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  • Do More, Spend Less, Speed Time to Market – All with Oracle Database Appliance.

    - by jgelhaus
    Do More, Spend Less, Speed Time to Market – All with Oracle Database Appliance. Join Oracle for a first hand experience that will highlight how your business can lower TCO for hardware and software, do more with your existing personnel and resources, and get your products to market faster with Oracle Database Appliance. Learn how you can take advantage of the world's most popular database – Oracle Database 11g – in a single solution that's affordable, provides automated installation, is easy to manage, and is supported end-to-end by Oracle. Oracle Database Appliance is the complete package: software, server, storage, and networking, all designed by Oracle to simplify your technology and let you get down to business. Webcast Schedule Wednesday, April 4 1:00pm Eastern Webcast Link Teleconference: 1-866-753-5684 Conference Code: 61908866 Passcode: oda Add meeting to your calendar Wednesday, April 11 1:00pm Eastern Webcast Link Teleconference: 1-866-753-5684 Conference Code: 61909590 Passcode: oda Add meeting to your calendar Wednesday, April 18 1:00pm Eastern Webcast Link Teleconference: 1-866-753-5684 Conference Code: 61910385 Passcode: oda Add meeting to your calendar

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  • How to test the render speed of my solution in a web browser?

    - by Cuartico
    Ok, I need to test the speed of my solution in a web browser, but I have some problems, there are 2 versions of the web solution, the original one that is on server A and the "fixed" version that is on server B. I have VS2010 Ultimate, so I can make a web and load test on solution B, but I can't load the A solution on my IDE. I was trying to use fiddle2 and jmeter, but they only gave me the times of the request and response of the browsers with the server, I also want the time it takes to the browser to render the whole page. Maybe I'm misusing some of this tools... I don't know if this could be usefull but: Solution A is on VB 6.0 Solution B is on VB.Net Thanks in advance!

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  • How Do You Calculate Processor Speed on Multi-core Processors?

    - by Jason Fitzpatrick
    The advent of economical consumer grade multi-core processors raises the question for many users: how do you effectively calculate the real speed of a multi-core system? Is a 4-core 3Ghz system really 12Ghz? Read on as we investigate. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Fastest way to get up to speed on webapp development with ASP.NET?

    - by leeand00
    I'm trying to get better at C# ASP.NET 3.5 development (...no none of that MVC stuff :), and fast! My boss gave me a book to read on it from Wrox, but the thing reads like a history novel, telling you how things worked as far back as ASP.NET 1.0; The web application we are developing is completely in ASP.NET 3.5 so I don't need to read through any of the history (maybe I'm wrong about that...but I don't really have the time to read about that...) Do you have any suggestions for a faster (book, series of tutorials) to come up to speed on it? I'd like to learn about UI components, database access, etc... P.S. In a previous position I was an JSP/J2EE developer (and I used MVC all the time! :-D) P.S.S. I did take a course on it in 2008 at some point, but it seemed all very pointy and clickly. I wanna learn the code stuff! The how it works, and where the events are!

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  • Easiest Way To Implement "Slow Motion" and variable game speed in XNA?

    - by TerryB
    I have an XNA 4.0 game that I want to be able to switch into slow motion and back again to full speed every now and then. So if you kill an enemy the game switches into slow motion as they explode and then goes back to normal. What is the easiest way to do this in XNA 4.0 without having to alter all my existing code that relies on GameTime? I have some code that relies on the TotalGameTime, which will be wrong unless I get XNA to slow down. Is there anyway to avoid refactoring that code? Thanks!

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  • What's the best way to get up to speed with Java?

    - by Kosta
    I'm a software developer that just switched teams so I shall write code in Java now. Last time I wrote something in the language was in programming 101 at uni (I was already an amateur coder back then). So what is the best book/tutorial to get up to speed with Java? Where's the Java - the good parts? Learn you some Java for great good? Learn Java the hard way? Or is it too enterprisey for that kind of passion...?

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  • How to speed up SSH login using a public key and PuTTY?

    - by BarsMonster
    Hi! I am using PuTTY to log into my local server, but it takes about 1.5 seconds to log in (from the click on 'Connect' to working command prompt, most of time is spend on "Authenticating with public key..."). I know many see even slower speeds, but I would like to have not more than 0.1 sec. login time. I already set UseDNS=no, allowed only IPv4 in the PuTTY client, and reduced key length from 4k down to 1k. Any other suggestions to speed it up even further?

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  • XBMC is slow and sluggish in Ubuntu 13.04; how can I speed it up?

    - by Dreamdealer
    I have a Zotac ZBOX ID84 with Intel D2550 proc and Nvidia GT520M GPU, 2GB memory and 320GB hard disk. I tried XBMCbuntu first and it ran perfectly for a few months until I started to mess around with the Terminal. After a re-install I could get the HDMI sound to work again so I installed the latest version of Ubuntu (13.04) instead. That worked fine. The sound and everything worked right away, but the interface of Ubuntu is sluggish and XBMC doesn't run as good as it did in XBMCbuntu. The video playback is slow and it stutters. It speeds up and slows down with the complexity of the video. So, the PC is more than capable to run XBMC and play the videos, but something in Ubuntu (GUI?) slows it down to an unusable pace. Can anybody tell me what I can do to speed things up? Since I'm new to Ubuntu I have no clue where to start looking.

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  • Big delay to open web pages on Ubuntu 11.10; also slow torrent client speed

    - by user54234
    The keywords for my issue are too common among other issues, so, I couldn't find anything that could answer me: why will it take around 30+ seconds for any of my browsers to open a page? happens even with google.com... with both Firefox and Chromium. This does not happen while I use Windows, from exactly the same point at my house (I've got enough wi-fi signal here for sure). Also, the standard torrent client won't hit the max download speed... I can hit 1 Mb/s with utorrent on Windows, and can't go over 300 kbps here. I tried changing the program settings, no results. Please help me. I REALLY don't wanna go back to Windows. Thanks in advance, I admire this community, and I'm sorry that I couldn't find something that could help me. I already solved a lot of issues without asking, but couldn't do it this time.

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  • Unity JS - simple if statements not behaving as expected?

    - by IHazABone
    I have a simple script (please no remarks on the fact that I'm not using a switch statement or better code, this is the earliest version and written this way by a peer, I am improving it) that takes an object and moves it back and forth. For some reason, the variable time gets stuck at 249. It is probably an obvious bug with this inefficient logic, but I cannot seem to find it. var speed = 1; private var time = 0; function Start() { } function Update() { if(condition == true)moveStuff(); } function moveStuff() { var timeSwitch = false; if(time == 0)timeSwitch = false; if(time == timeSet)timeSwitch = true; if(direction == 1) { if(timeSwitch == false) { transform.Translate(Vector3.up * (Time.deltaTime * speed)); time += 1; Debug.Log(time); }else if(timeSwitch == true) { transform.Translate(Vector3.up * ((Time.deltaTime * speed) * -1)); time -= 1; Debug.Log(time); } } else if(direction == 2) { if(timeSwitch == false) { transform.Translate(Vector3.down * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved down. "); }else if(timeSwitch == true){ transform.Translate(Vector3.down * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 3) { if(timeSwitch == false) { transform.Translate(Vector3.forward * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved forward. "); }else if(timeSwitch == true){ transform.Translate(Vector3.forward * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 4) { if(timeSwitch == false) { transform.Translate(Vector3.back * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved back. "); }else if(timeSwitch == true){ transform.Translate(Vector3.back * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 5) { if(timeSwitch == false) { transform.Translate(Vector3.right * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved right. "); }else if(timeSwitch == true){ transform.Translate(Vector3.right * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 6) { if(timeSwitch == false) { transform.Translate(Vector3.left * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved left. "); }else if(timeSwitch == true){ transform.Translate(Vector3.left * ((Time.deltaTime * speed) * -1)); time -= 1; } } }

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  • Cause of slow download speed on a particular EC2 instance?

    - by James
    I have a networking issue I'm trying to solve. I have two EC2 instances, same zone, same type. On one of the two EC2 instances (the 'bad' instance), the download speed is really poor (200k/s), while on the other (the 'good' instance), the download speed is fine, comfortable at 30M/s +). To clarify, I'm talking about downloading files to the EC2 instance while ssh'd into the server, e.g running wget with a large file. I've tried different files, including S3 objects and a large linux ISO from elsewhere. Running ethtool eth0 only returns 'Link detected: yes' for both. When running ifconfig, both return the same for most part, aside from how the good instance shows no error packets yet the bad instance shows many: UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:168372370 errors:5075643 dropped:0 overruns:0 frame:0 TX packets:122116480 errors:0 dropped:0 overruns:0 carrier:0 Both servers are configured the same, at least were supposed to be. How can I go about diagnosing the cause for the slow download speed? Is there anything particular to EC2 instances that could cause this? Having trouble knowing where to start. Thanks for any help!

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  • Collect temperature and fan speed with munin from Windows 7 PC?

    - by mfn
    Hi, I'm quite fond of munin and using it also at home to monitor my PCs. What was super-duper easy under Linux is pretty much unsolvable for me under Windows: I'd like to monitor CPU and Motherboard temperatures as well as fan speed. On Linux I'm using lm-sensors and the plugin for munin was basically there. I access already some information from my Windows machine via SNMP (disk space, CPU usage, memory usage); the graphs are simple as is the information exposed via SNMP, but they do their job. But when it comes to temperature and fan speed I'm running against a wall. My research so far resulted in that Windows does not by default provide out of the box ability to retrieve temperature/fan speed data. Third party applications are necessary which have know-how how to communicate with the Motherboard chips. The best I cam up with is that SpeedFan exposes a shared memory interface and there exists a library which hooks into Windows SNMP facility and bridges over to SpeedFans shared memory interface; it's called SFSNMP (site currently down). Unfortunately the library doesn't work, there's a bug report at SpeedFan open about it, but it's currently not moving (although the SFSNMP author is active there) . So, unless that's going to work like anytime soon, are there any alternatives? I'm not found of buying any software to get that feature, given that I take it as granted that my system exposes me the information to properly monitor it, but anyway don't just not answer because of this.

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  • How to increase the speed between two external hard drives on my laptop?

    - by Roman
    Hello, I own Sony Vaio Z laptop with two external USB ports. It's quite new and has USB 2.0 support. I'm using Vista x64 on it. I also have two external usb hard drives, Iomega 500GB and WD for 1TB. Every hard drive has USB 2.0 support. I connect two devices to my laptop and trying to copy date from one hard drive to another. But it takes a lot of time! The speed is about 15 Megabytes per second. I have to wait toooooo long to copy all the information from one hard drive to another. When I try to copy information from my internal (SSD) hard drive, it works fine for both external drives. The speed is very high and it shows me something about 100 Megabytes per second. It makes me feel that USB 2.0 is OK on both drives. But when I'm trying to copy from one external drive to another external, I still get very low speed. I checked out Device Manager and here is the settings I have: (sorry, can't upload image because of my rating, check this url: http://picbite.com/image/122073daljo/ ) I think it's because two of my external drives use the same USB 2.0 controller. Is there any way to make it work faster? Is it possible to move one of my USB ports to other USB 2.0 controller? Or is there any software which can help me to automate copying all the files thru my internal drive? I have only about 3 gigabytes free space on internal drive and it's quite difficult to move manually every file from one hard drive to internal and then again to another internal.

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  • How to increase the speed between two external hard drives on my laptop?

    - by Roman
    Hello, I own Sony Vaio Z laptop with two external USB ports. It's quite new and has USB 2.0 support. I'm using Vista x64 on it. I also have two external usb hard drives, Iomega 500GB and WD for 1TB. Every hard drive has USB 2.0 support. I connect two devices to my laptop and trying to copy date from one hard drive to another. But it takes a lot of time! The speed is about 15 Megabytes per second. I have to wait toooooo long to copy all the information from one hard drive to another. When I try to copy information from my internal (SSD) hard drive, it works fine for both external drives. The speed is very high and it shows me something about 100 Megabytes per second. It makes me feel that USB 2.0 is OK on both drives. But when I'm trying to copy from one external drive to another external, I still get very low speed. I checked out Device Manager and here is the settings I have: (sorry, can't upload image because of my rating, check this url: http://picbite.com/image/122073daljo/ ) I think it's because two of my external drives use the same USB 2.0 controller. Is there any way to make it work faster? Is it possible to move one of my USB ports to other USB 2.0 controller? Or is there any software which can help me to automate copying all the files thru my internal drive? I have only about 3 gigabytes free space on internal drive and it's quite difficult to move manually every file from one hard drive to internal and then again to another internal.

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  • Collect temperature and fan speed with munin from Windows 7 PC?

    - by nfm
    Hi, I'm quite fond of munin and using it also at home to monitor my PCs. What was super-duper easy under Linux is pretty much unsolvable for me under Windows: I'd like to monitor CPU and Motherboard temperatures as well as fan speed. On Linux I'm using lm-sensors and the plugin for munin was basically there. I access already some information from my Windows machine via SNMP (disk space, CPU usage, memory usage); the graphs are simple as is the information exposed via SNMP, but they do their job. But when it comes to temperature and fan speed I'm running against a wall. My research so far resulted in that Windows does not by default provide out of the box ability to retrieve temperature/fan speed data. Third party applications are necessary which have know-how how to communicate with the Motherboard chips. The best I cam up with is that SpeedFan exposes a shared memory interface and there exists a library which hooks into Windows SNMP facility and bridges over to SpeedFans shared memory interface; it's called SFSNMP (site currently down). Unfortunately the library doesn't work, there's a bug report at SpeedFan open about it, but it's currently not moving (although the SFSNMP author is active there) . So, unless that's going to work like anytime soon, are there any alternatives? I'm not found of buying any software to get that feature, given that I take it as granted that my system exposes me the information to properly monitor it, but anyway don't just not answer because of this.

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  • vmware server 64 bit on ubuntu 9.10 64 bit with P2V windows 2003 SBS poor network speed

    - by RobertHC
    configuration is ubuntu 2.6.31-21 64 bit vmware 2.0.2 64 bit last release hardware is core 2 quad with 8GB ram guest is win 2003 server SBS 32 bit Dear friends, we have a converted physical to virtual windows sbs 2003, converted with last converter available nowadays http://www.vmware.com/products/converter/ vCenter converter. Running the P2V 2K3 SBS on vmware server, it does boot fine, but we do note an abnormal CPU activity and a poor lan speed. As attempts we did what follow. We removed all unneeded peripherals, we removed one NIC (phisycal server was 2 nics), we changed the vmx to ged the nic recognized as intel instead than amd, we removed 1 cpu (physical was 2 cpu), we removed anything was reported as failed driver from system events monitor. Nothing to do, no way and funny results. Let's read some tests results. All are made with the same file copied in different source folders. Copying from client side (both directions copy, to/from server) results are i.e. 10 seconds, copying the same files from server side (again from and to server) results are different... from client to server, speed is round about (bit more) 10 seconds, but from server to client direction is slower: double the time. Beeing very fast and launching a simultaneous copy "from server to client"+"from client to server", this made from the server side, results in a stuck traffic... 45 seconds to do the copy. vmware tools are installed and e1000 driver has been updated. With one processor CPU activity is still going up and down but much less than with two. Because of test, we installed win 2k8 STD 64 bit. We repeated all the above tests with exactly the same file result is just one: always 5 seconds (this matches the lan speed) Any idea about this issue is welcome and thank you if any. Kind regards R.

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  • USB mouse does not work on boot

    - by Uku Loskit
    My problem is pretty much a duplicate of the one described in USB mouse late to load , but the solution there has not worked for me. I'm running the same OS and experiencing the exact same issue. It disappears after 10 seconds or so. Booting with the options specified in the other question did not fix it :/ Thanks in advance. sheepz@sheepz-desktop:~$ dmesg | egrep "hci|usb" [ 0.188000] usbcore: registered new interface driver usbfs [ 0.188000] usbcore: registered new interface driver hub [ 0.188000] usbcore: registered new device driver usb [ 0.358613] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.358627] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.358637] uhci_hcd: USB Universal Host Controller Interface driver [ 0.358683] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.358691] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.358695] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.358726] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 1 [ 0.358758] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000e100 [ 0.358927] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.358932] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.358935] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.358964] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 2 [ 0.358991] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000e200 [ 0.359132] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.359137] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.359139] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.359165] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 3 [ 0.359193] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000e300 [ 0.359327] uhci_hcd 0000:00:1d.3: PCI INT D -> GSI 16 (level, low) -> IRQ 16 [ 0.359332] uhci_hcd 0000:00:1d.3: setting latency timer to 64 [ 0.359334] uhci_hcd 0000:00:1d.3: UHCI Host Controller [ 0.359360] uhci_hcd 0000:00:1d.3: new USB bus registered, assigned bus number 4 [ 0.359387] uhci_hcd 0000:00:1d.3: irq 16, io base 0x0000e400 [ 0.731933] usb 1-1: new full speed USB device using uhci_hcd and address 2 [ 1.023859] usb 1-2: new full speed USB device using uhci_hcd and address 3 [ 16.136175] usb 1-2: device descriptor read/64, error -110 [ 31.352481] usb 1-2: device descriptor read/64, error -110 [ 31.568485] usb 1-2: new full speed USB device using uhci_hcd and address 4 [ 46.680794] usb 1-2: device descriptor read/64, error -110 [ 61.903555] usb 1-2: device descriptor read/64, error -110 [ 62.119671] usb 1-2: new full speed USB device using uhci_hcd and address 5 [ 72.541078] usb 1-2: device not accepting address 5, error -110 [ 72.653194] usb 1-2: new full speed USB device using uhci_hcd and address 6 [ 83.066637] usb 1-2: device not accepting address 6, error -110 [ 83.178615] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 83.562546] usbcore: registered new interface driver hiddev [ 83.578827] input: Logitech USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.2/usb3/3-1/3-1:1.0/input/input3 [ 83.579016] generic-usb 0003:046D:C01D.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB-PS/2 Optical Mouse] on usb-0000:00:1d.2-1/input0 [ 83.579244] usbcore: registered new interface driver usbhid [ 83.579246] usbhid: USB HID core driver [114025.224407] usb 3-1: USB disconnect, address 2 sheepz@sheepz-desktop:~$ dmesg | egrep "hci|usb" [ 0.188000] usbcore: registered new interface driver usbfs [ 0.188000] usbcore: registered new interface driver hub [ 0.188000] usbcore: registered new device driver usb [ 0.358613] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.358627] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.358637] uhci_hcd: USB Universal Host Controller Interface driver [ 0.358683] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.358691] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.358695] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.358726] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 1 [ 0.358758] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000e100 [ 0.358927] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.358932] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.358935] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.358964] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 2 [ 0.358991] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000e200 [ 0.359132] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.359137] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.359139] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.359165] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 3 [ 0.359193] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000e300 [ 0.359327] uhci_hcd 0000:00:1d.3: PCI INT D -> GSI 16 (level, low) -> IRQ 16 [ 0.359332] uhci_hcd 0000:00:1d.3: setting latency timer to 64 [ 0.359334] uhci_hcd 0000:00:1d.3: UHCI Host Controller [ 0.359360] uhci_hcd 0000:00:1d.3: new USB bus registered, assigned bus number 4 [ 0.359387] uhci_hcd 0000:00:1d.3: irq 16, io base 0x0000e400 [ 0.731933] usb 1-1: new full speed USB device using uhci_hcd and address 2 [ 1.023859] usb 1-2: new full speed USB device using uhci_hcd and address 3 [ 16.136175] usb 1-2: device descriptor read/64, error -110 [ 31.352481] usb 1-2: device descriptor read/64, error -110 [ 31.568485] usb 1-2: new full speed USB device using uhci_hcd and address 4 [ 46.680794] usb 1-2: device descriptor read/64, error -110 [ 61.903555] usb 1-2: device descriptor read/64, error -110 [ 62.119671] usb 1-2: new full speed USB device using uhci_hcd and address 5 [ 72.541078] usb 1-2: device not accepting address 5, error -110 [ 72.653194] usb 1-2: new full speed USB device using uhci_hcd and address 6 [ 83.066637] usb 1-2: device not accepting address 6, error -110 [ 83.178615] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 83.562546] usbcore: registered new interface driver hiddev [ 83.578827] input: Logitech USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.2/usb3/3-1/3-1:1.0/input/input3 [ 83.579016] generic-usb 0003:046D:C01D.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB-PS/2 Optical Mouse] on usb-0000:00:1d.2-1/input0 [ 83.579244] usbcore: registered new interface driver usbhid [ 83.579246] usbhid: USB HID core driver

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  • Building a Flash Platformer

    - by Jonathan O
    I am basically making a game where the whole game is run in the onEnterFrame method. This is causing a delay in my code that makes debugging and testing difficult. Should programming an entire platformer in this method be efficient enough for me to run hundreds of lines of code? Also, do variables in flash get updated immediately? Are there just lots of threads listening at the same time? Here is the code... stage.addEventListener(Event.ENTER_FRAME, onEnter); function onEnter(e:Event):void { //Jumping if (Yoshi.y > groundBaseLevel) { dy = 0; canJump = true; onGround = true; //This line is not updated in time } if (Key.isDown(Key.UP) && canJump) { dy = -10; canJump = false; onGround = false; //This line is not updated in time } if(!onGround) { dy += gravity; Yoshi.y += dy; } //limit screen boundaries //character movement if (! Yoshi.hitTestObject(Platform)) //no collision detected { if (Key.isDown(Key.RIGHT)) { speed += 4; speed *= friction; Yoshi.x = Yoshi.x + movementIncrement + speed; Yoshi.scaleX = 1; Yoshi.gotoAndStop('Walking'); } else if (Key.isDown(Key.LEFT)) { speed -= 4; speed *= friction; Yoshi.x = Yoshi.x - movementIncrement + speed; Yoshi.scaleX = -1; Yoshi.gotoAndStop('Walking'); } else { speed *= friction; Yoshi.x = Yoshi.x + speed; Yoshi.gotoAndStop('Still'); } } else //bounce back collision detected { if(Yoshi.hitTestPoint(Platform.x - Platform.width/2, Platform.y - Platform.height/2, false)) { trace('collision left'); Yoshi.x -=20; } if(Yoshi.hitTestPoint(Platform.x, Platform.y - Platform.height/2, false)) { trace('collision top'); onGround=true; //This update is not happening in time speed = 0; } } }

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  • USB external drive is not recognized by any OS, how to troubleshoot in Ubuntu?

    - by Breno
    First of all I would like to inform you that I saw a question similar to mine but the error was different, so here's my problem... I have an external HD samsung s2 model of 500GB and a day to day just stopped working, tried in other systems (windows and mac) however are not recognized. In the windows device manager when I insert the usb it states that the device in question are not working properly. Well, in the logs of my ubuntu 4.12 I see the following message when I insert my usb device in: [ 2967.560216] usb 7-2: new full-speed USB device number 2 using uhci_hcd [ 2967.680182] usb 7-2: device descriptor read/64, error -71 [ 2967.904176] usb 7-2: device descriptor read/64, error -71 [ 2968.120227] usb 7-2: new full-speed USB device number 3 using uhci_hcd [ 2968.240207] usb 7-2: device descriptor read/64, error -71 [ 2968.464063] usb 7-2: device descriptor read/64, error -71 [ 2968.680087] usb 7-2: new full-speed USB device number 4 using uhci_hcd [ 2969.092085] usb 7-2: device not accepting address 4, error -71 [ 2969.208155] usb 7-2: new full-speed USB device number 5 using uhci_hcd [ 2969.624076] usb 7-2: device not accepting address 5, error -71 [ 2969.624118] hub 7-0:1.0: unable to enumerate USB device on port 2 [ 4520.240340] usb 7-1: new full-speed USB device number 6 using uhci_hcd [ 4520.364079] usb 7-1: device descriptor read/64, error -71 [ 4520.588109] usb 7-1: device descriptor read/64, error -71 [ 4520.804140] usb 7-1: new full-speed USB device number 7 using uhci_hcd [ 4520.924136] usb 7-1: device descriptor read/64, error -71 [ 4521.148083] usb 7-1: device descriptor read/64, error -71 [ 4521.364105] usb 7-1: new full-speed USB device number 8 using uhci_hcd [ 4521.776237] usb 7-1: device not accepting address 8, error -71 [ 4521.888206] usb 7-1: new full-speed USB device number 9 using uhci_hcd [ 4522.296102] usb 7-1: device not accepting address 9, error -71 [ 4522.296150] hub 7-0:1.0: unable to enumerate USB device on port 1 [ 4749.036104] usb 7-2: new full-speed USB device number 10 using uhci_hcd [ 4749.156209] usb 7-2: device descriptor read/64, error -71 [ 4749.380215] usb 7-2: device descriptor read/64, error -71 [ 4749.596206] usb 7-2: new full-speed USB device number 11 using uhci_hcd [ 4749.716409] usb 7-2: device descriptor read/64, error -71 [ 4749.940110] usb 7-2: device descriptor read/64, error -71 [ 4750.156257] usb 7-2: new full-speed USB device number 12 using uhci_hcd [ 4750.572150] usb 7-2: device not accepting address 12, error -71 [ 4750.684215] usb 7-2: new full-speed USB device number 13 using uhci_hcd [ 4751.100182] usb 7-2: device not accepting address 13, error -71 [ 4751.100224] hub 7-0:1.0: unable to enumerate USB device on port 2 Here is my system: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 002: ID 08ff:2810 AuthenTec, Inc. AES2810 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 02) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 02) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 02) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 02) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 02) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 02) 00:1c.4 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 5 (rev 02) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 02) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 02) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 02) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 92) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 02) 00:1f.2 IDE interface: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 2 port SATA Controller [IDE mode] (rev 02) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 02) 00:1f.5 IDE interface: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 2 port SATA Controller [IDE mode] (rev 02) 02:01.0 CardBus bridge: Ricoh Co Ltd RL5c476 II (rev ba) 02:01.1 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 04) 02:01.2 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 21) 09:00.0 Ethernet controller: Broadcom Corporation NetXtreme BCM5756ME Gigabit Ethernet PCI Express 0c:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) Does anyone have any clue what would be the problem?

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  • How can I move along an angled collision at a constant speed?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • Why does my game loop speed vary on different platforms with the same hardware?

    - by Sri Harsha Chilakapati
    I've got a serious issue with my game loop. This loop varies in time with the platform and with the same hardware. This is a list of FPS achieved: - Windows ======= 140 to 150 - Linux ======= 120 to 125 - Windows(WINE) ======= 125 to 135 And since my game loop is fixed timestep, the speed of the game is not stable. Here's my game loop. public final void run() { // Initialize the resources Map.initMap(); initResources(); // Start the timer GTimer.startTimer(); GTimer.refresh(); long elapsedTime = 0; // The game loop while (running) { // Update the game update(elapsedTime); if (state == GameState.GAME_PLAYING) { Map.updateObjects(elapsedTime); } // Show or hide the cursor if (Global.HIDE_CURSOR) { setCursor(GInput.INVISIBLE_CURSOR); } else { setCursor(Cursor.getDefaultCursor()); } // Repaint the game and sync repaint(); elapsedTime = GTimer.sync(); Toolkit.getDefaultToolkit().sync(); } } The timer package How could I improve it?

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  • Japanese Multiplication simulation - is a program actually capable of improving calculation speed?

    - by jt0dd
    On SuperUser, I asked a (possibly silly) question about processors using mathematical shortcuts and would like to have a look at the possibility at the software application of that concept. I'd like to write a simulation of Japanese Multiplication to get benchmarks on large calculations utilizing the shortcut vs traditional CPU multiplication. I'm curious as to whether it makes sense to try this. My Question: I'd like to know whether or not a software math shortcut, as described above is actually a shortcut at all. This is a question of programming concept. By utilizing the simulation of Japanese Multiplication, is a program actually capable of improving calculation speed? Or am I doomed from the start? The answer to this question isn't required to determine whether or not the experiment will succeed, but rather whether or not it's logically possible for such a thing to occur in any program, using this concept as an example. My theory is that since addition is computed faster than multiplication, a simulation of Japanese multiplication may actually allow a program to multiply (large) numbers faster than the CPU arithmetic unit can. I think this would be a very interesting finding, if it proves to be true. If, in the multiplication of numbers of any immense size, the shortcut were to calculate the result via less instructions (or faster) than traditional ALU multiplication, I would consider the experiment a success.

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  • How to limit speed with BMW JSDK on 116i?

    - by lexicore
    I'm experimenting with the BMW Java SDK on the new BMW 116i Innovation Package. Basic things like turning the lights on and off, starting and stopping the motor work fine. What I'm trying to do now is that to write a carlet which would limit the speed to the maximum configured in the driver profile. Driver identity will be detected as usual via RFID reader. My problem is that though I can read the speed from the tachometer, I can't really limit the speed. Here's what I've got working so far: public class SpeenControllingCarlet extends GenericCarlet { public void start(final VehicleModel model) throws CarletException { RfidReader rfidReader = (RfidReader) model .getDevice(Devices.DRIVER_RFID_READER); Rfid rfid = rfidReader.getRfid(); DriverProfile driverProfile = model.getDriverProfileRegistry() .getDriverProfile(rfid.toString()); if (driverProfile == null) { return; } final Double maxAllowedSpeed = Double.valueOf(driverProfile .getCustomAttribute("maxAllowedSpeed", "190")); Tachometer tachometer = (Tachometer) mode.getDevice(Devices.TACHOMETER); tachometer.addSpeedListener(new SpeedListener() { public void onSpeedChanged(SpeedChangedEvent speedChangedEvent) { if (speedChangedEvent.getCurrentSpeed() > maxAllowedSpeed) { Horn horn = (Horn) mode.getDevice(Devices.HORN); horn.beep(440, 2000); } } }); } } This will just beep for two seconds if the driver goes faster than the driver profile allows. My question is - is there a possibility to actually limit the speed (not just silly beeping)?

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  • How to get wireless (Alfa) operate in full power and speed up wireless Internet?

    - by MahboobeAlam
    I am using Wireless to connect to the internet (router). My laptop has Atheros wireless (AR 242x/542x) adapter but the router is a little bit far-away from my room so I have to use an external wireless adapter i.e. Alfa (Realtek 8187) for connectivity. However, since I have started using Ubuntu I noticed that Alfa is not working in full power, internet speed in Ubuntu is much slower than in Windows on my laptop. When I am using Windows 7 the LED (bulb) on Alfa blinks as it should, but when in Ubuntu, it doesn't blink rather it is on but very dim. Connection using Atheros adapter is also the same (slow)... I have tried 4 methods (I found on the Internet) to troubleshoot this matter but no success. It seems to me that Ubuntu/Linux is not letting these wireless adapters to operate in full strength. iwconfig shows that power management is off for both. So what's the problem? Details: ifconfig eth0 Link encap:Ethernet HWaddr 00:1f:16:1e:36:ec UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:45 Base address:0x6000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1657 errors:0 dropped:0 overruns:0 frame:0 TX packets:1657 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:241697 (241.6 KB) TX bytes:241697 (241.6 KB) wlan0 Link encap:Ethernet HWaddr 00:22:5f:9b:24:b5 inet6 addr: fe80::222:5fff:fe9b:24b5/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:715460 errors:0 dropped:0 overruns:0 frame:0 TX packets:694246 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:493539292 (493.5 MB) TX bytes:235159393 (235.1 MB) wlan1 Link encap:Ethernet HWaddr 00:c0:ca:42:14:62 inet addr:192.168.100.102 Bcast:192.168.100.255 Mask:255.255.255.0 inet6 addr: fe80::2c0:caff:fe42:1462/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:171053 errors:0 dropped:0 overruns:0 frame:0 TX packets:181363 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:74094659 (74.0 MB) TX bytes:59474204 (59.4 MB) iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off wlan1 IEEE 802.11bg ESSID:"Zia" Mode:Managed Frequency:2.412 GHz Access Point: 00:0D:F0:9C:A6:18 Bit Rate=54 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=70/70 Signal level=-31 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:204 Invalid misc:6610 Missed beacon:0

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  • Does OO, TDD, and Refactoring to Smaller Functions affect Speed of Code?

    - by Dennis
    In Computer Science field, I have noticed a notable shift in thinking when it comes to programming. The advice as it stands now is write smaller, more testable code refactor existing code into smaller and smaller chunks of code until most of your methods/functions are just a few lines long write functions that only do one thing (which makes them smaller again) This is a change compared to the "old" or "bad" code practices where you have methods spanning 2500 lines, and big classes doing everything. My question is this: when it call comes down to machine code, to 1s and 0s, to assembly instructions, should I be at all concerned that my class-separated code with variety of small-to-tiny functions generates too much extra overhead? While I am not exactly familiar with how OO code and function calls are handled in ASM in the end, I do have some idea. I assume that each extra function call, object call, or include call (in some languages), generate an extra set of instructions, thereby increasing code's volume and adding various overhead, without adding actual "useful" code. I also imagine that good optimizations can be done to ASM before it is actually ran on the hardware, but that optimization can only do so much too. Hence, my question -- how much overhead (in space and speed) does well-separated code (split up across hundreds of files, classes, and methods) actually introduce compared to having "one big method that contains everything", due to this overhead? UPDATE for clarity: I am assuming that adding more and more functions and more and more objects and classes in a code will result in more and more parameter passing between smaller code pieces. It was said somewhere (quote TBD) that up to 70% of all code is made up of ASM's MOV instruction - loading CPU registers with proper variables, not the actual computation being done. In my case, you load up CPU's time with PUSH/POP instructions to provide linkage and parameter passing between various pieces of code. The smaller you make your pieces of code, the more overhead "linkage" is required. I am concerned that this linkage adds to software bloat and slow-down and I am wondering if I should be concerned about this, and how much, if any at all, because current and future generations of programmers who are building software for the next century, will have to live with and consume software built using these practices. UPDATE: Multiple files I am writing new code now that is slowly replacing old code. In particular I've noted that one of the old classes was a ~3000 line file (as mentioned earlier). Now it is becoming a set of 15-20 files located across various directories, including test files and not including PHP framework I am using to bind some things together. More files are coming as well. When it comes to disk I/O, loading multiple files is slower than loading one large file. Of course not all files are loaded, they are loaded as needed, and disk caching and memory caching options exist, and yet still I believe that loading multiple files takes more processing than loading a single file into memory. I am adding that to my concern.

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