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  • Maximum float value in php

    - by Alex Deem
    Is there a way to programmatically retrieve the maximum float value for php. Akin to FLT_MAX or std::numeric_limits< float >::max() in C / C++? I am using something like the following: $minimumCost = MAXIMUM_FLOAT_VALUE??; foreach ( $objects as $object ) { $cost = $object->CalculateCost(); if ( $cost < $minimumCost ) { $minimumCost = $cost; } } (using php 5.2)

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  • How To Test if a Type is Anonymous?

    - by DaveDev
    Hi Guys I have the following method which serialises an object to a HTML tag. I only want to do this though if the type isn't Anonymous. private void MergeTypeDataToTag(object typeData) { if (typeData != null) { Type elementType = typeData.GetType(); if (/* elementType != AnonymousType */) { _tag.Attributes.Add("class", elementType.Name); } // do some more stuff } } Can somebody show me how to achieve this? Thanks Dave

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  • Memory management with Objective-C Distributed Objects: my temporary instances live forever!

    - by jkp
    I'm playing with Objective-C Distributed Objects and I'm having some problems understanding how memory management works under the system. The example given below illustrates my problem: Protocol.h #import <Foundation/Foundation.h> @protocol DOServer - (byref id)createTarget; @end Server.m #import <Foundation/Foundation.h> #import "Protocol.h" @interface DOTarget : NSObject @end @interface DOServer : NSObject < DOServer > @end @implementation DOTarget - (id)init { if ((self = [super init])) { NSLog(@"Target created"); } return self; } - (void)dealloc { NSLog(@"Target destroyed"); [super dealloc]; } @end @implementation DOServer - (byref id)createTarget { return [[[DOTarget alloc] init] autorelease]; } @end int main() { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; DOServer *server = [[DOServer alloc] init]; NSConnection *connection = [[NSConnection new] autorelease]; [connection setRootObject:server]; if ([connection registerName:@"test-server"] == NO) { NSLog(@"Failed to vend server object"); } else [[NSRunLoop currentRunLoop] run]; [pool drain]; return 0; } Client.m #import <Foundation/Foundation.h> #import "Protocol.h" int main() { unsigned i = 0; for (; i < 3; i ++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; id server = [NSConnection rootProxyForConnectionWithRegisteredName:@"test-server" host:nil]; [server setProtocolForProxy:@protocol(DOServer)]; NSLog(@"Created target: %@", [server createTarget]); [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0]]; [pool drain]; } return 0; } The issue is that any remote objects created by the root proxy are not released when their proxy counterparts in the client go out of scope. According to the documentation: When an object’s remote proxy is deallocated, a message is sent back to the receiver to notify it that the local object is no longer shared over the connection. I would therefore expect that as each DOTarget goes out of scope (each time around the loop) it's remote counterpart would be dellocated, since there is no other reference to it being held on the remote side of the connection. In reality this does not happen: the temporary objects are only deallocate when the client application quits, or more accurately, when the connection is invalidated. I can force the temporary objects on the remote side to be deallocated by explicitly invalidating the NSConnection object I'm using each time around the loop and creating a new one but somehow this just feels wrong. Is this the correct behaviour from DO? Should all temporary objects live as long as the connection that created them? Are connections therefore to be treated as temporary objects which should be opened and closed with each series of requests against the server? Any insights would be appreciated.

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  • Overwhelmed by design patterns... where to begin?

    - by Pete
    I am writing a simple prototype code to demonstrate & profile I/O schemes (HDF4, HDF5, HDF5 using parallel IO, NetCDF, etc.) for a physics code. Since focus is on IO, the rest of the program is very simple: class Grid { public: floatArray x,y,z; }; class MyModel { public: MyModel(const int &nip1, const int &njp1, const int &nkp1, const int &numProcs); Grid grid; map<string, floatArray> plasmaVariables; }; Where floatArray is a simple class that lets me define arbitrary dimensioned arrays and do mathematical operations on them (i.e. x+y is point-wise addition). Of course, I could use better encapsulation (write accessors/setters, etc.), but that's not the concept I'm struggling with. For the I/O routines, I am envisioning applying simple inheritance: Abstract I/O class defines read & write functions to fill in the "myModel" object HDF4 derived class HDF5 HDF5 using parallel IO NetCDF etc... The code should read data in any of these formats, then write out to any of these formats. In the past, I would add an AbstractIO member to myModel and create/destroy this object depending on which I/O scheme I want. In this way, I could do something like: myModelObj.ioObj->read('input.hdf') myModelObj.ioObj->write('output.hdf') I have a bit of OOP experience but very little on the Design Patterns front, so I recently acquired the Gang of Four book "Design Patterns: Elements of Reusable Object-Oriented Software". OOP designers: Which pattern(s) would you recommend I use to integrate I/O with the myModel object? I am interested in answering this for two reasons: To learn more about design patterns in general Apply what I learn to help refactor an large old crufty/legacy physics code to be more human-readable & extensible. I am leaning towards applying the Decerator pattern to myModel, so I can attach the I/O responsibilities dynamically to myModel (i.e. whether to use HDF4, HDF5, etc.). However, I don't feel very confident that this is the best pattern to apply. Reading the Gang of Four book cover-to-cover before I start coding feels like a good way to develop an unhealthy caffeine addiction. What patterns do you recommend?

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  • Jquery $().each method obscures 'this' keyword

    - by Jeff Fritz
    I am creating a Javascript object that contains a function that executes a jQuery each method like the following: function MyClass { Method1 = function(obj) { // Does something here } Method2 = function() { $(".SomeClass").each(function() { // 1 2 this.Method1(this); }); } } Which object is each THIS referring to? jQuery is referring to the item returned from the each iteration. However, I would like This[1] to refer to the containing class... How can I refer to the containing class from within the jQuery loop?

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  • Default value of a type

    - by viky
    For any given type i want to know its default value. In C#, there is a keyword called default for doing this like object obj = default(Decimal); but I have an instance of Type (called myType) and if I say this, object obj = default(myType); it doesn't work Is there any good way of doing this? I know that a huge switch block will work but thats not a good choice.

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  • Setting value in html control in code behind without making server control

    - by Muhammad Akhtar
    Setting value in html control in code behind without making server control <input type="text" name="txt" /> <%--Pleas note I don't want put runat=server here to get the control in code behind--%> <asp:Button ID="Button1" runat="server" Text="Button" OnClick="Button1_Click" /> Code behind protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { //If I want to initlize some value in input, how can I set here } } protected void Button1_Click(object sender, EventArgs e) { Request["txt"] // Here I am getting the value of input } Thanks

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  • how to build flex stack bar chart from objects array?

    - by AngelHeart
    I have a dynamic ArrayCollection that will contain a unknown number of objects of type MyObj: class MyObj { type:String value:long } where each MyObj object has a different value of "type". how can I build a single stacked bar from this array where each section of the stacked bar represents an object of MyObj (represents a "type") and its length is the value?

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  • java.sql.SQLException: database locked

    - by rajkumari
    Hello We are using sqllite056 jar in our code. While inserting into database in batch we are getting exception on line when we going to commit. Lines of Code <object of Connection> .commit(); <object of Connection>.setAutoCommit(true); Exception java.sql.SQLException: database locked

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  • store objects in $_GET

    - by mixm
    how can i store an object in the $_GET array in PHP. i want to pass an object containing database information from one page to another page via the $_GET array, so there would be no need to access the database again.

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  • R: getting "inside" environments

    - by Mike Dewar
    Given an environment object e: > e <environment: 0x10f0a6e98> > class(e) [1] "environment" How do you access the variables inside the environment? Just in case you're curious, I have found myself with this environment object. I didn't make it, a package in Bioconductor made it. You can make it, too, using these commands: library('GEOquery') eset <- getGEO("GSE4142")[[1]] e <- assayData(eset)

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  • Embed Youtube video in asp.net

    - by o-logn
    Hey everyone, I have a textbox where users can enter the link to a YouTube video. I'd like to have an <object> on my page which gets populated with the YouTube video. I tried accessing an <object> from the codebehind (with runat=server) set to true, but I couldn't. Thanks for any help

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  • Best practices regarding equals: to overload or not to overload?

    - by polygenelubricants
    Consider the following snippet: import java.util.*; public class EqualsOverload { public static void main(String[] args) { class Thing { final int x; Thing(int x) { this.x = x; } public int hashCode() { return x; } public boolean equals(Thing other) { return this.x == other.x; } } List<Thing> myThings = Arrays.asList(new Thing(42)); System.out.println(myThings.contains(new Thing(42))); // prints "false" } } Note that contains returns false!!! We seems to have lost our things!! The bug, of course, is the fact that we've accidentally overloaded, instead of overridden, Object.equals(Object). If we had written class Thing as follows instead, then contains returns true as expected. class Thing { final int x; Thing(int x) { this.x = x; } public int hashCode() { return x; } @Override public boolean equals(Object o) { return (o instanceof Thing) && (this.x == ((Thing) o).x); } } Effective Java 2nd Edition, Item 36: Consistently use the Override annotation, uses essentially the same argument to recommend that @Override should be used consistently. This advice is good, of course, for if we had tried to declare @Override equals(Thing other) in the first snippet, our friendly little compiler would immediately point out our silly little mistake, since it's an overload, not an override. What the book doesn't specifically cover, however, is whether overloading equals is a good idea to begin with. Essentially, there are 3 situations: Overload only, no override -- ALMOST CERTAINLY WRONG! This is essentially the first snippet above Override only (no overload) -- one way to fix This is essentially the second snippet above Overload and override combo -- another way to fix The 3rd situation is illustrated by the following snippet: class Thing { final int x; Thing(int x) { this.x = x; } public int hashCode() { return x; } public boolean equals(Thing other) { return this.x == other.x; } @Override public boolean equals(Object o) { return (o instanceof Thing) && (this.equals((Thing) o)); } } Here, even though we now have 2 equals method, there is still one equality logic, and it's located in the overload. The @Override simply delegates to the overload. So the questions are: What are the pros and cons of "override only" vs "overload & override combo"? Is there a justification for overloading equals, or is this almost certainly a bad practice?

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  • retriving python objects ...python newbie

    - by gizgok
    I have a Club class and Player Class.The player class has an attribute Fav.clubs which will have unique club values.So the user is suppose to enter various club names.Based on the club names I have to retrieve those club objects and establish the relationship that this particular player has this Fav.clubs.The attribute Fav.clubs in Player class should store the names of Club .Now what I have to do is,take input from user about fav.clubs.This will be a list.After that traverse each element in the list and acc to string name find the corresponding club object and then store that object instance in Player class.

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  • RDF-raptor-parser

    - by naveen
    Hi All, I am trying to parse the rdf file but I am getting error while executing following code in ubuntu RDF::Reader.open("http://datagraph.org/jhacker/foaf.rdf") do |reader| reader.each_statement do |statement| puts statement.inspect end end as LoadError: Could not open library 'libraptor': libraptor: cannot open shared object file: No such file or directory. Could not open library 'libraptor.so': libraptor.so: cannot open shared object file: No such file or directory I installed all the required gems: rdf rdf-raptor ffi rdf-json rdf-trix Please help me how to rectify this problem thanks in advance Naveenkumr.R

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  • Cleaning up a dynamic array of Objects in C++

    - by Dr. Monkey
    I'm a bit confused about handling an array of objects in C++, as I can't seem to find information about how they are passed around (reference or value) and how they are stored in an array. I would expect an array of objects to be an array of pointers to that object type, but I haven't found this written anywhere. Would they be pointers, or would the objects themselves be laid out in memory in an array? In the example below, a custom class myClass holds a string (would this make it of variable size, or does the string object hold a pointer to a string and therefore take up a consistent amount of space. I try to create a dynamic array of myClass objects within a myContainer. In the myContainer.addObject() method I attempt to make a bigger array, copy all the objects into it along with a new object, then delete the old one. I'm not at all confident that I'm cleaning up my memory properly with my destructors - what improvements could I make in this area? class myClass { private string myName; public unsigned short myAmount; myClass(string name, unsigned short amount) { myName = name; myAmount = amount; } //Do I need a destructor here? I don't think so because I don't do any // dynamic memory allocation within this class } class myContainer { int numObjects; myClass * myObjects; myContainer() { numObjects = 0; } ~myContainer() { //Is this sufficient? //Or do I need to iterate through myObjects and delete each // individually? delete [] myObjects; } void addObject(string name, unsigned short amount) { myClass newObject = new myClass(name, amount); myClass * tempObjects; tempObjects = new myClass[numObjects+1]; for (int i=0; i<numObjects; i++) tempObjects[i] = myObjects[i]); tempObjects[numObjects] = newObject; numObjects++; delete newObject; //Will this delete all my objects? I think it won't. //I'm just trying to delete the old array, and have the new array hold // all the objects plus the new object. delete [] myObjects; myObjects = tempObjects; } }

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  • How to inherit events between objects

    - by marduck19
    I need inherit events and properties for example move a picture around the form Y have this code to move the picture but y need create multiple images with the same behavior private void pictureBox_MouseDown(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { x = e.X; y = e.Y; } } private void pictureBox_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { pictureBox.Left += (e.X -x); pictureBox.Top += (e.Y - y); } }

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  • design the interface

    - by hotyi
    i want to design an interface has the function to do mapping from Entity object to Form object public interface IFormToEntityMapper { TEntity Map(TForm tForm); } and vise versa. public interface IEntityToFormMapper { TForm Map(TEntity tEntity); } i have the question if i should define these two functions in one interface and seperate them to different interface. if i put them into one interface, does that violate the SRP?

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  • php 5.1.6 magic __toString method

    - by NachoF
    In codeigniter Im trying to use this plugin which requires I implement a toString method in my models. My toString method simply does return $this->name On my local machine with php 5.3 everything works just fine but on the production server with php 5.1.6 it shows "Object id#48" where the value of the name property of that object should appear..... I found something about the problem here but I still dont understand... How can I fix this?

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