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  • How do I use a different image for each JQuery UI Slider handle

    - by Tom
    I'm using a JQuery UI slider which has two handles (a.k.a range slider). I know how to style the first handle: .ui-slider-horizontal .ui-slider-handle {background: white url(http://stackoverflow.com/content/img/so/vote-arrow-down.png) no-repeat scroll 50% 50%;} But how do I style the second handle differently? Using Firebug I can see Jquery does not uniquely identify each handle: <div id="hourlyRateSlider" class="ui-slider ui-slider-horizontal ui-widget ui-widget-content ui-corner-all"> <div class="ui-slider-range ui-widget-header" style="left: 26%; width: 46%;"/> <a class="ui-slider-handle ui-state-default ui-corner-all" href="#" style="left: 26%;"/> <a class="ui-slider-handle ui-state-default ui-corner-all" href="#" style="left: 72%;"/> </div> So I imagine I have to use either a CSS child selector which could be cross-browser problematic. Or I could use some JQuery trickery to add a CSS class to the second handle? Anyone done this in a neat way before?

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  • XAML ContextMenu gets bound to wrong row in a DataGrid

    - by Simon_Weaver
    I have a XAML based ContextMenu bound to the rows in a datagrid. It works just fine - until the grid is scrolled! This is the context menu for one of the controls in the visual tree or a DataGrid row. <data:DataGridTemplateColumn Header="Customer Details" Width="*"> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Grid Background="Transparent"> <!-- allows click in entire cell --> <controlsInputToolkit:ContextMenuService.ContextMenu> <controlsInputToolkit:ContextMenu> <controlsInputToolkit:MenuItem Header="{Binding CompletedOrderId,StringFormat='Create Reminder for order #\{0\}'}" CommandParameter="{Binding}"> <controlsInputToolkit:MenuItem.Command> <command:CreateReminderCommand/> </controlsInputToolkit:MenuItem.Command> <controlsInputToolkit:MenuItem.Icon> <Viewbox> <Image Width="19" Height="18" Source="../images/reminders.png" VerticalAlignment="Center"/> </Viewbox> </controlsInputToolkit:MenuItem.Icon> </controlsInputToolkit:MenuItem> <controlsInputToolkit:ContextMenu> <controlsInputToolkit:ContextMenuService.ContextMenu> ...... The ICommand is CreateReminderCommand and the CommandParameter is bound to the data item for the row itself. This works just fine - I can right click on a row and it will show me the correct text in the menu item 'Create Reminder for order 12345'. Then I scroll the datagrid down a page. If I keep right clicking on items then suddenly I'll see the wrong order number for a row. I think what must be happening is this : The DataGrid is reusing instances of MenuItem that it has previously created. How can I force a refresh of the ContextMenu when it is displayed for an item that changes? There's no 'Update method on the ContextMenu or ContextMenuService.

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  • Ruby on Rails / Yellow Maps For Ruby Plugin woes...

    - by Zach
    Okay I've read through the plugin comments and the docs as well and I have yet to come up with an answer as to how to do this. Here's my problem I want to use the :info_window_tabs and the :icon option, but I don't know what format to pass my information in. According to the documentation the following code should be correct. Here's my code: @mapper.overlay_init(GMarker.new([map.lat, map.lng], :title => map.name, :info_window_tabs => [ {:tab => "HTML", :content => @marker_html}, {:tab => "Attachments", :content => "stuff"}], :icon => { :image => "../images/icon.png" })) The readme and documentation can be viewed here. And the relevant ruby file that I am trying to interact with, including the author's comments, can be viewed here. I have tried the #rubyonrails channel in IRC as well as emailing the author directly and reporting an issue at GitHub. It really is just a question of syntax. Thanks!

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  • Is using the .NET Image Conversion enough?

    - by contactmatt
    I've seen a lot of people try to code their own image conversion techniques. It often seems to be very complicated, and ends up using GDI+ function calls, and manipulating bits of the image. This has got me wondering if I am missing something in the simplicity of .NET's image conversion call when saving an image. Here's the code I have: Bitmap tempBmp = new Bitmap("c:\temp\img.jpg"); Bitmap bmp = new Bitmap(tempBmp, 800, 600); bmp.Save(c:\temp\img.bmp, //extension depends on format ImageFormat.Bmp) //These are all the ImageFormats I allow conversion to within the program. Ignore the syntax for a second ;) ImageFormat.Gif) //or ImageFormat.Jpeg) //or ImageFormat.Png) //or ImageFormat.Tiff) //or ImageFormat.Wmf) //or ImageFormat.Bmp)//or ); This is all I'm doing in my image conversion. Just setting the location of where the image should be saved, and passing it an ImageFormat type. I've tested it the best I can, but I'm wondering if I am missing anything in this simple format conversion, or if this is sufficient?

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  • Map tiling - What kind of projection?

    - by ikky
    Hi. I've taken a large image and divided it in to square tiles (256x256). It is made for google maps also, so the whole image is divided into z_x_y.png (Depending on zoom level). z=0 = 1x1 tile z=1 = 2x2 tilesthe z=2 = 4x4 tiles My imageMap is "flat" and is not based on a sphere like the worldmap. I'm gonna use this map on a windows mobile app (which has no google API), and all the "points of interests" is inserted into a database by longitude and latitude. And since i have to make this for the windows mobile, i just have XY coordinate system. Is it enough to just use this: MAP_WIDTH = 256*TILES_W; MAP_HEIGHT = 256*TILES_H; function convert(int lat, int lon) { int y = (int)((-1 * lat) + 90) * (MAP_HEIGHT / 180); int x = (int)(lon + 180) * (MAP_WIDTH / 360); ImagePoint p = new ImagePoint(x,y); // An object which holds the coordinates return p; } Or do i need a projection technique? Thanks in advance. Please ask, if something is unclear.

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  • Microsoft Word Macro - Exporting Word Review Comments - How do you reference the sentence related to

    - by jspeaks
    I am trying to export of a Word document review comments. I want to export the sentence selection that was commented on followed by the comment. Screen shot of the image: http://jspeaks.com/mswordcomment.png I have found code to loop through the document comments, but I cannot figure out how to reference the sentence selection that the comment was related to. The current logic is: Sub ExportComments() Dim s As String Dim cmt As Word.Comment Dim doc As Word.Document For Each cmt In ActiveDocument.Comments s = s & cmt.Initial & cmt.Index & "," & cmt.Range.Text & vbCr Next Set doc = Documents.Add doc.Range.Text = s End Sub I tinkered with Selection.Range, however I cannot determine the proper object or property that contains the referenced sentence. I would like to produce output like the follow (if we use the example in picture above): Sentence: Here are more sentences that contain interesting facts - Comment: This is an interesting fact. Sentence: Here are more sentences that contain interesting facts. Here are more sentences that contain interesting facts. - Comment: This is a very interesting fact

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  • Change UIButton Background Image more than once per second

    - by beta.services
    I am currently working with the iPhone SDK. I have a NSTimer that changes the background image of a UIButton. Once this is complete, it will trigger the same action again (reset the NSTimer) for a predetermined number of times. My problem is that if my NSTimer is set to execute more than once per second. (0.75, say) The background image wont change. I am using NSLog to check that the event fires. But the button image will just remain in its original state. Is there any way to change the background image more often than once per second? This is my timer : [NSTimer scheduledTimerWithTimeInterval: tmpLvlSpeed target: self selector: @selector(simPressRed:) userInfo: nil repeats: NO]; And the code to change the image: [btnRed setImage:[UIImage imageNamed:@"btn_red.png"] forState:UIControlStateNormal]; if tmpLvlSpeed is less than 1.0, the button image will never change. Even though the simPressRed function will still fire. Any clues? Is there an update cycle I can modify?

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  • event.target doesn't work

    - by rdesign
    Hey guys, I've wrote some jquery code with some draggable elements and one droparea. Unfortunately my droparea can't make a difference between various object. Here's my code. <script type="text/javascript"> $(function() { $("#droparea").droppable({ drop: function(event) { var $target = $(event.target); if($target.is("#flyer")) { alert("adasd"); } } }); }); </script> </head> <body> <div id="droparea"></div> <div class="polaroid" id="flyer"> <img src="images/muesliFlyer.png" alt="flyer" /> </div> Without the if it works. But then I can't get the dropped object. Any ideas why my target isn't recognized? thanks a lot.

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  • Silverlight for windows embedded

    - by Abhi
    Dear All This is my xaml file. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="SilverlightApplication1.Page" Width="640" Height="480" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:vsm="clr-namespace:System.Windows;assembly=System.Windows"> <UserControl.Resources> <Style x:Key="ButtonStyle1" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <vsm:VisualStateManager.VisualStateGroups> <vsm:VisualStateGroup x:Name="FocusStates"> <vsm:VisualState x:Name="Unfocused"/> <vsm:VisualState x:Name="Focused"/> </vsm:VisualStateGroup> <vsm:VisualStateGroup x:Name="CommonStates"> <vsm:VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.207"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.207"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="15.5"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="17.877"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Normal"/> <vsm:VisualState x:Name="Pressed"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.567"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.567"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-32.5"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-37.483"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Disabled"/> </vsm:VisualStateGroup> </vsm:VisualStateManager.VisualStateGroups> <Image Source="bounce_media.png" Stretch="Fill" RenderTransformOrigin="0.5,0.5" x:Name="image"> <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Image.RenderTransform> </Image> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="ButtonStyle2" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <vsm:VisualStateManager.VisualStateGroups> <vsm:VisualStateGroup x:Name="FocusStates"> <vsm:VisualState x:Name="Unfocused"/> <vsm:VisualState x:Name="Focused"/> </vsm:VisualStateGroup> <vsm:VisualStateGroup x:Name="CommonStates"> <vsm:VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.243"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.243"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="18.208"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="21"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Normal"/> <vsm:VisualState x:Name="Pressed"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.6"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.6"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-30"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-34.6"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Disabled"/> </vsm:VisualStateGroup> </vsm:VisualStateManager.VisualStateGroups> <Image Source="bounce_photo.png" Stretch="Fill" RenderTransformOrigin="0.5,0.5" x:Name="image"> <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Image.RenderTransform> </Image> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="pink"> <Button Height="173" HorizontalAlignment="Left" Margin="8,0,0,18" Style="{StaticResource ButtonStyle1}" VerticalAlignment="Bottom" Width="150" Content=""/> <Button Height="173" HorizontalAlignment="Right" Margin="0,0,35,18" Style="{StaticResource ButtonStyle2}" VerticalAlignment="Bottom" Width="150" Content=""/> </Grid> The above mentioned is an xaml file built using Microsoft Expression Blend 2 I have to use this xaml file as resource in my sub project using visual studio(c++). For this i have to develop a c++ code. But i am very unfamiliar with this technology and i need some guidance to obtain the task. Please also tell me where can i learn to develop a c++ code for this xaml file. I have heard that silverlight has its own API's which is entirely different from the WIN32 API's. I am familiar using WIN32 API's but unfamiliar with this Silverlight Technology. Please guide me the step or the tutorial site where i can learn the following concepts: 1. c++ coding in visual studio for SWE where xaml file is added as resource in my sub project. for ex:- How to write a c++ code for windows embedded for an xaml file which will display images which acts as a button in the emulator ?

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  • How to I get rid of these double quotes?

    - by Danger Angell
    I'm using ym4r to render a Google Map. Relevant portion of Controller code: @event.checkpoints.each do |checkpoint| unless checkpoint.lat.blank? current_checkpoint = GMarker.new([checkpoint.lat, checkpoint.long], :title => checkpoint.name, :info_window => checkpoint.name, :icon => checkpoint.discipline.icon, :draggable => false ) @map.overlay_init(current_checkpoint) end It's this line that is hanging me up: :icon => checkpoint.discipline.icon, Using this to render the map in the view: <%= @map.to_html %> <%= @map.div(:width => 735, :height => 450, :position => 'relative') %> The javascript that is puking looks like this: icon : "mtn_biking" and I need it looking like this: icon : mtn_biking This is the HTML generated: <script type="text/javascript"> var mtn_bike = addOptionsToIcon(new GIcon(),{image : "/images/map/mtn_bike.png",iconSize : new GSize(32,32),iconAnchor : new GPoint(16,32),infoWindowAnchor : new GPoint(16,0)});var map; window.onload = addCodeToFunction(window.onload,function() { if (GBrowserIsCompatible()) { map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(37.7,-97.3),4);map.addOverlay(addInfoWindowToMarker(new GMarker(new GLatLng(34.9,-82.22),{icon : "mtn_bike",draggable : false,title : "CP1"}),"CP1",{})); map.addOverlay(addInfoWindowToMarker(new GMarker(new GLatLng(35.9,-83.22),{icon : "flat_water",draggable : false,title : "CP2"}),"CP2",{})); map.addOverlay(addInfoWindowToMarker(new GMarker(new GLatLng(36.9,-84.22),{icon : "white_water",draggable : false,title : "CP3"}),"CP3",{}));map.addControl(new GLargeMapControl()); map.addControl(new GMapTypeControl()); } }); </script> the issue is the double quotes in: icon : "mtn_bike" icon : "flat_water" icon : "white_water" I need a way to get rid of those double quotes in the generated HTML

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  • Flex: How to resize DisplayObject to fit panel in Flex application

    - by ohm
    I am trying to attach some of my actionscript class, inherited from Sprite, to my Flex application by attaching it to a UIComponent, then add UIComponent to a panel. However, the size of my Sprite class appears to be larger than the panel. So, I try to resize it using DisplayObject.scale property, but I need to know the size of my container. Since I try to make my code reusable, I figure that I should let my Sprite class handle the resize by getting it via its parent property (let's say, I can resize it by set this.scaleX = this.parent.Width/this.width or something like this) However, my Sprite class's parent, which is the UIComponent, has width/height of 0. So, my question is: 1) Is there any better way to resize DisplayObject class to fit its container when attached to Flex object? 2) If you know, why my UIComponent's size remain 0 and my DisplayObject still appears at its full size? Here's my code, using Flash Builder 4: private var loader:Loader = new Loader(); private function testLoader():void { var urlRequest:URLRequest = new URLRequest("http://localhost/welcome.png"); loader.load(urlRequest); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onLoaderLoadComplete); } private function onLoaderLoadComplete(e:Event):void { loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,onLoaderLoadComplete); var ui : UIComponent = new UIComponent(); ui.addChild(loader); panelTest.addElement(ui); trace("ui.width = " + ui.width); trace("ui.height = " + ui.height); trace("loader.width = " + loader.width); trace("loader.height = " + loader.height); trace("panelTest.width = " + panelTest.width); trace("panelTest.height = " + panelTest.height); } And this is the result when run: ui.width = 0 ui.height = 0 loader.width = 571 loader.height = 411 panelTest.width = 480 panelTest.height = 320

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  • How to draw line inside a scatter plot

    - by ruffy
    I can't believe that this is so complicated but I tried and googled for a while now. I just want to analyse my scatter plot with a few graphical features. For starters, I want to add simply a line. So, I have a few (4) points and like in this plot [1] I want to add a line to it. http://en.wikipedia.org/wiki/File:ROC_space-2.png [1] Now, this won't work. And frankly, the documentation-examples-gallery combo and content of matplotlib is a bad source for information. My code is based upon a simple scatter plot from the gallery: # definitions for the axes left, width = 0.1, 0.85 #0.65 bottom, height = 0.1, 0.85 #0.65 bottom_h = left_h = left+width+0.02 rect_scatter = [left, bottom, width, height] # start with a rectangular Figure fig = plt.figure(1, figsize=(8,8)) axScatter = plt.axes(rect_scatter) # the scatter plot: p1 = axScatter.scatter(x[0], y[0], c='blue', s = 70) p2 = axScatter.scatter(x[1], y[1], c='green', s = 70) p3 = axScatter.scatter(x[2], y[2], c='red', s = 70) p4 = axScatter.scatter(x[3], y[3], c='yellow', s = 70) p5 = axScatter.plot([1,2,3], "r--") plt.legend([p1, p2, p3, p4, p5], [names[0], names[1], names[2], names[3], "Random guess"], loc = 2) # now determine nice limits by hand: binwidth = 0.25 xymax = np.max( [np.max(np.fabs(x)), np.max(np.fabs(y))] ) lim = ( int(xymax/binwidth) + 1) * binwidth axScatter.set_xlim( (-lim, lim) ) axScatter.set_ylim( (-lim, lim) ) xText = axScatter.set_xlabel('FPR / Specificity') yText = axScatter.set_ylabel('TPR / Sensitivity') bins = np.arange(-lim, lim + binwidth, binwidth) plt.show() Everything works, except the p5 which is a line. Now how is this supposed to work? What's good practice here?

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  • Is it possible to have a SeekBar's thumb image extend outside the bar?

    - by Poko
    I have set negative paddings on my custom seekbar so that the round thumb image can go outside the bar, but the thumb isn't rendered out there, is there anyway to force the thumb to be drawn outside those bounds? Sorry guys, I'm new to Android development, and have been tasked with fixing an existing application. The problem is that we have a custom rounded looking track bar, which consists of two rounded 'end cap' images and a 1 px background that is tiled to create the seekbar. As far as I can tell there was never one image that could be set as the background of a normal SeekBar, which is why a custom one was created. The thumb is a circle and needs to 'fit' into the end caps - the three pieces of the bar are in a relative layout. Right now I'm kind of unclear as to how the 1 px background png gets stretched as the seekbar bg, otherwise I would try to tack on the two endcaps onto that drawable some how ... ? Please let me know if this was unclear and I'll try to post any followup info. Thanks in advance for any advice!! Oh, I'm using Android 2.1 if that's relevant to anyone's interests :)

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  • html to text with domdocument class

    - by turbod
    How to get a html page source code without htl tags? For example: <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <meta http-equiv="content-language" content="hu"/> <title>this is the page title</title> <meta name="description" content="this is the description" /> <meta name="keywords" content="k1, k2, k3, k4" /> start the body content <!-- <div>this is comment</div> --> <a href="open.php" title="this is title attribute">open</a> End now one noframes tag. <noframes><span>text</span></noframes> <select name="select" id="select"><option>ttttt</option></select> <div class="robots-nocontent"><span>something</span></div> <img src="url.png" alt="this is alt attribute" /> I need this result: this is the page title this is the description k1, k2, k3, k4 start the body content this is title attribute open End now one noframes tag. text ttttt something this is alt attribute I need too the title and the alt attributes. Idea?

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  • getting memory allocation at ActivityIndicator in Iphone sdk

    - by monish
    Hi Guys, Here Im gettimg memory allocation problem at activity indicator and My code is: - (id)init { if (self = [super init]) { self.title=@"Release Details"; contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor clearColor]; self.view = contentView; [contentView release]; CGRect frame = CGRectMake(0,0, 320,1500); containerView = [[UIView alloc] initWithFrame:frame]; webView = [ [UIWebView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; webView.backgroundColor = [UIColor colorWithPatternImage: [UIImage imageNamed:@"background1.png"]]; webView.delegate = self; [containerView addSubview:webView]; CGRect activityViewframe = CGRectMake(20,8,20, 20); progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; progressInd.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; progressInd.autoresizingMask = (UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin); [containerView addSubview:progressInd]; [progressInd startAnimating]; progressInd.hidden = NO; [progressInd stopAnimating]; [self.view addSubview:containerView]; isFetch=YES; } return self; } -(void) displayInProgressRightBarButton { UIView* rightBarButtonView = [ [UIView alloc] initWithFrame:CGRectMake(270,5,45, 35)]; [rightBarButtonView addSubview:progressInd]; UIBarButtonItem* buttonItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarButtonView]; self.navigationItem.rightBarButtonItem = buttonItem; [rightBarButtonView release]; [buttonItem release]; } - (void)webViewDidStartLoad:(UIWebView *)webView { [self displayInProgressRightBarButton]; [progressInd startAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; } - (void)webViewDidFinishLoad:(UIWebView *)webView { [progressInd stopAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; } Also I released the progressInd in dealloc eventhough it showing memory allocation at progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; in init. can anyone help me to solve this. Anyone's help will be much Appreciated. Thank you, Monish.

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  • Need help in support multiple resolution screen on android

    - by michael
    Hi, In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi In my layout xml, I have <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/table" android:background="@drawable/bkg"> And I have put bkg.png in res/drawable-hdpi And I have started my emulator with WVGA-800 as avd. But my application crashes: E/AndroidRuntime( 347): Caused by: android.content.res.Resources$NotFoundException: Resource is not a Drawable (color or path): TypedValue{t=0x1/d=0x7f020023 a=-1 r=0x7f020023} E/AndroidRuntime( 347): at android.content.res.Resources.loadDrawable(Resources.java:1677) E/AndroidRuntime( 347): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1850) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1799) E/AndroidRuntime( 347): at android.view.ViewGroup.<init>(ViewGroup.java:284) E/AndroidRuntime( 347): at android.widget.LinearLayout.<init>(LinearLayout.java:92) E/AndroidRuntime( 347): ... 42 more Does anyone know how to fix my problem? Thank you.

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  • WPF: Same line drawn different?

    - by stefan.at.wpf
    Hello, I have a canvas and in it I'm drawing some lines: for (int i = 1; i >= 100; i++) { // Line LineGeometry line = new LineGeometry(); line.StartPoint = new Point(i * 100, 0); line.EndPoint = new Point(i * 100, 100 * 100); // Path Path myPath = new Path(); myPath.Stroke = Brushes.Black; myPath.StrokeThickness = 1; // Add to canvas myPath.Data = line; canvas1.Children.Add(myPath); } Well, nothing special, but it makes problems - the lines are drawn different! The canvas is inside a scrollviewer, the following image shows different positions of the canvas, however the lines should look the same? Hell, how is this possible? The code above is the only code I've written by hand and it's the only content in the canvas. Anyone knows why this happens and how to prevent this? Thank you very much! Screenshot: http://www.imagebanana.com/view/c01nrd6i/lines.png

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  • Opengl Triangle instead of square

    - by Dave
    Im trying to create a spinning square inside of xcode using opengl but instead for some reason I have a spinning triangle? I'm doing this inside of sio2 but I dont think this is the problem. Here is the triangle: http://img220.imageshack.us/img220/7051/snapzproxscreensnapz001.png Here is my code: void templateRender( void ) { const GLfloat squareVertices[] ={ 100.0f, -100.0f, 100.0f, -100.0f, -100.0f, 100.0f, 100.0f, 100.0f, }; const unsigned char squareColors[] = { 255, 255, 0, 255, 0, 255, 255, 255, 0, 0, 0, 0, 255, 0, 255, 255, }; glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT ); // Your rendering code here... sio2WindowEnter2D( sio2->_SIO2window, 0.0f, 1.0f ); { glVertexPointer( 2, GL_FLOAT, 0, squareVertices ); glEnableClientState(GL_VERTEX_ARRAY); //set up the color array glColorPointer( 4, GL_UNSIGNED_BYTE, 0, squareColors ); glEnableClientState( GL_COLOR_ARRAY ); glTranslatef( sio2->_SIO2window->scl->x * 0.5f, sio2->_SIO2window->scl->y * 0.5f, 0.0f ); static float rotz = 0.0f; glRotatef( rotz, 0.0f, 0.0f, 1.0f ); rotz += 90.0f * sio2->_SIO2window->d_time; glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } sio2WindowLeave2D(); }

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  • Opencv application crashes at runtime with error code 0x0000142

    - by Tuan Anh
    I have openCV and minGW installed with codeblock IDE following the instructions found here http://kevinhughes.ca/tutorials/opencv-install-on-windows-with-codeblocks-and-mingw/ i tried the simple image loading program in the article and the build process went fine. but when i tried running the output program, it crashes with the error message "the application was unable to start correctly (0xc0000142). Click OK to close the application." I used Dependency Walker to see if the program failed to load dll module and here's the output screen of Dependency Walker https://www.dropbox.com/s/f9iaftdt8atjwpl/Screenshot%202013-11-05%2022.21.45.png i am not used to DW but as i can see in its output screen, some openCV dll failed to load and the loaded Windows DLL were 64 bit instead of 32 bit (as minGW is 32 bit). I can't figure out why as i already configure the Path environment variable for the bin directory of openCV and the app still can not load the dll modules. And i think that Windows will automatically load the proper 32 bit DLLs when a 32 bit app is run but this situation the app still failed to load. Anyone has ideas?

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  • imagegrabwindow + https = black screen

    - by earls
    I'm doing something stupid and trying to capture thumbnails, snapshots, images of a html webpages. I'm doing something along the lines of: http://stackoverflow.com/questions/443837/how-might-i-obtain-a-snapshot-or-thumbnail-of-a-web-page-using-php DCOM + IE + PHP (imagegrabwindow; example from manual) Everything works PERFECT until I try to capture a HTTPS website... https://mail.google.com for example. imagegrabwindow produces a png, but it only shows the browser. the contents of the browser are black. If I log out of Google, I can capture the browser window and the contents thereof - the second I log in, the contents (not the browser frame) are black screen. Yes, I've increased the timeout (before closing the browser window). IE has clearly loaded the page, it just refuses to render for imagegrabwindow. I've been fighting this long enough I know it's either a permissions problem or a service needs to interact with the desktop. Does anyone have any clue what permissions need to be set or which service needs access? I assumed cryptographic services, but that's run as a network service and trying to change it to interact makes it shout and carry on. This is the last piece of the puzzle, I'd really like to get it working. Thank you!

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  • How can I process an image in .NET for a full-page print with a quality like Windows Photo Gallery d

    - by Triynko
    I'm writing a printing routing in C#, using the .NET PrintDocument class, handling the OnPrintPage event. I've managed to maximize the margins and print the Image in landscape mode, but it simply does not look as good as when I print the same image file from Windows Photo Gallery (formerly Windows Picture and Fax Viewer), the default image preview program in Windows Vista. I noticed an option there for selecting "Sharpen Image for Printing", but what does that do? I've thought about printing copies of the image from Windows Photo Gallery first, then sending the sheets through the printer a second time to print the custom overlays I need, but it's hard to make it line up every time, since the printer sucks the sheet in without the kind of precision I need... so I really need to do ALL the drawing commands within C#, including the image. Does anyone know how to perform pre-processing on the bitmap so that it prints as nicely as Windows Photo Gallery does it? Are there any simple print drivers that can intercept Photo Gallery printing output as a standard image file (bmp, png, etc.) that can be read by the .NET Image class? I'm all for creativity here.

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  • Getting problem in collision detection in Java Game

    - by chetans
    Hi I am developing Spaceship Game in which i am getting problem in collision detection of moving images Game has a spaceship and number of asteroids(obstacles) i want to detect the collision between them How can i do this?`package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; int[] XPosObst,YPosObst; int numberOfObstacles=0,XPosOfSpaceship,YPosOfSpaceship; int spaceButtnCntr=0,noOfObstaclesLevel=20; boolean gameStart=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize,d; private Graphics offScreenGraphics; int speedObstacles=1; String spaceshipImagePath="images/spaceship.png",obstacleImagepath="images/asteroid.png"; String buttonToStart="Press Space to start"; public void init() { try { asteroidImage=new Image[noOfObstaclesLevel]; XPosObst=new int[noOfObstaclesLevel]; YPosObst=new int[noOfObstaclesLevel]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; spaceshipImage=getImage(new URL(getCodeBase(),spaceshipImagePath)); for(int i=0;i<noOfObstaclesLevel;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),obstacleImagepath)); XPosObst[i]=(int) (Math.random()*700); YPosObst[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<noOfObstaclesLevel;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString(buttonToStart, (getWidth()/2)-60, getHeight()/2); } g.drawString("HEADfitted Solutions Pvt.Ltd.", (getWidth()/2)-80, getHeight()-20); for(int n=0;n<numberOfObstacles;n++) { if(n>0) g.drawImage(asteroidImage[n],XPosObst[n],YPosObst[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } @SuppressWarnings("deprecation") public void update(Graphics g) { d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} Thread mainThread=new Thread() { synchronized public void run () { try { //System.out.println("in main thread"); if (gameStart==true) { moveObstacles.start(); if(collide()==false) { createObsThread.start(); } } } catch (Exception e) { e.printStackTrace(); } } }; Thread createObsThread=new Thread() { synchronized public void run () { if (spaceButtnCntr==1) { if (collide()==false) { for(int g=0;g<noOfObstaclesLevel;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } numberOfObstacles++; } } } } }; Thread moveObstacles=new Thread() // Moving Obstacle images downwards after every 10 ms { synchronized public void run () { while(YPosObst[19]!=600) { if (collide()==false) { //createObsThread.start(); for(int l=0;l } repaint(); try { sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } } }; public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { gameStart=true; spaceButtnCntr++; if (spaceButtnCntr==1) { mainThread.start(); } } if(gameStart==true) { if(e.getKeyCode()==37 && collideLeft==false)//Spaceship movement left { new Thread () { synchronized public void run () { XPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==38 && collideUp==false)//Spaceship movement up { new Thread () { synchronized public void run () { YPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==39 && collideRight==false)//Spaceship movement right { new Thread () { synchronized public void run () { XPosOfSpaceship+=10; repaint(); } }.start(); } if(e.getKeyCode()==40 && collideDown==false)//Spaceship movement down { new Thread () { synchronized public void run () { YPosOfSpaceship+=10; repaint(); } }.start(); } } } /*public boolean collide() { int x0, y0, w0, h0, x2, y2, w2, h2; x0=XPosOfSpaceship; y0=YPosOfSpaceship; h0=spaceshipImage.getHeight(null); w0=spaceshipImage.getWidth(null); for(int i=0;i<20;i++) { x2=XPosObst[i]; y2=YPosObst[i]; h2=asteroidImage[i].getHeight(null); w2=asteroidImage[i].getWidth(null); if ((x0 > (x2 + w2)) || ((x0 + w0) < x2)) return false; System.out.println(x2+" "+y2+" "+h2+" "+w2); if ((y0 > (y2 + h2)) || ((y0 + h0) < y2)) return false; } return true; }*/ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a if(x1>=a1 && x1<=a2 && x1<=b3 && x1>=b1) return (true); if(x2>=a1 && x2<=a2 && x2<=b3 && x2>=b1) return(true); //********checking asteroid touch spaceship from up direction******** if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; return(true); } //********checking asteroid touch spaceship from left direction****** if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; return(true); } //********checking asteroid touch spaceship from right direction***** if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; return(true); } //********checking asteroid touch spaceship from down direction***** if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; return(true); } else { collideUp=false; collideDown=false; collideLeft=false; collideRight=false; } } return(false); } } `

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  • Mac OS X software always order files alphabetically rather than by type.

    - by george
    I have noticed many Mac applications sort the files alphabetically rather than by type. A good example would be Coda by panic.com. The files in the file menu are organized alphabetically. I requested for them to add the feature to organize files by type, and they've said that it's a Finder thing. So I looked at other applications to see if they were organizing by type. I noticed Dreamweaver CS4 had this same problem and now including Dreamweaver CS5. There has to be something in the Mac that does this and that I can modify. I played with Spotlight and it now displays its files by type (thinking that's what I can do) but it didn't take effect in other applications. What library are these applications using to display a file menu for their files? here is an example-- file menu layout of coda by panic.com. (i couldnt post another link because it wouldnt let me). can you see how everything is organised alphabetically rather than by folder? i just want the file menu to show all folders first then all the files. 1) http://www.iaddesign.com/coda.png there must be a way to modify mac to let me to do this.

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  • Zend file upload error

    - by jgnasser
    I am attempting to upload a file using Zend Framework 1.8 and I get some errors. Here is the code snippet: The form element: $element = new Zend_Form_Element_File('doc'); $element->setLabel('Upload an image:') ->setDestination('/path/to/my/upload/folder'); $element->addValidator('Count', false, 1); $element->addValidator('Size', false, 102400); $element->addValidator('Extension', false, 'jpg,png,gif,doc,docx,xls,xlsx,txt'); $this->addElement($element); The code for handling the upload: $adapter = new Zend_File_Transfer_Adapter_Http(); if (!$adapter->receive()) { $messages = $adapter->getMessages(); echo implode("\n", $messages); } This works fine and the file is uploaded but I get the error "The file 'doc' was illegal uploaded, possible attack". I managed to get past this problem by not creating a new Zend_File_Transfer_Adapter_Http() but instead using: $adapter = $form->doc->getTransferAdapter(); With this modification, the first error disappears but now I have an error saying I have provided 2 files instead of one (probably its reading the temp) and when I adjust the validator to accept two files I then get the arror saying "The file 'doc' was not found" and the upload now fails completely. Please help

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  • ASP MVC: Sending an E-mail

    - by wh0emPah
    Okay I'm kindoff new to the .NET platform. And currently i'm learning ASP MVC. I want to send an e-mail from my program and i have the following code: public void sendVerrificationEmail() { //create the mail message MailMessage mail = new MailMessage(); //set the addresses mail.From = new MailAddress("[email protected]"); mail.To.Add("[email protected]"); //set the content mail.Subject = "This is an email"; mail.Body = "this is a sample body with html in it. <b>This is bold</b> <font color=#336699>This is blue</font>"; mail.IsBodyHtml = true; //send the message SmtpClient smtp = new SmtpClient("127.0.0.1"); smtp.Send(mail); } Now when i execute this code i'll get the following exception: System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it 127.0.0.1:25 Now i'm very very new to the IIS manager & stuff. so there is probably something wrong there. Do i need to install a virtual smtp server or something?. Currently i have following settings (sorry not allowed to uplaod images yet =) ): http://img153.imageshack.us/img153/695/capture2p.png I've been looking for a few hours now but i can't seem to find a working solution. Help would be appreciated! Tyvm.

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