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  • How do I create a UIViewController programmatically?

    - by pankaj
    I am working in a app where i have data in UITableView. It is like a drill down application. User will click on a row and will go to next page showing more records in a UITableView. But problem in my case is that i dont know upto how many level user can drill. The number of levels are not fixed. So now i am thinking to create and add the viewcontrollers programmatically. Is it possible?? if yes how? thanks in advance.

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  • Cancel UITouch Events When View Covered By Modal UIViewController

    - by kkrizka
    Hi there, I am writing an application where the user has to move some stuff on the screen using his fingers and drop them. To do this, I am using the touchesBegan,touchesEnded... function of each view that has to be moved. The problem is that sometimes the views are covered by a view displayed using the [UIViewController presentModalViewController] function. As soon as that happens, the UIView that I was moving stops receiving the touch events, since it was covered up. But there is no event telling me that it stopped receiving the events, so I can reset the state of the moved view. The following is an example that demonstrates this. The functions are part of a UIView that is being shown in the main window. It listens to touch events and when I drag the finger for some distance, it presents a modal view that covers everything. In the Run Log, it prints what touch events are received. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchesBegan"); touchStart=[[touches anyObject] locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint touchAt=[[touches anyObject] locationInView:self]; float xx=(touchAt.x-touchStart.x)*(touchAt.x-touchStart.x); float yy=(touchAt.y-touchStart.y)*(touchAt.y-touchStart.y); float rr=xx+yy; NSLog(@"touchesMoved %f",rr); if(rr > 100) { NSLog(@"Show modal"); [viewController presentModalViewController:[UIViewController new] animated:NO]; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchesEnded"); } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchesCancelled"); } But when I test the application and trigger the modal dialog to be displayed, the following is the output in the Run Log. [Session started at 2010-03-27 16:17:14 -0700.] 2010-03-27 16:17:18.831 modelTouchCancel[2594:207] touchesBegan 2010-03-27 16:17:19.485 modelTouchCancel[2594:207] touchesMoved 2.000000 2010-03-27 16:17:19.504 modelTouchCancel[2594:207] touchesMoved 4.000000 2010-03-27 16:17:19.523 modelTouchCancel[2594:207] touchesMoved 16.000000 2010-03-27 16:17:19.538 modelTouchCancel[2594:207] touchesMoved 26.000000 2010-03-27 16:17:19.596 modelTouchCancel[2594:207] touchesMoved 68.000000 2010-03-27 16:17:19.624 modelTouchCancel[2594:207] touchesMoved 85.000000 2010-03-27 16:17:19.640 modelTouchCancel[2594:207] touchesMoved 125.000000 2010-03-27 16:17:19.641 modelTouchCancel[2594:207] Show modal Any suggestions on how to reset the state of a UIView when its touch events are interrupted by a modal view?

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  • Is background tasks the solution for this problem?

    - by Trinca
    Hi. I need to develop an enterprise app that monitors the network traffic. Basically it detects if the user is in wi-fi or cellular data and save the amount of bytes was sent and received in a period of time. I saw an App at the AppStore that do exactly this job. Detecting wi-fi or cellular data is quite simple using the Reachability Sample provided by Apple. My problem is to keep monitoring the bytes sent and received while the app is in background. As it is an enterprise App, I used UIBackgroundModes "voip" to avoid the app to be terminated. I also installed the setKeepAliveTimeout method and I'm able to see the logs each 10 minutes, BUT only for 10 seconds after the method runs. I mean, setKeepAliveTimeout brings my App to run a Timer for 10 seconds each 1o minutes. I'm thinking wether or not a task in background is the best solution for my problem. I'll appreciate any comments. EDIT: Ok guys. Thats the perfect way to do it. First of all you must read this: http://www.christian-fries.de/blog/files/tag-ios.html I tried this and it works really fine. All we need to do is to create a second thread detached from the main one. This way we have a continuos threading running forever. You must see the GCD docs at Apple's website also. Second thing you should consider for an enterprise App is to set it up as a voip App, this way iOS will put your App running even after a reboot. It's a special behavior iOS has to keep voip Apps running. Thats it guys. I hope it can help you.

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  • Can I apply a texture to UIToolbar?

    - by Ben
    I tried doing this: [toolbar setTint:[UIColor colorWithPatternImage:[UIImage imageNamed:@"thingFromMyBundle.png"]]]; but it just ended up black. At first I assumed you weren't allowed to "tint" with a texture, but I've seen apps recently that can do this. Am I missing something? Thanks.

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  • KeyboardWillShow with UITextView

    - by Philip J
    Here's the setup: I have a textView (txtReply) where the user puts information I have a UIView that contains a scroll view and some labels, as well as the textView (ChatView) When the user selects the textView, then it brings the keyboard up. I use 'keyboardWillAppear' to move the 'ChatView' up so that the text view is still visible. I then have a reply button that submits the message, draws it into the ChatView, and calls [textView resignFirstResponder]. However, when I do this, it calls the keyboardWillHide, my view resizes, then the it brings the keyboard back up again. Is there something special you have to do to get the keyboard to stay hidden? Thanks

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  • Strange padding/margin when using UIWebView

    - by Nicsoft
    Hello, I am creating an app that is having a UIWebView which contains an advert. The size of the view is the same as the advert (image) itself. Still, there is a white margin/padding of some kind above and to the left of the image, inside the UIWebView. Check out the linked image: Also, I did link to the actual advert itself, you can check out the image loaded and view the source code there: Link to advert Any idea how I should remove the white padding? Thanks in advance!

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  • Suppressing NSLog statements for release?

    - by fuzzygoat
    I wonder if someone could help me setup a number of NSLog statements so they print to console when executing in "Debug Mode" but don't print in "Release Mode". I understand I need to add something like DEBUG = 1 to the debug config in Xcode but I can't find where. Also how do I utilise this in my code? NSLog(@"Print Always"); if(DEBUG) NSLog(@"Print only in debug"); Is there a simple way of doing this? EDIT: I tried following this but when I entered either: OTHER_CFLAGS or GCC_PREPROCESSOR_DEFINITIONS Xcode informed me that "theres already another key named .... " gary

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  • NSInvalidArgumentException: Illegal attempt to establish a relationship between objects in different

    - by iPhoneDollaraire
    I have an app based on the CoreDataBooks example that uses an addingManagedObjectContext to add an Ingredient to a Cocktail in order to undo the entire add. The CocktailsDetailViewController in turn calls a BrandPickerViewController to (optionally) set a brand name for a given ingredient. Cocktail, Ingredient and Brand are all NSManagedObjects. Cocktail requires at least one Ingredient (baseLiquor) to be set, so I create it when the Cocktail is created. If I add the Cocktail in CocktailsAddViewController : CocktailsDetailViewController (merging into the Cocktail managed object context on save) without setting baseLiquor.brand, then it works to set the Brand from a picker (also stored in the Cocktails managed context) later from the CocktailsDetailViewController. However, if I try to set baseLiquor.brand in CocktailsAddViewController, I get: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Illegal attempt to establish a relationship 'brand' between objects in different contexts' From this question I understand that the issue is that Brand is stored in the app's managedObjectContext and the newly added Ingredient and Cocktail are stored in addingManagedObjectContext, and that passing the ObjectID instead would avoid the crash. What I don't get is how to implement the picker generically so that all of the Ingredients (baseLiquor, mixer, garnish, etc.) can be set during the add, as well as one-by-one from the CocktailsDetailViewController after the Cocktail has been created. In other words, following the CoreDataBooks example, where and when would the ObjectID be turned into the NSManagedObject from the parent MOC in both add and edit cases? -IPD UPDATE - Here's the code: - (IBAction)addCocktail:(id)sender { CocktailsAddViewController *addViewController = [[CocktailsAddViewController alloc] init]; addViewController.title = @"Add Cocktail"; addViewController.delegate = self; // Create a new managed object context for the new book -- set its persistent store coordinator to the same as that from the fetched results controller's context. NSManagedObjectContext *addingContext = [[NSManagedObjectContext alloc] init]; self.addingManagedObjectContext = addingContext; [addingContext release]; [addingManagedObjectContext setPersistentStoreCoordinator:[[fetchedResultsController managedObjectContext] persistentStoreCoordinator]]; Cocktail *newCocktail = (Cocktail *)[NSEntityDescription insertNewObjectForEntityForName:@"Cocktail" inManagedObjectContext:self.addingManagedObjectContext]; newCocktail.baseLiquor = (Ingredient *)[NSEntityDescription insertNewObjectForEntityForName:@"Ingredient" inManagedObjectContext:self.addingManagedObjectContext]; newCocktail.mixer = (Ingredient *)[NSEntityDescription insertNewObjectForEntityForName:@"Ingredient" inManagedObjectContext:self.addingManagedObjectContext]; newCocktail.volume = [NSNumber numberWithInt:0]; addViewController.cocktail = newCocktail; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:addViewController]; [self.navigationController presentModalViewController:navController animated:YES]; [addViewController release]; [navController release]; }

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  • How to deal with background image orientation in UIView

    - by docchang
    I'm using setting the background image using methodology below. When I rotate my device the background repeats, which make sense because it is not an image. How do I deal with orientation change if this is the way I'm setting my background image? - (void)viewDidLoad { [super viewDidLoad]; UIColor *background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"background.png"]]; self.view.backgroundColor = background; [background release]; }

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  • Allow horizontal scrolling only in the core-plot barchart?

    - by Madhup
    Hi all, I am using core-plot lib to draw bar charts in my app like this My problem is that i want the enabling of grapgh movement only in horizontal direction so that I can see the records for a long period of time, But the problem is that i just wnt to keep the y axis fixed to its place, How can i do this? Waiting for help....

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  • UIButton not firing selector if I draw it using CALayer

    - by Horatiu Paraschiv
    Hi everybody I create this button like this: _myButton = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; DLBadgeLayerDelegate *layerDelegate = [[DLBadgeLayerDelegate alloc] init]; _myButton.frame = CGRectMake(0.0 , 0.0, 100.0, 100.0); [_myButton addTarget:self action:@selector(myButtonTapped:) forControlEvents:UIControlEventTouchUpInside]; _myButton.layer.backgroundColor = [[UIColor redColor] CGColor]; _myButton.center = CGPointMake(10.0, 10.0); [self addSubview:_myButton]; [_myButton release]; The button appears on the screen but if I tap on it nothing happens. If I just create a Rounded rect button instead with no custom drawing on its layer or if I just leave the layer line of code out all works well. Do you have any Idea why do I get this behaviour as I would like to do some custom drawing in the button's layer?

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  • How to make the subview in a UIScrollView to refresh when we zoom it?

    - by wolverine
    I have subclassed UIView object inside a uiscrollview which displays a pdf page. I can zoom that page. But when I do so, the inside view is zoomed and is getting blurred. I understood that the inner view shud be refreshed and i called setNeedsDisplay. But no change have happened and its the same even now. Below is the code for drawRect for the subclassed uiview. - (void)drawRect:(CGRect)rect { if(document)//the pdf document object { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSaveGState(ctx); CGContextTranslateCTM(ctx, 0.00, [self bounds].size.height); NSLog(@"%f",[self bounds].size.height); CGContextScaleCTM(ctx, 1.0, -1.0); CGContextConcatCTM(ctx, CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, [self bounds], 0, true)); CGContextDrawPDFPage(ctx, page); CGContextRestoreGState(ctx); } }

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  • Custom UIBarButtonItem with quartz

    - by burki
    Hi! How can I draw a button with quartz that has exactly the same style as a UIBarButtonItem. The button should be able to show different colors. I downloaded the Three20 project, but this project is really complex, you'd need a lot of time to overlook the whole framework. I just want to draw a custom UIBarButtonItem. Thanks for help.

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  • ABMultiValueCopyValueAtIndex gives message sent to deallocated instance.

    - by Mohammed Sadiq
    HI , I am getting a issue when trying to access the kABPersonInstantMessageProperty. The code is as follows : ABMultiValueRef IMS = ABRecordCopyValue(record, kABPersonInstantMessageProperty); CFRetain(IMS); if(IMS) { int IMSCount = ABMultiValueGetCount(IMS); MWLOG(5, @"**** IMS COunt **** : %d", IMSCount); for(int iIM =0; iIM < IMSCount; ++iIM) { MWLOG(5, @"index *** : %d", iIM); CFDictionaryRef dict = ABMultiValueCopyValueAtIndex(IMS, iIM); NSString* label = (NSString*)ABMultiValueCopyLabelAtIndex(IMS, iIM); NSString* service= (NSString*)CFDictionaryGetValue(dict, kABPersonInstantMessageServiceKey); NSString* username= (NSString*)CFDictionaryGetValue(dict, kABPersonInstantMessageUsernameKey); if(label) CFRelease(label); if(service) CFRelease(service); if(username) CFRelease(username); if(dict) CFRelease(dict); } CFRelease(IMS); } But I am getting the following error in console : 2010-03-13 12:39:16.731 mwp[1464:4f0b] * -[CFString retain]: message sent to deallocated instance 0x1582820 2010-03-13 12:49:12.219 mwp[1464:4f0b] * -[CFString _cfTypeID]: message sent to deallocated instance 0x15f0bf0 The stacktrace in the debugger is as follows : **#0 0x3026e017 in forwarding #1 0x3024a0a2 in __forwarding_prep_0___ *#2 0x30201368 in CFRetain * #3 0x325bdb6d in ABCCopyDictionaryWithTypes #4 0x325bdbe3 in ABCMultiDictionaryCreateCopy Is that the issue is with the api. I searched in the net but could nt find any solutions. I am getting this issue only in reading the InstantMessageProperty. Any help would be greatly appreciated .... Best Regards, Mohammed Sadiq.

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  • UIWebView paging / line cut off

    - by John
    Hi, I am trying to page a webpage, so disable scrolling, then the second page is the same webpage scrolled down the page height. The problem I have is that the bottom of the first page often has 1/2 a line of text, then the second page has the bottom half of the line. Is there a way to ensure the entire line falls on one of the pages? Similar to Stanza etc? Thanks

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  • Passing a NSArray between classes

    - by Althane
    So, my second question based off of this application I'm teaching myself Objective C with. I have a Data Source class, which for now looks mostly like: - (id) init { if (self = [super init]){ listNames = [[NSArray alloc] initWithObjects: @"Grocery", @"Wedding", @"History class",@"CS Class",@"Robotics",@"Nuclear Sciences", @"Video",@"Library",@"Funeral", nil]; NSLog(@"%@",listNames); } return self; } The .h looks as follows: @interface MainViewDataSource : NSObject { NSArray *listNames; } @property (nonatomic, retain) NSArray *listNames; -(NSArray *)getListNames; So that's where I make it. Now the problem is that when I try to get the array listNames, it returns nothing. The following piece: NSArray* data = [listData listNames]; Is supposed to put the information in listNames in data, but... isn't. Since I'm rather used to JAva, I'm betting this is an Objective C quirk that I don't know how to fix. Which is why I'd be here asking for help. What's the proper way to pass around NSArrays like this?

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  • EXC_BAD_ACCESS in CFAttributedStringSetAttribute and NSNumber?

    - by RichardR
    Hi all, I am getting an infuriating EXC_BAD_ACCESS error in an objective c app I am working on. Any help you could offer would be much appreciated. I have tried the normal debug methods for this error (turning on NSZombieEnabled, checking retain/release/autorelease to make sure I'm not trying to access a deallocated object, etc.) and it hasn't seemed to help. Basically, the error always occurs in this function: ` void op_TJ(CGPDFScannerRef scanner, void *info) { PDFPage *self = info; CGPDFArrayRef array; NSMutableString *tempString = [NSMutableString stringWithCapacity:1]; NSMutableArray *kernArray = [[NSMutableArray alloc] initWithCapacity:1]; if(!CGPDFScannerPopArray(scanner, &array)) { [kernArray release]; return; } for(size_t n = 0; n < CGPDFArrayGetCount(array); n += 2) { if(n >= CGPDFArrayGetCount(array)) continue; CGPDFStringRef pdfString; // if we get a PDF string if (CGPDFArrayGetString(array, n, &pdfString)) { //get the actual string const unsigned char *charstring = CGPDFStringGetBytePtr(pdfString); //add this string to our temp string [tempString appendString:[NSString stringWithCString:(const char*)charstring encoding:[self pageEncoding]]]; //NSLog(@"string: %@", tempString); //get the space after this string CGPDFReal r = 0; if (n+1 < CGPDFArrayGetCount(array)) { CGPDFArrayGetNumber(array, n+1, &r); // multiply by the font size CGFloat k = r; k = -k/1000 * self.tmatrix.a * self.fontSize; CGFloat kKern = self.kern * self.tmatrix.a; k = k + kKern; // add the location and kern to the array NSNumber *tempKern = [NSNumber numberWithFloat:k]; NSLog(@"tempKern address: %p", tempKern); [kernArray addObject:[NSArray arrayWithObjects:[NSNumber numberWithInt:[tempString length] - 1], tempKern, nil]]; } } } // create an attribute string CFMutableAttributedStringRef attString = CFAttributedStringCreateMutable(kCFAllocatorDefault, 10); CFAttributedStringReplaceString(attString, CFRangeMake(0, 0), (CFStringRef)tempString); //apply overall kerning NSNumber *tkern = [NSNumber numberWithFloat:self.kern * self.tmatrix.a * self.fontSize]; CFAttributedStringSetAttribute(attString, CFRangeMake(0, CFAttributedStringGetLength(attString)), kCTKernAttributeName, (CFNumberRef)tkern); //apply individual kern attributes for (NSArray *kernLoc in kernArray) { NSLog(@"kern location: %i, %i", [[kernLoc objectAtIndex:0] intValue],[[kernLoc objectAtIndex:1] floatValue]); CFAttributedStringSetAttribute(attString, CFRangeMake([[kernLoc objectAtIndex:0] intValue], 1), kCTKernAttributeName, (CFNumberRef)[kernLoc objectAtIndex:1]); } CFAttributedStringReplaceAttributedString([self cfAttString], CFRangeMake(CFAttributedStringGetLength([self cfAttString]), 0), attString); //release CFRelease(attString); [kernArray release]; } ` The program always crashes because of line CFAttributedStringSetAttribute(attString, CFRangeMake([[kernLoc objectAtIndex:0] intValue], 1), kCTKernAttributeName, (CFNumberRef)[kernLoc objectAtIndex:1]) And it seems to depend on a few things: if [kernLoc objectAtIndex:1] refers to an [NSNumber numberWithFloat:k] where k = 0 (in other words, if k = 0 above where I populate kernArray) then the program crashes almost immediately If I comment out the line k = k + kKern, it takes longer for the program to crash, but does eventually (why would the crash depend on this value?) If I change the length of CFRangeMake from 1 to 0, it takes a lot longer for the program to crash, but still eventually does. (I don't think I am trying to access beyond the bounds of attString, but am I missing something?) When it crashes, I get something similar to: #0 0x942c7ed7 in objc_msgSend () #1 0x00000013 in ?? () #2 0x0285b827 in CFAttributedStringSetAttribute () #3 0x0000568f in op_TJ (scanner=0x472a590, info=0x4a32320) at /Users/Richard/Desktop/AppTest/PDFHighlight 2/PDFScannerOperators.m:251 Any ideas? It seems like somewhere along the way I am overwriting memory or trying to access memory that has been changed, but I have no idea. If there's anymore information I can provide, please let me know. Thanks, Richard

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  • Memory Troubles with UIImagePicker

    - by Dan Ray
    I'm building an app that has several different sections to it, all of which are pretty image-heavy. It ties in with my client's website and they're a "high-design" type outfit. One piece of the app is images uploaded from the camera or the library, and a tableview that shows a grid of thumbnails. Pretty reliably, when I'm dealing with the camera version of UIImagePickerControl, I get hit for low memory. If I bounce around that part of the app for a while, I occasionally and non-repeatably crash with "status:10 (SIGBUS)" in the debugger. On low memory warning, my root view controller for that aspect of the app goes to my data management singleton, cruises through the arrays of cached data, and kills the biggest piece, the image associated with each entry. Thusly: - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Low Memory Warning" message:@"Cleaning out events data" delegate:nil cancelButtonTitle:@"All right then." otherButtonTitles:nil]; [alert show]; [alert release]; NSInteger spaceSaved; DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { spaceSaved += [(NSData *)UIImagePNGRepresentation(event.image) length]; event.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(event.image) length]; } NSString *titleString = [NSString stringWithFormat:@"Saved %d on event images", spaceSaved]; for (WondrMark *mark in data.wondrMarks) { spaceSaved += [(NSData *)UIImagePNGRepresentation(mark.image) length]; mark.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(mark.image) length]; } NSString *messageString = [NSString stringWithFormat:@"And total %d on event and mark images", spaceSaved]; NSLog(@"%@ - %@", titleString, messageString); // Relinquish ownership any cached data, images, etc that aren't in use. } As you can see, I'm making a (poor) attempt to eyeball the memory space I'm freeing up. I know it's not telling me about the actual memory footprint of the UIImages themselves, but it gives me SOME numbers at least, so I can see that SOMETHING'S happening. (Sorry for the hamfisted way I build that NSLog message too--I was going to fire another UIAlertView, but realized it'd be more useful to log it.) Pretty reliably, after toodling around in the image portion of the app for a while, I'll pull up the camera interface and get the low memory UIAlertView like three or four times in quick succession. Here's the NSLog output from the last time I saw it: 2010-05-27 08:55:02.659 EverWondr[7974:207] Saved 109591 on event images - And total 1419756 on event and mark images wait_fences: failed to receive reply: 10004003 2010-05-27 08:55:08.759 EverWondr[7974:207] Saved 4 on event images - And total 392695 on event and mark images 2010-05-27 08:55:14.865 EverWondr[7974:207] Saved 4 on event images - And total 873419 on event and mark images 2010-05-27 08:55:14.969 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images 2010-05-27 08:55:15.064 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images And then pretty soon after that we get our SIGBUS exit. So that's the situation. Now my specific questions: THE time I see this happening is when the UIPickerView's camera iris shuts. I click the button to take the picture, it does the "click" animation, and Instruments shows my memory footprint going from about 10mb to about 25mb, and sitting there until the image is delivered to my UIViewController, where usage drops back to 10 or 11mb again. If we make it through that without a memory warning, we're golden, but most likely we don't. Anything I can do to make that not be so expensive? Second, I have NSZombies enabled. Am I understanding correctly that that's actually preventing memory from being freed? Am I subjecting my app to an unfair test environment? Third, is there some way to programmatically get my memory usage? Or at least the usage for a UIImage object? I've scoured the docs and don't see anything about that.

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  • NSFetchedResultsController not updating UITableView's section indexes

    - by Luther Baker
    I am populating a UITableViewController with an NSFetchedResultsController with results creating sections that populate section headers and a section index. I am using the following method to populate the section index: - (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { return [fetchedResultsController_ sectionIndexTitles]; } and now I've run into a problem. When I add a new element to the NSManagedObjectContext associated with the NSFetchedResultsController, the new element is saved and appropriately displayed as a cell in the UITableView ... except for one thing. If the new element creates a new SECTION, the new section index does not show up in the right hand margin unless I pop the UINavigationController's stack and reload the UITableViewController. I have conformed to the NSFetchedResultsControllerDelegate's interface and manually invoke [self.tableView reloadSectionIndexTitles]; at the end of both these delegate methods: controller:didChangeSection... controller:didChangeObject... and while I can debug and trace the execution into the methods and see the reload call invoked, the UITableView's section index never reflects the section changes. Again, the data shows up - new sections are physically visible (or removed) in the UITableView but the section indexes are not updated. Am I missing something?

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  • current location from CoreLocation

    - by Christian
    I have an App which launches the google Map App. The code is: UIApplication *app = [UIApplication sharedApplication]; [app openURL:[[NSURL alloc] initWithString: @"http://maps.google.com/maps?daddr=Obere+Laube,+Konstanz,+Germany&saddr="]]; The saddr= should be the current location. I get the current location with -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { NSLog(@"%f,%f", [newLocation coordinate]); The Log displays the correct coordinates like 2010-04-05 15:33:25.436 deBordeaux[60657:207] 37.331689,-122.030731 I didn't find the right way to transmit the coordinates to the url-string. Does someone can give me a hint how-to?

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  • Problem using AVAudioRecorder.

    - by tek3
    Hi all, I am facing a strange problem with AVAudioRecorder. In my application i need to record audio and play it. I am creating my player as : if(recorder) { if(recorder.recording) [recorder stop]; [recorder release]; recorder = nil; } NSString * filePath = [NSHomeDirectory() stringByAppendingPathComponent: [NSString stringWithFormat:@"Documents/%@.caf",songTitle]]; NSDictionary *recordSettings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0],AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleIMA4],AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax],AVEncoderAudioQualityKey,nil]; recorder = [[AVAudioRecorder alloc] initWithURL: [NSURL fileURLWithPath:filePath] settings: recordSettings error: nil]; recorder.delegate = self; if ([recorder prepareToRecord] == YES){ [recorder record]; I am releasing and creating player every time i press record button. But the problem is that ,AVAudiorecorder is taking some time before starting to record , and so if i press record button multiple times continuously ,my application freezes for some time. The same code works fine without any problem when headphones are connected to device...there is no delay in recording, and the app doesn't freeze even if i press record button multiple times. Any help in this regard will be highly appreciated. Thanx in advance.

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  • UIButton doesn't appear on UIToolbar

    - by Sheehan Alam
    I have a UIToolbar where I have dragged a UIButton. When I set the button properties to Custom, and assign an image (or background image) the graphics don't appear. However, when I give it a custom text, the text will appear. Why is it that the images don't appear?

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  • Why does this only work sometimes? (UITextView resign first responder question)

    - by RexOnRoids
    When a user presses the "SEND"(return) button I want the keyboard to retract and do other stuff like send a message. But it only works SOMETIMES... Why does this code only work SOMETIMES? I need it to work all the time obviously, but it doesn't. - (void)textViewDidChange:(UITextView *)inTextView { NSString *text = myTextView.text; if ([text length] > 0 && [text characterAtIndex:[text length] -1] == '\n') { myTextView.text = [text substringToIndex:[text length] -1]; [myTextView resignFirstResponder]; [self sendMessage]; } }

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