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  • Unit Testing in the real world

    - by Malfist
    I manage a rather large application (50k+ lines of code) by myself, and it manages some rather critical business actions. To describe the program simple, I would say it's a fancy UI with the ability to display and change data from the database, and it's managing around 1,000 rental units, and about 3k tenants and all the finances. When I make changes, because it's so large of a code base, I sometimes break something somewhere else. I typically test it by going though the stuff I changed at the functional level (i.e. I run the program and work through the UI), but I can't test for every situation. That is why I want to get started with unit testing. However, this isn't a true, three tier program with a database tier, a business tier, and a UI tier. A lot of the business logic is performed in the UI classes, and many things are done on events. To complicate things, everything is database driven, and I've not seen (so far) good suggestions on how to unit test database interactions. How would be a good way to get started with unit testing for this application. Keep in mind. I've never done unit testing or TDD before. Should I rewrite it to remove the business logic from the UI classes (a lot of work)? Or is there a better way?

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  • .NET CF -- Set Form height based on InputPanel state

    - by user354941
    Hi, So, I've got a C# project for Windows Mobile phones and I'm trying to work with the InputPanel. Specifically, I've got one form with a stack of Labels and TextBoxes that collect user input. I have an InputPanel that alerts me when the user opens the SIP. Everything works fine so far. When I get messages that the SIP status has changed, I want to change the height of the Form, which doesn't seem possible. Here's my event handler for my InputPanel: void m_InputPanel_EnabledChanged(object sender, EventArgs e) { // :( this assignment operation doesn't work and it doesn't this.ClientSize = inputPanel1.VisibleDesktop.Size; // doesn't work this.Size = inputPanel1.VisibleDesktop.Size; // assignment operation works, but isn't very useful this.visibleHeight = inputPanel1.VisibleDesktop.Height; this.InitializeUI(); } When I say that the assignment operation doesn't work, I mean that the values don't change in the debugger. I can understand that maybe I can't change the size of a Form, but I can't understand why trying to change it wouldn't throw an exception, or give a compiler error. I have my Form WindowState set to Normal instead of Maximized, but it doesn't make a difference. Also, I have read http://www.christec.co.nz/blog/archives/42 this page that tells me how I'm supposed to do this, but I can't easily put all of my controls in a Panel because I'm using a bunch of custom stuff to do alpha background controls.

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  • How can I track down "Template process failed: undef error" in Perl's Template Toolkit?

    - by swisstony
    I've moved a Perl CGI app from one web host to another. Everything's running fine except for Template Tookit which is giving the following error: "Template process failed: undef error - This shouldn't happen at /usr/lib/perl5/5.8.8/CGI/Carp.pm line 314." The templates are working fine on the other web host. I've set the DEBUG_ALL flag when creating the template object, but it doesn't provide any additional info about errors just loads of debug output. I can't post the template source as there's lots of client specific stuff in it. I've written a simple test template and that works okay. Just wondering if anyone had seen this error before or has any ideas on the quickest way to find a fix for it. EDIT: Here's a snippet of the code that loads and processes the template. my $vars = {}; $vars->{page_url} = $page_url; $vars->{info} = $info; $vars->{is_valid} = 0; $vars->{invalid_input} = 0; $vars->{is_warnings} = 0; $vars->{is_invalid_price} = 0; $vars->{output_from_proc} = $proc_output; ... my $file = 'clientTemplate.html'; #create ref to hash use Template::Constants qw( :debug ); my $template = Template->new( { DEBUG => DEBUG_SERVICE | DEBUG_CONTEXT | DEBUG_PROVIDER | DEBUG_PLUGINS | DEBUG_FILTERS | DEBUG_PARSER | DEBUG_DIRS, EVAL_PERL => 1, INCLUDE_PATH => [ '/home/perlstuff/templates', ], } ); $template->process( $file, $vars ) || die "Template process failed: ", $template->error(), "\n";

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  • Passing custom Python objects to nosetests

    - by Rob
    I am attempting to re-organize our test libraries for automation and nose seems really promising. My question is, what is the best strategy for passing Python objects into nose tests? Our tests are organized in a testlib with a bunch of modules that exercise different types of request operations. Something like this: testlib \-testmoda \-testmodb \-testmodc In some cases the test modules (i.e. testmoda) is nothing but test_something(), test_something2() functions while in some cases we have a TestModB class in testmob with the test_anotherthing1(), test_anotherthing2() functions. The cool thing is that nose easily finds both. Most of those test functions are request factory stuff that can easily share a single connection to our server farm. Thus we do a lot of test_something1(cnn), TestModB.test_anotherthing2(cnn), etc. Currently we don't use nose, instead we have a hodge-podge of homegrown driver scripts with hard-coded lists of tests to execute. Each of those driver scripts creates its own connection object. Maintaining those scripts and the connection minutia is painful. I'd like to take free advantage of nose's beautiful discovery functionality, passing in a connection object of my choosing. Thanks in advance! Rob P.S. The connection objects are not pickle-able. :(

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  • making java SingleFrameApplication to appear second

    - by Karel Bílek
    Sorry if this question will sound too chaotic, feel free to edit it. I have an application made entirely in netbeans, which uses SingleFrameApplication and auto-generated the GUI code, named "MyApp", and FrameView, named "MyView". Now, the MyApp somehow has the main() function, but the MyView has all the graphic elements.. I don't entirely understand how that happens, so used it as black box (it somehow created the window, I didn't have to care why). But now, I need the window to be only a window, opened by another JFrame. I don't know, how to accomplish that. MyApp, which is extending SingleFrameApplication, have these methods: public class MyApp extends SingleFrameApplication { @Override protected void startup() { show(new MyView(this)); } @Override protected void configureWindow(java.awt.Window root) { } public static MyApp getApplication() { return Application.getInstance(MyApp.class); } public static void main(String[] args) { launch(MyApp.class, args); } } MyView has these methods: public class MyView extends FrameView { public MyView(SingleFrameApplication app) { super(app); initComponents(); } private void initComponents() { //all the GUI stuff is somehow defined here } } Now, I have no clue how the two classes work, I just want this window, defined in MyView, to appear after another window, "ordinary" JFrame. How can I call this MyApp/MyView?

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  • Asp.net web forms, Asp Identity - how to store claims from Facebook, Twitter, etc

    - by user2959352
    This request is based upon the new Visual Studio 2013 integration of Asp.net Identity stuff. I have seen some of the posts regarding this question for MVC, but for the life of me cannot get it to work for standard Web Forms. What I'm trying to do is populate the AspNetUserClaims table from the claims that I get back from Facebook (or other service). I actually can see the values coming back in the OnAuthenticated below, but cannot for the life of me figure out how to add these claims to the context of the currently logged in user? There are literally hundreds of MVC examples surrounding this, but alas no Web Forms examples. This should be completely straightforward, but for some reason I cannot match up the context of the currently logged in user to the claims and credentials coming back from Facebook. Currently after the OnAuthenticated fires, it obviously returns me to the page (RegisterExternalLogin.aspx) as the built-in example provides. However, the claims are gone, the context of the login to Facebook is gone, and I can't do anything else at this point. So the ultimate question is, HOW does one populate the claims FROM Facebook into the AspNetUserClaims table based upon the context of the currently logged in user WITHOUT using MVC? var fboptions = new FacebookAuthenticationOptions(); fboptions.AppId = "xxxxxxxxxxxxxxxxxxx"; fboptions.AppSecret = "yyyyyyyyyyyyyyyyyyyyyy"; fboptions.Scope.Add("email"); fboptions.Scope.Add("friends_about_me"); fboptions.Scope.Add("friends_photos"); fboptions.Provider = new FacebookAuthenticationProvider() { OnAuthenticated = (context) => { foreach (var v in context.User) { context.Identity.AddClaim(new System.Security.Claims.Claim(v.Key, v.Value.ToString())); } context.Identity.AddClaim(new System.Security.Claims.Claim("FacebookAccessToken", context.AccessToken)); return Task.FromResult(0); }, }; app.UseFacebookAuthentication(fboptions);

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  • If I wanted to make a Pac-Man Game?

    - by SoulBeaver
    I am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet or have even a specific question about programming, but rather the process and the resources needed to make such a game. To put it simply: My college friend and I decided to give ourselves a really big challenge to further our skills in programming. In six months time we want to show ourselves a Pac-Man game. Pac-Man will be AI-controlled like the Ghosts and whichever Pac-Man lives the longest after a set of tries wins. This isn't like anything we've done so far. The goal here, for me, isn't to create a perfect game, but to try and complete it, learn a whole bunch in the process. Even if I don't finish in the time, which is a good possibility, I would want to have at least tried this. So my question is this: How should I start preparing myself? I already have started vector math, matrices, all that fun stuff. My desired platform would be DirectX 9.0c; is that advisable? Keep in mind that this is not a preference just for this project, but I wish to have some kind of future in graphics develepment, so I want to pick a platform that is future-safe. As for the game development in general, what should I take into consideration? I have never done a real game before, so any and all advise to development of mid-scale projects( if this would be a mid-scale project ) is greatly appreciated. My main concerns are the pit-falls and demotivators. Sorry if the question is so vague. If it doesn't belong here, then I will remove it. Otherwise, any and all advise regarding making larger projects is greatly appreciated.

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  • Natural language grammar and user-entered names

    - by Owen Blacker
    Some languages, particularly Slavic languages, change the endings of people's names according to the grammatical context. (For those of you who know grammar or studied languages that do this to words, such as German or Russian, and to help with search keywords, I'm talking about noun declension.) This is probably easiest with a set of examples (in Polish, to save the whole different-alphabet problem): Dorothy saw the cat — Dorota zobaczyla kota The cat saw Dorothy — Kot zobaczyl Dorote It is Dorothy’s cat — To jest kot Doroty I gave the cat to Dorothy — Dalam kota Dorotie I went for a walk with Dorothy — Poszlam na spacer z Dorota “Hello, Dorothy!” — “Witam, Doroto!” Now, if, in these examples, the name here were to be user-entered, that introduces a world of grammar nightmares. Importantly, if I went for Katie (Kasia), the examples are not directly comparable — 3 and 4 are both Kasi, rather than *Kasy and *Kasie — and male names will be wholly different again. I'm guessing someone has dealt with this situation before, but my Google-fu appears to be weak today. I can find a lot of links about natural-language processing, but I don'think that's quite what I want. To be clear: I'm only ever gonna have one user-entered name per user and I'm gonna need to decline them into known configurations — I'll have a localised text that will have placeholders something like {name nominative} and {name dative}, for the sake of argument. I really don't want to have to do lexical analysis of text to work stuff out, I'll only ever need to decline that one user-entered name. Anyone have any recommendations on how to do this, or do I need to start calling round localisation agencies ;o) Further reading (all on Wikipedia) for the interested: Declension Grammatical case Declension in Polish Declension in Russian Declension in Czech nouns and pronouns Disclaimer: I know this happens in many other languages; highlighting Slavic languages is merely because I have a project that is going to be localised into some Slavic languages.

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  • Error while compiling Hello world program for CUDA

    - by footy
    I am using Ubuntu 12.10 and have sucessfully installed CUDA 5.0 and its sample kits too. I have also run sudo apt-get install nvidia-cuda-toolkit Below is my hello world program for CUDA: #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ __global__ void kernel(void) { } /* MAIN PROGRAM BEGINS */ int main(void) { /* Dg = 1; Db = 1; Ns = 0; S = 0 */ kernel<<<1,1>>>(); /* PRINT 'HELLO, WORLD!' TO THE SCREEN */ printf("\n Hello, World!\n\n"); /* INDICATE THE TERMINATION OF THE PROGRAM */ return 0; } /* MAIN PROGRAM ENDS */ The following error occurs when I compile it with nvcc -g hello_world_cuda.cu -o hello_world_cuda.x /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `main': /home/adarshakb/Documents/hello_world_cuda.cu:16: undefined reference to `cudaConfigureCall' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__cudaUnregisterBinaryUtil': /usr/include/crt/host_runtime.h:172: undefined reference to `__cudaUnregisterFatBinary' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__sti____cudaRegisterAll_51_tmpxft_000033f1_00000000_4_hello_world_cuda_cpp1_ii_b81a68a1': /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFatBinary' /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFunction' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `cudaError cudaLaunch<char>(char*)': /usr/lib/nvidia-cuda-toolkit/include/cuda_runtime.h:958: undefined reference to `cudaLaunch' collect2: ld returned 1 exit status I am also making sure that I use gcc and g++ version 4.4 ( As 4.7 there is some problem with CUDA)

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  • Rhino Commons and Rhino Mocks Reference Documents?

    - by Ogre Psalm33
    Ok, is it just me, or does there seem to be a lack of (easy to find) reference documentation for Rhino Commons and Rhino Mocks? My coworkers have started using Rhino Mocks and Rhino Commons (particularly the NHibernate stuff), and I found a few tutorial-ish examples, which were good. But when I see them making use of a class in their code--let's pick something like Rhino.Commons.NHRepository, for example--I have been having a hard time just finding someplace on the web that tells me what Rhino.Commons.NHRepository is or what it does. I like to learn by looking at real examples, but using this approach, it's very handy to look at what the full docs are for a class, instead of just the current context. Similarly, I saw IaMockedRepository.Expect(...) being used in some code, but it took me forever to finally find this page that explains the AAA syntax for Rhino Mocks, which made it clear to me. I've found the Ayende.com wiki on Rhino Commons, but that seems to have a number of broken links. To me, the Rhino libraries seem like a great set of libraries in need of some desperate community help in the documentation area (Of course, as we all know, documentation is not the forte of most coders, and incomplete docs are all too common). Does anyone know if this is something in the works, someplace that some volunteer documenters are needed, or is there some great reference docs out there that I have somehow missed to Rhino Mocks and Rhino Commons?

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  • How do I use a modalViewController Identically in Two Controllers?

    - by Theory
    I'm using the Three20 TTMessageController in my app. I've figured out how to use it, adding on a bunch of other stuff (including TTMessageControllerDelegate methods and ABPeoplePickerNavigationControllerDelegate methods). It works great for me, after a bit of a struggle to figure it out. The trouble I'm having now is a design issue: I want to use it identically in two different places, including with the same delegate methods. My current approach is that I've put all the code into a single class inheriting from NSObject, called ComposerProxy, and I'm just having the two controllers that use it use the proxy, like so: ComposerProxy *proxy = [[ComposerProxy alloc] initWithController:this]; [proxy go]; The go method constructs the TTMessageController, configures it, adds it to a UINavigationController, and presents it: [self.controller presentModalViewController: navController animated: YES]; This works great, as I have all my code nicely encapsulated in ComposerProxy and I need only the above two lines anywhere I want to use it. The downside, though, is that I can't dealloc the proxy variable without getting crashes. I can't autorelease it, either: same problem. So I'm wondering if my proxy approach is a poor one. How does one normally encapsulate a bunch of behaviors like this without requiring a lot of duplicate code in the classes that use it? Do I need to add a delegate class to my ComposerProxy and make the controller responsible for dismissing the modal view controller in a hypothetical composerDidFinish method or some such? Many TIA!

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  • Do overlays work correctly in Emacs for Windows?

    - by Cheeso
    I'm using Flymake on C# code, emacs v22.2.1 on Windows. The Flymake stuff has been working well for me. For those who don't know, you can read an overview of flymake, but the quick story is that flymake repeatedly builds the source file you are currently working on in the background, for the purpose of doing syntax checking. It then highlights the compiler warnings and erros in the current buffer. Flymake didn't work for C# initially, but I "monkey-patched it" and it works nicely now. If you edit C# in emacs, I highly recommend using flymake. The only problem I have is with the UI. Flymake highlights the errors and warnings nicely, and then inserts "overlays" with the full error or warning text. IF I hover the mouse pointer over the highlighted line in code, the overlay pops up. But as you can see, the overlay is truncated, and it doesn't display correctly. Flymake seems to be doing the right thing, it's the overlay part that seems broken. Do overlays work correctly in emacs for Windows? Where do I look to fix this?

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  • jquery toggle and fade in one function?

    - by tony noriega
    I was wondering if toggle() and fadeIn() could be used in one function... i got this to work, but it only fades in after the second click... not on first click of the toggle. $(document).ready(function() { $('#business-blue').hide(); $('a#biz-blue').click(function() { $('#business-blue').toggle().fadeIn('slow'); return false; }); // hides the slickbox on clicking the noted link $('a#biz-blue-hide').click(function() { $('#business-blue').hide('fast'); return false; }); }); <a href="#" id="biz-blue">Learn More</a> <div id="business-blue" style="border:1px soild #00ff00; background:#c6c1b8; height:600px; width:600px; margin:0 auto; position:relative;"> <p>stuff here</p> </div>

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  • Getting hardware floating point with android NDK

    - by Goz
    Hi All, I've begun playing with the android NDK. One of the things I've just learnt is about creating an application.mk file to specify the armv7 abi. I'm building the san-angeles example with the following parameters. APP_MODULES := sanangeles APP_PROJECT_PATH := $(call my-dir)/../ APP_OPTIM := release APP_ABI := armeabi-v7a However this seems to run at exactly the same speed as it did before (ie badly). Am I just GL limited and not CPU limited or is something wrong here? I have noticed when I compile that I get the following command line options emitted: -march=armv7-a -mfloat-abi=softfp -mfpu=vfp -mthumb The thing that worries me there is the "softfp". There IS mention of the v7 abi, the VFP fpu stuff and I'm guessing the "thumb" refers to the "thumb-2" instructions (Though I don't know what exactly these are). However that "softfp" does concern me. Shouldn't it be "hardfp"? Anyone got any ideas on these questions? I think I'm probably about ready to start implementing some GL ES 2.0 code for my HTC Desire but I'd like to make sure I'm getting the best possible speed out of it :) Cheers in advance!

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  • Compiler error when overwriting virtual methods

    - by Stefan Hubert
    Using VC71 compiler and get compiler errors, that i don't understand. Here comes the example class A { public: virtual int& myMethod() = 0; virtual const int& myMethod()const = 0; }; class B: public A { public: // generates: error C3241: 'const int &B::myMethod(void)' : this method was not introduced by 'A' virtual const int& A::myMethod() const; virtual int& A::myMethod(); }; when i switch order of both method definitions in B then I see a different compiler error: class B: public A { public: virtual const int& A::myMethod() const; // error C2556: 'const int &B::myMethod(void)' : overloaded function differs only by return type from 'int &B::myMethod(void)' // error C2373: 'B::myMethod' : redefinition; different type modifiers virtual int& A::myMethod(); }; however, if I omit the A:: stuff then i don't get any compiler error: class B: public A { public: virtual int& myMethod(); virtual const int& myMethod() const; }; So, what exactly does A:: in front of my method names and why do i see these diverse compiler errors? Any explanation welcome!

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  • Subversion svn:externals - What's wrong here?

    - by Brandon Montgomery
    I first want to say I've read the Subversion manual. I've read this question. I've also read this question. Here's my dilemma. Let's say I have 3 repositories laid out like this: DataAccessObject/ branches/ tags/ trunk/ DataAccessObject/ DataAccessObjectTests/ PlanObject/ branches/ tags/ trunk/ PlanObject/ PlanObjectTests/ WinFormsPlanViewer/ branches/ tags/ trunk/ WinFormsPlanViewer/ The PlanObject and DataAccessObject repositories contain shared projects. They are used by the WinFormsPlanViewer, but also by several other projects in several other repositories. Bear with me here. I put an svn:externals definition on the WinFormsPlanViewer/trunk folder like this: https://server/svn/PlanObject/trunk Objects https://server/svn/DataAccessObject/trunk Objects And here's what I see after I do an svn update. WinFormsPlanViewer/ branches/ tags/ trunk/ WinFormsPlanViewer/ Objects/ DataAccessObject/ DataAccessObjectTests/ The PlanObject stuff doesn't even come down in the update! I don't know if this has anything to do with it, but there's an externals definition on the PlanObject/trunk folder also: https://server/svn/DataAccessObject/trunk Objects What's going on here? What am I doing wrong? Are there bad consequences of referencing the PlanObject and the DataAccessObject from the WinFormsPlanViewer using svn:externals when the PlanObject references the DataAccessObject using svn:externals also?

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  • LaTeX book class: Twosided document with wrong margins

    - by fgysin
    I am trying to write my thesis in latex... Cannot get the layout straight though :? I'm using the following document class: \documentclass[11pt,a4paper,twoside,openright]{book} My problem is: on the odd numbered pages there is a big margin right, and a small margin left - it should be the other way round... (for binding & stuff) I am a little puzzled by this - am I just to stupid to see the obvious? The odd page numbers appear on the 'right' page of a bound document, so there needs to be a larger margin left for bindin. Right? Why does LaTeX not behave like this? Here is the full code to produce a small Tex file that shows my problem: \documentclass[11pt,a4paper,twoside,openright]{book} \begin{document} \chapter{blah} Lorem ipsum ius et accumsan tractatos, aliquip deterruisset cu usu. Ea soleat eirmod nostrud eum, est ceteros similique ad, at mea tempor petentium. At decore neglegentur quo, ea ius doming dictas facilis, duo ut porro nostrum suavitate. \end{document}

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  • MS Source Server - source stream is apparently not there when viewing with srctool

    - by Tim Peel
    Hi, I have been playing around with the MS Source Server stuff in the MS Debugging Tools install. At present, I am running my code/pdbs through the Subversion indexing command, which is now running as expected. It creates the stream for a given pdb file and writes it to the pdb file. However when I use that DLL and associated pdb in visual studio 2008, it says the source code cannot be retrieved. If I check the pdb against srctool is says none of the source files contained are indexed, which is very strange as the process prior ran fine. If I check the stream that was generated from the svnindex.cmd run for the pdb, srctool says all source files are indexed. Why would there be a difference? I have opened the pdb file in a text editor and I can see the original references to the source files on my machine (also under the srcsrv header name) and the new "injected" source server links to my subversion repository). Should both references still exist in the pdb? I would have expected one to be removed? Either way, visual studio 2008 will not pick up my source references so I am a bit lost as to what to try next. As far as I can tell, I have done everything I should have. Anyone have similar experiences? Many thanks.

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  • A copy of ApplicationController has been removed from the module tree but is still active

    - by Matchu
    Whenever two concurrent HTTP requests go to my Rails app, the second always returns the following error: A copy of ApplicationController has been removed from the module tree but is still active! From there it gives an unhelpful stack trace to the effect of "we went through the standard server stuff, ran your first before_filter on ApplicationController (and I checked; it's just whichever filter runs first)", then offers the following: /home/matchu/rails/torch/vendor/rails/activesupport/lib/active_support/dependencies.rb:414:in `load_missing_constant' /home/matchu/rails/torch/vendor/rails/activesupport/lib/active_support/dependencies.rb:96:in `const_missing' which I'm assuming is a generic response and doesn't really say much. Google seems to tell me that people developing Rails Engines will encounter this, but I don't do that. All I've done is upgrade my Rails app from 2.2 (2.1?) to 2.3. What are some possible causes for this error, and how can I go about tracking down what's really going on? I know this question is vague, so would any other information be helpful? More importantly: I tried doing a test run in a "production" environment just now, and the error doesn't seem to persist. Does this only affect development, then, and need I not worry too much?

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  • How to access this data in PHP?

    - by George Edison
    Okay. Now I give up. I have been playing with this for hours. I have a variable name $data. The variable contains these contents: array ( 'headers' => array ( 'content-type' => 'multipart/alternative; boundary="_689e1a7d-7a0a-442a-bd6c-a1fb1dc2993e_"', ), 'ctype_parameters' => array ( 'boundary' => '_689e1a7d-7a0a-442a-bd6c-a1fb1dc2993e_', ), 'parts' => array ( 0 => stdClass::__set_state(array( 'headers' => array ( 'content-type' => 'text/plain; charset="iso-8859-1"', 'content-transfer-encoding' => 'quoted-printable', ), 'ctype_primary' => 'text', )), ), ) I removed some non-essential data. I want to access the headers value (on the second line above) - simple: $data->headers I want to access the headers value (on the fourteenth line after the stdClass:: stuff) - how? How can I possibly access the values within the stdClass::__set_state section? I tried var_export($data->parts); but all I get is NULL

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  • Observer pattern and violation of Single Principality Rule

    - by Devil Jin
    I have an applet which repaints itself once the text has changed Design 1: //MyApplet.java public class MyApplet extends Applet implements Listener{ private DynamicText text = null; public void init(){ text = new DynamicText("Welcome"); } public void paint(Graphics g){ g.drawString(text.getText(), 50, 30); } //implement Listener update() method public void update(){ repaint(); } } //DynamicText.java public class DynamicText implements Publisher{ // implements Publisher interface methods //notify listeners whenever text changes } Isn't this a violation of Single Responsibility Principle where my Applet not only acts as Applet but also has to do Listener job. Same way DynamicText class not only generates the dynamic text but updates the registered listeners. Design 2: //MyApplet.java public class MyApplet extends Applet{ private AppletListener appLstnr = null; public void init(){ appLstnr = new AppletListener(this); // applet stuff } } // AppletListener.java public class AppletListener implements Listener{ private Applet applet = null; public AppletListener(Applet applet){ this.applet = applet; } public void update(){ this.applet.repaint(); } } // DynamicText public class DynamicText{ private TextPublisher textPblshr = null; public DynamicText(TextPublisher txtPblshr){ this.textPblshr = txtPblshr; } // call textPblshr.notifyListeners whenever text changes } public class TextPublisher implments Publisher{ // implements publisher interface methods } Q1. Is design 1 a SPR violation? Q2. Is composition a better choice here to remove SPR violation as in design 2.

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  • Are lambda expressions/delegates in C# "pure", or can they be?

    - by Bob
    I recently asked about functional programs having no side effects, and learned what this means for making parallelized tasks trivial. Specifically, that "pure" functions make this trivial as they have no side effects. I've also recently been looking into LINQ and lambda expressions as I've run across examples many times here on StackOverflow involving enumeration. That got me to wondering if parallelizing an enumeration or loop can be "easier" in C# now. Are lambda expressions "pure" enough to pull off trivial parallelizing? Maybe it depends on what you're doing with the expression, but can they be pure enough? Would something like this be theoretically possible/trivial in C#?: Break the loop into chunks Run a thread to loop through each chunk Run a function that does something with the value from the current loop position of each thread For instance, say I had a bunch of objects in a game loop (as I am developing a game and was thinking about the possibility of multiple threads) and had to do something with each of them every frame, would the above be trivial to pull off? Looking at IEnumerable it seems it only keeps track of the current position, so I'm not sure I could use the normal generic collections to break the enumeration into "chunks". Sorry about this question. I used bullets above instead of pseudo-code because I don't even know enough to write pseudo-code off the top of my head. My .NET knowledge has been purely simple business stuff and I'm new to delegates and threads, etc. I mainly want to know if the above approach is good for pursuing, and if delegates/lambdas don't have to be worried about when it comes to their parallelization.

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  • How is it that json serialization is so much faster than yaml serialization in python?

    - by guidoism
    I have code that relies heavily on yaml for cross-language serialization and while working on speeding some stuff up I noticed that yaml was insanely slow compared to other serialization methods (e.g., pickle, json). So what really blows my mind is that json is so much faster that yaml when the output is nearly identical. >>> import yaml, cjson; d={'foo': {'bar': 1}} >>> yaml.dump(d, Dumper=yaml.SafeDumper) 'foo: {bar: 1}\n' >>> cjson.encode(d) '{"foo": {"bar": 1}}' >>> import yaml, cjson; >>> timeit("yaml.dump(d, Dumper=yaml.SafeDumper)", setup="import yaml; d={'foo': {'bar': 1}}", number=10000) 44.506911039352417 >>> timeit("yaml.dump(d, Dumper=yaml.CSafeDumper)", setup="import yaml; d={'foo': {'bar': 1}}", number=10000) 16.852826118469238 >>> timeit("cjson.encode(d)", setup="import cjson; d={'foo': {'bar': 1}}", number=10000) 0.073784112930297852 PyYaml's CSafeDumper and cjson are both written in C so it's not like this is a C vs Python speed issue. I've even added some random data to it to see if cjson is doing any caching, but it's still way faster than PyYaml. I realize that yaml is a superset of json, but how could the yaml serializer be 2 orders of magnitude slower with such simple input?

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  • remove text in parentheses and the parentheses using .filter() or .slice()

    - by liz
    i have a table with code like this: <tr> <th scope="row">5-17</th> <td>23.6 (22.0-24.0)</td> <td>18.0 (17-20.0)</td> </tr> <tr> <th scope="row">Total 0-17</th> <td>20.6 (8-15.6)</td> <td>16.1 (22.2-24.0)</td> </tr> i am using the following function to find the contents of the table cells and bring it into an array: var l1 = $('#datatable td:nth-child(2)').map(function() { return $(this).text(); }).get(); the table fragment's id is "datatable". this returns properly, however i am putting this array into jqPlot and it cant read the stuff between the parentheses or the parentheses themselves. i need the data to remain in the table however because we are displaying both the table and the chart. i cant reformat (add spans around the content i want to remove etc) because these tables are being generated by another piece of software. i think what i need to do is either slice off after the space or use a regex to find and remove. not sure how to proceed with either of these. thanks!

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  • Count the prime numbers from 2 to 100 with simpler code than this

    - by RufioLJ
    It has to be with just functions, variables, loops, etc (Basic stuff). I'm having trouble coming up with the code from scratch from what I've I learned so far(Should be able to do it). Makes me really mad :/. If you could give me step by step to make sure I understand I'd really really appreciated. Thanks a bunch in advanced. How could I get the same result with a simpler code than this one: var primes=4; for (var counter = 2; counter <= 100; counter = counter + 1) { var isPrime = 0; if(isPrime === 0){ if(counter === 2){console.log(counter);} else if(counter === 3){console.log(counter);} else if(counter === 5){console.log(counter);} else if(counter === 7){console.log(counter);} else if(counter % 2 === 0){isPrime=0;} else if(counter % 3 === 0){isPrime=0;} else if(counter % 5 === 0){isPrime=0;} else if(counter % 7 === 0){isPrime=0;} else { console.log(counter); primes = primes + 1; } } } console.log("Counted: "+primes+" primes");

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