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  • use stream_socket_client to retrieve 2 remote files at the same time

    - by Hintswen
    I have a script in PHP which retrieves two very similar files and performs some tasks on the data then outputs a result. I'm currently using curl and getting one, processing it, then getting the other and processing it. I want to switch to stream_socket_client as I've heard you can retrieve both files at the same time and do the processing once they have been retrieved but I am unsure how to do this.

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  • Java GUI amd FPGA

    - by murat
    Hi, I study on a robot simulator that written on Java environment.But sonar scan simulations and computational burden of some driven algorithms on robot drop my simulator's performance. So i have decided to use fpga module and put the computational burden on it.I have spartan 3a development kit for this implemenatation. Does anyone has any document or application sample that related with communication of java program on PC with fpga code. thanks.

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  • TCP connection lost problems in c#

    - by alex
    Hi: In my application, I have a server listening on a port on localhost for client connection. Then I have clients running and establishes connection with the server. I used tcpListner in c# for the server and the clients were written in perl using Inet function. The connection between clients and server were established without a problem and a message from client is received by the server. However, after about 3 to 4 seconds, the connection is lost. I use netstat -a to see if the status of the connection is still "established". The result is "Close_wait" after I use netstat command on DOS. How can I debug this problem? Which side is causing the lost of connection? Thanks

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  • Problem with my whiteboard application

    - by swift
    I have to develop a whiteboard application in which both the local user and the remote user should be able to draw simultaneously, is this possible? If possible then any logic? I have already developed a code but in which i am not able to do this, when the remote user starts drawing the shape which i am drawing is being replaced by his shape and co-ordinates. This problem is only when both draw simultaneously. any idea guys? Here is my code class Paper extends JPanel implements MouseListener,MouseMotionListener,ActionListener { static BufferedImage image; int bpressed; Color color; Point start; Point end; Point mp; Button elipse=new Button("elipse"); Button rectangle=new Button("rect"); Button line=new Button("line"); Button empty=new Button(""); JButton save=new JButton("Save"); JButton erase=new JButton("Erase"); String selected; int ex,ey;//eraser DatagramSocket dataSocket; JButton button = new JButton("test"); Client client; Point p=new Point(); int w,h; public Paper(DatagramSocket dataSocket) { this.dataSocket=dataSocket; client=new Client(dataSocket); System.out.println("paper"); setBackground(Color.white); addMouseListener(this); addMouseMotionListener(this); color = Color.black; setBorder(BorderFactory.createLineBorder(Color.black)); //save.setPreferredSize(new Dimension(100,20)); save.setMaximumSize(new Dimension(75,27)); erase.setMaximumSize(new Dimension(75,27)); } public void paintComponent(Graphics g) { try { g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; g2.setPaint(Color.black); if(selected==("elipse")) g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y)); else if(selected==("rect")) g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("line")) g2.drawLine(start.x,start.y,end.x,end.y); } catch(Exception e) {} } //Function to draw the shape on image public void draw() { Graphics2D g2 = image.createGraphics(); g2.setPaint(color); if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); if(selected=="elipse") g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); if(selected=="rect") g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); repaint(); g2.dispose(); start=null; } //To add the point to the board which is broadcasted by the server public synchronized void addPoint(Point ps,String varname,String shape,String event) { try { if(end==null) end = new Point(); if(start==null) start = new Point(); if(shape.equals("elipse")) selected="elipse"; else if(shape.equals("line")) selected="line"; else if(shape.equals("rect")) selected="rect"; else if(shape.equals("erase")) { selected="erase"; erase(); } if(end!=null && start!=null) { if(varname.equals("end")) end=ps; if(varname.equals("mp")) mp=ps; if(varname.equals("start")) start=ps; if(event.equals("drag")) repaint(); else if(event.equals("release")) draw(); } } catch(Exception e) { e.printStackTrace(); } } //To set the size of the image public void setWidth(int x,int y) { System.out.println("("+x+","+y+")"); w=x; h=y; image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = image.createGraphics(); g2.setPaint(Color.white); g2.fillRect(0,0,w,h); g2.dispose(); } //Function which provides the erase functionality public void erase() { Graphics2D pic=(Graphics2D) image.getGraphics(); pic.setPaint(Color.white); pic.fillRect(start.x, start.y, 10, 10); } //Function to add buttons into the panel, calling this function returns a panel public JPanel addButtons() { JPanel buttonpanel=new JPanel(); JPanel row1=new JPanel(); JPanel row2=new JPanel(); JPanel row3=new JPanel(); JPanel row4=new JPanel(); buttonpanel.setPreferredSize(new Dimension(80,80)); //buttonpanel.setMinimumSize(new Dimension(150,150)); row1.setLayout(new BoxLayout(row1,BoxLayout.X_AXIS)); row1.setPreferredSize(new Dimension(150,150)); row2.setLayout(new BoxLayout(row2,BoxLayout.X_AXIS)); row3.setLayout(new BoxLayout(row3,BoxLayout.X_AXIS)); row4.setLayout(new BoxLayout(row4,BoxLayout.X_AXIS)); buttonpanel.setLayout(new BoxLayout(buttonpanel,BoxLayout.Y_AXIS)); elipse.addActionListener(this); rectangle.addActionListener(this); line.addActionListener( this); save.addActionListener( this); erase.addActionListener( this); buttonpanel.add(Box.createRigidArea(new Dimension(10,10))); row1.add(elipse); row1.add(Box.createRigidArea(new Dimension(5,0))); row1.add(rectangle); buttonpanel.add(row1); buttonpanel.add(Box.createRigidArea(new Dimension(10,10))); row2.add(line); row2.add(Box.createRigidArea(new Dimension(5,0))); row2.add(empty); buttonpanel.add(row2); buttonpanel.add(Box.createRigidArea(new Dimension(10,10))); row3.add(save); buttonpanel.add(row3); buttonpanel.add(Box.createRigidArea(new Dimension(10,10))); row4.add(erase); buttonpanel.add(row4); return buttonpanel; } //To save the image drawn public void save() { try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(bos); JFileChooser fc = new JFileChooser(); fc.showSaveDialog(this); encoder.encode(image); byte[] jpgData = bos.toByteArray(); FileOutputStream fos = new FileOutputStream(fc.getSelectedFile()+".jpeg"); fos.write(jpgData); fos.close(); //add replce confirmation here } catch (IOException e) { System.out.println(e); } } public void mouseClicked(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseEntered(MouseEvent arg0) { } public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent e) { if(selected=="line"||selected=="erase") { start=e.getPoint(); client.broadcast(start,"start", selected,"press"); } else if(selected=="elipse"||selected=="rect") { mp = e.getPoint(); client.broadcast(mp,"mp", selected,"press"); } } public void mouseReleased(MouseEvent e) { if(start!=null) { if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"release"); } else if(selected=="elipse"||selected=="rect") { end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(end,"end", selected,"release"); } draw(); } //start=null; } public void mouseDragged(MouseEvent e) { if(end==null) end = new Point(); if(start==null) start = new Point(); if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"drag"); } else if(selected=="erase") { start=e.getPoint(); erase(); client.broadcast(start,"start", selected,"drag"); } else if(selected=="elipse"||selected=="rect") { start.x = Math.min(mp.x,e.getX()); start.y = Math.min(mp.y,e.getY()); end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(start,"start", selected,"drag"); client.broadcast(end,"end", selected,"drag"); } repaint(); } @Override public void mouseMoved(MouseEvent arg0) { // TODO Auto-generated method stub } public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; if(e.getSource()==line) selected="line"; if(e.getSource()==rectangle) selected="rect"; if(e.getSource()==save) save(); if(e.getSource()==erase) { selected="erase"; erase(); } } } class Button extends JButton { String name; public Button(String name) { this.name=name; Dimension buttonSize = new Dimension(35,35); setMaximumSize(buttonSize); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); //g2.setStroke(new BasicStroke(1.2f)); if (name == "line") g.drawLine(5,5,30,30); if (name == "elipse") g.drawOval(5,7,25,20); if (name== "rect") g.drawRect(5,5,25,23); } }

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  • java.net.SocketTimeoutException: Read timed out

    - by Rafael Soto
    Hi Folks, I have an application with client server architecture. The client use Java Web Start with Java Swing / AWT and the sert uses HTTP server / Servlet with Tomcat. The communication is made from the serialization of objects, create a ObjectOutput serializes a byte array and send to the server respectively called the ObjectInputStream and deserializes. The application follows communicating correctly to a certain time of concurrency where starting to show error "SocketException read timeout". The erro happens when the server invoke the method ObjectInputStream.getObject() in my servlet doPost method. The tomcat will come slow and the errors start to decrease server response time until the crash time where i must restart the server and after everything works. Someone went through this problem ?

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  • how to get ip address from sock structure in c ?

    - by REALFREE
    I'm writing simple server/client and trying to get client ip address and save it on server side to decide which client should get into critical section. I googled it several times but couldn't find proper way to get ip address from sock structure. I believe this is a way to get ip from sock struct after server accept request from client more specifically in c after server execute csock = accept(ssock, (struct sockaddr *)&client_addr, &clen) Thanks

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  • sendto: Invalid Argument

    - by Sylvain
    Hi, I have a list<struct sockaddr_in> _peers I'd like to use for sendto() the list is filled this way struct hostent *hp; hp = gethostbyname(hostname); sockaddr_in sin; bzero(&sin, sizeof(sin)); sin.sin_family = AF_INET; sin.sin_port = htons(port); sin.sin_addr.s_addr = *(in_addr_t *)hp->h_addr; _peers.push_front(sin); and here's how I try to send: for (list<struct sockaddr_in>::iterator it = _peers.begin(); it != _peers.end(); ++it) { if (sendto(_s, "PING", 5, 0, (struct sockaddr *)&(*it), sizeof(struct sockaddr_in)) < 0) perror("sendto"); } outputs: sendto: Invalid argument If I create the struct sockaddr_in right before sendto(), everything works fine, so I guess I fail at using the list properly ... I also tested using &_peers.front() directly and still get the same error ... what am I doing wrong? Thanks in advance,

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  • Is the IP from the source or target in this System.Net.Sockets.SocketException?

    - by Jeremy Mullin
    I'm making an outbound connection using a DNS name to a server other than the localhost, and I get this exception: System.Net.WebException: Unable to connect to the remote server --- System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it 127.0.0.1:5555 The text implies that the TARGET machine refused the connection, but the IP address and port are from the localhost, which is kind of confusing. So is that IP address really the outgoing IP and port, even though the exception was caused by the target refusing the connection? Or is the exception from the local firewall blocking the outgoing connection?

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  • C# StreamReader.EndOfStream produces IOException

    - by Ziplin
    I'm working on an application that accepts TCP connections and reads in data until an </File> marker is read and then writes that data to the filesystem. I don't want to disconnect, I want to let the client sending the data to do that so they can send multiple files in one connection. I'm using the StreamReader.EndOfStream around my outter loop, but it throws an IOException when the client disconnects. Is there a better way to do this? private static void RecieveAsyncStream(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); // init the streams NetworkStream netStream = client.GetStream(); StreamReader streamReader = new StreamReader(netStream); StreamWriter streamWriter = new StreamWriter(netStream); while (!streamReader.EndOfStream) // throws IOException { string file= ""; while (file!= "</File>" && !streamReader.EndOfStream) { file += streamReader.ReadLine(); } // write file to filesystem } listener.BeginAcceptTcpClient(RecieveAsyncStream, listener); }

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  • Client connections with epoll

    - by Andres Rodriguez
    Hi, I'm programming an application(client/server) in C++ for linux using epoll y pthreads but I don't know how to handle the connect() calls for attach a new connection in the descriptor list if a loop with epoll_wait() is running(Edge-triggered), How to can I do it?... I could to use a dummy file descriptor to trigger an event and scape of wait?, or a simple call to connect() could fire the event??... Sorry for my bad english...

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  • How to check if TcpClient Connection is closed?

    - by Superdumbell
    I'm playing around with the TcpClient and I'm trying to figure out how to make the Connected property say false when a connection is dropped. I tried doing NetworkStream ns = client.GetStream(); ns.Write(new byte[1], 0, 0); But it still will not show me if the TcpClient is disconnected. How would you go about this using a TcpClient?

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  • Any way to get read timeouts with Java NIO/selectors?

    - by mmebane
    I'm converting a Java server application which used blocking IO and thread-per-client to NIO and a single IO thread (probably a thread pool after I get the basic implementation done). The one thing I am having an issue with is disconnecting clients after they have been idle for a period. I had previously been using SO_TIMEOUT and blocking reads. However, with selector-based IO, reads don't block... I was hoping that I'd be able to set a timeout and be able to select on read timeout, with something like SelectionKey.isReadTimeout(), but nothing like that seems to exist. The current best solution I have come up with is to have a Timer with a TimerTask which keeps track of the keys which are waiting on read, and then canceling them and re-scheduling them on each read. Is there a better solution?

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  • [java] Efficiency of while(true) ServerSocket Listen

    - by Submerged
    I am wondering if a typical while(true) ServerSocket listen loop takes an entire core to wait and accept a client connection (Even when implementing runnable and using Thread .start()) I am implementing a type of distributed computing cluster and each computer needs every core it has for computation. A Master node needs to communicate with these computers (invoking static methods that modify the algorithm's functioning). The reason I need to use sockets is due to the cross platform / cross language capabilities. In some cases, PHP will be invoking these java static methods. I used a java profiler (YourKit) and I can see my running ServerSocket listen thread and it never sleeps and it's always running. Is there a better approach to do what I want? Or, will the performance hit be negligible? Please, feel free to offer any suggestion if you can think of a better way (I've tried RMI, but it isn't supported cross-language. Thanks everyone

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  • getnameinfo prototype asks for sockaddr not sockaddr_in ?

    - by Jane
    The getnameinfo prototype asks for sockaddr but I have only seen examples using sockaddr_in. Can this example be re-written for sockaddr ? sin_family becomes sa_family but what about sin_port and sin_addr ? How are they included in sa_data ? struct sockaddr{ unsigned short sa_family; char sa_data[14]; }; struct sockaddr_in{ short sin_family; unsigned short sin_port; struct in_addr sin_addr; char sin_zero[8]; }; struct sockaddr_in sin; memset(&sin, 0, sizeof(sin)); sin.sin_family = AF_INET; sin.sin_addr.s_addr = inet_addr(IPvar); sin.sin_port = 0; // If 0, port is chosen by system getnameinfo( (struct sockaddr *)&sin, sizeof(sin), buffervar, sizeof(buffervar), NULL, 0, 0);

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  • Rewriting Live TCP Streams

    - by user213060
    I want to rewrite TCP/IP streams. Ettercap's etterfilter command lets you perform simple live replacements of TCP/IP data based on fixed strings or regexes. Example: http://ettercap.sourceforge.net/forum/viewtopic.php?t=2833 I would like to rewrite streams based on my own filter program instead of just simple string replacements. Anyone have an idea of how to do this? Is there anything other than Ettercap that can do live replacement like this, maybe as a plugin to a VPN software or something? Thanks!

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  • Communication protocols in UDP

    - by Betamoo
    After many hours, I have discovered that the given udp server needs the following steps for a successful communication: 1- Send "Start Message" on a given port 2- Wait to receive from server on any port 3- Then the port dedicated to you to send further data to the server equals the port you have received on it + 1 So I am asking if this kind is a known protocol/handshaking, or it is only special to this server?? PS: All above communication were in udp sockets in C# PS: Related to a previous question: http://stackoverflow.com/questions/2757868/about-c-udp-sockets Thanks

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  • StreamReader.EndOfStream produces IOException

    - by Ziplin
    I'm working on an application that accepts TCP connections and reads in data until an </File> marker is read and then writes that data to the filesystem. I don't want to disconnect, I want to let the client sending the data to do that so they can send multiple files in one connection. I'm using the StreamReader.EndOfStream around my outter loop, but it throws an IOException when the client disconnects. Is there a better way to do this? private static void RecieveAsyncStream(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); // init the streams NetworkStream netStream = client.GetStream(); StreamReader streamReader = new StreamReader(netStream); StreamWriter streamWriter = new StreamWriter(netStream); while (!streamReader.EndOfStream) // throws IOException { string file= ""; while (file!= "</File>" && !streamReader.EndOfStream) { file += streamReader.ReadLine(); } // write file to filesystem } listener.BeginAcceptTcpClient(RecieveAsyncStream, listener); }

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  • Python sock.listen(...)

    - by Ian
    All the examples I've seen of sock.listen(5) in the python documentation suggest I should set the max backlog number to be 5. This is causing a problem for my app since I'm expecting some very high volume (many concurrent connections). I set it to 200 and haven't seen any problems on my system, but was wondering how high I can set it before it causes problems.. Anyone know?

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  • What is the difference between connection and read timeout for sockets?

    - by corgrath
    3 questions: 1) What is the difference between connection and read timeout for sockets? 2) What does connection timeout set to "infinity" mean? In what situation can it remain in an infinitive loop? and what can trigger that the infinity-loop dies? 3) What does read timeout set to "infinity" mean? In what situation can it remain in an infinitive loop? and what can trigger that the infinity-loop dies?

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  • Efficiency of while(true) ServerSocket Listen

    - by Submerged
    I am wondering if a typical while(true) ServerSocket listen loop takes an entire core to wait and accept a client connection (Even when implementing runnable and using Thread .start()) I am implementing a type of distributed computing cluster and each computer needs every core it has for computation. A Master node needs to communicate with these computers (invoking static methods that modify the algorithm's functioning). The reason I need to use sockets is due to the cross platform / cross language capabilities. In some cases, PHP will be invoking these java static methods. I used a java profiler (YourKit) and I can see my running ServerSocket listen thread and it never sleeps and it's always running. Is there a better approach to do what I want? Or, will the performance hit be negligible? Please, feel free to offer any suggestion if you can think of a better way (I've tried RMI, but it isn't supported cross-language. Thanks everyone

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