Search Results

Search found 18139 results on 726 pages for 'private cloud'.

Page 373/726 | < Previous Page | 369 370 371 372 373 374 375 376 377 378 379 380  | Next Page >

  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

    Read the article

  • Bound Command not firing on another viewModel? What Am I doing wrong?

    - by devnet247
    Hi I cannot seem to bind a command to a button.I have a treeview on the left showing Country City etc.. And I tabcontrol on the right. do I This uses 4 viewModels rootviewModel-ContinentViewModel-CountryViewModel-CityViewModel What I am building is based on http://www.codeproject.com/KB/WPF/TreeViewWithViewModel.aspx Now on one of the tabs I have a Toolbar with a button "TestButton" that I have mapped in zaml. This does not fire! The reason is not firing is because I m binding the RootViewModel but the command that is bound in zaml is in the cityViewModel. How Do I pass the datacontext from one view to the other? or how do I make the button fire. I need the command to be in the cityViewModel. Any Suggestions on how I bind it? View "WorldExplorerView" where I bind the main DataContext public partial class WorldExplorerView { public WorldExplorerView() { InitializeComponent(); var continents = Database.GetContinents(); var rootViewModel = new RootViewModel(continents); DataContext = rootViewModel; } } CityViewModel public class CityViewModel : TreeViewItemViewModel { private City _city; private RelayCommand _testCommand; public CityViewModel(City city, CountryViewModel countryViewModel):base(countryViewModel,false) { _city = city; } Properties etc...... public ICommand TestCommand { get { if(_testCommand==null) { _testCommand = new RelayCommand(param => GetTestCommand(), param => CanCallTestCommand); ; } return _testCommand; } } protected bool CanCallTestCommand { get { return true; } } private static void GetTestCommand() { MessageBox.Show("It works"); } } ZAML <DockPanel> <DockPanel LastChildFill="True"> <Label DockPanel.Dock="top" Content="Title " HorizontalAlignment="Center"></Label> <StatusBar DockPanel.Dock="Bottom"> <StatusBarItem Content="Status Bar" ></StatusBarItem> </StatusBar> <Grid DockPanel.Dock="Top"> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="2*"/> </Grid.ColumnDefinitions> <TreeView Name="tree" ItemsSource="{Binding Continents}"> <TreeView.ItemContainerStyle> <Style TargetType="{x:Type TreeViewItem}"> <Setter Property="IsExpanded" Value="{Binding IsExpanded,Mode=TwoWay}"/> <Setter Property="IsSelected" Value="{Binding IsSelected,Mode=TwoWay}"/> <Setter Property="FontWeight" Value="Normal"/> <Style.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter Property="FontWeight" Value="Bold"></Setter> </Trigger> </Style.Triggers> </Style> </TreeView.ItemContainerStyle> <TreeView.Resources> <HierarchicalDataTemplate DataType="{x:Type ViewModels:ContinentViewModel}" ItemsSource="{Binding Children}"> <StackPanel Orientation="Horizontal"> <Image Width="16" Height="16" Margin="3,0" Source="Images\Continent.png"/> <TextBlock Text="{Binding ContinentName}"/> </StackPanel> </HierarchicalDataTemplate> <HierarchicalDataTemplate DataType="{x:Type ViewModels:CountryViewModel}" ItemsSource="{Binding Children}"> <StackPanel Orientation="Horizontal"> <Image Width="16" Height="16" Margin="3,0" Source="Images\Country.png"/> <TextBlock Text="{Binding CountryName}"/> </StackPanel> </HierarchicalDataTemplate> <DataTemplate DataType="{x:Type ViewModels:CityViewModel}" > <StackPanel Orientation="Horizontal"> <Image Width="16" Height="16" Margin="3,0" Source="Images\City.png"/> <TextBlock Text="{Binding CityName}"/> </StackPanel> </DataTemplate> </TreeView.Resources> </TreeView> <GridSplitter Grid.Row="0" Grid.Column="1" Background="LightGray" Width="5" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"/> <Grid Grid.Column="2" Margin="5" > <TabControl> <TabItem Header="Demo"> <DockPanel LastChildFill="True"> <ToolBar DockPanel.Dock="Top"> <!-- DOES NOT WORK--> <Button Name="btnTest" Command="{Binding TestCommand}" Content="Press me see if works"></Button> </ToolBar> <TextBox></TextBox> </DockPanel> </TabItem> <TabItem Header="Details" DataContext="{Binding Path=SelectedItem.City, ElementName=tree, Mode=OneWay}"> <StackPanel > <TextBlock VerticalAlignment="Center" FontSize="12" Text="{Binding CityName}"/> <TextBlock VerticalAlignment="Center" FontSize="12" Text="{Binding Area}"/> <TextBlock VerticalAlignment="Center" FontSize="12" Text="{Binding Population}"/> <TextBlock VerticalAlignment="Center" FontSize="12" Text="{Binding CityDetailsInfo.ClubsCount}"/> <TextBlock VerticalAlignment="Center" FontSize="12" Text="{Binding CityDetailsInfo.PubsCount}"/> </StackPanel> </TabItem> </TabControl> </Grid> </Grid> </DockPanel> </DockPanel>

    Read the article

  • Get XML from Server for Use on Windows Phone

    - by psheriff
    When working with mobile devices you always need to take into account bandwidth usage and power consumption. If you are constantly connecting to a server to retrieve data for an input screen, then you might think about moving some of that data down to the phone and cache the data on the phone. An example would be a static list of US State Codes that you are asking the user to select from. Since this is data that does not change very often, this is one set of data that would be great to cache on the phone. Since the Windows Phone does not have an embedded database, you can just use an XML string stored in Isolated Storage. Of course, then you need to figure out how to get data down to the phone. You can either ship it with the application, or connect and retrieve the data from your server one time and thereafter cache it and retrieve it from the cache. In this blog post you will see how to create a WCF service to retrieve data from a Product table in a database and send that data as XML to the phone and store it in Isolated Storage. You will then read that data from Isolated Storage using LINQ to XML and display it in a ListBox. Step 1: Create a Windows Phone Application The first step is to create a Windows Phone application called WP_GetXmlFromDataSet (or whatever you want to call it). On the MainPage.xaml add the following XAML within the “ContentPanel” grid: <StackPanel>  <Button Name="btnGetXml"          Content="Get XML"          Click="btnGetXml_Click" />  <Button Name="btnRead"          Content="Read XML"          IsEnabled="False"          Click="btnRead_Click" />  <ListBox Name="lstData"            Height="430"            ItemsSource="{Binding}"            DisplayMemberPath="ProductName" /></StackPanel> Now it is time to create the WCF Service Application that you will call to get the XML from a table in a SQL Server database. Step 2: Create a WCF Service Application Add a new project to your solution called WP_GetXmlFromDataSet.Services. Delete the IService1.* and Service1.* files and the App_Data folder, as you don’t generally need these items. Add a new WCF Service class called ProductService. In the IProductService class modify the void DoWork() method with the following code: [OperationContract]string GetProductXml(); Open the code behind in the ProductService.svc and create the GetProductXml() method. This method (shown below) will connect up to a database and retrieve data from a Product table. public string GetProductXml(){  string ret = string.Empty;  string sql = string.Empty;  SqlDataAdapter da;  DataSet ds = new DataSet();   sql = "SELECT ProductId, ProductName,";  sql += " IntroductionDate, Price";  sql += " FROM Product";   da = new SqlDataAdapter(sql,    ConfigurationManager.ConnectionStrings["Sandbox"].ConnectionString);   da.Fill(ds);   // Create Attribute based XML  foreach (DataColumn col in ds.Tables[0].Columns)  {    col.ColumnMapping = MappingType.Attribute;  }   ds.DataSetName = "Products";  ds.Tables[0].TableName = "Product";  ret = ds.GetXml();   return ret;} After retrieving the data from the Product table using a DataSet, you will want to set each column’s ColumnMapping property to Attribute. Using attribute based XML will make the data transferred across the wire a little smaller. You then set the DataSetName property to the top-level element name you want to assign to the XML. You then set the TableName property on the DataTable to the name you want each element to be in your XML. The last thing you need to do is to call the GetXml() method on the DataSet object which will return an XML string of the data in your DataSet object. This is the value that you will return from the service call. The XML that is returned from the above call looks like the following: <Products>  <Product ProductId="1"           ProductName="PDSA .NET Productivity Framework"           IntroductionDate="9/3/2010"           Price="5000" />  <Product ProductId="3"           ProductName="Haystack Code Generator for .NET"           IntroductionDate="7/1/2010"           Price="599.00" />  ...  ...  ... </Products> The GetProductXml() method uses a connection string from the Web.Config file, so add a <connectionStrings> element to the Web.Config file in your WCF Service application. Modify the settings shown below as needed for your server and database name. <connectionStrings>  <add name="Sandbox"        connectionString="Server=Localhost;Database=Sandbox;                         Integrated Security=Yes"/></connectionStrings> The Product Table You will need a Product table that you can read data from. I used the following structure for my product table. Add any data you want to this table after you create it in your database. CREATE TABLE Product(  ProductId int PRIMARY KEY IDENTITY(1,1) NOT NULL,  ProductName varchar(50) NOT NULL,  IntroductionDate datetime NULL,  Price money NULL) Step 3: Connect to WCF Service from Windows Phone Application Back in your Windows Phone application you will now need to add a Service Reference to the WCF Service application you just created. Right-mouse click on the Windows Phone Project and choose Add Service Reference… from the context menu. Click on the Discover button. In the Namespace text box enter “ProductServiceRefrence”, then click the OK button. If you entered everything correctly, Visual Studio will generate some code that allows you to connect to your Product service. On the MainPage.xaml designer window double click on the Get XML button to generate the Click event procedure for this button. In the Click event procedure make a call to a GetXmlFromServer() method. This method will also need a “Completed” event procedure to be written since all communication with a WCF Service from Windows Phone must be asynchronous.  Write these two methods as follows: private const string KEY_NAME = "ProductData"; private void GetXmlFromServer(){  ProductServiceClient client = new ProductServiceClient();   client.GetProductXmlCompleted += new     EventHandler<GetProductXmlCompletedEventArgs>      (client_GetProductXmlCompleted);   client.GetProductXmlAsync();  client.CloseAsync();} void client_GetProductXmlCompleted(object sender,                                   GetProductXmlCompletedEventArgs e){  // Store XML data in Isolated Storage  IsolatedStorageSettings.ApplicationSettings[KEY_NAME] = e.Result;   btnRead.IsEnabled = true;} As you can see, this is a fairly standard call to a WCF Service. In the Completed event you get the Result from the event argument, which is the XML, and store it into Isolated Storage using the IsolatedStorageSettings.ApplicationSettings class. Notice the constant that I added to specify the name of the key. You will use this constant later to read the data from Isolated Storage. Step 4: Create a Product Class Even though you stored XML data into Isolated Storage when you read that data out you will want to convert each element in the XML file into an actual Product object. This means that you need to create a Product class in your Windows Phone application. Add a Product class to your project that looks like the code below: public class Product{  public string ProductName{ get; set; }  public int ProductId{ get; set; }  public DateTime IntroductionDate{ get; set; }  public decimal Price{ get; set; }} Step 5: Read Settings from Isolated Storage Now that you have the XML data stored in Isolated Storage, it is time to use it. Go back to the MainPage.xaml design view and double click on the Read XML button to generate the Click event procedure. From the Click event procedure call a method named ReadProductXml().Create this method as shown below: private void ReadProductXml(){  XElement xElem = null;   if (IsolatedStorageSettings.ApplicationSettings.Contains(KEY_NAME))  {    xElem = XElement.Parse(     IsolatedStorageSettings.ApplicationSettings[KEY_NAME].ToString());     // Create a list of Product objects    var products =         from prod in xElem.Descendants("Product")        orderby prod.Attribute("ProductName").Value        select new Product        {          ProductId = Convert.ToInt32(prod.Attribute("ProductId").Value),          ProductName = prod.Attribute("ProductName").Value,          IntroductionDate =             Convert.ToDateTime(prod.Attribute("IntroductionDate").Value),          Price = Convert.ToDecimal(prod.Attribute("Price").Value)        };     lstData.DataContext = products;  }} The ReadProductXml() method checks to make sure that the key name that you saved your XML as exists in Isolated Storage prior to trying to open it. If the key name exists, then you retrieve the value as a string. Use the XElement’s Parse method to convert the XML string to a XElement object. LINQ to XML is used to iterate over each element in the XElement object and create a new Product object from each attribute in your XML file. The LINQ to XML code also orders the XML data by the ProductName. After the LINQ to XML code runs you end up with an IEnumerable collection of Product objects in the variable named “products”. You assign this collection of product data to the DataContext of the ListBox you created in XAML. The DisplayMemberPath property of the ListBox is set to “ProductName” so it will now display the product name for each row in your products collection. Summary In this article you learned how to retrieve an XML string from a table in a database, return that string across a WCF Service and store it into Isolated Storage on your Windows Phone. You then used LINQ to XML to create a collection of Product objects from the data stored and display that data in a Windows Phone list box. This same technique can be used in Silverlight or WPF applications too. NOTE: You can download the complete sample code at my website. http://www.pdsa.com/downloads. Choose Tips & Tricks, then "Get XML From Server for Use on Windows Phone" from the drop-down. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free video on Silverlight entitled Silverlight XAML for the Complete Novice - Part 1.  

    Read the article

  • C++ Mutexes and STL Lists Across Subclasses

    - by Genesis
    I am currently writing a multi-threaded C++ server using Poco and am now at the point where I need to be keeping information on which users are connected, how many connections each of them have, and given it is a proxy server, where each of those connections are proxying through to. For this purpose I have created a ServerStats class which holds an STL list of ServerUser objects. The ServerStats class includes functions which can add and remove objects from the list as well as find a user in the list an return a pointer to them so I can access member functions within any given ServerUser object in the list. The ServerUser class contains an STL list of ServerConnection objects and much like the ServerStats class it contains functions to add, remove and find elements within this list. Now all of the above is working but I am now trying to make it threadsafe. I have defined a Poco::FastMutex within the ServerStats class and can lock/unlock this in the appropriate places so that STL containers are not modified at the same time as being searched for example. I am however having an issue setting up mutexes within the ServerUser class and am getting the following compiler error: /root/poco/Foundation/include/Poco/Mutex.h: In copy constructor âServerUser::ServerUser(const ServerUser&)â: src/SocksServer.cpp:185: instantiated from âvoid __gnu_cxx::new_allocator<_Tp::construct(_Tp*, const _Tp&) [with _Tp = ServerUser]â /usr/include/c++/4.4/bits/stl_list.h:464: instantiated from âstd::_List_node<_Tp* std::list<_Tp, _Alloc::_M_create_node(const _Tp&) [with _Tp = ServerUser, _Alloc = std::allocator]â /usr/include/c++/4.4/bits/stl_list.h:1407: instantiated from âvoid std::list<_Tp, _Alloc::_M_insert(std::_List_iterator<_Tp, const _Tp&) [with _Tp = ServerUser, _Alloc = std::allocator]â /usr/include/c++/4.4/bits/stl_list.h:920: instantiated from âvoid std::list<_Tp, _Alloc::push_back(const _Tp&) [with _Tp = ServerUser, _Alloc = std::allocator]â src/SocksServer.cpp:301: instantiated from here /root/poco/Foundation/include/Poco/Mutex.h:164: error: âPoco::FastMutex::FastMutex(const Poco::FastMutex&)â is private src/SocksServer.cpp:185: error: within this context In file included from /usr/include/c++/4.4/x86_64-linux-gnu/bits/c++allocator.h:34, from /usr/include/c++/4.4/bits/allocator.h:48, from /usr/include/c++/4.4/string:43, from /root/poco/Foundation/include/Poco/Bugcheck.h:44, from /root/poco/Foundation/include/Poco/Foundation.h:147, from /root/poco/Net/include/Poco/Net/Net.h:45, from /root/poco/Net/include/Poco/Net/TCPServerParams.h:43, from src/SocksServer.cpp:1: /usr/include/c++/4.4/ext/new_allocator.h: In member function âvoid __gnu_cxx::new_allocator<_Tp::construct(_Tp*, const _Tp&) [with _Tp = ServerUser]â: /usr/include/c++/4.4/ext/new_allocator.h:105: note: synthesized method âServerUser::ServerUser(const ServerUser&)â first required here src/SocksServer.cpp: At global scope: src/SocksServer.cpp:118: warning: âstd::string getWord(std::string)â defined but not used make: * [/root/poco/SocksServer/obj/Linux/x86_64/debug_shared/SocksServer.o] Error 1 The code for the ServerStats, ServerUser and ServerConnection classes is below: class ServerConnection { public: bool continue_connection; int bytes_in; int bytes_out; string source_address; string destination_address; ServerConnection() { continue_connection = true; } ~ServerConnection() { } }; class ServerUser { public: string username; int connection_count; string client_ip; ServerUser() { } ~ServerUser() { } ServerConnection* addConnection(string source_address, string destination_address) { //FastMutex::ScopedLock lock(_connection_mutex); ServerConnection connection; connection.source_address = source_address; connection.destination_address = destination_address; client_ip = getWord(source_address, ":"); _connections.push_back(connection); connection_count++; return &_connections.back(); } void removeConnection(string source_address) { //FastMutex::ScopedLock lock(_connection_mutex); for(list<ServerConnection>::iterator it = _connections.begin(); it != _connections.end(); it++) { if(it->source_address == source_address) { it = _connections.erase(it); connection_count--; } } } void disconnect() { //FastMutex::ScopedLock lock(_connection_mutex); for(list<ServerConnection>::iterator it = _connections.begin(); it != _connections.end(); it++) { it->continue_connection = false; } } list<ServerConnection>* getConnections() { return &_connections; } private: list<ServerConnection> _connections; //UNCOMMENTING THIS LINE BREAKS IT: //mutable FastMutex _connection_mutex; }; class ServerStats { public: int current_users; ServerStats() { current_users = 0; } ~ServerStats() { } ServerUser* addUser(string username) { FastMutex::ScopedLock lock(_user_mutex); for(list<ServerUser>::iterator it = _users.begin(); it != _users.end(); it++) { if(it->username == username) { return &(*it); } } ServerUser newUser; newUser.username = username; _users.push_back(newUser); current_users++; return &_users.back(); } void removeUser(string username) { FastMutex::ScopedLock lock(_user_mutex); for(list<ServerUser>::iterator it = _users.begin(); it != _users.end(); it++) { if(it->username == username) { _users.erase(it); current_users--; break; } } } ServerUser* getUser(string username) { FastMutex::ScopedLock lock(_user_mutex); for(list<ServerUser>::iterator it = _users.begin(); it != _users.end(); it++) { if(it->username == username) { return &(*it); } } return NULL; } private: list<ServerUser> _users; mutable FastMutex _user_mutex; }; Now I have never used C++ for a project of this size or mutexes for that matter so go easy please :) Firstly, can anyone tell me why the above is causing a compiler error? Secondly, can anyone suggest a better way of storing the information I require? Bear in mind that I need to update this info whenever connections come or go and it needs to be global to the whole server.

    Read the article

  • implement N-Tier Entity Framework 4.0 with DTOs

    - by kathy
    Hi, I'm currently building a web based system and trying to implement N-Tier Entity Framework 4.0 with DTOs in a SOA Architecture. I am having a problem understanding how I should implement the Data Access Layer (DAL) , the Business Logic Layer (BLL) and the Presentation Layer. Let’s suppose that I have a “useraccount” entity has the following : Id FirstName LastName AuditFields_InsertDate AuditFields_UpdateDate In the DAL I created a class “UserAccountsData.cs” as the following : using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OrderSystemDAL { public static class UserAccountsData { public static int Insert(string firstName, string lastName, DateTime insertDate) { using (OrderSystemEntities db = new OrderSystemEntities()) { return Insert(db, firstName, lastName, insertDate); } } public static int Insert(OrderSystemEntities db, string firstName, string lastName, DateTime insertDate) { return db.UserAccounts_Insert(firstName, lastName, insertDate, insertDate).ElementAt(0).Value; } public static void Update(int id, string firstName, string lastName, DateTime updateDate) { using (OrderSystemEntities db = new OrderSystemEntities()) { Update(db, id, firstName, lastName, updateDate); } } public static void Update(OrderSystemEntities db, int id, string firstName, string lastName, DateTime updateDate) { db.UserAccounts_Update(id, firstName, lastName, updateDate); } public static void Delete(int id) { using (OrderSystemEntities db = new OrderSystemEntities()) { Delete(db, id); } } public static void Delete(OrderSystemEntities db, int id) { db.UserAccounts_Delete(id); } public static UserAccount SelectById(int id) { using (OrderSystemEntities db = new OrderSystemEntities()) { return SelectById(db, id); } } public static UserAccount SelectById(OrderSystemEntities db, int id) { return db.UserAccounts_SelectById(id).ElementAtOrDefault(0); } public static List<UserAccount> SelectAll() { using (OrderSystemEntities db = new OrderSystemEntities()) { return SelectAll(db); } } public static List<UserAccount> SelectAll(OrderSystemEntities db) { return db.UserAccounts_SelectAll().ToList(); } } } And in the BLL I created a class “UserAccountEO.cs” as the following : using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using OrderSystemDAL; namespace OrderSystemBLL { public class UserAccountEO { public int Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public DateTime InsertDate { get; set; } public DateTime UpdateDate { get; set; } public string FullName { get { return LastName + ", " + FirstName; } } public bool Save(ref ArrayList validationErrors) { ValidateSave(ref validationErrors); if (validationErrors.Count == 0) { if (Id == 0) { Id = UserAccountsData.Insert(FirstName, LastName, DateTime.Now); } else { UserAccountsData.Update(Id, FirstName, LastName, DateTime.Now); } return true; } else { return false; } } private void ValidateSave(ref ArrayList validationErrors) { if (FirstName.Trim() == "") { validationErrors.Add("The First Name is required."); } if (LastName.Trim() == "") { validationErrors.Add("The Last Name is required."); } } public void Delete(ref ArrayList validationErrors) { ValidateDelete(ref validationErrors); if (validationErrors.Count == 0) { UserAccountsData.Delete(Id); } } private void ValidateDelete(ref ArrayList validationErrors) { //Check for referential integrity. } public bool Select(int id) { UserAccount userAccount = UserAccountsData.SelectById(id); if (userAccount != null) { MapData(userAccount); return true; } else { return false; } } internal void MapData(UserAccount userAccount) { Id = userAccount.Id; FirstName = userAccount.FristName; LastName = userAccount.LastName; InsertDate = userAccount.AuditFields_InsertDate; UpdateDate = userAccount.AuditFields_UpdateDate; } public static List<UserAccountEO> SelectAll() { List<UserAccountEO> userAccounts = new List<UserAccountEO>(); List<UserAccount> userAccountDTOs = UserAccountsData.SelectAll(); foreach (UserAccount userAccountDTO in userAccountDTOs) { UserAccountEO userAccountEO = new UserAccountEO(); userAccountEO.MapData(userAccountDTO); userAccounts.Add(userAccountEO); } return userAccounts; } } } And in the PL I created a webpage as the following : using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using OrderSystemBLL; using System.Collections; namespace OrderSystemUI { public partial class Users : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { LoadUserDropDownList(); } } private void LoadUserDropDownList() { ddlUsers.DataSource = UserAccountEO.SelectAll(); ddlUsers.DataTextField = "FullName"; ddlUsers.DataValueField = "Id"; ddlUsers.DataBind(); } } } Is the above way the right way to Implement the DTOs pattern in n-tier Architecture using EF4 ??? I would appreciate your help Thanks.

    Read the article

  • Error Creating RSS Feed XML file - Java

    - by GigaPr
    Hi, i am trying to create an RssFeed using java this is the class i use import com.rssFeed.domain.RSS; import com.rssFeed.domain.RSSItem; import java.io.FileOutputStream; import java.util.Iterator; import javax.xml.stream.XMLEventFactory; import javax.xml.stream.XMLEventWriter; import javax.xml.stream.XMLOutputFactory; import javax.xml.stream.XMLStreamException; import javax.xml.stream.events.Characters; import javax.xml.stream.events.EndElement; import javax.xml.stream.events.StartDocument; import javax.xml.stream.events.StartElement; import javax.xml.stream.events.XMLEvent; public class RssBuilder { private static String XML_BLOCK = "\n"; private static String XML_INDENT = "\t"; public static void BuildRss(RSS rss, String xmlfile) throws Exception { XMLOutputFactory output = XMLOutputFactory.newInstance(); XMLEventWriter writer = output.createXMLEventWriter(new FileOutputStream(xmlfile)); try { XMLEventFactory eventFactory = XMLEventFactory.newInstance(); XMLEvent endSection = eventFactory.createDTD(XML_BLOCK); StartDocument startDocument = eventFactory.createStartDocument(); writer.add(startDocument); writer.add(endSection); StartElement rssStart = eventFactory.createStartElement("", "", "rss"); writer.add(rssStart); writer.add(eventFactory.createAttribute("version", "2.0")); writer.add(endSection); writer.add(eventFactory.createStartElement("", "", "channel")); writer.add(endSection); createNode(writer, "title", rss.getTitle()); createNode(writer, "description", rss.getDescription()); createNode(writer, "link", rss.getLink()); createNode(writer, "dateCreated", rss.getDateCreated().toString()); createNode(writer, "language", rss.getLanguage()); createNode(writer, "pubDate", rss.getPubDate().toString()); createNode(writer, "dateModified", rss.getDateModified().toString()); createNode(writer, "dateModified", rss.getDateModified().toString()); createNode(writer, "pubDate", rss.getPubDate().toString()); createNode(writer, "lastBuildDate", rss.getLastBuildDate().toString()); createNode(writer, "language", rss.getLanguage().toString()); createNode(writer, "rating", rss.getRating().toString()); Iterator<RSSItem> iterator = rss.getRssItems().iterator(); while (iterator.hasNext()) { RSSItem entry = iterator.next(); writer.add(eventFactory.createStartElement("", "", "item")); writer.add(endSection); createNode(writer, "title", entry.getTitle()); createNode(writer, "description", entry.getDescription()); createNode(writer, "link", entry.getLink()); createNode(writer, "dateCreated", entry.getDateCreated().toString()); createNode(writer, "pubDate", entry.getDateModified().toString()); writer.add(eventFactory.createEndElement("", "", "item")); writer.add(endSection); } writer.add(endSection); writer.add(eventFactory.createEndElement("", "", "channel")); writer.add(endSection); writer.add(eventFactory.createEndElement("", "", "rss")); writer.add(endSection); writer.add(eventFactory.createEndDocument()); writer.close(); } catch(Exception e) { writer.close(); } } private static void createNode(XMLEventWriter eventWriter, String name, String value)throws XMLStreamException { XMLEventFactory eventFactory = XMLEventFactory.newInstance(); XMLEvent endSection = eventFactory.createDTD(XML_BLOCK); XMLEvent tabSection = eventFactory.createDTD(XML_INDENT); StartElement sElement = eventFactory.createStartElement("", "", name); eventWriter.add(tabSection); eventWriter.add(sElement); Characters characters = eventFactory.createCharacters(value); eventWriter.add(characters); EndElement eElement = eventFactory.createEndElement("", "", name); eventWriter.add(eElement); eventWriter.add(endSection); } } But i get the following error type Exception report message descriptionThe server encountered an internal error () that prevented it from fulfilling this request. exception org.springframework.web.util.NestedServletException: Request processing failed; nested exception is javax.xml.stream.XMLStreamException: Can not write DOCTYPE declaration (DTD) when not in prolog any more (state 2; start element(s) written) root cause javax.xml.stream.XMLStreamException: Can not write DOCTYPE declaration (DTD) when not in prolog any more (state 2; start element(s) written) what does it mean?

    Read the article

  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is called MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been cleaned up so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# level syntax sugar. There is no difference to await a async method or a normal method. A method returning Task will be awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } The above code is already cleaned up, but there are still a lot of things. More clean up can be done, and the state machine can be very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> void IAsyncStateMachine.MoveNext() { try { switch (this.State) { // Orginal code is splitted by "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; IAsyncStateMachine this1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this1.MoveNext()); // Callback break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; IAsyncStateMachine this2 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this2.MoveNext()); // Callback break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync_(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; (multiCallMethodAsyncStateMachine as IAsyncStateMachine).MoveNext(); // Original code are in this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clear - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback Since it is about callback, the simplification  can go even further – the entire state machine can be completely purged. Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is literally pretending to wait. In a await expression, a Task object will be return immediately so that caller is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

    Read the article

  • How to implement drag and drop in Flex Grid control?

    - by Bogdan
    I have a simple Grid control with some buttons that I want to be able to move around. The code below does work, but it takes a lot of effort to actually do the drag&drop and it is not clear where the drop will happen. I have to move the mouse around a lot to get to a state where the drop is not rejected. I would appreciate any suggestions on how to make this more "user friendly". <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" verticalAlign="middle" horizontalAlign="center" height="200" width="200"> <mx:Script> <![CDATA[ import mx.containers.GridItem; import mx.controls.Button; import mx.core.DragSource; import mx.events.*; import mx.managers.DragManager; private function dragInit(event:MouseEvent):void { if(event.buttonDown) { var button:Button = event.currentTarget as Button; var dragSource:DragSource = new DragSource(); dragSource.addData(button, 'button'); DragManager.doDrag(button, dragSource, event); } } private function dragEnter(event:DragEvent): void { var target:GridItem = event.currentTarget as GridItem; if (event.dragSource.hasFormat('button') && target.getChildren().length == 0) { DragManager.acceptDragDrop(target); DragManager.showFeedback(DragManager.MOVE); } } private function dragDrop(event:DragEvent): void { var target:GridItem = event.currentTarget as GridItem; var button:Button = event.dragSource.dataForFormat('button') as Button; target.addChild(button); } ]]> </mx:Script> <mx:Grid> <mx:GridRow width="100%" height="100%"> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> <mx:Button label="A" width="40" height="40" mouseMove="dragInit(event)"/> </mx:GridItem> </mx:GridRow> <mx:GridRow width="100%" height="100%"> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> <mx:Button label="B" width="40" height="40" mouseMove="dragInit(event)"/> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> </mx:GridRow> <mx:GridRow width="100%" height="100%"> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> <mx:Button label="C" width="40" height="40" mouseMove="dragInit(event)"/> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> </mx:GridRow> </mx:Grid> <mx:Style> GridItem { borderColor: #A09999; borderStyle: solid; borderThickness: 2; horizontal-align: center; vertical-align: center; } Grid { borderColor: #A09999; borderStyle: solid; borderThickness: 2; horizontalGap: 0; verticalGap: 0; horizontal-align: center; vertical-align: center; } </mx:Style> </mx:Application>

    Read the article

  • Android app in eclipse

    - by Colin
    Hello everybody, i've searched for days but cant find an answer, perhaps you guys can help. I'm creating an android app in eclipse, it all works just one thing is bugging me. this is my main.java: package com.test; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Toast; public class Main extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Add Click listeners for all buttons View firstButton = findViewById(R.id.btn_rassen); firstButton.setOnClickListener(this); View secondButton = findViewById(R.id.button2); secondButton.setOnClickListener(this); } // Process the button click events @Override public void onClick(View v) { switch(v.getId()){ case R.id.btn_rassen: Intent j = new Intent(this, Webscreen.class); j.putExtra(com.test.Webscreen.URL, "http://www.google.com/"); startActivity(j); break; case R.id.button2: Intent k = new Intent(this, Webscreen.class); k.putExtra(com.test.Webscreen.URL, "http://notworkingurltotest.com"); startActivity(k); break; } } } now when it calls the webview.java the page called shows up but not the buttons i created in the layout xml page. does anybody have any idea why this is? your help is much appreciated! ohw this is my webscreen.java package com.test; import android.app.Activity; import android.app.AlertDialog; import android.app.ProgressDialog; import android.content.DialogInterface; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.util.Log; import android.view.Window; import android.webkit.WebSettings; import android.webkit.WebView; import android.webkit.WebViewClient; import android.widget.Toast; public class Webscreen extends Activity { public static final String URL = ""; private static final String TAG = "WebscreenClass"; private WebView webview; private ProgressDialog progressDialog; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.webscreen); this.getIntent().getExtras(); this.webview = (WebView) findViewById(R.string.webview); String turl = getIntent().getStringExtra(URL); Log.i(TAG, " URL = "+turl); WebView webview = new WebView(this); setContentView(webview); final Activity activity = this; webview.setWebViewClient(new WebViewClient() { public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } public void onLoadResource (WebView view, String url) { if (progressDialog == null) { progressDialog = new ProgressDialog(activity); progressDialog.setMessage("Bezig met laden..."); progressDialog.show(); } } public void onPageFinished(WebView view, String url) { if (progressDialog.isShowing()) { progressDialog.dismiss(); progressDialog = null; } } public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { Intent myIntent = new Intent(); myIntent.setClassName("com.test", "com.test.Main"); startActivity(myIntent); Toast.makeText(activity, "Laden van onderdeel mislukt, probeer het later nog eens! ", Toast.LENGTH_LONG).show(); progressDialog.show(); } }); webview.loadUrl(turl); } } webscreen.xml layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <!-- <1> --> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <EditText android:id="@+id/url" android:layout_height="wrap_content" android:layout_width="wrap_content" android:lines="1" android:layout_weight="1.0" android:hint="http://" android:visibility="visible" /> <Button android:id="@+id/go_button" android:layout_height="wrap_content" android:layout_width="wrap_content" android:text="go_button" /> </LinearLayout> <!-- <2> --> <WebView android:id="@string/webview" android:layout_width="fill_parent" android:layout_height="0dip" /> </LinearLayout>

    Read the article

  • java.sql.SQLException: Operation not allowed after ResultSet closed

    - by javatraniee
    Why am I getting an Resultset already closed error? public class Server implements Runnable { private static int port = 1600, maxConnections = 0; public static Connection connnew = null; public static Connection connnew1 = null; public static Statement stnew, stnew1, stnew2, stnew3, stnew4; public void getConnection() { try { Class.forName("org.gjt.mm.mysql.Driver"); connnew = DriverManager.getConnection("jdbc:mysql://localhost/db_alldata", "root", "flashkit"); connnew1 = DriverManager.getConnection("jdbc:mysql://localhost/db_main", "root", "flashkit"); stnew = connnew.createStatement(); stnew1 = connnew.createStatement(); stnew2 = connnew1.createStatement(); stnew3 = connnew1.createStatement(); stnew4 = connnew1.createStatement(); } catch (Exception e) { System.out.print("Get Connection Exception---" + new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "----- > " + e); } } public void closeConnection() { try { if (!(connnew.isClosed())) { stnew.close(); stnew1.close(); connnew.close(); } if (!(connnew1.isClosed())) { stnew2.close(); stnew3.close(); stnew4.close(); connnew1.close(); } } catch (Exception e) { System.out.print("Close Connection Closing Exception-----" + new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "------->" + e); } } Server() { try { } catch (Exception ee) { System.out.print("Server Exceptions in main connection--" + new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "------>" + ee); } } public static void main(String[] args) throws SQLException { int i = 0; Server STUD = new Server(); STUD.getConnection(); try { ServerSocket listener = new ServerSocket(port); Socket server; while ((i++ < maxConnections) || (maxConnections == 0)) { @SuppressWarnings("unused") doComms connection; server = listener.accept(); try { ResultSet checkconnection = stnew4 .executeQuery("select count(*) from t_studentdetails"); if (checkconnection.next()) { // DO NOTHING IF EXCEPTION THEN CLOSE ALL CONNECTIONS AND OPEN NEW // CONNECTIONS } } catch (Exception e) { System.out.print("Db Connection Lost Closing And Re-Opning It--------" + new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "--------" + e); STUD.closeConnection(); STUD.getConnection(); } doComms conn_c = new doComms(server, stnew, stnew1, stnew2, stnew3); Thread t = new Thread(conn_c); t.start(); } } catch (IOException ioe) { System.out.println("Main IOException on socket listen: " + ioe); } } public void run() { } } class doComms implements Runnable { private Socket server; private String input; static Connection conn = null; static Connection conn1 = null; static Statement st, st1, st2, st3; doComms(Socket server, Statement st, Statement st1, Statement st2, Statement st3) { this.server = server; doComms.st = st; doComms.st1 = st1; doComms.st2 = st2; doComms.st3 = st3; } @SuppressWarnings("deprecation") public void run() { input = ""; // char ch; try { DataInputStream in = new DataInputStream(server.getInputStream()); OutputStreamWriter outgoing = new OutputStreamWriter(server.getOutputStream()); while (!(null == (input = in.readLine()))) { savetodatabase(input, server.getPort(), outgoing); } } catch (IOException ioe) { System.out.println("RUN IOException on socket listen:-------" + new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "----- " + ioe); ioe.printStackTrace(); } } public void savetodatabase(String line, int port1, OutputStreamWriter outgoing) { try { String Rollno = "-", name = "-", div = "-", storeddate = "-", storedtime = "-", mailfrom = ""; String newline = line; String unitid = "-"; storeddate = new SimpleDateFormat("yyyy-MM-dd").format(new java.util.Date()); storedtime = new SimpleDateFormat("HH:mm:ss").format(new java.util.Date()); String sql2 = "delete from t_currentport where PortNumber='" + port1 + "''"; st2.executeUpdate(sql2); sql2 = "insert into t_currentport (unitid, portnumber,thedate,thetime) values >('" + unitid + "','" + port1 + "','" + storeddate + "','" + storedtime + "')"; st2.executeUpdate(sql2); String tablename = GetTable(); String sql = "select * from t_studentdetails where Unitid='" + unitid + "'"; ResultSet rst = st2.executeQuery(sql); if (rst.next()) { Rollno = rst.getString("Rollno"); name = rst.getString("name"); div = rst.getString("div"); } String sql1 = "insert into studentInfo StoredDate,StoredTime,Subject,UnitId,Body,Status,Rollno,div,VehId,MailDate,MailTime,MailFrom,MailTo,Header,UnProcessedStamps) values('" + storeddate + "','" + storedtime + "','" + unitid + "','" + unitid + "','" + newline + "','Pending','" + Rollno + "','" + div + "','" + name + "','" + storeddate + "','" + storedtime + "','" + mailfrom + "','" + mailfrom + "','-','-')"; st1.executeUpdate(sql1); } catch (Exception e) { System.out.print("Save to db Connection Exception--" + new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "-->" + e); } } }

    Read the article

  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is named MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine, MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been refactored, so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# language level syntax sugar. There is no difference to await a async method or a normal method. As long as a method returns Task, it is awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } Once again, the above state machine code is already refactored, but it still has a lot of things. More clean up can be done if we only keep the core logic, and the state machine can become very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> public void MoveNext() // IAsyncStateMachine member. { try { switch (this.State) { // Original code is split by "await"s into "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; MultiCallMethodAsyncStateMachine that1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => that1.MoveNext()); break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; MultiCallMethodAsyncStateMachine that2 = this; this.currentTaskToAwait.ContinueWith(_ => that2.MoveNext()); break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) // IAsyncStateMachine member. { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; multiCallMethodAsyncStateMachine.MoveNext(); // Original code are moved into this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clean - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback If we focus on the point of callback, the simplification  can go even further – the entire state machine can be completely purged, and we can just keep the code inside MoveNext(). Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is not to wait. In a await expression, a Task object will be return immediately so that execution is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

    Read the article

  • How can I get popup window using commandButton in Trinidad?

    - by vikram
    How can I get popup window using commandButton in Trinidad? My problem is that by clicking on Add button from dialogdemo.jspx, not any popup window or dialog box is opened. This is dialogdemo.jspx file: <jsp:root xmlns:jsp="http://java.sun.com/JSP/Page" xmlns:f="http://java.sun.com/jsf/core" xmlns:tr="http://myfaces.apache.org/trinidad" version="1.2"> <jsp:directive.page contentType="text/html;charset=utf-8" /> <f:view> <tr:document title="Dialog Demo"> <tr:form> <!-- The field for the value; we point partialTriggers at the button to ensure it gets redrawn when we return --> <tr:inputText label="Pick a number:" partialTriggers="buttonId" value="#{launchDialog.input}" /> <!-- The button for launching the dialog: we've also configured the width and height of that window --> <tr:commandButton text="Add" action="dialog:chooseInteger" id="buttonId" windowWidth="300" windowHeight="200" partialSubmit="true" useWindow="true" returnListener="#{launchDialog.returned}" /> </tr:form> </tr:document> </f:view> </jsp:root> Here is the associated managed bean LaunchDialogBean.java: package jsfpkg; import org.apache.myfaces.trinidad.component.UIXInput; import org.apache.myfaces.trinidad.event.ReturnEvent; public class LaunchDialogBean { private UIXInput _input; public UIXInput getInput() { return _input; } public void setInput(UIXInput input) { _input = input; } public void returned(ReturnEvent event) { if (event.getReturnValue() != null) { getInput().setSubmittedValue(null); getInput().setValue(event.getReturnValue()); } } } Here is the popup file Popup.jspx: <jsp:root xmlns:jsp="http://java.sun.com/JSP/Page" xmlns:f="http://java.sun.com/jsf/core" xmlns:h="http://java.sun.com/jsf/html" xmlns:trh="http://myfaces.apache.org/trinidad/html" xmlns:tr="http://myfaces.apache.org/trinidad" version="2.0"> <jsp:directive.page contentType="text/html;charset=utf-8" /> <f:view> <tr:document title="Add dialog"> <tr:form> <!-- Two input fields --> <tr:panelForm> <tr:inputText label="Number 1:" value="#{chooseInteger.value1}" required="true" /> <tr:inputText label="Number 2:" value="#{chooseInteger.value2}" required="true" /> </tr:panelForm> <!-- Two buttons --> <tr:panelGroup layout="horizontal"> <tr:commandButton text="Submit" action="#{chooseInteger.select}" /> <tr:commandButton text="Cancel" immediate="true" action="#{chooseInteger.cancel}" /> </tr:panelGroup> </tr:form> </tr:document> </f:view> </jsp:root> For that I have written the bean ChooseIntegerBean.java package jsfpkg; import org.apache.myfaces.trinidad.context.RequestContext; public class ChooseIntegerBean { private Integer _value1; private Integer _value2; public Integer getValue1() { return _value1; } public void setValue1(Integer value1) { _value1 = value1; } public Integer getValue2() { return _value2; } public void setValue2(Integer value2) { _value2 = value2; } public String cancel() { RequestContext.getCurrentInstance().returnFromDialog(null, null); return null; } public String select() { Integer value = new Integer(getValue1().intValue() + getValue2().intValue()); RequestContext.getCurrentInstance().returnFromDialog(value, null); return null; } } Here is my faces-config.xml: <managed-bean> <managed-bean-name>chooseInteger</managed-bean-name> <managed-bean-class>jsfpkg.ChooseIntegerBean</managed-bean-class> <managed-bean-scope>request</managed-bean-scope> </managed-bean> <managed-bean> <managed-bean-name>launchDialog</managed-bean-name> <managed-bean-class>jsfpkg.LaunchDialogBean</managed-bean-class> <managed-bean-scope> request </managed-bean-scope> </managed-bean> <navigation-rule> <from-view-id>/dialogdemo.jspx</from-view-id> <navigation-case> <from-outcome>dialog:chooseInteger</from-outcome> <to-view-id>/dialogbox.jspx</to-view-id> </navigation-case> </navigation-rule>

    Read the article

  • Signals and threads - good or bad design decision?

    - by Jens
    I have to write a program that performs highly computationally intensive calculations. The program might run for several days. The calculation can be separated easily in different threads without the need of shared data. I want a GUI or a web service that informs me of the current status. My current design uses BOOST::signals2 and BOOST::thread. It compiles and so far works as expected. If a thread finished one iteration and new data is available it calls a signal which is connected to a slot in the GUI class. My question(s): Is this combination of signals and threads a wise idea? I another forum somebody advised someone else not to "go down this road". Are there potential deadly pitfalls nearby that I failed to see? Is my expectation realistic that it will be "easy" to use my GUI class to provide a web interface or a QT, a VTK or a whatever window? Is there a more clever alternative (like other boost libs) that I overlooked? following code compiles with g++ -Wall -o main -lboost_thread-mt <filename>.cpp code follows: #include <boost/signals2.hpp> #include <boost/thread.hpp> #include <boost/bind.hpp> #include <iostream> #include <iterator> #include <string> using std::cout; using std::cerr; using std::string; /** * Called when a CalcThread finished a new bunch of data. */ boost::signals2::signal<void(string)> signal_new_data; /** * The whole data will be stored here. */ class DataCollector { typedef boost::mutex::scoped_lock scoped_lock; boost::mutex mutex; public: /** * Called by CalcThreads call the to store their data. */ void push(const string &s, const string &caller_name) { scoped_lock lock(mutex); _data.push_back(s); signal_new_data(caller_name); } /** * Output everything collected so far to std::out. */ void out() { typedef std::vector<string>::const_iterator iter; for (iter i = _data.begin(); i != _data.end(); ++i) cout << " " << *i << "\n"; } private: std::vector<string> _data; }; /** * Several of those can calculate stuff. * No data sharing needed. */ struct CalcThread { CalcThread(string name, DataCollector &datcol) : _name(name), _datcol(datcol) { } /** * Expensive algorithms will be implemented here. * @param num_results how many data sets are to be calculated by this thread. */ void operator()(int num_results) { for (int i = 1; i <= num_results; ++i) { std::stringstream s; s << "["; if (i == num_results) s << "LAST "; s << "DATA " << i << " from thread " << _name << "]"; _datcol.push(s.str(), _name); } } private: string _name; DataCollector &_datcol; }; /** * Maybe some VTK or QT or both will be used someday. */ class GuiClass { public: GuiClass(DataCollector &datcol) : _datcol(datcol) { } /** * If the GUI wants to present or at least count the data collected so far. * @param caller_name is the name of the thread whose data is new. */ void slot_data_changed(string caller_name) const { cout << "GuiClass knows: new data from " << caller_name << std::endl; } private: DataCollector & _datcol; }; int main() { DataCollector datcol; GuiClass mc(datcol); signal_new_data.connect(boost::bind(&GuiClass::slot_data_changed, &mc, _1)); CalcThread r1("A", datcol), r2("B", datcol), r3("C", datcol), r4("D", datcol), r5("E", datcol); boost::thread t1(r1, 3); boost::thread t2(r2, 1); boost::thread t3(r3, 2); boost::thread t4(r4, 2); boost::thread t5(r5, 3); t1.join(); t2.join(); t3.join(); t4.join(); t5.join(); datcol.out(); cout << "\nDone" << std::endl; return 0; }

    Read the article

  • Java MVC - How to divide a done text game into MVC?

    - by Zopyrus
    Been sitting here for hours now trying to figure this out, so a bit sympathy for this large question. :) The Goal: I simply want to divide my done code into MVC (Model View Controller) parts. I have the game logics done and text based - the code works fine. The Problem: Well, I want to implement this code into MVC, but where do explain for the MODEL that it should use text-based? Because the VIEW is only for the layout (graphically) correct? I am having a REALLY hard time figuring out where to begin at all. Any pointers would be so nice! Here is my game logics code: import mind.*; import javax.swing.*; import java.util.*; import java.lang.*; import java.awt.*; public class Drive { String[] mellan; boolean gameEnd, checkempty, checkempty2, enemy, enemy2; String gr,rd,tom; int digits; public Drive() { // Gamepieces in textform gr="G"; rd="R"; tom=" "; mellan = new String[7]; String[] begin = {gr,gr,gr,tom,rd,rd,rd}; String[] end = {rd,rd,rd,tom,gr,gr,gr}; //input Scanner in = new Scanner(System.in); mellan=begin; gameEnd=false; while (gameEnd == false) { for(int i=0; i<mellan.length; i++) { System.out.print(mellan[i]); } System.out.print(" Choose 0-6: "); digits = in.nextInt(); move(); checkWin(); } } void move() { //BOOLEAN for gameruls!!! checkempty = digits<6 && mellan[digits+1]==tom; checkempty2 = digits>0 && mellan[digits-1]==tom; enemy = (mellan[digits]==gr && mellan[digits+1]==rd && mellan[digits+2]==tom); enemy2 = (mellan[digits]==rd && mellan[digits-1]==gr && mellan[digits-2]==tom); if(checkempty) { mellan[digits+1]=mellan[digits]; mellan[digits]=tom; } else if (checkempty2) { mellan[digits-1]=mellan[digits]; mellan[digits]=tom; } else if (enemy) { mellan[digits+2]=mellan[digits]; mellan[digits]=tom; } else if (enemy2) { mellan[digits-2]=mellan[digits]; mellan[digits]=tom; } } void checkWin() { String[] end = {rd,rd,rd,tom,gr,gr,gr}; for (int i=0; i<mellan.length; i++){ } if (Arrays.equals(mellan,end)) { for (int j=0; j<mellan.length; j++) { System.out.print(mellan[j]); } displayWin(); } } void displayWin() { gameEnd = true; System.out.println("\nNicely Done!"); return; } // Kör Drive! public static void main(String args[]) { new Drive(); } } Here is how I defined my DriveView thus far: (just trying to make one button to work) import mind.*; import javax.swing.*; import java.util.*; import java.lang.*; import java.awt.*; import java.awt.event.*; public class DriveView extends JFrame { JButton ruta1 = new JButton("Green"); JButton ruta2 = new JButton("Green"); JButton rutatom = new JButton(""); JButton ruta6 = new JButton("Red"); private DriveModel m_model; public DriveView(DriveModel model) { m_model = model; //Layout for View JPanel myPanel = new JPanel(); myPanel.setLayout(new FlowLayout()); myPanel.add(ruta1); myPanel.add(ruta2); myPanel.add(rutatom); myPanel.add(ruta6); this.setContentPane(myPanel); this.pack(); this.setTitle("Drive"); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } void addMouseListener(ActionListener mol) { ruta2.addActionListener(mol); } } And DriveController which gives me error at compile import mind.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.lang.*; public class DriveController { private DriveModel m_model; private DriveView m_view; public DriveController(DriveModel model, DriveView view) { m_model = model; m_view = view; view.addMouseListener(new MouseListener()); } class MouseListener implements ActionListener { public void actionPerformed(ActionEvent e) { String mening; mening = e.getActionCommand(); if (mening.equals("Green")) { setForeground(Color.red); } } } }

    Read the article

  • Hibernate Query Language Problem

    - by Sarang
    Well, I have implemented a distinct query in hibernate. It returns me result. But, while casting the fields are getting interchanged. So, it generates casting error. What should be the solution? As an example, I do have database, "ProjectAssignment" that has three fields, aid, pid & userName. I want all distinct userName data from this table. I have applied query : select distinct userName, aid, pid from ProjectAssignment Whereas the ProjectAssignment.java file has the fields in sequence aid, pid & userName. Now, here the userName is first field in output. So, Casting is not getting possible. Also, query : select aid, pid, distinct userName from ProjectAssignment is not working. What is the proper query for the same ? Or what else the solution ? The code is as below : System Utilization Service Bean Method where I have to retrieve data : public List<ProjectAssignment> getProjectAssignments() { projectAssignments = ProjectAssignmentHelper.getAllResources(); //Here comes the error return projectAssignments; } ProjectAssignmentHelper from where I fetch Data : package com.hibernate; import java.util.List; import org.hibernate.Query; import org.hibernate.Session; public class ProjectAssignmentHelper { public static List<ProjectAssignment> getAllResources() { List<ProjectAssignment> projectMasters; Session session = HibernateUtil.getSessionFactory().openSession(); Query query = session.createQuery("select distinct aid, pid, userName from ProjectAssignment"); projectMasters = (List<ProjectAssignment>) query.list(); session.close(); return projectMasters; } } Hibernate Data Bean : package com.hibernate; public class ProjectAssignment implements java.io.Serializable { private short aid; private String pid; private String userName; public ProjectAssignment() { } public ProjectAssignment(short aid) { this.aid = aid; } public ProjectAssignment(short aid, String pid, String userName) { this.aid = aid; this.pid = pid; this.userName = userName; } public short getAid() { return this.aid; } public void setAid(short aid) { this.aid = aid; } public String getPid() { return this.pid; } public void setPid(String pid) { this.pid = pid; } public String getUserName() { return this.userName; } public void setUserName(String userName) { this.userName = userName; } } Error : For input string: "userName" java.lang.NumberFormatException: For input string: "userName" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48) at java.lang.Integer.parseInt(Integer.java:447) at java.lang.Integer.parseInt(Integer.java:497) at javax.el.ArrayELResolver.toInteger(ArrayELResolver.java:375) at javax.el.ArrayELResolver.getValue(ArrayELResolver.java:195) at javax.el.CompositeELResolver.getValue(CompositeELResolver.java:175) at com.sun.faces.el.FacesCompositeELResolver.getValue(FacesCompositeELResolver.java:72) at com.sun.el.parser.AstValue.getValue(AstValue.java:116) at com.sun.el.parser.AstValue.getValue(AstValue.java:163) at com.sun.el.ValueExpressionImpl.getValue(ValueExpressionImpl.java:219) at com.sun.faces.facelets.el.TagValueExpression.getValue(TagValueExpression.java:102) at javax.faces.component.ComponentStateHelper.eval(ComponentStateHelper.java:190) at javax.faces.component.ComponentStateHelper.eval(ComponentStateHelper.java:178) at javax.faces.component.UICommand.getValue(UICommand.java:218) at org.primefaces.component.commandlink.CommandLinkRenderer.encodeMarkup(CommandLinkRenderer.java:113) at org.primefaces.component.commandlink.CommandLinkRenderer.encodeEnd(CommandLinkRenderer.java:54) at javax.faces.component.UIComponentBase.encodeEnd(UIComponentBase.java:878) at org.primefaces.renderkit.CoreRenderer.renderChild(CoreRenderer.java:70) at org.primefaces.renderkit.CoreRenderer.renderChildren(CoreRenderer.java:54) at org.primefaces.component.datatable.DataTableRenderer.encodeTable(DataTableRenderer.java:525) at org.primefaces.component.datatable.DataTableRenderer.encodeMarkup(DataTableRenderer.java:407) at org.primefaces.component.datatable.DataTableRenderer.encodeEnd(DataTableRenderer.java:193) at javax.faces.component.UIComponentBase.encodeEnd(UIComponentBase.java:878) at org.primefaces.renderkit.CoreRenderer.renderChild(CoreRenderer.java:70) at org.primefaces.renderkit.CoreRenderer.renderChildren(CoreRenderer.java:54) at org.primefaces.component.tabview.TabViewRenderer.encodeContents(TabViewRenderer.java:198) at org.primefaces.component.tabview.TabViewRenderer.encodeMarkup(TabViewRenderer.java:130) at org.primefaces.component.tabview.TabViewRenderer.encodeEnd(TabViewRenderer.java:48) at javax.faces.component.UIComponentBase.encodeEnd(UIComponentBase.java:878) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:1620) at javax.faces.render.Renderer.encodeChildren(Renderer.java:168) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:848) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:1613) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:1616) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:1616) at com.sun.faces.application.view.FaceletViewHandlingStrategy.renderView(FaceletViewHandlingStrategy.java:380) at com.sun.faces.application.view.MultiViewHandler.renderView(MultiViewHandler.java:126) at com.sun.faces.lifecycle.RenderResponsePhase.execute(RenderResponsePhase.java:127) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:101) at com.sun.faces.lifecycle.LifecycleImpl.render(LifecycleImpl.java:139) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:313) at org.apache.catalina.core.StandardWrapper.service(StandardWrapper.java:1523) at org.apache.catalina.core.ApplicationDispatcher.doInvoke(ApplicationDispatcher.java:802) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:664) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:497) at org.apache.catalina.core.ApplicationDispatcher.doDispatch(ApplicationDispatcher.java:468) at org.apache.catalina.core.ApplicationDispatcher.dispatch(ApplicationDispatcher.java:364) at org.apache.catalina.core.ApplicationDispatcher.forward(ApplicationDispatcher.java:314) at org.apache.jasper.runtime.PageContextImpl.forward(PageContextImpl.java:783) at org.apache.jsp.welcome_jsp._jspService(welcome_jsp.java from :59) at org.apache.jasper.runtime.HttpJspBase.service(HttpJspBase.java:109) at javax.servlet.http.HttpServlet.service(HttpServlet.java:847) at org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:406) at org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:483) at org.apache.jasper.servlet.JspServlet.service(JspServlet.java:373) at javax.servlet.http.HttpServlet.service(HttpServlet.java:847) at org.apache.catalina.core.StandardWrapper.service(StandardWrapper.java:1523) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:279) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:188) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:641) at com.sun.enterprise.web.WebPipeline.invoke(WebPipeline.java:97) at com.sun.enterprise.web.PESessionLockingStandardPipeline.invoke(PESessionLockingStandardPipeline.java:85) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:185) at org.apache.catalina.connector.CoyoteAdapter.doService(CoyoteAdapter.java:332) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:233) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:165) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:619)

    Read the article

  • How do I create an instance of this class in Android?

    - by Lloyd Banks
    I was wondering if it is possible to create an instance of this class (from the link, which creates a listview) from another class so that I can call on either lazyadapter.java or customizedlistview.java (not sure which one) to inflate that same listview. Is this possible? This is what I tried (obviously incorrect): CustomizedListView clv = new CustomizedListView(); clv.onCreate(...); source: http://www.androidhive.info/2012/02/android-custom-listview-with-image-and-text/ LazyAdapter.java import java.util.ArrayList; import java.util.HashMap; import android.app.Activity; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import android.widget.TextView; public class LazyAdapter extends BaseAdapter { private Activity activity; private ArrayList&lt;HashMap&lt;String, String&gt;&gt; data; private static LayoutInflater inflater=null; public ImageLoader imageLoader; public LazyAdapter(Activity a, ArrayList&lt;HashMap&lt;String, String&gt;&gt; d) { activity = a; data=d; inflater = (LayoutInflater)activity.getSystemService(Context.LAYOUT_INFLATER_SERVICE); imageLoader=new ImageLoader(activity.getApplicationContext()); } public int getCount() { return data.size(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { View vi=convertView; if(convertView==null) vi = inflater.inflate(R.layout.list_row, null); TextView title = (TextView)vi.findViewById(R.id.title); // title TextView artist = (TextView)vi.findViewById(R.id.artist); // artist name TextView duration = (TextView)vi.findViewById(R.id.duration); // duration ImageView thumb_image=(ImageView)vi.findViewById(R.id.list_image); // thumb image HashMap&lt;String, String&gt; song = new HashMap&lt;String, String&gt;(); song = data.get(position); // Setting all values in listview title.setText(song.get(CustomizedListView.KEY_TITLE)); artist.setText(song.get(CustomizedListView.KEY_ARTIST)); duration.setText(song.get(CustomizedListView.KEY_DURATION)); imageLoader.DisplayImage(song.get(CustomizedListView.KEY_THUMB_URL), thumb_image); return vi; } } CustomizedListView.java import java.util.ArrayList; import java.util.HashMap; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.ListView; public class CustomizedListView extends Activity { // All static variables static final String URL = "http://api.androidhive.info/music/music.xml"; // XML node keys static final String KEY_SONG = "song"; // parent node static final String KEY_ID = "id"; static final String KEY_TITLE = "title"; static final String KEY_ARTIST = "artist"; static final String KEY_DURATION = "duration"; static final String KEY_THUMB_URL = "thumb_url"; ListView list; LazyAdapter adapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ArrayList&lt;HashMap&lt;String, String&gt;&gt; songsList = new ArrayList&lt;HashMap&lt;String, String&gt;&gt;(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); // looping through all song nodes &lt;song&gt; for (int i = 0; i &lt; nl.getLength(); i++) { // creating new HashMap HashMap&lt;String, String&gt; map = new HashMap&lt;String, String&gt;(); Element e = (Element) nl.item(i); // adding each child node to HashMap key =&gt; value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); map.put(KEY_DURATION, parser.getValue(e, KEY_DURATION)); map.put(KEY_THUMB_URL, parser.getValue(e, KEY_THUMB_URL)); // adding HashList to ArrayList songsList.add(map); } list=(ListView)findViewById(R.id.list); // Getting adapter by passing xml data ArrayList adapter=new LazyAdapter(this, songsList); list.setAdapter(adapter); // Click event for single list row list.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView&lt;?&gt; parent, View view, int position, long id) { } }); } }

    Read the article

  • A ToDynamic() Extension Method For Fluent Reflection

    - by Dixin
    Recently I needed to demonstrate some code with reflection, but I felt it inconvenient and tedious. To simplify the reflection coding, I created a ToDynamic() extension method. The source code can be downloaded from here. Problem One example for complex reflection is in LINQ to SQL. The DataContext class has a property Privider, and this Provider has an Execute() method, which executes the query expression and returns the result. Assume this Execute() needs to be invoked to query SQL Server database, then the following code will be expected: using (NorthwindDataContext database = new NorthwindDataContext()) { // Constructs the query. IQueryable<Product> query = database.Products.Where(product => product.ProductID > 0) .OrderBy(product => product.ProductName) .Take(2); // Executes the query. Here reflection is required, // because Provider, Execute(), and ReturnValue are not public members. IEnumerable<Product> results = database.Provider.Execute(query.Expression).ReturnValue; // Processes the results. foreach (Product product in results) { Console.WriteLine("{0}, {1}", product.ProductID, product.ProductName); } } Of course, this code cannot compile. And, no one wants to write code like this. Again, this is just an example of complex reflection. using (NorthwindDataContext database = new NorthwindDataContext()) { // Constructs the query. IQueryable<Product> query = database.Products.Where(product => product.ProductID > 0) .OrderBy(product => product.ProductName) .Take(2); // database.Provider PropertyInfo providerProperty = database.GetType().GetProperty( "Provider", BindingFlags.NonPublic | BindingFlags.GetProperty | BindingFlags.Instance); object provider = providerProperty.GetValue(database, null); // database.Provider.Execute(query.Expression) // Here GetMethod() cannot be directly used, // because Execute() is a explicitly implemented interface method. Assembly assembly = Assembly.Load("System.Data.Linq"); Type providerType = assembly.GetTypes().SingleOrDefault( type => type.FullName == "System.Data.Linq.Provider.IProvider"); InterfaceMapping mapping = provider.GetType().GetInterfaceMap(providerType); MethodInfo executeMethod = mapping.InterfaceMethods.Single(method => method.Name == "Execute"); IExecuteResult executeResult = executeMethod.Invoke(provider, new object[] { query.Expression }) as IExecuteResult; // database.Provider.Execute(query.Expression).ReturnValue IEnumerable<Product> results = executeResult.ReturnValue as IEnumerable<Product>; // Processes the results. foreach (Product product in results) { Console.WriteLine("{0}, {1}", product.ProductID, product.ProductName); } } This may be not straight forward enough. So here a solution will implement fluent reflection with a ToDynamic() extension method: IEnumerable<Product> results = database.ToDynamic() // Starts fluent reflection. .Provider.Execute(query.Expression).ReturnValue; C# 4.0 dynamic In this kind of scenarios, it is easy to have dynamic in mind, which enables developer to write whatever code after a dot: using (NorthwindDataContext database = new NorthwindDataContext()) { // Constructs the query. IQueryable<Product> query = database.Products.Where(product => product.ProductID > 0) .OrderBy(product => product.ProductName) .Take(2); // database.Provider dynamic dynamicDatabase = database; dynamic results = dynamicDatabase.Provider.Execute(query).ReturnValue; } This throws a RuntimeBinderException at runtime: 'System.Data.Linq.DataContext.Provider' is inaccessible due to its protection level. Here dynamic is able find the specified member. So the next thing is just writing some custom code to access the found member. .NET 4.0 DynamicObject, and DynamicWrapper<T> Where to put the custom code for dynamic? The answer is DynamicObject’s derived class. I first heard of DynamicObject from Anders Hejlsberg's video in PDC2008. It is very powerful, providing useful virtual methods to be overridden, like: TryGetMember() TrySetMember() TryInvokeMember() etc.  (In 2008 they are called GetMember, SetMember, etc., with different signature.) For example, if dynamicDatabase is a DynamicObject, then the following code: dynamicDatabase.Provider will invoke dynamicDatabase.TryGetMember() to do the actual work, where custom code can be put into. Now create a type to inherit DynamicObject: public class DynamicWrapper<T> : DynamicObject { private readonly bool _isValueType; private readonly Type _type; private T _value; // Not readonly, for value type scenarios. public DynamicWrapper(ref T value) // Uses ref in case of value type. { if (value == null) { throw new ArgumentNullException("value"); } this._value = value; this._type = value.GetType(); this._isValueType = this._type.IsValueType; } public override bool TryGetMember(GetMemberBinder binder, out object result) { // Searches in current type's public and non-public properties. PropertyInfo property = this._type.GetTypeProperty(binder.Name); if (property != null) { result = property.GetValue(this._value, null).ToDynamic(); return true; } // Searches in explicitly implemented properties for interface. MethodInfo method = this._type.GetInterfaceMethod(string.Concat("get_", binder.Name), null); if (method != null) { result = method.Invoke(this._value, null).ToDynamic(); return true; } // Searches in current type's public and non-public fields. FieldInfo field = this._type.GetTypeField(binder.Name); if (field != null) { result = field.GetValue(this._value).ToDynamic(); return true; } // Searches in base type's public and non-public properties. property = this._type.GetBaseProperty(binder.Name); if (property != null) { result = property.GetValue(this._value, null).ToDynamic(); return true; } // Searches in base type's public and non-public fields. field = this._type.GetBaseField(binder.Name); if (field != null) { result = field.GetValue(this._value).ToDynamic(); return true; } // The specified member is not found. result = null; return false; } // Other overridden methods are not listed. } In the above code, GetTypeProperty(), GetInterfaceMethod(), GetTypeField(), GetBaseProperty(), and GetBaseField() are extension methods for Type class. For example: internal static class TypeExtensions { internal static FieldInfo GetBaseField(this Type type, string name) { Type @base = type.BaseType; if (@base == null) { return null; } return @base.GetTypeField(name) ?? @base.GetBaseField(name); } internal static PropertyInfo GetBaseProperty(this Type type, string name) { Type @base = type.BaseType; if (@base == null) { return null; } return @base.GetTypeProperty(name) ?? @base.GetBaseProperty(name); } internal static MethodInfo GetInterfaceMethod(this Type type, string name, params object[] args) { return type.GetInterfaces().Select(type.GetInterfaceMap).SelectMany(mapping => mapping.TargetMethods) .FirstOrDefault( method => method.Name.Split('.').Last().Equals(name, StringComparison.Ordinal) && method.GetParameters().Count() == args.Length && method.GetParameters().Select( (parameter, index) => parameter.ParameterType.IsAssignableFrom(args[index].GetType())).Aggregate( true, (a, b) => a && b)); } internal static FieldInfo GetTypeField(this Type type, string name) { return type.GetFields( BindingFlags.GetField | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).FirstOrDefault( field => field.Name.Equals(name, StringComparison.Ordinal)); } internal static PropertyInfo GetTypeProperty(this Type type, string name) { return type.GetProperties( BindingFlags.GetProperty | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).FirstOrDefault( property => property.Name.Equals(name, StringComparison.Ordinal)); } // Other extension methods are not listed. } So now, when invoked, TryGetMember() searches the specified member and invoke it. The code can be written like this: dynamic dynamicDatabase = new DynamicWrapper<NorthwindDataContext>(ref database); dynamic dynamicReturnValue = dynamicDatabase.Provider.Execute(query.Expression).ReturnValue; This greatly simplified reflection. ToDynamic() and fluent reflection To make it even more straight forward, A ToDynamic() method is provided: public static class DynamicWrapperExtensions { public static dynamic ToDynamic<T>(this T value) { return new DynamicWrapper<T>(ref value); } } and a ToStatic() method is provided to unwrap the value: public class DynamicWrapper<T> : DynamicObject { public T ToStatic() { return this._value; } } In the above TryGetMember() method, please notice it does not output the member’s value, but output a wrapped member value (that is, memberValue.ToDynamic()). This is very important to make the reflection fluent. Now the code becomes: IEnumerable<Product> results = database.ToDynamic() // Here starts fluent reflection. .Provider.Execute(query.Expression).ReturnValue .ToStatic(); // Unwraps to get the static value. With the help of TryConvert(): public class DynamicWrapper<T> : DynamicObject { public override bool TryConvert(ConvertBinder binder, out object result) { result = this._value; return true; } } ToStatic() can be omitted: IEnumerable<Product> results = database.ToDynamic() .Provider.Execute(query.Expression).ReturnValue; // Automatically converts to expected static value. Take a look at the reflection code at the beginning of this post again. Now it is much much simplified! Special scenarios In 90% of the scenarios ToDynamic() is enough. But there are some special scenarios. Access static members Using extension method ToDynamic() for accessing static members does not make sense. Instead, DynamicWrapper<T> has a parameterless constructor to handle these scenarios: public class DynamicWrapper<T> : DynamicObject { public DynamicWrapper() // For static. { this._type = typeof(T); this._isValueType = this._type.IsValueType; } } The reflection code should be like this: dynamic wrapper = new DynamicWrapper<StaticClass>(); int value = wrapper._value; int result = wrapper.PrivateMethod(); So accessing static member is also simple, and fluent of course. Change instances of value types Value type is much more complex. The main problem is, value type is copied when passing to a method as a parameter. This is why ref keyword is used for the constructor. That is, if a value type instance is passed to DynamicWrapper<T>, the instance itself will be stored in this._value of DynamicWrapper<T>. Without the ref keyword, when this._value is changed, the value type instance itself does not change. Consider FieldInfo.SetValue(). In the value type scenarios, invoking FieldInfo.SetValue(this._value, value) does not change this._value, because it changes the copy of this._value. I searched the Web and found a solution for setting the value of field: internal static class FieldInfoExtensions { internal static void SetValue<T>(this FieldInfo field, ref T obj, object value) { if (typeof(T).IsValueType) { field.SetValueDirect(__makeref(obj), value); // For value type. } else { field.SetValue(obj, value); // For reference type. } } } Here __makeref is a undocumented keyword of C#. But method invocation has problem. This is the source code of TryInvokeMember(): public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { if (binder == null) { throw new ArgumentNullException("binder"); } MethodInfo method = this._type.GetTypeMethod(binder.Name, args) ?? this._type.GetInterfaceMethod(binder.Name, args) ?? this._type.GetBaseMethod(binder.Name, args); if (method != null) { // Oops! // If the returnValue is a struct, it is copied to heap. object resultValue = method.Invoke(this._value, args); // And result is a wrapper of that copied struct. result = new DynamicWrapper<object>(ref resultValue); return true; } result = null; return false; } If the returned value is of value type, it will definitely copied, because MethodInfo.Invoke() does return object. If changing the value of the result, the copied struct is changed instead of the original struct. And so is the property and index accessing. They are both actually method invocation. For less confusion, setting property and index are not allowed on struct. Conclusions The DynamicWrapper<T> provides a simplified solution for reflection programming. It works for normal classes (reference types), accessing both instance and static members. In most of the scenarios, just remember to invoke ToDynamic() method, and access whatever you want: StaticType result = someValue.ToDynamic()._field.Method().Property[index]; In some special scenarios which requires changing the value of a struct (value type), this DynamicWrapper<T> does not work perfectly. Only changing struct’s field value is supported. The source code can be downloaded from here, including a few unit test code.

    Read the article

  • MVVM - implementing 'IsDirty' functionality to a ModelView in order to save data

    - by Brendan
    Hi, Being new to WPF & MVVM I struggling with some basic functionality. Let me first explain what I am after, and then attach some example code... I have a screen showing a list of users, and I display the details of the selected user on the right-hand side with editable textboxes. I then have a Save button which is DataBound, but I would only like this button to display when data has actually changed. ie - I need to check for "dirty data". I have a fully MVVM example in which I have a Model called User: namespace Test.Model { class User { public string UserName { get; set; } public string Surname { get; set; } public string Firstname { get; set; } } } Then, the ViewModel looks like this: using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Windows.Input; using Test.Model; namespace Test.ViewModel { class UserViewModel : ViewModelBase { //Private variables private ObservableCollection<User> _users; RelayCommand _userSave; //Properties public ObservableCollection<User> User { get { if (_users == null) { _users = new ObservableCollection<User>(); //I assume I need this Handler, but I am stuggling to implement it successfully //_users.CollectionChanged += HandleChange; //Populate with users _users.Add(new User {UserName = "Bob", Firstname="Bob", Surname="Smith"}); _users.Add(new User {UserName = "Smob", Firstname="John", Surname="Davy"}); } return _users; } } //Not sure what to do with this?!?! //private void HandleChange(object sender, NotifyCollectionChangedEventArgs e) //{ // if (e.Action == NotifyCollectionChangedAction.Remove) // { // foreach (TestViewModel item in e.NewItems) // { // //Removed items // } // } // else if (e.Action == NotifyCollectionChangedAction.Add) // { // foreach (TestViewModel item in e.NewItems) // { // //Added items // } // } //} //Commands public ICommand UserSave { get { if (_userSave == null) { _userSave = new RelayCommand(param => this.UserSaveExecute(), param => this.UserSaveCanExecute); } return _userSave; } } void UserSaveExecute() { //Here I will call my DataAccess to actually save the data } bool UserSaveCanExecute { get { //This is where I would like to know whether the currently selected item has been edited and is thus "dirty" return false; } } //constructor public UserViewModel() { } } } The "RelayCommand" is just a simple wrapper class, as is the "ViewModelBase". (I'll attach the latter though just for clarity) using System; using System.ComponentModel; namespace Test.ViewModel { public abstract class ViewModelBase : INotifyPropertyChanged, IDisposable { protected ViewModelBase() { } public event PropertyChangedEventHandler PropertyChanged; protected virtual void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) { var e = new PropertyChangedEventArgs(propertyName); handler(this, e); } } public void Dispose() { this.OnDispose(); } protected virtual void OnDispose() { } } } Finally - the XAML <Window x:Class="Test.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:vm="clr-namespace:Test.ViewModel" Title="MainWindow" Height="350" Width="525"> <Window.DataContext> <vm:UserViewModel/> </Window.DataContext> <Grid> <ListBox Height="238" HorizontalAlignment="Left" Margin="12,12,0,0" Name="listBox1" VerticalAlignment="Top" Width="197" ItemsSource="{Binding Path=User}" IsSynchronizedWithCurrentItem="True"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <TextBlock Text="{Binding Path=Firstname}"/> <TextBlock Text="{Binding Path=Surname}"/> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <Label Content="Username" Height="28" HorizontalAlignment="Left" Margin="232,16,0,0" Name="label1" VerticalAlignment="Top" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="323,21,0,0" Name="textBox1" VerticalAlignment="Top" Width="120" Text="{Binding Path=User/UserName}" /> <Label Content="Surname" Height="28" HorizontalAlignment="Left" Margin="232,50,0,0" Name="label2" VerticalAlignment="Top" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="323,52,0,0" Name="textBox2" VerticalAlignment="Top" Width="120" Text="{Binding Path=User/Surname}" /> <Label Content="Firstname" Height="28" HorizontalAlignment="Left" Margin="232,84,0,0" Name="label3" VerticalAlignment="Top" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="323,86,0,0" Name="textBox3" VerticalAlignment="Top" Width="120" Text="{Binding Path=User/Firstname}" /> <Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="368,159,0,0" Name="button1" VerticalAlignment="Top" Width="75" Command="{Binding Path=UserSave}" /> </Grid> </Window> So basically, when I edit a surname, the Save button should be enabled; and if I undo my edit - well then it should be Disabled again as nothing has changed. I have seen this in many examples, but have not yet found out how to do it. Any help would be much appreciated! Brendan

    Read the article

  • Possible to manipulate UI elements via dispatchEvent()?

    - by rinogo
    Hi all! I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect. I've written a test to experiment with this phenomenon: package sandbox { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFieldAutoSize; import flash.utils.setTimeout; public class Test extends Sprite { private var tf:TextField; private var tf2:TextField; public function Test() { super(); tf = new TextField(); tf.text = 'Interact here'; tf.type = TextFieldType.INPUT; addChild(tf); tf2 = new TextField(); tf2.text = 'Same events replayed with five second delay here'; tf2.autoSize = TextFieldAutoSize.LEFT; tf2.type = TextFieldType.INPUT; tf2.y = 30; addChild(tf2); tf.addEventListener(MouseEvent.CLICK, mouseListener); tf.addEventListener(MouseEvent.DOUBLE_CLICK, mouseListener); tf.addEventListener(MouseEvent.MOUSE_DOWN, mouseListener); tf.addEventListener(MouseEvent.MOUSE_MOVE, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); tf.addEventListener(MouseEvent.MOUSE_UP, mouseListener); tf.addEventListener(MouseEvent.MOUSE_WHEEL, mouseListener); tf.addEventListener(MouseEvent.ROLL_OUT, mouseListener); tf.addEventListener(MouseEvent.ROLL_OVER, mouseListener); } private function mouseListener(event:MouseEvent):void { //trace(event); setTimeout(function():void {trace(event); tf2.dispatchEvent(event);}, 5000); } } } Essentially, all this test does is to use setTimeout to effectively 'record' events on TextField tf and replay them five seconds later on TextField tf2. When an event is dispatched on tf2, it is traced to the console output. The console output upon running this program and clicking on tf is: [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOver" bubbles=false cancelable=false eventPhase=2 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOver" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=1 stageX=2 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=2 stageX=2 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=3 stageX=2 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=3 localY=3 stageX=3 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=5 localY=3 stageX=5 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=6 localY=5 stageX=6 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=7 localY=5 stageX=7 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=5 stageX=9 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=5 stageX=10 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=11 localY=5 stageX=11 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseUp" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="click" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=4 stageX=10 stageY=4 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=2 stageX=9 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=1 stageX=9 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOut" bubbles=true cancelable=false eventPhase=3 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOut" bubbles=false cancelable=false eventPhase=2 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched. Please help! Thanks, -Rich

    Read the article

  • HttpTransportSE requestDump gives NullPointerException

    - by Chamila
    Hi, I'm trying to access a webservice in Android via Ksoap2 for android. The SoapObject is created ok, the S.o.p of the bodyOut outputs the desired strings. But when I do a requestDump of the HttpTransportSE object I create to make the call, a NullPointerException happens. In other words, the transport object is null. How can this happen? Web Service is at http://srilanka.lk:9080/services/CropServiceProxy?wsdl This service works very well with SoapUI. SoapUI Request <soap:Envelope xmlns:soap="http://www.w3.org/2003/05/soap-envelope" xmlns:v1="http://schemas.icta.lk/xsd/crop/handler/v1/"> <soap:Header/> <soap:Body> <v1:getCropDataList> <v1:code>ABK</v1:code> </v1:getCropDataList> </soap:Body> </soap:Envelope> SoapUI Response <soapenv:Envelope xmlns:soapenv="http://www.w3.org/2003/05/soap-envelope"> <soapenv:Body> <ns1:getCropDataListResponse xmlns:ns1="http://schemas.icta.lk/xsd/crop/handler/v1/"> <ns1:cropInfo> <ns1:name>Ambul Kesel</ns1:name> <ns1:price>35.0</ns1:price> <ns1:location>Dambulla</ns1:location> </ns1:cropInfo> <ns1:cropInfo> <ns1:name>Ambul Kesel</ns1:name> <ns1:price>40.0</ns1:price> <ns1:location>Dambulla</ns1:location> </ns1:cropInfo> </ns1:getCropDataListResponse> </soapenv:Body> </soapenv:Envelope> Client Side Complex Type KvmSerializable implementation public class CropInfo implements KvmSerializable { private String name; private float price; private String location; @Override public Object getProperty(int arg0) { switch (arg0){ case 0: return name; case 1: return price; case 2: return location; default: return null; } } @Override public int getPropertyCount() { return 3; } @Override public void getPropertyInfo(int arg0, Hashtable arg1, PropertyInfo arg2) { switch (arg0){ case 0: arg2.type = PropertyInfo.STRING_CLASS; arg2.name = "Name"; break; case 1: arg2.type = Float.class; arg2.name = "Price"; break; case 2: arg2.type = PropertyInfo.STRING_CLASS; arg2.name = "Location"; break; default: break; } } @Override public void setProperty(int arg0, Object arg1) { switch(arg0){ case 0: name = arg1.toString(); break; case 1: price = Float.parseFloat(arg1.toString()); case 2: location = arg1.toString(); default: break; } } } Web Service Call public void btnOnClick(View v){ String NAMESPACE = "http://schemas.icta.lk/xsd/crop/handler/v1/"; String URL = "http://220.247.225.202:9080/services/CropServiceProxy.CropServiceProxyHttpSoap12Endpoint"; String method_name = "getCropDataList"; String SOAP_ACTION = "http://schemas.icta.lk/xsd/crop/handler/v1/getCropDataList"; SoapObject soap_request = new SoapObject(NAMESPACE, method_name); soap_request.addProperty("code", "ABK" ); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER12); envelope.setOutputSoapObject(soap_request); envelope.addMapping(NAMESPACE, "cropInfo", CropInfo.class); //envelope.dotNet=true; Marshal floatMarshal = new MarshalFloat(); floatMarshal.register(envelope); System.out.println("body out : " + envelope.bodyOut.toString()); //AndroidHttpTransport http_transport = new AndroidHttpTransport(URL); HttpTransportSE http_transport = new HttpTransportSE(URL); try { //NullPointerException HERE System.out.println(http_transport.requestDump); http_transport.call(SOAP_ACTION, envelope); //because we should expect a vector, two kinds of prices are given Vector<CropInfo> result_array = (Vector<CropInfo>)envelope.getResponse(); if(result_array != null){ for (CropInfo current_crop: result_array){ System.out.println(current_crop.getName()); System.out.println(Float.toString(current_crop.getPrice())); } } } catch (Exception e) { e.printStackTrace(); answer.setText("error caught"); //System.out.println(http_transport.responseDump); } // String result_string[] = (String[])result; //answer.setText("returned"); } Can anyone explain this?

    Read the article

  • capturing video from ip camera

    - by Ruby
    I am trying to capture video from ip camera into my application , its giving exception com.sun.image.codec.jpeg.ImageFormatException: Not a JPEG file: starts with 0x0d 0x0a at sun.awt.image.codec.JPEGImageDecoderImpl.readJPEGStream(Native Method) at sun.awt.image.codec.JPEGImageDecoderImpl.decodeAsBufferedImage(Unknown Source) at test.AxisCamera1.readJPG(AxisCamera1.java:130) at test.AxisCamera1.readMJPGStream(AxisCamera1.java:121) at test.AxisCamera1.readStream(AxisCamera1.java:100) at test.AxisCamera1.run(AxisCamera1.java:171) at java.lang.Thread.run(Unknown Source) its giving exception at image = decoder.decodeAsBufferedImage(); Here is the code i am trying private static final long serialVersionUID = 1L; public boolean useMJPGStream = true; public String jpgURL = "http://ip here/video.cgi/jpg/image.cgi?resolution=640×480"; public String mjpgURL = "http://ip here /video.cgi/mjpg/video.cgi?resolution=640×480"; DataInputStream dis; private BufferedImage image = null; public Dimension imageSize = null; public boolean connected = false; private boolean initCompleted = false; HttpURLConnection huc = null; Component parent; /** Creates a new instance of AxisCamera */ public AxisCamera1(Component parent_) { parent = parent_; } public void connect() { try { URL u = new URL(useMJPGStream ? mjpgURL : jpgURL); huc = (HttpURLConnection) u.openConnection(); // System.out.println(huc.getContentType()); InputStream is = huc.getInputStream(); connected = true; BufferedInputStream bis = new BufferedInputStream(is); dis = new DataInputStream(bis); if (!initCompleted) initDisplay(); } catch (IOException e) { // incase no connection exists wait and try // again, instead of printing the error try { huc.disconnect(); Thread.sleep(60); } catch (InterruptedException ie) { huc.disconnect(); connect(); } connect(); } catch (Exception e) { ; } } public void initDisplay() { // setup the display if (useMJPGStream) readMJPGStream(); else { readJPG(); disconnect(); } imageSize = new Dimension(image.getWidth(this), image.getHeight(this)); setPreferredSize(imageSize); parent.setSize(imageSize); parent.validate(); initCompleted = true; } public void disconnect() { try { if (connected) { dis.close(); connected = false; } } catch (Exception e) { ; } } public void paint(Graphics g) { // used to set the image on the panel if (image != null) g.drawImage(image, 0, 0, this); } public void readStream() { // the basic method to continuously read the // stream try { if (useMJPGStream) { while (true) { readMJPGStream(); parent.repaint(); } } else { while (true) { connect(); readJPG(); parent.repaint(); disconnect(); } } } catch (Exception e) { ; } } public void readMJPGStream() { // preprocess the mjpg stream to remove the // mjpg encapsulation readLine(3, dis); // discard the first 3 lines readJPG(); readLine(2, dis); // discard the last two lines } public void readJPG() { // read the embedded jpeg image try { JPEGImageDecoder decoder = JPEGCodec.createJPEGDecoder(dis); image = decoder.decodeAsBufferedImage(); } catch (Exception e) { e.printStackTrace(); disconnect(); } } public void readLine(int n, DataInputStream dis) { // used to strip out the // header lines for (int i = 0; i < n; i++) { readLine(dis); } } public void readLine(DataInputStream dis) { try { boolean end = false; String lineEnd = "\n"; // assumes that the end of the line is marked // with this byte[] lineEndBytes = lineEnd.getBytes(); byte[] byteBuf = new byte[lineEndBytes.length]; while (!end) { dis.read(byteBuf, 0, lineEndBytes.length); String t = new String(byteBuf); System.out.print(t); // uncomment if you want to see what the // lines actually look like if (t.equals(lineEnd)) end = true; } } catch (Exception e) { e.printStackTrace(); } } public void run() { System.out.println("in Run..................."); connect(); readStream(); } @SuppressWarnings("deprecation") public static void main(String[] args) { JFrame jframe = new JFrame(); jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); AxisCamera1 axPanel = new AxisCamera1(jframe); new Thread(axPanel).start(); jframe.getContentPane().add(axPanel); jframe.pack(); jframe.show(); } } Any suggestions what I am doing wrong here??

    Read the article

  • LevelToVisibilityConverter in silverligt 4

    - by prince23
    <UserControl x:Class="SLGridImage.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400" xmlns:sdk="http://schemas.microsoft.com/winfx/2006/xaml/presentation/sdk"> <UserControl.Resources> <local:LevelToVisibilityConverter x:Key="LevelToVisibility" /> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <sdk:DataGrid x:Name="dgMarks" CanUserResizeColumns="False" SelectionMode="Single" AutoGenerateColumns="False" VerticalAlignment="Top" ItemsSource="{Binding MarkCollection}" IsReadOnly="True" Margin="13,44,0,0" RowDetailsVisibilityMode="Collapsed" Height="391" HorizontalAlignment="Left" Width="965" VerticalScrollBarVisibility="Visible" > <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Click="myButton_Click"> <StackPanel Orientation="Horizontal"> <Image Margin="2, 2, 2, 2" x:Name="imgMarks" Stretch="Fill" Width="12" Height="12" Source="Images/test.png" VerticalAlignment="Center" HorizontalAlignment="Center" Visibility="{Binding Level, Converter={StaticResource LevelToVisibility}}" /> <TextBlock Text="{Binding Level}" TextWrapping="NoWrap" ></TextBlock> </StackPanel> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Name" > <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <Border> <TextBlock Text="{Binding Name}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Marks" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Border> <TextBlock Text="{Binding Marks}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> </Grid> </UserControl> in .cs using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.ObjectModel; using System.ComponentModel; namespace SLGridImage { public partial class MainPage : UserControl { private MarksViewModel model = new MarksViewModel(); public MainPage() { InitializeComponent(); this.DataContext = model; } private void myButton_Click(object sender, RoutedEventArgs e) { } } public class MarksViewModel : INotifyPropertyChanged { public MarksViewModel() { markCollection.Add(new Mark() { Name = "ABC", Marks = 23, Level = 0 }); markCollection.Add(new Mark() { Name = "XYZ", Marks = 67, Level = 1 }); markCollection.Add(new Mark() { Name = "YU", Marks = 56, Level = 0 }); markCollection.Add(new Mark() { Name = "AAA", Marks = 89, Level = 1 }); } private ObservableCollection<Mark> markCollection = new ObservableCollection<Mark>(); public ObservableCollection<Mark> MarkCollection { get { return this.markCollection; } set { this.markCollection = value; OnPropertyChanged("MarkCollection"); } } public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string propName) { if (PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(propName)); } } public class Mark { public string Name { get; set; } public int Marks { get; set; } public int Level { get; set; } } public class LevelToVisibilityConverter : System.Windows.Data.IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Visibility isVisible = Visibility.Collapsed; if ((value == null)) return isVisible; int condition = (int)value; isVisible = condition == 1 ? Visibility.Visible : Visibility.Collapsed; return isVisible; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } #endregion } } when i run getting error The type 'local:LevelToVisibilityConverter' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. what i am i missing here looking forward for an solution thank you

    Read the article

  • No persister for: <ClassName> issue with Fluent NHibernate

    - by Amit
    I have following code: //AutoMapConfig.cs using System; using FluentNHibernate.Automapping; namespace SimpleFNH.AutoMap { public class AutoMapConfig : DefaultAutomappingConfiguration { public override bool ShouldMap(Type type) { return type.Namespace == "Examples.FirstAutomappedProject.Entities"; } } } //CascadeConvention.cs using FluentNHibernate.Conventions; using FluentNHibernate.Conventions.Instances; namespace SimpleFNH.AutoMap { public class CascadeConvention : IReferenceConvention, IHasManyConvention, IHasManyToManyConvention { public void Apply(IManyToOneInstance instance) { instance.Cascade.All(); } public void Apply(IOneToManyCollectionInstance instance) { instance.Cascade.All(); } public void Apply(IManyToManyCollectionInstance instance) { instance.Cascade.All(); } } } //Item.cs namespace SimpleFNH.Entities { public class Item { public virtual long ID { get; set; } public virtual string ItemName { get; set; } public virtual string Description { get; set; } public virtual OrderItem OrderItem { get; set; } } } //OrderItem.cs namespace SimpleFNH.Entities { public class OrderItem { public virtual long ID { get; set; } public virtual int Quantity { get; set; } public virtual Item Item { get; set; } public virtual ProductOrder ProductOrder { get; set; } public virtual void AddItem(Item item) { item.OrderItem = this; } } } using System; using System.Collections.Generic; //ProductOrder.cs namespace SimpleFNH.Entities { public class ProductOrder { public virtual long ID { get; set; } public virtual DateTime OrderDate { get; set; } public virtual string CustomerName { get; set; } public virtual IList<OrderItem> OrderItems { get; set; } public ProductOrder() { OrderItems = new List<OrderItem>(); } public virtual void AddOrderItems(params OrderItem[] items) { foreach (var item in items) { OrderItems.Add(item); item.ProductOrder = this; } } } } //NHibernateRepo.cs using FluentNHibernate.Cfg; using FluentNHibernate.Cfg.Db; using NHibernate; using NHibernate.Criterion; using NHibernate.Tool.hbm2ddl; namespace SimpleFNH.Repository { public class NHibernateRepo { private static ISessionFactory _sessionFactory; private static ISessionFactory SessionFactory { get { if (_sessionFactory == null) InitializeSessionFactory(); return _sessionFactory; } } private static void InitializeSessionFactory() { _sessionFactory = Fluently.Configure().Database( MsSqlConfiguration.MsSql2008.ConnectionString( @"server=Amit-PC\SQLEXPRESS;database=SimpleFNH;Trusted_Connection=True;").ShowSql()). Mappings(m => m.FluentMappings.AddFromAssemblyOf<Order>()).ExposeConfiguration( cfg => new SchemaExport(cfg).Create(true, true)).BuildSessionFactory(); } public static ISession OpenSession() { return SessionFactory.OpenSession(); } } } //Program.cs using System; using System.Collections.Generic; using System.Linq; using SimpleFNH.Entities; using SimpleFNH.Repository; namespace SimpleFNH { class Program { static void Main(string[] args) { using (var session = NHibernateRepo.OpenSession()) { using (var transaction = session.BeginTransaction()) { var item1 = new Item { ItemName = "item 1", Description = "test 1" }; var item2 = new Item { ItemName = "item 2", Description = "test 2" }; var item3 = new Item { ItemName = "item 3", Description = "test 3" }; var orderItem1 = new OrderItem { Item = item1, Quantity = 2 }; var orderItem2 = new OrderItem { Item = item2, Quantity = 4 }; var orderItem3 = new OrderItem { Item = item3, Quantity = 5 }; var productOrder = new ProductOrder { CustomerName = "Amit", OrderDate = DateTime.Now, OrderItems = new List<OrderItem> { orderItem1, orderItem2, orderItem3 } }; productOrder.AddOrderItems(orderItem1, orderItem2, orderItem3); session.Save(productOrder); transaction.Commit(); } } using (var session = NHibernateRepo.OpenSession()) { // retreive all stores and display them using (session.BeginTransaction()) { var orders = session.CreateCriteria(typeof(ProductOrder)) .List<ProductOrder>(); foreach (var item in orders) { Console.WriteLine(item.OrderItems.First().Quantity); } } } } } } I tried many variations to get it working but i get an error saying No persister for: SimpleFNH.Entities.ProductOrder Can someone help me get it working? I wanted to create a simple program which will set a pattern for my bigger project but it is taking quite a lot of time than expected. It would be rally helpful if you can explain in simple terms on any template/pattern that i can use to get fluent nHibernate working. The above code uses auto mapping, which i tried after i tried with fluent mapping.

    Read the article

  • Monotouch UITableView image "flashing" while background requests are fetched

    - by Themos Piperakis
    I am in need of some help from you guys. I have a Monotouch UITableView which contains some web images. I have implemented a Task to fetch them asynchronously so the UI is responsive, an even added some animations to fade them in when they are fetched from the web. My problems start when the user scrolls down very fast down the UITableView, so since the cells are resusable, several background tasks are queued for images. When he is at the bottom of the list, he might see the thumbnail displaying an image for another cell, then another, then another, then another, as the tasks are completed and each image replaces the other one. I am in need of some sort of checking whether the currently displayed cell corresponds to the correct image url, but not sure how to do that. Here is the code for my TableSource class. using System; using MonoTouch.UIKit; using MonoTouch.Foundation; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using System.Diagnostics; { public class ListDelegate:UITableViewDelegate { private UINavigationController nav; public override float GetHeightForRow (UITableView tableView, NSIndexPath indexPath) { return 128; } public override void RowSelected (UITableView tableView, NSIndexPath indexPath) { DealViewController c = new DealViewController(((ListDataSource)tableView.DataSource).deals[indexPath.Row].Id,nav); nav.PushViewController(c,true); tableView.DeselectRow(indexPath,true); } public ListDelegate(UINavigationController nav) { this.nav = nav; } } public class ListDataSource:UITableViewDataSource { bool toggle=true; Dictionary<string,UIImage> images = new Dictionary<string, UIImage>(); public List<MyDeal> deals = new List<MyDeal>(); Dictionary<int,ListCellViewController> controllers = new Dictionary<int, ListCellViewController>(); public ListDataSource(List<MyDeal> deals) { this.deals = deals; } public override int RowsInSection (UITableView tableview, int section) { return deals.Count; } public override UITableViewCell GetCell (UITableView tableView, MonoTouch.Foundation.NSIndexPath indexPath) { UITableViewCell cell = tableView.DequeueReusableCell("cell"); ListCellViewController cellController = null; if (cell == null || !controllers.ContainsKey(cell.Tag)) { cellController = new ListCellViewController(); NSBundle.MainBundle.LoadNib("ListCellViewController", cellController, null); cell = cellController.Cell; cell.Tag = Environment.TickCount; controllers.Add(cell.Tag, cellController); } else { cellController = controllers[cell.Tag]; } if (toggle) { cell.BackgroundView = new UIImageView(UIImage.FromFile("images/bg1.jpg")); } else { cell.BackgroundView = new UIImageView(UIImage.FromFile("images/bg2.jpg")); } toggle = !toggle; MyDeal d = deals[indexPath.Row]; cellController.SetValues(d.Title,d.Price,d.Value,d.DiscountPercent); GetImage(cellController.Thumbnail,d.Thumbnail); return cell; } private void GetImage(UIImageView img, string url) { img.Alpha = 0; if (url != string.Empty) { if (images.ContainsKey(url)) { img.Image = images[url]; img.Alpha = 1; } else { var context = TaskScheduler.FromCurrentSynchronizationContext (); Task.Factory.StartNew (() => { NSData imageData = NSData.FromUrl(new NSUrl(url)); var uimg = UIImage.LoadFromData(imageData); images.Add(url,uimg); return uimg; }).ContinueWith (t => { InvokeOnMainThread(()=>{ img.Image = t.Result; RefreshImage(img); }); }, context); } } } private void RefreshImage(UIImageView img) { UIView.BeginAnimations("imageThumbnailTransitionIn"); UIView.SetAnimationDuration(0.5f); img.Alpha = 1.0f; UIView.CommitAnimations(); } } } Here is the ListCellViewController, that contains a custom cell using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; { public partial class ListCellViewController : UIViewController { #region Constructors // The IntPtr and initWithCoder constructors are required for items that need // to be able to be created from a xib rather than from managed code public ListCellViewController (IntPtr handle) : base(handle) { Initialize (); } [Export("initWithCoder:")] public ListCellViewController (NSCoder coder) : base(coder) { Initialize (); } public ListCellViewController () : base("ListCellViewController", null) { Initialize (); } void Initialize () { } public UIImageView Thumbnail { get{return thumbnailView;} } public UITableViewCell Cell { get {return cell;} } public void SetValues(string title,decimal price,decimal valuex,decimal discount,int purchases) { } #endregion } } All help is greatly appreciated

    Read the article

  • adjust selected File to FileFilter in a JFileChooser

    - by amarillion
    I'm writing a diagram editor in java. This app has the option to export to various standard image formats such as .jpg, .png etc. When the user clicks File-Export, you get a JFileChooser which has a number of FileFilters in it, for .jpg, .png etc. Now here is my question: Is there a way to have the extension of the default adjust to the selected file filter? E.g. if the document is named "lolcat" then the default option should be "lolcat.png" when the png filter is selected, and when the user selects the jpg file filter, the default should change to "lolcat.jpg" automatically. Is this possible? How can I do it? edit: Based on the answer below, I wrote some code. But it doesn't quite work yet. I've added a propertyChangeListener to the FILE_FILTER_CHANGED_PROPERTY, but it seems that within this method getSelectedFile() returns null. Here is the code. package nl.helixsoft; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.beans.PropertyChangeEvent; import java.beans.PropertyChangeListener; import java.io.File; import java.util.ArrayList; import java.util.List; import javax.swing.JButton; import javax.swing.JFileChooser; import javax.swing.JFrame; import javax.swing.filechooser.FileFilter; public class JFileChooserTest { public class SimpleFileFilter extends FileFilter { private String desc; private List<String> extensions; private boolean showDirectories; /** * @param name example: "Data files" * @param glob example: "*.txt|*.csv" */ public SimpleFileFilter (String name, String globs) { extensions = new ArrayList<String>(); for (String glob : globs.split("\\|")) { if (!glob.startsWith("*.")) throw new IllegalArgumentException("expected list of globs like \"*.txt|*.csv\""); // cut off "*" // store only lower case (make comparison case insensitive) extensions.add (glob.substring(1).toLowerCase()); } desc = name + " (" + globs + ")"; } public SimpleFileFilter(String name, String globs, boolean showDirectories) { this(name, globs); this.showDirectories = showDirectories; } @Override public boolean accept(File file) { if(showDirectories && file.isDirectory()) { return true; } String fileName = file.toString().toLowerCase(); for (String extension : extensions) { if (fileName.endsWith (extension)) { return true; } } return false; } @Override public String getDescription() { return desc; } /** * @return includes '.' */ public String getFirstExtension() { return extensions.get(0); } } void export() { String documentTitle = "lolcat"; final JFileChooser jfc = new JFileChooser(); jfc.setDialogTitle("Export"); jfc.setDialogType(JFileChooser.SAVE_DIALOG); jfc.setSelectedFile(new File (documentTitle)); jfc.addChoosableFileFilter(new SimpleFileFilter("JPEG", "*.jpg")); jfc.addChoosableFileFilter(new SimpleFileFilter("PNG", "*.png")); jfc.addPropertyChangeListener(JFileChooser.FILE_FILTER_CHANGED_PROPERTY, new PropertyChangeListener() { public void propertyChange(PropertyChangeEvent arg0) { System.out.println ("Property changed"); String extold = null; String extnew = null; if (arg0.getOldValue() == null || !(arg0.getOldValue() instanceof SimpleFileFilter)) return; if (arg0.getNewValue() == null || !(arg0.getNewValue() instanceof SimpleFileFilter)) return; SimpleFileFilter oldValue = ((SimpleFileFilter)arg0.getOldValue()); SimpleFileFilter newValue = ((SimpleFileFilter)arg0.getNewValue()); extold = oldValue.getFirstExtension(); extnew = newValue.getFirstExtension(); String filename = "" + jfc.getSelectedFile(); System.out.println ("file: " + filename + " old: " + extold + ", new: " + extnew); if (filename.endsWith(extold)) { filename.replace(extold, extnew); } else { filename += extnew; } jfc.setSelectedFile(new File (filename)); } }); jfc.showDialog(frame, "export"); } JFrame frame; void run() { frame = new JFrame(); JButton btn = new JButton ("export"); frame.add (btn); btn.addActionListener (new ActionListener() { public void actionPerformed(ActionEvent ae) { export(); } }); frame.setSize (300, 300); frame.pack(); frame.setVisible(true); } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { JFileChooserTest x = new JFileChooserTest(); x.run(); } }); } }

    Read the article

< Previous Page | 369 370 371 372 373 374 375 376 377 378 379 380  | Next Page >