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  • Is it possible to include external dlls in a silverlight project, that weren't built for silverlight

    - by Josh Smeaton
    We're trying to work out a deployment strategy for an internal tool that we're creating. It's a control that uses a set of 3rd party libraries to communication with a specific type of server. So I have a class library built that uses these libraries. I was looking to deploy a silverlight application that uses our library, which in turn uses a set of 3rd party libraries. When trying to reference the 3rd party libraries, I get the "library can not be referenced because it was not built as a silverlight library". The type of project I'm trying to build is a silverlight application - not a dll library or anything else. Is it possible to create a silverlight application using libraries created outside of silverlight?

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  • How do I use beta Perl modules from beta Perl scripts?

    - by DVK
    If my Perl code has a production code location and "beta" code location (e.g. production Perl code us in /usr/code/scripts, BETA Perl code is in /usr/code/beta/scripts; production Perl libraries are in /usr/code/lib/perl and BETA versions of those libraries are in /usr/code/beta/lib/perl, is there an easy way for me to achieve such a setup? The exact requirements are: The code must be THE SAME in production and BETA location. To clarify, to promote any code (library or script) from BETA to production, the ONLY thing which needs to happen is literally issuing cp command from BETA to prod location - both the file name AND file contents must remain identical. BETA versions of scripts must call other BETA scripts and BETA libraries (if exist) or production libraries (if BETA libraries do not exist) The code paths must be the same between BETA and production with the exception of base directory (/usr/code/ vs /usr/code/beta/) I will present how we solved the problem as an answer to this question, but I'd like to know if there's a better way.

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  • How do I use beta test Perl modules from test Perl scripts?

    - by DVK
    If my Perl code has a production code location and "beta" code location (e.g. production Perl code us in /usr/code/scripts, BETA Perl code is in /usr/code/beta/scripts; production Perl libraries are in /usr/code/lib/perl and BETA versions of those libraries are in /usr/code/beta/lib/perl, is there an easy way for me to achieve such a setup? The exact requirements are: The code must be THE SAME in production and BETA location. To clarify, to promote any code (library or script) from BETA to production, the ONLY thing which needs to happen is literally issuing cp command from BETA to prod location - both the file name AND file contents must remain identical. BETA versions of scripts must call other BETA scripts and BETA libraries (if exist) or production libraries (if BETA libraries do not exist) The code paths must be the same between BETA and production with the exception of base directory (/usr/code/ vs /usr/code/beta/) I will present how we solved the problem as an answer to this question, but I'd like to know if there's a better way.

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  • How do I use test Perl modules from test Perl scripts?

    - by DVK
    If my Perl code has a production code location and "test" code location (e.g. production Perl code us in /usr/code/scripts, test Perl code is in /usr/code/test/scripts; production Perl libraries are in /usr/code/lib/perl and test versions of those libraries are in /usr/code/test/lib/perl, is there an easy way for me to achieve such a setup? The exact requirements are: The code must be THE SAME in production and test location. To clarify, to promote any code (library or script) from test to production, the ONLY thing which needs to happen is literally issuing cp command from test to prod location - both the file name AND file contents must remain identical. Test versions of scripts must call other test scripts and test libraries (if exist) or production libraries (if test libraries do not exist) The code paths must be the same between test and production with the exception of base directory (/usr/code/ vs /usr/code/test/) I will present how we solved the problem as an answer to this question, but I'd like to know if there's a better way.

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  • How do I use test/beta Perl modules from test Perl scripts?

    - by DVK
    If my Perl code has a production code location and "beta" code location (e.g. production Perl code us in /usr/code/scripts, BETA Perl code is in /usr/code/beta/scripts; production Perl libraries are in /usr/code/lib/perl and BETA versions of those libraries are in /usr/code/beta/lib/perl, is there an easy way for me to achieve such a setup? The exact requirements are: The code must be THE SAME in production and BETA location. To clarify, to promote any code (library or script) from BETA to production, the ONLY thing which needs to happen is literally issuing cp command from BETA to prod location - both the file name AND file contents must remain identical. BETA versions of scripts must call other BETA scripts and BETA libraries (if exist) or production libraries (if BETA libraries do not exist) The code paths must be the same between BETA and production with the exception of base directory (/usr/code/ vs /usr/code/beta/) I will present how we solved the problem as an answer to this question, but I'd like to know if there's a better way.

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  • How do file references within a PHP Objects work?

    - by bender
    I'm trying to create an PHP object that can load objects in other files on demand when needed. My problem is that when I reference the files based on file location for the class definition, it can not find the files. So file structure: /Test.php /os/os.php (extends kernel) /os/kernel.php /os/libraries/lib1.php /os/libraries/lib2.php /os/libraries/lib3.php In kernel.php, the libraries are referenced as 'libraries/lib1.php'. If I create an "os" object in Test.php. The lib files are not found.

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  • Find the "name" of a library (-L -l switches)

    - by sebastiangeiger
    Being fairly new to C++ I have a question bascially concerning the g++ compiler and especially the inclusion of libraries. Consider the following makefile: CPPFLAGS= -I libraries/boost_1_43_0-bin/include/ -I libraries/jpeg-8b-bin/include/ LDLIBS= libraries/jpeg-8b-bin/lib/libjpeg.a # LDLIBS= -L libraries/jpeg-8b-bin/lib -llibjpeg all: main main: main.o c++ -o main main.o $(LDLIBS) main.o: main.cpp c++ $(CPPFLAGS) -c main.cpp clean: rm -rf *.o main As you can see I declared the LDLIBS variable twice. My code is compiling and working if I use the makefile above. But if I deactivate the first LDLIBS entry and active the second one I get ld: library not found for -llibjpeg. I assume my libjpeg.a is just not called libjpeg but bears some different name. Is there a way to find out the name of a given "libraryfile" libsomething.a or libsomething.dyn?

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  • Setting up separate ctags db's for C/C++ standard libs, boost, and third party libs

    - by Robert S. Barnes
    I want to set up separate ctags databases for various libraries in /usr/include/ for use with OmniCppComplete. The idea is to be able to pull in only the libraries needed for a particular project in the target language - C or C++. For example, I'd like to have one database for the standard C libraries, one for system libraries that might be used by either C or C++ programs ( sockets / networking comes to mind ) one for the standard C++ libs / STL / Boost, and then other databases for various third party libraries such as QT or glib. Then I could pull something in simply by typing set tags+= ~/.vim/somelib.tags in vim. I assume that everything related to the C++ stdlib and STL are in the /usr/include/c++ and that Boost is all in /usr/include/boost. Unfortunately it seems that the standard C libs and system libs are just kind of dumped directly into /usr/include/ with a variety of other stuff. How can I get a list of which files and directories belong to which libs? I'm on Ubuntu 8.04.

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  • Configuring ant to run unit tests. Where should libraries be? How should classpath be configured? av

    - by chillitom
    Hi All, I'm trying to run my junit tests using ant. The tests are kicked off using a JUnit 4 test suite. If I run this direct from Eclipse the tests complete without error. However if I run it from ant then many of the tests fail with this error repeated over and over until the junit task crashes. [junit] java.util.zip.ZipException: error in opening zip file [junit] at java.util.zip.ZipFile.open(Native Method) [junit] at java.util.zip.ZipFile.(ZipFile.java:114) [junit] at java.util.zip.ZipFile.(ZipFile.java:131) [junit] at org.apache.tools.ant.AntClassLoader.getResourceURL(AntClassLoader.java:1028) [junit] at org.apache.tools.ant.AntClassLoader$ResourceEnumeration.findNextResource(AntClassLoader.java:147) [junit] at org.apache.tools.ant.AntClassLoader$ResourceEnumeration.nextElement(AntClassLoader.java:130) [junit] at org.apache.tools.ant.util.CollectionUtils$CompoundEnumeration.nextElement(CollectionUtils.java:198) [junit] at sun.misc.CompoundEnumeration.nextElement(CompoundEnumeration.java:43) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTask.checkForkedPath(JUnitTask.java:1128) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTask.executeAsForked(JUnitTask.java:1013) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTask.execute(JUnitTask.java:834) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTask.executeOrQueue(JUnitTask.java:1785) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTask.execute(JUnitTask.java:785) [junit] at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:288) [junit] at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) [junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [junit] at java.lang.reflect.Method.invoke(Method.java:597) [junit] at org.apache.tools.ant.dispatch.DispatchUtils.execute(DispatchUtils.java:106) [junit] at org.apache.tools.ant.Task.perform(Task.java:348) [junit] at org.apache.tools.ant.Target.execute(Target.java:357) [junit] at org.apache.tools.ant.Target.performTasks(Target.java:385) [junit] at org.apache.tools.ant.Project.executeSortedTargets(Project.java:1337) [junit] at org.apache.tools.ant.Project.executeTarget(Project.java:1306) [junit] at org.apache.tools.ant.helper.DefaultExecutor.executeTargets(DefaultExecutor.java:41) [junit] at org.apache.tools.ant.Project.executeTargets(Project.java:1189) [junit] at org.apache.tools.ant.Main.runBuild(Main.java:758) [junit] at org.apache.tools.ant.Main.startAnt(Main.java:217) [junit] at org.apache.tools.ant.launch.Launcher.run(Launcher.java:257) [junit] at org.apache.tools.ant.launch.Launcher.main(Launcher.java:104) my test running task is as follows: <target name="run-junit-tests" depends="compile-tests,clean-results"> <mkdir dir="${test.results.dir}"/> <junit failureproperty="tests.failed" fork="true" showoutput="yes" includeantruntime="false"> <classpath refid="test.run.path" /> <formatter type="xml" /> <test name="project.AllTests" todir="${basedir}/test-results" /> </junit> <fail if="tests.failed" message="Unit tests failed"/> </target> I've verified that the classpath contains the following as well as all of the program code and libraries: ant-junit.jar ant-launcher.jar ant.jar easymock.jar easymockclassextension.jar junit-4.4.jar I've tried debugging to find out which ZipFile it is trying to open with no luck, I've tried toggling includeantruntime and fork and i've tried running ant with ant -lib test/libs where test/libs contains the ant and junit libraries. Any info about what causes this exception or how you've configured ant to successfully run unit tests is gratefully received. ant 1.7.1 (ubuntu), java 1.6.0_10, junit 4.4 Thanks. Update - Fixed Found my problem. I had included my classes directory in my path using a fileset as opposed to a pathelement this was causing .class files to be opened as ZipFiles which of course threw an exception.

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  • Tip on Reusing Classes in Different .NET Project Types

    - by psheriff
    All of us have class libraries that we developed for use in our projects. When you create a .NET Class Library project with many classes, you can use that DLL in ASP.NET, Windows Forms and WPF applications. However, for Silverlight and Windows Phone, these .NET Class Libraries cannot be used. The reason is Silverlight and Windows Phone both use a scaled down version of .NET and thus do not have access to the full .NET framework class library. However, there are many classes and functionality that will work in the full .NET and in the scaled down versions that Silverlight and Windows Phone use.Let’s take an example of a class that you might want to use in all of the above mentioned projects. The code listing shown below might be something that you have in a Windows Form or an ASP.NET application. public class StringCommon{  public static bool IsAllLowerCase(string value)  {    return new Regex(@"^([^A-Z])+$").IsMatch(value);  }   public static bool IsAllUpperCase(string value)  {    return new Regex(@"^([^a-z])+$").IsMatch(value);  }} The StringCommon class is very simple with just two methods, but you know that the System.Text.RegularExpressions namespace is available in Silverlight and Windows Phone. Thus, you know that you may reuse this class in your Silverlight and Windows Phone projects. Here is the problem: if you create a Silverlight Class Library project and you right-click on that project in Solution Explorer and choose Add | Add Existing Item… from the menu, the class file StringCommon.cs will be copied from the original location and placed into the Silverlight Class Library project. You now have two files with the same code. If you want to change the code you will now need to change it in two places! This is a maintenance nightmare that you have just created. If you then add this to a Windows Phone Class Library project, you now have three places you need to modify the code! Add As LinkInstead of creating three separate copies of the same class file, you want to leave the original class file in its original location and just create a link to that file from the Silverlight and Windows Phone class libraries. Visual Studio will allow you to do this, but you need to do one additional step in the Add Existing Item dialog (see Figure 1). You will still right mouse click on the project and choose Add | Add Existing Item… from the menu. You will still highlight the file you want to add to your project, but DO NOT click on the Add button. Instead click on the drop down portion of the Add button and choose the “Add As Link” menu item. This will now create a link to the file on disk and will not copy the file into your new project. Figure 1: Add as Link will create a link, not copy the file over. When this linked file is added to your project, there will be a different icon next to that file in the Solution Explorer window. This icon signifies that this is a link to a file in another folder on your hard drive.   Figure 2: The Linked file will have a different icon to show it is a link. Of course, if you have code that will not work in Silverlight or Windows Phone -- because the code has dependencies on features of .NET that are not supported on those platforms – you  can always wrap conditional compilation code around the offending code so it will be removed when compiled in those class libraries. SummaryIn this short blog entry you learned how to reuse one of your class libraries from ASP.NET, Windows Forms or WPF applications in your Silverlight or Windows Phone class libraries. You can do this without creating a maintenance nightmare by using the “Add a Link” feature of the Add Existing Item dialog. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free video on Silverlight entitled Silverlight XAML for the Complete Novice - Part 1.

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  • Library order is important

    - by Darryl Gove
    I've written quite extensively about link ordering issues, but I've not discussed the interaction between archive libraries and shared libraries. So let's take a simple program that calls a maths library function: #include <math.h int main() { for (int i=0; i<10000000; i++) { sin(i); } } We compile and run it to get the following performance: bash-3.2$ cc -g -O fp.c -lm bash-3.2$ timex ./a.out real 6.06 user 6.04 sys 0.01 Now most people will have heard of the optimised maths library which is added by the flag -xlibmopt. This contains optimised versions of key mathematical functions, in this instance, using the library doubles performance: bash-3.2$ cc -g -O -xlibmopt fp.c -lm bash-3.2$ timex ./a.out real 2.70 user 2.69 sys 0.00 The optimised maths library is provided as an archive library (libmopt.a), and the driver adds it to the link line just before the maths library - this causes the linker to pick the definitions provided by the static library in preference to those provided by libm. We can see the processing by asking the compiler to print out the link line: bash-3.2$ cc -### -g -O -xlibmopt fp.c -lm /usr/ccs/bin/ld ... fp.o -lmopt -lm -o a.out... The flag to the linker is -lmopt, and this is placed before the -lm flag. So what happens when the -lm flag is in the wrong place on the command line: bash-3.2$ cc -g -O -xlibmopt -lm fp.c bash-3.2$ timex ./a.out real 6.02 user 6.01 sys 0.01 If the -lm flag is before the source file (or object file for that matter), we get the slower performance from the system maths library. Why's that? If we look at the link line we can see the following ordering: /usr/ccs/bin/ld ... -lmopt -lm fp.o -o a.out So the optimised maths library is still placed before the system maths library, but the object file is placed afterwards. This would be ok if the optimised maths library were a shared library, but it is not - instead it's an archive library, and archive library processing is different - as described in the linker and library guide: "The link-editor searches an archive only to resolve undefined or tentative external references that have previously been encountered." An archive library can only be used resolve symbols that are outstanding at that point in the link processing. When fp.o is placed before the libmopt.a archive library, then the linker has an unresolved symbol defined in fp.o, and it will search the archive library to resolve that symbol. If the archive library is placed before fp.o then there are no unresolved symbols at that point, and so the linker doesn't need to use the archive library. This is why libmopt needs to be placed after the object files on the link line. On the other hand if the linker has observed any shared libraries, then at any point these are checked for any unresolved symbols. The consequence of this is that once the linker "sees" libm it will resolve any symbols it can to that library, and it will not check the archive library to resolve them. This is why libmopt needs to be placed before libm on the link line. This leads to the following order for placing files on the link line: Object files Archive libraries Shared libraries If you use this order, then things will consistently get resolved to the archive libraries rather than to the shared libaries.

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  • Qt4Dotnet on Mac OS X

    - by Tony
    Hello everyone. I'm using Qt4Dotnet project in order to port application originally written in C# on Linux and Mac. Port to Linux hasn't taken much efforts and works fine. But Mac (10.4 Tiger) is a bit more stubborn. The problem is: when I try to start my application it throws an exception. Exception states that com.trolltech.qt.QtJambi_LibraryInitializer is unable to find all necessary ibraries. QtJambi library initializer uses java.library.path VM environment variable. This variable includes current working directory. I put all necessary libraries in a working directory. When I try to run the application from MonoDevelop IDE, initializer is able to load one library, but the other libraries are 'missing': An exception was thrown by the type initializer for com.trolltech.qt.QtJambi_LibraryInitializer --- java.lang.RuntimeException: Loading library failed, progress so far: No 'qtjambi-deployment.xml' found in classpath, loading libraries via 'java.library.path' Loading library: 'libQtCore.4.dylib'... - using 'java.library.path' - ok, path was: /Users/chin/test/bin/Debug/libQtCore.4.dylib Loading library: 'libqtjambi.jnilib'... - using 'java.library.path' Both libQtCore.4.dylib and libqtjambi.jnilib are in the same directory. When I try to run it from the command prompt, the initializer is unable to load even libQtCore.4.dylib. I'm using Qt4Dotnet v4.5.0 (currently the latest) with QtJambi v4.5.2 libraries. This might be the source of the problem, but I'm neither able to compile Qt4Dotnet v4.5.2 by myself nor to find QtJambi v4.5.0 libraries. Project's page states that some sort of patch should be applied to QtJambi's source code in order to be compatible with Mono framework, but this patch hasn't been released yet. Without this patch application crashes in a strange manner (other than library seek fault). I must note that original QtJambi loads all necessary libraries perfectly, so it might be issues of IKVM compiler used to translate QtJambi into .Net library. Any suggestions how can I overcome this problem?

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  • Announcing release of ASP.NET MVC 3, IIS Express, SQL CE 4, Web Farm Framework, Orchard, WebMatrix

    - by ScottGu
    I’m excited to announce the release today of several products: ASP.NET MVC 3 NuGet IIS Express 7.5 SQL Server Compact Edition 4 Web Deploy and Web Farm Framework 2.0 Orchard 1.0 WebMatrix 1.0 The above products are all free. They build upon the .NET 4 and VS 2010 release, and add a ton of additional value to ASP.NET (both Web Forms and MVC) and the Microsoft Web Server stack. ASP.NET MVC 3 Today we are shipping the final release of ASP.NET MVC 3.  You can download and install ASP.NET MVC 3 here.  The ASP.NET MVC 3 source code (released under an OSI-compliant open source license) can also optionally be downloaded here. ASP.NET MVC 3 is a significant update that brings with it a bunch of great features.  Some of the improvements include: Razor ASP.NET MVC 3 ships with a new view-engine option called “Razor” (in addition to continuing to support/enhance the existing .aspx view engine).  Razor minimizes the number of characters and keystrokes required when writing a view template, and enables a fast, fluid coding workflow. Unlike most template syntaxes, with Razor you do not need to interrupt your coding to explicitly denote the start and end of server blocks within your HTML. The Razor parser is smart enough to infer this from your code. This enables a compact and expressive syntax which is clean, fast and fun to type.  You can learn more about Razor from some of the blog posts I’ve done about it over the last 6 months Introducing Razor New @model keyword in Razor Layouts with Razor Server-Side Comments with Razor Razor’s @: and <text> syntax Implicit and Explicit code nuggets with Razor Layouts and Sections with Razor Today’s release supports full code intellisense support for Razor (both VB and C#) with Visual Studio 2010 and the free Visual Web Developer 2010 Express. JavaScript Improvements ASP.NET MVC 3 enables richer JavaScript scenarios and takes advantage of emerging HTML5 capabilities. The AJAX and Validation helpers in ASP.NET MVC 3 now use an Unobtrusive JavaScript based approach.  Unobtrusive JavaScript avoids injecting inline JavaScript into HTML, and enables cleaner separation of behavior using the new HTML 5 “data-“ attribute convention (which conveniently works on older browsers as well – including IE6). This keeps your HTML tight and clean, and makes it easier to optionally swap out or customize JS libraries.  ASP.NET MVC 3 now includes built-in support for posting JSON-based parameters from client-side JavaScript to action methods on the server.  This makes it easier to exchange data across the client and server, and build rich JavaScript front-ends.  We think this capability will be particularly useful going forward with scenarios involving client templates and data binding (including the jQuery plugins the ASP.NET team recently contributed to the jQuery project).  Previous releases of ASP.NET MVC included the core jQuery library.  ASP.NET MVC 3 also now ships the jQuery Validate plugin (which our validation helpers use for client-side validation scenarios).  We are also now shipping and including jQuery UI by default as well (which provides a rich set of client-side JavaScript UI widgets for you to use within projects). Improved Validation ASP.NET MVC 3 includes a bunch of validation enhancements that make it even easier to work with data. Client-side validation is now enabled by default with ASP.NET MVC 3 (using an onbtrusive javascript implementation).  Today’s release also includes built-in support for Remote Validation - which enables you to annotate a model class with a validation attribute that causes ASP.NET MVC to perform a remote validation call to a server method when validating input on the client. The validation features introduced within .NET 4’s System.ComponentModel.DataAnnotations namespace are now supported by ASP.NET MVC 3.  This includes support for the new IValidatableObject interface – which enables you to perform model-level validation, and allows you to provide validation error messages specific to the state of the overall model, or between two properties within the model.  ASP.NET MVC 3 also supports the improvements made to the ValidationAttribute class in .NET 4.  ValidationAttribute now supports a new IsValid overload that provides more information about the current validation context, such as what object is being validated.  This enables richer scenarios where you can validate the current value based on another property of the model.  We’ve shipped a built-in [Compare] validation attribute  with ASP.NET MVC 3 that uses this support and makes it easy out of the box to compare and validate two property values. You can use any data access API or technology with ASP.NET MVC.  This past year, though, we’ve worked closely with the .NET data team to ensure that the new EF Code First library works really well for ASP.NET MVC applications.  These two posts of mine cover the latest EF Code First preview and demonstrates how to use it with ASP.NET MVC 3 to enable easy editing of data (with end to end client+server validation support).  The final release of EF Code First will ship in the next few weeks. Today we are also publishing the first preview of a new MvcScaffolding project.  It enables you to easily scaffold ASP.NET MVC 3 Controllers and Views, and works great with EF Code-First (and is pluggable to support other data providers).  You can learn more about it – and install it via NuGet today - from Steve Sanderson’s MvcScaffolding blog post. Output Caching Previous releases of ASP.NET MVC supported output caching content at a URL or action-method level. With ASP.NET MVC V3 we are also enabling support for partial page output caching – which allows you to easily output cache regions or fragments of a response as opposed to the entire thing.  This ends up being super useful in a lot of scenarios, and enables you to dramatically reduce the work your application does on the server.  The new partial page output caching support in ASP.NET MVC 3 enables you to easily re-use cached sub-regions/fragments of a page across multiple URLs on a site.  It supports the ability to cache the content either on the web-server, or optionally cache it within a distributed cache server like Windows Server AppFabric or memcached. I’ll post some tutorials on my blog that show how to take advantage of ASP.NET MVC 3’s new output caching support for partial page scenarios in the future. Better Dependency Injection ASP.NET MVC 3 provides better support for applying Dependency Injection (DI) and integrating with Dependency Injection/IOC containers. With ASP.NET MVC 3 you no longer need to author custom ControllerFactory classes in order to enable DI with Controllers.  You can instead just register a Dependency Injection framework with ASP.NET MVC 3 and it will resolve dependencies not only for Controllers, but also for Views, Action Filters, Model Binders, Value Providers, Validation Providers, and Model Metadata Providers that you use within your application. This makes it much easier to cleanly integrate dependency injection within your projects. Other Goodies ASP.NET MVC 3 includes dozens of other nice improvements that help to both reduce the amount of code you write, and make the code you do write cleaner.  Here are just a few examples: Improved New Project dialog that makes it easy to start new ASP.NET MVC 3 projects from templates. Improved Add->View Scaffolding support that enables the generation of even cleaner view templates. New ViewBag property that uses .NET 4’s dynamic support to make it easy to pass late-bound data from Controllers to Views. Global Filters support that allows specifying cross-cutting filter attributes (like [HandleError]) across all Controllers within an app. New [AllowHtml] attribute that allows for more granular request validation when binding form posted data to models. Sessionless controller support that allows fine grained control over whether SessionState is enabled on a Controller. New ActionResult types like HttpNotFoundResult and RedirectPermanent for common HTTP scenarios. New Html.Raw() helper to indicate that output should not be HTML encoded. New Crypto helpers for salting and hashing passwords. And much, much more… Learn More about ASP.NET MVC 3 We will be posting lots of tutorials and samples on the http://asp.net/mvc site in the weeks ahead.  Below are two good ASP.NET MVC 3 tutorials available on the site today: Build your First ASP.NET MVC 3 Application: VB and C# Building the ASP.NET MVC 3 Music Store We’ll post additional ASP.NET MVC 3 tutorials and videos on the http://asp.net/mvc site in the future. Visit it regularly to find new tutorials as they are published. How to Upgrade Existing Projects ASP.NET MVC 3 is compatible with ASP.NET MVC 2 – which means it should be easy to update existing MVC projects to ASP.NET MVC 3.  The new features in ASP.NET MVC 3 build on top of the foundational work we’ve already done with the MVC 1 and MVC 2 releases – which means that the skills, knowledge, libraries, and books you’ve acquired are all directly applicable with the MVC 3 release.  MVC 3 adds new features and capabilities – it doesn’t obsolete existing ones. You can upgrade existing ASP.NET MVC 2 projects by following the manual upgrade steps in the release notes.  Alternatively, you can use this automated ASP.NET MVC 3 upgrade tool to easily update your  existing projects. Localized Builds Today’s ASP.NET MVC 3 release is available in English.  We will be releasing localized versions of ASP.NET MVC 3 (in 9 languages) in a few days.  I’ll blog pointers to the localized downloads once they are available. NuGet Today we are also shipping NuGet – a free, open source, package manager that makes it easy for you to find, install, and use open source libraries in your projects. It works with all .NET project types (including ASP.NET Web Forms, ASP.NET MVC, WPF, WinForms, Silverlight, and Class Libraries).  You can download and install it here. NuGet enables developers who maintain open source projects (for example, .NET projects like Moq, NHibernate, Ninject, StructureMap, NUnit, Windsor, Raven, Elmah, etc) to package up their libraries and register them with an online gallery/catalog that is searchable.  The client-side NuGet tools – which include full Visual Studio integration – make it trivial for any .NET developer who wants to use one of these libraries to easily find and install it within the project they are working on. NuGet handles dependency management between libraries (for example: library1 depends on library2). It also makes it easy to update (and optionally remove) libraries from your projects later. It supports updating web.config files (if a package needs configuration settings). It also allows packages to add PowerShell scripts to a project (for example: scaffold commands). Importantly, NuGet is transparent and clean – and does not install anything at the system level. Instead it is focused on making it easy to manage libraries you use with your projects. Our goal with NuGet is to make it as simple as possible to integrate open source libraries within .NET projects.  NuGet Gallery This week we also launched a beta version of the http://nuget.org web-site – which allows anyone to easily search and browse an online gallery of open source packages available via NuGet.  The site also now allows developers to optionally submit new packages that they wish to share with others.  You can learn more about how to create and share a package here. There are hundreds of open-source .NET projects already within the NuGet Gallery today.  We hope to have thousands there in the future. IIS Express 7.5 Today we are also shipping IIS Express 7.5.  IIS Express is a free version of IIS 7.5 that is optimized for developer scenarios.  It works for both ASP.NET Web Forms and ASP.NET MVC project types. We think IIS Express combines the ease of use of the ASP.NET Web Server (aka Cassini) currently built-into Visual Studio today with the full power of IIS.  Specifically: It’s lightweight and easy to install (less than 5Mb download and a quick install) It does not require an administrator account to run/debug applications from Visual Studio It enables a full web-server feature set – including SSL, URL Rewrite, and other IIS 7.x modules It supports and enables the same extensibility model and web.config file settings that IIS 7.x support It can be installed side-by-side with the full IIS web server as well as the ASP.NET Development Server (they do not conflict at all) It works on Windows XP and higher operating systems – giving you a full IIS 7.x developer feature-set on all Windows OS platforms IIS Express (like the ASP.NET Development Server) can be quickly launched to run a site from a directory on disk.  It does not require any registration/configuration steps. This makes it really easy to launch and run for development scenarios.  You can also optionally redistribute IIS Express with your own applications if you want a lightweight web-server.  The standard IIS Express EULA now includes redistributable rights. Visual Studio 2010 SP1 adds support for IIS Express.  Read my VS 2010 SP1 and IIS Express blog post to learn more about what it enables.  SQL Server Compact Edition 4 Today we are also shipping SQL Server Compact Edition 4 (aka SQL CE 4).  SQL CE is a free, embedded, database engine that enables easy database storage. No Database Installation Required SQL CE does not require you to run a setup or install a database server in order to use it.  You can simply copy the SQL CE binaries into the \bin directory of your ASP.NET application, and then your web application can use it as a database engine.  No setup or extra security permissions are required for it to run. You do not need to have an administrator account on the machine. Just copy your web application onto any server and it will work. This is true even of medium-trust applications running in a web hosting environment. SQL CE runs in-memory within your ASP.NET application and will start-up when you first access a SQL CE database, and will automatically shutdown when your application is unloaded.  SQL CE databases are stored as files that live within the \App_Data folder of your ASP.NET Applications. Works with Existing Data APIs SQL CE 4 works with existing .NET-based data APIs, and supports a SQL Server compatible query syntax.  This means you can use existing data APIs like ADO.NET, as well as use higher-level ORMs like Entity Framework and NHibernate with SQL CE.  This enables you to use the same data programming skills and data APIs you know today. Supports Development, Testing and Production Scenarios SQL CE can be used for development scenarios, testing scenarios, and light production usage scenarios.  With the SQL CE 4 release we’ve done the engineering work to ensure that SQL CE won’t crash or deadlock when used in a multi-threaded server scenario (like ASP.NET).  This is a big change from previous releases of SQL CE – which were designed for client-only scenarios and which explicitly blocked running in web-server environments.  Starting with SQL CE 4 you can use it in a web-server as well. There are no license restrictions with SQL CE.  It is also totally free. Tooling Support with VS 2010 SP1 Visual Studio 2010 SP1 adds support for SQL CE 4 and ASP.NET Projects.  Read my VS 2010 SP1 and SQL CE 4 blog post to learn more about what it enables.  Web Deploy and Web Farm Framework 2.0 Today we are also releasing Microsoft Web Deploy V2 and Microsoft Web Farm Framework V2.  These services provide a flexible and powerful way to deploy ASP.NET applications onto either a single server, or across a web farm of machines. You can learn more about these capabilities from my previous blog posts on them: Introducing the Microsoft Web Farm Framework Automating Deployment with Microsoft Web Deploy Visit the http://iis.net website to learn more and install them. Both are free. Orchard 1.0 Today we are also releasing Orchard v1.0.  Orchard is a free, open source, community based project.  It provides Content Management System (CMS) and Blogging System support out of the box, and makes it possible to easily create and manage web-sites without having to write code (site owners can customize a site through the browser-based editing tools built-into Orchard).  Read these tutorials to learn more about how you can setup and manage your own Orchard site. Orchard itself is built as an ASP.NET MVC 3 application using Razor view templates (and by default uses SQL CE 4 for data storage).  Developers wishing to extend an Orchard site with custom functionality can open and edit it as a Visual Studio project – and add new ASP.NET MVC Controllers/Views to it.  WebMatrix 1.0 WebMatrix is a new, free, web development tool from Microsoft that provides a suite of technologies that make it easier to enable website development.  It enables a developer to start a new site by browsing and downloading an app template from an online gallery of web applications (which includes popular apps like Umbraco, DotNetNuke, Orchard, WordPress, Drupal and Joomla).  Alternatively it also enables developers to create and code web sites from scratch. WebMatrix is task focused and helps guide developers as they work on sites.  WebMatrix includes IIS Express, SQL CE 4, and ASP.NET - providing an integrated web-server, database and programming framework combination.  It also includes built-in web publishing support which makes it easy to find and deploy sites to web hosting providers. You can learn more about WebMatrix from my Introducing WebMatrix blog post this summer.  Visit http://microsoft.com/web to download and install it today. Summary I’m really excited about today’s releases – they provide a bunch of additional value that makes web development with ASP.NET, Visual Studio and the Microsoft Web Server a lot better.  A lot of folks worked hard to share this with you today. On behalf of my whole team – we hope you enjoy them! Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Using PHP OCI8 with 32-bit PHP on Windows 64-bit

    - by christopher.jones
    The world migration from 32-bit to 64-bit operating systems is gaining pace. However I've seen a couple of customers having difficulty with the PHP OCI8 extension and Oracle DB on Windows 64-bit platforms. The errors vary depending how PHP is run. They may appear in the Apache or PHP log: Unable to load dynamic library 'C:\Program Files (x86)\PHP\ext\php_oci8_11g.dll' - %1 is not a valid Win32 application. or Warning oci_connect(): OCIEnvNlsCreate() failed. There is something wrong with your system - please check that PATH includes the directory with Oracle Instant Client libraries Other than IIS permission issues a common cause seems to be trying to use PHP with libraries from an Oracle 64-bit database on the same machine. There is currently no 64-bit version of PHP on http://php.net/ so there is a library mismatch. A solution is to install Oracle Instant Client 32-bit and make sure that PHP uses these libraries, while not interferring with the 64-bit database on the same machine. Warning: The following hacky steps come untested from a Linux user: Unzip Oracle Instant Client 32-bit and move it to C:\WINDOWS\SYSWOW64\INSTANTCLIENT_11_2. You may need to do this in a console with elevated permissions. Edit your PATH environment variable and insert C:\WINDOWS\SYSTEM32\INSTANTCLIENT_11_2 in the directory list before the entry for the Oracle Home library. Windows makes it so all 32-bit applications that reference C:\WINDOWS\SYSTEM32 actually see the contents of the C:\WINDOWS\SYSWOW64 directory. Your 64-bit database won't find an Instant Client in the real, physical C:\WINDOWS\SYSTEM32 directory and will continue to use the database libraries. Some of our Windows team are concerned about this hack and prefer a more "correct" solution that (i) doesn't require changing the Windows system directory (ii) doesn't add to the "memory" burden about what was configured on the system (iii) works when there are multiple database versions installed. The solution is to write a script which will set the 64-bit (or 32-bit) Oracle libraries in the path as needed before invoking the relevant bit-ness application. This does have a weakness when the application is started as a service. As a footnote: If you don't have a local database and simply need to have 32-bit and 64-bit Instant Client accessible at the same time, try the "symbolic" link approach covered in the hack in this OTN forum thread. Reminder warning: This blog post came untested from a Linux user.

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  • In what oreder does the Asset-Pipeline in Ruby on Rails load JavaScript Files?

    - by psycatham
    Hello, So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms ? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • In what order does the Asset-Pipeline in Ruby on Rails load JavaScript Files? [on hold]

    - by psycatham
    So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • Is there a reason to use library backups if I'm backup up full disks?

    - by Ben Brocka
    In Windows Backup I can backup libraries or whole drives (or specific folders). I want a complete backup of all relevant drives. After selecting the drives, there's still the option to backup libraries: Is the backup going to do anything different if I include libraries as well as drives? Should I just backup the whole drive instead? Space used by the backup shouldn't be an issue, since I know the incremental backup is pretty smart..

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  • Install i486 .package onto x64 CentOS

    - by medoix
    I am trying to install a ".package" file with Autopackage onto my x64 CentOS server and i receive the below statement. -sh-3.2$ bash armagetronad-dedicated-0.2.8.3.1.i486-generic-linux-gnu.package Sorry, Autopackage only supports x86 32-bit systems, or 64-bit systems with compatibility libraries installed. Please install the compatibility libraries and rerun install. However i cannot find any documentation on what 32-Bit libraries are required or even where to start... Any ideas or suggestions would be appreciated greatly.

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  • Setting up JDK 7 for IntelliJ on the Mac

    - by Fergal
    I installed the JDK by downloading the dmg from the Oracle website here: http://www.oracle.com/technetwork/java/javase/downloads/jdk7u9-downloads-1859576.html After installation I tried to setup the JDK in IntelliJ but when I set the location to the JDK in the Project Structure-SDKs screen, only a few libraries were loaded and many (including all libraries from Content/Classes/) were missing. How can I add all of the necessary libraries libraries? The install location for the JDK is /Library/Java/JavaVirtualMachines/jdk1.7.0_07.jdk/Contents/Home I've tried looking in /System/Library/Frameworks/JavaVM.framework/Versions/ to no avail.

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  • How can I install VLC on RHEL 6.3?

    - by holddame
    I'm having a problem installing VLC on Red hat 6.3 When I try to use yum install vlc all goes well until it shows me this in the end: Error: Package: vlc-2.0.3-6.el6.x86_64 (linuxtech-release) Requires: libminizip.so.1()(64bit) Error: Package: liblrdf-0.5.0-2.el6.x86_64 (linuxtech-release) Requires: ladspa Error: Package: libffado-2.1.0-0.8.20120325.svn2088.el6.x86_64 (linuxtech-release) Requires: libconfig++.so.8()(64bit) also I can't use yum update I'm running on a 32-bit processor and I don't know what's wrong. ok I'v installed live555 and tried again nothing really happened here is my yum whatprovides *BasicUsageEnviroment `live555-devel-0-0.34.2012.01.25.el6.x86_64 : Development files for live555.com streaming : libraries Repo : linuxtech-release Matched from: Filename : /usr/include/BasicUsageEnvironment live555-devel-0-0.34.2012.01.25.el6.i686 : Development files for live555.com streaming : libraries Repo : linuxtech-release Matched from: Filename : /usr/include/BasicUsageEnvironment live555-devel-0-0.27.2010.04.09.el6.rf.x86_64 : Development files for live555.com streaming : libraries Repo : rpmforge Matched from: Filename : /usr/include/BasicUsageEnvironment live555-devel-0-0.27.2012.02.04.el6.rf.x86_64 : Development files for live555.com streaming : libraries Repo : rpmforge Matched from: Filename : /usr/include/BasicUsageEnvironment

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  • RHEL 6 x64: running 32 bit applications

    - by user54614
    We develop an application which currently works in 32 bit mode only. It worked fine in RHEL 5 but failed to work in RHEL 6. The reason is RHEL 6 by default is installed with 64 bit libraries only. Moreover, we didn't find a way to choose installation of 32bit runtime environment during or after system installation. Of course, we did find a way to install three rpm packages with 32 bit libraries required for our application to work. But it looks like unpleasant for our customers (we have to install three rpms from the DVD in the command line). So the question is: Is there a convenient way for RHEL 6 customers to install 32 bit libraries it their RHEL 6 system? Say, any user-friendly item in menu or a special command that install the same set of 32 bit system libraries that existed in RHEL 5? What are best practicies in such cases?

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • Continuous integration never results in build errors

    - by Jon
    Hi, I'm working with a variety of Java EE websites which use internal libraries we've developed. For each website, we only upgrade to new versions of our internal libraries as needed, and before committing we make sure that the site compiles fine. What this means is that when TeamCity does a build of one of our sites, the site compiles fine, but later when the site is updated to the latest version of internal libraries, there might be a compile error. Is there a good way to handle this? We're not using Maven yet; would using Maven mean that our websites could automatically use the latest version of internal libraries? Thanks. Clarification: What we sometimes run into is this: Project A depends on a library, and is currently using library version 1.0 Project B also depends on that library. I make changes to the library so that it is now version 1.5. Project B now uses 1.5. Project A and project B have both been built just fine by the CI server (TeamCity) Working on project A again, I update to 1.5 and discover that 1.5 has breaking changes in it. Is there a way for the CI server to discover these kinds of breaking changes?

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  • Semantic Versioning and splitting apart a library, providing a bundled build

    - by Derick Bailey
    I've got a nice, fairly popular JavaScript library that is following Semantic Versioning. The current library has a few dependency libraries, which are available either as separate downloads or as part of a single bundled download. I see a need to head down this path further. I want to extract additional, smaller libraries out of the one larger library. Each of these extracted libraries would be available as separate files, or inside of the one bundled build, again. If I go down this path of extracting the libraries, and providing a bundled version of the final code, does this require a full version change in semantic versioning? Would I have to bump from 1.x to 2.x? My first thought it no: I will not change any public API, so I don't have to change the major version number. But then I wonder... well, I am restructuring a lot of things, even though the final API for the bundled version would be the same. Is there a clear answer from semver on something like this? Do I need to bump first, second or third dot? Or something else?

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  • Code base migration - old versioning system to modern

    - by JohnP
    Our current code base is contained in a versioning system that is old and outdated (Visual Sourcesafe 5.0, mid 1990's), and contains a mix of packages that are no longer used, ones that are being used but no longer updated, and newer code. It is also a mix of 4 languages, and includes libraries for some of our systems (Such as Dialogic, Sun Tzu {clipper}) implementations. This breaks down into the following categories: Legacy code - No longer used (Systems that have been retired or replaced, etc) Legacy code - In current use (No intentions for upgrades or minor bug fixes, only major fixes if needed) Current code - In current use, and will be used for future versions/development Support libraries - For both legacy and current code (Some of the legacy libraries are no longer available as well) We would like to migrate this to a newer versioning system as we will be adding more developers, and expanding the reach to include remote programmers. When migrating, how do you structure it? Do you just perform a dump of all the data and then import it into the new system, or do you segregate according to type before you bring it into the new system? Do you set up a separate area for libraries, or keep them with the relevant packages? Do you separate by language, system, both? A general outline and methodology is fine, it doesn't need to be broken down to individual program level.

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