Search Results

Search found 22104 results on 885 pages for 'programming language'.

Page 38/885 | < Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >

  • What's the difference between Scala and Red Hat's Ceylon language?

    - by John Bryant
    Red Hat's Ceylon language has some interesting improvements over Java: The overall vision: learn from Java's mistakes, keep the good, ditch the bad The focus on readability and ease of learning/use Static Typing (find errors at compile time, not run time) No “special” types, everything is an object Named and Optional parameters (C# 4.0) Nullable types (C# 2.0) No need for explicit getter/setters until you are ready for them (C# 3.0) Type inference via the "local" keyword (C# 3.0 "var") Sequences (arrays) and their accompanying syntactic sugariness (C# 3.0) Straight-forward implementation of higher-order functions I don't know Scala but have heard it offers some similar advantages over Java. How would Scala compare to Ceylon in this respect?

    Read the article

  • Are there programming languages that allow you to do set arithmetic on types?

    - by Will Brown
    Out of curiosity, are there languages that allow you to do set arithmetic on types to create new types? Something like: interface A { void a(); void b(); } interface B { void b(); void c(); } interface C = A & B; // has b() interface D = A | B; // has a(), b() and c() interface E = (A & B) ^ B; // has c() I know that in some languages these ideas can be expressed (i.e., Java has List<Comparable & Serializable> for the union of the interfaces) but I've never heard of a language that supports type arithmetic. Thanks!

    Read the article

  • Is this how dynamic language copes with dynamic requirement?

    - by Amumu
    The question is in the title. I want to have my thinking verified by experienced people. You can add more or disregard my opinion, but give me a reason. Here is an example requirement: Suppose you are required to implement a fighting game. Initially, the game only includes fighters, who can attack each other. Each fighter can punch, kick or block incoming attacks. Fighters can have various fighting styles: Karate, Judo, Kung Fu... That's it for the simple universe of the game. In an OO like Java, it can be implemented similar to this way: abstract class Fighter { int hp, attack; void punch(Fighter otherFighter); void kick(Fighter otherFighter); void block(Figther otherFighter); }; class KarateFighter extends Fighter { //...implementation...}; class JudoFighter extends Fighter { //...implementation... }; class KungFuFighter extends Fighter { //...implementation ... }; This is fine if the game stays like this forever. But, somehow the game designers decide to change the theme of the game: instead of a simple fighting game, the game evolves to become a RPG, in which characters can not only fight but perform other activities, i.e. the character can be a priest, an accountant, a scientist etc... At this point, to make it more generic, we have to change the structure of our original design: Fighter is not used to refer to a person anymore; it refers to a profession. The specialized classes of Fighter (KaraterFighter, JudoFighter, KungFuFighter) . Now we have to create a generic class named Person. However, to adapt this change, I have to change the method signatures of the original operations: class Person { int hp, attack; List<Profession> skillSet; }; abstract class Profession {}; class Fighter extends Profession { void punch(Person otherFighter); void kick(Person otherFighter); void block(Person otherFighter); }; class KarateFighter extends Fighter { //...implementation...}; class JudoFighter extends Fighter { //...implementation... }; class KungFuFighter extends Fighter { //...implementation ... }; class Accountant extends Profession { void calculateTax(Person p) { //...implementation...}; void calculateTax(Company c) { //...implementation...}; }; //... more professions... Here are the problems: To adapt to the method changes, I have to fix the places where the changed methods are called (refactoring). Every time a new requirement is introduced, the current structural design has to be broken to adapt the changes. This leads to the first problem. Rigid structure makes it hard for code reuse. A function can only accept the predefined types, but it cannot accept future unknown types. A written function is bound to its current universe and has no way to accommodate to the new types, without modifications or rewrite from scratch. I see Java has a lot of deprecated methods. OO is an extreme case because it has inheritance to add up the complexity, but in general for statically typed language, types are very strict. In contrast, a dynamic language can handle the above case as follow: ;;fighter1 punch fighter2 (defun perform-punch (fighter1 fighter2) ...implementation... ) ;;fighter1 kick fighter2 (defun perform-kick (fighter1 fighter2) ...implementation... ) ;;fighter1 blocks attacks from fighter2 (defun perform-block (fighter1 fighter2) ...implementation... ) fighter1 and fighter2 can be anything as long as it has the required data for calculation; or methods (duck typing). You don't have to change from the type Fighter to Person. In the case of Lisp, because Lisp only has a single data structure: list, it's even easier to adapt to changes. However, other dynamic languages can have similar behaviors as well. I work primarily with static languages (mainly C and Java, but working with Java was a long time ago). I started learning Lisp and some other dynamic languages this year. I can see how it helps improving my productivity.

    Read the article

  • How do you navigate and refactor code written in a dynamic language?

    - by Philippe Beaudoin
    I love that writing Python, Ruby or Javascript requires so little boilerplate. I love simple functional constructs. I love the clean and simple syntax. However, there are three things I'm really bad at when developing a large software in a dynamic language: Navigating the code Identifying the interfaces of the objects I'm using Refactoring efficiently I have been trying simple editors (i.e. Vim) as well as IDE (Eclipse + PyDev) but in both cases I feel like I have to commit a lot more to memory and/or to constantly "grep" and read through the code to identify the interfaces. As for refactoring, for example changing method names, it becomes hugely dependent on the quality of my unit tests. And if I try to isolate my unit tests by "cutting them off" the rest of the application, then there is no guarantee that my stub's interface stays up to date with the object I'm stubbing. I'm sure there are workarounds for these problems. How do you work efficiently in Python, Ruby or Javascript?

    Read the article

  • How do I improve my logic in general and programming in particular?

    - by Dinesh Venkata
    I'm good with understanding technology and implementing it. At least that is what I feel. But it seems that when I come across experienced programmers they point out that my logic is weak. I feel that I would need some time with real programming to improve it. But nobody is ready to give that time to me. I'm just about starting my carer and it often feels disheartening to hear this. I want know how can I improve my logic and also does this sort of thing happens to others too?

    Read the article

  • Which programming language to get into?

    - by user602479
    I'm ending my third term in a few weeks so I have some spare time coming up. I'd like to spend it seriously digging into programming. My problem: I'm not sure which language to begin with. Just to be clear, I don't want to start a language-y-compared-to-language-z discussion. There are a some other issues that play a major role. In my 5th term I'm going to be participating in a major practical course which will include either Java or C programming. It will take a lot of time and energy, as I found out while talking to a few students who passed the final exams (only 15% pass on their first try). Which practical course I will take is randomly decided. My skills so far are the absolute basics of Java and C programming. I know the different data types and how to handle them, objects, pointers, thread programming, etc. All of that is on a very low level, though. My question now is, what language should I start seriously practicing? Java: I did my first GUIs with this language. I'm familiar with Eclipse but I need a project to work on (which I don't have) to really keep me pushing. Besides that, I don't think it would help me if I have to do C in a year. C: As with Java, I can't think of a personal project to keep me working and keep me interested in programming. If I get assigned to Java in a year, this wouldn't give me any advantages either, would it? (No objects, etc.) Objective-C: I recently came up with this idea. I have a Mac; I'm not really familiar with Xcode but I have one or two personal projects I'd like to work on. Further, I would be working with objects (as in Java) and C language constructs which would both be great for this practical course in a year. What do you think I should begin with? Should I just stick to Java and hope for the best, force myself through C or start (nearly) completely from the beginning with Objective C? Maybe you folks could give me some good advice that would stop me from switching from one language to the next?

    Read the article

  • How do you choose a programming/data structure/algorithm book?

    - by Fanatic23
    I really should not be mentioning the name of the book, but the first time I read it (during my under-grad days) I almost concluded that data structure was a bad course to pick. Which brings me to the question I am asking here. What makes a programming or data structure or algorithm book tick? Clearly, lucid explanation is one. But I also realize that organization of the material is very important and so is diagrams. What else? Some pointers would obviously help when I hang out in my neighborhood computer book shop the next time.

    Read the article

  • Would you want a language to support something like "Retry/Fix"?

    - by Aaron Anodide
    I was just wondering if a language could support something like a Retry/Fix block? The answer to this question is probably the reason it's a bad idea or equivalent to something else, but the idea keeps popping into my head. void F() { try { G(); } fix(WrongNumber wn, out int x) { x = 1; } } void G() { int x = 0; retry<int> { if(x != 1) throw new WrongNumber(x); } } After the fix block ran, the retry block would run again...

    Read the article

  • How often do you use google, to answer programming relatated questions? [closed]

    - by Mercfh
    I hope this isn't too subjective, but it is programming related and Im curious. Alot of times I feel.......dumb for lack of a better word when I have to look something up. Alot of times I forget all the specificity of a language and have to look up something like "Doing XXX in C++" for instance, or something along the lines of that. How often do you guys as Programmers both Professionally and On your own have to use google to look up something. Or do most people just kind of remember these things. I guess what Im really asking is, do you often have to use google or other web-search sites to remember how to do what is seemingly "simple" things with languages but you've just forgotten? Please tell me im not the ONLY one.

    Read the article

  • If there's no problem treating a statement as an expression, why was there a distinction in the first place in some programming languages?

    - by cdmckay
    Why do we have the distinction between statements and expressions in most programming languages? For example, in Java, assuming f and g return ints, this still won't compile because it's a statement and statements don't return values. // won't compile int i = if (pred) { f(x); } else { g(x); } but in Scala, it's very happy with treating if as an expression. // compiles fine val i: Int = if (pred) f(x) else g(x) So if there's no problem treating an if statement as an expression, why was there a distinction in the first place?

    Read the article

  • What software programming languages were used by the Soviet Union's space program?

    - by shamp00
    I got interested in the Soviet space program and was interested to discover that the software on the Buran spacecraft circa 1988 was written in Prolog. Does anyone know what languages might have been used in earlier missions, especially the Mars PrOP-M rover missions of the early 1970s which were somewhat autonomous and could navigate obstacles? Edit My source for the Buran Prolog is this declassified document from the CIA site from May 1990. I couldn't find an OCR version, so here's the relevant quote from p. 0449: According to open-source literature, the Soviets used the French-developed programming language known as Prolog to develop on-board system software for the Buran vehicle...

    Read the article

  • What is the best way to learn C# programming? [closed]

    - by MSU
    My case I want to get the capability of doing anything in C# from building applications to solving problems. I searched for and tried to read books. Then one of the experts said that reading books will not make any good and that to learn, you have to solve real world problems in C#, and he gave me some problems which I previously solved in C++. The thing is that while I know the internal logic of solving the problem, I don't know how to implement it using C# efficiently. I know the message to pass but not the exact way to pass it. I did a program to solve a problem, then find out there are much easier ways of doing it wherever I was doing it in tougher way. What I need to get hold of the language and get the ability to code in C# proficiently?

    Read the article

  • Programming Carreer. What should i choose? [closed]

    - by thenewbie
    I have an experience in programming. Im not that experience but i have created some desktop application like payroll etc. In web i had created some websites. Now im studying java for android. I already created an application on android and submitted it on google play.However, i feel like the excitement in creating application for android or web is gone. What i think i like is to program in c++ language. but i have a doubt mastering it. Because nowadays only a handful of company hire a c++ junior programmer. I think only in gaming industry that they would hire a c++ programmer and has an 3 or more years of xp. While in java there are lots of oppurtuniy especialy for android. and I dont have a plan studying objective c cause i dont have mac. SO what should i realy choose? thank you..

    Read the article

  • What's the reason in your mind Exception are heavily used in Managed (C# and Java) language but not in C++?

    - by ZijingWu
    AFAIK, a lot of C++ projects don't allow exceptions and deny them in coding guidelines. I have a lot of reasons, for example, Exception is hard to handle correctly if your binary needs to be compiled by separate and different compilers. But it doesn't fully convince me, there is a lot of projects which are just using one compiler. Compared to C++, Exceptions are heavily used in C# and Java and the reason can only be that Exception are not bringing enough benefit. One point is Debugbility in practice. Exception can not get the call stack in C++ code, but in C# and Java you can get the call stack from Exception, it is significant and makes debugging easier. No-CallStack is not the fault of the Exception, it is the language difference , but it impacts the Exception usage. So what's the reason that exceptions are frowned upon in c++ programs?

    Read the article

  • How to measure his own skill in a programming language? [closed]

    - by lollancf37
    Possible Duplicate: How Can I Know Whether I Am a Good Programmer? As many programmers I have worked in several languages. While of course there are some that I am more at ease than other, I do not have a real way to precisely measure my skill in a specific language. So I thought of a system which allows me to help me with that. I am looking for 5 common criteria in programming languages, to which I will have a value from 1 (junior) to 4 ( Senior) to represent my skill. I however have no real idea of the criteria I should choose for that. Does anybody have suggestion ? Thanks.

    Read the article

  • Language-agnostic term for typed things that need memory

    - by FredOverflow
    Is there an accepted general term that subsumes the concepts of variables, class instances and arrays? Basically "any typed thing that needs memory". In C++, such a thing is called an object, but I'm looking for a more language-agnostic term. § 1.8 The C++ object model 1 The constructs in a C++ program create, destroy, refer to, access, and manipulate objects. An object is a region of storage. [...] An object can have a name (Clause 3). An object has a storage duration (3.7) which influences its lifetime (3.8). An object has a type (3.9).

    Read the article

  • Network programming and Packets interactions.

    - by Eyla
    Greeting, This month I will start working on my master thesis. My thesis's subject is about network security. I need to deal with network interfaces and packets. I've used shappcap before to interact with packets but I'm not sure if C# is the most powerful language to deal with network programing and packets. I worked a bit with winshark and I saw how powerful it is and as you know winsharp is open source developed using C++. I'm not sure if I should use C# or C++ for network security programming and I want your through about the best language might be for network programming and packets interaction. should I use C#, C++, or java or some thing else? please give me your advice. Thank you,

    Read the article

  • Which programming languages aren't considered high-level?

    - by hilo
    In informatics theory I hear and read about high-level and low-level languages all time. Yet I don't understand why this is still relevant as there aren't any (relevant) low-level languages except assembler in use today. So you get: Low-level Assembler Definitely not low-level C BASIC FORTRAN COBOL ... High-level C++ Ruby Python PHP ... And if assembler is low-level, how could you put for example C into the same list. I mean: C is extremely high-level compared to assembler. Same even for COBOL, Fortran, etc. So why does everybody keep mentioning high and low-level languages if assembler is really the only low-level language.

    Read the article

  • Generic Data Structure Description Language

    - by Jon Purdy
    I am wondering whether there exists any declarative language for arbitrarily describing the format and semantics of a data structure, that can be compiled to a specific implementation of that structure in any of a set of target languages. That is, something like a generic data definition language but geared toward describing arbitrary data structures such as vectors, lists, trees, etc., and the semantics of operations on those structures. I ask because I had an idea for a feasible implementation of this concept, and I'm just wondering whether it's worth it, and, consequently, whether it's been done before. Another, slightly more abstract question: is there any real difference between the normative specification of a data structure (what it does) and its implementation (how it does it)?

    Read the article

  • Programmer productivity by programming language?

    - by Jason Baker
    In code complete, there's a nice table listing how productive a programmer is depending on language. Jeff Atwood has a nice blog post about it. This chart is at least 4 years old by now. I'm curious: have there been any more recent studies done on this? (insert standard anti-flamewar boilerplate here... we're all adults) Update: I appreciate everyone's opinions on the subject and whether or not this is a relevant question or not. But that's not really what I'm asking for. I'm wanting any studies on the subject. I'm inclined to agree with most of the opinions posted thus far, but I'd like to see if there's any research to back that up. And I'm also aware that choice of programming language is a complicated subject that depends on other factors like developer familiarity. To me, this is all the more reason to have these kinds of discussions backed by research. Also, thanks for the link, Robert Gamble.

    Read the article

  • Which are the Extreme Programming "core" practices?

    - by MiKo
    Recently, I began reading about agile methodologies and XP in particular. I am a bit confused, though, about what are considered the practices involved in extreme programming. More precisely: Wikipedia reports 12 practices, which I someway believe to be the "classic" ones. Both Kent Beck and Ron Jeffries indicate 13 practices (you can find the links at the bottom of wikipedia page about "Extreme Programming Practices", I cannot post them here since I am new user of Stack Overflow), while this review of Kent Beck's "XP explained" (2nd edition) report more than 20 somewhat different practices. As a complete beginner in the topic (and basically as a complete beginner as a programmer), I would like to be enlightened on the matter. My impression is that I should look at Beck's book, since the second edition has been written after several years of XPerience, but I can find a lot less material based on that.

    Read the article

  • Does Extreme Programming Need Diagramming Tools?

    - by Ygam
    I have been experimenting with some concepts from XP, like the following: Pair Programming Test First Programming Incremental Deliveries Ruthless Refactoring So far so good until I had a major stump: How do I design my test cases when there aren't any code yet? From what basis do I have to design them? From simple assumptions? From the initial requirements? Or is this where UML diagrams and the "analysis phase" fits in? Just had to ask because in some XP books I've read, there was little to no discussion of any diagramming tool (there was one which suggested I come up with pseudocodes and some sort of a flowchart...but it did not help me in writing my tests)

    Read the article

< Previous Page | 34 35 36 37 38 39 40 41 42 43 44 45  | Next Page >