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  • Chaining multiple ShellExecute calls

    - by IVlad
    Consider the following code and its executable - runner.exe: #include <iostream> #include <string> #include <windows.h> using namespace std; int main(int argc, char *argv[]) { SHELLEXECUTEINFO shExecInfo; shExecInfo.cbSize = sizeof(SHELLEXECUTEINFO); shExecInfo.fMask = NULL; shExecInfo.hwnd = NULL; shExecInfo.lpVerb = "open"; shExecInfo.lpFile = argv[1]; string Params = ""; for ( int i = 2; i < argc; ++i ) Params += argv[i] + ' '; shExecInfo.lpParameters = Params.c_str(); shExecInfo.lpDirectory = NULL; shExecInfo.nShow = SW_SHOWNORMAL; shExecInfo.hInstApp = NULL; ShellExecuteEx(&shExecInfo); return 0; } These two batch files both do what they're supposed to, which is run notepad.exe and run notepad.exe and tell it to try to open test.txt: 1. runner.exe notepad.exe 2. runner.exe notepad.exe test.txt Now, consider this batch file: 3. runner.exe runner.exe notepad.exe This one should run runner.exe and send notepad.exe as one of its command line arguments, shouldn't it? Then, that second instance of runner.exe should run notepad.exe - which doesn't happen, I get a "Windows cannot find 'am'. Make sure you typed the name correctly, and then try again" error. If I print the argc argument, it's 14 for the second instance of runner.exe, and they are all weird stuff like Files\Microsoft, SQL, Files\Common and so on. I can't figure out why this happens. I want to be able to string as many runner.exe calls using command line arguments as possible, or at least 2. How can I do that? I am using Windows 7 if that makes a difference.

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  • c# inheriting generic collection and serialization...

    - by Stecy
    Hi, The setup: class Item { private int _value; public Item() { _value = 0; } public int Value { get { return _value; } set { _value = value; } } } class ItemCollection : Collection<Item> { private string _name; public ItemCollection() { _name = string.Empty; } public string Name { get {return _name;} set {_name = value;} } } Now, trying to serialize using the following code fragment: ItemCollection items = new ItemCollection(); ... XmlSerializer serializer = new XmlSerializer(typeof(ItemCollection)); using (FileStream f = File.Create(fileName)) serializer.Serialize(f, items); Upon looking at the resulting XML I see that the ItemCollection.Name value is not there! I think what may be happening is that the serializer sees the ItemCollection type as a simple Collection thus ignoring any other added properties... Is there anyone having encountered such a problem and found a solution? Regards, Stécy

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  • reference to IndexOutOfBoundsException is ambiguous

    - by senzacionale
    ERROR: reference to IndexOutOfBoundsException is ambiguous, both class com.sun.star.lang.IndexOutOfBoundsException in com.sun.star.lang and class java.lang.IndexOutOfBoundsException in java.lang match CODE: public void insertIntoCell(int CellX, int CellY, String theValue, XSpreadsheet TT1, String flag) throws IndexOutOfBoundsException { XCell oCell = null; oCell = TT1.getCellByPosition(CellX, CellY); if (flag.equals("V")) { oCell.setValue((new Float(theValue)).floatValue()); } else { if (theValue!=null && theValue.length()>0 && theValue.length()!=0) { oCell.setFormula("'"+(String)theValue.toString()); } else { oCell.setFormula((String)theValue.toString()); } } }

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  • Providing localized error messages for non-attributed model validation in ASP.Net MVC 2?

    - by Lance McNearney
    I'm using the DataAnnotations attributes along with ASP.Net MVC 2 to provide model validation for my ViewModels: public class ExamplePersonViewModel { [Required(ErrorMessageResourceName = "Required", ErrorMessageResourceType = typeof(Resources.Validation))] [StringLength(128, ErrorMessageResourceName = "StringLength", ErrorMessageResourceType = typeof(Resources.Validation))] [DataType(DataType.Text)] public string Name { get; set; } [Required(ErrorMessageResourceName = "Required", ErrorMessageResourceType = typeof(Resources.Validation))] [DataType(DataType.Text)] public int Age { get; set; } } This seems to work as expected (although it's very verbose). The problem I have is that there are behind-the-scenes model validations being performed that are not tied to any specific attribute. An example of this in the above model is that the Age property needs to be an int. If you try to enter a non-integer value on the form, it will error with the following (non-localized) message: The field Age must be a number. How can these non-attribute validation messages be localized? Is there a full list of these messages available so I can make sure they are all localized?

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  • EF Code First Detached Entity not updating object reference

    - by Alvaro
    I'm posting the exact entity: public class Person : ContactableEntity { public Plan Plan { get; set; } public int Record { get; set; } public int PersonTypeValue { get; set; } } I'm using the following code to update in a disconected context fashion: public void Update(DbSet MySet, object Obj) { MySet.Attach(Obj); var Entry = this.Entry(Obj); Entry.State = EntityState.Modified; this.SaveChanges(); } This is a method exposed by my dbContext Called this way: PersistentManager.Update(PersistentManager.Personas,UpdatedPersona); The problem is, EF will update any property but the referenced Plan object. Can someone tell me where is the mistake? In advance : the entity reaches the point of update with all the properties correctly set. EF just fails to update the FK in the Database (no exception though)

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  • HttpClient response handler always returns closed stream

    - by Alex Ciminian
    I'm new to Java development so please bear with me. Also, I hope I'm not the champion of tl;dr :). I'm using HttpClient to make requests over Http (duh!) and I'd gotten it to work for a simple servlet that receives an URL as a query string parameter. I realized that my code could use some refactoring, so I decided to make my own HttpResponseHandler, to clean up the code, make it reusable and improve exception handling. I currently have something like this: public class HttpResponseHandler implements ResponseHandler<InputStream>{ public InputStream handleResponse(HttpResponse response) throws ClientProtocolException, IOException { int statusCode = response.getStatusLine().getStatusCode(); InputStream in = null; if (statusCode != HttpStatus.SC_OK) { throw new HttpResponseException(statusCode, null); } else { HttpEntity entity = response.getEntity(); if (entity != null) { in = entity.getContent(); // This works // for (int i;(i = in.read()) >= 0;) System.out.print((char)i); } } return in; } } And in the method where I make the actual request: HttpClient httpclient = new DefaultHttpClient(); HttpGet httpget = new HttpGet(target); ResponseHandler<InputStream> httpResponseHandler = new HttpResponseHandler(); try { InputStream in = httpclient.execute(httpget, httpResponseHandler); // This doesn't work // for (int i;(i = in.read()) >= 0;) System.out.print((char)i); return in; } catch (HttpResponseException e) { throw new HttpResponseException(e.getStatusCode(), null); } The problem is that the input stream returned from the handler is closed. I don't have any idea why, but I've checked it with the prints in my code (and no, I haven't used them both at the same time :). While the first print works, the other one gives a closed stream error. I need InputStreams, because all my other methods expect an InputStream and not a String. Also, I want to be able to retrieve images (or maybe other types of files), not just text files. I can work around this pretty easily by giving up on the response handler (I have a working implementation that doesn't use it), but I'm pretty curious about the following: Why does it do what it does? How do I open the stream, if something closes it? What's the right way to do this, anyway :)? I've checked the docs and I couldn't find anything useful regarding this issue. To save you a bit of Googling, here's the Javadoc and here's the HttpClient tutorial (Section 1.1.8 - Response handlers). Thanks, Alex

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  • An interesting case of delete and destructor (C++)

    - by Viet
    I have a piece of code where I can call destructor multiple times and access member functions even the destructor was called with member variables' values preserved. I was still able to access member functions after I called delete but the member variables were nullified (all to 0). And I can't double delete. Please kindly explain this. Thanks. #include <iostream> using namespace std; template <typename T> void destroy(T* ptr) { ptr->~T(); } class Testing { public: Testing() : test(20) { } ~Testing() { printf("Testing is being killed!\n"); } int getTest() const { return test; } private: int test; }; int main() { Testing *t = new Testing(); cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; delete t; cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; //delete t; // <======== Don't do it! Double free/delete! cout << "t->getTest() = " << t->getTest() << endl; return 0; }

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  • GDB hardware watchpoint very slow - why?

    - by Laurynas Biveinis
    On a large C application, I have set a hardware watchpoint on a memory address as follows: (gdb) watch *((int*)0x12F5D58) Hardware watchpoint 3: *((int*)0x12F5D58) As you can see, it's a hardware watchpoint, not software, which would explain the slowness. Now the application running time under debugger has changed from less than ten seconds to one hour and counting. The watchpoint has triggered three times so far, the first time after 15 minutes when the memory page containing the address was made readable by sbrk. Surely during those 15 minutes the watchpoint should have been efficient since the memory page was inaccessible? And that still does not explain, why it's so slow afterwards. The GDB is $ gdb --version GNU gdb (GDB) 7.0-ubuntu [...] Thanks in advance for any ideas as what might be the cause or how to fix/work around it.

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  • MySQL - how long to create an index?

    - by user293594
    Can anyone tell me how adding a key scales in MySQL? I have 500,000,000 rows in a database, trans, with columns i (INT UNSIGNED), j (INT UNSIGNED), nu (DOUBLE), A (DOUBLE). I try to index a column, e.g. ALTER TABLE trans ADD KEY idx_A (A); and I wait. For a table of 14,000,000 rows it took about 2 minutes to execute on my MacBook Pro, but for the whole half a billion, it's taking 15hrs and counting. Am I doing something wrong, or am I just being naive about how indexing a database scales with the number of rows?

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  • background colour in opengl

    - by lego69
    I want to change background color of the window after pressing the button, but my program doesn't work, can somebody tell me why, thanks in advance int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(800, 600); glutInitWindowPosition(300,50); glutCreateWindow("GLRect"); glClearColor(1.0f, 0.0f, 0.0f, 1.0f); <--- glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); glutMainLoop(); system("pause"); glClearColor(0.0f, 1.0f, 0.0f, 1.0f); <--- return 0; }

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  • Returning structs in registers - ARM ABI in GCC

    - by jbcreix
    Hi, In the ARM ABI documentation I come across functions defined like: __value_in_regs struct bar foo(int a, int b) { ... } but GCC(4.3.3) doesn't allow it and all I could find are references to some RealView compiler. Is there any way of doing this from GCC? I have tried -freg-struct-return but it doesn't make a difference. As it is an ABI I can't change the original programs, and returning a regular struct mangles the stack. I would rather not using assembly for this if avoidable as it isn't otherwise necessary. Thanks!

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  • Multiple levels of 'collection.defaultdict' in Python

    - by Morlock
    Thanks to some great folks on SO, I discovered the possibilities offered by collections.defaultdict, notably in readability and speed. I have put them to use with success. Now I would like to implement three levels of dictionaries, the two top ones being defaultdict and the lowest one being int. I don't find the appropriate way to do this. Here is my attempt: from collections import defaultdict d = defaultdict(defaultdict) a = [("key1", {"a1":22, "a2":33}), ("key2", {"a1":32, "a2":55}), ("key3", {"a1":43, "a2":44})] for i in a: d[i[0]] = i[1] Now this works, but the following, which is the desired behavior, doesn't: d["key4"]["a1"] + 1 I suspect that I should have declared somewhere that the second level defaultdict is of type int, but I didn't find where or how to do so. The reason I am using defaultdict in the first place is to avoid having to initialize the dictionary for each new key. Any more elegant suggestion? Thanks pythoneers!

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  • C# Language Design: explicit interface implementation of an event

    - by ControlFlow
    Small question about C# language design :)) If I had an interface like this: interface IFoo { int Value { get; set; } } It's possible to explicitly implement such interface using C# 3.0 auto-implemented properties: sealed class Foo : IFoo { int IFoo.Value { get; set; } } But if I had an event in the interface: interface IFoo { event EventHandler Event; } And trying to explicitly implement it using field-like event: sealed class Foo : IFoo { event EventHandler IFoo.Event; } I will get the following compiler error: error CS0071: An explicit interface implementation of an event must use event accessor syntax I think that field-like events is the some kind of dualism for auto-implemented properties. So my question is: what is the design reason for such restriction done?

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  • What does subl do here?

    - by drozzy
    So... I'm compiling into assembler, with gcc -S -O2 -m32: void h(int y){int x; x=y+1; f(y); f(2); } And it gives me the following: .file "sample.c" .text .p2align 4,,15 .globl h .type h, @function h: pushl %ebp movl %esp, %ebp subl $24, %esp movl 8(%ebp), %eax movl %eax, (%esp) call f movl $2, 8(%ebp) leave jmp f .size h, .-h .ident "GCC: (GNU) 4.4.3 20100127 (Red Hat 4.4.3-4)" .section .note.GNU-stack,"",@progbits Now I know what pushl and movel: they store the current frame pointer onto the stack and then set the value of the frame pointer register to the value of the Stack Pointer. But I have no idea what the subl $24, %esp is. Thanks!

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  • Operator precedence and struct definition in C

    - by Yktula
    struct struct0 { int a; }; struct struct1 { struct struct0 structure0; int b; } rho; &rho->structure0; /* Reference 1 */ (struct struct0 *)rho; /* Reference 2 */ (struct struct0)rho; /* Reference 3 */ From reference 1, does the compiler take the address of rho, and then access structure0, or vice-versa? What does the line at reference 2 do? Since structure0 is the first member of struct1, would reference 3 be equivalent to reference 1?

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  • LevelToVisibilityConverter in silverligt 4

    - by prince23
    <UserControl x:Class="SLGridImage.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400" xmlns:sdk="http://schemas.microsoft.com/winfx/2006/xaml/presentation/sdk"> <UserControl.Resources> <local:LevelToVisibilityConverter x:Key="LevelToVisibility" /> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <sdk:DataGrid x:Name="dgMarks" CanUserResizeColumns="False" SelectionMode="Single" AutoGenerateColumns="False" VerticalAlignment="Top" ItemsSource="{Binding MarkCollection}" IsReadOnly="True" Margin="13,44,0,0" RowDetailsVisibilityMode="Collapsed" Height="391" HorizontalAlignment="Left" Width="965" VerticalScrollBarVisibility="Visible" > <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Click="myButton_Click"> <StackPanel Orientation="Horizontal"> <Image Margin="2, 2, 2, 2" x:Name="imgMarks" Stretch="Fill" Width="12" Height="12" Source="Images/test.png" VerticalAlignment="Center" HorizontalAlignment="Center" Visibility="{Binding Level, Converter={StaticResource LevelToVisibility}}" /> <TextBlock Text="{Binding Level}" TextWrapping="NoWrap" ></TextBlock> </StackPanel> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Name" > <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <Border> <TextBlock Text="{Binding Name}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Marks" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Border> <TextBlock Text="{Binding Marks}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> </Grid> </UserControl> in .cs using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.ObjectModel; using System.ComponentModel; namespace SLGridImage { public partial class MainPage : UserControl { private MarksViewModel model = new MarksViewModel(); public MainPage() { InitializeComponent(); this.DataContext = model; } private void myButton_Click(object sender, RoutedEventArgs e) { } } public class MarksViewModel : INotifyPropertyChanged { public MarksViewModel() { markCollection.Add(new Mark() { Name = "ABC", Marks = 23, Level = 0 }); markCollection.Add(new Mark() { Name = "XYZ", Marks = 67, Level = 1 }); markCollection.Add(new Mark() { Name = "YU", Marks = 56, Level = 0 }); markCollection.Add(new Mark() { Name = "AAA", Marks = 89, Level = 1 }); } private ObservableCollection<Mark> markCollection = new ObservableCollection<Mark>(); public ObservableCollection<Mark> MarkCollection { get { return this.markCollection; } set { this.markCollection = value; OnPropertyChanged("MarkCollection"); } } public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string propName) { if (PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(propName)); } } public class Mark { public string Name { get; set; } public int Marks { get; set; } public int Level { get; set; } } public class LevelToVisibilityConverter : System.Windows.Data.IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Visibility isVisible = Visibility.Collapsed; if ((value == null)) return isVisible; int condition = (int)value; isVisible = condition == 1 ? Visibility.Visible : Visibility.Collapsed; return isVisible; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } #endregion } } when i run getting error The type 'local:LevelToVisibilityConverter' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. what i am i missing here looking forward for an solution thank you

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  • Read and write struct in C

    - by Sergey
    I have a struct: typedef struct student { char fname[30]; char sname[30]; char tname[30]; Faculty fac; int course; char group[10]; int room; int bad; } Student; I read it from the file: Database * dbOpen(char *fname) { FILE *fp = fopen(fname, "rb"); List *lst, *temp; Student *std; Database *db = malloc(sizeof(*db)); if (!fp) return NULL; FileNameS = fname; std = malloc(sizeof(*std)); if (!fread(std, sizeof(*std), 1, fp)) { db->head = db->tail = NULL; return db; } lst = malloc(sizeof(*lst)); lst->s = std; lst->prev = NULL; db->head = lst; while (!feof(fp)) { fread(std, sizeof(*std), 1, fp); temp = malloc(sizeof(*temp)); temp->s = std; temp->prev = lst; lst->next = temp; lst = temp; } lst->next = NULL; db->tail = lst; fclose(fp); return db; } And I have a problem... At the last record i have a such file pointer: `fp 0x10311448 {_ptr=0x00344b90 "???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? _ _iobuf * ` And i read last record 2 times... Save file code: void * dbClose(Database *db) { FILE *fp = fopen(FileNameS, "w+b"); List *lst, *temp; lst = db->head; while(lst != NULL) { fwrite(lst->s, sizeof(*(lst->s)), 1, fp); temp = lst; lst = lst->next; free(temp); } free(db); fclose(fp); }

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  • Reworking my singly linked list

    - by Stradigos
    Hello everyone, thanks for taking the time to stop by my question. Below you will find my working SLL, but I want to make more use of C# and, instead of having two classes, SLL and Node, I want to use Node's constructors to do all the work (To where if you pass a string through the node, the constructor will chop it up into char nodes). The problem is, after an a few hours of tinkering, I'm not really getting anywhere... using System; using System.Collections.Generic; using System.Text; using System.IO; namespace PalindromeTester { class Program { static void Main(string[] args) { SLL mySLL = new SLL(); mySLL.add('a'); mySLL.add('b'); mySLL.add('c'); mySLL.add('d'); mySLL.add('e'); mySLL.add('f'); Console.Out.WriteLine("Node count = " + mySLL.count); mySLL.reverse(); mySLL.traverse(); Console.Out.WriteLine("\n The header is: " + mySLL.gethead); Console.In.ReadLine(); } class Node { private char letter; private Node next; public Node() { next = null; } public Node(char c) { this.data = c; } public Node(string s) { } public char data { get { return letter; } set { letter = value; } } public Node nextNode { get { return next; } set { next = value; } } } class SLL { private Node head; private int totalNode; public SLL() { head = null; totalNode = 0; } public void add(char s) { if (head == null) { head = new Node(); head.data = s; } else { Node temp; temp = new Node(); temp.data = s; temp.nextNode = head; head = temp; } totalNode++; } public int count { get { return totalNode; } } public char gethead { get { return head.data; } } public void traverse() { Node temp = head; while(temp != null) { Console.Write(temp.data + " "); temp = temp.nextNode; } } public void reverse() { Node q = null; Node p = this.head; while(p!=null) { Node r=p; p=p.nextNode; r.nextNode=q; q=r; } this.head = q; } } } } Here's what I have so far in trying to work it into Node's constructors: using System; using System.Collections.Generic; using System.Text; using System.IO; namespace PalindromeTester { class Program { static void Main(string[] args) { //Node myList = new Node(); //TextReader tr = new StreamReader("data.txt"); //string line; //while ((line = tr.ReadLine()) != null) //{ // Console.WriteLine(line); //} //tr.Close(); Node myNode = new Node("hello"); Console.Out.WriteLine(myNode.count); myNode.reverse(); myNode.traverse(); // Console.Out.WriteLine(myNode.gethead); Console.In.ReadLine(); } class Node { private char letter; private Node next; private Node head; private int totalNode; public Node() { head = null; totalNode = 0; } public Node(char c) { if (head == null) { head = new Node(); head.data = c; } else { Node temp; temp = new Node(); temp.data = c; temp.nextNode = head; head = temp; } totalNode++; } public Node(string s) { foreach (char x in s) { new Node(x); } } public char data { get { return letter; } set { letter = value; } } public Node nextNode { get { return next; } set { next = value; } } public void reverse() { Node q = null; Node p = this.head; while (p != null) { Node r = p; p = p.nextNode; r.nextNode = q; q = r; } this.head = q; } public void traverse() { Node temp = head; while (temp != null) { Console.Write(temp.data + " "); temp = temp.nextNode; } } public int count { get { return totalNode; } } } } } Ideally, the only constructors and methods I would be left with are Node(), Node(char c), Node(string s), Node reserve() and I'll be reworking traverse into a ToString overload. Any suggestions?

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  • Can someone explain this "endian-ness" function for me?

    - by Mike
    Write a program to determine whether a computer is big-endian or little-endian. bool endianness() { int i = 1; char *ptr; ptr = (char*) &i; return (*ptr); } So I have the above function. I don't really get it. ptr = (char*) &i, which I think means a pointer to a character at address of where i is sitting, so if an int is 4 bytes, say ABCD, are we talking about A or D when you call char* on that? and why? Would some one please explain this in more detail? Thanks. So specifically, ptr = (char*) &i; when you cast it to char*, what part of &i do I get?

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  • Get all window handles for a process

    - by Jeremy
    Using Microsoft Spy++, I can see that the following windows that belong to a process: Process XYZ window handles, displayed in tree form just like Spy++ gives me: A B C D E F G H I J K I can get the process, and the MainWindowHandle property points to the handle for window F. If I enumerate the child windows using I can get a list of window handles for G through K, but I can't figure out how to find the window handles for A through D. How can I enumerate windows that are not children of the handle specified by MainWindowHandle of the Process object? To enumerate I'm using the win32 call: [System.Runtime.InteropServices.DllImport(strUSER32DLL)] public static extern int EnumChildWindows(IntPtr hWnd, WindowCallBack pEnumWindowCallback, int iLParam);

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  • Grabbing random object from ArrayList is not random.

    - by Isai
    I am creating a method where if you pass in a parameter of type Random, then it will return a random object. Here is basically what I am trying to do: public T choose(Random r) { int randomInt = r.nextInt(randomList.size()); // randomList is just a instance variable return randomList.get(randomInt); } The random list has this the following strings:[2, 2, 2, 1, 1, 1, 1, c, c, c, a, a, a, a] Then I made a driver with the following code for (int i = 0; i < 10; i++) { System.out.print(rndList.choose(rnd)); // rnd is initialized as a static Random variable } However my outputs are not coming out random. I used the debugger and found out that my choose method generates an integer that is relatively low, so it will always print out either 2's or 1's but never c's or a's. I can't figure out why this is happening and help would be greatly appreciated.

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  • problem in displaying list using array adapters

    - by Rahul Varma
    Hi, I am trying to display the list of songs using array adapters. But the problem is i couldnt display the list and only empty screen with preset background is showing up. Here's the code...All the thee are seperate classes... Plz help me... public class SongsAdapter extends ArrayAdapter<SongsList>{ private Context context; TextView tvTitle; TextView tvMovie; TextView tvSinger; String s; public SongsAdapter(Context context, int resource, int textViewResourceId, String title) { super(context, resource, textViewResourceId); this.context=context; } public View getView(int position, View convertView, ViewGroup parent) { final int i=position; List<SongsList> listSongs = new ArrayList<SongsList>(); String title = listSongs.get(i).gettitleName().toString(); String album = listSongs.get(i).getmovieName().toString(); String artist = listSongs.get(i).getsingerName().toString(); String imgal = listSongs.get(i).gettitleName().toString(); LayoutInflater inflater = ((Activity) context).getLayoutInflater(); View v = inflater.inflate(R.layout.row, null); tvTitle=(TextView)v.findViewById(R.id.text2); tvMovie=(TextView)v.findViewById(R.id.text3); tvSinger=(TextView)v.findViewById(R.id.text1); tvTitle.setText(title); tvMovie.setText(album); tvSinger.setText(artist); final ImageView im=(ImageView)v.findViewById(R.id.image); s="http://www.gorinka.com/"+imgal; String imgPath=s; AsyncImageLoaderv asyncImageLoaderv=new AsyncImageLoaderv(); Bitmap cachedImage = asyncImageLoaderv.loadDrawable(imgPath, new AsyncImageLoaderv.ImageCallback() { public void imageLoaded(Bitmap imageDrawable, String imageUrl) { im.setImageBitmap(imageDrawable); } }); im.setImageBitmap(cachedImage); return v; } public class imageloader implements Runnable{ private String ss; private ImageView im; public imageloader(String s, ImageView im) { this.ss=s; this.im=im; Thread thread = new Thread(this); thread.start(); } public void run(){ try { HttpGet httpRequest = null; httpRequest = new HttpGet(ss); HttpClient httpclient = new DefaultHttpClient(); HttpResponse response = (HttpResponse) httpclient.execute(httpRequest); HttpEntity entity = response.getEntity(); BufferedHttpEntity bufHttpEntity = new BufferedHttpEntity(entity); InputStream is = bufHttpEntity.getContent(); Bitmap bm = BitmapFactory.decodeStream(is); Log.d("img","img"); is.close(); im.setImageBitmap(bm); } catch (Exception t) { Log.e("bitmap url", "Exception in updateStatus()", t); } } } } public class SongsList { private String titleName; private String movieName; private String singerName; private String imagePath; private String mediaPath; // Constructor for the SongsList class public SongsList(String titleName, String movieName, String singerName,String imagePath,String mediaPath ) { super(); this.titleName = titleName; this.movieName = movieName; this.singerName = singerName; this.imagePath = imagePath; this.mediaPath = mediaPath; } public String gettitleName() { return titleName; } public void settitleName(String titleName) { this.titleName = titleName; } public String getmovieName() { return movieName; } public void setmovieName(String movieName) { this.movieName = movieName; } public String getsingerName() { return singerName; } public void setsingerName(String singerName) { this.singerName = singerName; } public String getimagePath() { return imagePath; } public void setimagePath(String imagePath) { this.imagePath = imagePath; } public String getmediaPath() { return mediaPath; } public void setmediaPath(String mediaPath) { this.mediaPath = mediaPath; } } public class MusicListActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.openadiuofile); ListView list = (ListView)findViewById(R.id.list1); SongsAdapter adapter = new SongsAdapter(this,R.layout.row, R.id.text2, null); list.setAdapter(adapter); } }

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  • How to delete VB code from an Excel sheet using C#?

    - by Bashir Magomedov
    Does anyone know how to delete all VB code form an Excel workbook using C#? This code doesn’t work. It removes first (last one) VBComponent, but rises ArgumentException on second one. VBProject project = workbook.VBProject; int componentsCount = project.VBComponents.Count; for (int i = componentsCount; i >= 1; i--) { VBComponent component = project.VBComponents.Item(i); project.VBComponents.Remove(component); } Any suggestions? :)

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  • OS memory allocation addresses

    - by user1777914
    Quick curious question, memory allocation addresses are choosed by the language compiler or is it the OS which chooses the addresses for the memory asked? This is from a doubt about virtual memory, where it could be quickly explained as "let the process think he owns all the memory", but what happens on 64 bits architectures where only 48 bits are used for memory addresses if the process wants a higher address? Lets say you do a int a = malloc(sizeof(int)); and you have no memory left from the previous system call so you need to ask the OS for more memory, is the compiler the one who determines the memory address to allocate this variable, or does it just ask the OS for memory and it allocates it on the address returned by it?

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  • help me to cheat with numericUpDown1_ValueChanged event

    - by alex
    I have a Form and numericupdown control located on it. I want that in some conditions (_condition1) user cannot be able to change a value of numericupdown control. How can I do it ? I wrote some code but it works twice (double time). class Form1 : Form { bool _condition1; int _previousValue; void numericUpDown1_ValueChanged(object sender, EventArgs e) { if(_condition1) { numericUpDown1.Value = (decimal)_previousValue; } else { _previousValue = (int)numericUpDown1.Value; } } } Control must be enable.

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