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  • CodePlex Daily Summary for Monday, October 28, 2013

    CodePlex Daily Summary for Monday, October 28, 2013Popular ReleasesExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.Event-Based Components AppBuilder: AB3.AppDesigner.57.11: Iteration 57.11 (Cleaning): Removing obsolete code parts because of improvements done in this iteration. Removed: LineSourceToTargetDragDropEventHandler, LineSourceToTargetAdorner, LineSourceToTargetToAppDefinitionConverter, LineSourceToPointDragDropEventHandler, LineSourceToPointToAppDefinitionConverter, LinePointToTargetDragDropEventHandler, LinePointToTargetToAppDefinitionConverter, LinePointToTargetAdorner, LineSourceToPointAdorner, LineAdornerBase Improved: EditChartFlow Still missin...Online Radio 3.1: Source Code: Source CodeVidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.multi: multi (alpha version 0.1): extract the zip to a folder say c:\scripts\multi follow the instructions found in readme.txtAscend 3D: Ascend (2013-10-26): Ascend 2.2.2 Timeline improvements Added ability to specify end frame for TimelineAnimations Added ability to specify a play rate for TimelineAnimations All frame rates are now doubles instead of ints Minor API documentation updatesIndent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...MoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.1.0.34322 Alpha 4: This experimental release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-1-0-34322-alpha-4 Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or sup...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxLINQ to Twitter: LINQ to Twitter v2.1.10: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.TerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsSimple Injector: Simple Injector v2.3.6: This patch releases fixes one bug concerning resolving open generic types that contain nested generic type arguments. Nested generic types were handled incorrectly in certain cases. This affects RegisterOpenGeneric and RegisterDecorator. (work item 20332)New ProjectsAnimation Manager: The Animation Manager project is designed to be a very simple way of adding animations to XAML content.ASP.NET MVC Plugin Framework: Provides a framework for building ASP.NET MVC sites that can use plugins to extend their functionality.Assignment1_Sum_of_two_numbers: 7COM1052 In this project, a simple ASP.NET web page has been created where the user can calculate the sum of two numbers.Car Cost Simulator: Car Cost SimulatorCpuMon: CpuMon is a small windows 4.5.0 program enables live monitoring of system resources via desktop.CruxOMatic: Crux-O-Matic is a full blown application development platform, with support for authentication, authorization, workflows, scaffolding and multi-tenancy.Deppon: deppon projectFlareCAD: FlareCAD is a solid modeling program implementing a new 3D file format that has emphasis on artificial intelligence.FlareGIS: FlareGIS is a mapping program implementing a new 3D file format that has emphasis on artificial intelligence.joge: Toy code for my own amusementJS1: Art Book Review UGCMSBuild Editor: MSBuildEditor provides intellisense for MSBuild Tasks and Properties. mubeen hussain calculation test: The above is a addition calculator designed using ASP.net via Visual Studio 2013.Parallel Web Crawler: In this project demonstrate how can write an effective parallel crawler using TPL api. As the size of the Web grows, it becomes imperative to parallelize apps.Resources Editor: This tool give you a simplified way to edit your resources (ResX files) in combining all cultures in the same view.SID Translator: Make Active Directory SID Translation easier : - Translate a SID from String to Hex or Hex to String - Compare two SID, no matter the format.TestGaneshmj: This is test summary.Webcam Security Application: Webcam Security is an application which utilizes an ordinary camera. This application is still under construction as new features will be added as time goeswebprojects: webprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswindowsphoneproject: windowsphoneprojectwindowsphoneprojectwindowsphoneprojectwindowsphoneprojectwindowsphoneprojectWSAD module 2013: university project codeXml Visualiser: This tool can edit a simple xml file into a multi tables like DataBase

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  • Efficiency concerning thread granularity

    - by MaelmDev
    Lately, I've been thinking of ways to use multithreading to improve the speed of different parts of a game engine. What confuses me is the appropriate granularity of threads, especially when dealing with single-instruction-multiple-data (SIMD) tasks. Let's use line-of-sight detection as an example. Each AI actor must be able to detect objects of interest around them and mark them. There are three basic ways to go about this with multithreading: Don't use threading at all. Create a thread for each actor. Create a thread for each actor-object combination. Option 1 is obviously going to be the least efficient method. However, choosing between the next two options is more difficult. Only using one thread per actor is still running through every object in series instead of in parallel. However, are CPU's able to create and join threads in the granularity posed in Option 3 efficiently? It seems like that many calls to the OS could be really slow, and varying enormously between different hardware.

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  • Algorithm to infer tag hierarchy

    - by Tom
    I'm looking for an algorithm to infer a hierarchy from a set of tagged items. E.g. if the following items have the tags: 1 a 2 a,b 3 a,c 4 a,c,e 5 a,b 6 a,c 7 d 8 d,f Then I can construct an undirected graph (or graphs) by tallying the node weights and edge weights: node weights edge weights a 6 a-b 2 b 2 a-c 3 c 3 c-e 1 d 2 a-e 1 <-- this edge is parallel to a-c and c-e and not wanted e 1 d-f 1 f 1 The first problem is how to drop any redundant edges to get to the simplified graph? Note that it's only appropriate to remove that redundant a-e edge in this case because something is tagged as a-c-e, if that wasn't the case and the tag was a-e, that edge would have to remain. I suspect that means the removal of edges can only happen during the construction of the graph, not after everything has been tallied up. What I'd then like to do is identify the direction of the edges to create a directed graph (or graphs) and pick out root nodes to hopefully create a tree (or trees): trees a d // \\ | b c f \ e It seems like it could be a string algorithm - longest common subsequences/prefixes - or a tree/graph algorithm, but I am a little stuck since I don't know the correct terminology to search for it.

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  • MSDN Live 2010 &ndash; Delivered : 24 sessions (4 x 6) on Visual Studio and Team Foundation Server

    - by terje
    We (Mikael Nitell and me) got a whole track on the Norwegian MSDN Live tour this year.  We did these as a pair, and covered 4 cities over 4 days, 6 sessions per day, taking 8 hours to come through it.  The Islandic volcano made the travels a bit rough, but we managed 6 flights out of 8. The first one had to go by van instead, 7-8 hour drive each way together with other MSDN Live presenters – a memorable tour! Oslo was the absolute top point.  We had to change hall to a bigger one. People were crowding, and even the big hall was packed!  The presentations were mostly based on demos, but we had a few slides as well.  They have been uploaded to my SkyDrive.  Info to aliens – some of the text may be Norwegian. The sessions were as follows: Overview of news in Visual Studio and Team Foundation server 2010 Ensuring Quality with VS/TFS 2010 Releasing products with VS/TFS 2010 No More No Repro with VS/TFS 2010 Performance Testing and Parallel Programming with VS/TFS 2010 Migrating to VS/TFS 2010 Tips, tricks, news and some best practices with VS/TFS 2010   In the coming days, I will post up examples from the demos too, with explanations of how they are intended to work. These entries will also contain stuff we had to remove from the actual presentations due to the time constraints. We managed to create recordings of two of the sessions, which will be uploaded to Channel 9 by Microsoft, afaik.   I will update this blog with information about exact locations when that is done. Also note we’re (read:Osiris Data AS) running both Upgrade and Deep Dive courses  on VS/TFS 2010 now in May.  Please look here for more info. If you want to be informed, follow me on Twitter.  All blog entries will be announced on twitter.

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  • We'll be at QCon San Francisco!

    - by Carlos Chang
    Oracle Technology Network is a Platinum sponsor at QCon San Francisco. Don’t miss these great developer focused sessions: Shay Shmeltzer - How we simplified Web, Mobile and Cloud development for our own developers? - the Oracle Story Over the past several years, Oracle has beendeveloping a new set of enterprise applications in what is probably one of the largest Java based development project in the world. How do you take 3000 developers and make them productive? How do you insure the delivery of cutting edge UIs for both Mobile and Web channels? How do you enable Cloud based development and deployment? Come and learn how we did it at Oracle, and see how the same technologies and methodologies can apply to your development efforts. Dan Smith - Project Lambda in Java 8 Java SE 8 will include major enhancements to the Java Programming Language and its core libraries.  This suite of new features, known as Project Lambda in the OpenJDK community, includes lambda expressions, default methods, and parallel collections (and much more!).  The result will be a next-generation Java programming experience with more flexibility and better abstractions.   This talk will introduce the new Java features and offer a behind-the-scenes view of how they evolved and why they work the way that they do. Arun Gupta - JSR 356: Building HTML5 WebSocket Applications in Java The family of HTML5 technologies has pushed the pendulum away from rich client technologies and toward ever-more-capable Web clients running on today’s browsers. In particular, WebSocket brings new opportunities for efficient peer-to-peer communication, providing the basis for a new generation of interactive and “live” Web applications. This session examines the efforts under way to support WebSocket in the Java programming model, from its base-level integration in the Java Servlet and Java EE containers to a new, easy-to-use API and toolset that are destined to become part of the standard Java platform. The complete conference schedule is here: http://qconsf.com/sf2012/schedule/wednesday.jsp But wait, there’s more! At the Oracle booth, we’ll also be covering: Oracle ADF Mobile Oracle Developer Cloud Service Oracle ADF Essentials NetBeans Project Easel Hope to see you there! 

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  • Running multiple box2D world objects on a server

    - by CharbelAbdo
    I'm creating a multiplayer game using LibGdx (with Box2d) and Kryonet. Since this is the first time I work on multiplayer games, I read a bit about server - client implementations, and it turns out that the server should handle important tasks like collision detection, hits, characters dying etc... Based on some articles (like the excellent Gabriel Gambetta Fast paced multiplayer series), I also know that the client should work in parallel to avoid the lag while the server responds to commands. Physics wise, each game will have 2 players, and any projectiles fired. What I'm thinking of doing is the following: Create a physics world on the client When the game is signaled to start, I create the same physics world on the server (without any rendering obviously). Whenever the player issues a command (move or fire), I send the command to the server and immediately start processing it on the client. When the server receives the command, it applies it on the server's world (set velocity etc...) Each 100ms, the server sends the new state to the client which corrects what was calculated locally. Any critical action (hit, death, level up) is calculated only on the server and sent to the client. Essentially, I would have a Box2d World object running on the server for each game in progress, in sync with the worlds running on the clients. The alternative would be to do my own calculations on the server instead of relying on Box2D to do them for me, but I'm trying to avoid that. My question is: Is it wise to have, for example, 1000 instances of the World object running and executing steps on the server? Tomcat used around 750 MBytes of memory when trying it without any object added to the world. Anybody tried that before? If not, is there any alternative? Google did not help me, are there any guidelines to use when you want to have physics on both the client and the server? Thanks for any help.

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  • Can Clojure's thread-based agents handle c10k performance?

    - by elliot42
    I'm writing a c10k-style service and am trying to evaluate Clojure's performance. Can Clojure agents handle this scale of concurrency with its thread-based agents? Other high performance systems seem to be moving towards async-IO/events/greenlets, albeit at a seemingly higher complexity cost. Suppose there are 10,000 clients connected, sending messages that should be appended to 1,000 local files--the Clojure service is trying to write to as many files in parallel as it can, while not letting any two separate requests mangle the same single file by writing at the same time. Clojure agents are extremely elegant conceptually--they would allow separate files to be written independently and asynchronously, while serializing (in the database sense) multiple requests to write to the same file. My understanding is that agents work by starting a thread for each operation (assume we are IO-bound and using send-off)--so in this case is it correct that it would start 1,000+ threads? Can current-day systems handle this number of threads efficiently? Most of them should be IO-bound and sleeping most of the time, but I presume there would still be a context-switching penalty that is theoretically higher than async-IO/event-based systems (e.g. Erlang, Go, node.js). If the Clojure solution can handle the performance, it seems like the most elegant thing to code. However if it can't handle the performance then something like Erlang or Go's lightweight processes might be preferable, since they are designed to have tens of thousands of them spawned at once, and are only moderately more complex to implement. Has anyone approached this problem in Clojure or compared to these other platforms? (Thanks for your thoughts!)

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  • How should I generate and store the boundries of a cave?

    - by Bob Roberts
    I am making a small cave copter game (seriously, where did this type of game come from anyway) and I am trying to figure out how to make and store the procedural generated walls. I am thinking about creating the walls by randomly picking two points away from the center of the screen. They will be no closer than the height of helicopter and no further than the edge of the screen, weighted to prefer to go in the same direction as the point prior so I end up with stalactites and stalagmites and not just noise, at set intervals of distance. To store, perhaps parallel arrays/lists, one for distance from center to top screen and one for distance from center to bottom. Am I way off base with my thinking? I just want the cave to be varied and challenging, I just have never worked with generating data like this. Edit: Woah, I just realized that my idea would lead to a player being able to stay in the middle of the screen and win. That isn't right at all. So the very basis of how I was going to generate is wrong. Edit 2: I also realized I left out a very crucial point. Part of the mechanics of the game will let the player go backwards therefor the data structure should be continuous.

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  • AsyncBridge? Async on .NET 4.0 using VS11

    - by Alex.Davies
    I've just found something quite cool. It's a code snippet that lets you use the real VS 11 C#5 compiler to write code that uses the async and await keywords, but to target .NET 4.0. It was published by Daniel Grunwald (from SharpDevelop).That means I can stop using the Async CTP for VS2010, which is not at all supported anymore, and a pain to install if you have windows updates turned on. Obviously I couldn't ask all my users to install .NET 4.5 beta, but .NET Demon is a VS 2010 extension, so we already have .NET 4.0. At the time of writing, VS11 is in beta still, but hopefully it's stable enough for my team to use!I would have written the code myself, but I had the wrong impression that the C# 5 beta compiler only looked in mscorlib for the helper classes it needs to implement async methods. Turns out you can provide them yourself. You can get the code here: https://gist.github.com/1961087You just add it to your project, and the compiler will apparently pick it up and use it to implement async/await. I'm at my parents' place for Easter without access to a machine with VS 11 to try it out. Let me know whether you get it to work!This reminds me of LINQBridge, which let us use C# 3 LINQ, but only require .NET 2. We should stick up a webpage to explain, with a nice easy dll, put it in nuget, and call it AsyncBridge.If you were really enthusiastic, you could re-implement the skeleton of the Task Parallel Library against .NET 2 to use async/await without even requiring .NET 4. Our usage stats suggest that practically everyone that uses Red Gate tools already has .NET 4 installed though, so I don't think I'll go to the effort.

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  • links for 2011-03-16

    - by Bob Rhubart
    InfoQ: Randy Shoup on Evolvable Systems Randy Shoup discusses evolvable systems: how to run different versions of a system in parallel during migrations, decoupling a system with events, schemas at eBay and much more. (tags: ping.fm) InfoQ: Heresy & Heretical Open Source: A Heretic's Perspective Douglas Crockford presents a debate existing around XML and JSON, and the negative effect of the Intellectual Property laws on open source software. (tags: ping.fm) Oracle Technology Network Architect Day: Toronto Registration is now open for this day-long event, to be held at the Sheraton Centre Toronto on April 21. Registration is free, but seating is limited.  (tags: oracle otn enterprisearchitecture cloudcomputing) Harry Foxwell: The Cloud is STILL too slow! "Considering the exponentially growing expectations of what the Web, that is, "the Cloud", is supposed to provide, today's Web/Cloud services are still way too slow." - Harry Foxwell (tags: oracle otn cloud) Architecture Standards - BPMN vs. BPEL for Business Process Management (Enterprise Architecture at Oracle) Path Shepherd gives props to Mark Nelson. (tags: entarch oracle otn) ORCLville: Oracle Fusion Applications: If I Were An AppsTech Oracle ACE Director Floyd Teter says:" If I were an Oracle AppsTech with an eye on Fusion Applications, there are three tools/technologies I'd want... (tags: oracle otn oracleace fusionapplications) Events OverviewYour brain on #entarch - OTN Architect Day - Denver - March 23 This free event includes sessions on Cloud Computing, Application Portfolio Rationalization, System Optimization, Event-Driven Architecture, plus food, beverages, an lots of peer networking. Seating is limited. (tags: oracle entarch otn)

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  • A quick hello to the Western Kentucky .NET User Group

    - by Muljadi Budiman
    A few days back, I got a chance to speak at the Western Kentucky .NET User Group meeting in Murray, Kentucky.  The opportunity came up because the original speaker, Jeff Blankenburg, had another obligation and was thus unable to come to this meeting.  I volunteered to deliver his presentation, which is an overview of MIX10 conference. It was a great experience for me; got to drive around and do a little bit of sight-seeing – can’t say I’ve ever been to Kentucky before, so first trip ever there.  I got to meet the user group’s current lead, Tom Turner and got to chat and discuss about all kinds of stuff with the other members.  Cheers to Matt Gawarecki and Brandon Sharp! The presentation itself mostly covers new features in Visual Studio 2010, which was recently released on April 12 – got to demonstrate Historical Debugging in IntelliTrace, Parallel Stacks, View Call Hierarchy and show some Extensions.  We also covered some of the new functionalities in Silverlight 4 (using webcams, drag & drop support among others) and I got to show off Scott Guthrie’s Windows Phone 7 Twitter app.  Altogether, it was quite a bit to cover in 70 minutes or so, but I think everyone enjoyed it. Jeff provided me with the presentation slides (which I modify a bit) and demo applications; so I’m putting it up here for those that may be interested in downloading them.  Please keep in mind that all the demos were made with VS2010 RC, so there may be slight tweaks to get it to work on the RTM version.

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  • What calls trigger a new batch?

    - by sebf
    I am finding my project is starting to show performance degradation and I need to optimize it. The answer to my previous question and this presentation from NVidia have helped greatly in understanding the performance characteristics of code using the GPU but there are a couple of things that aren't clear that I need to know to optimize my drawing. Specifically, what calls make the distinction between batches. I know that any state changes cause a new batch, so that includes: Render State Changes Buffer Changes Shader Changes Render Target Changes Correct? What else counts as a 'state change'? Does each Draw**Primitive() call constitute a new batch? Even if I were to issue the same call twice, with no state changes, or call it once on on part of the buffer, then again on another? If I were to update a buffer, but not change the bindings, would that be a new batch? That presentation and a DX9 page suggest using all of the texture slots available, which I take to mean loading multiple objects in 'parallel' by mapping their buffers/shaders/textures to slots 1-16. But I am not sure how this works - surely to do this you would need to change the buffer binding and that would count as a state change? (or is it a case of you do but it saves 16 calls so its OK?)

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  • libgdx actors and instant actions

    - by vaati
    I'm having trouble with actors and actions. I have a list of actors, they all have either no action, or 1 sequence action This sequence action has either : a couple of actions (some are instant, some have duration 0) a couple of actions followed by a parallel action. My problem is the following: some of the instant actions are used to set the position and the alpha of the actor. So when one of the action is "move to x,y and set alpha to 0" the actor is visible for one frame at position 0,0 , move instantly to x,y for the next frame, and then disappears. Though this behaviours is to be expected, I want to avoid it. How can I achieve that? I tried to intercept the actions before I put actors in the stage but I need the stage width/height for some actions. So something like : Action actionSequence = actor.getActions().get(0); Array<Action> actions = ((SequenceAction) actionSequence).getActions(); for(Action act : actions){ if(act.act(0)) System.out.println("action " + act.toString() + " successfully run"); else System.out.println("action " + act.toString() + " wasn't instant"); } won't work. It gets even more complicated when an actor can also have a repeat action in stead of the sequence action (because you have to only run the actions that have duration 0 once without repeat, and then start the repeat). Any help is appreciated.

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  • How to diagram custom programming languages, non textual?

    - by Adam
    I've used and created domain-specific languages before, plenty of times (e.g. using yacc/lex). Normally we'd start with grammar written in BNF, and a bunch of keywords. This is easy to do, easy to share. Recently, I've started working with diagrammatic programming languages - closest parallel is circuit-diagrams in electronics, where it's very difficult to express ideas in text, but very easy to express them in wiring-diagrams. This is a new and novel problem for me: how to efficiently express these mini-languages, and share concepts in them with colleagues? (i.e. how to whiteboard-program within them. Actual programming is easy - you have physical components to hand) Are there tools for this? Or good/best practices (e.g. equivalent of "always use BNF as starting point for your new DSL, and use tools like yacc to generate the parser, compiler, etc"). My googlefu is proving weak - all I get is false positives for wiring diagrams, and UML editors (since these are custom languages, UML doesn't seem to help)

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  • Join our team at Microsoft

    - by Daniel Moth
    If you are looking for a SDE or SDET job at Microsoft, keep on reading. Back in January I posted a Dev Lead opening on our team, which was quickly filled internally (by Maria Blees). Our team is part of the recently announced Microsoft Technical Computing group. Specifically, we are working on new debugger functionality, integrated with Visual Studio (we are starting work on the next version), aimed to address HPC and GPGPU scenarios (and continuing the Parallel Debugging scenarios we started addressing with VS2010). We now have many more openings on our debugger team. We posted three of those on the careers website: Software Development Engineer Software Development Engineer II Software Development Engineer in Test II (don't let the word "Test" fool you: An SDET on our team is no different than a developer in any way, including the skills required) Please do read the contents of the links above. Specifically, note that for both positions you need to be as proficient in writing C++ code as you are with managed code (WPF experience is a plus). If you think you have what it takes, you wish to join a quality and schedule driven project, and want to contribute features to a product that has global impact, then send me your resume and I'll pass it on to the hiring managers. Comments about this post welcome at the original blog.

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  • HLSL How to flip geometry horizontally

    - by cubrman
    I want to flip my asymmetric 3d model horizontally in the vertex shader alongside an arbitrary plane parallel to the YZ plane. This should switch everything for the model from the left hand side to the right hand side (like flipping it in Photoshop). Doing it in pixel shader would be a huge computational cost (extra RT, more fullscreen samples...), so it must be done in the vertex shader. Once more: this is NOT reflection, i need to flip THE WHOLE MODEL. I thought I could simply do the following: Turn off culling. Run the following code in the vertex shader: input.Position = mul(input.Position, World); // World[3][0] holds x value of the model's pivot in the World. if (input.Position.x <= World[3][0]) input.Position.x += World[3][0] - input.Position.x; else input.Position.x -= input.Position.x - World[3][0]; ... The model is never drawn. Where am I wrong? I presume that messes up the index buffer. Can something be done about it? P.S. it's INSANELY HARD to format code here. Thanks to Panda I found my problem. SOLUTION: // Do thins before anything else in the vertex shader. Position.x *= -1; // To invert alongside the object's YZ plane.

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  • Directional and orientation problem

    - by Ahmed Saleh
    I have drawn 5 tentacles which are shown in red. I have drew those tentacles on a 2D Circle, and positioned them on 5 vertices of the that circle. BTW, The circle is never be drawn, I have used it to simplify the problem. Now I wanted to attached that circle with tentacles underneath the jellyfish. There is a problem with the current code but I don't know what is it. You can see that the circle is parallel to the base of the jelly fish. I want it to be shifted so that it be inside the jelly fish. but I don't know how. I tried to multiply the direction vector to extend it but that didn't work. // One tentacle is constructed from nodes // Get the direction of the first tentacle's node 0 to node 39 of that tentacle; Vec3f dir = m_tentacle[0]->geNodesPos()[0] - m_tentacle[0]->geNodesPos()[39]; // Draw the circle with tentacles on it Vec3f pos = m_SpherePos; drawCircle(pos,dir,30,m_tentacle.size()); for (int i=0; i<m_tentacle.size(); i++) { m_tentacle[i]->Draw(); } // Draw the jelly fish, and orient it on the 2D Circle gl::pushMatrices(); Quatf q; // assign quaternion to rotate the jelly fish around the tentacles q.set(Vec3f(0,-1,0),Vec3f(dir.x,dir.y,dir.z)); // tanslate it to the position of the whole creature per every frame gl::translate(m_SpherePos.x,m_SpherePos.y,m_SpherePos.z); gl::rotate(q); // draw the jelly fish at center 0,0,0 drawHemiSphere(Vec3f(0,0,0),m_iRadius,90); gl::popMatrices();

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  • One Step-Ahead A-Star

    - by Jonathan Dickinson
    I am attempting to create a server-centric RTS (as opposed to usual parallel synchronised simulation route of most RTS games today) - however I am still leveraging the discreet N-turns-ahead paradigm discussed by one of the AOE developers on Gamasutra. I have [possibly questionably?] decided that the path finding should only ever find the next cell the entity needs to move to, and was wondering if anyone has any clever ideas on how to optimize the algorithm for this specific scenario - or any other ideas on how to keep the pathfinding as lean as possible on the server. I have investigated a few possible algorithms but could only come up with one appropriation: Tiered A-Star - Relatively large T1 tiles, work out (and cache) each cell as you enter it. Other than that: doing the full A-Star pass and caching the entire path, which might use too much memory if a large amount of units are present. I know about the existence of naive progressive pathfinding algorithms (if you hit a block, turn in the direction closer to your target etc.) but they suffer from infinite feedback loops - and very poor pathing even if visited blocks are memorised. Not an option. Many thanks.

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  • Data Structure for Small Number of Agents in a Relatively Big 2D World

    - by Seçkin Savasçi
    I'm working on a project where we will implement a kind of world simulation where there is a square 2D world. Agents live on this world and make decisions like moving or replicating themselves based on their neighbor cells(world=grid) and some extra parameters(which are not based on the state of the world). I'm looking for a data structure to implement such a project. My concerns are : I will implement this 3 times: sequential, using OpenMP, using MPI. So if I can use the same structure that will be quite good. The first thing comes up is keeping a 2D array for the world and storing agent references in it. And simulate the world for each time slice by checking every cell in each iteration and further processing if an agents is found in the cell. The downside is what if I have 1000x1000 world and only 5 agents in it. It will be an overkill for both sequential and parallel versions to check each cell and look for possible agents in them. I can use quadtree and store agents in it, but then how can I get the information about neighbor cells then? Please let me know if I should elaborate more.

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  • OS choice for functional developing

    - by Carsten König
    I'm mainly a .NET developer so I normaly use Windows/VisualStudio (that means: I'm spoiled) but I'm enjoying Haskell and other (mostly functional) languagues in my spare time. Now for Haskell the windows-support is ok (you can get the Haskell-Platform) but latley I tried to get a basic Clojure/Scheme environment set up and it's just a pain on windows. So I'm thinking about trying out another OS for better tooling and languague support. Of course that leaves me with MacOS or some Linux distribution. I never used MacOS before and of course Linux would be cheaper (free) and I don't think I can parallel-boot MacOS on your normal PC-Hardware (can you?). PLUS: I don't have a clue about the tools you can use on those (to me) forign OSs. To make it short: I want to explore more Haskell, Clojure, Scala, Scheme and of course need at least good tooling for JavaScript/HTML5/Css. Support for .NET/Mono/F# would be great but for this I will still have my Win7 boot. So I like to know: - what is your prefered OS, Distribution (is Ubuntu viable?) - what Editor/IDE are you using Thank you for your help! PS: I'm not sure if this is the right place for this question but I surely hope so - if not please let me know where I should move this to (StackOverflow don't seem to be the right place IMHO)

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  • ORAchk version 2.2.5 is now available for download

    - by Gerry Haskins
    Those awfully nice ORAchk folks have asked me to let you know about their latest release... ORAchk version 2.2.5 is now available for download, new features in 2.2.5: Running checks for multiple databases in parallel Ability to schedule multiple automated runs via ORAchk daemon New "scratch area" for ORAchk temporary files moved from /tmp to a configurable $HOME directory location System health score calculation now ignores skipped checks Checks the health of pluggable databases using OS authentication New report section to report top 10 time consuming checks to be used for optimizing runtime in the future More readable report output for clusterwide checks Includes over 50 new Health Checks for the Oracle Stack Provides a single dashboard to view collections across your entire enterprise using the Collection Manager, now pre-bundled Expands coverage of pre and post upgrade checks to include standalone databases, with new profile options to run only these checks Expands to additional product areas in E-Business Suite of Workflow & Oracle Purchasing and in Enterprise Manager Cloud Control ORAchk has replaced the popular RACcheck tool, extending the coverage based on prioritization of top issues reported by users, to proactively scan for known problems within the area of: Oracle Database Standalone Database Grid Infrastructure & RAC Maximum Availability Architecture (MAA) Validation Upgrade Readiness Validation Golden Gate Enterprise Manager Cloud Control Repository E-Business Suite Oracle Payables (R12 only) Oracle Workflow Oracle Purchasing (R12 only) Oracle Sun Systems Oracle Solaris ORAchk features: Proactively scans for the most impactful problems across the various layers of your stack Streamlines how to investigate and analyze which known issues present a risk to you Executes lightweight checks in your environment, providing immediate results with no configuration data sent to Oracle Local reporting capability showing specific problems and their resolutions Ability to configure email notifications when problems are detected Provides a single dashboard to view collections across your entire enterprise using the Collection Manager ORAchk will expand in the future with high impact checks in existing and additional product areas. If you have particular checks or product areas you would like to see covered, please post suggestions in the ORAchk subspace in My Oracle Support Community. For more details about ORAchk see Document 1268927.2

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  • BusEnum2 and a Minor Bug Fix

    - by Kate Moss' Open Space
    The default root bus driver, BusEnum, enumerate and active drivers one by one in synchronized manner. It is not only slowing the boot time but in the even if any of driver's init function (XXX_init) get hanged, the whole system won't boot at all. There is a sample of enhanced root bus driver, BusEnum2, on the http://msdn.microsoft.com/en-us/library/dd187254.aspx The page provides the sample code and the detail explanation of the design concept. With multi-threaded BusEnum2 on CE7 with SMP enabled system, the scalability is even more significant. Since you have more than one processor and it can load drivers in parallel! Everything looks good so far, except to there is a small bug in the sample code. Fortunately, it is easy to fix. But hard to trace if you ever enc outer it! The BUSENUM2 flag only defined in BUSENUM2\BUSDEF\sources but not in BUSENUM2\BUSENUM\sources. The DeviceFolder is implemented in BUSENUM2\BUSDEF but the instance is created in BUSENUM2\BUSENUM\busenum.cpp, so the result is it allocates less memory than actual need.   Add   CDEFINES=$(CDEFINES) -DBUSENUM2   into BUSENUM2\BUSENUM\sources and the problem fixed!

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  • SQL Server 2008 R2 Launch Event - Montreal

    - by guybarrette
    If you’re into SQL Server, you may want to attend the free 2008 R2 launch event that will take place on May 26th, 2010 in Montreal. Agenda: 8:00 - 9:00am : Registration and Breakfast 9:00 – 9:15am:  Welcome and Introductions 9:15 – 10:00am:  Keynote Presentation 10:00 - 10:15am: Morning break 10:15 – 11:45am: SQL Server Presentation 11:45 – 12:45pm: Lunch 12:45 – 1:45pm: Track Session 1 1:45 – 2:45pm: Track Session 2 2:45 – 3:00pm: Afternoon break 3:00 - 4:00pm: Track Session 3 Track Descriptions DBA TRACK Session 1: Ensure Business Continuity with SQL Server 2008 R2,  Windows Server 2008 & Hyper-V Live Migration Session 2: Simplify management of your SQL Server data platform with Multi-server Management Session 3: Deliver unprecedented access to business-critical data at a lower TCO with SQL Server 2008 R2 Parallel Data Warehouse BI TRACK Session1: Enable Managed Self-service BI with Power Pivot for Excel and SharePoint 2010 Session 2: Achieve Rapid Reporting with Reporting Services and Report Builder 3.0 Session 3: Importance of Master Data Management Dev - Visual Studio TRACK Session 1: Developing SQL Applications with Visual Studio 2010 Session 2:Managing Change for SQL Server applications using Team Foundation Server  Session 3: Targeting SQL Azure using Visual Studio   Register here var addthis_pub="guybarrette";

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  • JavaOne LAD Call for Papers

    - by Tori Wieldt
    JavaOne LAD Call for Papers closes next Friday, October 4. Here are Java Evangelist Steven Chin's top three reasons why you submit a session:1) Imagine a parallel world where Java is king. Where the government has mandated that all software be open-source and recognized Java as an official platform. That is exactly what happened in Brazil and it shows in all aspects of their country from government systems to TV standards.2) A JUG in Every Village - Brazil has the most user groups of any country in the world by a significant margin. "I've stayed after JavaOne to visit several cities and gotten a great audience whether it was a large city like Brasilia or Goiania, or a coastal town like Fortaleza, Salvador, or Maceio," Chin explains.3) A Community-Supported Conference - SouJava and the entire Brazilian user group community is active and involved with JavaOne Brazil, making it a really engaging regional JavaOne conference. Submissions should be: From the community, all proposals should be non-Oracle. Java-related topics (not technologies such as Flex, .NET, Objective C, etc... unless it's specifically a topic about how such things INTEGRATE with Java) Non-product pitches Interesting/innovative uses of Java Practical relevant case studies/examples/practices/etc. The call for papers will close on Friday, October 4, 2012 at 11:59 pm local time. We look forward to hearing from you!

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  • "Can't open display" even after access with xhost

    - by Yann
    I'm trying to run a graphical program remotely, without using ssh. I've set the display variable on the server (let's say server.com, Linux, not ubuntu, and no su rights) to point to my workstation (workstation.com, ubuntu 10.04) setenv DISPLAY workstation.com:0 Then on my workstation I've tried both xhost +server.com and xhost + Then I ssh into the server (to test things): ssh [email protected] and try to run xclock, and get the following error: Error: Can't open display: workstation.com:0 I've looked at /etc/ssh/ssh_config on the workstation and I should be forwarding correctly: X11Forwarding yes. How do I go about troubleshooting this? What logs on the workstation document these failed attempts? To explain why I'm doing this: I want to run a batch job on a server to debug an MPI-based parallel program. I want to run xterm as the batch job executable, per the instructions provided by the system admins. This setup use to work. I reinstalled things on my workstation and since then I frequently get one-time message along the lines The authenticity of host 'hostname (XXX.XXX.XXX.XX)' can't be established. My attempt to fix the above was to move my ~/.ssh/known_hosts file to a back up on both server and host, and then to ssh from each to the other with the flag -o StrictHostKeyChecking=no. I no longer get that message, but I was wondering does this play a part in why X11 forwarding is not working?

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