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  • Will everything (downloaded fonts, files, apps etc) remains the same when I upgrade from Maverick to Natty?

    - by Suffi
    I'm planning to upgrade from Maverick to Natty, and to try out Unity, but I don't want to lose any settings, customizations and downloads in Maverick. I just want to know, if upgrading alter anything that I said earlier? I don't want to start over with a clean, fresh Natty, and I hope I can keep all of my files and folders and settings in Maverick, and to have them in Natty after the upgrade. Is this possible? Should I use Update Manager to achieve this? And would all my compiz-settings be reset after I upgrade? Sorry for too much questions, but I'm asking this because you know, in Windows, any version upgrade would require the disk to be reformatted. I hope Ubuntu is more convenient than that.

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  • How do I script to open a set of programs each on specific desktop?

    - by Jahn
    I looked around for a while and could not figure out the answer to my following problem: I have a setup of six desktops on Ubuntu 12.04 with Unity. On start up, every morning, I go through a routine of opening the same five or six programs. I open each on a specific desktop. I would like to have this automated. Is there a way to script or configure this? Additional question: To further complicate the matter, I am running two screens in twin view mode. I actually need to start each program on a specific screen, preferably in full screen. Thanks in advance, Jahn

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  • which flavor of Ubuntu works on ASUS P4GE MX mobo with P4 and 1gb ram

    - by user209546
    I have Ubuntu 13.10 installed on ASUS P4GE MX Mother board with Intel 845 Chip set and Pentium 4 processor with 1GB ram. Unity and Dash are not loaded, hence not able to close any page opened by right clicking on blank desktop and entering into 'change desktop background'. Live wall papers are working but the setting page is not closing as no buttons are available on the panel. I removed Ubuntu 13.10 and tried with 13.04 / 12.10 / 12.04 / 11.10 and 11.04. Ubuntu 11.04 is working but the problem is that it out of date and upgrades available. Please provide a way / solution

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  • How do I use Scale for Application-only windows?

    - by AeroCross
    If I have 3 windows opened in the same application (e.g Google Chrome) I get this in the Unity Bar: OK, that's good and expected. If I click that, it will Scale the windows that belong to that application, like this: Great! That's what I want to achieve more often by using hot corners. I did that with TopLeft and Scale All Windows, like this: How can I achieve the scale of only the application windows (like Chrome) with a hot corner (like TopRight)? I've already tried "Initiate Window Picker for Window Group" but it doesn't work. Am I missing something? Using Ubuntu 12.04 and the Scale / Scale Addons plugins.

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  • Restore the Ctrl + Alt + Num Pad windows positioning commands?

    - by holocronweaver
    Using Unity in Ubuntu 12.04, the Ctrl + Alt + Num Pad combination for positioning windows has been fragmented by Ctrl + Alt + 4 (move window to left half of screen) being changed to Super + Left Arrow. A similar change moved Ctrl + Alt + 6 to Super + Right Arrow. Thus one moves windows to corners using Ctrl + Alt combos, but Super combos are needed to move to the left or right. This is more than a convenience problem since the new windows positioning provided by the super key combos seems to give different sizes than the Ctrl + Alt combos they replaced, leading to distracting gaps between windows when you combine the two methods to position three or more windows on one screen. Is there a way to restore the previous behavior so that I can use Ctrl + Alt + Num Pad for all windows positioning?

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  • Problems after upgrading to 14.04 (only background and pointer after login)

    - by fabikw
    After upgrading from 12.04 to 14.04 I could log in to my X session (albeit with really low graphics). While trying to fix the graphics, I managed to break the X session. Now, after typing my password in the unity-greeter, the items disappear and I can only see the desktop background and the pointer. This happens for every user. I can still log in in tty's. How can I solve this? Also, I cannot seem to be able to install nvidia-current as it tries to install nvidia-304 and it depends on old video-abi libraries. Is there a way to tell the package manager that nvidia-current should use a newer version?

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  • Can Layer Masks Achieve This Effect

    - by Julian
    If you look at the image below you will see the player surrounded by a dotted yellow box. The dotted yellow box is also part of the player and represented a portion of the player being masked from both rendering and affected by physics. My question is if layer masks in Unity can achieve the following effect. -In Area 1, the red box/animations of the player are visible and the rigidbody of this shape is affected by all Physics. -Any portion of the player that enters Area 2 makes the larger yellow box within the area become visible (and affected by physics) and vice versa for any portion of the smaller red box that enters. -This can persist when both entering and leaving either area from any direction. Thank you for any help!

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  • Theme is broken in some places

    - by RidiculeSwarm
    I am using a computer that started out on 11.10. I have since updated it several times, and installed and used a great number of WMs (Unity, XFCE, Gnome, KDE, Cinnamon). I am not sure how, but somewhere along the way (probably when I upgraded to Ubuntu 13.04), some parts of my desktop theme were broken. I have tried switching themes and installing new themes, but that does not work. Neither did a removal of (and log out/login cycle) the ~/.config/dconf folder work. Specifically: on several menus, the central part of a button icon is a "grey square" that doesn't fit in with the theme (picture below). the window and desktop right click menus looks ugly. The same kind of grey field covers the items, and the square checkbox looks weird (just filled with a uniform blue). The separator is a thick line that looks out of place. It seems to be a similar problem to that of window buttons (picture below).

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  • How can I make Liferea to open links in the background?

    - by sup
    I have Opera set as my default browser but it is the same for Firefox. When opening a link in Liferea, the link open in an external browser and the browser gets focus. I would like to open the links in background (so that the browser does not get focus). The only solution is to set Focus prevention level to Normal in the Focus & Raise Behaviour tab of General options in CCSM. But this messes things for other things. DO you have any other idea? I am using Unity on 11.10.

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  • How to make Ubuntu 14.04 run with less lag?

    - by King Shimkus
    I recently updated from Ubuntu 12.04 LTS to 14.04 LTS and for the first time it worked! However, whenever I move my mouse over an application icon on the unity shell, the animation takes forever to show me what the name of the application is ( A.k.a the tooltip ). The same happens with menus and sub-menus. Other than that, it is overall in general, slow. I just want to know if there are any tips to fix this or make my system faster. This is what it says when I type in glxinfo | grep renderer: GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits) Output of lspci | grep VGA: 00:02.0 VGA compatible controller: Intel Corporation 82865G Integrated Graphics Controller (rev 02)

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  • Scale / Spread shows windows from all workspaces in 12.10

    - by dusktreader
    I used Ubuntu Tweak to set up the lower left corner of my screen to activate scale/spread/show_windows/whatever_it's_called. When I upgraded to 12.10, it now shows all open windows from all work-spaces. It used to show only windows from the current workspace. However, when I use super-W to do the same thing, it only shows windows from the current workspace. What is going on here? This feature is one of the main reasons that I use Unity (along with Dash and HUD), and without it working properly my productivity is hurt a lot. Does anyone have a direction that I could look in to fix this?

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  • Huge 2d pixelized world

    - by aspcartman
    I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture. http://0.static.wix.com/media/6a83ae_cd307e45ffd9c6b145237263ac1a86be.jpg_1024 So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, but the spaces beetwen this pixels should stay dark (not to count shades, lightning and other 3rd party stuff going on). Units are going to be same "pixelized" and should position them-selfs according those blocks. I have some experience in game-developing, but this task seems not trivial for me. What approaches (shader, tons of sprites or code-render, i don't now) would you recommend me to follow? (I'm thinking of making this game using Unity Engine) Thanks everyone! :)

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  • Will there be an option in the GUI to change the week-starting day in 11.04?

    - by Roddie
    This has been problematic for me in Ubuntu since I live in the UK but want the week to start on a Sunday (because that is the system my work use). I've faffed about in the last couple of versions of Ubuntu to no avail (it changes in Evolution but not on the desktop calendar etc.) and don't want to be editing locale files. I understand it's probably an issue with GNOME so are there any plans to implement it with Unity? I find it baffling that an operating system doesn't have such a simple option that even my phones always seem to have had.

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  • How to get VMware Workstation 8.0.4 work on Ubuntu 12.04 64 bit?

    - by user73987
    I've bought VMware Workstation 8 just today. After the installation I launched it and the application noticed me that "several modules must be compiled and loaded into the running kernel". During the process, VMware noticed me that was impossible to configure Virtual Network Devices and at the end, was impossible to start the services. The last message said that further information could be found at this address: /tmp/vmware-root-975001794/modconfig-22789.log So, I've pasted the content of the log message here. Can you help me or, rather, you suggest to wait for future updates of Ubuntu? My desktop environment is Unity.

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  • Does anyone know of a program like Elastics for Linux?

    - by coteyr
    On mac I would use Elastics (http://tundrabot.com/elastics) To kind of, monitor my EC2 instances. Most important to me was that it worked across several accounts and that it allowed me to connect to a running instance via ssh or RDP. This was the only real feature I care about. I can not always keep the IP address of the server that is running because ec2 is elastic, and it changes frequently. Is there any tool, like Elastics for linux/unity? Again it should support several accounts and be able to give me the IP addresses of the instance I select.

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  • Where to find GUI code

    - by muffinz
    I've been rummaging through Unity's source code (Shell Interface) and I was a little curious about something; where in the code are you supposed to find positional code? I'll clarify a bit with some examples. How do you find in the code what tells the Launcher to sit on the left side of the screen? Where in the code does it tell the "Session" button on the panel (top) to sit at the very right of the screen? I guess my real question is how do I find this out for myself? I've looked through a big portion of the source code and can't find anything related to the actual position of these items, only their sub-items like text-align. Any guidance on this would be much appreciated.

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  • Second monitor stopped working

    - by Mark D
    After setting up 11.10 today, I seem to be having problems with my dual monitor set up. It worked without issues in Mint but today after I switched to 11.10 only one monitor seems to function. This seems a little odd to me. During setup both monitors functioned without issue, although they were mirroring each other both monitors but as soon as it booted into Unity my secondary monitor stopped working. I checked under settings-display and the second monitor doesn't seem to even be detected. On the off chance it had something to do with drivers, I upgraded the proprietary drivers to the latest version with zero success. If anyone has any ideas, I'd love to hear them.

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  • Ubuntu 12.10 doesn't work after update

    - by ACRTH
    12.10 doesn't work after a partial distribution update. I had some trouble before I began the update, and the Partial Update thingy appeared. It took about 6 hours to update/upgrade, don't know why. After the update, I restarted the laptop and nautilus doesn't appear nor does Unity. I can't switch to Gnome or anything else to try and fix it. The resolution is weird (doesn't fill out the right side of the screen). I'm almost sure it's Compiz who's the sinner (or me.) but I need help to get everything working again. Internet connections is fine. I have tried sudo apt-get install -f and sudo apt-get upgrade and so on.

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  • Ubuntu 11.10 Virtual-box Unity 3D not working

    - by naveen
    After struggling for four hours, I still cannot get Unity 3D of Gnome 3 to work on my VirtualBox - I have been pouring through Internet and forum posts but to no avail. Here's what I've done so far: VirtualBox 4.1.4r74921 on Windows 7 Installed Ubuntu Desktop 11.10 ( 32 bit ) Enabled 3D acceleration Allocated 1.5GB of RAM Allocated 50MB video memory (hope this is not the culprit) Installed Guest edition 4.1.4 Did apt-get update and apt-get upgrade Booted back in to Ubuntu - falls back to Unity 2D Shared folder, mouse integration all works, so guest edition is properly installed Tried the command and below is the output /usr/lib/nux/unity_support_test –p OpenGL vendor string: Mesa Project OpenGL renderer string: Software Rasterizer OpenGL version string: 2.1 Mesa 7.11 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: no GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no I am trying to find what the "no" means but cannot find any good answers. Inter Core i5 processor 4GB of RAM on the host Display adapter: NVIDIA GeForce 8400GS Is anyone else facing the same problem? If so, can you point me to a solution or any reference where I can find a solution?

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  • Writing to XML issue Unity3D C#

    - by N0xus
    I'm trying to create a tool using Unity to generate an XML file for use in another project. Now, please, before someone suggests I do it in something, the reason I am using Unity is that it allows me to easily port this to an iPad or other device with next to no extra development. So please. Don't suggest to use something else. At the moment, I am using the following code to write to my XML file. public void WriteXMLFile() { string _filePath = Application.dataPath + @"/Data/HV_DarkRideSettings.xml"; XmlDocument _xmlDoc = new XmlDocument(); if (File.Exists(_filePath)) { _xmlDoc.Load(_filePath); XmlNode rootNode = _xmlDoc.CreateElement("Settings"); // _xmlDoc.AppendChild(rootNode); rootNode.RemoveAll(); XmlElement _cornerNode = _xmlDoc.CreateElement("Screen_Corners"); _xmlDoc.DocumentElement.PrependChild(_cornerNode); #region Top Left Corners XYZ Values // indent top left corner value to screen corners XmlElement _topLeftNode = _xmlDoc.CreateElement("Top_Left"); _cornerNode.AppendChild(_topLeftNode); // set the XYZ of the top left values XmlElement _topLeftXNode = _xmlDoc.CreateElement("TopLeftX"); XmlElement _topLeftYNode = _xmlDoc.CreateElement("TopLeftY"); XmlElement _topLeftZNode = _xmlDoc.CreateElement("TopLeftZ"); // indent these values to the top_left value in XML _topLeftNode.AppendChild(_topLeftXNode); _topLeftNode.AppendChild(_topLeftYNode); _topLeftNode.AppendChild(_topLeftZNode); #endregion #region Bottom Left Corners XYZ Values // indent top left corner value to screen corners XmlElement _bottomLeftNode = _xmlDoc.CreateElement("Bottom_Left"); _cornerNode.AppendChild(_bottomLeftNode); // set the XYZ of the top left values XmlElement _bottomLeftXNode = _xmlDoc.CreateElement("BottomLeftX"); XmlElement _bottomLeftYNode = _xmlDoc.CreateElement("BottomLeftY"); XmlElement _bottomLeftZNode = _xmlDoc.CreateElement("BottomLeftZ"); // indent these values to the top_left value in XML _bottomLeftNode.AppendChild(_bottomLeftXNode); _bottomLeftNode.AppendChild(_bottomLeftYNode); _bottomLeftNode.AppendChild(_bottomLeftZNode); #endregion #region Bottom Left Corners XYZ Values // indent top left corner value to screen corners XmlElement _bottomRightNode = _xmlDoc.CreateElement("Bottom_Right"); _cornerNode.AppendChild(_bottomRightNode); // set the XYZ of the top left values XmlElement _bottomRightXNode = _xmlDoc.CreateElement("BottomRightX"); XmlElement _bottomRightYNode = _xmlDoc.CreateElement("BottomRightY"); XmlElement _bottomRightZNode = _xmlDoc.CreateElement("BottomRightZ"); // indent these values to the top_left value in XML _bottomRightNode.AppendChild(_bottomRightXNode); _bottomRightNode.AppendChild(_bottomRightYNode); _bottomRightNode.AppendChild(_bottomRightZNode); #endregion _xmlDoc.Save(_filePath); } } This generates the following XML file: <Settings> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> </Settings> Which is exactly what I want. However, each time I press the button that has the WriteXMLFile() method attached to it, it's write the entire lot again. Like so: <Settings> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> </Settings> Now, I've written XML files before using winforms, and the WriteXMLFile function is exactly the same. However, in my winform, no matter how much I press the WriteXMLFile button, it doesn't write the whole lot again. Is there something that I'm doing wrong or should change to stop this from happening?

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  • using Unity Android In a sub view and add style and actionbar

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } How can I add the action bar and the style of the first activity to unity's animation activity ?

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  • How does Unity.Resolve know which constructor to use?

    - by stiank81
    Given a class with several constructors - how can I tell Resolve which constructor to use? Consider the following example class: public class Foo { public Foo() { } public Foo(IBar bar) { Bar = bar; } public Foo(string name, IBar bar) { Bar = bar; Name = name; } public IBar Bar { get; set; } public string Name { get; set; } } If I want to create an object of type Foo using Resolve how will Resolve know which constructor to use? And how can I tell it to use the right one? Let's say I have a container with an IBar registered - will it understand that it should favor the constructor taking IBar? And if I specify a string too - will it use the (string, IBar) constructor? Foo foo = unityContainer.Resolve<Foo>(); And please ignore the fact that it would probably be easier if the class just had a single constructor...

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  • How do I create a popup banner before login with Lightdm?

    - by Rich Loring
    When Ubuntu was using gnome I was able to create a popup banner like the banner below before the login screen using zenity in the /etc/gdm/Init/Default. The line of code would be like this: if [ -f "/usr/bin/zenity" ]; then /usr/bin/zenity --info --text="`cat /etc/issue`" --no-wrap; else xmessage -file /etc/issue -button ok -geometry 540X480; fi How can I accomplish this with Unity? NOTICE TO USERS This is a Federal computer system (and/or it is directly connected to a BNL local network system) and is the property of the United States Government. It is for authorized use only. Users (authorized or unauthorized) have no explicit or implicit expectation of privacy. Any or all uses of this system and all files on this system may be intercepted, monitored, recorded, copied, audited, inspected, and disclosed to authorized site, Department of Energy, and law enforcement personnel, as well as authorized officials of other agencies, both domestic and foreign. By using this system, the user consents to such interception, monitoring, recording, copying, auditing, inspection, and disclosure at the discretion of authorized site or Department of Energy personnel. Unauthorized or improper use of this system may result in administrative disciplinary action and civil and criminal penalties. By continuing to use this system you indicate your awareness of and consent to these terms and conditions of use. LOG OFF IMMEDIATELY if you do not agree to the conditions stated in this warning.

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  • Why does my computer crash when I minimise the last window?

    - by TRiG
    I am runnung Ubuntu 12.04 LTS. If I have a few windows open (say four to six, not a large amount), and minimise all by pressing Ctrl+Super+D, they all minimise immediately with no problems. However, if I minimise them one at a time, by clicking the minimise button with my mouse, the last one often hangs. Usually it will appear as a ghost on the screen for a while, semi-minimised (in other words, shrunk toward the Unity launcher bar, half-size or smaller, and semi-transparent). Usually it will eventually clear; sometimes the computer just freezes and I have to restart it. It doesn’t seem to matter what the window actually is. Just now, I had to restart my computer with Skype* semi-minimised. I’ve seen it freeze before with the Terminal semi-minimised (and the Terminal wasn’t even doing anything at the time). The only pattern is that it’s always the last window minimised which freezes, and that minimising all windows together using the keyboard shortcut works fine. What on earth is going on, and how can I stop it? * I hate Skype, but I need it for work.

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  • Notify-osd notifications appear unthemed in top-left corner (ubuntu 13.10)

    - by Wehlutyk
    Problem I recently upgraded from 13.04 to 13.10, and suddenly notification bubbles don't appear themed as usual in the upper right corner, but they appear as white text on blue background in the upper-left corner. It looks like this: Unsuccesful attempts to fix it I tried reinstalling unity, notify-osd, ubuntu-desktop removed notification-daemon which was installed, none of that fixes it. In fact running ps aux | grep notify-osd shows that notify-osd isn't even running. But when I try to start it manually by running /usr/lib/x86_64-linux-gnu/notify-osd I get: ** (notify-osd:4618): WARNING **: Another instance has already registered org.freedesktop.Notifications ** (notify-osd:4618): WARNING **: Could not register instance If I understand well, the instance is registered by the /usr/share/dbus-1/services/org.freedesktop.Notifications.service file, which right now contains: [D-BUS Service] Name=org.freedesktop.Notifications Exec=/usr/lib/x86_64-linux-gnu/notify-osd Renaming or deleting that file (and rebooting) has no effect whatsoever (and it is not recreated automatically). This is not a duplicate of No notifications from notify-osd on 13.10 (and by the way I purged gnome-flashback-session along with notification-daemon) Question(s) How can I debug this? How can I get notifications to come back to normal? If additional debug information is needed, I'll be happy to add it (just that I can't find any more).

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