Browser-based MMOs (WebGL, WebSocket)
- by Alon
Do you think it is techniclly possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking?
Do you think future MMOs (and games generally) will wrriten with WebGL?
Does today's JavaScript performance allow this?
Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which.
Thanks!