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  • How to create view in RoR if skipped during controller generation

    - by swapnesh
    When I run this: rails generate controller hello index it no doubt generates hello controller, but accidentally when I run another command like this: rails generate controller world it creates the world controller successfully, but missed the Route "world/index" like as "hello/index". For this mistake I need to use destroy controller and then generate it once more, is thr some kind of mid way command that I can generate if forgotten something rather than destroying and creating every time. This command rails generate controller contact-us index creates a route as contact_us/index or contact_us after changing routes.rb under config folder. How could I create a more SEO friendly URL in RoR? Like localhost:3000/contact-us? I am working on some very basic rules to follow RoR..like 3 static pages (Home, About us, Contact Us) Just simple html content to understand more, will certainly add more features to it as well. localhost:3000/home localhost:3000/About_us localhost:3000/contact_us I created this via creating home, About_us, contact_us controller command and then changed html in views. Since I am on an initial phase, I read somewhere for static pages we can create this in our public like what we have error pages there in the folder or the approach im using is correct?

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  • Converting application to MVC architecture

    - by terence6
    I'm practicing writing MVC applications. I have a Mastermind game, that I would like to rewrite as MVC app. I have divided my code to parts, but instead of working game I'm getting empty Frame and an error in "public void paint( Graphics g )". Error comes from calling this method in my view with null argument. But how to overcome this ? MVC was quite simple with swing but awt and it's paint methods are much more complicated. Code of working app : http://paste.pocoo.org/show/224982/ App divided to MVC : Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Controller : import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} } View : import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends Frame implements ActionListener { Model model; JButton checkAnswer; private JPanel button; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.addActionListener(this); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); for ( int i=0; i < model.SCORE; i++ ){ for ( int j = 0; j < model.LINE; j++ ){ model.pins[i][j] = new Pin(20,0); model.pins[i][j].setPosition(j*50+30,510-i*50); model.pins[i+model.SCORE][j] = new Pin(8,0); model.pins[i+model.SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < model.LINE; i++ ){ model.pins[model.OPTIONS][i] = new Pin( 20, i+2 ); model.pins[model.OPTIONS][i].setPosition( 370,i * 50 + 56); } model.combination(); model.paint(null); } public void actionPerformed( ActionEvent e ) { } } Model: import java.awt.*; public class Model extends Frame{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; int repaintPin; boolean isUpdate = true, isPlaying = true, isRowFull = false; public Model(){ } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); repaintPins( turn ); curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } } public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < pins.length; i++ ) { pins[i][0].paint(g); pins[i][1].paint(g); pins[i][2].paint(g); pins[i][3].paint(g); pins[i][4].paint(g); } } public void update( Graphics g ) { if ( isUpdate ) { paint(g); } else { isUpdate = true; pins[repaintPin-1][0].paint(g); pins[repaintPin-1][1].paint(g); pins[repaintPin-1][2].paint(g); pins[repaintPin-1][3].paint(g); pins[repaintPin-1][4].paint(g); } } void repaintPins( int pin ) { repaintPin = pin; isUpdate = false; repaint(); } void check() { int junkPegs[] = new int[LINE], junkCode[] = new int[LINE]; int pegCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPegs[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPegs[i]==junkCode[i]) { pins[turn+SCORE][pegCount].setColor(1); pegCount++; pico++; junkPegs[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPegs[i]==junkCode[j]) { pins[turn+SCORE][pegCount].setColor(2); pegCount++; junkPegs[i] = 98; junkCode[j] = 99; j = LINE; } } repaintPins( turn+SCORE ); if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = 1 + (int)(Math.random()*5); System.out.print(i+","); } } } class Pin{ private int color, X, Y, radius; private static final Color COLORS[] = { Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public void paint( Graphics g ){ int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } Any clues on how to overcome this would be great. Have I divided my code improperly ?

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  • N3WB Question: passing objects in java?

    - by Adam Outler
    Hello, I am new at java. I am doing the following: Read from file, then put data into a variable. checkToken = lineToken.nextToken(); processlinetoken() } But then when I try to process it... public static void readFile(String fromFile) throws IOException { BufferedReader reader = new BufferedReader(new FileReader(fromFile)); String line = null; while ((line=reader.readLine()) != null ) { if (line.length() >= 2) { StringTokenizer lineToken = new StringTokenizer (line); checkToken = lineToken.nextToken(); ...... But here's where I come into a problem. public static void processlinetoken() checkToken=lineToken.nextToken(); } it fails out. Exception in thread "main" java.lang.Error: Unresolved compilation problem: The method nextToken() is undefined for the type String at testread.getEngineLoad(testread.java:243) at testread.readFile(testread.java:149) at testread.main(testread.java:119) so how do I get this to work? It seems to pass the variable, but nothing after the . works.

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  • fetching gps location in blackberry

    - by SWATI
    in my application i try to fetch users location but it always 0.0 for both latitude and longitude.I have seen blackberry forum but couldn't find what am i doing wrong??? code : package com.MyChamberApp; import javax.microedition.location.Criteria; import javax.microedition.location.Location; import javax.microedition.location.LocationListener; import javax.microedition.location.LocationProvider; public class GPS_Location { static double longi; static double lati; public GPS_Location() { } public void location() { new LocationTracker(); } class LocationTracker { private LocationProvider provider; Criteria cr; public LocationTracker() { resetGPS(); } public void resetGPS() { try { cr = new Criteria(); cr.setPreferredPowerConsumption(Criteria.POWER_USAGE_HIGH); cr.setPreferredResponseTime(120000); cr.setCostAllowed(true); provider = LocationProvider.getInstance(cr); provider.getLocation(120); if (provider != null) { provider.setLocationListener(new MyLocationListener(), 1,1,1); } } catch (Exception e) {} } public void run(){} private class MyLocationListener implements LocationListener { public void providerStateChanged(LocationProvider provider,int newState) { if (newState == LocationProvider.TEMPORARILY_UNAVAILABLE) { provider.reset(); resetGPS(); } if (newState == LocationProvider.OUT_OF_SERVICE) { provider.reset(); resetGPS(); } } public void locationUpdated(LocationProvider provider,Location location) { if (location != null && location.isValid()) { try { lati = location.getQualifiedCoordinates().getLatitude(); longi = location.getQualifiedCoordinates().getLongitude(); } catch (Exception e) {} } } } } } i have tried this code on curve8300,bold9000 It works well on simulator but does not fetches value on device till i manually do not refresh my gps. thanks in advance!!!!!!!!!!!!!!!!

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  • Need help with if else statement

    - by Michael Quiles
    I'm trying to do an else statement that would tell the user that the game ended in a draw (tic tac toe game). I got it where it works if played and there's a winner it will show another form declaring the winner through an if statement but I cant figure out the its a draw portion. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Drawing; namespace MyGame { public class Result1 { static private int[,] Winners = new int[,] { // main gameplay Ex: if x is on 0,1,2 x is the winner {0,1,2}, {3,4,5}, {6,7,8}, {0,3,6}, {1,4,7}, {2,5,8}, {0,4,8}, {2,4,6}, }; static public bool CheckWinner(Button[] myControls) { //bolean statement to check for the winner bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0]; int b = Winners[i, 1]; int c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { b1.BackColor = b2.BackColor = b3.BackColor = Color.LightCoral; b1.Font = b2.Font = b3.Font = new System.Drawing.Font("Microsoft Sans Serif", 32F, System.Drawing.FontStyle.Italic & System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); gameOver = true; xWinnerForm xWinnerForm = new xWinnerForm(); xWinnerForm.ShowDialog(); //only works with show not showDialog method gets overloaded (b1.Text + " is the Winner"); to get around this I added and image showing the last player } //else statement here for draw what code would I put in? } return gameOver; } } }

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  • Error Reading Image

    - by javawarrior
    When I tried to open a simple smile.png image using package com.java3d.java3d.graphics; import java.awt.Color; import java.awt.image.BufferedImage; import java.io.File; import javax.imageio.ImageIO; public class Texture { public static Render floor = loadBitMap("smile.png"); public Texture(){} public static Render loadBitMap(String fileName) { try { BufferedImage image = ImageIO.read(Thread.currentThread().getContextClassLoader().getResource(fileName)); System.out.print(image==null); int width = image.getWidth(); System.out.println(width); int height = image.getHeight(); System.out.println(height); System.out.println(image.getRGB(4, 4)); Render result = new Render(width, height); image.getRGB(0, 0, width, height, result.pixels, 0, width); return result; } catch (Exception e) { System.out.println("CRASH!"); throw new RuntimeException(e); } } } it returns every pixel as -1; what could be causing this problem? Here is the image:

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  • Private VOIP network

    - by SuppositoryPlacebo
    I own a small private security services business. Some of my clients require 2-10 security officers per location. I'm trying to think outside the box in order to solve my communications problem. I'd rather not buy or lease hf radios or voip systems at the current rates. I'm wondering if there is an existing system, or if is at all possible, to setup a private communications network using only a server and bluetooth devices or a wifi/bluethooth combination. http://25.media.tumblr.com/tumblr_m44f0pn7BL1rwp6tgo1_1280.png I don't need "radio" per se. I just need a simple, private voip network. Is there an existing device that consists of nothing more than a wifi adapter to control a bluetooth device?

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  • J-Monkey subclass

    - by user2971104
    I'm new in java and J-monkey and I'm trying to make a java game so for the Menu I have made a enum so I can Switch between any of my State but I want to keep the main file shorter so it can be easily to read so I'm making subclass the problem is that when run the game it give me an error that say "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] NullPointerException" I think this problem has to be something whit the pipeline Here is the code of my main file: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.scene.Geometry; import com.jme3.input.*; import com.jme3.input.controls.*; public class Main extends SimpleApplication { //GameStates enum GameState{Logo, Menu, Playing, Option}; GameState gameState = GameState.Logo; //Class Variables Logo logo; public Main() { logo = new Logo(); } public static void main(String[] args) { Main app = new Main(); app.start(); } public static void logo(String[] args) { Logo app = new Logo(); app.start(); } @Override public void simpleInitApp() { //Load flyCam.setMoveSpeed(20); if(gameState == GameState.Logo){ logo.simpleInitApp(); } } @Override public void simpleUpdate(float tpf) { } @Override public void simpleRender(RenderManager rm) { //TODO: add render code //Load if(gameState == GameState.Logo) { } } } And here is my Logo subclass: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; public class Logo extends SimpleApplication { @Override public void simpleInitApp() { Spatial Logo_Model = assetManager.loadModel("Models/Teapot/Logo.obj"); rootNode.attachChild(Logo_Model); } public void simpleRender(RenderManager rm) { //Load } }

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  • Self referencing userdata and garbage collection

    - by drtwox
    Because my userdata objects reference themselves, I need to delete and nil a variable for the garbage collector to work. Lua code: obj = object:new() -- -- Some time later obj:delete() -- Removes the self reference obj = nil -- Ready for collection C Code: typedef struct { int self; // Reference to the object // Other members and function references removed } Object; // Called from Lua to create a new object static int object_new( lua_State *L ) { Object *obj = lua_newuserdata( L, sizeof( Object ) ); // Create the 'self' reference, userdata is on the stack top obj->self = luaL_ref( L, LUA_REGISTRYINDEX ); // Put the userdata back on the stack before returning lua_rawgeti( L, LUA_REGISTRYINDEX, obj->self ); // The object pointer is also stored outside of Lua for processing in C return 1; } // Called by Lua to delete an object static int object_delete( lua_State *L ) { Object *obj = lua_touserdata( L, 1 ); // Remove the objects self reference luaL_unref( L, LUA_REGISTRYINDEX, obj->self ); return 0; } Is there some way I can set the object to nil in Lua, and have the delete() method called automatically? Alternatively, can the delete method nil all variables that reference the object? Can the self reference be made 'weak'?

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  • "Exception in thread "main" java.lang.NoSuchMethodError Do i miss library in the installed JDk?

    - by Ahmad
    Hello every body I was using the JDK very well writing the code then i use "javac" to compile it then "java" to run it But Recently when i write a code and compile it then if i try to run it this exception appears to me "Exception in thread "main" java.lang.NoSuchMethodError " at first i thought there is something wrong in my code , i searched in the internet for a solving for this problem but i didn't find anything may help me Then i try to run the "HelloWorld" example i made it before, it runs i copied the code and pasted it in another file and changed the name to "HelloWorld2" and compile it by "javac" and tried to run it by "java" the same exception appears i was surprised why? it is the same code then i used the "javap" which decompile the code with both i found this difference in the first one (the old one) "public static void main(java.lang.String[])"; but in the second (the new one) "public static void main(String[])"; without java.lang then i compiled the old one which works and runs by "javac" and when i try to run it, it didn't run and give me the same exception i tried with some of my old codes it run and when i compile it by "javac" it doesn't work I searched to find a solution to this problem and i found nothing

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  • sum of square of each elements in the vector using for_each

    - by pierr
    Hi, As the function accepted by for_each take only one parameter (the element of the vector), I have to define a static int sum = 0 somewhere so that It can be accessed after calling the for_each . I think this is awkward. Any better way to do this (still use for_each) ? #include <algorithm> #include <vector> #include <iostream> using namespace std; static int sum = 0; void add_f(int i ) { sum += i * i; } void test_using_for_each() { int arr[] = {1,2,3,4}; vector<int> a (arr ,arr + sizeof(arr)/sizeof(arr[0])); for_each( a.begin(),a.end(), add_f); cout << "sum of the square of the element is " << sum << endl; } In Ruby, We can do it this way: sum = 0 [1,2,3,4].each { |i| sum += i*i} #local variable can be used in the callback function puts sum #=> 30 Would you please show more examples how for_each is typically used in practical programming (not just print out each element)? Is it possible use for_each simulate 'programming pattern' like map and inject in Ruby (or map /fold in Haskell). #map in ruby >> [1,2,3,4].map {|i| i*i} => [1, 4, 9, 16] #inject in ruby [1, 4, 9, 16].inject(0) {|aac ,i| aac +=i} #=> 30 EDIT: Thank you all. I have learned so much from your replies. We have so many ways to do the same single thing in C++ , which makes it a little bit difficult to learn. But it's interesting :)

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  • Hibernate Transient Extends problem

    - by mrvreddy
    @MappedSuperclass public abstract class BaseAbstract implements Serializable{ private static final long serialVersionUID = 1L; protected String test = //some random value; public String getTest() { return test; } public void setTest(String test){ this.test = test; } } @Entity public class Artist extends BaseAbstract { private static final long serialVersionUID = 1L; private Integer id; @override @Transient public String getTest() { return test; } ..... } My question is... when i am trying to do any operation on the artist, along with id and name, test is also getting saved which should not be the case... if i add the same transient on the baseabstract class getTest() method, i see test column NOT getting created(ideally what it should happen) but if i try to override the method with adding annotaion in the sub class it creates the test column... I dont know why this is happening since when hibernate is creating the artist object and checks for annotations, it should see the transient annotation present on the getTest() of artist method...and should not create a column in the database... Let me know if you need any clarification.... Any response on this is greatly appreciated.... Thank you

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  • Suggestion for live video stream aggregation/switching/forwarding/management software?

    - by deceze
    I'm looking for a software or system that can receive video streams from a number of cameras via a network (RTMP or similar protocol), present a visual overview of all video streams and allow me to forward/send a selected stream to another service (e.g. to a Flash Media Server, or anywhere via RTMP). Basically the digital internet equivalent of a TV studio control panel, which allows a director to put together a live show. Is there any such software at an affordable price? A GUI-less server which can be scripted to switch streams would be good too. I'm not even quite sure what kind of product category this falls into or what search terms to plug into Google. Most results I have come up with have little more than an executive summary description which doesn't tell me anything. Any suggestion welcome.

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  • Catch headset pause/play keypresses in Windows

    - by akshay2000
    I have a new Ultrabook which has single audio jack for input and output instead for separate 3.5 mm jacks we used to have on older machines. The jack is probably similar to American Audio Jack specification or like the one found on Macbook Pro. I have tried to use it with the Apple, HTC, Nokia earphones which ship with most of the smartphones. Microphone on the headset works the way it should. Thing is that the headsets also come with remote controls to control volume and playback. I am sure that those key presses are sent to the Windows. I was hoping to catch those events and bind those to actual media keys so that I can control music playback. I guess this happens on Macs. I want to do the similar thing on the Windows. I'm just not sure where I can catch the events. Driver level? Application level?

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  • MacBook Air with Bootcamp - How to partition?

    - by Andrew
    I want to buy a MacBook Air for my wife with a 128GB SSD. She has to use Windows 7 but I would like to keep OS X for myself to use somtimes. Using Bootcamp, is it feasible to install the following? Mac partition: 36GB with Mac OS X and Microsoft Office 2011 Word, Excel & Powerpoint and Skype. (minimal use) Windows partition: 92GB with Windows 7 professional and Microsoft Office 2010 Word, Excel & Powerpoint, and Skype (daily use) Media to be kept on SD card or external USB3 drive. (Note: Using Parrallels may save space, but my wife won't go for the user experience)

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  • Send Click Message to another application process

    - by Nazar Hussain
    I have a scenario, i need to send click events to an independent application. I started that application with the following code. private Process app; app = new Process(); app.StartInfo.FileName = app_path; app.StartInfo.WorkingDirectory = dir_path; app.Start(); Now i want to send Mouse click message to that applicaiton, I have specific coordinates in relative to application window. How can i do it using Windows Messaging or any other technique. I used [DllImport("user32.dll")] private static extern void mouse_event(UInt32 dwFlags, UInt32 dx, UInt32 dy, UInt32 dwData, IntPtr dwExtraInfo); It works well but cause the pointer to move as well. So not fit for my need. Then i use. [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)] static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam); It works well for minimize maximize, but do not work for mouse events. The codes for mousevents i am using are, WM_LBUTTONDOWN = 0x201, //Left mousebutton down WM_LBUTTONUP = 0x202, //Left mousebutton up WM_LBUTTONDBLCLK = 0x203, //Left mousebutton doubleclick WM_RBUTTONDOWN = 0x204, //Right mousebutton down WM_RBUTTONUP = 0x205, //Right mousebutton up WM_RBUTTONDBLCLK = 0x206, //Right mousebutton do Thanks for the help in advance, and waiting for feedback.

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  • Finding duplicates in a list using recursion?

    - by user1760892
    I'm suppose to find if there is duplicates in a list and return true or false using recursion only (no loops). So if ArrayList of char is used, [a,b,c,d,e] should return false. [a,a,b,c,d] or [a,b,b,c,c,d] should return true. I've tried and tested different ways and it worked for some cases but not all. I changed my code around and this is what I have now. (Has problem at the last if statement) Can anyone give me some hints? Thanks. public static <T> boolean duplicate(List<T> list) throws NullPointerException { return duplicateHelper(list, list.get(0)); } public static <T> boolean duplicateHelper(List<T> list, T t){ if (list == null) throw new NullPointerException(); if(list.isEmpty()) return false; if(list.size() > 1){ if(t.equals(list.get(1))) return true; } if(list.size() == 1) return false; if(!duplicateHelper(list.subList(1,list.size()), t)){ return duplicate(list.subList(1,list.size())); } return false; }

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  • Remove DRM From a WMV file I own

    - by Rev
    Alright, first, let me explain. I purchased some content through Microsoft's Zune/Xbox Video service, and man that was a mistake. After trying several times to get the video to play, I received an error along the lines of "out of licenses." Lucky for me, I was able to recover the file I was looking for off of a backup, but now I'm having problems playing it. It works fine in Windows Media Player, but not in Zune or Xbox Video (on Windows 8). I contacted Zune's customer support, and of course they couldn't help me. So, I legally own the content, I just want to be able to play it where I want to play it. It's ridiculous that I can't. I know there are ways to do this out there, I just can't figure it out (I keep getting directed to this piece of junk thing called Almedia, which kind of seems to work, but was only putting out audio in the demo version). Thanks!

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  • Sharepoint fails to load a C++ dll on windows 2008

    - by Nathan
    I have a sharepoint DLL that does some licensing things and as part of the code it uses an external C++ DLL to get the serial number of the hardisk. When i run this application on windows server 2003 it works fine, but on 2008 the whole site (loaded on load) crashes and resets continually. This is not 2008 R2 and is the same in 64 or 32 bits. If i put a debugger.break before the dll execution then I see the code get to the point of the break then never come back into the dll again. I do get some debug assertion warnings from within the function, again only in 2008, but im not sure this is related. I created a console app that runs the c# dll, which in turn loads the c++ dll, and this works perfectly on 2008 (although does show the assertion errors, but I have suppressed these now). The assertion errors are not in my code but within ICtypes.c and not something I can debug. If i put a breakpoint in the DLL it is never hit and the compiler says : "step in: Stepping over non user code" if i try to debug into the DLL using VS. I have tried wrapping the code used to call the DLL in: SPSecurity.RunWithElevatedPrivileges(delegate() but this also does not help. I have the sourcecode for this DLL so that is not a problem. If i delete the DLL from the directory I get an error about a missing DLL, if i replace it back to no error or warning just a complete failure. If i replace this code with a hardcoded string the whole application works fine. Any advice would be much appreciated, I can't understand why it works as a console app yet not when run by sharepoint, this is with the same user account, on the same machine... This is the code used to call the DLL: [DllImport("idDll.dll", EntryPoint = "GetMachineId", SetLastError = true)] extern static string GetComponentId([MarshalAs(UnmanagedType.LPStr)]String s); public static string GetComponentId() { Debugger.Break(); if (_machine == string.Empty) { string temp = ""; id= ComponentId.GetComponentId(temp); } return id; }

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  • copy WinXP Home recovery files to new SSD

    - by maGz
    My wife's Samsung netbook, which has Windows XP Home Edition OEM and a 5400 SATA 2 HDD, has finally crawled to (almost) a halt, and I've decided to install an OCZ SSD into it. The problem is that the machine came with no recovery media, but the recovery partition exists and I can boot into it. How can I go about creating a bootable DVD from that partition, and then boot off that to install on the SSD? NOTE: My aim after this is to upgrade to Windows 7 Home Premium, as the upgrade option is a lot cheaper than purchasing a retail or DSP equivalent.

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  • Automatically reboot Windows8 if no internet activity

    - by GrapeCamel
    I have a media server located in a very inconvenient part of my house. Occasionally I will have to reset my router or it will reset itself. The issue is the PC loses connectivity for some reason, and I am forced to walk outside, around the house, into the basement, over a bunch of toys and weights and boxes, to push a button to reboot it. I would love to have it check itself every 5-10 minutes and auto reboot if it is unable to ping a given address/IP. Any ideas how to accomplish this?

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  • How to refresh a GridView?

    - by Daniel
    Hello everyone, I have a GridView which is pretty similar to the Google tutorial, except that I want to add the ImageViews on runtime (via a subactivity). The results are okay, but the layout of the View is messed up: The GridView doesn't fill the content of its parent, what do I have to do to design it properly? Here the code of adding the children: public void initializeWorkbench(GridView gv, Vector<String> items) { Prototype.workbench.setDimension(screenWidth, divider.height()+workbenchArea.height()); Prototype.workbench.activateWorkbench(); // this measures the workbench correctly Log.d(Prototype.TAG, "workbench width: "+Prototype.workbench.getMeasuredWidth()); // 320 Log.d(Prototype.TAG, "workbench height: "+Prototype.workbench.getMeasuredHeight()); // 30 ImageAdapter imgAdapter = new ImageAdapter(this.getContext(), items); gv.setAdapter(imgAdapter); gv.measure(screenWidth, screenHeight); gv.requestLayout(); gv.forceLayout(); Log.d(Prototype.TAG, "gv width: "+gv.getMeasuredWidth()); // 22 Log.d(Prototype.TAG, "gv height: "+gv.getMeasuredHeight()); // 119 Prototype.workbench.setDimension(screenWidth, divider.height()+workbenchArea.height()); } } activateWorkbench, setDimension and measure in the workbench (LinearLayout above the GridView): public void activateWorkbench() { if(this.equals(Prototype.workbench)) { this.setOrientation(VERTICAL); show = true; measure(); } } public void setDimension(int w, int h) { width = w; height = h; this.setLayoutParams(new LinearLayout.LayoutParams(width, height)); this.invalidate(); } private void measure() { if (this.getOrientation() == LinearLayout.VERTICAL) { int h = 0; int w = 0; this.measureChildren(0, 0); for (int i = 0; i < this.getChildCount(); i++) { View v = this.getChildAt(i); h += v.getMeasuredHeight(); w = (w < v.getMeasuredWidth()) ? v.getMeasuredWidth() : w; } if (this.equals(Prototype.tagarea)) height = (h < height) ? height : h; if (this.equals(Prototype.tagarea)) width = (w < width) ? width : w; } this.setMeasuredDimension(width, height); } The ImageAdapter constructor: public ImageAdapter(Context c, Vector<String> items) { mContext = c; boolean mExternalStorageAvailable = false; boolean mExternalStorageWriteable = false; String state = Environment.getExternalStorageState(); if (Environment.MEDIA_MOUNTED.equals(state)) { // We can read and write the media mExternalStorageAvailable = mExternalStorageWriteable = true; } else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) { // We can only read the media mExternalStorageAvailable = true; mExternalStorageWriteable = false; } else { // Something else is wrong. It may be one of many other states, but // all we need // to know is we can neither read nor write mExternalStorageAvailable = mExternalStorageWriteable = false; } if (mExternalStorageAvailable && mExternalStorageWriteable) { for (String item : items) { File f = new File(item); if (f.exists()) { try { FileInputStream fis = new FileInputStream(f); Bitmap b = BitmapFactory.decodeStream(fis); bitmaps.add(b); files.add(f); } catch (FileNotFoundException e) { Log.e(Prototype.TAG, "", e); } } } } } And the xml layout: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" android:gravity="bottom" android:paddingLeft="0px" android:paddingTop="0px" android:paddingRight="0px"> <com.unimelb.pt3.ui.TransparentPanel android:id="@+id/workbench" android:layout_width="fill_parent" android:layout_height="10px" android:paddingTop="0px" android:paddingLeft="0px" android:paddingBottom="0px" android:paddingRight="0px"> <GridView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gridview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:columnWidth="90dp" android:numColumns="auto_fit" android:verticalSpacing="10dp" android:horizontalSpacing="10dp" android:stretchMode="columnWidth" android:gravity="center" /> </com.unimelb.pt3.ui.TransparentPanel> </LinearLayout>

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  • Translating 3-dimensional array reference onto 1-dimensional array

    - by user146780
    If there is an array of ar[5000] then how could I find where element [5][5][4] would be if this was a 3 dimensional array? Thanks I'm mapping pixels: imagine a bimap of [768 * 1024 * 4] where would pixel [5][5][4] be? I want to make this: static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; static GLuint texName; bool itt; void makeCheckImage(void) { Bitmap *b = new Bitmap(L"c:/boo.png"); int i, j, c; Color cul; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { b->GetPixel(j,i,&cul); checkImage[i][j][0] = (GLubyte) cul.GetR(); checkImage[i][j][1] = (GLubyte) cul.GetG(); checkImage[i][j][2] = (GLubyte) cul.GetB(); checkImage[i][j][3] = (GLubyte) cul.GetA(); } } delete(b); } work without making a multidimensional array. width = 512, height = 1024....

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  • C++ socket protocol design issue (ring inclusion)

    - by Martin Lauridsen
    So I have these two classes, mpqs_client and client_protocol. The mpqs_client class handles a Boost socket connection to a server (sending and receiving messages with some specific format. Upon receiving a message, it calls a static method, parse_message(..), in the class client_protocol, and this method should analyse the message received and perform some corresponding action. Given some specific input, the parse_message method needs to send some data back to the server. As mentioned, this happens through the class mpqs_client. So I could, from mpqs_client, pass "this" to parse_message(..) in client_protocol. However, this leads to a two-way association relationship between the two classes. Something which I reckon is not desireable. Also, to implement this, I would need to include the other in each one, and this gives me a terrible pain. I am thinking this is more of a design issue. What is the best solution here? Code is posted below. Class mpqs_client: #include "mpqs_client.h" mpqs_client::mpqs_client(boost::asio::io_service& io_service, tcp::resolver::iterator endpoint_iterator) : io_service_(io_service), socket_(io_service) { ... } ... void mpqs_client::write(const network_message& msg) { io_service_.post(boost::bind(&mpqs_client::do_write, this, msg)); } Class client_protocol: #include "../network_message.hpp" #include "../protocol_consts.h" class client_protocol { public: static void parse_message(network_message& msg, mpqs_sieve **instance_, mpqs_client &client_) { ... switch (type) { case MPQS_DATA: ... break; case POLYNOMIAL_DATA: ... break; default: break; } }

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  • Removing the port number from URL

    - by DrewSSP
    I'm new to anything related to servers and am trying to deploy a django application. Today I bought a domain name for the app and am having trouble configuring it so that the base URL does not need the port number at the end of it. I have to type www.trackthecharts.com:8001 to see the website when I only want to use www.trackethecharts.com. I think the problem is somewhere in my nginx, gunicorn or supervisor configuration. gunicorn_config.py command = '/opt/myenv/bin/gunicorn' pythonpath = '/opt/myenv/top-chart-app/' bind = '162.243.76.202:8001' workers = 3 root@django-app:~# nginx config server { server_name 162.243.76.202; access_log off; location /static/ { alias /opt/myenv/static/; } location / { proxy_pass http://127.0.0.1:8001; proxy_set_header X-Forwarded-Host $server_name; proxy_set_header X-Real-IP $remote_addr; add_header P3P 'CP="ALL DSP COR PSAa PSDa OUR NOR ONL UNI COM NAV"'; } } supervisor config [program:top_chart_gunicorn] command=/opt/myenv/bin/gunicorn -c /opt/myenv/gunicorn_config.py djangoTopChartApp.wsgi autostart=true autorestart=true stderr_logfile=/var/log/supervisor_gunicorn.err.log stdout_logfile=/var/log/supervisor_gunicorn.out.log Thanks for taking a look.

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