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  • How do I add a launcher for .sh applications?

    - by Hailwood
    I have installed ubuntu (11.04). I installed phpstorm which is simply an archive for you to extract and shove in your /opt directory. To run it you would use /opt/PhpStorm-103.243/bin/PhpStorm.sh In unity I had created a launcher on my desktop. Now I have installed gnome-3(gnome-shell), And I have nothing in my desktop. So how do I run phpstorm quickly? Can I get it to show up in "applications"?

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  • Ubuntu 12.04 Sound only comes in Headphones doesn't come in Inbuilt Speakers - HP Pavilion dv6 1280us

    - by linuxfreak12
    I am newbie of Ubuntu 12.04 with Gnome3 Shell. Laptop Model: HP Pavilion DV6 1280US Full Updates Installed. I can hear sound played only when headphones are plugged in. Regular inbuilt speakers doesn't work. Speakers are fine, it should be some technical configuration/driver issue with OS. They work in the Windows OS in the same laptop. Kindly check these two snapshots: Ubuntu Geeks Kindly help me!

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  • Determine if a directory is empty, delete it if it is and delete that directroy name from a separate list. C-shell

    - by Kg123
    I have a directory named STA. Within that directory are about 600 other directories that have the format hh:mm:ss (for example 00:01:34). Within each of these sub-directories should be three files. I also have a file, 'waveformlist', (contained within STA) which is a list of all of these sub-directories i.e.: 00:01:34 00:02:35 etc. A lot of the sub-directories do not contain these three files and are instead empty. I want to run a C-shell script to go through every sub directory and check if it is empty. If it is empty I want to delete that sub directory from the main directory STA, and also remove that sub-directory name from the list 'waveformlist'. Below is my script so far. It does not recognize when the sub-directory is empty or not and does not like the rm $dir line. Also, I do not know how to go and remove the sub-directory name from 'waveformlist'. #!/bin/csh echo "Enter name of station folder to apply filter to as 'STA' e.g. APZ:" set ans = $< cd $ans set c=0 foreach dir (*:*) if ("${c}" == 0) then echo "Empty directory:" $dir rm $dir else echo ${dir} "has files" endif end I hope I have been clear enough. Thank you.

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  • What is common between environments within a shell terminal session?

    - by Matt1776
    I have a custom shell script that runs each time a user logs in or identity is assumed, its been placed in /etc/profile.d and performs some basic env variable operations. Recently I added some code so that if screen is running it will reattach it without needing me to type anything. There are some problems however. If I log-in as root, and su - to another user, the code runs a second time. Is there a variable I can set when the code runs the first time that will prevent a second run of the code? I thought to write something to the disk but then I dont want to prevent the code from running if I begin a new terminal session. Here is the code in question. It first attempts to reattach - if unsuccessful because its already attached (as it might be on an interruped session) it will 'take' the session back. screen -r if [ -z "$STY" ]; then exec screen -dR fi Ultimately this bug prevents me from substituting user to another user because as soon as I do so, it grabs the screen session and puts me right back where I started. Pretty frustrating

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  • Please help me with a Power shell Script which rearranges Paths.

    - by Hamish Grubijan
    Hi, I have both Sybase and MSFT SQL Servers installed. There is a time when Sybase interferes with MS SQL because they have they have some overlapping commands. So, I need two scripts: A) When runs, script A backs up the current path, grabs all paths that contain sybase or SYBASE or SyBASE (you get the point) in them and move them all at the very end of the path, while preserving the order. B) When it runs, script B restores the path from back-up. Both script a and script b should affect the path immediately. So, if a.bat that calls patha.ps1, pathb.ps1 looks like so: @REM Old path here call patha.ps1 @REM At this point the effective path should be different. call pathb.ps1 @REM Effective old path again Please let me know if this does not make sense. I am not sure if call command is the best one to use. I have never used P.S. before. I can try to formulate the same thing in Python (I know S.O. users tend to ask for "What have you tried so far"). Well, at this point I am VERY slow at writing anything in Power Shell language. Please help.

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  • TAB completion not working in ubuntu hardy heron

    - by Tutul
    I have recently installed ubuntu hardy and found that shell command completion with TAB doesn't work, the package 'bash-completion' is installed in my system. I guess it is related to dash being the default shell? Is there a way to use tab completion in dash? If there isn't a way then how can i change my default shell to bash?

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  • Advanced Terminal / Console apps for Mac OS X?

    - by Jakob Egger
    I use a lot of command line programs, very often with similar arguments. Can anyone recommend an application or a workflow that allows me to store often used shell commands and search through my recent commands, using a GUI? I have commands that I use very often (eg. rsync a specific directory to a server) and other commands that I use less often. Creating shell scripts for every code snippet I might reuse seems a bit awkward. Especially for programs that I use seldomly, I end up reading the docs over and over again, because I forgot to write down the exact shell command. Ideally I would like an app that's just like Terminal.app, but provides some kind of history and snippet management. What do you use to keep track of shell commands?

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  • Why is there still so much offer for Perl programmers?

    - by user491444
    A quick search on monster.com on different scripting languages resulted on Perl having much more job opportunities than Python and Ruby (in Europe, I didn't check for the rest of the world), and since I'm just a newbie programmer I was wondering why is this? I've read everywhere that Python and Ruby are much better languages, and much more organized. Having coded in python and php myself, Perl's code seems so alien to me. Anyways, sorry for my poor English, it's my second language, and this is not a critique on the Perl language, I was just wondering whether it's a good idea to learn it at this point or not.

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  • C library build system dependencies

    - by Ninefingers
    Hello all, This debate has cropped up on a mailing list for a project I'm involved in. Unfortunately we're quite a small bunch at the moment, so I want to ask a wider audience. We're writing a C library (for arbitrary precision arithmetic) and are investigating build systems. Currently we have a bash script in desperate need of work. I believe we can't use autotools etc due to licensing (bsd vs gpl). So I suggested we use a modern scripting language like python or perl. The question is: is having something like perl or python around at build time an unrealistic dependency on Unix-like platforms these days?

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  • Learning the command line [duplicate]

    - by Billy
    This question already has an answer here: What is the best way to learn how to use Ubuntu with terminal? 3 answers This isn't really a technical question but I am curious as to how long it takes to learn the linux command line. I would like to learn how to be able to do as much as possible easily from the command line. I just bought a book, linux command line and shell scripting bible. I know that this book will be of great help, but i just have no clue how long it will be before i can successfully naviagte the terminal with ease. If you could post and let me know about your experience with the terminal, and the learning process, that would be greatly appreciated. Thank you in advance.

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  • Torque2D, Class vs Datablock

    - by Max Kielland
    I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock. To me it seems like Datablock is similar to a struct in C/C++ or a Record in Pascal. If I create Datablocks with new, are they instantiated in the same way as a "Class"? I have a large TileMap and need to attach some information to each Tile. I was thinking to use a Datablock, as a struct, to attach this information to the tile's CustomData property. The two questions are: What is a Datablock and should I use a Datablock or a "Class" for this tile information?

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  • Having trouble compiling UnrealScript with defaultproperties

    - by Enchanter
    Have just started scripting in Unreal Script and am following the instructions of the opening chapter of a book on the subject. I have set the development tools up as described in the book such that it is now possible to compile the scripts for UDK before adding them to a level. My issue is: the very first script the book asks you to compile is the following: class AwesomeActor extends Actor placeable; defaultproperties { Begin Object Class=SpriteComponent Name = Sprite Sprite = Texture2D'EditorResources.S_NavP' End Object Components.Add(Sprite) } And when I hit F9 in the compiler I get the following error message: Error, BEGIN OBJECT: Must specify valid name for suboject/copmponent: Begin Object class=SpriteComponent name = Sprite My question: As far as I'm aware I've copied the code from the book veribatim including capital and smaller case letters but I'm getting this error and I was wondering if anyone knew why and if so how I would fix it?

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  • How can I customize an FPS game?

    - by monoceres
    I want to create a customized (modded) fps game where I can change the look and feel of the game to match my intended theme. Some of the things I would like to do: Create a custom map (terrain). Add custom sound effects Change AI (For example, running away instead of actively looking for combat). Change menus and add some storyboard. Script events in game (like a countdown until game over) Change the models of the NPC's. What options do I have? Is there any platform/game/engine/whatever that allows one to do the things above in a reasonable way? I work as a programmer so I'm not afraid of coding some part of the project, but to save time it would be nice to work in some high-level way (like scripting or configuration files).

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  • Simple script - execute command on selected file

    - by askmoo
    I want to make a script that will execute .jar file on selected file. Later I will add that script to right-click menu via the tool Nautilus Actions or just place it into nautilus-scripts folder. I have a problem creating script. When I am in a usual console screen and want to execute this jar file on any other file, I use this syntax myfile.jar ./someotherfile.xml and the jar file will write the output to the console screen. So I created a file script.sh, added lines in it #!/bin/bash /home/username/myfile.jar $1 But it does not output anything. I know I am doing something wrong. Please help. To sum, I need a script that will use selected file as a parameter, open the gnome-terminal, inside that terminal it will start JAR file and pass it the selected file. I am confident that this is a very simple procedure, but I am total newbie with shell scripting.

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  • Syncing properties across a game server

    - by Vaughan Hilts
    I'm beginning to implement a simple scripting system into my networked server, and I've hit a snag. Before, I've been wrapping my calls into functions on objects that manipulate objects, but lately I've been finding this to be a pain for simple things. For example, if I set 'player.HP = 1'.. this works server-side. But the player side never sees this change unless I explicitly send a packet to inform the client. For many things like map swapping that require more complicated changes, like change X, Y, Map and do this.. I have a function. That's fine. But what about these small properties I want to sync?

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  • Any recommended books/resources on component-based design?

    - by user1163640
    I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited to get started using it However, one aspect that have sparked my interested, and which I think will become a very important part of our future development, is Unity's approach to component-based design with scripting; with less focus on typical hierarchical aspect. Question I was wondering if anyone could recommend any good books on this subject? I have had trouble finding any books or books with reliable reviews, and was wondering if anyone more experienced here had something to say on the issue? Any other kind of resource would be excellent too, I'm just interested in getting to learn everything I can about it. This is not meant as a discussion about best books or resources on the topic, but simply a question regarding any resources that any of you find useful. Thank you all for your time!

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  • Experience embedding javascript

    - by deft_code
    I'm looking into scripting languages to embed in my game. I've always assumed Lua was the best choice, but I've read some recent news about embedding V8 as was considering using it instead. My question is two fold: Does anyone with experience embedding v8 (or another javascript engine) recommend it? How does it compare with embedding Lua? I like that v8 has a c++ embedding API. However Lua API has had lots of time to be refined (newer isn't always better and all that). Note: At this point I'm not too concerned with which is better language or which library has better performance. I'm only asking about ease of embedding.

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  • implementing a high level function in a script to call a low level function in the game engine

    - by eat_a_lemon
    In my 2d game engine I have a function that does pathfinding, find_shortest_path. It executes for each time step in the game loop and calculates the next coordinate pair in the series of coordinates to reach the destination object. Now I want to call this function in a scripting language and have it only return the last coordinate pair result. I want the game engine to go about the business of rendering the incremental steps but I don't want the high level script to care about the rendering. The high level script is only for ai game logic. Now I know how to bind a method from C to python but how can I signal and coordinate the wait time between the incremental steps without the high level function returning until its time for the last step?

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  • Django's manage.py shell won't indent

    - by hora
    I seem to have run into a strange bug or more likely some setting I am unfamiliar with on my system that is not allowing me to tab when I am in Django's shell (python manage.py shell is how I run it). For obvious reasons this is proving to be annoying since I can't do any loops or conditonals in the shell. If I hit tab it completes all functions that are available to me, like bash does in a terminal. I've tried just using spaces for my indents but I always get an indentation error. Does anyone know why this is happening and what I can do to get tab to work in my shell again? (It may be relevant to know that this is on a Ubuntu 9.04 system). Edit: tab works fine in the regular pythong shell, it's only in django's that it doesn't. Thanks.

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  • Scripting a permanent CTRL / CAPS swap in Gnome?

    - by Duncan Bayne
    I have a bash script that I use to configure a vanilla Ubuntu (10.10 Maverick Meerkat) installation to be exactly the way I want it. I make extensive use of gconftool-2 to configure the desktop, set up shortcut keys, etc. Now, I'm trying to swap the CTRL and CAPS keys. I have found two ways of doing this: In Gnome, go to System - Preferences - Keyboard - Layout - Options and make the change in there. This works well, but I don't know how to script this; the setting doesn't seem to be stored in the usual place as I can't find it with gconf-editor. Add the line setxkbmap -option "ctrl:swapcaps" to my .bashrc file. That works too, until I suspend the machine & then resume it. At that point the CTRL and CAPS behaviour return to normal, until I cause .bashrc to be run again by opening a new shell. This behaviour has been reported as a bug in RedHat. Could someone please suggest a way of switching those keys that is both permanent, and can be scripted? I'm sure I must be missing something obvious here ...

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  • Improper output in SSH session on OSX using FreeSSHd on Windows with cygwin bash/sh shell

    - by Tyler Clendenin
    I am testing out running an SSH server on a local Windows VM. I have installed FreeSSHd and set the command shell to "c:\cygwin\bin\sh --login -i" (bash as well) with "Use new console engine" unchecked. (When it was enabled no output would show through the ssh connection anyway) The shell seems to work, but when connecting from my OS-X terminal using ssh all of the shell results comes out ill formatted. $ ls -al total 17 drwxr-xr-x+ 1 SYSTEM Administrators 4096 Feb 2 01:00 . drwxrwxrwt+ 1 Administrator Administrators 0 Feb 2 01:01 .. -rw------- 1 SYSTEM Administrators 128 Feb 2 01:30 .bash_history -rwxr-xr-x 1 SYSTEM Administrators 1150 Feb 2 00:55 .bash_profile -rwxr-xr-x 1 SYSTEM Administrators 3754 Feb 2 00:55 .bashrc -rwxr-xr-x 1 SYSTEM Administrators 1461 Feb 2 00:55 .inputrc Any ideas on why this is happening, how I can fix this?

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  • Improper output in SSH session on OSX using FreeSSHd on Windows with cygwin bash/sh shell

    - by Tyler Clendenin
    I am testing out running an SSH server on a local Windows VM. I have installed FreeSSHd and set the command shell to "c:\cygwin\bin\sh --login -i" (bash as well) with "Use new console engine" unchecked. (When it was enabled no output would show through the ssh connection anyway) The shell seems to work, but when connecting from my OS-X terminal using ssh all of the shell results comes out ill formatted. $ ls -al total 17 drwxr-xr-x+ 1 SYSTEM Administrators 4096 Feb 2 01:00 . drwxrwxrwt+ 1 Administrator Administrators 0 Feb 2 01:01 .. -rw------- 1 SYSTEM Administrators 128 Feb 2 01:30 .bash_history -rwxr-xr-x 1 SYSTEM Administrators 1150 Feb 2 00:55 .bash_profile -rwxr-xr-x 1 SYSTEM Administrators 3754 Feb 2 00:55 .bashrc -rwxr-xr-x 1 SYSTEM Administrators 1461 Feb 2 00:55 .inputrc Any ideas on why this is happening, how I can fix this?

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  • "shell not found" on start of backtrack 5

    - by Jor-el
    I am using backtrack5 in VMware on my system. I was trying to change my default shell to ksh. After executing the 'chsh' command. On restarting the OS, it shows "Cannot execute ksh: no such file or directory", which apparently because of giving a bad path while changing shell. Because of this I am not able to start the OS, as I have no terminal to interact with (cannot start the GUI). Now I need to restore the previous shell, but I don't have any access to the terminal. Thanks for the help.

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  • Database on the fly with scripting languages

    - by afilatun
    I have a set of .csv files that I want to process. It would be far easier to process it with SQL queries. I wonder if there is some way to load a .csv file and use SQL language to look into it with a scripting language like python or ruby. Loading it with something similar to ActiveRecord would be awesome. The problem is that I don't want to have to run a database somewhere prior to running my script. I souldn't have additionnal installations needed outside of the scripting language and some modules. My question is which language and what modules should I use for this task. I looked around and can't find anything that suits my need. Is it even possible?

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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