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  • How can I find files added to the system within X minutes of a specific time?

    - by Jack W-H
    I have done a fresh install of Mac OS X Mountain Lion today on a new MacBook. Because this was a new install, when I finally got round to configuring some of my own developer things, I was surprised to find some app had installed a binary into /usr/local/bin - a single binary called galileod. Interestingly, I can't find anything online about galileod. I had only installed the bare minimum of software at this point. Looking in the file columns I can see Date Modified was 9th November 2012, but Date Added to the system was today at 17:01. It's now 10:20PM and I can't remember which software I was installing at that point. So how do I find out which other files were installed to the system within, say, 5 minutes either side of 17:01? EDIT: I found out what galileod was by running galileod --help - it is a binary used with Fitbit to communicate with the USB dongle. So that's the mystery solved - but it would still be interesting to know how to find files added within X minutes of a timeframe for future reference.

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  • Use Mac Pro as time machine, server and editing station?

    - by Dan
    Background: My fiancée needs a Mac Pro for movie editing and rendering. I need a web server and a backup solution for my MacBook Pro. Idea We thought we could split the costs of the Mac Pro and set it up to act as both a web server and a backup device. Question Is this a good idea? Specifically: Is it easy to set it up to incrementally backup one or several laptops over wifi? And what software would you recommend? Is it silent and stable enough to run a web server continuously? Will it manage all this, including simultaneous editing? Thanks.

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  • How to have a soft-real-time process in presense of heavily swapping IO-intensive background load?

    - by Vi
    schedtool: PID 32301: PRIO 4, POLICY R: SCHED_RR , NICE -20, AFFINITY 0xf ionice: realtime: prio 4 But the music is stumbling anyway. Background load is low prio (SCHED_IDLEPRIO, idle ionice), but uses a lot of memory (more than is physically available) and does a lot of IO and calculations. Latencytop shows about 1500ms for: Following symlink Writing buffer to disk (sync) Page fault Writing a page to disk both for the bg load and for unrelated processes. Load average is 10 and counting. Why cannot it allocate, for example, 200MHZ of one of the cores and 32M of memory and not less than once per second opportunity for IO for mplayer to make it happy while continuing calculations on the background? Or: why it cannot leave background task and swap loving each other but keeping the rest of the system as if there were no background load? How to have RT processes AND heavy bg load simultaneously (without of virtual machines)?

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  • Looking for a good free or cheap task tracking system

    - by JWood
    I've finally decided that pen and paper/whiteboards are not up to the job as my workload increases so I'm looking for a good task tracking system. I need something that can track tasks in categories (projects) and allow me to assign priority to each task. I've tried iTeamWork which requires projects to have an end time which is no good for me as at least one of my projects is ongoing. I also tried Teamly which was required tasks to be set to a specific day which is no good as tasks sometimes take more than a day and I would like them organised by priority rather than specific days. Preferably looking for something hosted but I'm happy to install on our servers if it supports PHP/MySQL. Oh, and an iPhone client would be the icing on the cake! Can anyone recommend anything?

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  • Change Block Tracking settings not retained for a VM on VMWare 5.5

    - by Chris
    I'm trying to enable Change Block Tracking as per this VMWare KB article but the setting ctkEnabled is not being retained in the advanced options or being added to the vmx file. The setting scsi0:0.ctkEnabled is being retained and I see a file vmname-ctk.vmdk in the datastore. I've verified that the vm doesn't have any snapshots but don't see any other suggestions in the KB (or google, of course.) Edit: The last comment on this community post. It's a slightly different circumstance, but suggests that there is an known bug editing these settings in the web-gui.

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  • Snapshots are disappearing from Time Machine. Why?

    - by AntonAL
    I have TimeMachine enabled for my external HDD. I'm triggering backups manually 2 times per week. I have noticed, that some snapshots, that i made, are gone. I noticed this behaviour several weeks later, but i had doubts. To make it sure, i've recorded screen video with listing snapshots in TimeMachine. After watching my screen recording today, I'm sure, that for Augusut i had 9 snapshots. Now, i have only 3 of them. What's happening ? I had no crash disk reports, errors etc

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  • ASP.NET MVC: MVC Time Planner is available at CodePlex

    - by DigiMortal
    I get almost every week some e-mails where my dear readers ask for source code of my ASP.NET MVC and FullCalendar example. I have some great news, guys! I ported my sample application to Visual Studio 2010 and made it available at CodePlex. Feel free to visit the page of MVC Time Planner. NB! Current release of MVC Time Planner is initial one and it is basically conversion sfrom VS2008 example solution to VS2010. Current source code is not any study material but it gives you idea how to make calendars work together. Future releases will introduce many design and architectural improvements. I have planned also some new features. How MVC Time Planner looks? Image on right shows you how time planner looks like. It uses default design elements of ASP.NET MVC applications and jQueryUI. If I find some artist skills from myself I will improve design too, of course. :) Currently only day view of calendar is available, other views are coming in near future (I hope future will be week or two). Important links And here are some important links you may find useful. MVC Time Planner page @ CodePlex Documentation Release plan Help and support – questions, ideas, other communication Bugs and feature requests If you have any questions or you are interested in new features then please feel free to contact me through MVC Time Planner discussion forums.

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  • Time Travel 101

    - by Jim Duffy
    I’m thinking maybe I should have used Time Crunching 101 as the title instead… or maybe ‘Duh Duffy, where have you been? Everyone knows that!” Ok, so maybe you won’t actually learn how to travel through time from this post but you will learn how to cram more learning into one day. We all know you can’t make it to every conference, every presentation, or every training session. The good news is that many of those events make their content available to either watch online or to download for off-line viewing. The problem is who has time to sit and watch all those presentations in real time? Not me. One trick I use is to view the content at an increased play rate. Why listen to a boring speaker like me drone on for the entire length of the session when you can listen to them drone on in almost half the time. :-) I view nearly all off-line content with Windows Media Player though I’m sure you can implement this idea with any media playback software. The idea is changing the playback speed you view the content at. With Windows Media Player you can change the play speed from the menu system. Once you have the Play Speed Setting panel open you can specify the playback speed. Depending on the content and the presenter I can typically listen between 1.6 and 2.0 times normal speed. My Florida edumacation taught me that playing the video back at twice the speed means I’ll listen to it twice as fast and that means I can view it in almost 1/2 the time.  Too bad it won’t make me twice as smart. :-) I hope this helps you speed your way through more training content. Have a day. :-|

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  • Passing elapsed time to the update function from the game loop

    - by Sri Harsha Chilakapati
    I want to pass the time elapsed to the update() method as this would make easy to implement the animations and time related concepts. Here's my game-loop. public void gameLoop(){ boolean running = true; long gameTime = getCurrentTime(); long elapsedTime = 0; long lastUpdateTime = 0; int loops; while (running){ loops = 0; while(getCurrentTime()>gameTime && loops<Global.MAX_FRAMESKIP){ elapsedTime = getCurrentTime() - lastUpdateTime; lastUpdateTime = getCurrentTime(); update(elapsedTime); gameTime += SKIP_STEPS; loops++; } displayGame(); } } getCurrentTime() method public long getCurrentTime(){ return (System.nanoTime()/1000000); } update() method long time = 0; public void update(long elapsedTime){ time += elapsedTime; if (time>=1000){ System.out.println("A second elapsed"); time -= 1000; } } But this is printing the message for 3 seconds. Thanks.

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  • Inconsistency between date-time in terminal and clock

    - by Franck
    I can't figure out why I have 5 hours difference between GUI clock and date command in terminal. My bios clock is set to GMT... Any ideas ? franck@franck-ThinkPad-T61:~$ date mercredi 11 avril 2012, 02:48:47 (UTC-0500) franck@franck-ThinkPad-T61:~$ sudo dpkg-reconfigure tzdata Current default time zone: 'Europe/Paris' Local time is now: Wed Apr 11 09:49:02 CEST 2012. Universal Time is now: Wed Apr 11 07:49:02 UTC 2012. franck@franck-ThinkPad-T61:~$ tail /etc/timezone Europe/Paris franck@franck-ThinkPad-T61:~$ date mercredi 11 avril 2012, 02:49:21 (UTC-0500) franck@franck-ThinkPad-T61:~$ sudo dpkg-reconfigure --frontend noninteractive tzdata Current default time zone: 'Europe/Paris' Local time is now: Wed Apr 11 09:49:27 CEST 2012. Universal Time is now: Wed Apr 11 07:49:27 UTC 2012. franck@franck-ThinkPad-T61:~$ date mercredi 11 avril 2012, 02:49:30 (UTC-0500) franck@franck-ThinkPad-T61:~$ sudo cat /etc/default/rcS # # /etc/default/rcS # # Default settings for the scripts in /etc/rcS.d/ # # For information about these variables see the rcS(5) manual page. # # This file belongs to the "initscripts" package. TMPTIME=0 SULOGIN=no DELAYLOGIN=no UTC=yes VERBOSE=no FSCKFIX=no franck@franck-ThinkPad-T61:~$ sudo hwclock --show mer. 11 avril 2012 07:49:48 CDT -0.555705 secondes

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  • Using the Java SE 8 Date Time API with JPA 2.1

    - by reza_rahman
    Most of you are hopefully aware of the new Date Time API included in Java SE 8. If you are not, you should check them out right now using the Java Tutorial Trail dedicated to the topic. It is a significantly leap forward in processing temporal data in Java. For those who already use Joda-Time the changes will look very familiar - very simplistically speaking the Java SE 8 feature is basically Joda-Time standardized. Quite naturally you will likely want to use the new Date Time APIs in your JPA domain model to better represent temporal data. The problem is that JPA 2.1 will not support the new API out of the box. So what are you to do? Fortunately you can make use of fairly simple JPA 2.1 Type Converters to use the Date Time API in your JPA domain classes. Steven Gertiser shows you how to do it in an extremely well written blog entry. Besides explaining the problem and the solution the entry is actually very good for getting a better understanding of JPA 2.1 Type Converters as well. I think such a set of converters may be a good fit for Apache DeltaSpike as a Java EE 7 extension? In case you are wondering about Java SE 8 support in the JPA specification itself, Nick Williams has already entered an excellent, well researched JIRA entry asking for such support in a future version of the JPA specification that's well worth looking at. Another possibility of course is for JPA providers to start supporting the Date Time API natively before anything is formalized in the specification. What do you think?

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  • 2D Animation Smoothness - Delta time vs. Kinematics

    - by viperld002
    I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a performance bump due to whatever else the user may be doing, lag will arise and that the best way to fight it is to not use actual positions, but velocities, accelerations and torques with kinematics. His message is to evaluate the positions and rotations from these speeds at the current point in time. I've never experienced a situation where I've heard of using kinematics to stem lag in 2D animations and am not sure of how effective it could be. Also, it seems to be overkill. The application is not networked so it's all running on a local device. The desired effect is that the animation always plays as closely as it can to the target frame rate. Wouldn't the technique suffer the same problems as just using the time since the last frame or a fixed time step since the kinematics would also require some time value to perform the calculation? What techniques could you suggest to best achieve the desired effect? EDIT 1 Thank you for your responses, they are very illuminating. I want to clarify my question before choosing an answer however, to make sure that this post really serves it's purpose. I have a sprite of a ball, and a text file with 3 arrays worth of information (rotation,translations x, translations y) with each unit of information existing as a key frame to be stepped through (0 to 49 and back to 0 to replay it again). I have this playing by interpolating from the current key frame to the next, every n-units of time. The animation is visibly correct when compared to a video I was given of it, and it is smooth because of the interpolations between the key frames. This is the existing state of the project. There are no physics simulated, only a static animation of a ball moving in a way an artist specifically designed. Should I, instead of rotation in degrees and translations by positions in space, derive velocities, accelerations and torques to express this static animation as a function of time? As in, position now = foo(time now), where foo uses kinematics.

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  • How to change the date/time in Python for all modules?

    - by Felix Schwarz
    When I write with business logic, my code often depends on the current time. For example the algorithm which looks at each unfinished order and checks if an invoice should be sent (which depends on the no of days since the job was ended). In these cases creating an invoice is not triggered by an explicit user action but by a background job. Now this creates a problem for me when it comes to testing: I can test invoice creation itself easily However it is hard to create an order in a test and check that the background job identifies the correct orders at the correct time. So far I found two solutions: In the test setup, calculate the job dates relative to the current date. Downside: The code becomes quite complicated as there are no explicit dates written anymore. Sometimes the business logic is pretty complex for edge cases so it becomes hard to debug due to all these relative dates. I have my own date/time accessor functions which I use throughout my code. In the test I just set a current date and all modules get this date. So I can simulate an order creation in February and check that the invoice is created in April easily. Downside: 3rd party modules do not use this mechanism so it's really hard to integrate+test these. The second approach was way more successful to me after all. Therefore I'm looking for a way to set the time Python's datetime+time modules return. Setting the date is usually enough, I don't need to set the current hour or second (even though this would be nice). Is there such a utility? Is there an (internal) Python API that I can use?

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  • How can you set a time limit for a PowerShell script to run for?

    - by calrain
    I want to set a time limit on a PowerShell (v2) script so it forcibly exits after that time limit has expired. I see in PHP they have commands like set_time_limit and max_execution_time where you can limit how long the script and even a function can execute for. With my script, a do/while loop that is looking at the time isn't appropriate as I am calling an external code library that can just hang for a long time. I want to limit a block of code and only allow it to run for x seconds, after which I will terminate that code block and return a response to the user that the script timed out. I have looked at background jobs but they operate in a different thread so won't have kill rights over the parent thread. Has anyone dealt with this or have a solution? Thanks!

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  • Series On Embedded Development (Part 2) - Build-Time Optionality

    - by user12612705
    In this entry on embedded development, I'm going to discuss build-time optionality (BTO). BTO is the ability to subset your software at build-time so you only use what is needed. BTO typically pertains more to software providers rather then developers of final products. For example, software providers ship source products, frameworks or platforms which are used by developers to build other products. If you provide a source product, you probably don't have to do anything to support BTO as the developers using your source will only use the source they need to build their product. If you provide a framework, then there are some things you can do to support BTO. Say you provide a Java framework which supports audio and video. If you provide this framework in a single JAR, then developers who only want audio are forced to ship their product with the video portion of your framework even though they aren't using it. In this case, support providing the framework in separate JARs...break the framework into an audio JAR and a video JAR and let the users of your framework decide which JARs to include in their product. Sometimes this is as simple as packaging, but if, for example, the video functionality is dependent on the audio functionality, it may require coding work to cleanly separate the two. BTO can also work at install-time, and this is sometimes overlooked. Let's say your building a phone application which can use Near Field Communications (NFC) if it's available on the phone, but it doesn't require NFC to work. Typically you'd write one app for all phones (saving you time)...both those that have NFC and those that don't, and just use NFC if it's there. However, for better efficiency, you can detect at install-time if the phone supports NFC and not install the NFC portion of your app if the phone doesn't support NFC. This requires that you write the app so it can run without the optional NFC code and that you write your install app so it can detect NFC and do the right thing at install-time. Supporting install-time optionality will save persistent footprint on the phone, something your customers will appreciate, your app "neighbors" will appreciate, and that you'll appreciate when they save static footprint for you. In the next article, I'll talk about runtime optionality.

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  • How do I build (get/download) time.h library?

    - by coffeenet
    I am trying to build a project on Linux via Makefile. I keep getting cannot find <sys/time.h> error. I asked around, and I was told that my project doesn't have access to library folders. Therefore, I am trying to solve this problem by using the time library locally inside my project's folder. I am very new to Linux. So, please forgive my question if it sounds naive. I found this, but I don't know what files I need, and how to build the library. http://sourceware.org/git/?p=glibc.git;a=tree;f=time;h=c950c5d4dd90541e8f3c7e1649fcde4aead989bb;hb=master Where can I find the time.h library/package? How do I build the library?

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  • Getting current time in milliseconds

    - by user90293423
    How to get the current time in milliseconds? I'm working on a hacking simulation game and when ever someone connects to another computer/NPC, a login screen popups with a button on the side called BruteForce. When BruteForce is clicked, what i want the program to do is, calculate how many seconds cracking the password is going to take based on the player's CPU speed but that's the easy part. The hard part is i want to enter a character in the password's box every X milliseconds based on a TimeToCrack divided by PasswordLength formula. But since i don't know how to find how many milliseconds have elapsed since the second has passed, the program waits until the CurrentTime is higher than the TimeBeforeTheLoopStarted + HowLongItTakesToTypeaCharacter which is always going to be a second. How would you handle my problems? I've commented the game breaking part. std::vector<QString> hardware = user.getHardware(); QString CPU = hardware[0]; unsigned short Speed = 0; if(CPU == "OMG SingleCore 1.8GHZ"){ Speed = 2; } const short passwordLength = password.length(); /* It's equal to 16 */ int Time = passwordLength / Speed; double TypeSpeed = Time / passwordLength; time_t t = time(0); struct tm * now = localtime(&t); unsigned short EndTime = (now->tm_sec + Time) % 60; unsigned short CurrentTime = 0; short i = passwordLength - 1; do{ t = time(0); now = localtime(&t); CurrentTime = now->tm_sec; do{ t = time(0); now = localtime(&t); }while(now->tm_sec < CurrentTime + TypeSpeed); /* Highly flawed */ /* Do this while your integer value is under this double value */ QString tempPass = password; tempPass.chop(i); ui->lineEdit_2->setText(tempPass); i--; }while(CurrentTime != EndTime);

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  • Most efficient way to implement delta time

    - by Starkers
    Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// var now = Date.now(), deltat = now - currentTime, currentTime = now, scalar = deltat / duration, angle = (Math.PI * 2) * scalar; ////// /// animate /// cube.rotation.y += angle; ////// /// update /// requestAnimationFrame(render); ////// } Could someone confirm I know how it works? Here what I think is going on: Firstly, we set duration at 5000, which how long the loop will take to complete in an ideal world. With a computer that is slow/busy, let's say the animation loop takes twice as long as it should, so 10000: When this happens, the scalar is set to 2.0: scalar = deltat / duration scalar = 10000 / 5000 scalar = 2.0 We now times all animation by twice as much: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 2.0; angle = (Math.PI * 4) // which is 2 rotations When we do this, the cube rotation will appear to 'jump', but this is good because the animation remains real-time. With a computer that is going too quickly, let's say the animation loop takes half as long as it should, so 2500: When this happens, the scalar is set to 0.5: scalar = deltat / duration scalar = 2500 / 5000 scalar = 0.5 We now times all animation by a half: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 0.5; angle = (Math.PI * 1) // which is half a rotation When we do this, the cube won't jump at all, and the animation remains real time, and doesn't speed up. However, would I be right in thinking this doesn't alter how hard the computer is working? I mean it still goes through the loop as fast as it can, and it still has render the whole scene, just with different smaller angles! So this a bad way to implement delta time, right? Now let's pretend the computer is taking exactly as long as it should, so 5000: When this happens, the scalar is set to 1.0: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 1; angle = (Math.PI * 2) // which is 1 rotation When we do this, everything is timsed by 1, so nothing is changed. We'd get the same result if we weren't using delta time at all! My questions are as follows Mostly importantly, have I got the right end of the stick here? How do we know to set the duration to 5000 ? Or can it be any number? I'm a bit vague about the "computer going too quickly". Is there a way loop less often rather than reduce the animation steps? Seems like a better idea. Using this method, do all of our animations need to be timesed by the scalar? Do we have to hunt down every last one and times it? Is this the best way to implement delta time? I think not, due to the fact the computer can go nuts and all we do is divide each animation step and because we need to hunt down every step and times it by the scalar. Not a very nice DSL, as it were. So what is the best way to implement delta time? Below is one way that I do not really get but may be a better way to implement delta time. Could someone explain please? // Globals INV_MAX_FPS = 1 / 60; frameDelta = 0; clock = new THREE.Clock(); // In the animation loop (the requestAnimationFrame callback)… frameDelta += clock.getDelta(); // API: "Get the seconds passed since the last call to this method." while (frameDelta >= INV_MAX_FPS) { update(INV_MAX_FPS); // calculate physics frameDelta -= INV_MAX_FPS; } How I think this works: Firstly we set INV_MAX_FPS to 0.01666666666 How we will use this number number does not jump out at me. We then intialize a frameDelta which stores how long the last loop took to run. Come the first loop frameDelta is not greater than INV_MAX_FPS so the loop is not run (0 = 0.01666666666). So nothing happens. Now I really don't know what would cause this to happen, but let's pretend that the loop we just went through took 2 seconds to complete: We set frameDelta to 2: frameDelta += clock.getDelta(); frameDelta += 2.00 Now we run an animation thanks to update(0.01666666666). Again what is relevance of 0.01666666666?? And then we take away 0.01666666666 from the frameDelta: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 2 - 0.01666666666 frameDelta = 1.98333333334 So let's go into the second loop. Let's say it took 2(? Why not 2? Or 12? I am a bit confused): frameDelta += clock.getDelta(); frameDelta = frameDelta + clock.getDelta(); frameDelta = 1.98333333334 + 2 frameDelta = 3.98333333334 This time we enter the while loop because 3.98333333334 = 0.01666666666 We run update We take away 0.01666666666 from frameDelta again: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 3.98333333334 - 0.01666666666 frameDelta = 3.96666666668 Now let's pretend the loop is super quick and runs in just 0.1 seconds and continues to do this. (Because the computer isn't busy any more). Basically, the update function will be run, and every loop we take away 0.01666666666 from the frameDelta untill the frameDelta is less than 0.01666666666. And then nothing happens until the computer runs slowly again? Could someone shed some light please? Does the update() update the scalar or something like that and we still have to times everything by the scalar like in the first example?

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  • Design pattern for an automated mechanical test bench

    - by JJS
    Background I have a test fixture with a number of communication/data acquisition devices on it that is used as an end of line test for a product. Because of all the various sensors used in the bench and the need to run the test procedure in near real-time, I'm having a hard time structuring the program to be more friendly to modify later on. For example, a National Instruments USB data acquisition device is used to control an analog output (load) and monitor an analog input (current), a digital scale with a serial data interface measures position, an air pressure gauge with a different serial data interface, and the product is interfaced through a proprietary DLL that handles its own serial communication. The hard part The "real-time" aspect of the program is my biggest tripping point. For example, I need to time how long the product needs to go from position 0 to position 10,000 to the tenth of a second. While it's traveling, I need to ramp up an output of the NI DAQ when it reaches position 6,000 and ramp it down when it reaches position 8,000. This sort of control looks easy from browsing NI's LabVIEW docs but I'm stuck with C# for now. All external communication is done by polling which makes for lots of annoying loops. I've slapped together a loose Producer Consumer model where the Producer thread loops through reading the sensors and sets the outputs. The Consumer thread executes functions containing timed loops that poll the Producer for current data and execute movement commands as required. The UI thread polls both threads for updating some gauges indicating current test progress. Unsure where to start Is there a more appropriate pattern for this type of application? Are there any good resources for writing control loops in software (non-LabVIEW) that interface with external sensors and whatnot?

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  • Make the Time

    - by WonderOfItAll
    Took the little one to the pool tonight for swim lessons. Okay, Okay. They're not really lessons so much as they are "Hey, here's a few bucks, let me rent out a small section of your pool to swim around with my little one" Saw a dad at the pool. Bluetooth on, iPad in hand, and two year old somewhere around there. Saw a mom at the pool. Arguing with her five year old to NOT take a shower after swimming. Bluetooth on, iPad in hand, work laptop open on stadium seats. Her reasoning for not wanting the child to shower "Look, I have to get this stuff to the office by 6:30, we don't have time for you to shower. Let's go" Wait, isn't the whole point of this little experience called Mommy and Me (or, as in my case, Daddy and Me). Wherein Mommy/Daddy is supposed to spend time with little one. Not with the Bluetooth. Not with the work laptop. Dad (yeah, the same dad from earlier), in the pool. Bluetooth off (it's not waterproof or I'm sure he would've had it on), two year old in hand and iPad somewhere put away. Getting frustrated with kid because he won't 'perform' on command. Here's a little exchange Kid: "I don't wanna get in the water" Dad: "Well, we're here for 30 minutes, get in the water" Kid: "No, don't wanna" Dad: "Fine, I'm getting in" and, true to his word, in he goes, off to swim. Kid: Crying Dad: "Well, c'mon" Kid: Walking to stands Dad: Ignoring kid Kid: At stands Dad: Out of pool, drying off. Frustrated. Grabs bag, grabs kid, leaves How sad. It really seems like I am living in a generation of parents who view their children as one big scheduled distraction to another. It's almost like the dad was saying "Look, little 2 year old boy, I have a busy scheduled. Right now my Outlook Calendar tells me that I have 30 mins to spend with you, so, let's go kid: PERFORM because I have the time" Really? Can someone please tell me when the hell this happened? When did spending time with your kid, spending time with your family, spending time with your spouse, etc... become a distraction? I've seen people at work all day Tweeting throughout the day, checked in with Four Square, IM up and running constantly so they can 'stay in touch' only to see these same folks come home and be irritated because their kids or their spouse wants to connect with the. I've seen these very same people leave the house, go to the corner bar/store/you-name-the-place to be 'alone' only to find them there, plugged in, tweeting away, etc, etc, etc I LOVE technology. I love working with technology. But I also know that I am a human being. A person who, by very definition, is a social being. I needed social interactions and contact--and, no, I'm not talking about the Social Graph kind of connections, I'm talking about those interactions which, *GASP* involve eye to eye contact and human contact. A recent study found that the number one complaint of kids is that they feel they have to compete with technology for their parents time and attention. The number one wish from high school kids? That there parents would turn off the computer/tv/cell phone at dinner. This, coming from high school kids. Shouldn't that tell you a whole helluva lot? So, do yourself a favor tomorrow. Plug into technology all day. Throw yourself into it. Be passionate about what you do. When you walk through the door to your family, turn it all off for 30 mins and be there with your loved ones. If you can manage to play Angry Birds, I'm sure you can handle being disconnected for 30 minutes. Make the time

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  • Tracking iPhone on Yahoo Web Analytics using ASIHTTPRequest

    - by Mads Mobæk
    I'm trying to track an event in my app using Yahoo Web Analytics. The code I am using looks like ASIHTTPRequest *yahooTrack = [ASIHTTPRequest requestWithURL: [NSURL URLWithString:@"http://s.analytics.yahoo.com/p.pl?a=xxxxxxxxxxxxx&js=no&b=yyyyyyyyyyyy&cf6=zzzzzzzzzzz"]]; yahooTrack.didFinishSelector = @selector(statisticsFinished:); yahooTrack.delegate = self; [yahooTrack startAsynchronous]; Then the statisticsFinished looks like: NSLog(@"Cookies: %@", request.requestCookies); NSLog(@"Redircount: %d", [request redirectCount]); NSLog(@"Responsecode %d %@\nMsg: %@", request.responseStatusCode, request.responseStatusMessage, [request responseString]); And all the information I get back looks correct. Cookies are set, redirectcount is 1 the first time (as it redirects to s.analytics.yahoo.com/itr.pl?.... a normal browser does). Then the redirectcount is 0 for subsequent request until the app is restarted and session cleared. The responseString returns GIF89a. Even if the data looks correct, Yahoo still won't track. As soon as I call the tracking url directly in my browser it works as expected. I realize Flurry is a better option, but I'm forced to use Yahoo in this case. Also, using a UIWebView probably would work, but I'm against putting in a webview just for tracking purposes. Is there any difference in how ASIHTTPRequest and Safari would handle a call to a simple URL as this? Or do you see anything else that could explain why the tracking isn't working?

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  • Location redirect - is tracking possible ?

    - by Gerald Ferreira
    Hi there, I was wondering if someone can help me, I have the following script that redirect users to an affiliate link when they click on a banner. <?php $targets = array( 'site1' => 'http://www.site1.com/', 'site2' => 'http://www.site2.com/', 'site3' => 'http://www.site3.com/', 'site4' => 'http://www.site4.com/', ); if (isset($targets[$_GET['id']])) { header('Location: '.$targets[$_GET['id']]); exit; } ?> Is it possible to track when a user hits the banner telling me the referer site as well as the ip address of the person clicking on the banner. hmmmm something like pixel tracking? I have tried to add an iframe that does the tracking but it creates an error Hope it makes sense Thanks! This is more or less how I would have done it in asp <% var Command1 = Server.CreateObject ("ADODB.Command"); Command1.ActiveConnection = MM_cs_stats_STRING; Command1.CommandText = "INSERT INTO stats.g_stats (g_stats_ip, g_stats_referer) VALUES (?, ? ) "; Command1.Parameters.Append(Command1.CreateParameter("varg_stats_ip", 200, 1, 20, (String(Request.ServerVariables("REMOTE_ADDR")) != "undefined" && String(Request.ServerVariables("REMOTE_ADDR")) != "") ? String(Request.ServerVariables("REMOTE_ADDR")) : String(Command1__varg_stats_ip))); Command1.Parameters.Append(Command1.CreateParameter("varg_stats_referer", 200, 1, 255, (String(Request.ServerVariables("HTTP_REFERER")) != "undefined" && String(Request.ServerVariables("HTTP_REFERER")) != "") ? String(Request.ServerVariables("HTTP_REFERER")) : String(Command1__varg_stats_referer))); Command1.CommandType = 1; Command1.CommandTimeout = 0; Command1.Prepared = true; Command1.Execute(); %> I am not sure how to do it in php - unfortunately for me the hosting is only supporting php so I am more or less clueless on how to do it in php I was thinking if I can somehow call a picture I can do it with pixel tracking in anoter asp page, on another server. Hope this makes better sense

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