Search Results

Search found 6363 results on 255 pages for 'buford speed'.

Page 38/255 | < Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >

  • What do different patterns mean in Windows 8 file copy dialog

    - by MainMa
    When copying or extracting files, Windows 8 shows the chart with the speed of the operation. I noticed several patterns: Randomness, High speed at the beginning, then low speed during the most part of the operation, Mostly constant speed. 1. Randomness/nice mountains. 2. High speed at the beginning, then low speed during the most part of the operation. 3. Low speed at the beginning, then high speed during the most part of the operation. (Similar to the previous image, but inverted) 3. Mostly constant speed. (Same as previous image, but without the fast start) I'm curious, what each of those patterns mean? Do some indicate that there may be a problem with hard disk performance? Why the nearly constant speed is so rare, even when copying a single large file from and to a spinning drive, or when copying a single large file or a bunch of small files from and to an SSD?

    Read the article

  • Understanding GPU clock rates

    - by trizicus
    I know how to overclock my CPU (mess with multiplier, and bus speed)... However, I've noticed that it seems a bit more complicated with GPU's. How and where do I start? I've noticed that I can adjust the GPU clock speed in my BIOS. Card I'm overclocking: http://www.nvidia.com/object/product_geforce_gt_240_us.html I found that memory bus speed is (Mem Speed * Bus width) / 8. So obviously a good way to overclock the memory bandwidth is to adjust the memory speed. Now, GPU speed is 550 Mhz. How do I find its speed as well? Do I multiply it by the bus width (128)? What is ideal GPU speed relative to memory bandwidth?

    Read the article

  • solaris + dladm + what is unknown state and how to bring it to up?

    - by yael
    I installed Solaris 10 on my netra machine from dladm show-dev I can see which interface are down or up all interfaces are connected to the Cisco switch , and all leds are light's on all LAN cards but I not understand why all interfaces except e1000g0 are in unknown ? Please advice how to bring the unknown interfaces to up ? # dladm show-dev e1000g0 link: up speed: 1000 Mbps duplex: full e1000g1 link: unknown speed: 0 Mbps duplex: unknown e1000g2 link: unknown speed: 0 Mbps duplex: unknown e1000g3 link: unknown speed: 0 Mbps duplex: unknown nxge0 link: unknown speed: 0 Mbps duplex: unknown nxge1 link: unknown speed: 0 Mbps duplex: unknown nxge2 link: unknown speed: 0 Mbps duplex: unknown nxge3 link: unknown speed: 0 Mbps duplex: unknown

    Read the article

  • C#: how to obtain the current clock speed of an Intel i-series CPU when TurboBoost is activated

    - by shifuimam
    I know that it's possible to get this information - Intel's own TurboBoost sidebar gadget appears to use an ActiveX control to determine the current clock speed of an i3/i5/i7 CPU when TurboBoost is active. However, I'm wanting to do this programmatically in C# - obtaining the CurrentClockSpeed value from WMI tops out at the set maximum clock speed of the CPU, so in TurboBoost mode, it doesn't report the current actual clock speed.

    Read the article

  • Need help in creating test appliaction in Java and passing parameters into a new designed Java API.

    - by Christophe
    Need help, Please!!! By following the protocol, the Request should be built in 5 byte length, including 1 byte for changing Braud rate (Speed), and send request to a RS-232 port. Protocol: --------------- Request for the command processing, with optional extra byte for changing Baud Rate: LGT : length message ( LGT = 5 ) TYPE : 0x06 TO(time out): 0x0000 CMD : (1 byte) 0x02 application update Baud Rate : (1 byte) 0xNN (optional parameter to change baud rate of the Mnt App) where NN can be: 0x00 = No Baud Rate Change (similar to 4-byte command above) 0x09 = Change to 9600 Baud for Application Update speed 0x0A = Change to 19200 Baud for Application Update speed 0x0E = Change to 115200 Baud for Application Update speed All other bytes are not accepted and will result in a status of 0x01. ------------------ I'm trying to test if my code works or not by creating another class (TestApplication.java) and pass the "3 differenr Baut rate" to this CPXAppliaction. the 3 Baud Rate is supposed to input by reading a file.txt. Question: How do you think these code (first half)? please don't warry about the details about the "sending part". I mean, do I need setter/getter for the "speed" parameter pass? I created the demo test class DemoApp.java (input speed by reading a txt file, and pass into CPXAppliaction). how do you think about that code? Many thanks to you guys!! public class CPXApplication extends CPXCommand { private int speed; . public CPXApplication() { speed = 9600; } public CPXApplication(int speedinit) { speed = speedinit; // TODO: where to get the speed? } protected void buildRequest() throws ElitePortException { String trans = ""; // build the full-qualified message following the protocol trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 5); trans = addToRequest(trans, (char) 6); trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 2); switch (speed) { case 9600: trans = addToRequest(trans, (char) 0x09); break; case 19200: trans = addToRequest(trans, (char) 0x0A); break; case 115200: trans = addToRequest(trans, (char) 0x0E); break; default: // TODO: unexpected baud rate. throw(); break; } trans = EncryptBinary(trans); trans = "F0." + trans; wrapRequest(trans); } protected String addToRequest(String req, char c) { return req + c; } protected String addToRequest(String req, String s) { return req + s; } protected String addToRequest(String req) { return req; } public void analyzeResponse() { //.............. } } Here is the demo test code: package com.ingenico.testApp; import com.ingenico.EliteFd.; import java.util.Scanner; import java.io.; class Run { public static void run() { CPXAppliactionUpdate input = new CpXApplicationUpdate(); int lineno = 0; try { FileReader fr = new FileReader("baudRateSpeed.txt"); BufferedReader reader = new BufferedReader(fr); String line = reader.readLine(); Scanner scan = null; while (line != null) { scan = new Scanner(line); String speed; speed = scan.next(); if (lineno == 0) { input.speed = speed; lineno++; } else { input = cpxapplicationupdate(speed, input); } line = reader.readLine(); } reader.close(); } catch (FileNotFoundException e) { System.out.println("Could not find the file"); } catch (IOException e) { System.out.println("Had a problem reading from file"); } } public class DemoApp{ public void main(String args[]) { run(); } } }

    Read the article

  • Need help in creating test application in Java and passing parameters into a new designed Java API.

    - by Christophe
    Need help, Please!!! By following the protocol, the Request should be built in 5 byte length, including 1 byte for changing Braud rate (Speed), and send request to a RS-232 port. Protocol: Request for the command processing, with optional extra byte for changing Baud Rate: LGT : length message ( LGT = 5 ) TYPE : 0x06 TO(time out): 0x0000 CMD : (1 byte) 0x02 application update Baud Rate : (1 byte) 0xNN (optional parameter to change baud rate of the Mnt App) where NN can be: 0x00 = No Baud Rate Change (similar to 4-byte command above) 0x09 = Change to 9600 Baud for Application Update speed 0x0A = Change to 19200 Baud for Application Update speed 0x0E = Change to 115200 Baud for Application Update speed All other bytes are not accepted and will result in a status of 0x01. I'm trying to test if my code works or not by creating another class (TestApplication.java) and pass the "3 differenr Baut rate" to this CPXAppliaction. the 3 Baud Rate is supposed to input by reading a file.txt. Question: How do you think these code (first half)? please don't warry about the details about the "sending part". I mean, do I need setter/getter for the "speed" parameter pass? I created the demo test class DemoApp.java (input speed by reading a txt file, and pass into CPXAppliaction). how do you think about that code? Many thanks to you guys!! public class CPXApplication extends CPXCommand { private int speed; . public CPXApplication() { speed = 9600; } public CPXApplication(int speedinit) { speed = speedinit; // TODO: where to get the speed? } protected void buildRequest() throws ElitePortException { String trans = ""; // build the full-qualified message following the protocol trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 5); trans = addToRequest(trans, (char) 6); trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 2); switch (speed) { case 9600: trans = addToRequest(trans, (char) 0x09); break; case 19200: trans = addToRequest(trans, (char) 0x0A); break; case 115200: trans = addToRequest(trans, (char) 0x0E); break; default: // TODO: unexpected baud rate. throw(); break; } trans = EncryptBinary(trans); trans = "F0." + trans; wrapRequest(trans); } protected String addToRequest(String req, char c) { return req + c; } protected String addToRequest(String req, String s) { return req + s; } protected String addToRequest(String req) { return req; } public void analyzeResponse() { //.............. } } Here is the demo test code: class Run { public static void run() { CPXAppliaction input = new CpXApplication(); int lineno = 0; try { FileReader fr = new FileReader("baudRateSpeed.txt"); BufferedReader reader = new BufferedReader(fr); String line = reader.readLine(); Scanner scan = null; while (line != null) { scan = new Scanner(line); String speed; speed = scan.next(); if (lineno == 0) { input.speed = speed; lineno++; } else { input = cpxapplication(speed, input); } line = reader.readLine(); } reader.close(); } catch (FileNotFoundException e) { System.out.println("Could not find the file"); } catch (IOException e) { System.out.println("Had a problem reading from file"); } } } public class DemoApp{ public void main(String args[]) { run(); }

    Read the article

  • collsion issues with quadtree [on hold]

    - by QuantumGamer
    So i implemented a Quad tree in Java for my 2D game and everything works fine except for when i run my collision detection algorithm, which checks if a object has hit another object and which side it hit.My problem is 80% of the time the collision algorithm works but sometimes the objects just go through each other. Here is my method: private void checkBulletCollision(ArrayList object) { quad.clear(); // quad is the quadtree object for(int i=0; i < object.size();i++){ if(object.get(i).getId() == ObjectId.Bullet) // inserts the object into quadtree quad.insert((Bullet)object.get(i)); } ArrayList<GameObject> returnObjects = new ArrayList<>(); // Uses Quadtree to determine to calculate how many // other bullets it can collide with for(int i=0; i < object.size(); i++){ returnObjects.clear(); if(object.get(i).getId() == ObjectId.Bullet){ quad.retrieve(returnObjects, object.get(i).getBoundsAll()); for(int k=0; k < returnObjects.size(); k++){ Bullet bullet = (Bullet) returnObjects.get(k); if(getBoundsTop().intersects(bullet.getBoundsBottom())){ vy = speed; bullet.vy = -speed; } if(getBoundsBottom().intersects(bullet.getBoundsTop())){ vy = -speed; bullet.vy = speed; } if(getBoundsLeft().intersects(bullet.getBoundsRight())){ vx =speed; bullet.vx = -speed; } if(getBoundsRight().intersects(bullet.getBoundsLeft())){ vx = -speed; bullet.vx = speed; } } } } } Any help would be appreciated. Thanks in advance.

    Read the article

  • LWJGL Java 2D collision when lagging

    - by user1990950
    I'm using a tile based collision, but when the game is lagging (the lag isn't the problem) the collision fails and the player falls through tiles. This is the movement/collision detection code of my Player class: gravity.y = gspeed; speed.y+=gravity.y; position.set(position.x + direction.x * speed.x * deltaSeconds, position.y + direction.y * speed.y * deltaSeconds); for (int i = (int) Math.round(position.x / 32) - 2 * t; i < (int) Math.round(position.x / 32) + 3 * t; i++) { for (int j = (int) Math.round(position.y / 32); j < (int) Math.round((position.y + height + 64) / 32); j++) { checkCollision(i, j, deltaSeconds); } } public void checkCollision(int i, int j, float deltaSeconds) { bbox.setBounds((int) position.x, (int) position.y, (int) width, (int) height); Tile t = null; t = Map.getTile(i, j); if (t != null) { if (t.isSolid()) { if (t.getTop().intersects(bbox)) { if (position.y + height < t.y * 32 + 32) { if (speed.y >= 0) { position.y = t.y * 32 - height; speed.y = 0; gravity.y = 0; jumpState = 0; } } } if (t.getBottom().intersects(bbox)) { if (position.y < t.y * 32 + 32) { position.y = t.y * 32 + 32; speed.y = 0; } } else { if (t.getLeft().intersects(bbox)) { if (position.x + width > t.x * 32) { position.x = t.x * 32 - width; speed.x = 0; } } if (t.getRight().intersects(bbox)) { if (position.x < t.x * 32 + 32) { position.x = t.x * 32 + 32; speed.x = 0; } } } } } } Is it possible to fix my code, if yes how? Or is it possible to tell if the game is lagging?

    Read the article

  • Updating sprite location with controls

    - by iQue
    So ive got a character in a 2D game using surfaceView that I want to be able to move using a button(eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } and if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does any1 know why this is or how to fix it? I cannot figure it out. Im using MotionEvent.ACTION_DOWN to check if the user if pressing the screen. }

    Read the article

  • Crash when trying to detect touch

    - by iQue
    I've got a character in a 2D game using surfaceView that I want to be able to move using a button (eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } And if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } The sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does anyone know why this is or how to fix it? I cannot figure it out. I'm using MotionEvent.ACTION_DOWN to check if the user if pressing the screen.

    Read the article

  • Why does my MacBook Pro trackpad sometimes set its tracking speed to slow, all by itself?

    - by Paul D. Waite
    Every now and then, the trackpad on my MacBook Pro will seem to set its own tracking speed to slow. I’ll notice that the cursor is moving slowly, and when I check in System Preferences, the tracking speed is indeed at slow, even though I never set it to slow myself. This might happen before/after switching into a VMWare virtual machine, but I’m not sure. It doesn’t seem to happen on startup or anything, just during use. Anyone else seen this?

    Read the article

  • declare decision structure inside of a System.out.println

    - by user2899249
    So I am working on an assignment where I have to have a print method in a constructor that displays a distance. I also have to have three separate get methods depending on what the input is in the demo class. My question is that I am trying to write the print method to contain a decision structure based on which get is used. public void prt() { DecimalFormat formatter = new DecimalFormat("#,##0.00"); System.out.println("The time it takes the sound to travel " + distance + " feet through air is " + if (getSpeedInAir() > 0) { formatter.format(getSpeedInAir()); } else if (getSpeedInWater() > 0) { formatter.format(getSpeedInWater()); } else if (getSpeedInSteel() > 0) { formatter.format(getSpeedInSteel()); } else "error";) } After trying to compile I am getting the following errors. Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\Users\GlaDOS\Desktop\JavaStuffj Speed C:\Users\GlaDOS\Desktop\JavaStuffdel *.class C:\Users\GlaDOS\Desktop\JavaStuffjavac Speed.java Speed.java:43: error: illegal start of expression " feet through air is " + if (getSpeedInAir() 0) ^ Speed.java:43: error: ';' expected " feet through air is " + if (getSpeedInAir() 0) ^ Speed.java:43: error: not a statement " feet through air is " + if (getSpeedInAir() 0) ^ Speed.java:43: error: ';' expected " feet through air is " + if (getSpeedInAir() 0) ^ Speed.java:47: error: 'else' without 'if' else if (getSpeedInWater() > 0) ^ Speed.java:56: error: not a statement "error";) ^ Speed.java:56: error: illegal start of expression "error";) ^ 7 errors C:\Users\GlaDOS\Desktop\JavaStuffjava Speed Error: Could not find or load main class Speed Any help on why this is happening would be greatly appreciated.

    Read the article

< Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >