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  • Is committing/checking in code everyday a good practice?

    - by ArtB
    I've been reading Martin Fowler's note on Continuous Integration and he lists as a must "Everyone Commits To the Mainline Every Day". I do not like to commit code unless the section I'm working on is complete and that in practice I commit my code every three days: one day to investigate/reproduce the task and make some preliminary changes, a second day to complete the changes, and a third day to write the tests and clean it up^ for submission. I would not feel comfortable submitting the code sooner. Now, I pull changes from the repository and integrate them locally usually twice a day, but I do not commit that often unless I can carve out a smaller piece of work. Question: is committing everyday such a good practice that I should change my workflow to accomodate it, or it is not that advisable? Edit: I guess I should have clarified that I meant "commit" in the CVS meaning of it (aka "push") since that is likely what Fowler would have meant in 2006 when he wrote this. ^ The order is more arbitrary and depends on the task, my point was to illustrate the time span and activities, not the exact sequence.

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  • Is it considered poor programming to do this with xna components?

    - by Rob
    I created my own Menu System that is event driven. In order to have a loading screen and multithreaded loading to work, I devised this sort of implementation: //Let's check if the game is done loading. if (_game != null) { _gameLoaded = _game.DoneLoading; } //This means the game is loading still, //therefore the loading screen should be active. if (!_gameLoaded && _gameActive) { _gameScreenList[2].UpdateMenu(); } //The loading screen was selected. if (_gameScreenList[2].CurrentState == GameScreen.State.Shown && !_gameActive) { Components.Add(_game = new ParadoxGame(this)); _game.Initialize(); //Initializes the Game so that the loading can begin. _gameActive = true; } In the XNA Game Component that contains the actual game, in the LoadContent method I simply created a new Thread that calls another method ThreadLoad that has all the actual loading. I also have a boolean variable called DoneLoading in the XNA Game Component that is set to true at the end of the ThreadLoad. I am wondering if this is a poor implementation.

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  • Session Tracking - Advantages and Disadvantages

    I use to work for a major internet company that sold Dental Plans to customers through their large customer-driven websiteto consumers. They start tracking their users as soon as they hit their web servers, and then they log everything they can about the user. There are a lot of benefits for using session tracking for both the user and the website. Users can benefit from session tracking due to the fact that a website can retain pertaining information for the user so that they do not have to re-enter the same information repeatedly. In addition, websites can hold specific items in a cart for each user so that they can pay for all of their  items at once when they are ready to complete their purchases. Websites can also benefit from session tracking because they can determine where a specific user came from and which advertising partner gave them a sale. This information is very useful when deciding on where to spend an advertising budget. There is only one real disadvantage when it comes to session tracking, Users can not really control what is actually tracked by a website. Yes, they can disable cookies and this will help, but that means that no tracking can be done at all. Most sites require users to have cookies enabled in order for users to make purchases or login to their accounts.  

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  • Best way to go for simple online multi-player games?

    - by Mr_CryptoPrime
    I want to create a trivia game for my website. The graphic design does not have to be too fancy, probably no more advanced than a typical flash game. It needs to be secure because I want users to be able to play for real money. It also needs to run fast so users don't spend their time frustrated with game freezing. Compatibility, as with almost all online products, is key because of the large target market. I am most acquainted with Java programming, but I don't want to do it in Java if there is something much better. I am assuming I will have to utilize a variety of different languages in order for everything to come together. If someone could point out the main structure of everything so I could get a good start that would be great! 1) Language choice for simple secure online multiplayer games? 2) Perhaps use a database like MySQL, stored on a secure server for the trivia questions? 3) Free educational resources and even simpler projects to practice? Any ideas or suggestions would be helpful...Thanks!

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  • Compressing/compacting messages over websocket on Node.js

    - by icelava
    We have a websocket implementation (Node.js/Sock.js) that exchanges data as JSON strings. As our use cases grow, so have the size of the data transmitted across the wire. The websocket protocol does not natively offer any compression feature, so in order to reduce the size of our messages we'd have to manually do something about the serialisation. There appear to be a variety of LZW implementations in Javascript, some which confuses me on their compatibility for in-browser use only versus transmission across the wire due to my lack of understanding on low-level encodings. More importantly, all of them seem to take a noticeable performance drag when Javascript is the engine doing the compression/decompression work, which is not desirable for mobile devices. Looking instead other forms of compact serialisation, MessagePack does not appear to have any active support in Javascript itself; BSON does not have any Javascript implementation; and an alternative BISON project that I tested does not deserialise everything back to their original values (large numbers), and it does not look like any further development will happen either. What are some other options others have explored for Node.js?

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  • Apache2, can't apply Directory access

    - by skomak
    Hi, i can't figure out how apply deny access to a directory. Here is my config: <VirtualHost x.x.x.x:80> DocumentRoot /var/www/html/wwwhtml ServerName mydomain.com ServerAdmin [email protected] ErrorLog /var/log/httpd/mydomain_error.log TransferLog /var/log/httpd/mydomain_access_log Alias /test /var/www/html/wwwhtml/eventum <Directory /var/www/html/wwwhtml/eventum> Order deny,allow Deny from all #Allow from 192.168.0 </Directory> I deny access to /test but it doesn't work, on my another server it works perfectly :/ Do you know what can cause that problem? How to solve it? It is not whole config but the most important part. Maybe file rewrites can cause it? Thanks in advance.

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  • How to connect a wifi router to a cable modem router?

    - by DavidD
    Here's the thing: I have a cable modem router (Thomson TCW710) with wifi-g that I rent from my cable company. I would like to use a wireless-n router (D-Link DIR-655, that I received for free) with it in order to take advantage of the faster wifi. I basically need advice on how to architecture my home network with these two beasts. What configuration should I need to apply on my old and new router to make it all work? The two routers will of course be connected together with a RJ-45 cable.

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  • Apache virtual host documentroot in other folders

    - by giuseppe
    I am trying to set up a couple ov VritualHost in my Apache, but I would like to put the DocumentRoot of these virtual host on folders outside the basic www folder. It happens that I get alwasy "Permission Denied". My httpd.conf follows: NameVirtualHost *:80 <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot /home/giuseppe/www ServerName www.example.com/www ErrorLog logs/host.www.projects-error_log CustomLog logs/dummy-host.example.com-access_log common <Directory "/home/giuseppe/www"> Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot /home/developper ServerName www.example.com ErrorLog logs/host.developper-error_log CustomLog logs/dummy-host.example.com-access_log common </VirtualHost>

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  • Lucene best practice

    - by Dragos
    I am trying to understand how Lucene should be used. From what I have read, creating an IndexReader is costly, so using a Search Manager shoulg be the right choice. However, a SearchManager should be produced by a NRTManager(which, by the way, should replace the IndexWriter for every add or delete operation performed). But in order to have a NRTManager, I should first have an IndexWriter, and here comes my problem. The documentation says: an IndexWriter is thread-safe the constructor of this class takes a Directory object, so it seems creating an instace should be costly(as in the case of an IndexReader) all changes are buffered and flushed periodically(so they seem to encourage using a single instance) but: the changes, although flushed will only be visible after commit or close after finished making updates(add/delete), the instance should be closed I also found this: http://stackoverflow.com/questions/5374419/forgot-to-close-the-lucene-indexwriter-after-adding-documents-to-the-index where it is said that not closing a writer might ruin everything So what am I really supposed to do? Is having a single IndexWriter instance a good idea(make only commit and never close it)? EDIT: What is more, if I use NRTManager, how can I make acommit`? Is it even possible?

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  • How to ignore moved lines in a diff

    - by klickverbot
    I am currently working on a source code generation tool. To make sure that my changes do no introduce any new bugs, a diff between the output of the program before and after my changes would theoretically be a valuable tool. However, this turns out to be harder than one might think, because the tool outputs lines where the order does not matter (like import statements, function declarations, …) in a semi-randomly ordered way. Because of this, the output of diff is cluttered with many changes that are in fact only lines moved to another position in the same file. Is there a way to make diff ignore these moves and only output the lines that have really been added or removed?

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  • Frame Independent Movement

    - by ShrimpCrackers
    I've read two other threads here on movement: Time based movement Vs Frame rate based movement?, and Fixed time step vs Variable time step but I think I'm lacking a basic understanding of frame independent movement because I don't understand what either of those threads are talking about. I'm following along with lazyfoo's SDL tutorials and came upon the frame independent lesson. http://lazyfoo.net/SDL_tutorials/lesson32/index.php I'm not sure what the movement part of the code is trying to say but I think it's this (please correct me if I'm wrong): In order to have frame independent movement, we need to find out how far an object (ex. sprite) moves within a certain time frame, for example 1 second. If the dot moves at 200 pixels per second, then I need to calculate how much it moves within that second by multiplying 200 pps by 1/1000 of a second. Is that right? The lesson says: "velocity in pixels per second * time since last frame in seconds. So if the program runs at 200 frames per second: 200 pps * 1/200 seconds = 1 pixel" But...I thought we were multiplying 200 pps by 1/1000th of a second. What is this business with frames per second? I'd appreciate if someone could give me a little bit more detailed explanation as to how frame independent movement works. Thank you.

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  • Central renderer for a given scene

    - by Loggie
    When creating a central rendering system for all game objects in a given scene I am trying to work out the best way to go about passing the scene to the render system to be rendered. If I have a scene managed by an arbitrary structure, i.e., an octree, bsp trees, quad-tree, kd tree, etc. What is the best way to pass this to the render system? The obvious problem is that if simply given the root node of the structure, the render system would require an intrinsic knowledge of the structure in order to traverse the structure. My solution to this is to clip all objects outside the frustum in the scene manager and then create a list of the objects which are left and pass this simple list to the render system, be it an array, a vector, a linked list, etc. (This would be a structure required by the render system as a means to know which objects should be rendered). The list would of course attempt to minimise OpenGL state changes by grouping objects that require the same rendering operations to be performed on them. I have been thinking a lot about this and started searching various terms on here and followed any additional information/links but I have not really found a definitive answer. The case may be that there is no definitive answer but I would appreciate some advice and tips. My question is, is this a reasonable solution to the problem? Are there any improvements that I could make? Are there any caveats I should know about? Side question: Am I right in assuming that octrees, bsp trees, etc are all forms of BVH?

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  • What is logical cohesion, and why is it bad or undesirable?

    - by Matt Fenwick
    From the c2wiki page on coupling & cohesion: Cohesion (interdependency within module) strength/level names : (from worse to better, high cohesion is good) Coincidental Cohesion : (Worst) Module elements are unrelated Logical Cohesion : Elements perform similar activities as selected from outside module, i.e. by a flag that selects operation to perform (see also CommandObject). i.e. body of function is one huge if-else/switch on operation flag Temporal Cohesion : operations related only by general time performed (i.e. initialization() or FatalErrorShutdown?()) Procedural Cohesion : Elements involved in different but sequential activities, each on different data (usually could be trivially split into multiple modules along linear sequence boundaries) Communicational Cohesion : unrelated operations except need same data or input Sequential Cohesion : operations on same data in significant order; output from one function is input to next (pipeline) Informational Cohesion: a module performs a number of actions, each with its own entry point, with independent code for each action, all performed on the same data structure. Essentially an implementation of an abstract data type. i.e. define structure of sales_region_table and its operators: init_table(), update_table(), print_table() Functional Cohesion : all elements contribute to a single, well-defined task, i.e. a function that performs exactly one operation get_engine_temperature(), add_sales_tax() (emphasis mine). I don't fully understand the definition of logical cohesion. My questions are: what is logical cohesion? Why does it get such a bad rap (2nd worst kind of cohesion)?

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  • Is there a way to make scp run faster on a Mac OS X?

    - by paul_sns
    I'm trying to a upload a Flex generated SWF file from my Macbook (running Snow Leopard) using the command scp main.swf server.com:/ I had setup key authentication to prevent typing the user/pass every time. This process normally takes up to two minutes using my connection at home (768kbps down/300+ kbps up). The interesting part is that when I use WinSCP in my Windows XP machine, the process only takes 30 seconds max. Both my MacBook and Windows XP machine use the same internet connection. The MacBook is connected to the router via cable (which should be faster right?) while the Windows XP connects through Wifi. Let me know if you need additional information in order to diagnose the problem. Thanks!

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  • How to display recently installed programs and when they were installed?

    - by salvationishere
    I have a Windows XP and I just installed about 12 new programs. Big mistake! Before I installed these programs, my internet connection was running great. But now after installing and restarting my laptop, the internet is crawling. How can I see what was changed? Hint: prior to installing these 12 programs, I installed IE version 8. So probably if I removed that it would fix it, but the problem is I need IE in order for my SQL/C# web application to work properly.

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  • Subdomain redirect to WWW

    - by manix
    I have the domain example.com and the test.example.com running on apache server. For some reason when I try to visit test.example it is redirected to www.test.example and by consequence a Server not found error is displayed in the browser. Both .htaccess (root and subdomain folder) files are empty. Additional facts I have another subdomain xyz.example.com pointed to public_html/xyz directory with some content inside (index.html with "hello world message") and it works fine if I use xyz.example.com instead of www.xyz.example.com. So, can you help me to point to the right direction in order. I have a vps and I am able to change any file if is required. Below you can find my virtual host configuration. <VirtualHost xx.xxx.xxx:80> ServerName test.example.com ServerAlias www.test.example.com DocumentRoot /home/example/public_html/test ServerAdmin [email protected] UseCanonicalName Off CustomLog /usr/local/apache/domlogs/test.example.com combined CustomLog /usr/local/apache/domlogs/test.example.com-bytes_log "%{%s}t %I .\n%{%s}t %O ." ScriptAlias /cgi-bin/ /home/example/public_html/test/cgi-bin/ # To customize this VirtualHost use an include file at the following location # Include "/usr/local/apache/conf/userdata/std/2/example/test.example.com/*.conf" </VirtualHost>

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  • Concurrency pattern of logger in multithreaded application

    - by Dipan Mehta
    The context: We are working on a multi-threaded (Linux-C) application that follows a pipeline model. Each module has a private thread and encapsulated objects which do processing of data; and each stage has a standard form of exchanging data with next unit. The application is free from memory leak and is threadsafe using locks at the point where they exchange data. Total number of threads is about 15- and each thread can have from 1 to 4 objects. Making about 25 - 30 odd objects which all have some critical logging to do. Most discussion I have seen about different levels as in Log4J and it's other translations. The real big questions is about how the overall logging should really happen? One approach is all local logging does fprintf to stderr. The stderr is redirected to some file. This approach is very bad when logs become too big. If all object instantiate their individual loggers - (about 30-40 of them) there will be too many files. And unlike above, one won't have the idea of true order of events. Timestamping is one possibility - but it is still a mess to collate. If there is a single global logger (singleton) pattern - it indirectly blocks so many threads while one is busy putting up logs. This is unacceptable when processing of the threads are heavy. So what should be the ideal way to structure the logging objects? What are some of the best practices in actual large scale applications? I would also love to learn from some of the real designs of large scale applications to get inspirations from!

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  • How to store prices that have effective dates?

    - by lal00
    I have a list of products. Each of them is offered by N providers. Each providers quotes us a price for a specific date. That price is effective until that provider decides to set a new price. In that case, the provider will give the new price with a new date. The MySQL table header currently looks like: provider_id, product_id, price, date_price_effective Every other day, we compile a list of products/prices that are effective for the current day. For each product, the list contains a sorted list of the providers that have that particular product. In that way, we can order certain products from whoever happens to offer the best price. To get the effective prices, I have a SQL statement that returns all rows that have date_price_effective >= NOW(). That result set is processed with a ruby script that does the sorting and filtering necessary to obtain a file that looks like this: product_id_1,provider_1,provider_3,provider8,provider_10... product_id_2,provider_3,provider_2,provider1,provider_10... This works fine for our purposes, but I still have an itch that a SQL table is probably not the best way to store this kind of information. I have that feeling that this kind of problema has been solved previously in other more creative ways. Is there a better way to store this information other than in SQL? or, if using SQL, is there a better approach than the one I'm using?

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  • Moviebarcodes Showcases Entire Movies as Frame-based Barcodes

    - by Jason Fitzpatrick
    If you’ve ever wanted a chance to look at at an entire movie in a single glance, here’s your chance. Moviebarcodes shares mock-barcodes generated by turning each frame of a movie into a thin stripe, offering a glimpse into the color choices and shot lengths in popular movies. The barcode seen above was generated from The Matrix; you can see where the green indicates scenes that were shot inside the matrix and thus given a subtle green tint. In the barcode below, generated from the movie Pleasantville you can see the transition in the movie between the color and black and white scenes. In the case of Pleasantville, elements of the black and white world turning to color represent pivotal moments in the plot development which are now neatly mapped out below: Check out the hundreds of barcodes at the link below; you can even order prints of your favorite movies. Find a great rendering in the mix? Share a link in the comments below. Moviebarcodes [via Cool Inforgraphics] How to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Desktop Fun: Mountains Theme Wallpapers

    - by Asian Angel
    Do you love to go on hikes in the mountains and enjoy the scenery? Bring those sweeping views and a touch of the great outdoors to your desktop with our Mountains Theme Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution.         For more fun wallpapers be certain to visit our new Desktop Fun section. Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Forest Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico Test Drive Windows 7 Online

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  • ArchBeat Link-o-Rama for October 24, 2013

    - by OTN ArchBeat
    Video: How To Embed Custom Content Into Fusion Applications Watch this video tutorial from the Fusion Applications Developer Relations YouTube Channel to learn how to embed reports, charts, twitter streams, web pages, news feeds, and other custom content into Fusion Applications. Oracle GoldenGate 12c - New Release, New Features | Michael Rainey Rittman Mead's Michael Rainey takes you on guided tour through the GoldenGate 12c features that "are relevant to data warehouse and data migration work we typically see in the business intelligence world." Reproducing WebLogic Stuck Threads with ADF CreateInsert Operation and ORDER BY Clause | Andrejus Baranovskis Another post from Oracle ACE Director Andrejus Baranovsikis on dealing with WebLogic Stuck Threads. This one includes a test case application you can download. Oracle WebLogic 12.1.2 Installation in VirtualBox with 0 MHz | Dr. Frank Munz Oracle ACE Director Frank Munz shares the results of some detective work to discover the cause of a strange problem in an Oracle WebLogic installation. The Impact of SaaS - The Times They Are A-Changin' | Floyd Teter Oracle ACE Director Floyd Teter shares some truly interesting insight gained in conversations with three Fortune 500 CIOs. Thought for the Day "All the mistakes I ever made were when I wanted to say 'No' and said 'Yes'." — Moss Hart, playwright, screenwriter (October 24, 1904 – December 20, 1961) Source: brainyquote.com

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  • does windows incremental backup include system state backup?

    - by Kossel
    I'm managing my very small office server with windows server 2008. since I have only one server, and the user group is really small. I made the first hdd into 2 partitions. one (C:) for windows and Active directory, another (D:) for tomcat and database. I'm doing incremental back C: and D: daily to hdd2 (E:) using windows server backup. is it enough to let me do fully restore my server in case of disaster? I ask this because I have read there is also a system state backup, and I also have to do that periodically in order to get AD back? isn't it with incremental/full backup I can do full bare-metal recovery?

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  • Moving 2d camera in the y direction

    - by Alex
    I'm developing a simple game for the iphone and am struggling to work out the best way for the camera to follow the main character. The following picture hightlights the three main components: There are 3 components to this: Circle - the main character Green line - terrain Black background The terrain is simply made from an array of points (approx 20 points per screen width). The terrain is moved in the x direction relative to the black background in order to keep the circle in its position shown. The distance to move the terrain is simply: movex = circle.position.x - terrain.position.x with a constant to fix the circle at some distance from the left of the screen. I am struggling to determine the best way to position the terrain in the y plane keep the focus in the character. I want to move the terrain in the y direction smoothly and not fix it to the position of the circle, so the circle can move in the y plane. If I take the same approach as the x positioning, the character is fixed at a point on the screen and the terrain moves. I could sample some terrain points either side of the character and produce an average, but in my implementation this was not smooth. I thought another approach might be to create a camera 'line' that is a smooth version of the terrain line and make the camerea follow this, but I'm not sure if this is the optimum solution. Any advice is much appreciated!

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  • VMware Kernel Module Updater hangs on Ubuntu 13.04

    VMware Player has a nice auto-detection of kernel changes, and requests the user to compile the required modules in order to load them. This happens from time to time after a regular update of your system. Usually, the dialog of VMware Kernel Module Updater pops up, asks for root access authentication, and completes the compilation. VMware Player or Workstation checks if modules for the active kernel are available. In theory this is supposed to work flawlessly but in reality there are pitfalls occassionally. With the recent upgrade to Ubuntu 13.04 Raring Ringtail and the latest kernel 3.8.0-21 the actual VMware Kernel Module Updater simply disappeared and the application wouldn't start as expected. When you launch VMware Player as super user (root) the dialog would stall like so: VMware Kernel Module Updater stalls while stopping the services Prior to version 5.x of VMware Player or version 7.x of VMware Workstation you would run a command like: $ sudo vmware-config.pl to resolve the module version conflict but this doesn't work anyway. Solution Instead, you have to execute the following line in a terminal or console window: $ sudo vmware-modconfig --console --install-all Those switches are (as of writing this article) not documented in the output of the --help switch. But VMware already documented this procedure in their knowledge base: VMware Workstation stops functioning after updating the kernel on a Linux host (1002411). Update As of today I had the first kernel upgrade to version 3.8.0-22 in Ubuntu 13.04. Don't even try it without vmware-modconfig...

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  • Security and encryption with OpenVPN

    - by Chris Tenet
    The UK government is trying to implement man-in-the-middle attack systems in order to capture header data in all packets. They are also equipping the "black boxes" they will use with technology to see encrypted data (see the Communications Data Bill). I use a VPN to increase my privacy. It uses OpenVPN, which in turn uses the OpenSSL libraries for encrypting data. Will the government be able to see all the data going through the VPN connection? Note: the VPN server is located in Sweden, if that makes a difference.

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