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  • Dealing with Android devices without MENU key

    - by hgpc
    I'm told by some users that my Android app is not usable because their device does not have a MENU key. What's the best way to deal with these devices? Is it possible to detect if the device lack a MENU key and show a menu button only in this case? And most importantly, how do you test this in the simulator? Thanks. Edit: Apparently the problem was that the users didn't know that the Menu key was called the Menu key.

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  • How to find which method makes my iPhone app slow ?

    - by Stewart Hou
    Currently I am working on a production app. One function acts like the settings.app on iPhone. When the user click a cell of a tableView, as shown below http://www.penguintech.net/images/stackoverflow/1.png It will push another view, which includes a textfield to let user input something. However, on both simulator and device, after the app just loaded, the delay between clicking and showing the second view takes around 2 seconds. Then if user get back to previous view and click again, it will be no delay at all. To detect which method makes the delay, I put a NSLog() in every involved methods, but when I was inspecting the console while running the app, all NSLog() message showed in 0.1 seconds, and then still a delay on the app. Is there any other way to trace the performance footage of a app? The Instruments shows only CPU usage in Mac OS not in iPhone.

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  • sqlite error :/* SQL error or missing database */

    - by user262325
    Hello everyone I have a project in which I stored sqlite database file "data.sqlite3" to 'Group'&files'-'resource' Below are my viewcontroller source codes //-myviewcontroller.h #import "sqlite3.h" #define kFilename @"data.sqlite3" //myviewcontroller.m -(NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kFilename]; } -(void)f { if (sqlite3_open([[self dataFilePath] UTF8String],&database)!=SQLITE_OK) //dataFilePath returns ///Users/interdev/Library/Application Support/iPhone Simulator/User/Applications/095C6E05-4EAE-4817-883E-A72E39D439E0/Documents/data.sqlite3 { sqlite3_close(database); NSAssert(0,@"Failed to open database");//no problem } NSString *query = @"SELECT * FROM table1 ORDER BY ROW";//table1 is table name sqlite3_stmt *statement; NSInteger v=sqlite3_prepare_v2( database, [query UTF8String], -1, &statement, nil); NSString *zs= [NSString stringWithFormat:@"%d",v]; NSLog(@" The buttontitile is %@ ",zs); if ( v == SQLITE_OK) { // ... } I checked value of v in log, it always is 1 #define SQLITE_ERROR 1 /* SQL error or missing database */ I do not know why this happened.

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  • multiple regionDidChangeAnimated calls - what gives?

    - by mvexel
    I have a MKMapView inside a UITableView as a custom cell (don't ask ;) - don't know if it matters really), for which I register a regionDidChangeAnimated delegate method. This method gets called three times when the UITableView is loaded - once with the actual region and then two more times with a region that is way off. In the simulator, I consistently get a region with center (+37.43997405, -97.03125000). On the device, it seems to depend on the location reported by the location manager, which initializes the map view. Why am I getting three regionDidChangeAnimated calls? And why are the center coordinates for the last two of them off? This is the code I use to get the center coordinates: - (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated { CLLocation *l = [[CLLocation alloc] initWithLatitude:self.mapView.centerCoordinate.latitude longitude:self.mapView.centerCoordinate.longitude]; (....)

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  • Javascript on mobile os, android and ipad

    - by albanx
    Hello I am trying to do a javascript function compatible on android and ipad, but i notice that android doesnt support ongesture** events? 1.It's really true? .ongesturestart=function(e){ .ongesturechange=function(e){ .ongestureend=function(e){ 2.Since I cant buy niether an Android system nor a Ipad, is there any Android/Ipad simulator for pc/windows/linux around the web? I need them for developenig and simulating web application based on touch/gestures events. 3.Is there possible that google hasnt develop chrome for android platform? and firefox for android/Ipad? Thanks

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  • iPhone SDK: How to get 4.0 on a device?

    - by jp chance
    This is a question about installing 4.0 on an 3rd gen iPod Touch. I already have a developer account. I have also downloaded the 4.0 SDK with XCode. I can test the new functionality in the simulator but I want to also try it on my device hence my question. I am looking for instructions on how to get it on my new third gen iPod Touch. Could someone suggest a link that has worked well for them? thanks.

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  • iphone best practice, how to load multiple high quality images

    - by bennythemink
    Hi guys and girls, I have about 20-ish high quality images (~3840x5800 px) that I need to load in a simple gallery type app. The user clicks a button and the next image is loaded into the UIImageView. I currently use [UIImage imageWithContentsOfFile:] which takes about 6 seconds to load each image in the simulator :( if I use [UIImage imageNamed:] it takes even longer to load but caches the images which means its quicker if the user wishes to see the same images again. But it may cause memory problems later with all that caching crashing my app. I want to know whats the best practice for loading these? I'm experimenting with reducing image file size as much as is possible but I really need them to be high quality image for the purpose of the app (zoomable, etc.). Thanks for any advice

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  • Linking error in OMNeT++ using Boost serialization library

    - by astriffe
    I'm very new to OMNeT++ and I'd like to use the serialization-library contained in the boost framework. However, when trying to use it, I get quite many errors such as: Description Resource Path Location Type undefined reference to `boost::archive::archive_exception::~archive_exception()' OmCCN line 36, external location: /home/alexander/UniBE/BT/simulator/boost-compiledLibs /include/boost/serialization/throw_exception.hpp C/C++ Problem . I guess the problem is that I didn't yet link the compiled library in OMNeT. I've had a look at the makefile but any changes there are worthless since it is generated automatically by makemake. Furthermore, trying to access the menu item 'makemake' in project properties OMNeT++ IDE throws an error (The currently displayed page contains invalid values). Can anyone give me a hint concerning what the error could cause or how to link the compiled library correctly? Any hints are very appreciated! cheers alex

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  • problem in playing mp4 video in safari

    - by Codiator
    I have a particular link to a video file in server. when i load the safari through [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://mydomain/category/2.mp4"]]; simulator pops out an alert message saying that "Cannot Play MOVIE.. Server is not correctly configured"....... Even I tried using the mediaPlayer framework - MPMoviePlayerController and loading it with th e url-"http://mydomain/category/2.mp4" but it didnt play out. when i paste the same url in the 10.5 leopards safari it plays out smoothly.. What may be the reason behind it.?

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  • how do i let text fit to UIButton?

    - by iAsk
    problem: Button size is enough, however when I change title, the title text cannot fit the button width. Any SDK function can solve this problem, or I need to manually code to solve it? Please refer to following pictures. design in the nib file. initial show in simulator when I change the title text tried some ways before _button.titleLabel.adjustsFontSizeToFitWidth = YES; the way will change my font size. I cannot accept the way. [_button setTitleEdgeInsets:UIEdgeInsetsMake(10.0, 10.0, 0.0,0.0)]; the way change label's position only, not label size. [_button.titleLabel sizeToFit]; result is same with picture(3). [_button sizeToFit]; title moved to upper left corner, and the title still the same result. Just confused, my button size is big enough, why title size is so small?

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  • How can I make a view get bigger again, as soon as the status bar goes back to normal height after a

    - by Thanks
    In the simulator I went to Hardware menu and activated the simulation of bigger status bar during phone call. Now, I tried to make a view in my nib that takes up the whole screen. As soon as the status bar gets smaller, I want my view to get bigger, so it uses that space up there. But regardless of any autoresizing settings, my view will keep pressed down after that status bar gets smaller. There is a empty slot left where the status bar was after hanging up the call. What's that actually supposed to be? Is my app recognizing the status bar as a view, or is the status bar indeed making my screen smaller? I mean...does it mess around with my views as if it was a view itself, or do my views not know about a status bar, but about a smaller screen size when the status bar gets bigger? How do you get your views big again when the status bar returns to normal height?

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  • how can i set the background color of a particular button in iphone ?

    - by suchita
    for this I used btnName1 = [ColorfulButton buttonWithType:UIButtonTypeRoundedRect]; btnName1.frame=CGRectMake(45,146,220,40); [btnName1 setTitle:@"Continue" forState:UIControlStateNormal]; [btnName1 setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; [btnName1 setImage:[UIImage imageNamed:@"green.png"] forState:UIControlStateNormal]; UIImage *img =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:@"greenish" ofType:@"png"]]; UIImage *strechableImage = [img stretchableImageWithLeftCapWidth:12 topCapHeight:0]; [btnName1 setBackgroundImage:strechableImage forState:UIControlStateNormal]; [btnName1 setNeedsDisplay]; [InfoView addSubview:btnName1]; it's correctly working on iphone simulator but not on ipod(color not show in ipod)

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  • Header files in C++

    - by user269037
    Hi, I am making a simulator and have written lots of files and headers. The problem is whenever I include a file I give the relative path of the particular file. For example a typical code in my application would begin like ifndef AI_H define AI_H include include "../world/world.h" include "pathPlan.h" include "skills/tryskill.h" include "../info/condition.h" include "dataStructures/destination.h" include "../params/gamePlay.h" include "../modules/controlModule.h" class ai { public: etc etc I want to avoid using the relative paths. For example I want to directly include "tryskill.h" and "destination.h" without giving the absolute paths. That way I wont need to bother if I change the location of any particular file. I am using Ubuntu 9.10. Any help would be highly appreciated.

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  • AudioOutputUnitStart takes time

    - by tokentoken
    Hello, I'm making an iPhone game application using Core Audio, Extended Audio File Services. It works OK, but when I first call AudioOutputUnitStart, it takes about 1-2 seconds. After the second call, no problem. For a game application, 1-2 seconds is very noticeable. (I tested this on iPhone simulator, and iPhone 3GS) Also, if I leave the game for about 10 seconds, first call of AudioOutputUnitStart also takes time. Maybe I have to call AudioOutputUnitStart beginning of the application to prevent the start-up time?

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  • iPhone : Primitives getters and setters

    - by Burf2000
    I feel a bit miffed at the moment, I done a few iPhone projects that use floats and ints etc and all is fine. I now using OpenGL and GLFloat[] C arrays etc and it seems unless I make methods to set / get them it crashes on the device (not the simulator). Now as these are not setup as properties (I don't think c arrays can) it kind of makes sense. However the project has been working for months without them. It seems something in the code is wiping out anything float / ints to the point that the debugger can see an assigned value but accessing it crashes the phone. As soon as I think I know something for this platform, something changes my mind lol.

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  • Problem in to navigate on UITableView on the UIButtonClick which is present in UITabBarController sc

    - by Rajendra Bhole
    Hi, I develop an application in which i want to on UIButton Click the application navigate on UITableViewcontroller class.The UIButton is already on UITabBarController during the navigation the tab bar should be visible.The calling method in first tab bar controller class is, [appDelegate.nvcHome pushViewController:itemMenuTable animated:YES]; [itemMenuTable release]; itemMenuTable = nil; But it given me the following problem in GDB, Application tried to push a nil view controller on target . Also i want to display the icon and title of UITabBarController in programmatically, the code is, homeViewControllerLink = [[homeViewController alloc]initWithNibName:@"homeViewController" bundle:nil]; nvcHome = [[UINavigationController alloc]initWithRootViewController:homeViewControllerLink]; nvcHome.navigationBar.barStyle = UIStatusBarStyleBlackOpaque; UIImage *imgHomeTab = [UIImage imageNamed:@"home"]; [nvcHome.tabBarItem initWithTitle:@"Home" image:imgHomeTab tag:101]; [homeViewControllerLink release]; But it does not display when i running my app on iphone simulator.

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  • How do I specify both icons for a universal iPhone/iPad app?

    - by byamabe
    I hope to create a single app that supports both the iPhone and the iPad. The app works in the simulator for both devices as desired. Now I'm trying to build and deploy it. I set the "Icon File" in the plist to the 57x57 .png image and when I build and try to submit the app ItunesConnect complains about needing a 72x72 .png image for the iPad. If I specify the "Icon File" to the 72x72 .png ItunesConnect complains about needing a 57x57 image for the iPhone. How do I specify both icons in a single plist?

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  • How can I avoid explicitly declaring directory paths in C or C++ #include directives?

    - by user269037
    Hi, I am making a simulator and have written lots of files and headers. The problem is whenever I include a file I give the relative path of the particular file. For example a typical code in my application would begin like #ifndef AI_H #define AI_H #include <cstdlib> #include "../world/world.h" #include "pathPlan.h" #include "skills/tryskill.h" #include "../info/condition.h" #include "dataStructures/destination.h" #include "../params/gamePlay.h" #include "../modules/controlModule.h" class ai { public: etc etc I want to avoid using the relative paths. For example I want to directly include "tryskill.h" and "destination.h" without giving the absolute paths. That way I wont need to bother if I change the location of any particular file. I am using Ubuntu 9.10. Any help would be highly appreciated.

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  • uitextfield secure

    - by D_R
    I have a UITexetField with "Secure" option enabled in InterfaceBuilder (used to enter a password). Then I try to read, what the user entered. (void)textFieldDidEndEditing:(UITextField *)textField{ NSString *txt = textField.text; int a = 0; } It works fine with iOS 5 but since I use it in iOS6, this method no longer works - neither in simulator, nor at the real device. It was called, but textField.text returns always an empty string. With other UITextFields, without "Secure" option, it works fine. Could somebody help me ?

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  • Why use third-party vector libraries at all?

    - by Patrick Powns
    So I'm thinking of using the Eigen matrix library for a project I'm doing (2D space simulator). I just went ahead and profiled some code with Eigen::Vector2d, and with bare arrays. I noticed a 10x improvement in assigning values to elements in the array, and a 40x improvement in calculating the dot products. Here is my profiling if you want to check it out, basically it's ~4.065s against ~0.110s. Obviously bare arrays are much more efficient at dot products and assigning stuff. So why use the Eigen library (or any other library, Eigen just seemed the fastest)? Is it stability? Complicated maths that would be hard to code by yourself efficiently?

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  • XCode Project Code Changes Not Updating 100% After Save-Build-Run

    - by Greg
    When I make code changes to my iPhone game project in XCode, and then do CMD-B + Enter, I expect the project to be saved, build and run on the simulator with the latest. What is happening though, sometimes, is that it doesn't pick up a small change I make unless I clean the project and then build. I'm a long time Java person and newish to C-based languages and it's compiler. Can someone explain to me what is cached after each build that does this and how to change my project settings to avoid having to clean everytime? Or tell me the bad news that this is part of C development? Not trying to bash it - I get compiled JSPs stuck in the working cache often in Java, too. :P

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  • Image impending other elements in iphone app view!

    - by wayne
    Hi. If someone could help I have a view in my iphone app with an image, a label and a button. I have positioned the image at the back however when I run the simulator the image is all that is showing. I have done exactly the same thing with other views and they work fine but can't get this one to work. I have checked that the image is "send to back" and other elements are at the front. Still no good. Any advice would be much appreciated. Thanks

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  • How do I package an SDK (static lib + xibs) for the iPhone?

    - by twhipple
    I am creating an SDK for a client that includes predefined view controllers. What is the recommended way to package everything (static lib, .xib(s), and .png(s)) for easy use? SDKs that I've used (e.g. Pinch Media) do a good job of just providing a .h and .a file that expose only user accessible functionality and hiding everything else. As I read Apple's documentation, a framework would be ideal but is not permitted on iPhoneOS. Some key requirements: Don't expose source or object internals. Be easy to use & set up. Work on both the device and simulator. Thanks!

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  • How to fast rendering UITableView

    - by pubudu
    In my program has two view controller. first one has one button.and second one has tableview with custom cell. in this cell has 5 textviews. when i click button of first tableview.it shows second view controller. Its is very slow rendering table view with 5 , 6 rows.it is working well with simulator.but it is very slow with actual i pad. when i click the button i have to wait 2,3 second with button pressed status.and after it view the second view controller it also very slow rendering.i can see it render rows. [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; this one also i used.when i comment this table from my second view.it navigate first view controller to second view controller very fast. how can i solve this issue?

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  • App shuts down when pushing UIbutton!

    - by maralbjo
    For reasons unknown my app shuts down upon pressing a UIButton in the simulator. I have dynamically added my UIView, if that is of relevance. No tracelog or debug information just a rush exit... This is the simple code (.m-file): - (IBAction) testButtonPressed: (id) sender{ NSLog (@"Testbutton pressed."); } From the header file: - (IBAction) testButtonPressed: (id) sender; Pretty basic stuff, but for some reason the app terminates. Help!

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