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  • Motherboard Dying? AHCI Drive Init and boot loop intermittent failure

    - by Adam Heath
    My computer is now intermittently failing to boot up. For the last couple of days, when I turn it on it hangs on "AHCI Drive Init...", and when powered off and on again, it booted up fine. Today, it did the same but failed in a few other ways too, seemingly at random: Hangs on "AHCI Drive Init..." Boot loop (after "AHCI Drive Init..." appears for a split second (no drives listed)) Black screen (after "AHCI Drive Init..." appears for a split second, a black screen with all fans still running) The interesting part is that the above is not affected by what drives are connected, or what to. I have tried both disks, each disk individually and no disks (along with trying the primary and secondary SATA controllers), none of this has any effect on what happens. After about 20+ attempts of different combinations, it suddenly decided it would boot up into Windows, and I hadn't touched anything for about 2 cycles. Motherboard: Gigabyte GA-870A-USB3 Processor: Amd Phoenom II x6 1090T RAM: 8GB Corsair 1600 Primary Disk: Plextor 128GB SSD Secondary Disk: Western Digital Black 1TB OS: Windows 8.1 Is this my motherboard dying? Or could something else be the cause? Thanks!

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  • Crap, hard disk failure. Can I recover my "move"d folders?

    - by Doug
    I am in the process of moving all my files from an old laptop to new one. I just moved 11gb of data from my old laptop to a hard drive (external) and then upon moving it out to the new hard drive, the hard drive is getting a CRC (Data Error (Cyclic Redundancy Check). Now I am looking for a solution to recover the files that I moved on my old laptop (not the external). I understand they they are just marked for potential overwriting to free up space. I was getting ready to test out GetDataBack, but it says to install it on a healthy windows and use the recover-needed drive as an external. However, I don't want to turn off my computer without first getting the okay since it is in a "moved" state. Please help! What can I do to recover the Moved files. I haven't touched the computer since it has been moved. What can I use to recover them?

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  • Do you lose everything when you have a hard disk failure in a multi-hard disk LVM that does NOT use RAID?

    - by user72630
    I'm debating about using LVM for a media/file server because I would like to combine multiple physical hard disks into one volume. I do not wish to use any RAID in my LVM so my question is: If one of the multiple hard disks in my volume were to go down would I lose all my data or would I just lose the data that was stored on that individual disk? Also, if I were to just lose the data on the individual disk, would it be as simple as replacing that disk and restoring what was on it from a backup to recover? Thanks everyone.

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  • Monitor doesn't turn on the first try, is power supply failure imminent?

    - by xiao
    I been noticing for the last couple days that when I turn on my computer and then my monitor(22inch lcd) that my monitor does not turn on. I push the "on" button and the blue light comes on but the screen is blank. I usually have to then restart my computer and then my monitor will show in the upper left hand corner a dialog bog that says "analog" and it is flickering. Then everything goes to normal. Thinking it is the power supply but at the same time the tower is a year old(it came with a power supply). So when I take that into consideration I am not sure.

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  • How to fix Asus Eee PC 900 startup issues after failure?

    - by EBrown
    My Asus Eee PC 900 shows no signs of life. I push the power button and get no response from anything. No lights, no power, no boot-up screen. It has been like this since I received it from a friend. I asked her what happened and she said that smoke came from the keyboard, it shut down and hasnt turned on since. I have tried removing and cleaning the RAM, the computer charger still connects and works, but the battery receives no charge and the computer won't power on. Any ideas as to what is going on?

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  • Hard disk failure. Can I recover my "move"d folders?

    - by Doug
    I am in the process of moving all my files from an old laptop to new one. I just moved 11gb of data from my old laptop to a hard drive (external) and then upon moving it out to the new hard drive, the hard drive is getting a CRC (Data Error (Cyclic Redundancy Check). Now I am looking for a solution to recover the files that I moved on my old laptop (not the external). I understand they they are just marked for potential overwriting to free up space. I was getting ready to test out GetDataBack, but it says to install it on a healthy windows and use the recover-needed drive as an external. However, I don't want to turn off my computer without first getting the okay since it is in a "moved" state. Please help! What can I do to recover the Moved files. I haven't touched the computer since it has been moved. What can I use to recover them?

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  • RAID 0 disk failure, how to recover the RAID?

    - by user7985
    Situation is this. A PC with 2 hard disks, in an RAID 0 Array. The electronics on one of the disks has failed. I can not find the same board for the disk (I've tried this, removed board from the OK disk, and the second, the damaged one, works fine). I've made an image with "dd" on linux on a new hard drive (same size, not same model) and now I get "Offline member" in the RAID config screen. Will I succeed to recover the data which is stored on the drives, any help, any experience with this kind of problem. And surly, I know it was stupid to put the disks in RAID 0 and store data on them :(

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  • Assertion failure when trying to write (INSERT, UPDATE) to sqlite database on iPhone.

    - by Mark McFarlane
    I have a really frustrating error that I've spent hours looking at and cannot fix. I can get data from my db no problem with this code, but inserting or updating gives me these errors: *** Assertion failure in +[Functions db_insert_answer:question_type:score:], /Volumes/Xcode/Kanji/Classes/Functions.m:129 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error inserting: db_insert_answer:question_type:score:' Here is the code I'm using: [Functions db_insert_answer:[[dict_question objectForKey:@"JISDec"] intValue] question_type:@"kanji_meaning" score:arc4random() % 100]; //update EF, Next_question, n here [Functions db_update_EF:[dict_question objectForKey:@"question"] EF:EF]; To call these functions: +(sqlite3_stmt *)db_query:(NSString *)queryText{ sqlite3 *database = [self get_db]; sqlite3_stmt *statement; NSLog(queryText); if (sqlite3_prepare_v2(database, [queryText UTF8String], -1, &statement, nil) == SQLITE_OK) { } else { NSLog(@"HMM, COULDNT RUN QUERY: %s\n", sqlite3_errmsg(database)); } sqlite3_close(database); return statement; } +(void)db_insert_answer:(int)obj_id question_type:(NSString *)question_type score:(int)score{ sqlite3 *database = [self get_db]; sqlite3_stmt *statement; char *errorMsg; char *update = "INSERT INTO Answers (obj_id, question_type, score, date) VALUES (?, ?, ?, DATE())"; if (sqlite3_prepare_v2(database, update, -1, &statement, nil) == SQLITE_OK) { sqlite3_bind_int(statement, 1, obj_id); sqlite3_bind_text(statement, 2, [question_type UTF8String], -1, NULL); sqlite3_bind_int(statement, 3, score); } if (sqlite3_step(statement) != SQLITE_DONE){ NSAssert1(0, @"Error inserting: %s", errorMsg); } sqlite3_finalize(statement); sqlite3_close(database); NSLog(@"Answer saved"); } +(void)db_update_EF:(NSString *)kanji EF:(int)EF{ sqlite3 *database = [self get_db]; sqlite3_stmt *statement; //NSLog(queryText); char *errorMsg; char *update = "UPDATE Kanji SET EF = ? WHERE Kanji = '?'"; if (sqlite3_prepare_v2(database, update, -1, &statement, nil) == SQLITE_OK) { sqlite3_bind_int(statement, 1, EF); sqlite3_bind_text(statement, 2, [kanji UTF8String], -1, NULL); } else { NSLog(@"HMM, COULDNT RUN QUERY: %s\n", sqlite3_errmsg(database)); } if (sqlite3_step(statement) != SQLITE_DONE){ NSAssert1(0, @"Error updating: %s", errorMsg); } sqlite3_finalize(statement); sqlite3_close(database); NSLog(@"Update saved"); } +(sqlite3 *)get_db{ sqlite3 *database; NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *copyFrom = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"/kanji_training.sqlite"]; if([fileManager fileExistsAtPath:[self dataFilePath]]) { //NSLog(@"DB FILE ALREADY EXISTS"); } else { [fileManager copyItemAtPath:copyFrom toPath:[self dataFilePath] error:nil]; NSLog(@"COPIED DB TO DOCUMENTS BECAUSE IT DIDNT EXIST: NEW INSTALL"); } if (sqlite3_open([[self dataFilePath] UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to open database"); NSLog(@"FAILED TO OPEN DB"); } else { if([fileManager fileExistsAtPath:[self dataFilePath]]) { //NSLog(@"DB PATH:"); //NSLog([self dataFilePath]); } } return database; } + (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:@"kanji_training.sqlite"]; } I really can't work it out! Can anyone help me? Many thanks.

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  • How to handle failure to release a resource which is contained in a smart pointer?

    - by cj
    How should an error during resource deallocation be handled, when the object representing the resource is contained in a shared pointer? Smart pointers are a useful tool to manage resources safely. Examples of such resources are memory, disk files, database connections, or network connections. // open a connection to the local HTTP port boost::shared_ptr<Socket> socket = Socket::connect("localhost:80"); In a typical scenario, the class encapsulating the resource should be noncopyable and polymorphic. A good way to support this is to provide a factory method returning a shared pointer, and declare all constructors non-public. The shared pointers can now be copied from and assigned to freely. The object is automatically destroyed when no reference to it remains, and the destructor then releases the resource. /** A TCP/IP connection. */ class Socket { public: static boost::shared_ptr<Socket> connect(const std::string& address); virtual ~Socket(); protected: Socket(const std::string& address); private: // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; But there is a problem with this approach. The destructor must not throw, so a failure to release the resource will remain undetected. A common way out of this problem is to add a public method to release the resource. class Socket { public: virtual void close(); // may throw // ... }; Unfortunately, this approach introduces another problem: Our objects may now contain resources which have already been released. This complicates the implementation of the resource class. Even worse, it makes it possible for clients of the class to use it incorrectly. The following example may seem far-fetched, but it is a common pitfall in multi-threaded code. socket->close(); // ... size_t nread = socket->read(&buffer[0], buffer.size()); // wrong use! Either we ensure that the resource is not released before the object is destroyed, thereby losing any way to deal with a failed resource deallocation. Or we provide a way to release the resource explicitly during the object's lifetime, thereby making it possible to use the resource class incorrectly. There is a way out of this dilemma. But the solution involves using a modified shared pointer class. These modifications are likely to be controversial. Typical shared pointer implementations, such as boost::shared_ptr, require that no exception be thrown when their object's destructor is called. Generally, no destructor should ever throw, so this is a reasonable requirement. These implementations also allow a custom deleter function to be specified, which is called in lieu of the destructor when no reference to the object remains. The no-throw requirement is extended to this custom deleter function. The rationale for this requirement is clear: The shared pointer's destructor must not throw. If the deleter function does not throw, nor will the shared pointer's destructor. However, the same holds for other member functions of the shared pointer which lead to resource deallocation, e.g. reset(): If resource deallocation fails, no exception can be thrown. The solution proposed here is to allow custom deleter functions to throw. This means that the modified shared pointer's destructor must catch exceptions thrown by the deleter function. On the other hand, member functions other than the destructor, e.g. reset(), shall not catch exceptions of the deleter function (and their implementation becomes somewhat more complicated). Here is the original example, using a throwing deleter function: /** A TCP/IP connection. */ class Socket { public: static SharedPtr<Socket> connect(const std::string& address); protected: Socket(const std::string& address); virtual Socket() { } private: struct Deleter; // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; struct Socket::Deleter { void operator()(Socket* socket) { // Close the connection. If an error occurs, delete the socket // and throw an exception. delete socket; } }; SharedPtr<Socket> Socket::connect(const std::string& address) { return SharedPtr<Socket>(new Socket(address), Deleter()); } We can now use reset() to free the resource explicitly. If there is still a reference to the resource in another thread or another part of the program, calling reset() will only decrement the reference count. If this is the last reference to the resource, the resource is released. If resource deallocation fails, an exception is thrown. SharedPtr<Socket> socket = Socket::connect("localhost:80"); // ... socket.reset();

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  • Unable to receive any emails using postfix, dovecot, mysql, and virtual domain/mailboxes

    - by stkdev248
    I have been working on configuring my mail server for the last couple of weeks using postfix, dovecot, and mysql. I have one virtual domain and a few virtual mailboxes. Using squirrelmail I have been able to log into my accounts and send emails out (e.g. I can send to googlemail just fine), however I am not able to receive any emails--not from the outside world nor from within my own network. I am able to telnet in using localhost, my private ip, and my public ip on port 25 without any problems (I've tried it from the server itself and from another computer on my network). This is what I get in my logs when I send an email from my googlemail account to my mail server: mail.log Apr 14 07:36:06 server1 postfix/qmgr[1721]: BE01B520538: from=, size=733, nrcpt=1 (queue active) Apr 14 07:36:06 server1 postfix/pipe[3371]: 78BC0520510: to=, relay=dovecot, delay=45421, delays=45421/0/0/0.13, dsn=4.3.0, status=deferred (temporary failure. Command output: Can't open log file /var/log/mail-dovecot.log: Permission denied) Apr 14 07:36:06 server1 postfix/pipe[3391]: 8261B520534: to=, relay=dovecot, delay=38036, delays=38036/0.06/0/0.12, dsn=4.3.0, status=deferred (temporary failure. Command output: Can't open log file /var/log/mail-dovecot.log: Permission denied ) Apr 14 07:36:06 server1 postfix/pipe[3378]: 63927520532: to=, relay=dovecot, delay=38105, delays=38105/0.02/0/0.17, dsn=4.3.0, status=deferred (temporary failure. Command output: Can't open log file /var/log/mail-dovecot.log: Permission denied ) Apr 14 07:36:06 server1 postfix/pipe[3375]: 07F65520522: to=, relay=dovecot, delay=39467, delays=39467/0.01/0/0.17, dsn=4.3.0, status=deferred (temporary failure. Command output: Can't open log file /var/log/mail-dovecot.log: Permission denied ) Apr 14 07:36:06 server1 postfix/pipe[3381]: EEDE9520527: to=, relay=dovecot, delay=38361, delays=38360/0.04/0/0.15, dsn=4.3.0, status=deferred (temporary failure. Command output: Can't open log file /var/log/mail-dovecot.log: Permission denied ) Apr 14 07:36:06 server1 postfix/pipe[3379]: 67DFF520517: to=, relay=dovecot, delay=40475, delays=40475/0.03/0/0.16, dsn=4.3.0, status=deferred (temporary failure. Command output: Can't open log file /var/log/mail-dovecot.log: Permission denied ) Apr 14 07:36:06 server1 postfix/pipe[3387]: 3C7A052052E: to=, relay=dovecot, delay=38259, delays=38259/0.05/0/0.13, dsn=4.3.0, status=deferred (temporary failure. Command output: Can't open log file /var/log/mail-dovecot.log: Permission denied ) Apr 14 07:36:06 server1 postfix/pipe[3394]: BE01B520538: to=, relay=dovecot, delay=37682, delays=37682/0.07/0/0.11, dsn=4.3.0, status=deferred (temporary failure. Command output: Can't open log file /var/log/mail-dovecot.log: Permission denied ) Apr 14 07:36:07 server1 postfix/pipe[3384]: 3C7A052052E: to=, relay=dovecot, delay=38261, delays=38259/0.04/0/1.3, dsn=4.3.0, status=deferred (temporary failure. Command output: Can't open log file /var/log/mail-dovecot.log: Permission denied ) Apr 14 07:39:23 server1 postfix/anvil[3368]: statistics: max connection rate 1/60s for (smtp:209.85.213.169) at Apr 14 07:35:32 Apr 14 07:39:23 server1 postfix/anvil[3368]: statistics: max connection count 1 for (smtp:209.85.213.169) at Apr 14 07:35:32 Apr 14 07:39:23 server1 postfix/anvil[3368]: statistics: max cache size 1 at Apr 14 07:35:32 Apr 14 07:41:06 server1 postfix/qmgr[1721]: ED6005203B7: from=, size=1463, nrcpt=1 (queue active) Apr 14 07:41:06 server1 postfix/pipe[4594]: ED6005203B7: to=, relay=dovecot, delay=334, delays=334/0.01/0/0.13, dsn=4.3.0, status=deferred (temporary failure. Command output: Can't open log file /var/log/mail-dovecot.log: Permission denied ) Apr 14 07:51:06 server1 postfix/qmgr[1721]: ED6005203B7: from=, size=1463, nrcpt=1 (queue active) Apr 14 07:51:06 server1 postfix/pipe[4604]: ED6005203B7: to=, relay=dovecot, delay=933, delays=933/0.02/0/0.12, dsn=4.3.0, status=deferred (temporary failure. Command output: Can't open log file /var/log/mail-dovecot.log: Permission denied ) mail-dovecot-log (the log I set for debugging): Apr 14 07:28:26 auth: Info: mysql(127.0.0.1): Connected to database postfixadmin Apr 14 07:28:26 auth: Debug: sql([email protected],127.0.0.1): query: SELECT password FROM mailbox WHERE username = '[email protected]' Apr 14 07:28:26 auth: Debug: client out: OK 1 [email protected] Apr 14 07:28:26 auth: Debug: master in: REQUEST 1809973249 3356 1 7cfb822db820fc5da67d0776b107cb3f Apr 14 07:28:26 auth: Debug: sql([email protected],127.0.0.1): SELECT '/home/vmail/mydomain.com/some.user1' as home, 5000 AS uid, 5000 AS gid FROM mailbox WHERE username = '[email protected]' Apr 14 07:28:26 auth: Debug: master out: USER 1809973249 [email protected] home=/home/vmail/mydomain.com/some.user1 uid=5000 gid=5000 Apr 14 07:28:26 imap-login: Info: Login: user=, method=PLAIN, rip=127.0.0.1, lip=127.0.0.1, mpid=3360, secured Apr 14 07:28:26 imap([email protected]): Debug: Effective uid=5000, gid=5000, home=/home/vmail/mydomain.com/some.user1 Apr 14 07:28:26 imap([email protected]): Debug: maildir++: root=/home/vmail/mydomain.com/some.user1/Maildir, index=/home/vmail/mydomain.com/some.user1/Maildir/indexes, control=, inbox=/home/vmail/mydomain.com/some.user1/Maildir Apr 14 07:48:31 imap([email protected]): Info: Disconnected: Logged out bytes=85/681 From the output above I'm pretty sure that my problems all stem from (temporary failure. Command output: Can't open log file /var/log/mail-dovecot.log: Permission denied ), but I have no idea why I'm getting that error. I've have the permissions to that log set just like the other mail logs: root@server1:~# ls -l /var/log/mail* -rw-r----- 1 syslog adm 196653 2012-04-14 07:58 /var/log/mail-dovecot.log -rw-r----- 1 syslog adm 62778 2012-04-13 21:04 /var/log/mail.err -rw-r----- 1 syslog adm 497767 2012-04-14 08:01 /var/log/mail.log Does anyone have any idea what I may be doing wrong? Here are my main.cf and master.cf files: main.cf: # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key smtpd_use_tls=yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache # See /usr/share/doc/postfix/TLS_README.gz in the postfix-doc package for # information on enabling SSL in the smtp client. myhostname = server1.mydomain.com alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases myorigin = /etc/mailname mydestination = relayhost = mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 mailbox_command = procmail -a "$EXTENSION" mailbox_size_limit = 0 recipient_delimiter = + inet_interfaces = all # Virtual Configs virtual_uid_maps = static:5000 virtual_gid_maps = static:5000 virtual_mailbox_base = /home/vmail virtual_mailbox_domains = mysql:/etc/postfix/mysql_virtual_mailbox_domains.cf virtual_mailbox_maps = mysql:/etc/postfix/mysql_virtual_mailbox_maps.cf virtual_alias_maps = mysql:/etc/postfix/mysql_virtual_alias_maps.cf relay_domains = mysql:/etc/postfix/mysql_relay_domains.cf smtpd_recipient_restrictions = permit_mynetworks, permit_sasl_authenticated, reject_non_fqdn_hostname, reject_non_fqdn_sender, reject_non_fqdn_recipient, reject_unauth_destination, reject_unauth_pipelining, reject_invalid_hostname smtpd_sasl_auth_enable = yes smtpd_sasl_security_options = noanonymous virtual_transport=dovecot dovecot_destination_recipient_limit = 1 master.cf: # # Postfix master process configuration file. For details on the format # of the file, see the master(5) manual page (command: "man 5 master"). # # Do not forget to execute "postfix reload" after editing this file. # # ========================================================================== # service type private unpriv chroot wakeup maxproc command + args # (yes) (yes) (yes) (never) (100) # ========================================================================== smtp inet n - - - - smtpd #smtp inet n - - - 1 postscreen #smtpd pass - - - - - smtpd #dnsblog unix - - - - 0 dnsblog #tlsproxy unix - - - - 0 tlsproxy #submission inet n - - - - smtpd # -o smtpd_tls_security_level=encrypt # -o smtpd_sasl_auth_enable=yes # -o smtpd_client_restrictions=permit_sasl_authenticated,reject # -o milter_macro_daemon_name=ORIGINATING #smtps inet n - - - - smtpd # -o smtpd_tls_wrappermode=yes # -o smtpd_sasl_auth_enable=yes # -o smtpd_client_restrictions=permit_sasl_authenticated,reject # -o milter_macro_daemon_name=ORIGINATING #628 inet n - - - - qmqpd pickup fifo n - - 60 1 pickup cleanup unix n - - - 0 cleanup qmgr fifo n - n 300 1 qmgr #qmgr fifo n - - 300 1 oqmgr tlsmgr unix - - - 1000? 1 tlsmgr rewrite unix - - - - - trivial-rewrite bounce unix - - - - 0 bounce defer unix - - - - 0 bounce trace unix - - - - 0 bounce verify unix - - - - 1 verify flush unix n - - 1000? 0 flush proxymap unix - - n - - proxymap proxywrite unix - - n - 1 proxymap smtp unix - - - - - smtp # When relaying mail as backup MX, disable fallback_relay to avoid MX loops relay unix - - - - - smtp -o smtp_fallback_relay= # -o smtp_helo_timeout=5 -o smtp_connect_timeout=5 showq unix n - - - - showq error unix - - - - - error retry unix - - - - - error discard unix - - - - - discard local unix - n n - - local virtual unix - n n - - virtual lmtp unix - - - - - lmtp anvil unix - - - - 1 anvil scache unix - - - - 1 scache # # ==================================================================== # Interfaces to non-Postfix software. Be sure to examine the manual # pages of the non-Postfix software to find out what options it wants. # # Many of the following services use the Postfix pipe(8) delivery # agent. See the pipe(8) man page for information about ${recipient} # and other message envelope options. # ==================================================================== # # maildrop. See the Postfix MAILDROP_README file for details. # Also specify in main.cf: maildrop_destination_recipient_limit=1 # maildrop unix - n n - - pipe flags=DRhu user=vmail argv=/usr/bin/maildrop -d ${recipient} # # ==================================================================== # # Recent Cyrus versions can use the existing "lmtp" master.cf entry. # # Specify in cyrus.conf: # lmtp cmd="lmtpd -a" listen="localhost:lmtp" proto=tcp4 # # Specify in main.cf one or more of the following: # mailbox_transport = lmtp:inet:localhost # virtual_transport = lmtp:inet:localhost # # ==================================================================== # # Cyrus 2.1.5 (Amos Gouaux) # Also specify in main.cf: cyrus_destination_recipient_limit=1 # #cyrus unix - n n - - pipe # user=cyrus argv=/cyrus/bin/deliver -e -r ${sender} -m ${extension} ${user} # # ==================================================================== # Old example of delivery via Cyrus. # #old-cyrus unix - n n - - pipe # flags=R user=cyrus argv=/cyrus/bin/deliver -e -m ${extension} ${user} # # ==================================================================== # # See the Postfix UUCP_README file for configuration details. # uucp unix - n n - - pipe flags=Fqhu user=uucp argv=uux -r -n -z -a$sender - $nexthop!rmail ($recipient) # # Other external delivery methods. # ifmail unix - n n - - pipe flags=F user=ftn argv=/usr/lib/ifmail/ifmail -r $nexthop ($recipient) bsmtp unix - n n - - pipe flags=Fq. user=bsmtp argv=/usr/lib/bsmtp/bsmtp -t$nexthop -f$sender $recipient scalemail-backend unix - n n - 2 pipe flags=R user=scalemail argv=/usr/lib/scalemail/bin/scalemail-store ${nexthop} ${user} ${extension} mailman unix - n n - - pipe flags=FR user=list argv=/usr/lib/mailman/bin/postfix-to-mailman.py ${nexthop} ${user} dovecot unix - n n - - pipe flags=DRhu user=vmail:vmail argv=/usr/lib/dovecot/deliver -d ${recipient}

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  • AD User Passwords expiring without any notifications?

    - by scooter133
    We setup password Policies in Active Directory to Expire peoples passwords after so many days. Well it looks like the time has come for the Expiration of the Passwords and people are getting locked out... There has been no warning of user passwords about to expire. They just come in to work and they cannot log in, the phones no longer connect, nothing. Reset the password and all is good. Some of the users are locked out, though most are not, they just cannot log in. On setting the password Expiration, I didn't see anything about nor warning the users of the impending expiration. Seems like it used to warn you 15 days or so before it would expire. Clients range from: WinXP, WinVista, Win7 and Server 2008R2 Remote Desktop Services. How can I make sure my users are warned of the Expiration? Resultant Set of Policy for User that was not prompted: Account Policies/Password Policy Policy Setting Winning GPO Enforce password history 10 passwords remembered Default Domain Policy Maximum password age 270 days Default Domain Policy Minimum password age 0 days Default Domain Policy Minimum password length 4 characters Default Domain Policy Password must meet complexity requirements Disabled Default Domain Policy Store passwords using reversible encryption Disabled Default Domain Policy Account Policies/Account Lockout Policy Policy Setting Winning GPO Account lockout duration 20 minutes Default Domain Policy Account lockout threshold 5 invalid logon attempts Default Domain Policy Reset account lockout counter after 15 minutes Default Domain Policy Local Policies/Audit Policy Policy Setting Winning GPO Audit account logon events Failure Default Domain Policy Audit account management Success, Failure Default Domain Policy Audit directory service access Success, Failure Default Domain Policy Audit logon events Failure Default Domain Policy Audit policy change Success, Failure Default Domain Policy Audit privilege use Failure Default Domain Policy Local Policies/Security Options Interactive Logon Policy Setting Winning GPO Interactive logon: Prompt user to change password before expiration 7 days Default Domain Policy

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  • Failure to register .dll with regsvr32 - only in Release build.

    - by Hendrik
    Hi, I'm having a weird problem when trying to register the .dll i created using regsvr32. During development everything went fine, the debug version registers and works fine. Now i wanted to create a Release version, but that Version does not register anymore. regsvr32 comes up with the following error: The module "mpegsplitter.dll" failed to load. Make sure the binary is stored at the specified path or debug it to check for problems with the binary or dependent .DLL files. The specified procedure could not be found. Some research brought me to the dependency walker, which does tell me this Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module. It also does show a dependency on "crtdll.dll" that the debug version does not have (The function view shows soem functions that normally should be in ole32.dll), which is colored red'ish. So far so good, i guess its somehow related to what the dependency walker shows there. But where do i go from here? How do i fix it? Any help would be greatly appreciated, that has been keeping me busy for several hours already. Thanks!

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  • Implementing a Mutex Lock in C

    - by Adam
    I'm trying to make a really mutex in C and for some reason I'm getting cases where two threads are getting the lock at the same time, which shouldn't be possible. Any ideas why it's not working? void mutexLock(mutex_t *mutexlock, pid_t owner) { int failure; while(mutexlock->mx_state == 0 || failure || mutexlock->mx_owner != owner) { failure = 1; if (mutexlock->mx_state == 0) { asm( "test:" "movl $0x01,%%eax\n\t" // move 1 to eax "xchg %%eax,%0\n\t" // try to set the lock bit "mov %%eax,%1\n\t" // export our result to a test var "test %%eax,%%eax\n\t" "jnz test\n\t" :"=r"(mutexlock->mx_state),"=r"(failure) :"r"(mutexlock->mx_state) :"%eax" ); } if (failure == 0) { mutexlock->mx_owner = owner; //test to see if we got the lock bit } } }

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  • Mixed Mode C++ DLL function call failure when app launched from network share. Called from unmanage

    - by Steve
    Mixed-mode DLL called from native C application fails to load: An unhandled exception of type 'System.IO.FileLoadException' occurred in Unknown Module. Additional information: Could not load file or assembly 'XXSharePoint, Version=0.0.0.0, Culture=neutral, PublicKeyToken=e0fbc95fd73fff47' or one of its dependencies. Failed to grant minimum permission requests. (Exception from HRESULT: 0x80131417) My environment is: Native C application calling a mixed mode C++ DLL, which then loads a C# DLL.. This works correctly when loaded from a local drive, but when launched from a network drive, it fails with the above messages. The call to LoadLibrary succeeds, as does the GetProcAddress. The load error happens when I call the function. I have digitally signed the C application, and I've performed "strong name" signing on the 2 DLLs. The PublickKeyToken in the message above does match the named DLL. I have also issued the CASPOLcommands on my client to grant FullTrust to that strong name keytoken. When that failed to work, I tried the CASPOL command to grant FullTrust to the URL of the network drive (including path to my application's directory); no change in results. I tried removing all dependencies, so that there was just the initial mixed-mode DLL... I replaced the bodies of all the functions with just a return of a "success" integer value. Results unchanged. Only when I changed it from Mixed Mode to Win32, and changed the Configuration Properties General Common Language Runtime Support from "Common Language Runtime Support" to "No Common Language Runtime Support" did calling the DLL produce the expected result (just returned the "success" integer return value).

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  • Boggling Direct3D9 dynamic vertex buffer Lock crash/post-lock failure on Intel GMA X3100.

    - by nj
    Hi, For starters I'm a fairly seasoned graphics programmer but as wel all know, everyone makes mistakes. Unfortunately the codebase is a bit too large to start throwing sensible snippets here and re-creating the whole situation in an isolated CPP/codebase is too tall an order -- for which I am sorry, do not have the time. I'll do my best to explain. B.t.w, I will of course supply specific pieces of code if someone wonders how I'm handling this-or-that! As with all resources in the D3DPOOL_DEFAULT pool, when the device context is taken away from you you'll sooner or later will have to reset your resources. I've built a mechanism to handle this for all relevant resources that's been working for years; but that fact nothingwithstanding I've of course checked, asserted and doubted any assumption since this bug came to light. What happens is as follows: I have a rather large dynamic vertex buffer, exact size 18874368 bytes. This buffer is locked (and discarded fully using the D3DLOCK_DISCARD flag) each frame prior to generating dynamic geometry (isosurface-related, f.y.i) to it. This works fine, until, of course, I start to reset. It might take 1 time, it might take 2 or it might take 5 resets to set off a bug that causes an access violation either on the pointer returned by the Lock() operation on the renewed resource or a plain crash -- regarding a somewhat similar address, but without the offset that it has tacked on to it in the first case because in that case we're somewhere halfway writing -- iside the D3D9 dll Lock() call. I've tested this on other hardware, upgraded my GMA X3100 drivers (using a MacBook with BootCamp) to the latest ones, but I can't reproduce it on any other machine and I'm at a loss about what's wrong here. I have tried to reproduce a similar situation with a similar buffer (I've got a large scratch pad of the same type I filled with quads) and beyond a certain amount of bytes it started to behave likewise. I'm not asking for a solution here but I'm very interested if there are other developers here who have battled with the same foe or maybe some who can point me in some insightful direction, maybe ask some questions that might shed a light on what I may or may not be overlooking. Another interesting artifact is that the vertex buffer starts to bug if I supply both D3DLOCK_DISCARD and D3DLOCK_NOOVERWRITE together which, even though not very logical (you're not going to overwrite if you've just discarded all), gives graphics glitches. Thanks and any corrections are more than welcome. Niels p.s - A friend of mine raised the valid point that it is a huge buffer for onboard video RAM and it's being at least double or triple buffered internally due to it's dynamic nature. On the other hand, the debug output (D3D9 debug DLL + max. warning output) remains silent. p.s 2 - Had it tested on more machines and still works -- it's probably a matter of circumstance: the huge dynamic, internally double/trippled buffered buffer, not a lot of memory and drivers that don't complain when they should.. Unless someone has a better suggestion; I'd still love to hear it :)

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  • What do I name this class whose sole purpose is to report failure?

    - by Blair Holloway
    In our system, we have a number of classes whose construction must happen asynchronously. We wrap the construction process in another class that derives from an IConstructor class: class IConstructor { public: virtual void Update() = 0; virtual Status GetStatus() = 0; virtual int GetLastError() = 0; }; There's an issue with the design of the current system - the functions that create the IConstructor-derived classes are often doing additional work which can also fail. At that point, instead of getting a constructor which can be queried for an error, a NULL pointer is returned. Restructuring the code to avoid this is possible, but time-consuming. In the meantime, I decided to create a constructor class which we create and return in case of error, instead of a NULL pointer: class FailedConstructor : public IConstructor public: virtual void Update() {} virtual Status GetStatus() { return STATUS_ERROR; } virtual int GetLastError() { return m_errorCode; } private: int m_errorCode; }; All of the above this the setup for a mundane question: what do I name the FailedConstructor class? In our current system, FailedConstructor would indicate "a class which constructs an instance of Failed", not "a class which represents a failed attempt to construct another class". I feel like it should be named for one of the design patterns, like Proxy or Adapter, but I'm not sure which.

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  • How to recover after a merge failure in TFS 2008?

    - by steve_d
    We recently attempted a large, "cherry picked" merge. First we did a full merge from one child development branch into the parent Main branch, then did a full merge of the Main branch into another child development branch, then we attempted to do a cherry pick merge from the second Development branch back into merge. There were many checkins, including renames and deletes; and when it wasn't working the person who was doing it did a bunch of TFPT rollbacks. What options do we have to recover here? Things like baseless, force, etc merge? Roll back to a point in time and somehow, try again?

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  • MS Access 2003 - Failure to create MDE file: error VBA is corrupt?

    - by Justin
    Ok so this is a brand new snag I have run into. I am trying to launch a new MDE from my source MDB file, and it is locking up Access. So in my mdb, I am first compacting and repairing, and then selecting create a new mde (just as I have done many times before). It looks like it is starting the process, but never gets to where it compacts when it is done, and access is not responding. So after I force close the app, I look in the folder where I am trying to create the MDE to and I see there is a new access db1 file there. If I try to open that it gives me an error that says file not found, and then it says the Visual Basic for Applications is corrupt. The thing is, I just made a very simple adjustment to the code since last launching an mde, and after this I double and triple checked it...its not that because its just a simple open this form and close this one addition. I did however have my source mdb file on a disc that I copied to my laptop, and then tried to re link the tables to the network drive (had them linked to other tables on my local drive so that I could develop offline)?? PLEASE HELP!!!

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  • With NHibernate and Transaction do I rollback on commit failure or does it auto rollback on single c

    - by mattcodes
    I've built the following Dispose method for my Unit Of Work which essentially wraps the active NH session & transaction (transaction set as variable after opening session as to not be replaced if NH session gets new transaction after error) public void Dispose() { Func<ITransaction,bool> transactionStateOkayFunc = trans => trans != null && trans.IsActive && !trans.WasRolledBack; try { if(transactionStateOkayFunc(this.transaction)) { if (HasErrored) { transaction.Rollback(); } else { try { transaction.Commit(); } catch (Exception) { if(transactionStateOkayFunc(transaction)) transaction.Rollback(); throw; } } } } finally { if(transaction != null) transaction.Dispose(); if(session.IsOpen) session.Close(); } I can't help feeling that code is a little bloated, will a transaction automatically rollback is a discrete Commit fails in the case of non-nested transactions? Will Commit or Rollback automatically Dipose the transaction? If not will Session.Close() automatically dispose the associated transaction?

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  • Scala type inference failure on "? extends" in Java code

    - by oxbow_lakes
    I have the following simple Java code: package testj; import java.util.*; public class Query<T> { private static List<Object> l = Arrays.<Object>asList(1, "Hello", 3.0); private final Class<? extends T> clazz; public static Query<Object> newQuery() { return new Query<Object>(Object.class); } public Query(Class<? extends T> clazz) { this.clazz = clazz; } public <S extends T> Query<S> refine(Class<? extends S> clazz) { return new Query<S>(clazz); } public List<T> run() { List<T> r = new LinkedList<T>(); for (Object o : l) { if (clazz.isInstance(o)) r.add(clazz.cast(o)); } return r; } } I can call this from Java as follows: Query<String> sq = Query.newQuery().refine(String.class); //NOTE NO <String> But if I try and do the same from Scala: val sq = Query.newQuery().refine(classOf[String]) I get the following error: error: type mismatch found :lang.this.class[scala.this.Predef.String] required: lang.this.class[?0] forSome{ type ?0 <: ? } val sq = Query.newQuery().refine(classOf[String]) This is only fixed by the insertion of the correct type parameter! val sq = Query.newQuery().refine[String](classOf[String]) Why can't scala infer this from my argument? Note I am using Scala 2.7

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  • youtube - video upload failure - unable to convert file - encoding the video wrong?

    - by Anthony
    I am using .NET to create a video uploading application. Although it's communicating with YouTube and uploading the file, the processing of that file fails. YouTube gives me the error message, "Upload failed (unable to convert video file)." This supposedly means that "your video is in a format that our converters don't recognize..." I have made attempts with two different videos, both of which upload and process fine when I do it manually. So I suspect that my code is a.) not encoding the video properly and/or b.) not sending my API request properly. Below is how I am constructing my API PUT request and encoding the video: Any suggestions on what the error could be would be appreciated. Thanks P.S. I'm not using the client library because my application will use the resumable upload feature. Thus, I am manually constructing my API requests. Documentation: http://code.google.com/intl/ja/apis/youtube/2.0/developers_guide_protocol_resumable_uploads.html#Uploading_the_Video_File Code: // new PUT request for sending video WebRequest putRequest = WebRequest.Create(uploadURL); // set properties putRequest.Method = "PUT"; putRequest.ContentType = getMIME(file); //the MIME type of the uploaded video file //encode video byte[] videoInBytes = encodeVideo(file); public static byte[] encodeVideo(string video) { try { byte[] fileInBytes = File.ReadAllBytes(video); Console.WriteLine("\nSize of byte array containing " + video + ": " + fileInBytes.Length); return fileInBytes; } catch (Exception e) { Console.WriteLine("\nException: " + e.Message + "\nReturning an empty byte array"); byte [] empty = new byte[0]; return empty; } }//encodeVideo //encode custom headers in a byte array byte[] PUTbytes = encode(putRequest.Headers.ToString()); public static byte[] encode(string headers) { ASCIIEncoding encoding = new ASCIIEncoding(); byte[] bytes = encoding.GetBytes(headers); return bytes; }//encode //entire request contains headers + binary video data putRequest.ContentLength = PUTbytes.Length + videoInBytes.Length; //send request - correct? sendRequest(putRequest, PUTbytes); sendRequest(putRequest, videoInBytes); public static void sendRequest(WebRequest request, byte[] encoding) { Stream stream = request.GetRequestStream(); // The GetRequestStream method returns a stream to use to send data for the HttpWebRequest. try { stream.Write(encoding, 0, encoding.Length); } catch (Exception e) { Console.WriteLine("\nException writing stream: " + e.Message); } }//sendRequest

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  • Workaround for PHP SOAP request failure when wsdl defines service port binding as https and port 80?

    - by scooterhanson
    I am consuming a SOAP web service using php5's soap extension. The service' wsdl was generated using Axis java2wsdl, and whatever options are used during generation result in the port binding url being listed as https://xxx.xxx.xxx.xxx**:80** If I download the wsdl to my server, remove the port 80 specification from the port binding location value, and reference the local file in my soapclient call it works fine. However, if I try to reference it remotely (or download it and reference it locally, as-is) the call fails with a soap fault. I have no input into the service side so I can't make them change their wsdl-generation process. So, unless there's a way to make the soapclient ignorant of the port, I'm stuck with using a locally modified copy of someone else' wsdl (which I'd rather not do). Any thoughts on how to make my soapclient ignore the port 80?

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Alternative Host (by DNS?) for Web Server Failure Protection

    - by Matrym
    I'm interested in having a second web host run a copy of my website, such that if my first host goes down, the traffic routes to the second host. Is this possible? My guess would be to add additional nameservers beyond the first two. I also suspect it's doable with no-ip.com, but I'm not clear on how that works, and if they would require me to leave my first host entirely?

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