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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • AI for a mixed Turn Based + Real Time battle system - Something "Gambit like" the right approach?

    - by Jason L.
    This is maybe a question that's been asked 100 times 1,000 different ways. I apologize for that :) I'm in the process of building the AI for a game I'm working on. The game is a turn based one, in the vein of Final Fantasy but also has a set of things that happen in real time (reactions). I've experimented with FSM, HFSMs, and Behavior Trees. None of them felt "right" to me and all felt either too limiting or too generic / big. The idea I'm toying with now is something like a "Rules engine" that could be likened to the Gambit system from Final Fantasy 12. I would have a set of predefined personalities. Each of these personalities would have a set of conditions it would check on each event (Turn start, time to react, etc). These conditions would be priority ordered, and the first one that returns true would be the action I take. These conditions can also point to a "choice" action, which is just an action that will make a choice based on some Utility function. Sort of a mix of FSM/HFSM and a Utility Function approach. So, a "gambit" with the personality of "Healer" may look something like this: (ON) Ally HP = 0% - Choose "Relife" spell (ON) Ally HP < 50% - Choose Heal spell (ON) Self HP < 65% - Choose Heal spell (ON) Ally Debuff - Choose Debuff Removal spell (ON) Ally Lost Buff - Choose Buff spell Likewise, a "gambit" with the personality of "Agressor" may look like this: (ON) Foe HP < 10% - Choose Attack skill (ON) Foe any - Choose target - Choose Attack skill (ON) Self Lost Buff - Choose Buff spell (ON) Foe HP = 0% - Taunt the player What I like about this approach is it makes sense in my head. It also would be extremely easy to build an "AI Editor" with an approach like this. What I'm worried about is.. would it be too limiting? Would it maybe get too complicated? Does anyone have any experience with AIs in Turn Based games that could maybe provide me some insight into this approach.. or suggest a different approach? Many thanks in advance!!!

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  • What is the sysadmin's dream network printer? 6-8k pg/mo. Xerox, OkiData, Lexmark and HP are all fail

    - by Jacob
    How do I find out what printer brand and/or type doesn't suck? This information is hard to find and manufacturer's websites won't reveal any issues with certain printers. After 10 years of dealing with network shared printers, I can't say that I have been impressed with any of the printer brands I've seen. Brother's little laser MFPs have been close to ideal for low volume, but that is it, period. OkiData, Lexmark, HP, Xerox solid ink printers, they all sucked in one way or another. Currently I'm looking to replace a Xerox ColorQube 8570 because it fails to print on a regular basis. Sometimes it doesn't even boot VxWorks fully - it just hangs at 2% or whatever. I've used Xerox 8860MFPs and they sucked just as bad. I won't talk about ink jets here, that's most likely not what I'm looking for. We currently spend about $4k on paper and ink per year for this printer at up to 6-8k pages per month, letter, mostly black and white, low color usage. I want the printer to feed paper correctly, not crash and burn when a PDF isn't according to its taste (my favorite Xerox problem here) and with decent drivers for Windows and OS X. Print quality is not of the utmost importance but paper does get sent to customers.

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  • Cannot complete a JSONP call from jQuery to WCF

    - by Dusda
    Okay, I am trying (poorly) to successfully make a JSONP call from jQuery on a test page to a WCF web service running locally, as a cross-domain call. I have, at one point or another, either gotten a 1012 URI denied error, gotten a response but in Xml, or just had no response at all. Currently, the way I have it configured it spits back a 1012. I did not write this web service, so it is entirely possible that I am just missing a configuration setting somewhere, but I've become so frustrated with it that I think just asking on here will be more productive. Thanks guys. Details below. I have a WCF web service with the following method: [ScriptMethod(ResponseFormat = ResponseFormat.Json)] public decimal GetOrderStatusJson(int jobId) I am trying to call this method from a jQuery test page, via a cross-domain JSONP call. <script type="text/javascript"> getJsonAjaxObject( "http://localhost:3960/ProcessRequests.svc/json/GetOrderStatusJson", { "jobId": 232 }); function getJsonAjaxObject(webServiceUrl, jsonData) { var request = { type: "POST", contentType: "application/json; charset=utf-8", url: webServiceUrl, data: jsonData, dataType: "jsonp", success: function(msg) { //success! alert("blah"); }, error: function() { //oh nos alert("bad blah"); } }; $.ajax(request); } </script> Below are the chunks of the web.config I configure for this purpose: <services> <service behaviorConfiguration="MWProcessRequestWCF.ProcessRequestsBehavior" name="MWProcessRequestWCF.ProcessRequests"> <endpoint address="json" behaviorConfiguration="AspNetAjaxBehavior" binding="webHttpBinding" contract="MWProcessRequestWCF.IProcessRequests" /> <endpoint address="" binding="wsHttpBinding" contract="MWProcessRequestWCF.IProcessRequests"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services> <behaviors> <serviceBehaviors> <behavior name="MWProcessRequestWCF.ProcessRequestsBehavior"> <serviceMetadata httpGetEnabled="true"/> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> <endpointBehaviors> <behavior name="AspNetAjaxBehavior"> <enableWebScript/> </behavior> </endpointBehaviors> </behaviors>

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  • LPR printing in Ubuntu

    - by Ben
    I'm trying to set up printing to a networked LPR printer, but I can't seem to make it work. The connexion information that IT gives is: Print Spooler: printing.domain.edu Printer Name: PrinterName Print port: 515 Bidirectional: Disabled It's an HP LaserJet p4015x, and I'm using the "HP LaserJet p4015x, hpcups 3.10.6 (color, 2-sided printing)" driver, according to CUPS. I have tried installing via the CUPS admin interface as lpd://printing.domain.edu:515/PrinterName, lpd://printing.domain.edu/PrinterName, and http://printing.domain.edu:515/PrinterName, and none of these has worked (i.e. test pages show up as "stopped").

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  • Set up printing with a networked LPR printer?

    - by Ben
    I'm trying to set up printing to a networked LPR printer, but I can't seem to make it work. The connexion information that IT gives is: Print Spooler: printing.domain.edu Printer Name: PrinterName Print port: 515 Bidirectional: Disabled It's an HP LaserJet p4015x, and I'm using the "HP LaserJet p4015x, hpcups 3.10.6 (color, 2-sided printing)" driver, according to CUPS. I have tried installing via the CUPS admin interface as lpd://printing.domain.edu:515/PrinterName, lpd://printing.domain.edu/PrinterName, and http://printing.domain.edu:515/PrinterName, and none of these has worked (i.e. test pages show up as "stopped").

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  • How to print over ssh?

    - by mit
    I have the following configuration: P == U ---------------- W P is a HP Laserjet, connected to U, which is an Ubuntu 10.04 desktop machine with a standard gnome setup from the live cd. I just selected the HP Laserjet in the gnome printer admin and it works, I can print locally. W is a remote windows machine, server 2003, and --- is an untrusted connection. I wonder if I can create an ssh tunnel between U and W, so W can print using U's printer service. Which ports will I need to forward and what kind of printer must I add then on the windows machine?

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  • LTO 2 tape performance in LTO 3 drive

    - by hmallett
    I have a pile of LTO 2 tapes, and both an LTO 2 drive (HP Ultrium 460e), and an autoloader with an LTO 3 drive in (Tandberg T24 autoloader, with a HP drive). Performance of the LTO 2 tapes in the LTO 2 drive is adequate and consistent. HP L&TT tells me that the tapes can be read and written at 64 MB/s, which seems in line with the performance specifications of the drive. When I perform a backup (over the network) using Symantec Backup Exec, I get about 1700 MB/min backup and verify speeds, which is slower, but still adequate. Performance of the LTO 2 tapes in the LTO 3 drive in the autoloader is a different story. HP L&TT tells me that the tapes can be read at 82 MB/s and written at 49 MB/s, which seems unusual at the write speed drop, but not the end of the world. When I perform a backup (over the network) using Symantec Backup Exec though, I get about 331 MB/min backup speed and 205 MB/min verify speeds, which is not only much slower, but also much slower for reads than for writes. Notes: The comparison testing was done on the same server, SCSI card and SCSI cable, with the same backup data set and the same tape each time. The tape and drives are error-free (according to HP L&TT and Backup Exec). The SCSI card is a U160 card, which is not normally recommended for LTO 3, but we're not writing to LTO 3 tapes at LTO 3 speeds, and a U320 SCSI card is not available to me at the moment. As I'm scratching my head to determine the reason for the performance drop, my first question is: While LTO drives can write to the previous generation LTO tapes, does doing so normally incur a performance penalty?

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  • Unable to play bluray movies or see bluray discs

    - by Jason Shultz
    I have a Optiarc BD ROM BC-5500S ATA Device and when I put bluray discs into the drive the computer doesn't read them. I hear the drive make 3 noises as if it's trying to read them. Nothing shows up in windows explorer. I am running windows 7 64bit. I can read DVDs and CDs just fine. Bluray seems to be the only problem. I have installed PowerDVD9, HP DVD Play and HP DVD Media Smart and nothing helps. My laptop is a hp dv7 1273cl. I bought it before the free upgrades to windows 7 were available so I wasn't able to get the upgrade and so HP won't assist me beyond telling me to format and reinstall Vista.

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  • Methods of cooling with no more room in case?

    - by Wesley
    Hi all, I've got an HP DC7100 and an HP m8530f. The DC7100 is a small form factor desktop while the m8530f has a mATX board with lots of extra features like front I/O and HP Personal Media Drive bay. Both of these have very little space (especially the DC7100) and don't have any other places to mount fans. What other possible ways of cooling are there, if there isn't much space left inside the case? Thanks in advance.

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  • G4 server running slow

    - by Abby Kach
    I have HP proliant ML 350 servers. We have 8 remote locations where users connect and log on to our server through DYNDNS to access our company ERP's to conduct day to day work. The base of our company ERP's is oracle for which we have a separate server.Now the problem is day by day the load on the server is increasing and the speed is getting slower and slower and users are facing a lot of issues . so I are planning to implement Sonic wall VPN. I conducted a demo of sonic wall but it was slower than the current speed of dyndns. the configuration of my server is as follows :- Linux HP ProLiant 370 Intel Xenon 3.20 GHZ 150 GB (72 * 2) 3 GB Suse Omega HP ProLiant 370 Intel Xenon 3.20 GHZ 300GB (72.8 * 4) Raid 5 4 GB Windows Server 2K3 Enterprise Edition Storage Box HP Storage Works 1400 Intel Xenon 2.00 GHZ 4 TB(1 TB * 4) Raid 5 2 GB Windows Server 2K8 Enterprise Edition Domain & Terminal HP ProLiant 350 Intel Xenon 3.20 GHZ 250 GB(72.8 * 3) Raid 5 4 GB Windows Server 2K3 Enterprise Edition Can some one help me as to how can i speed up my network at remote locations and reduce the problems of speed etc..

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  • advice on memory purchase for AMD 6134 2P server

    - by maruti
    HP DL165G7 with 2x AMD 6134 target RAM: 48GB options: 2GB dual rank registered DIMM - 24 Qty HP-2GB 2Rx8 PC3-10600R-9 Kit 4Gb single rank registered DIMM - 12 Qty HP-4GB 1Rx4 PC3-10600R-9 Kit which of the above is recommended for performance (ESX server)? AMD CPUs suffer any downgrade on mem bandwidth like Xeons?

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  • Why won't Windows XP 64 install on my machine?

    - by user272671
    I have a hp xw8200 workstation and would like to install Windowx XP 64 bit on it. Problem I seem to be having is when I reboot the machine and try to boot from the CD, nothing happens. Seems that the CD Drive is not being located or does not execute my cd to start the install. I already checked to verify that I can install Windows XP 64bit on my machine and also ensured I have the right bios and drivers for the install, only that the boot just does not take place. Anyone have any idea how I can solve this problem ? http://www.hp.com/workstations/pws/xw8200/xw8200.pdf http://h20331.www2.hp.com/Hpsub/cache/286710-0-0-225-121.html http://h20331.www2.hp.com/Hpsub/cache/286707-0-0-225-121.html thanks in advance

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  • In-House Generated Certificates Supported for Signing E-Business Suite JAR Files

    - by Elke Phelps (Oracle Development)
    The E-Business Suite uses Java Archive (JAR) files to deliver certain types of E-Business Suite content desktop clients.  Previously we announced the support of securing JAR files with 3072-bit certificates signed by a third-party Certificate Authority (CA).  We now support securing JAR files with in-house generated certificates.  The new steps to use an in-house Certificate Authority for securing JAR files are provided in: Enhanced Signing of Oracle E-Business Suite JAR Files (Note 1207184.1) This enhancement is great news for those of you familiar with the warning that is triggered when using a self-signed certificate.  As a result of supporting self-signed certificates, the following warning can be avoided: Oracle E-Business Suite Release 12 Certified Platforms Linux x86 (Oracle Linux 4, 5) Linux x86 (RHEL 3, 4, 5) Linux x86 (SLES 9, 10) Linux x86-64 (Oracle Linux 4, 5) Linux x86-64 (RHEL 4, 5) Linux x86-64 (SLES 9, 10)  Oracle Solaris on SPARC (64-bit) (8, 9, 10) IBM AIX on Power Systems (64-bit) (5.3, 6.1) IBM Linux on System z** (RHEL 5, SLES 9, SLES 10) HP-UX Itanium (11.23, 11.31) HP-UX PA-RISC (64-bit) (11.11, 11.23, 11.31) Microsoft Windows Server (32-bit) (2003, 2008 for EBS 12.1 only) Oracle E-Business Suite Release 11i Certified Platforms Linux x86 (Oracle Enterprise Linux 4, 5) Linux x86 (RHEL 3, 4, 5) Linux x86 (SLES 8, 9, 10) Linux x86 (Asianux 1.0) Oracle Solaris on SPARC (64-bit) (8, 9, 10) IBM AIX on Power Systems (64-bit) (5.3, 6.1) HP-UX PA-RISC (64-bit) (11.11, 11.23, 11.31) HP Tru64 (5.1b) Microsoft Windows Server (32-bit) (2000, 2003) References Enhanced Signing of Oracle E-Business Suite JAR Files (Note 1207184.1) Related Articles Two New Options for Signing E-Business Suite JAR Files Now Available What Are the Minimum Desktop Requirements for EBS? Internet Explorer 9 Certified with Oracle E-Business Suite

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  • Oracle Fusion Middleware 12c Updates (2013/10/17)

    - by Hiro
    Oracle Fusion Middleware 12c Media Pack ?????2013/10/17 ???????????????? 1. Oracle Tuxedo?? Oracle Tuxedo System and Applications Monitor Plus 12c Release 1 (12.1.1.1) for Oracle Tuxedo 9.1 for Linux x86 (32-bit) Oracle Tuxedo System and Applications Monitor Plus 12c Release 1 (12.1.1.1) for Oracle Tuxedo 9.1 for HP-UX PA-RISC (32-bit) Oracle Tuxedo System and Applications Monitor Plus 12c Release 1 (12.1.1.1) for Oracle Tuxedo 11.1.1.2.0 for HP-UX Itanium (64-bit) Oracle Service Architecture Leveraging Tuxedo (SALT) 12cR1 (12.1.1.0) for HP-UX Itanium (64-bit) ??????????????? ???3????????????????·?????????????????????????????? (OS)???????Oracle Tuxedo 9.1, ????11.1.1.2.0 ????????????????Oracle Tuxedo System and Applications Monitor Plus (TSAM Plus) 12c?????? ???Oracle Service Architecture Leveraging Tuxedo (SALT) 12c???HP-UX Itanium????????????? 2. Data Integration?? Oracle Data Integrator 12c (12.1.2.0.0) Oracle Enterprise Data Quality 9.0.8 ??????????????? Oracle Data Integrator 12c????????????????? ????????????????·???????????????????????????·???????????????????????????? ???????????? Oracle GoldenGate???????????????E-LT (Extract, Load, Transform) ???????·?????????????·???????????????????????????????? ???·??????????·?????????????????????????????????????????·????????????????????????? Oracle Warehouse Builder???????????????????????????????Oracle Data Integrator?????????????????? Oracle Enterprise Manager Cloud Control 12c?????????????????IT??????? ????????????????????????????????????????????????·????????? ???(??)????·???????Oracle Data Integrator 12c????Oracle GoldenGate 12c??????????????????? ????????Oracle Data Integrator??????(??)?????·???????????????????????????? ?????

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  • keyword stuffing in SEO

    - by Andrej
    i have a web shop, and on some of the pages some keyword in used a bit more then on the others. for eg. "hp toner" is used preety much in the discription of the product, in the alt tag, in the brand, and so on, an if i have let's say 100 of these products on the "HP PAGE", that means that "hp toner" is gonna show up at least 200 times more than some other rendom word... but the keyword stuffing is not intentional here.. it's just that, the quantity of the product is bigger, and so is that word that describes it.. is that considered keyword stuffing in SEO terms?

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  • Disable printing extraneous job info when I print a images

    - by pgrytdal
    As of 10/11/12 I this is still a problem. Peterling, that link you gave me was for Windows. Not Ubuntu. I need to know how to do this in Ubuntu. Whenever I print off an image, before the actual image prints, I get these weird "print job" sheets. (I named them that, because I don't know what else to call them.) They say something like: Media Limits: 0.12 x 0.38 to 8.38 x 10.38 inches Job ID: Officejet-Pro-L7700-64 Driver: hp-officejet_pro_17700.ppd Driver version: Description: HP Officejet Pro L7700 Make and Model: HP Officejet Pro L7700, hpcups 3.12.2 Printer: Officejet-Pro-L7700 Created at: Fri Sep 28 14:12:53 2012 Printed at: Fri Sep 28 14:12:53 2012 How do I fix this so the page doesn't print?

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  • hPalm and a web-centric strategy

    The acquisition battle has come and gone, and it’s HP that’s become Palm’s new owner. In general this news has been greeted withgladcries,despite (or maybe because) it was so unexpected. In general everybody assumes that the marriage of Palm software and HP hardware will be a good one, and that HP will also release a webOS-based tablet device.However, there’s an interesting dissenting opinion on VisionMobile (a blog I highly recommend, by the way). Guest author Michael Valukenko sees few synergies...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • AMP and ACMP 4.0 Now Available for More Platforms

    - by Steven Chan (Oracle Development)
    We released the latest Application Management Pack and Application Change Management Packs for Oracle E-Business Suite 4.0 for Oracle Enterprise Manager 11g earlier this year for Linux platforms.  This pair of packs is released as part of the Application Management Suite for Oracle E-Business Suite.  These two packs are also referred to as the Oracle E-Business Suite Plug-in 4.0 for OEM 11g. As a follow-up to that announcement, I'm pleased to announce that these products are now available and certified on the following additional platforms: Release 12 (12.0.4+, 12.1.1+): Oracle Solaris on SPARC (64-bit) (9, 10) HP-UX Itanium (11.23, 11.31) HP-UX PA-RISC (11.23, 11.31) IBM AIX on Power Systems (64-bit) (5.3, 6.1) Release 11i (11.5.10.2): Oracle Solaris on SPARC (64-bit) (9, 10) HP-UX PA-RISC (11.23, 11.31) IBM AIX on Power Systems (64-bit) (5.3, 6.1) For certified configurations, prerequisites, and links to the downloads and documentation, see: Oracle E-Business Suite Plug-in 4.0 Released for OEM 11g (11.1.0.1)

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  • Playing a death anim on an enemy that I want to remove

    - by Max
    I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing rectangleframe between updates using a picture like this: When I'm shooting my enemies they lose HP, and when their HP == 0 they get removed. As long as I'm using an arrayList (which I do for all enemies and bullets) I'm fine, since I can just use list.remove(i). But when I'm on a boss-level and the Boss's HP == 0, I want to remove him and play an animation of an explosion of stars before the "End-screen". Is there a preferred way to do temporary animations like this? If you can give me an example or redirect me to a tutorial, I'd be really grateful!

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  • Temporary animations

    - by Max
    I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing rectangleframe between updates using a picture like this: When I'm shooting my enemies they lose HP, and when their HP == 0 they get removed. aslong as im using an arrayList (which I do for all enemies and bullets) I'm fine, since I can just use list.remove(i). But when I'm on a boss-level and the Boss's HP == 0, I want to remove him and play an animation of an explosion of stars before the "End-screen". Is there a preferred way to do temporary animations like this? If you can give me an example or redirect me to a tutorial, I'd be really grateful!

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