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  • Instructions per cycle?

    - by Matt Simmons
    I've been learning a little bit more about how processors work, but I haven't been able to find a straight answer about instructions per cycle. For instance, I was under the impression that a four core CPU could execute four instructions per cycle, so a four core CPU running at 2Ghz would execute 8 billion operations per second. Is this the case? I'm sure it's oversimplifying things, but if there's a guide or something else I can use to set myself straight, I'm definitely open to ideas.

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  • What is more important for speed: Processor Speed or RAM?

    - by Jake
    I am about to buy a desktop, I narrowed it down to two choices, both are virtually identical (even in terms of price) but one has 4 GB of RAM and a 3.7 GHZ CPU the other has 8GB of RAM and a 2.7 GHZ CPU Which is the better choice for speed? Also as a side question, what is better: a 2GB stick of DDR2 RAM or a 4GB stick of DDR3?

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  • How are benchmarks for multiple cores calculated?

    - by B Seven
    I found this site to compare CPU's. http://www.cpubenchmark.net/high_end_cpus.html What wasn't clear is how the benchmark for multiple core processors is calculated. If one CPU has 4 cores (such as Intel Core i7 which comes in 2, 4, and 6 core versions: http://en.wikipedia.org/wiki/Intel_Core_i7#Core_i7), does that mean that the benchmark should be double that of the version that has 2 cores (assuming the same clock frequency)?

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  • Reason behind system power usage?

    - by user28565
    Hi, when the number of applications running in a pc increases, the power consumed by the PC is also increasing. Is this correct? I think the reason behind this is CPU. Please let me know what role the CPU plays for more power usage. Thanks, Kavi

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  • Building a backup server

    - by user8181
    One of my older motherboards broke and I'm planning to use the remaining power supply, hard drive and case to build a backup server. I want to buy a new motherboard and CPU that can be used 24x7 and wont break down in a few months. So the question is, do you have any recommendations on any reliable motherboards and CPU for a backup server? Processing power is not a huge issue.

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  • How can a single threaded application like Excel 2003 take more than 50% of a hyper-threaded or dual

    - by Lunatik
    I'm waiting for Excel to finish a recalculation and I notice that the CPU usage as reported by Task Manager occasionally spikes to 51% or 52% on a Pentium 4 with hyper-threading. How is a single-threaded application like Excel 2003 doing this? Is it just a rounding/estimation error on the part of Task Manager? Or is it something to do with HT allocation i.e. I wouldn't see this happening on a genuine dual-core or dual-CPU machine?

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  • Why is 'System' process at 100%?

    - by ripper234
    On Windows 7, the 'system' process is taking up 100% CPU (well 50% on a duel core) for a rather long time. Its CPU usage doesn't seem to drop at all. How can I diagnose this problem? What could be the cause? I don't see any other problems with the system and am using an up-to-date AVG, so I don't yet suspect a maelware.

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  • Java Socket Connection is flooding network OR resulting in high ping

    - by user1461100
    i have a little problem with my java socket code. I'm writing an android client application which is sending data to a java multithreaded socket server on my pc through direct(!) wireless connection. It works fine but i want to improve it for mobile applications as it is very power consuming by now. When i remove two special lines in my code, the cpu usage of my mobile device (htc one x) is totally okay but then my connection seems to have high ping rates or something like that... Here is a server code snippet where i receive the clients data: while(true) { try { .... Object obj = in.readObject(); if(obj != null) { Class clazz = obj.getClass(); String className = clazz.getName(); if(className.equals("java.lang.String")) { String cmd = (String)obj; if(cmd.equals("dc")) { System.out.println("Client "+id+" disconnected!"); Server.connectedClients[id-1] = false; break; } if(cmd.substring(0,1).equals("!")) { robot.keyRelease(PlayerEnum.getKey(cmd,id)); } else { robot.keyPress(PlayerEnum.getKey(cmd,id)); } } } } catch .... Heres the client part, where i send my data in a while loop: private void networking() { try { if(client != null) { .... out.writeObject(sendQueue.poll()); .... } } catch .... when i write it this why, i send data everytime the while loop gets executed.. when sendQueue is empty, a null "Object" will be send. this results in "high" network traffic and in "high" cpu usage. BUT: all send comments are received nearly immediately. when i change the code to following: while(true) ... if(sendQueue.peek() != null) { out.writeObject(sendQueue.poll()); } ... the cpu usage is totally okay but i'm getting some laggs.. the commands do not arrive fast enough.. as i said, it works fine (besides cpu usage) if i'm sending data(with that null objects) every while execution. but i'm sure that this is very rough coding style because i'm kind of flooding the network. any hints? what am i doing wrong?? Thanks for your Help! Sincerly yours, maaft

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  • Faye private pub web sockets Errno::ECONNREFUSED: Connection refused - connect(2)

    - by Rubytastic
    Faye private pub has issues connecting. It works from rails console and from inside application. It fails when called from background process like delayed_job or sidekiq. I have been unable to resolve this issue for some time now, does anyone know why this happens? Errno::ECONNREFUSED: Connection refused - connect(2) /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/resolv-replace.rb:23:in initialize' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/resolv-replace.rb:23:in initialize' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:878:in open' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:878:in block in connect' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/timeout.rb:52:in timeout' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:877:in connect' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:862:in do_start' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:851:in start' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/private_pub-1.0.3/lib/private_pub.rb:42:in publish_message' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/private_pub-1.0.3/lib/private_pub.rb:29:in publish_to' /srv/books/app/workers/session_reload.rb:16:in perform' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:48:in block (3 levels) in process' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:119:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:119:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/newrelic_rpm-3.6.8.168/lib/new_relic/agent/instrumentation/sidekiq.rb:25:in block in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/newrelic_rpm-3.6.8.168/lib/new_relic/agent/instrumentation/controller_instrumentation.rb:324:in perform_action_with_newrelic_trace' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/newrelic_rpm-3.6.8.168/lib/new_relic/agent/instrumentation/sidekiq.rb:21:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-failures-0.2.2/lib/sidekiq/failures/middleware.rb:10:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/server/active_record.rb:6:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/server/retry_jobs.rb:62:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/server/logging.rb:11:in block in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/logging.rb:22:in with_context' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/server/logging.rb:7:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:124:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:124:ininvoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:47:in block (2 levels) in process' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:102:in stats' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:46:in block in process' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:83:in do_defer' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:37:in process' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/calls.rb:25:in public_send' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/calls.rb:25:in dispatch' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/calls.rb:122:in dispatch' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/actor.rb:322:in block in handle_message' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/actor.rb:416:in block in task' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/tasks.rb:55:in block in initialize' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/tasks/task_fiber.rb:13:in block in create' Processor: dev-air.local:db67c04914cdef80c501043115298f6d-70211452597260

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  • python blocking sockets, send returns immediately

    - by Mark
    Hi, I am writing a multithreaded socket application in Python using the socket module. the server listens for connections and when it gets one it spawns a thread for that socket. the server thread sends some data to the client. but the client is not yet ready to receive it. I thought this would have caused the server to wait until the client starts recv but instead returns immediately the client then calls recv which is blocking and no data is ever received. client socket constructor self.__clientSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.__clientSocket.connect((server, port)) server socket constructor self.servSock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.servSock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) #self.servSock.settimeout(None) self.servSock.setblocking(1) self.servSock.bind((self.addr,self.port)) self.servSock.listen(5) listening accept thread try: (cs, address) = self.servSock.accept() except socket.timeout: return threadName = '\r\nClient %s:%s\r\n' % (cs, address) print threadName clientSocketHandler = ClientSocket() clientSocketHandler.setClientSocket(cs) self.clients.newThread(self.clientFunc, {clientSocketHandler : "1"}, threadName).start() server and clients send/rec methods from inside ClientSocket receivedData = self.__clientSocket.recv(1024*1024) self.__clientSocket.send(s) any ideas why send() is returning straight away?

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  • What is the best way to send structs containing enum values via sockets in C.

    - by Axel
    I've lots of different structs containing enum members that I have to transmit via TCP/IP. While the communication endpoints are on different operating systems (Windows XP and Linux) meaning different compilers (gcc 4.x.x and MSVC 2008) both program parts share the same header files with type declarations. For performance reasons, the structures should be transmitted directly (see code sample below) without expensively serializing or streaming the members inside. So the question is how to ensure that both compilers use the same internal memory representation for the enumeration members (i.e. both use 32-bit unsigned integers). Or if there is a better way to solve this problem... //type and enum declaration typedef enum { A = 1, B = 2, C = 3 } eParameter; typedef enum { READY = 400, RUNNING = 401, BLOCKED = 402 FINISHED = 403 } eState; #pragma pack(push,1) typedef struct { eParameter mParameter; eState mState; int32_t miSomeValue; uint8_t miAnotherValue; ... } tStateMessage; #pragma pack(pop) //... send via socket tStateMessage msg; send(iSocketFD,(void*)(&msg),sizeof(tStateMessage)); //... receive message on the other side tStateMessage msg_received; recv(iSocketFD,(void*)(&msg_received),sizeof(tStateMessage)); Additionally... Since both endpoints are little endian maschines, endianess is not a problem here. And the pack #pragma solves alignment issues satisfactorily. Thx for your answers, Axel

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  • Web Services vs Persistent Sockets

    - by dsquires
    I plan on doing a little benchmarking around this question, myself. But I thought it would be good to get some initial feedback from "the community". Has anyone out there done any analysis regarding the pros and cons of these two technologies? My thoughts: Opening and closing TCP/IP connections for web service calls is relatively expensive compared to persistent connections. Dealing with intermittent connection errors and state, etc... would be easier with a web service based framework. You don't see World of Warcraft using web services. One question that I can't seem to find much of answer for anywhere (even on here)... are the limits on the # of persistent connections a single network card can support, etc?

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  • SAS Expanders vs Direct Attached (SAS)?

    - by jemmille
    I have a storage unit with 2 backplanes. One backplane holds 24 disks, one backplane holds 12 disks. Each backplane is independently connected to a SFF-8087 port (4 channel/12Gbit) to the raid card. Here is where my question really comes in. Can or how easily can a backplane be overloaded? All the disks in the machine are WD RE4 WD1003FBYX (black) drives that have average writes at 115MB/sec and average read of 125 MB/sec I know things would vary based on the raid or filesystem we put on top of that but it seems to be that a 24 disk backplane with only one SFF-8087 connector should be able to overload the bus to a point that might actually slow it down? Based on my math, if I had a RAID0 across all 24 disks and asked for a large file, I should, in theory should get 24*115 MB/sec wich translates to 22.08 GBit/sec of total throughput. Either I'm confused or this backplane is horribly designed, at least in a perfomance environment. I'm looking at switching to a model where each drive has it's own channel from the backplane (and new HBA's or raid card). EDIT: more details We have used both pure linux (centos), open solaris, software raid, hardware raid, EXT3/4, ZFS. Here are some examples using bonnie++ 4 Disk RAID-0, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 194MB/s 19% 92MB/s 11% 200MB/s 8% 310/sec 194MB/s 19% 93MB/s 11% 201MB/s 8% 312/sec --------- ---- --------- ---- --------- ---- --------- 389MB/s 19% 186MB/s 11% 402MB/s 8% 311/sec 8 Disk RAID-0, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 324MB/s 32% 164MB/s 19% 346MB/s 13% 466/sec 324MB/s 32% 164MB/s 19% 348MB/s 14% 465/sec --------- ---- --------- ---- --------- ---- --------- 648MB/s 32% 328MB/s 19% 694MB/s 13% 465/sec 12 Disk RAID-0, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 377MB/s 38% 191MB/s 22% 429MB/s 17% 537/sec 376MB/s 38% 191MB/s 22% 427MB/s 17% 546/sec --------- ---- --------- ---- --------- ---- --------- 753MB/s 38% 382MB/s 22% 857MB/s 17% 541/sec Now 16 Disk RAID-0, it's gets interesting WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 359MB/s 34% 186MB/s 22% 407MB/s 18% 1397/sec 358MB/s 33% 186MB/s 22% 407MB/s 18% 1340/sec --------- ---- --------- ---- --------- ---- --------- 717MB/s 33% 373MB/s 22% 814MB/s 18% 1368/sec 20 Disk RAID-0, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 371MB/s 37% 188MB/s 22% 450MB/s 19% 775/sec 370MB/s 37% 188MB/s 22% 447MB/s 19% 797/sec --------- ---- --------- ---- --------- ---- --------- 741MB/s 37% 376MB/s 22% 898MB/s 19% 786/sec 24 Disk RAID-1, ZFS WRITE CPU RE-WRITE CPU READ CPU RND-SEEKS 347MB/s 34% 193MB/s 22% 447MB/s 19% 907/sec 347MB/s 34% 192MB/s 23% 446MB/s 19% 933/sec --------- ---- --------- ---- --------- ---- --------- 694MB/s 34% 386MB/s 22% 894MB/s 19% 920/sec 28 Disk RAID-0, ZFS 32 Disk RAID-0, ZFS 36 Disk RAID-0, ZFS More details: Here is the exact unit: http://www.supermicro.com/products/chassis/4U/847/SC847E1-R1400U.cfm

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  • Returning from dll (Asynchronous sockets)

    - by Juha
    I am trying to do a simple http-server in (c++) dll-file that I can use from managed (C#) application with P/Invoke. I was trying to do this with asynchronous functions (WSAAsyncSelect() and stuff), so that I could manage server by calling functions inside dll whenever needed and after that it would return to my main program. Now I'm not sure if that is even possible. It seems that "main function" in dll, the function that starts the server, has to include message loop or something and since it's a loop, it doesn't return from dll ever. Could I somehow do this message stuff in my managed application and call some function in dll when there is something to do? Or is it even possible to do this stuff in one thred? I would really like to avoid all concurrency stuff. The dll looks now basicly the same as here, main function is the one that I call from managed C# program and would like to return to there after calling the function. http://www.winsocketdotnetworkprogramming.com/winsock2programming/winsock2advancediomethod5b.html I'm quite noob in windows programming, and never even heard of this message-queue or message-loop.

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  • C# UDP decoding datagrams fails randomly

    - by Tom Frey
    Hi, I'm experiencing an issue in a multi threaded application and have been debugging it for the last 3 days but for the life of it can not figure it out. I'm writing this, hoping that I either have a DUH moment when typing this or somebody sees something obvious in the code snippets I provide. Here's what's going on: I've been working on a new UDP networking library and have a data producer that multicasts UDP datagrams to several receiver applications. The sender sends on two different sockets that are bound to separate UDP multicast addresses and separate ports. The receiver application also creates two sockets and binds each one to one of the sender's multicast address/port. When the receiver receives the datagram, it copies it from the the buffer in a MemoryStream which is then put onto a thread safe queue, where another thread reads from it and decodes the data out of the MemoryStream. Both sockets have their own queues. What happens now is really weird, it happens randomly, non-reproducible and when I run multiple receiver applications, it only happens randomly on one of them every now and then. Basically, the thread that reads the MemoryStream out of the queue, reads it via a BinaryReader like ReadInt32(), etc. and thereby decodes the data. Every now and then however when it reads the data, the data it reads from it is incorrect, e.g. a negative integer number which the sender never would encode. However, as mentioned before, the decoding only fails in one of the receiver applications, in the other ones the datagram decodes fine. Now you might be saying, well, probably the UDP datagram has a byte corruption or something but I've logged every single datagram that's coming in and compared them on all receivers and the datagrams every application receives are absolutely identical. Now it gets even weirder, when I dump the datagram that failed to decode to disk and write a unit test that reads it and runs it through the decoder, it decodes just fine. Also when I wrap a try/catch around the decoder, reset the MemoryStream position in the catch and run it through the decoder again, it decodes just fine. To make it even weirder, this also only happens when I bind both sockets to read data from the sender, if I only bind one, it doesn't happen or at least I wasn't able to reproduce it. Here are is some corresponding code to what's going on: This is the receive callback for the socket: private void ReceiveCompleted(object sender, SocketAsyncEventArgs args) { if (args.SocketError != SocketError.Success) { InternalShutdown(args.SocketError); return; } if (args.BytesTransferred > SequencedUnitHeader.UNIT_HEADER_SIZE) { DataChunk chunk = new DataChunk(args.BytesTransferred); Buffer.BlockCopy(args.Buffer, 0, chunk.Buffer, 0, args.BytesTransferred); chunk.MemoryStream = new MemoryStream(chunk.Buffer); chunk.BinaryReader = new BinaryReader(chunk.MemoryStream); chunk.SequencedUnitHeader.SequenceID = chunk.BinaryReader.ReadUInt32(); chunk.SequencedUnitHeader.Count = chunk.BinaryReader.ReadByte(); if (prevSequenceID + 1 != chunk.SequencedUnitHeader.SequenceID) { log.Error("UdpDatagramGap\tName:{0}\tExpected:{1}\tReceived:{2}", unitName, prevSequenceID + 1, chunk.SequencedUnitHeader.SequenceID); } else if (chunk.SequencedUnitHeader.SequenceID < prevSequenceID) { log.Error("UdpOutOfSequence\tName:{0}\tExpected:{1}\tReceived:{2}", unitName, prevSequenceID + 1, chunk.SequencedUnitHeader.SequenceID); } prevSequenceID = chunk.SequencedUnitHeader.SequenceID; messagePump.Produce(chunk); } else UdpStatistics.FramesRxDiscarded++; Socket.InvokeAsyncMethod(Socket.ReceiveAsync, ReceiveCompleted, asyncReceiveArgs); } Here's some stub code that decodes the data: public static void OnDataChunk(DataChunk dataChunk) { try { for (int i = 0; i < dataChunk.SequencedUnitHeader.Count; i++) { int val = dataChunk.BinaryReader.ReadInt32(); if(val < 0) throw new Exception("EncodingException"); // do something with that value } } catch (Exception ex) { writer.WriteLine("ID:" + dataChunk.SequencedUnitHeader.SequenceID + " Count:" + dataChunk.SequencedUnitHeader.Count + " " + BitConverter.ToString(dataChunk.Buffer, 0, dataChunk.Size)); writer.Flush(); log.ErrorException("OnDataChunk", ex); log.Info("RETRY FRAME:{0} Data:{1}", dataChunk.SequencedUnitHeader.SequenceID, BitConverter.ToString(dataChunk.Buffer, 0, dataChunk.Size)); dataChunk.MemoryStream.Position = 0; dataChunk.SequencedUnitHeader.SequenceID = dataChunk.BinaryReader.ReadUInt32(); dataChunk.SequencedUnitHeader.Count = dataChunk.BinaryReader.ReadByte(); OnDataChunk(dataChunk); } } You see in the catch{} part I simply reset the MemoryStream.Position to 0 and call the same method again and it works just fine that next time? I'm really out of ideas at this point and unfortunately had no DUH moment writing this. Anybody have any kind of idea what might be going on or what else I could do to troubleshoot this? Thanks, Tom

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  • Sockets with Silverlight 4

    - by AngryHacker
    I need to implement a persistent socket connection from my in-browser Silverlight 4 app to a device on the network. I need the following: Connect to it and keep a persistent connection Send and Receive data Get some type of event or notification (or detect it) when the connection drops. Is this possible with Silverlight 4? If so, can someone point me to some examples? All I am finding are some attempts at it with Silverlight 2.

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  • When binding a client TCP socket to a specific local port with Winsock, SO_REUSEADDR does not have a

    - by Checkers
    I'm binding a client TCP socket to a specific local port. To handle the situation where the socket remains in TIME_WAIT state for some time, I use setsockopt() with SO_REUSEADDR on a socket. It works on Linux, but does not work on Windows, I get WSAEADDRINUSE on connect() call when the previous connection is still in TIME_WAIT. MSDN is not exactly clear what should happen with client sockets: [...] For server applications that need to bind multiple sockets to the same port number, consider using setsockopt (SO_REUSEADDR). Client applications usually need not call bind at all—connect chooses an unused port automatically. [...] How do I avoid this?

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  • Swing code in sockets

    - by asb
    I am learning swings for making GUI. I was thinking which is the best possible way in case of socket with swings. 1. The whole swing code goes in the server file. All the handlers and logic in on server side. Client only create socket. 2. The server have logic part. The code for the swing to display interface goes on client side. Client Creates stream to send / rec. data from server. Whch is the good way out of 2 ?

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  • How to make an existing socket fail?

    - by Huckphin
    OK. So, this is exactly the opposite of what everyone asks about in network programming. Usually, people ask how to make a broken socket work. I, on the other hand am looking for the opposite. I currently have sockets working fine, and want them to break to re-create this problem we are seeing. I am not sure how to go about intentionally making the socket fail by having a bad read. The trick is this: The socket needs to be a working, established connection, and then it must fail for whatever reason. I'm writing this in C and the drivers are running on a Linux system. The sockets are handled by a non-IP Level 3 protocol in Linux by a Linux Device Driver. I have full access to all of the code-base, I just need to find a way to tease it out so that it can fail. Any ideas?

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  • Fast way to test if a port is in use using Python

    - by directedition
    I have a python server that listens on a couple sockets. At startup, I try to connect to these sockets before listening, so I can be sure that nothing else is already using that port. This adds about three seconds to my server's startup (which is about .54 seconds without the test) and I'd like to trim it down. Since I'm only testing localhost, I think a timeout of about 50 milliseconds is more than ample for that. Unfortunately, the socket.setdefaulttimeout(50) method doesn't seem to work for some reason. How I can trim this down?

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  • programmatically controlling power sockets in the UK

    - by cartoonfox
    It's very simple. I want to plug a lamp into the UK mains supply. I want to be able to power it on and off from software - say from serial port commands, or by running a command-line or something I can get to from ruby or Java. I see lots written about how to do this with X10 with American power systems - but has anybody actually tried doing this in the UK? If you got this working: 1) Exactly what hardware did you use? 2) How do you control it from software? Thanks!

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  • how to learn winsock or raw sockets? (c++)

    - by blood
    i have been googleing trying to find a Winsock book or something about networking but all i can find is out of date books or nothing at all :( so does anyone know a book i can buy to learn about networking in VC++ 2008? i really would like a book i could hold because i learn better when it's in my hand.

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  • problem with closing sockets

    - by Samantha
    Hi, I'm trying to write a client/server program with threads. I close the socket once the connexion is finished. The servers gets plenty of new connexions, and the socket number (file descriptor) increases very quickly: after 5 minutes running I was already at around file descriptor number 800! Is this a normal thing? Do threads share file descriptors? When I do close(sockfd); is the number released immediatly or after a some time? PS: I used to do with fork(), and I didn't have this issue. Thanks

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  • Getting "Illegal Seek" error after calling accept()

    - by Bilthon
    Well.. it's pretty much that, I seem to be getting a "Illegal Seek" error when checking my errno variable. The problem is that I have no idea of what that can mean. I know sockets are treated like files in unix, but I can't see how can this be related to sockets. What I'm doing exactly is: int sck = ::accept(m_socket, (struct sockaddr*)&client_address, (socklen_t*)&address_len); Then I get sck = -1 and errno = ESPIPE And the weird thing is that it happens randomly. I mean, sometimes the code works fine, and sometimes it just thows an exception. I'm working with threads so that's understandable. But I just would like to know what kind of behaviour makes the accept() call to set errno as ESPIPE so I could check the paramethers for instance. Thanks Nelson R. Pérez

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