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  • C++ socket protocol design issue (ring inclusion)

    - by Martin Lauridsen
    So I have these two classes, mpqs_client and client_protocol. The mpqs_client class handles a Boost socket connection to a server (sending and receiving messages with some specific format. Upon receiving a message, it calls a static method, parse_message(..), in the class client_protocol, and this method should analyse the message received and perform some corresponding action. Given some specific input, the parse_message method needs to send some data back to the server. As mentioned, this happens through the class mpqs_client. So I could, from mpqs_client, pass "this" to parse_message(..) in client_protocol. However, this leads to a two-way association relationship between the two classes. Something which I reckon is not desireable. Also, to implement this, I would need to include the other in each one, and this gives me a terrible pain. I am thinking this is more of a design issue. What is the best solution here? Code is posted below. Class mpqs_client: #include "mpqs_client.h" mpqs_client::mpqs_client(boost::asio::io_service& io_service, tcp::resolver::iterator endpoint_iterator) : io_service_(io_service), socket_(io_service) { ... } ... void mpqs_client::write(const network_message& msg) { io_service_.post(boost::bind(&mpqs_client::do_write, this, msg)); } Class client_protocol: #include "../network_message.hpp" #include "../protocol_consts.h" class client_protocol { public: static void parse_message(network_message& msg, mpqs_sieve **instance_, mpqs_client &client_) { ... switch (type) { case MPQS_DATA: ... break; case POLYNOMIAL_DATA: ... break; default: break; } }

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  • Accepting a socket on Windows 7 takes more than a second

    - by eburger
    Here's what I've done: I wrote a minimal web server (using Qt, but I don't think it's relevant here). I'm running it on a legal Windows 7 32-bit. The problem: If I make a request with Firefox, IE, Chrome or Safari it takes takes about one second before my server sees that there is a new connection to be accepted. Clues: Using other clients (wget, own test client that just opens a socket) than Firefox, IE, Chrome, Safari seeing the new connection is matter of milliseconds. I installed Apache and tried the clients mentioned above. Serving the request takes ~50ms as expected. The problem isn't reproducible when running Windows XP (or compiling and running the same code under Linux) The problem seems to present itself only when connecting to localhost. A friend connected over the Internet and serving the connection was a matter of milliseconds. Running the server in different ports has no effect on the 1 second latency Here's what I've tried without luck: Stopped the Windows Defender service Stopped the Windows Firewall service Any ideas? Is this some clever 'security feature' in Windows 7? Why isn't Apache affected? Why are only the browsers affected?

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  • Socket Performance C++ Or C#

    - by modernzombie
    I have to write an application that is essentially a proxy server to handle all HTTP and HTTPS requests from our server (web browsing, etc). I know very little C++ and am very comfortable writing the application features in C#. I have experimented with the proxy from Mentalis (socket proxy) which seems to work fine for small webpages but if I go to large sites like tigerdirect.ca and browse through a couple of layers it is very slow and sometimes requests don't complete and I see broken images and javascript errors. This happens with all of our vendor sites and other content heavy sites. Mentalis uses HTTP 1.0 which I know is not as efficient but should a proxy be that slow? What is an acceptable amount of performance loss from using a proxy? Would HTTP 1.1 make a noticeable difference? Would a C++ proxy be much faster than one in C#? Is the Mentalis code just not efficient? Would I be able to use a premade C++ proxy and import the DLL to C# and still get good performance or would this project call for all C++? Sorry if these are obvious questions but I have not done network programming before.

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  • c unix- Select() send and receive with same socket descriptor

    - by RileyVanZeeland
    I am wanting to use select to receive and send on a client/server on the same socket descriptor (serverside). timestruct* myTime; sockfd = accept(listeningFd, 0, 0); while(1) FD_ZERO(&my_fd_set) maxFd = sockfd FD_ZERO(&my_fd_set); FD_SET(sockfd, &my_fd_set); select(maxFd+1, &my_fd_set, &my_fd_set, NULL, myTime); for (j=0; j<=maxFd; j++) if(FD_ISSET(j, &temp_fd_set)) if(j==sockfd) send() if(j==sockfd) recv() This is essentially what I want to do. Obviously this won't work because sockfd is going to be the same value for sending and receiving. Is there a way I can do this without using fork()?? Currently I have a blocking recv and send but the server could be required to recv multiple commands while another command is being processed to send back to the client. I am very knew to c and also 'select()'. Because select has the three fd_set options (read, write, execute) I thought maybe I could do this. Thank you.

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  • Windows service: Listening on socket while running as LocalSystem

    - by Socob
    I'm writing a small server-like program in C for Windows (using MinGW/GCC, testing on Windows 7) which is eventually supposed to run as a service with the LocalSystem account. I am creating a socket, and using Windows Sockets bind(), listen() and accept() to listen for incoming connections. If I run the application from the command line (i.e. not as a service, but as a normal user), I have no problems connecting to it from external IPs. However, if I run the program as a service with the LocalSystem account, I can only connect to the service from my own PC, either with 127.0.0.1 or my local address, 192.168.1.80 (I'm behind a router in a small local network). Neither external IPs nor other PCs in the same local network, using my local address, can connect now, even though there were no problems without running as a service. Now, I've heard that networking is handled differently or even not accessible (?) when running as LocalSystem or LocalService or that services cannot access both the desktop and the network (note: my service is not interactive) at the same time due to security considerations. Essentially, I need to find out what's going wrong/how to listen for connections in a service. Is running as NetworkService the same as running as LocalSystem, but with network access? Surely there must be servers that can run as background services, so how do they do it?

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  • C socket and openssl (RSA)

    - by giozh
    there's something strange in my client/server socket using RSA. If i test it on localhost, everithing goes fine, but if i put client on a pc and server on othe pc, something gone wrong. Client after call connect, call a method for public keys exchange with server. This part of code works fine. After this, client send a request to server: strcpy(send_pack->op, "help\n"); RSA_public_encrypt(strlen(send_pack->op), send_pack->op, encrypted_send->op, rsa_server, padding); rw_value = write(server, encrypted_send, sizeof (encrypted_pack)); if (rw_value == -1) { stampa_errore(write_error); close(server); exit(1); } if (rw_value == 0) { stampa_errore(no_response); close(server); exit(1); } printf("---Help send, waiting for response\n"); set_alarm(); rw_value = read(server, encrypted_receive, sizeof (encrypted_pack)); alarm(0); if (rw_value == -1) { stampa_errore(read_error); exit(1); } if (rw_value == 0) { stampa_errore(no_response); close(server); exit(1); } RSA_private_decrypt(RSA_size(rsa), encrypted_receive->message, receive_pack->message, rsa, padding); printf("%s\n", receive_pack->message); return; } but when server try to decrypt the receive message on server side, the "help" string doesn't appear. This happen only on the net, on localhost the same code works fine... EDIT: typedef struct pack1 { unsigned char user[encrypted_size]; unsigned char password[encrypted_size]; unsigned char op[encrypted_size]; unsigned char obj[encrypted_size]; unsigned char message[encrypted_size]; int id; }encrypted_pack; encrypted_size is 512, and padding used is RSA_PKCS1_PADDING

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  • Determine how much can I write into a filehandle

    - by Vi
    How to determine if I can write the given number of bytes to a filehandle (socket actually)? (Alternatively, how to "unread" the data I had read from other filehandle?) I want something like: n = how_much_can_I_write(w_handle); n = read(r_handle, buf, n); assert(n==write(w_handle, buf, n)); Both filehandles (r_handle and w_handle) have received ready status from epoll_wait. I want all data from r_handle to be copied to w_handle without using a "write debt" buffer.

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  • HttpWebRequest gives a SocketException with error code 10050

    - by Shodan Is Alive
    Hi everybody I'm pulling my hairs off since two days now because I'm trying to download an image from a website using HttpWebRequest. When I call the method "GetResponse" of that class, I get the WebException "Unable to connect to the remote server.". The inner exception is "A socket operation encountered a dead network 193.63.75.26:80". After some trial and error, I created a new website to test only that portion of code and it works. I thought it could be the proxy settings so I changed settings for both of the websites according to some clues I found googling around but the situation remains the same. Basically the code I execute is this xHttpReq = System.Net.HttpWebRequest.Create(New Uri(uri)) xHttpReq.Timeout = 30000 xHttpResp = xHttpReq.GetResponse() '<-- here's where I get the error xRespStream = xHttpResp.GetResponseStream I can't figure out what I'm doing wrong... can someone help me?

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  • Is is possible to use IOCP (or other API) in Reactor-style operations?

    - by Artyom
    Hello, Is there any scalable Win32 API (like IOCP not like select) that gives you reactor style operations on sockets? AFAIK IOCP allows you to receive notification on completed operations like data read or written (proactor) but I'm looking for reactor style of operations: I need to get notification when the socket is readable or writable (reactor). Something similar to epoll, kqueue, /dev/poll ? Is there such API in Win32? If so where can I find a manual on it? Clearification: I need select like api for sockets that is as scalable as IOCP, or I'm looking for a way to use IOCP in reactor like operations.

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  • recv returns old data

    - by anon
    This loop is supposed to take data from a socket line by line and put it in a buffer. For some reason, when there is no new data to return, recv returns the last couple lines it got. I was able to stop the bug by commenting out the first recv, but then I cant tell how long the next line will be. I know it's not a while(this->connected){ memset(buf, '\0', sizeof(buf)); recv(this->sock, buf, sizeof(buf), MSG_PEEK); //get length of next message ptr = strstr(buf, "\r\n"); if (ptr == NULL) continue; err = recv(this->sock, buf, (ptr-buf), NULL); //get next message printf("--%db\n%s\n", err, buf); tok[0] = strtok(buf, " "); for(i=1;tok[i-1]!=NULL;i++) tok[i] = strtok(NULL, " "); //do more stuff }

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  • IPC speed and compare

    - by Lily
    I am trying to implement a real-time application which involves IPC across different modules. The modules are doing some data intensive processing. I am using message queue as the backbone(Activemq) for IPC in the prototype, which is easy(considering I am a totally IPC newbie), but it's very very slow. Here is my situation: I have isolated the IPC part so that I could change it other ways in future. I have 3 weeks to implement another faster version. ;-( IPC should be fast, but also comparatively easy to pick up I have been looking into different IPC approaches: socket, pipe, shared memory. However, I have no experience in IPC, and there is definitely no way I could fail this demo in 3 weeks... Which IPC will be the safe way to start with? Thanks. Lily

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  • Need Descriptive architecture to develop file server in dot net.

    - by Vivek
    Hello All, I have to develop a file server service that transfer file form a specified location to its client.Client when starts, requests file to server for current date. Server transfer those file to client. Now constrains are as 1.Application run in intranet. 2.Need to transfer multiple file at a single transaction. 3.File size may be in GB. 4.System runs in real time environment.So proper transaction and acknowledgment needed. 5.Application develop in .net. 5.More than one client can present. Now please help to decide architecture and .net technology (WCF (Http binding) WCF (net tcp binding) ,Socket Programing ( i want to use WCF )) that i choose to develop file server. and Please refer some sample application.

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  • How to migrate existing udp application to raw sockets

    - by osgx
    Hello Is there a tutorial for migration from plain udp sockets (linux, C99/C++, recv syscall is used) to the raw sockets? According to http://aschauf.landshut.org/fh/linux/udp_vs_raw/ch03s04.html raw socket is much faster than udp. Application is client-server. client is proprietary and must use exactly same procotol as it was with udp server. But server can be a bit faster with raw sockets. What parts of udp I must to implement in server? Is there a "quick migration" libraries?

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  • Using read() directly into a C++ std:vector

    - by Joe
    I'm wrapping up user space linux socket functionality in some C++ for an embedded system (yes, this is probably reinventing the wheel again). I want to offer a read and write implementation using a vector. Doing the write is pretty easy, I can just pass &myvec[0] and avoid unnecessary copying. I'd like to do the same and read directly into a vector, rather than reading into a char buffer then copying all that into a newly created vector. Now, I know how much data I want to read, and I can allocate appropriately (vec.reserve). I can also read into &myvec[0], though this is probably a VERY BAD IDEA. Obviously doing this doesn't allow myvec.size to return anything sensible. Is there any way of doing this that 1) Doesn't completely feel yucky from a safety/C++ perspective and 2) Doesn't involve two copies of the data block - once from kernel to user space and once from a C char * style buffer into a C++ vector. Any thoughts collective?

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  • Determine how much can I write into a filehandle; copying data from one FH to the other.

    - by Vi
    How to determine if I can write the given number of bytes to a filehandle (socket actually)? (Alternatively, how to "unread" the data I had read from other filehandle?) I want something like: n = how_much_can_I_write(w_handle); n = read(r_handle, buf, n); assert(n==write(w_handle, buf, n)); Both filehandles (r_handle and w_handle) have received ready status from epoll_wait. I want all data from r_handle to be copied to w_handle without using a "write debt" buffer. In general, how to copy the data from one filehandle to the other simply and reliably?

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  • Most efficient way for testing links

    - by Burnzy
    I'm currently developping an app that is going through all the files on a server and checking every single hrefs to check wether they are valid or not. Using a WebClient or a HttpWebRequest/HttpWebResponse is kinda overkilling the process because it downloads the whole page each time, which is useless, I only need to check if the link do not return 404. What would be the most efficient way? Socket seems to be a good way of doing it, however I'm not quite sure how this works. Thanks for sharing your expertise!

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  • Can I use meteor for this?

    - by nitelord
    I'm looking for a way to create an app which has a realtime web interface as well as an API which can be called by a node.js client while sharing most of its code. I'd like to be able to manage data, monitor and execute tasks inside of my app via browser, but also have an automation/scheduling program which connects to my web app and tells it to run various tasks and get results of each task. Unfortunately it doesn't look like I can connect to Meteor from the server, so I'm wondering if there's another approach? Is what I described even possible using Meteor? I have done some testing using socket.io and I think I may be able to do it this way, but Meteor seems like it'd be really great for the realtime user interface.

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  • What is faster: multiple `send`s or using buffering?

    - by dauerbaustelle
    I'm playing around with sockets in C/Python and I wonder what is the most efficient way to send headers from a Python dictionary to the client socket. My ideas: use a send call for every header. Pros: No memory allocation needed. Cons: many send calls -- probably error prone; error management should be rather complicated use a buffer. Pros: one send call, error checking a lot easier. Cons: Need a buffer :-) malloc/realloc should be rather slow and using a (too) big buffer to avoid realloc calls wastes memory. Any tips for me? Thanks :-)

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  • How to efficiently deal with a large amount of HTML5 canvas pixel data over websockets

    - by user730569
    Using imageData = context.getImageData(0, 0, width, height); JSON.stringify(imageData.data); I grab the pixel data, convert it to a string, and then send it over the wire via websockets. However, this string can be pretty large, depending on the size of the canvas object. I tried using the compression technique found here: JavaScript implementation of Gzip but socket.io throws the error Websocket message contains invalid character(s). Is there an effective way to compress this data so that it can be sent over websockets?

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  • How to find out on which internet addresses a java program can listen.

    - by tzador
    My program needs to listen incoming socket connections (lets agree on port 8765), but it doesn't know which addresses it can bind on a particular machine. Of, course, it could simply to listen to all of them, but it need to send to the client program over a different(slower) channel the addresses which it should try in order to rich me on port 8765. So the flow is like this: My program lisens on all available interfaces on port 8765 Finds out a list of inet4 adresses by which it can be possibly reached (this step is the actual question) Posts that address on a whiteboard (blogpost or something) Interested clients try out all of them, to see using which one they can reach my program. This is all is to be done in java ofcourse :)

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  • Working with sockets in MFC

    - by fanq
    I'm trying to make a MFC application(client) that connects to a server on ("localhost",port 1234), the server replies to the client and the client reads from the server's response. The server is able to receive the data from the client and it sends the reply back to the socket from where it received it, but I am unable to read the reply from within the client. I am making a CAsyncSocket to connect to the server and send data and a CAsyncSocket with overloaded methods onAccet and onReceive to read the reply from the server. Please tell me what I'm doing wrong.

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  • Why can I not have two SocketServers bound to two different ports in the same application?

    - by uriDium
    I am using .Net 3.5 and Windows XP not sure if any more information is needed. I have an application that creates a socket, binds to a port and starts listening. A client comes and connects and then disconnects no problem. It can then reconnect no problem. If I have to sockets each listening on a different (e.g. 50 000 and 55 000) then it will accept the connection but it will not allow a reconnect. I will post source code if needed but I am assuming that it is just something simple that I am not catching.

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  • How to pass sockets created to another Java Process

    - by whoi
    Hi; We have an application which creates many sockets which belongs to its thread, By design if this application somehow fails, all threads stop which is not wanted. So to overcome this issue, each thread must be separated from the main application, if one of the threads fails, the other ones should be running. One thing in our mind is to pass created socket to another java process, so what is the correct way? An other approach also is welcome? Waiting for your suggestions...

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  • What is the current frequency of my processor (CPU-Z equivalent)?

    - by Anake
    Is there a ubuntu program like CPU-Z which will show me the actual frequency of my processor? I do a fair amount of scientific computing which leads to me running my programs for up to 10 hrs. To alleviate this problem a little I overclock my CPU. However I can't see what the actual clock of my processor from within ubuntu which means I either have to restart and look at the bios or load into windows. If there was an applet or command line command to find out this information it would be very helpful. Thanks for your help

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  • boost.asio error on read from socket.

    - by niXman
    The following code of the client: typedef boost::array<char, 10> header_packet; header_packet header; boost::system::error_code error; ... /** send header */ boost::asio::write( _socket, boost::asio::buffer(header, header.size()), boost::asio::transfer_all(), error ); /** send body */ boost::asio::write( _socket, boost::asio::buffer(buffer, buffer.length()), boost::asio::transfer_all(), error ); of the server: struct header { boost::uint32_t header_length; boost::uint32_t id; boost::uint32_t body_length; }; static header unpack_header(const header_packet& data) { header hdr; sscanf(data.data(), "%02d%04d%04d", &hdr.header_length, &hdr.id, &hdr.body_length); return hdr; } void connection::start() { boost::asio::async_read( _socket, boost::asio::buffer(_header, _header.size()), boost::bind( &connection::read_header_handler, shared_from_this(), boost::asio::placeholders::error ) ); } /***************************************************************************/ void connection::read_header_handler(const boost::system::error_code& e) { if ( !e ) { std::cout << "readed header: " << _header.c_array() << std::endl; std::cout << constants::unpack_header(_header); boost::asio::async_read( _socket, boost::asio::buffer(_body, constants::unpack_header(_header).body_length), boost::bind( &connection::read_body_handler, shared_from_this(), boost::asio::placeholders::error ) ); } else { /** report error */ std::cout << "read header finished with error: " << e.message() << std::endl; } } /***************************************************************************/ void connection::read_body_handler(const boost::system::error_code& e) { if ( !e ) { std::cout << "readed body: " << _body.c_array() << std::endl; start(); } else { /** report error */ std::cout << "read body finished with error: " << e.message() << std::endl; } } On the server side the method read_header_handler() is called, but the method read_body_handler() is never called. Though the client has written down the data in a socket. The header is readed and decoded successfully. What's the error?

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