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  • Database design for a media server containing movies, music, tv and everything in between?

    - by user364114
    In the near future I am attempting to design a media server as a personal project. MY first consideration to get the project underway is architecture, it will certainly be web based but more specifically than that I am looking for suggestions on the database design. So far I am considering something like the following, where I am using [] to represent a table, the first text is the table name to give an idea of purpose and the items within {} would be fields of the table. Also not, fid is functional id referencing some other table. [Item {id, value/name, description, link, type}] - this could be any entity, single song or whole music album, game, movie - almost see this as a recursive relation, ie. a song is an item but an album that song is part of is also an item or for example a tv season is an item, with multiple items being tv episodes [Type {id, fid, mime type, etc}] - file type specific information - could identify how code handles streaming/sending this item to a user [Location {id, fid, path to file?}] [Users {id, username, email, password, ...? }] - user account information [UAC {id, fid, acess level}] - i almost feel its more flexible to seperate access control permissions form the user accounts themselves [ItemLog {id, fid, fid2, timestamp}] - fid for user id, and fid2 for item id - this way we know what user access what when [UserLog {id, fid, timestamp}] -both are logs for access, whether login or last item access [Quota {id, fid, cap}] - some sort of way to throttle users from queing up the entire site and letting it download ... Suggestions or comments are welcome as the hope is that this project will be a open source project once some code is laid out.

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  • JDBC/OSGi and how to dynamically load drivers without explicitly stating dependencies in the bundle?

    - by Chris
    Hi, This is a biggie. I have a well-structured yet monolithic code base that has a primitive modular architecture (all modules implement interfaces yet share the same classpath). I realize the folly of this approach and the problems it represents when I go to deploy on application servers that may have different conflicting versions of my library. I'm dependent on around 30 jars right now and am mid-way though bnding them up. Now some of my modules are easy to declare the versioned dependencies of, such as my networking components. They statically reference classes within the JRE and other BNDded libraries but my JDBC related components instantiate via Class.forName(...) and can use one of any number of drivers. I am breaking everything up into OSGi bundles by service area. My core classes/interfaces. Reporting related components. Database access related components (via JDBC). etc.... I wish for my code to be able to still be used without OSGi via single jar file with all my dependencies and without OSGi at all (via JARJAR) and also to be modular via the OSGi meta-data and granular bundles with dependency information. How do I configure my bundle and my code so that it can dynamically utilize any driver on the classpath and/or within the OSGi container environment (Felix/Equinox/etc.)? Is there a run-time method to detect if I am running in an OSGi container that is compatible across containers (Felix/Equinox/etc.) ? Do I need to use a different class loading mechanism if I am in a OSGi container? Am I required to import OSGi classes into my project to be able to load an at-bundle-time-unknown JDBC driver via my database module? I also have a second method of obtaining a driver (via JNDI, which is only really applicable when running in an app server), do I need to change my JNDI access code for OSGi-aware app servers?

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  • mprotect - how aligning to multiple of pagesize works?

    - by user299988
    Hi, I am not understanding the 'aligning allocated memory' part from the mprotect usage. I am referring to the code example given on http://linux.die.net/man/2/mprotect char *p; char c; /* Allocate a buffer; it will have the default protection of PROT_READ|PROT_WRITE. */ p = malloc(1024+PAGESIZE-1); if (!p) { perror("Couldn't malloc(1024)"); exit(errno); } /* Align to a multiple of PAGESIZE, assumed to be a power of two */ p = (char *)(((int) p + PAGESIZE-1) & ~(PAGESIZE-1)); c = p[666]; /* Read; ok */ p[666] = 42; /* Write; ok */ /* Mark the buffer read-only. */ if (mprotect(p, 1024, PROT_READ)) { perror("Couldn't mprotect"); exit(errno); } For my understanding, I tried using a PAGESIZE of 16, and 0010 as address of p. I ended up getting 0001 as the result of (((int) p + PAGESIZE-1) & ~(PAGESIZE-1)). Could you please clarify how this whole 'alignment' works? Thanks,

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  • Reasons for & against a Database

    - by dbemerlin
    Hi, i had a discussion with a coworker about the architecture of a program i'm writing and i'd like some more opinions. The Situation: The Program should update at near-realtime (+/- 1 Minute). It involves the movement of objects on a coordinate system. There are some events that occur at regular intervals (i.e. creation of the objects). Movements can change at any time through user input. My solution was: Build a server that runs continously and stores the data internally. The server dumps a state-of-the-program at regular intervals to protect against powerfailures and/or crashes. He argued that the program requires a Database and i should use cronjobs to update the data. I can store movement information by storing startpoint, endpoint and speed and update the position in the cronjob (and calculate collisions with other objects there) by calculating direction and speed. His reasons: Requires more CPU & Memory because it runs constantly. Powerfailures/Crashes might destroy data. Databases are faster. My reasons against this are mostly: Not very precise as events can only occur at full minutes (wouldn't be that bad though). Requires (possibly costly) transformation of data on every run from relational data to objects. RDBMS are a general solution for a specialized problem so a specialized solution should be more efficient. Powerfailures (or other crashes) can leave the Data in an undefined state with only partially updated data unless (possibly costly) precautions (like transactions) are taken. What are your opinions about that? Which arguments can you add for any side?

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  • How to Manage CSS Explosion

    - by Jason
    I have been heavily relying on CSS for a website that I am working on (currently, everything is done as property values within each tag on the website and I'm trying to get away from that to make updates significantly easier). The problem I am running into, is I'm starting to get a bit of "CSS explosion" going on. It is becoming difficult for me to decide how to best organize and abstract data within the CSS file. For example: I am using a large number of div tags within the website (previously it was completely tables based). So I'm starting to get a lot of CSS that looks like this... div.title { background-color: Blue; color: White; text-align: center; } div.footer { /* Stuff Here */ } div.body { /* Stuff Here */ } etc. It's not too bad yet, but since I am learning here, I was wondering if recommendations could be made on how best to organize the various parts of a CSS file. What I don't want to get to is where I have a separate CSS attribute for every single thing on my website (which I have seen happen), and I always want the CSS file to be fairly intuitive. (P.S. I do realize this is a very generic, high-level question. My ultimate goal is to make it easy to use the CSS files and demonstrate their power to increase the speed of web development so other individuals that may work on this site in the future will also get into the practice of using them rather than hard-coding values everywhere.)

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  • Uncaught TypeError: Object [object Object] has no method 'onAdded'

    - by user3604227
    I am using ExtJS4 with Java servlets. I am following the MVC architecture for ExtJS. I am trying a simple example of displaying a border layout but it doesnt work and I get the following error in ext-all.js in the javascript console: Uncaught TypeError: Object [object Object] has no method 'onAdded' Here is my code: app.js Ext.Loader.setConfig({ enabled : true }); Ext.application({ name : 'IN', appFolder : 'app', controllers : [ 'Items' ], launch : function() { console.log('in LAUNCH-appjs'); Ext.create('Ext.container.Viewport', { items : [ { xtype : 'borderlyt' } ] }); } }); Items.js (controller) Ext.define('IN.controller.Items', { extend : 'Ext.app.Controller', views : [ 'item.Border' ], init : function() { this.control({ 'viewport > panel' : { render : this.onPanelRendered } }); }, onPanelRendered : function() { console.log('The panel was rendered'); } }); Border.js (view) Ext.define('IN.view.item.Border',{extend : 'Ext.layout.container.Border', alias : 'widget.borderlyt', title : 'Border layout' , autoShow : true, renderTo : Ext.getBody(), defaults : { split : true, layout : 'border', autoScroll : true, height : 800, width : 500 }, items : [ { region : 'north', html : "Header here..", id : 'mainHeader' }, { region : 'west', width : 140, html : "Its West..", }, { region : 'south', html : "This is my temp footer content", height : 30, margins : '0 5 5 5', bodyPadding : 2, id : 'mainFooter' }, { id : 'mainContent', collapsible : false, region : 'center', margins : '5', border : true, } ] }); The folder structure for the Webcontent is as follows: WebContent app controller Items.js model store view item Border.js ext_js resources src ext_all.js index.html app.js Can someone help me resolve this error? Thanks in advance

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  • Android - BroadcastReceiver CONNECTIVITY ACTION

    - by Marc Ortiz
    in my project there's a service that listens for changes in the connectivity. When wifi is switched off to on then it gets called. The problem it's that i'm using a fragment and inside a fragment there's a button with the setonclicklistener(); and onclick(); SOMETIMES when i touch the button then the service receives an intent that the connectivity has changed (the method gets called without any reason...). Here's the code of my fragment activity for the viewpager layout: public static class FragmentSelection extends Fragment { int mNum; static FragmentSelection newInstance(int num) { FragmentSelection f = new FragmentSelection(); // Supply num input as an argument. Bundle args = new Bundle(); args.putInt("num", num); f.setArguments(args); return f; } /** * When creating, retrieve this instance's number from its arguments. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mNum = (getArguments() != null ? getArguments().getInt("num") : 1) + 1; } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { final View v = inflater.inflate(R.layout.fragment_intro_contenido, container, false); Button btStart = (Button) v.findViewById(R.id.btChanged); final CheckBox cbSMS = (CheckBox) v.findViewById(R.id.checkBoxSms); final CheckBox cbCalls = (CheckBox) v .findViewById(R.id.checkBoxLlamadas); final CheckBox cbApps = (CheckBox) v .findViewById(R.id.checkBoxApps); final CheckBox cbPosition = (CheckBox) v .findViewById(R.id.checkBoxPosicion); final CheckBox cbContacts = (CheckBox) v .findViewById(R.id.checkBoxContactos); final CheckBox cbAll = (CheckBox) v.findViewById(R.id.checkBoxAll); cbSMS.setChecked(true); cbCalls.setChecked(true); cbApps.setChecked(true); cbPosition.setChecked(true); cbContacts.setChecked(true); cbAll.setChecked(true); btStart.setOnClickListener(new View.OnClickListener() { public void onClick(View c) { Intent i = new Intent(); i.setClass(v.getContext(), AnonymeActivity.class); if (!cbSMS.isChecked()) { i.putExtra("sms", 0); } else { i.putExtra("sms", 1); } if (!cbCalls.isChecked()) { i.putExtra("calls", 0); } else { i.putExtra("calls", 1); } if (cbContacts.isChecked()) { i.putExtra("contacts", 1); } else { i.putExtra("contacts", 0); } if (cbApps.isChecked()) { i.putExtra("apps", 1); } else { i.putExtra("apps", 0); } if (!cbPosition.isChecked()) { i.putExtra("gps", 0); } else { i.putExtra("gps", 1); } if (!cbAll.isChecked()) { if (cbSMS.isChecked() && cbCalls.isChecked() && cbContacts.isChecked() && cbApps.isChecked() && cbPosition.isChecked()) { i.putExtra("all", 1); } else { i.putExtra("all", 0); } } else { i.putExtra("all", 1); } startActivity(i); } }); return v; } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); } } My BroadcastReceiver class: class Broadcast_Reciver extends BroadcastReceiver implements Variables { CheckConexion cc; @Override public void onReceive(Context contxt, Intent intent) { // Cuando hay un evento, lo diferenciamos y hacemos una acción. if (intent.getAction().equals(SMS_RECEIVED)) { Sms sms = new Sms(null, contxt); sms.uploadNewSms(intent); } else if (intent.getAction().equals(Intent.ACTION_BATTERY_LOW)) { // st.batterylow(contxt); } else if (intent.getAction().equals(Intent.ACTION_POWER_CONNECTED)) { // st.power(1, contxt); } else if (intent.getAction().equals(Intent.ACTION_POWER_DISCONNECTED)) { // st.power(0, contxt); } else if (intent.getAction().equals(Intent.ACTION_CALL_BUTTON)) { // Notify } else if (intent.getAction().equals(Intent.ACTION_CAMERA_BUTTON)) { // Notify } else if (intent.getAction().equals(Intent.ACTION_PACKAGE_ADDED) || intent.getAction().equals(Intent.ACTION_PACKAGE_CHANGED) || intent.getAction().equals(Intent.ACTION_PACKAGE_REMOVED)) { Database db = new Database(contxt); if (db.open().Preferences(4)) { Uri data = intent.getData(); new ListApps(contxt).import_app(intent, contxt, data, intent.getAction()); } db.close(); } else if (intent.getAction().equals( ConnectivityManager.CONNECTIVITY_ACTION)) { cc = new CheckConexion(contxt); if (cc.isOnline()) { Database db = new Database(contxt); if (db.open().move() == 1) { new UploadOffline(contxt); } db.close(); } } } } And the errors: 9-03 23:20:37.887: E/SqliteDatabaseCpp(2715): CREATE TABLE android_metadata failed 09-03 23:20:37.887: E/SQLiteDatabase(2715): Failed to open the database. closing it. 09-03 23:20:37.887: E/SQLiteDatabase(2715): android.database.sqlite.SQLiteDatabaseLockedException: database is locked 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteDatabase.native_setLocale(Native Method) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteDatabase.setLocale_(SQLiteDatabase.java:2211) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteDatabase.setLocale(SQLiteDatabase.java:2199) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:1130) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:1081) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteDatabase.openOrCreateDatabase(SQLiteDatabase.java:1167) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.app.ContextImpl.openOrCreateDatabase(ContextImpl.java:833) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.content.ContextWrapper.openOrCreateDatabase(ContextWrapper.java:221) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteOpenHelper.getWritableDatabase(SQLiteOpenHelper.java:157) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at com.background.Database.open(Database.java:127) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at <b><b><b><h3>com.background.Broadcast_Reciver.onReceive(BroadcastService.java:100)</h3> 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.app.LoadedApk$ReceiverDispatcher$Args.run(LoadedApk.java:728) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.os.Handler.handleCallback(Handler.java:605) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.os.Handler.dispatchMessage(Handler.java:92) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.os.Looper.loop(Looper.java:137) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.app.ActivityThread.main(ActivityThread.java:4507) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at java.lang.reflect.Method.invokeNative(Native Method) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at java.lang.reflect.Method.invoke(Method.java:511) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at dalvik.system.NativeStart.main(Native Method) 09-03 23:20:37.887: D/AndroidRuntime(2715): Shutting down VM 09-03 23:20:37.887: W/dalvikvm(2715): threadid=1: thread exiting with uncaught exception (group=0x40c3b1f8) 09-03 23:20:37.902: E/AndroidRuntime(2715): FATAL EXCEPTION: main 09-03 23:20:37.902: E/AndroidRuntime(2715): java.lang.RuntimeException: Error receiving broadcast Intent { act=android.net.conn.CONNECTIVITY_CHANGE flg=0x10000010 (has extras) } in com.background.Broadcast_Reciver@415203f8 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.app.LoadedApk$ReceiverDispatcher$Args.run(LoadedApk.java:737) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.os.Handler.handleCallback(Handler.java:605) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.os.Handler.dispatchMessage(Handler.java:92) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.os.Looper.loop(Looper.java:137) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.app.ActivityThread.main(ActivityThread.java:4507) 09-03 23:20:37.902: E/AndroidRuntime(2715): at java.lang.reflect.Method.invokeNative(Native Method) 09-03 23:20:37.902: E/AndroidRuntime(2715): at java.lang.reflect.Method.invoke(Method.java:511) 09-03 23:20:37.902: E/AndroidRuntime(2715): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790) 09-03 23:20:37.902: E/AndroidRuntime(2715): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557) 09-03 23:20:37.902: E/AndroidRuntime(2715): at dalvik.system.NativeStart.main(Native Method) 09-03 23:20:37.902: E/AndroidRuntime(2715): Caused by: android.database.sqlite.SQLiteDatabaseLockedException: database is locked 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteDatabase.native_setLocale(Native Method) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteDatabase.setLocale_(SQLiteDatabase.java:2211) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteDatabase.setLocale(SQLiteDatabase.java:2199) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:1130) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:1081) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteDatabase.openOrCreateDatabase(SQLiteDatabase.java:1167) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.app.ContextImpl.openOrCreateDatabase(ContextImpl.java:833) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.content.ContextWrapper.openOrCreateDatabase(ContextWrapper.java:221) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteOpenHelper.getWritableDatabase(SQLiteOpenHelper.java:157) 09-03 23:20:37.902: E/AndroidRuntime(2715): at com.background.Database.open(Database.java:127) 09-03 23:20:37.902: E/AndroidRuntime(2715): at com.background.Broadcast_Reciver.onReceive(BroadcastService.java:100) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.app.LoadedApk$ReceiverDispatcher$Args.run(LoadedApk.java:728) 09-03 23:20:37.902: E/AndroidRuntime(2715): ... 9 more Checkout that the program goes into BroadcastReceiver class and i don't understand why!

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  • Setting MinimumSize Attribute for a Control in a TFS WorkItem

    - by Jay Yother
    Tools used: Visual Studio 2008 SP1 Team Explorer Team Foundation Server Power Tools October 2008 Release. Using the Process Editor in Visual Studio, I am attempting to set the MinimumSize attribute for a control in a WorkItem template to make the default size of the input area larger. I am setting the attribute according to this website: http://msmvps.com/blogs/vstsblog/archive/2007/07/07/undocumented-attributes-for-controlling-the-work-item-form-layout.aspx No matter what I set this attribute to it has no affect. I have tried setting the attribute with and without surrounding (). I've tried different capitalization of the attribute but no luck. I have verified that the MinimumSize attribute is being correctly set in the associated xml file. The control (HtmlFieldControl) is currently setup as the second child on a Tab Page. (The first control is also an HtmlFieldControl.) I've tried adding a group to the Tab Page such that the hierarchy is TabPage-Group-Column-Control with no success. I've also tried setting the attribute for the first control with no luck. Any idea what I am doing wrong?

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  • Can a standalone ruby script (windows and mac) reload and restart itself?

    - by user30997
    I have a master-workers architecture where the number of workers is growing on a weekly basis. I can no longer be expected to ssh or remote console into each machine to kill the worker, do a source control sync, and restart. I would like to be able to have the master place a message out on the network that tells each machine to sync and restart. That's where I hit a roadblock. If I were using any sane platform, I could just do: exec('ruby', __FILE__) ...and be done. However, I did the following test: p Process.pid sleep 1 exec('ruby', __FILE__) ...and on Windows, I get one ruby instance for each call to exec. None of them die until I hit ^C on the window in question. On every platform I tried this on, it is executing the new version of the file each time, which I have verified this by making simple edits to the test script while the test marched along. The reason I'm printing the pid is to double-check the behavior I'm seeing. On windows, I am getting a different pid with each execution - which I would expect, considering that I am seeing a new process in the task manager for each run. The mac is behaving correctly: the pid is the same for every system call and I have verified with dtrace that each run is trigging a call to the execve syscall. So, in short, is there a way to get a windows ruby script to restart its execution so it will be running any code - including itself - that has changed during its execution? Please note that this is not a rails application, though it does use activerecord.

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  • I'm making a simulated tv

    - by Jam
    I need to make a tv that shows the user the channel and the volume, and shows whether or not the television is on. I have the majority of the code made, but for some reason the channels won't switch. I'm fairly unfamiliar with how properties work, and I think that's what my problem here is. Help please. class Television(object): def __init__(self, __channel=1, volume=1, is_on=0): self.__channel=__channel self.volume=volume self.is_on=is_on def __str__(self): if self.is_on==1: print "The tv is on" print self.__channel print self.volume else: print "The television is off." def toggle_power(self): if self.is_on==1: self.is_on=0 return self.is_on if self.is_on==0: self.is_on=1 return self.is_on def get_channel(self): return channel def set_channel(self, choice): if self.is_on==1: if choice>=0 and choice<=499: channel=self.__channel else: print "Invalid channel!" else: print "The television isn't on!" channel=property(get_channel, set_channel) def raise_volume(self, up=1): if self.is_on==1: self.volume+=up if self.volume>=10: self.volume=10 print "Max volume!" else: print "The television isn't on!" def lower_volume(self, down=1): if self.is_on==1: self.volume-=down if self.volume<=0: self.volume=0 print "Muted!" else: print "The television isn't on!" def main(): tv=Television() choice=None while choice!="0": print \ """ Television 0 - Exit 1 - Toggle Power 2 - Change Channel 3 - Raise Volume 4 - Lower Volume """ choice=raw_input("Choice: ") print if choice=="0": print "Good-bye." elif choice=="1": tv.toggle_power() tv.__str__() elif choice=="2": change=raw_input("What would you like to change the channel to?") tv.set_channel(change) tv.__str__() elif choice=="3": tv.raise_volume() tv.__str__() elif choice=="4": tv.lower_volume() tv.__str__() else: print "\nSorry, but", choice, "isn't a valid choice." main() raw_input("Press enter to exit.")

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  • I'm trying to install psycopg2 onto Mac OS 10.6.3; it claims it can't find "stdarg.h" but I can see

    - by cojadate
    I'm desperately trying to successfully install psycopg2 but keep running into errors. The latest one seems to involve it not being to find "stdarg.h" (see code below). However I can see with my own eyes that a file called stdarg.h exists at /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h (where it claims it can't find anything) so I've no idea what to do about it. I'm running Mac OS 10.6.3 and within the last few days I've made sure I have all the latest OS developer tools. I have Python 2.6.2 and PostgreSQL 8.4 if that makes any difference. python setup.py install running install running build running build_py running build_ext building 'psycopg2._psycopg' extension creating build/temp.macosx-10.3-fat-2.6 creating build/temp.macosx-10.3-fat-2.6/psycopg gcc -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 -DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPG_VERSION_HEX=0x080404 -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -I/opt/local/include/postgresql84 -I/opt/local/include/postgresql84/server -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o In file included from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/unicodeobject.h:4, from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/Python.h:85, from psycopg/psycopgmodule.c:27: /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory In file included from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/unicodeobject.h:4, from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/Python.h:85, from psycopg/psycopgmodule.c:27: /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory lipo: can't figure out the architecture type of: /var/folders/MQ/MQ-tWOWWG+izzuZCrAJpzk+++TI/-Tmp-//ccakFhRS.out error: command 'gcc' failed with exit status

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  • Could Python's logging SMTP Handler be freezing my thread for 2 minutes?

    - by Oddthinking
    A rather confusing sequence of events happened, according to my log-file, and I am about to put a lot of the blame on the Python logger, which is a bold claim. I thought I should get some second opinions about whether what I am saying could be true. I am trying to explain why there is are several large gaps in my log file (around two minutes at a time) during stressful periods for my application when it is missing deadlines. I am using Python's logging module on a remote server, and have set-up, with a configuration file, for all logs of severity of ERROR or higher to be emailed to me. Typically, only one error will be sent at a time, but during periods of sustained problems, I might get a dozen in a minute - annoying, but nothing that should stress SMTP. I believe that, after a short spurt of such messages, the Python logging system (or perhaps the SMTP system it is sitting on) is encountering errors or congestion. The call to Python's log is then BLOCKING for two minutes, causing my thread to miss its deadlines. (I was smart enough to move the logging until after the critical path of the application - so I don't care if logging takes me a few seconds, but two minutes is far too long.) This seems like a rather awkward architecture (for both a logging system that can freeze up, and for an SMTP system (Ubuntu, sendmail) that cannot handle dozens of emails in a minute**), so this surprises me, but it exactly fits the symptoms. Has anyone had any experience with this? Can anyone describe how to stop it from blocking? ** EDIT: I actually counted. A little under 4000 short emails in two hours. So far more than I suggested, sorry. But enough to over-fill a Sendmail's buffers?

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  • Embedding Lua functions as member variables in Java

    - by Zarion
    Although the program I'm working on is in Java, answering this from a C perspective is also fine, considering that most of this is either language-agnostic, or happens on the Lua side of things. In the outline I have for the architecture of a game I'm programming, individual types of game objects within a particular class (eg: creatures, items, spells, etc.) are loaded from a data file. Most of their properties are simple data types, but I'd like a few of these members to actually contain simple scripts that define, for example, what an item does when it's used. The scripts will be extremely simple, since all fundamental game actions will be exposed through an API from Java. The Lua is simply responsible for stringing a couple of these basic functions together, and setting arguments. The question is largely about the best way to store a reference to a specific Lua function as a member of a Java class. I understand that if I store the Lua code as a string and call lua_dostring, Lua will compile the code fresh every time it's called. So the function needs to be defined somehow, and a reference to this specific function wrapped in a Java function object. One possibility that I've considered is, during the data loading process, when the loader encounters a script definition in a data file, it extracts this string, decorates the function name using the associated object's unique ID, calls lua_dostring on the string containing a full function definition, and then wraps the generated function name in a Java function object. A function declared in script run with lua_dostring should still be added to the global function table, correct? I'm just wondering if there's a better way of going about this. I admit that my knowledge of Lua at this point is rather superficial and theoretical, so it's possible that I'm overlooking something obvious.

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  • Drawing only part of a texture OpenGL ES iPhone

    - by Ben Reeves
    ..Continued on from my previous question I have a 320*480 RGB565 framebuffer which I wish to draw using OpenGL ES 1.0 on the iPhone. - (void)setupView { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int[4]){0, 0, 480, 320}); glEnable(GL_TEXTURE_2D); } // Updates the OpenGL view when the timer fires - (void)drawView { // Make sure that you are drawing to the current context [EAGLContext setCurrentContext:context]; //Get the 320*480 buffer const int8_t * frameBuf = [source getNextBuffer]; //Create enough storage for a 512x512 power of 2 texture int8_t lBuf[2*512*512]; memcpy (lBuf, frameBuf, 320*480*2); //Upload the texture glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, lBuf); //Draw it glDrawTexiOES(0, 0, 1, 480, 320); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } If I produce the original texture in 512*512 the output is cropped incorrectly but other than that looks fine. However using the require output size of 320*480 everything is distorted and messed up. I'm pretty sure it's the way I'm copying the framebuffer into the new 512*512 buffer. I have tried this routine int8_t lBuf[512][512][2]; const char * frameDataP = frameData; for (int ii = 0; ii < 480; ++ii) { memcpy(lBuf[ii], frameDataP, 320); frameDataP += 320; } Which is better, but the width appears to be stretched and the height is messed up. Any help appreciated.

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  • How to restrain one's self from the overwhelming urge to rewrite everything?

    - by Scott Saad
    Setup Have you ever had the experience of going into a piece of code to make a seemingly simple change and then realizing that you've just stepped into a wasteland that deserves some serious attention? This usually gets followed up with an official FREAK OUT moment, where the overwhelming feeling of rewriting everything in sight starts to creep up. It's important to note that this bad code does not necessarily come from others as it may indeed be something we've written or contributed to in the past. Problem It's obvious that there is some serious code rot, horrible architecture, etc. that needs to be dealt with. The real problem, as it relates to this question, is that it's not the right time to rewrite the code. There could be many reasons for this: Currently in the middle of a release cycle, therefore any changes should be minimal. It's 2:00 AM in the morning, and the brain is starting to shut down. It could have seemingly adverse affects on the schedule. The rabbit hole could go much deeper than our eyes are able to see at this time. etc... Question So how should we balance the duty of continuously improving the code, while also being a responsible developer? How do we refrain from contributing to the broken window theory, while also being aware of actions and the potential recklessness they may cause? Update Great answers! For the most part, there seems to be two schools of thought: Don't resist the urge as it's a good one to have. Don't give in to the temptation as it will burn you to the ground. It would be interesting to know if more people feel any balance exists.

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  • How to create a CGBitmapContext which works for Retina display and not wasting space for regular display?

    - by ????
    Is it true that if it is in UIKit, including drawRect, the HD aspect of Retina display is automatically handled? So does that mean in drawRect, the current graphics context for a 1024 x 768 view is actually a 2048 x 1536 pixel Bitmap context? (is there a way to print this size out to verify it). We actually enjoy the luxury of 1 point = 4 pixels automatically handled for us. However, if we use CGBitmapContextCreate, then those will really be pixels, not points? (at least if we provide a data buffer for that bitmap, the size is not for the higher resolution, but for the standard resolution, and even if we pass NULL as the buffer so that CGBitmapContextCreate handles the buffer for us, the size probably is the same as if we pass in a data buffer, and it is just standard resolution, not Retina's resolution). We can always create 2048 x 1536 for iPad 1 and iPad 2 as well as the New iPad, but it will waste memory and processor and GPU power, as it is only needed for the New iPad. So do we have to use a if () { } else { } to create such a bitmap context and how do we actually do so? And all our code CGContextMoveToPoint has to be adjusted for Retina display to use x * 2 and y * 2 vs non-retina display of just using x, y as well? That can be quite messy for the code. (or maybe we can define a local variable scaleFactor and set it to 1 for standard resolution and 2 if it is retina, so our x and y will always be x * scaleFactor, y * scaleFactor instead of just x and y.) It seems that UIGraphicsBeginImageContextWithOptions can create one for Retina automatically if the scale of 0.0 is passed in, but I don't think it can be used if I need to create the context and keep it (and using ivar or property of UIViewController to hold it). If I don't release it using UIGraphicsEndImageContext, then it stays in the graphics context stack, so it seems like I have to use CGBitmapContextCreate instead. (or do we just let it stay at the bottom of the stack and not worry about it?)

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  • Fast, very lightweight algorithm for camera motion detection?

    - by Ertebolle
    I'm working on an augmented reality app for iPhone that involves a very processor-intensive object recognition algorithm (pushing the CPU at 100% it can get through maybe 5 frames per second), and in an effort to both save battery power and make the whole thing less "jittery" I'm trying to come up with a way to only run that object recognizer when the user is actually moving the camera around. My first thought was to simply use the iPhone's accelerometers / gyroscope, but in testing I found that very often people would move the iPhone at a consistent enough attitude and velocity that there wouldn't be any way to tell that it was still in motion. So that left the option of analyzing the actual video feed and detecting movement in that. I got OpenCV working and tried running their pyramidal Lucas-Kanade optical flow algorithm, which works well but seems to be almost as processor-intensive as my object recognizer - I can get it to an acceptable framerate if I lower the depth levels / downsample the image / track fewer points, but then accuracy suffers and it starts to miss some large movements and trigger on small hand-shaking-y ones. So my question is, is there another optical flow algorithm that's faster than Lucas-Kanade if I just want to detect the overall magnitude of camera movement? I don't need to track individual objects, I don't even need to know which direction the camera is moving, all I really need is a way to feed something two frames of video and have it tell me how far apart they are.

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  • Overriding Node Paths

    - by fighella
    Can a PAGE override the priority of a NODE? I want to use the power of "Pages" to override my links from the nodes... For example: A nodes link is /content/202/hello-world I want to use my Panels to use the URL to create a "PAGE"... The panels can use the arguments from the URL to create a pretty cool page around the content of a node... So the PAGE path I've made is /content/%argument1/%title... I need the links created to the node from the node itself to go to this panel page and not to the content created by the node on its own... so i make the path alias do the same as the PAGE settings... /content/nid/title... A hand typed in link to this PAGE works fine when I dont have this as the path alias... It does exactly what I need... but as soon as I make this the Path Alias, it's like it goes to the single NODE before it goes to the PAGE... Anyone have any clues... Is there an order which Drupal looks for the correct URL? Im sure I have done this before. JD

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  • android & libgdx - disable blurry images rendering

    - by android developer
    i'm trying out libgdx as an opengl wrapper , and i have some issues with its graphical rendering : for some reason , all images (textures) on android device look a little blurred using libgdx . this also includes text (font) . however, for normal images , even though i show the entire image , i expect it to look as sharp as i see it on a computer , especially if i have such a good screen on the device (it's galaxy nexus) . i've tried to set the anti-aliasing off , by using the next code : final AndroidApplicationConfiguration androidApplicationConfiguration=new AndroidApplicationConfiguration(); androidApplicationConfiguration.numSamples=0; //tried the value of 1 too. ... i've also tried to set the scaling method to various methods , but with no luck. example: texture.setFilter(TextureFilter.Nearest,TextureFilter.Nearest); as a test , i've found a sharp image that is exactly the same as the seen resolution on the device (720x1184 for galaxy nexus , because of the buttons bar) , and i've put it to be on the background of the libgdx app . of course , i had to add extra blank space in order for the texute to be loaded , so the final size of the image (which will include content and empty space) is still a power of 2 for both width and height (1024x2048 in my case) . on the desktop app , it look ok . on the device , it looked blurred. a weird thing that i've noticed is that when i change the device's orientation (horizontal <= vertical) , for the very short time before the rotating animation starts , i see both the image and the text very well . can anyone please help me?

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  • Drawing only part of a

    - by Ben Reeves
    ..Continued on from my previous question I have a 320*480 RGB565 framebuffer which I wish to draw using OpenGL ES 1.0 on the iPhone. - (void)setupView { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int[4]){0, 0, 480, 320}); glEnable(GL_TEXTURE_2D); } // Updates the OpenGL view when the timer fires - (void)drawView { // Make sure that you are drawing to the current context [EAGLContext setCurrentContext:context]; //Get the 320*480 buffer const int8_t * frameBuf = [source getNextBuffer]; //Create enough storage for a 512x512 power of 2 texture int8_t lBuf[2*512*512]; memcpy (lBuf, frameBuf, 320*480*2); //Upload the texture glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, lBuf); //Draw it glDrawTexiOES(0, 0, 1, 480, 320); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } If I produce the original texture in 512*512 the output is cropped incorrectly but other than that looks fine. However using the require output size of 320*480 everything is distorted and messed up. I'm pretty sure it's the way I'm copying the framebuffer into the new 512*512 buffer. I have tried this routine int8_t lBuf[512][512][2]; const char * frameDataP = frameData; for (int ii = 0; ii < 480; ++ii) { memcpy(lBuf[ii], frameDataP, 320); frameDataP += 320; } Which is better, but the width appears to be stretched and the height is messed up. Any help appreciated.

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  • android dynamical binding

    - by yoav.str
    I want to work dynamically therefore I want to bind text views dynamically I think an example would explain me the best assuming I want to bind 7 image views i can do it like this : Country = (EditText)findViewById(R.id.CountryEditText); City = (EditText)findViewById(R.id.CityEditText); LivinigCreture = (EditText)findViewById(R.id.LivingCretureE); Nature =(EditText)findViewById(R.id.NatureEditText); Inanimate = (EditText)findViewById(R.id.InanimateEditText); KnowenPersonality = (EditText)findViewById(R.id.KnowenPersonalityEditText); Occupation = (EditText)findViewById(R.id.OccupationEditText); but lets change 7 with NUMOFFILEDS as a final where i want to do the previous ? myImages = new ImageView [7]; for (int i = 0; i<7;i++,????) myImages[i] = (ImageView)findViewById(R.id.initialImageView01); notice : in my R file the R.id.initialImageView01 - R.id.initialImageView07 are not generate in a cont gap between them therefore I don't know how to make this architecture possible . and if there's a way can someone show me an example how to work dynmiclly (like using jsp on android combined way or something ?) id its possiable to do so constant times is it possible to build an the same xml constant num of times like jsp does thank u pep:)

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  • GRID is not properly rendered in ExtJS 4 by using Store

    - by user548543
    Here is the Src code for HTML file <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4 /strict.dtd"> <html> <head> <title>MVC Architecture</title> <link rel="stylesheet" type="text/css" href="/bh/extjs/resources/css/ext-all.css" /> <script type="text/javascript" src="extjs/ext-debug.js"></script> <script type="text/javascript" src="Main.js"></script> </head> <body> </body> </html> File path: /bh/Main.js [Main File] Ext.require('Ext.container.Viewport'); Ext.application({ name: 'App', appFolder: 'app', controllers: ['UserController'], launch: function() { Ext.create('Ext.container.Viewport', { layout: 'border', items: [ { xtype: 'userList' } ] }); } }); File path: /app/controller/UserController.js [Controller] Ext.define('App.controller.UserController',{ extend: 'Ext.app.Controller', stores: ['UserStore'], models:['UserModel'], views:['user.UserList'], init: function() { this.getUserStoreStore().load(); } }); File path: /app/store/UserStore.js Ext.define('App.store.UserStore', { extend: 'Ext.data.Store', model: 'App.model.UserModel', proxy: { type: 'ajax', url: 'app/data/contact.json' } }); File path: /app/model/UserModel.js [Model] Ext.define('App.model.UserModel',{ extends:'Ext.data.Model', fields:[ {name: 'name', type: 'string'}, {name: 'age', type: 'string'}, {name: 'phone', type: 'string'}, {name: 'email', type: 'string'} ] }); File path: /app/view/UserList.js [View] Ext.define('App.view.user.UserList' ,{ extend: 'Ext.grid.Panel', alias:'widget.userList', title:'Contacts', region:'center', resizable:true, initComponent: function() { this.store = 'UserStore'; this.columns = [ {text: 'Name',flex:1,sortable: true,dataIndex: 'name'}, {text: 'Age',flex:1,sortable: true,dataIndex: 'age'}, {text: 'Phone',flex:1,sortable: true,dataIndex: 'phone'}, {text: 'Email',flex:1,sortable: true,dataIndex: 'email'} ]; this.callParent(arguments); } }); In fire bug it shows the JSON response as follows: [{ "name": "Aswini", "age": "32", "phone": "555-555-5555", "email": "[email protected]" }] Why the Data has not been displayed although I have a valid json response. Please help!!!

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  • Simplest way to debug an android bluetooth application

    - by intiha
    I am trying to test and build a sample android application that can simply connect to a BT server to send and receive a few packets. Since the emulator has no support what is the next best thing to test BT communication? Can I just run a code that acts as a server on my laptop and dumps BT connection onto a console? Do I have to write this code, or is their a simple tool that saves me that hassle? One more thing, I have windows 7, and currently I attach to my PC an anycom USB BT adapter. This is able to show up my nexus one as a BT device. I can pair to my laptop but connection always fails. When it tries to pair I have tried both 0000 and 1234 as suggested on my nexus, but in my connection list it still lists my laptop as paired but not connected. Any idea why? I searched for this problem and apparently people talk about rebooting and power cycling BT, but these solutions dont work for me. Thanks. Affan.

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  • Compiled Haskell libraries with FFI imports are invalid when imported into GHCI

    - by John Millikin
    I am using GHC 6.12.1, in Ubuntu 10.04 When I try to use the FFI syntax for static storage, only modules running in interpreted mode (ie GHCI) work properly. Compiled modules have invalid pointers, and do not work. I'd like to know whether anybody can reproduce the problem, whether this an error in my code or GHC, and (if the latter) whether it's a known issue. I'm using sys_siglist because it's present in a standard library on my system, but I don't believe the actual storage used matters (I discovered this while writing a binding to libidn). If it helps, sys_siglist is defined in <signal.h> as: extern __const char *__const sys_siglist[_NSIG]; I thought this type might be the problem, so I also tried wrapping it in a plain C procedure: #include<stdio.h> const char **test_ffi_import() { printf("C think sys_siglist = %X\n", sys_siglist); return sys_siglist; } However, importing that doesn't change the result, and the printf() call prints the same pointer value as show siglist_a. My suspicion is that it's something to do with static and dynamic library loading. Update: somebody in #haskell suggested this might be 64-bit specific; if anybody tries to reproduce it, can you mention your architecture and whether it worked in a comment? Code as follows: -- A.hs {-# LANGUAGE ForeignFunctionInterface #-} module A where import Foreign import Foreign.C foreign import ccall "&sys_siglist" siglist_a :: Ptr CString -- -- B.hs {-# LANGUAGE ForeignFunctionInterface #-} module B where import Foreign import Foreign.C foreign import ccall "&sys_siglist" siglist_b :: Ptr CString -- -- Main.hs {-# LANGUAGE ForeignFunctionInterface #-} module Main where import Foreign import Foreign.C import A import B foreign import ccall "&sys_siglist" siglist_main :: Ptr CString main = do putStrLn $ "siglist_a = " ++ show siglist_a putStrLn $ "siglist_b = " ++ show siglist_b putStrLn $ "siglist_main = " ++ show siglist_main peekSiglist "a " siglist_a peekSiglist "b " siglist_b peekSiglist "main" siglist_main peekSiglist name siglist = do ptr <- peekElemOff siglist 2 str <- maybePeek peekCString ptr putStrLn $ "siglist_" ++ name ++ "[2] = " ++ show str I would expect something like this output, where all pointer values identical and valid: $ runhaskell Main.hs siglist_a = 0x00007f53a948fe00 siglist_b = 0x00007f53a948fe00 siglist_main = 0x00007f53a948fe00 siglist_a [2] = Just "Interrupt" siglist_b [2] = Just "Interrupt" siglist_main[2] = Just "Interrupt" However, if I compile A.hs (with ghc -c A.hs), then the output changes to: $ runhaskell Main.hs siglist_a = 0x0000000040378918 siglist_b = 0x00007fe7c029ce00 siglist_main = 0x00007fe7c029ce00 siglist_a [2] = Nothing siglist_b [2] = Just "Interrupt" siglist_main[2] = Just "Interrupt"

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  • iPhone OS: Why is my managedModelObject not complying with Key Value Coding?

    - by nickthedude
    Ok so I'm trying to build this stat tracker for my app and I have built a data model object called statTracker that keeps track of all the stuff I want it to. I can set and retrieve values using the selectors, but if I try and use KVC (ie setValue: forKey: ) everything goes bad and says my StatTracker class is not KVC compliant: valueForUndefinedKey:]: the entity StatTracker is not key value coding-compliant for the key "timesLauched".' 2010-05-18 15:55:08.573 here's the code that is triggering it: NSArray *statTrackerArray = [[NSArray alloc] init]; statTrackerArray = [[CoreDataSingleton sharedCoreDataSingleton] getStatTracker]; NSNumber *number1 = [[NSNumber alloc] init]; number1 = [NSNumber numberWithInt:(1 + [[(StatTracker *)[statTrackerArray objectAtIndex:0] valueForKey:@"timesLauched"] intValue])]; [(StatTracker *)[statTrackerArray objectAtIndex:0] setValue:number1 forKey:@"timesLaunched" ]; NSError *error; if (![[[CoreDataSingleton sharedCoreDataSingleton] managedObjectContext] save:&error]) { NSLog(@"error writing to db"); } Not sure if this is enough code for you folks let me know what you need if you do need more. This would be so sweet if I could use KVC because I could then abstract all this stat tracking stuff into a single method call with a string argument for the value in question. At least that is what I hope to accomplish here. I'm actually now understanding the power of KVC but now I'm just trying to figure out how to make it work. Thanks! Nick

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