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  • Using normals in DirectX 10

    - by Dave
    I've got a working OBJ loader that loads vertices, indices, texture coordinates, and normals. As of right now it doesn't process texture coordinates or normals but it stores them in arrays and creates a valid mesh with the vertices and indices. Now I am trying to figure out how can I make the shader use the correct normal in the array for the current vertex if I can't setnormals() to my mesh. If I were to just use an index in my array of normals corresponding to the index in the vertices, how would I retrieve the current index the shader is processing? BTW: I am trying to write a blinn-phong shader technique. Also when I create the input layout and I've added the semantic NORMAL to it, how would I list the multiple semantics in that single parameter? Would I just separate it with a space? PS: If you need to see any code, just let me know.

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  • How to obtain a list of installed packages based on a backup?

    - by ujjain
    I have made a backup of my entire computer and I reinstalled the OS right now. I know I should have listed dpkg -l to obtain a list of packages, but I have not done so. I only made a tarball of the entire disk. I wonder how I can find a list of packages based on this data. I would like to have the same packages installed that I had on my previous set-up. But there seems no longer a way to gain a list of packages, since I already reinstalled Ubuntu on the computer and only have the tarball back-up.

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  • How do I create and link to a database in ASP.NET (Razor) with Visual studio 2013?

    - by Blake
    We have a simple web app, part of which allows users to create accounts and then, hopefully soon, to write blog posts. The user log in system is working great, it utilizes the given .sdf database created when a new project is created. We would like to expand it now to allow for blog data (the title, body of the blog, image posts perhaps, etc). However, I'm unsure of how to add another table to the user database for this purpose - or if that would even be best since it has sensitive information in it. I've been reading blog post after blog post and still can't find anything current on this. All of the articles are for MVC projects or older versions of VS. If someone could point me in the right direction it would be greatly appreciated!

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  • Doubt regarding search engine/plugin(One present on the website itself)

    - by Ravi Gupta
    I am new to web development and trying to study various types of websites as case study. Right now my focus is on how search engines works for an eCommerce website. I know basic functioning for a search engine, i.e. crawl web pages, index them and the display the results using those indexes. But I got little confuse in case of an eCommerce website. Don't you think that it would be better if a search engine instead of crawling the web pages containing products, it should directly crawl the database and index the products stored in the database? And when a user search for any product, it will simply give us the rows of the table which matches the user query? If this is not the case, can someone please explain how the usual method works on eCommerce website?

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  • How do I render terrain in a 2.5D perspective, like in the game Don't Starve?

    - by Hamdan
    I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. Right now my focus is on figuring out how to render the ground. I am having a hard time figuring out how they generated the ground, and then rendered it. The way I think they rendered the ground is by first painting the ground in some paint program, and then somehow manipulating that flat image so that it appears to have depth. I am completely confused by how you would actually render that type of terrain. I want the terrain to have the following features: Look like the terrain in Don't Starve, here is a video showing the terrain in Don't Starve The terrain will be flat, and the camera's angle and perspective will be fixed Any tips and hints will be appreciated, Thank you in advance. (I am working in Java, using the Light Weight Java Game Library (LWJGL).)

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  • What do you need to know to get a job as a web developer [closed]

    - by Alex Foster
    What do you need to know to at the very least get your foot in the door? We're assuming for someone who doesn't have a college degree (yet) but will eventually get one. My guess is html, css, javascript, and php, and photoshop and dreamweaver, and sql. And being familiar with using a web host to have sites live, like knowing how to use cpanel. It's probably a very inaccurate and narrow guess but that's what i think right now. I don't know exactly.

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  • Setting proxy from terminal

    - by baltusaj
    I have tried changing my proxy settings in a terminal as: export HTTP_PROXY=http://10.1.3.1:8080 and export http_proxy=http://10.1.3.1:8080 but when I try to install a new package or update apt-get, apt-get starts displaying messages from which it seems it is trying to connect to a previously set proxy: sudo apt-get update 0% [Connecting to 10.1.2.2 (10.1.2.2)] [Connecting to 10.1.2.2 (10.1.2.2) I have tried setting the proxy via bashrc file but that din work either. As far as I remember 10.1.2.2 was set using GNOME GUI but I don't have access to the GUI right now so I am trying to set it from terminal.

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  • Developer Preview of JDK8, JavaFX8 *HARD-FLOAT ABI* for Linux/ARM Now Available!

    - by HecklerMark
    Just a quick post to spread the good word: the Developer Preview of JDK8 and JavaFX8 for Linux on ARM processors - hard-float ABI - is now available here. Right here. It's been tested on the Raspberry Pi, and many of us plan to (unofficially) test it on a variety of other ARM platforms. This could be the beginning of something big. So...what are you still doing here? Go download it already! (Did I mention you could get it here?) :-D All the best,Mark

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  • installing ubuntu 10.04 over top 11.04

    - by Alex
    im looking to install 10.04 over top the 11.04 partition, it wouldnt let. keeps giving me a "root file system not found" error ever time i manually select partition. (i have a win7 partition) 11.04 popped up after upgrade that my hardware isnt supported for unity. and i cant boot into it, hangs up on purple screen right after boot menu. if anyone can post a link to a how to guide or put it on here, would be great? im trying to take advantage of my nvidia geforce gt 120m (its a laptop) to play around with cuda/c++ programming!

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  • Octrees as data structure

    - by Christian Frantz
    In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right way. My base octree class is taken from here: http://www.xnawiki.com/index.php/Octree What I'm wondering is how to apply occlusion culling using this class. Does it make sense to have one octree for each cube chunk? Or should I make the octree bigger? Since I'm using cubes, each cube should fit into a node without overlap so that won't be an issue

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  • Installing Ubuntu, Switches of to intergrated Graphic Card

    - by Clenn
    I got a problem. I'm willing to dual boot ubuntu 12.04 on my desktop. After i made a bootable USB ubuntu on it i'm going to install it. I boot it and I choose Install ubuntu roughly said. The problem is the following, It seems that when i press enter to start the install he switches of to my intergrated graphic card. I looked up in my bios what my primary graphic card selection is and it was on PCI Express (the option it supossed to be). So I'm clueless right now. I don't know how to fix this because I'm quite learning linux atm (school and by myself). Your faithfully, Clenn

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  • viewing fbx files in windows via xna 4.0

    - by user17753
    I've made some models in Blender and exported them in Autodesk fbx format. I'm trying to view them using XNA 4.0 Refresh. Loading them isn't much an issue, but I'm not familiar enough with XNA 4.0 to, well basically I want to load in the model at say the origin (0,0,0) world coordinates, and then rotate and/or zoom the camera about the world coordinates origin as well so that I can test the model. Typically the mouse, and maybe some arrow keys for zooming/rotating the camera. Anyways, this seems like a simple task and I shouldn't have to re-invent this, isn't there a skeleton code somewhere for this kind of thing for XNA 4.0? I couldn't find a solid example for this on the web. I found a couple that seemed like they might work for xbox, but I'm trying to do this on windows only. Anyways, just looking to be pointed in the right direction on this one, thanks.

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  • A Virtual(Box) Christmas!

    - by Gilles Gravier
    Hello and merry Christmas everybody!Yes. This year, it's a v4.0 Xmas! VirtualBox just came out with a new major version release. Version 4.0 is available at : http://www.virtualbox.org/wiki/Downloads ... and of course, it's open source, and it's free. And I suggest (strongly) that you also download the free Extension Pack from the same page... Brings USB 2.0 emulation and more!I upgraded the version on my Solaris Express (get that from : http://www.oracle.com/solaris/index.html and follow the Download Solaris Express link on the right) laptop (pfexec pkgrm SUNWvbox and then pfexec pkgadd -d the .pkg in the compressed archive file, and install the extensions from the VBox GUI once it's launched). If you are on an old fashion OS without proper RBAC, replace pfexec by sudo. Which you can also do on Solaris if you really want to. :)I tell you, it's Christmas, for sure!Merry VBox!Gilles.

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  • How to get numpad out of "mouse emulation" mode?

    - by Jonik
    My numeric keypad has somehow got into a "mouse emulation" mode where the number keys just move the mouse pointer around (2 = down; 8 = up, 6 = right, etc). Anyone know how to make it work normally again? None of the other numpad keys work either (I first noticed the whole thing when Ctrl + ÷ (numpad division sign) no longer produced "line comment" in IntelliJ IDEA). Toggling num lock doesn't affect this (though the indicator LED works as usual). I'm using GNOME on Lucid Lynx (10.4).

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  • What would be the most efficient use of e-mail addresses for ecommerce

    - by user18323
    I am not sure if this is exactly the right section. What do you find the most efficient, clear and reachable use of e-mail addresses to use for the customer? I thought a standard 'sales, 'support' might work but it might look a little samey. Do users respond well when e-mails are replied by staff with named e-mail addresses such as [email protected] or a generic one? I am currently developing a small scale ecommerce website to gain some hands on insight into web retail. Any additional advice would be brilliant.

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  • Why is this by passing the SUDO password?

    - by John Isaacks
    I have a bash script I am using to automate a SVN checkout. The contents of the file were: #!/bin/bash cd /var/www-cake sudo svn checkout file:///usr/local/svn/bash_repo/repo/ Then when I double click the file it would ask me what to do, I would click the button "Run In Terminal" and then a terminal would pop up and ask me for the SUDO password. I would enter it, the script would execute and the terminal would close. I wanted to give some sort of indication that the script ran successfully so I edited my file to look like: #!/bin/bash cd /var/www-cake sudo svn checkout file:///usr/local/svn/bash_repo/repo/ echo "Head revision has been pushed to live server" I expected the terminal to now stay open and tell me the message afterwards. To my surprise it now opens and immediately closes. The script does execute and I no longer have to put in the SUDO password. Is this right? I do not understand why this is happening, seems like a security issue.

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  • Why 11.10 says plymouth errors and "Checking battery state..."?

    - by Aleksi Kinnunen
    I've just installed new Ubuntu 11.10. The installation was successful. But when I start the Ubuntu, the splash screen does not work, and I get error (always some of these) "mountall: Plymouth command failed", "mountall: Connect to Plymouth was lost" or "Checking battery state..." I'm sorry, if the error messages are incorrect because I translated two first of them from Finnish (my system is in Finnish) to English, so they maybe couldn't be just right. I have already asked from our Finnish community, but they couldn't answer. Could anybody here?

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  • Using 'new' in a projection?

    - by davenewza
    I wish to project a collection from one type (Something) to another type (SomethingElse). Yes, this is a very open-eneded question, but which of the two options below do you prefer? Creating a new instance using new: var result = query.Select(something => new SomethingElse(something)); Using a factory: var result = query.Select(something => SomethingElse.FromSomething(something)); When I think of a projection, I generally think of it as a conversion. Using new gives me this idea that I'm creating new objects during a conversion, which doesn't feel right. Semantically, SomethingElse.FromSomething() most definitely fits better. Although, the second option does require addition code to setup a factory, which could become unnecessarily compulsive.

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  • How to avoid circular dependencies between Player and World?

    - by futlib
    I'm working on a 2D game where you can move up, down, left and right. I have essentially two game logic objects: Player: Has a position relative to the world World: Draws the map and the player So far, World depends on Player (i.e. has a reference to it), needing its position to figure out where to draw the player character, and which portion of the map to draw. Now I want to add collision detection to make it impossible for the player to move through walls. The simplest way I can think of is to have the Player ask the World if the intended movement is possible. But that would introduce a circular dependency between Player and World (i.e. each holds a reference to the other), which seems worth avoiding. The only way I came up with is to have the World move the Player, but I find that somewhat unintuitive. What is my best option? Or is avoiding a circular dependency not worth it?

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  • Backup a Single Table in SQL Server using SSMS

    - by Greg Low
    Our buddy Buck Woody made an interesting post about a common question: "How do I back up a single table in SQL Server?" That got me thinking about what a backup of a table really is. BCP is often used to get the data but you want the schema as well. For reasonable-sized tables, the easiest way to do this now is to create a script using SQL Server Management Studio. To do this, you: 1. Right-click the database (note not the table) 2. Choose Tasks > Generate Scripts 3. In the Choose Objects pane,...(read more)

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  • aticonfig detects all graphics cards, but amdcccle shows the cards as disabled

    - by DevZer0
    I been having the strangest problem since few days ago. I have 3 ATI graphics cards and the aticonfig --list-adapter shows the following output * 0. 01:00.0 AMD Radeon HD 7900 Series 1. 02:00.0 AMD Radeon HD 7900 Series 2. 05:00.0 AMD Radeon HD 7900 Series when i do aticonfig --adapter=all --initial -f it generates the correct X config also. but after rebooting the output only show on primary monitor and when i look in amdcccle it shows the other 2 adapters as disabled. I tried with monitors attached and dummy plugs both but the situation doesn't change. Any idea whats causing this? also right clicking and making the adapter enabled in amdcccle and saving changes causes the X config to only have the adapter section and no screen section. after reboot the situation stays the same.

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  • "Time Control" in a 2d Platformer

    - by Woody Zantzinger
    I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time. I know other games have done this before, and the way I have thought of doing it is to make the game character have a set of actions (Idle, Jumping, Walking Left etc.) and then detect changes in those actions and log them into a list along with the game time. So then when I need the character to run the level again on its own, I can just go through the list changing its actions at the right time. Is this the best way to do it? Does anyone have any experience in this? Thanks.

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  • window title bar and controls (minimize, maximize and close) don't work sometimes

    - by Ravindranath
    I am using Ubuntu 11.10. Sometimes the window controls don't work. If I click on any of the icons on top-right or top-left they just become colorless and fade away, as though that are not present. The window has not frozen, as I can click inside the window and continue to work with it. The moment I click inside the window the titlebar controls regain their color, but when I click them again, they fade and bcm colorless. As a result, I cannot close, minimize or maximize. This is not a continuous problem, but happens very frequently.

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  • Unshorten.it! Unpacks Shortened URLs and Provides Safety Rating

    - by Jason Fitzpatrick
    Shortened URLs sure are convenient and compact but they hide the destination URL. Unshorten.it! is a free Chrome/Firefox extension that not only shows you the full URL but will even give you a safety rating–no need to click blindly again. Install the extension for Chrome or Firefox and then, when you come across a shortened URL, simply right click on it and click “Unshorten this link” to see both the unpacked URL and a safety rating provided by Web of Trust and HPHosts. Unshorten.it! is a free extension, available for both Chrome and Firefox. Unshorten.it! [via Gizmo's Freeware] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • "Time Control" in a 2d Platformer

    - by Woody Zantzinger
    I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time. I know other games have done this before, and the way I have thought of doing it is to make the game character have a set of actions (Idle, Jumping, Walking Left etc.) and then detect changes in those actions and log them into a list along with the game time. So then when I need the character to run the level again on its own, I can just go through the list changing its actions at the right time. Is this the best way to do it? Does anyone have any experience in this? Thanks.

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