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  • Learning HTML5 - Best of RSS

    - by Albers
    These are some of the best RSS feeds I've found for keeping up with HTML5. I'm doing jQuery & MVC development as well so you will find the links have a jQuery/MS angle to them. WhenCanIUse The oh-so-necessary caniuse.com, in RSS update format: http://feeds.feedburner.com/WhenCanIUse ScriptJunkie http://services.social.microsoft.com/feeds/feed/query/tag/scriptjunkieLearn/eq/ns/DiscoveryFeedTool/eq/andA good HTML, JavaScript, CSS site hosted by MS Rachel Appel's blog http://rachelappel.com/rss?containerid=13HTML5, JavaScript, and MVC links with a general MS angle Smashing Magazine http://rss1.smashingmagazine.com/feed/Really high quality articles with a focus towards the design side of the web development picture IEBlog blogs.msdn.com/b/ie/rss.aspxNo surprise - the focus is on IE10, but it is really a great resource for new browser tech. MisfitGeek http://feeds.feedburner.com/MisfitGeekJoe recently switched from MS to Mozilla. New job but he still puts out great Weekly Links summaries. The Big Web Show http://feeds.feedburner.com/bigwebshowA podcast covering web development & design topics Elijah Manor/Web Dev .NET I'm cheating on this one a little bit. Elijah is a fantastic JS & web development resource. He has a site at Web Dev .NET, but honestly these days you are better off following him on Google+ ...and you can of course sign up to follow the W3C as well, although I don't think there is an HTML5-specific RSS feed. Good luck!

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  • Should I ditch a creative pet project in lieu of one that would demonstrate skills more applicable to an employer?

    - by Hart Simha
    I am currently working on a project on github that I think would be a good demonstration of my initiative, creativity and enthusiasm. It is an educational game I am developing in pygame that enables the user to learn to improve their development productivity by using vim, specifically with python, though learning to code faster with vim should be transferable to any language. I think this is something that might have a mass appeal and benefit to a lot of people in a measurable way. -However- I am graduating from college in a month (my degree is computer science with a minor in english), with no experience that is relevant to helping me get any kind of job in the field, and a gpa that doesn't tout my merits. I could pursue a career in game development, but it's not necessarily what I'm most interested in, and see myself applying to startups around the country. To the places I am looking at applying, showing that I have experience with pygame is going to be largely irrelevant, except in demonstration of my ability to code, period. A lot of skills that ARE more marketable, such a data modeling, GIS, mobile development, javascript, .net framework, and various web development technologies, are not going to be showcased by this project (on the upside, employers do like to see familiarity with git and python). I'm wondering if I should sink all my free time in the next couple of months into this project, since I'm motivated and interested in it, and if the value of being able to demonstrate ambition and 'good ideas' (for lack of a better term, and in my own opinion) will compensate for the absence of demonstrating more sought-after skills. I am probably at a point where I should either commit fully to this project now, or put it on the backburner in favor of something else, and I am leaning towards continuing with what I am already working on, because I think it's a great idea, and something achievable to me with enough dedication over the next couple months. But the most important thing to me is being able to get a job out of college, which I am exceedingly concerned about as the professional landscape which I am navigating for the first time is a lot more intimidating than I could have anticipated, with almost every job (even short-term contract positions) requiring years of experience which I lack. Oh, and in case anyone is interested, my repository is here: www.github.com/hmsimha/vimagine

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  • ArchBeat Link-o-Rama Top 10 for September 9-15, 2012

    - by Bob Rhubart
    The Top 10 most-viewed items shared on the OTN ArchBeat Facebook page for the week of September 9-15, 2017. 15 Lessons from 15 Years as a Software Architect | Ingo Rammer In this presentation from the GOTO Conference in Copenhagen, Ingo Rammer shares 15 tips regarding people, complexity and technology that he learned doing software architecture for 15 years. Attend OTN Architect Day – by Architects, for Architects – October 25 You won't need 3D glasses to take in these live presentations (8 sessions, two tracks) on Cloud computing, SOA, and engineered systems. And the ticket price is: Zero. Nothing. Absolutely free. Register now for Oracle Technology Network Architect Day in Los Angeles. Thursday October 25, 2012, 8:00 a.m. – 5:00 p.m. Sofitel Los Angeles , 8555 Beverly Boulevard , Los Angeles, CA 90048. Cloud API and service designers, stop thinking small | Cloud Computing - InfoWorld "The focus must shift away from fine-grained APIs that provide some type of primitive service, such as pushing data to a block of storage or perhaps making a request to a cloud-rooted database," says InfoWorld's David Linthicum. "To go beyond primitives, you must understand how these services should be used in a much larger architectural context. In other words, you need to understand how businesses will employ these services to form real workplace solutions—inside and outside the enterprise." Adding a runtime picker to a taskflow parameter in WebCenter | Yannick Ongena Oracle ACE Yannick Ongena shows how to create an Oracle WebCenter popup to allow users to "select items or do more complex things." Oracle IAM 11g R2 docs are now available "One of the great things about the new doc set is the inclusion of ePub files," says Fusion Middleware A-Team blogger Chris Johnson. "This means that if you have an iPad you can load up the doc library onto that and read the docs on the couch." Setting up a local Yum Server using the Exalogic ZFS Storage Appliance | Donald A concise technical post from the man named Donald. What's New in Oracle VM VirtualBox 4.2? | The Fat Bloke Sings "One of the trends we've seen is that as the average host platform becomes more powerful, our users are consistently running more and more vm's," says The Fat Bloke. "Some of our users have large libraries of vm's of various vintages, whilst others have groups of vm's that are run together as an assembly of the various tiers in a multi-tiered software solution, for example, a database tier, middleware tier, and front-ends." The new VirtualBox release, a year in the making, addresses the needs of these users, he explains. Configuring Oracle Business Intelligence 11g MDS XML Source Control Management with Git Version Control | Christian Screen Oracle ACE Christian Screen developed this tutorial for those interested in learning how to configure the Oracle Business Intelligence 11g (11.1.1.6) metadata repository for development using the new MDS XML source control management functionality. Identity and Access Management at Oracle Open World 2012 | Brian Eidelman Fusion Middleware A-Team blogger Brian Eideleman highlights three Oracle Openworld sessions that will put Identity and Access Management in the spotlight, and shares a link to the "Focus On: Identity Management" document, a comprehensive listing of Openworld activities also dealing with IM. Starting and stopping WebLogic automatically using Upstart | Chris Johnson "In Ubuntu, RedHat and Oracle Linux there's a new flavor of init called Upstart that all the kids are using," says Oracle Fusion Middleware A-Team member Chris Johnson. "It's the new hotness when it comes to making programs into daemons and wiring them to start and stop at appropriate times." Thought for the Day "The purpose of software engineering is to control complexity, not to create it." — Pamela Zave Source: SoftwareQuotes.com

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Inventory Management concepts in XNA game

    - by user1332755
    I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to structure and organize these sorts of systems. Please tell me if I am on the right track or not before I get too deep into making some badly structured system. It's fine if you don't feel like looking through my code, suggestions about general structure would also be appreciated. What I am aiming to end up with is some sort of system like Minecraft or Terraria. It must include: main inventory GUI (items can be dragged and placed in whatever slot desired Itembar outside of the main inventory which can be assigned to certain items the ability to use items from either location So far, I have 4 main classes: Inventory holds the general info and methods, inventoryslot holds info for individual slots, Itembar holds all info and methods for itself, and finally, ItemManager to manage interactions between the two and hold a master list of items. So far, my itembar works perfectly and interacts well with mousedragging items into and out of it as well as activating the item effect. Here is the code I have so far: (there is a lot but I will try to keep it relevant) This is the code for the itembar on the main screen: class Itembar { public Texture2D itembarfull, iSelected; public static Rectangle itembar = new Rectangle(5, 218, 40, 391); public Rectangle box1 = new Rectangle(itembar.X, 218, 40, 40); //up to 10 Rectangles for each slot public int Selected = 0; private ItemManager manager; public Itembar(Texture2D texture, Texture2D texture3, ItemManager mann) { itembarfull = texture; iSelected = texture3; manager = mann; } public void Update(GameTime gametime) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( itembarfull, new Vector2 (itembar.X, itembar.Y), null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); if (Selected == 1) spriteBatch.Draw(iSelected, new Rectangle(box1.X-3, box1.Y-3, box1.Width+6, box1.Height+6), Color.White); //goes up to 10 slots } public int Box1Query() { foreach (Item item in manager.items) { if(box1.Contains(item.BoundingBox)) return manager.items.IndexOf(item); } return 999; } //10 different box queries It is working fine right now. I just put an Item in there and the box will query things like the item's effects, stack number, consumable or not etc...This one is basically almost complete. Here is the main inventory class: class Inventory { public bool isActive; public List<Rectangle> mainSlots = new List<Rectangle>(24); public List<InventorySlot> mainSlotscheck = new List<InventorySlot>(24); public static Rectangle inv = new Rectangle(841, 469, 156, 231); public Rectangle invfull = new Rectangle(inv.X, inv.Y, inv.Width, inv.Height); public Rectangle inv1 = new Rectangle(inv.X + 4, inv.Y +3, 32, 32); //goes up to inv24 resulting in a 6x4 grid of Rectangles public Inventory() { mainSlots.Add(inv1); mainSlots.Add(inv2); mainSlots.Add(inv3); mainSlots.Add(inv4); //goes up to 24 foreach (Rectangle slot in mainSlots) mainSlotscheck.Add(new InventorySlot(slot)); } //update and draw methods are empty because im not too sure what to put there public int LookforfreeSlot() { int slotnumber = 999; for (int x = 0; x < mainSlots.Count; x++) { if (mainSlotscheck[x].isFree) { slotnumber = x; break; } } return slotnumber; } } } LookforFreeSlot() method is meant to be called when I do AddtoInventory(). I'm kinda stumped about what other things I need to put in this class. Here is the inventorySlot class: (its main purpose is to check the bool "isFree" to see whether or not something already occupies the slot. But i guess it can also do other stuff like get item info.) class InventorySlot { public int X, Y; public int Width = 32, Height = 32; public Vector2 Position; public int slotnumber; public bool free = true; public int? content = null; public bool isFree { get { return free; } set { free = value; } } public InventorySlot(Rectangle slot) { slot = new Rectangle(X, Y, Width, Height); } } } Finally, here is the ItemManager (I am omitting the master list because it is too long) class ItemManager { public List<Item> items = new List<Item>(20); public List<Item> inventory1 = new List<Item>(24); public List<Item> inventory2 = new List<Item>(24); public List<Item> inventory3 = new List<Item>(24); public List<Item> inventory4 = new List<Item>(24); public Texture2D icon, filta; private Rectangle msRect; MouseState mouseState; public int ISelectedIndex; Inventory inventory; SpriteFont font; public void GenerateItems() { items.Add(new Item(new Rectangle(0, 0, 32, 32), icon, font)); items[0].name = "Grass Chip"; items[0].itemID = 0; items[0].consumable = true; items[0].stackable = true; items[0].maxStack = 99; items.Add(new Item(new Rectangle(32, 0, 32, 32), icon, font)); //master list continues. it will generate all items in the game; } public ItemManager(Inventory inv, Texture2D itemsheet, Rectangle mouseRectt, MouseState ms, Texture2D fil, SpriteFont f) { icon = itemsheet; msRect = mouseRectt; filta = fil; mouseState = ms; inventory = inv; font = f; } //once again, no update or draw public void mousedrag() { items[0].DestinationRect = new Rectangle (msRect.X, msRect.Y, 32, 32); items[0].dragging = true; } public void AddtoInventory(Item item) { int index = inventory.LookforfreeSlot(); if (index == 999) return; item.DestinationRect = inventory.mainSlots[index]; inventory.mainSlotscheck[index].content = item.itemID; inventory.mainSlotscheck[index].isFree = false; item.IsActive = true; } } } The mousedrag works pretty well. AddtoInventory doesn't work because LookforfreeSlot doesn't work. Relevant code from the main program: When I want to add something to the main inventory, I do something like this: foreach (Particle ether in ether1.ethers) { if (ether.isCollected) itemmanager.AddtoInventory(itemmanager.items[14]); } This turned out to be much longer than I had expected :( But I hope someone is interested enough to comment.

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  • MIX 2010 Covert Operations Day 3

    - by GeekAgilistMercenary
    I rolled over to the Mandalay for breakfast.  There I met a couple guys that were really excited about the new Windows 7 Phone.  They, as I, are also hopeful that the phone really gets a big push and some penetration into the market.  Not because we don’t like any other of the phones, but because this phone is so much better in many ways.  From a developer's perspective creating applications in Windows 7 Mobile will be vastly superior in ease, capabilities, and other aspects.  The architectural, existing code base, examples, and provisions to create things on the 7 Mobile Device are already existing as of RIGHT NOW.  There is no reason, except for fickle market conditions, for this phone to not just explode onto the market.  But alas, I won't hold my breath. Day three keynote had a whole new slew of things provided.  It also seemed that things got a lot more technical on this second keynote.  The oData was one of the very technical bits, yet it included almost no code.  Starting with a Netflix example and all the way to the Codename "Dallas" effort the oData Services provide some expansive possibilities. A mash up going 4 ways was then shown for finding a movie, finding local places to have a viewing, and information about the movie and were to prospectively find and buy additional movie bits.  The display was of course, in a Windows 7 Mobile device with literally a click to view each set of data.  The backend and the front end of this was beautifully smooth. The Dallas Project has a lot of potential for analytics in dashboard and scorecard creation also.  If there is a need or reason to provide data to a vast and wide range of clients, Dallas is a prime example of how to do that. Azure Clouds After the main keynote I checked out (while developing a working WPF & Silverlight Application for work) the session on deploying ASP.NET Applications, services, etc, into the cloud.  The session was pretty good, but I'll admit I got a little unfocused from it a few times.  It is after all hard to do two things at one time. I did take note that the cloud still is a multiple step process for deploying to.  This is a good thing and a bad thing.  There needs to be more checks and verifications when deploying something into the cloud just for technical reasons.  However, I feel that there should be some streamlining to the process.  Going back and forth between web and Visual Studio as the interface also seems kind of clunky.  Deployment should be able to be completed from within Visual Studio in my perspective.  Overall, the cloud is getting more and more impressive in function as well as theory. That's it from me so far on the third day of MIX.  I'll be note taking and studying hard to have more good tidbits to provide. Thanks for reading, if you're curious about more of my writing, check out this original entry at my other blog Agilist Mercenary.

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  • URL length and content optimised for SEO

    - by Brendan Vogt
    I have done some reading on what URLS should look like for search engine optimisation, but I am curious to know how mine would like, I need some advice. I have a tutorial website, and my categories is something like: Web Development -> Client Side -> JavaScript So if I have a tutorial called "What is JavaScript?", is it good to have a URL that looks something like: www.MyWebsite.com/web-development/client-side/javascript/what-is-javascipt Or would something like this be more appropriate: www.MyWebsite.com/tutorials/what-is-javascipt Just curious because I also read that it is wise to have keywords in your URLs. Do I need to add the identifiers of each categories in the link as well, something like: www.MyWebsite.com/1/web-development/5/client-side/15/javascript/100/what-is-javascipt 1 is the unique identifier (primary key) of category web development 5 is the unique identifier (primary key) of category client side 15 is the unique identifier (primary key) of category javascript 100 is the unique identifier (primary key) of tutorial what is javascript UPDATE This is not a programming question so can someone please help migrate this to the correct Q&A site without devoting my questions?

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  • Source-control your BI Publisher reports

    - by Dmitry Nefedkin
    Version control systems (VCS) like Subversion, Git and the others has been widely adopted and became the must-have tool in any software development project. Source artifacts and checked out, modified, checked in, all the history of changes is tracked by the VCS.  But what if the development tool stores the source/configuration artifacts not in your laptop's hard drive, but in some shared repository instead? Well, we definitely need a way for export/import our artifacts from/to this repository.   Oracle BI Publisher report development approach is based on such a shared repository model (catalog), and starting from BI Publisher 11.1.1.5 Oracle ships Catalog Utility, which can be utilized to export/import the reports from the command line.  To start using the BI Publisher Catalog Utility you should: Go to the file system of the server where BI Publisher binaries has been installed and locate the following file: <MW_HOME>/Oracle_BI1/clients/bipublisher/BIPCatalogUtil.zip Copy the file to your local filesystem and unzip it. I will refer to this unzipped directory as <BIP_CLIENT_DIR> below If you do not want to pass server BI Publisher server URL, username and password during each invocation, modify the corresponding values inside <BIP_CLIENT_DIR>/config/xmlp-client-config.xml Open the terminal window and go to <BIP_CLIENT_DIR>/bin Make sure that the following environment variables are set: JAVA_HOME, ORACLE_HOME Now it's time to run the utility: if you are on Linux - just run BIPCatalogUtil.sh and pass the parameters according to the utility documentation if you are on MS Windows the bad news are that the command script for MS Windows is missing, and support.oracle.com note 1333726.1 says that a temporary solution is "create a .cmd file by setting up a classpath and copying the same commands from the .sh script". The good news are that I've created this script already,  please download the it from GitHub Hope you will find this utility useful during you day-by-day BI Publisher development

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  • Two new profile in new visual studio 2010.

    - by Jalpesh P. Vadgama
    Visual studio 2010 is a great tool and i have become fan of visual studio 2010. I have found two new code profile in visual studio 2010. Web Development Profile Web Development Code Optimized Profile. Web Development profile will hide the top bar which contains the client object and and event dropdowns. So it will have more spaces. Another one web development code optimized which will hide all the things except main windows. It will hide Toolbox,CSS properties and all other things so you will have more spaces to play with your html. So as a web developer you can use this two great new profile as per your convenience when you only want to play with your html then use webdevelopement code  optimized profile and another interesting thing is that you don’t have to reset your settings you can also just do with Tools->Settings menu like below. This will swap different profile like below. Hope this will help you.. Technorati Tags: Visual Studio 2010,ASP.NET 4.0

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  • Segmentation fault while switching QCompleter for QLineEdit [on hold]

    - by san
    I have a QLineEdit that uses autocompletion one which on focusIn event in which it shows paths from XML List(here I have used hardcoded list) but if user doesn't find the path from that list popped by QCompleter than I want user to be able to browse to path typing '/' in QLineEdit , I am not able to select the paths say /Users etc and on trying to type Segmentation fault occurs. from PyQt4.Qt import Qt, QObject,QLineEdit from PyQt4.QtCore import pyqtSlot,SIGNAL,SLOT from PyQt4 import QtGui, QtCore import sys class DirLineEdit(QLineEdit, QtCore.QObject): """docstring for DirLineEdit""" def __init__(self): super(DirLineEdit, self).__init__() self.defaultList = ['~/Development/python/searchMethod', '~/Development/Nuke_python', '~/Development/python/openexr', '~/Development/python/cpp2python'] self.textChanged.connect(self.__dirCompleter) def focusInEvent(self, event): if len(self.text()) == 0: self._pathsList() QtGui.QLineEdit.focusInEvent(self, event) self.completer().complete() def __dirCompleter(self): if len(self.text()) == 0: model = MyListModel(self.defaultList, self) completer = QtGui.QCompleter(model, self) completer.setModel(model) else: dirModel = QtGui.QFileSystemModel() dirModel.setRootPath(QtCore.QDir.currentPath()) dirModel.setFilter(QtCore.QDir.AllDirs | QtCore.QDir.NoDotAndDotDot | QtCore.QDir.Files) dirModel.setNameFilterDisables(0) completer = QtGui.QCompleter(dirModel, self) completer.setCaseSensitivity(QtCore.Qt.CaseInsensitive) completer.setModel(dirModel) self.setCompleter(completer) def _pathsList(self): completerList = QtCore.QStringList() for i in self.defaultList: completerList.append(QtCore.QString(i)) lineEditCompleter = QtGui.QCompleter(completerList) lineEditCompleter.setCompletionMode(QtGui.QCompleter.UnfilteredPopupCompletion) self.setCompleter(lineEditCompleter) class MyListModel(QtCore.QAbstractListModel): def __init__(self, datain, parent=None, *args): """ datain: a list where each item is a row """ QtCore.QAbstractTableModel.__init__(self, parent, *args) self.listdata = datain def rowCount(self, parent=QtCore.QModelIndex()): return len(self.listdata) def data(self, index, role): if index.isValid() and role == QtCore.Qt.DisplayRole: return QtCore.QVariant(self.listdata[index.row()]) else: return QtCore.QVariant() app = QtGui.QApplication(sys.argv) smObj = DirLineEdit() smObj.show() app.exec_() Please help fix this or suggest better way of implementation?

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  • Can an internally developed fast evolving, agile, short sprint web application lend itself to offshoring?

    - by Gavin Howden
    I have recently been set a target to achieve readiness to successfully manage and deliver results through the usage of offshore teams on our mainline development project within 12 months. Our mainline is a multi-thousand user highly available web application, and various related SAAS components delivered through the above mentioned web application. We work agile on the mainline with a rapid 1 week sprint using continuous integration. Our delivery platform is a bespoke php framework, although we have some .net services and components in the mix. My view is: an offshore team could work if we either ship out an entire isolated project for offshore development, or we specify a component for our system in huge detail up front. But we don't currently work like that, and it will conflict with the in-house method, and unless the off-shore is working within our team, with our development/deployment chain it could be an integration nightmare. So my question is, given we have a closed source bespoke framework (Private IP) which we train our developers to use, and we work agile minimising documentation, maximising communication and responding to rapidly changing requirements, and much of the quality control is via team skills building and peer review, how can I make off-shoring work on our main line development?

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  • Oracle Launches Mobile Applications User Experience Design Patterns

    - by ultan o'broin
    OK, you heard Joe Huang (@JoeHuang_Oracle) Product Manager for Oracle Application Development Framework (ADF) Mobile. If you're an ADF developer, or a Java (yeah, Java in iOS) developer, well now you're a mobile developer as well. And, using the newly launched Applications User Experience (UX) team's Mobile UX Design Patterns, you're a UX developer rockstar too, offering users so much more than just cool functionality. Mobile Design Pattern for Inline Actions Mobile design requires a different way of thinking. Use Oracle’s mobile design patterns to design iPhone, Android, or browser-based smartphone apps. Oracle's sharing these cutting edge mobile design patterns and their baked-in, scientifically proven usability to enable Oracle customers and partners to build mobile apps quickly. The design patterns are common solutions that developers can easily apply across all application suites. Crafted by the UX team's insight into Oracle Fusion Middleware, the patterns are designed to work with the mobile technology provided by the Oracle Application Development Framework. Other great UX-related information on using ADF Mobile to design task flows and the development experience on offer are on the ADF EMG podcast series. Check out FXAer Brian 'Bex' Huff (@bex of Bezzotech talking about ADF Mobile in podcast number 6 and also number 8 which has great tips about getting going with Android and iOS mobile app development too.

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  • Tunneling HTTP traffic from a particular host/port

    - by knoopx
    Hello, I'm trying to figure out how to access from my development machine (Devel) to a third party web service (www.domain.com) which I am not allowed to directly contact using my office IP address. Here's a basic diagram (i'm not allowed to post images...): http://yuml.me/diagram/scruffy/class/%5BDevel%5D-%5BA%5D,%20%5BA%5D-%5BB%5D,%20%5BB%5D-%5Bwww.domain.com%5D The only machine allowed to access that service is B (production server) but I do neither can directly access it from my development machine (Devel). So in order to access the web service I have to ssh into A, and then from A to B to access www.domain.com Is there any way of tunneling traffic from B to A and then back to my development machine so I can directly access www.domain.com without having to ssh into every box? Devel: My development machine. A, B: Linux servers. I own root access on both. B: Production server www.domain.com: Third party HTTP API production server uses.

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  • There is No Scrum without Agile

    - by John K. Hines
    It's been interesting for me to dive a little deeper into Scrum after realizing how fragile its adoption can be.  I've been particularly impressed with James Shore's essay "Kaizen and Kaikaku" and the Net Objectives post "There are Better Alternatives to Scrum" by Alan Shalloway.  The bottom line: You can't execute Scrum well without being Agile. Personally, I'm the rare developer who has an interest in project management.  I think the methodology to deliver software is interesting, and that there are many roles whose job exists to make software development easier.  As a project lead I've seen Scrum deliver for disciplined, highly motivated teams with solid engineering practices.  It definitely made my job an order of magnitude easier.  As a developer I've experienced huge rewards from having a well-defined pipeline of tasks that were consistently delivered with high quality in short iterations.  In both of these cases Scrum was an addition to a fundamentally solid process and a huge benefit to the team. The question I'm now facing is how Scrum fits into organizations withot solid engineering practices.  The trend that concerns me is one of Scrum being mandated as the single development process across teams where it may not apply.  And we have to realize that Scurm itself isn't even a development process.  This is what worries me the most - the assumption that Scrum on its own increases developer efficiency when it is essentially an exercise in project management. Jim's essay quotes Tobias Mayer writing, "Scrum is a framework for surfacing organizational dysfunction."  I'm unsure whether a Vice President of Software Development wants to hear that, reality nonwithstanding.  Our Scrum adoption has surfaced a great deal of dysfunction, but I feel the original assumption was that we would experience increased efficiency.  It's starting to feel like a blended approach - Agile/XP techniques for developers, Scrum for project managers - may be a better fit.  Or at least, a better way of framing the conversation. The blended approach. Technorati tags: Agile Scrum

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  • ADF Essentials - Available for free and certified on GlassFish!

    - by delabassee
    If you are an Oracle customer, you are probably familiar with Oracle ADF (Application Development Framework). If you are not, ADF is, in a nutshell, a Java EE based framework that simplifies the development of enterprise applications. It is the development framework that was used, among other things, to build Oracle Fusion Applications. Oracle has just released ADF Essentials, a free to develop and deploy version of Oracle ADF's core technologies. As a good news never come alone, GlassFish 3.1.2 is now a certified container for ADF Essentials! ADF Essentials leverage core ADF features and includes: Oracle ADF Faces - a set of more than 150 JSF 2.0 rich components that simplify the creation of rich Web user interfaces (charting, data vizualization, advanced tables, drag and drop, touch gesture support, extensive windowing capabilities, etc.) Oracle ADF Controller - an extension of the JSF controller that helps build reusable process flows and provides the ability to create dynamic regions within Web pages. Oracle ADF Binding - an XML-based, meta-data abstraction layer to connect user interfaces to business services. Oracle ADF Business Components – a declaratively-configured layer that simplifies developing business services against relational databases by providing reusable components that implement common design patterns. ADF is a highly declarative framework, it has always had a very good tooling support. Visual development for Oracle ADF Essentials is provided in Oracle JDeveloper 11.1.2.3. Eclispe support is planned for a later OEPE (Oracle Enterprise Pack for Eclipse) release. Here are some relevant links to quickly learn on how to use ADF Essentials on GlassFish: Video : Oracle ADF Essentials Overview and Demo Deploying Oracle ADF Essentials Applications to Glassfish OTN : Oracle ADF Essentials Ressources

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  • Loaded OBJ Model Will Not Display in OpenGL / C++ Project

    - by Drake Summers
    I have been experimenting with new effects in game development. The programs I have written have been using generic shapes for the visuals. I wanted to test the effects on something a bit more complex, and wrote a resource loader for Wavefront OBJ files. I started with a simple cube in blender, exported it to an OBJ file with just vertices and triangulated faces, and used it to test the resource loader. I could not get the mesh to show up in my application. The loader never gave me any errors, so I wrote a snippet to loop through my vertex and index arrays that were returned from the loader. The data is exactly the way it is supposed to be. So I simplified the OBJ file by editing it directly to just show a front facing square. Still, nothing is displayed in the application. And don't worry, I did check to make sure that I decreased the value of each index by one while importing the OBJ. - BEGIN EDIT I also tested using glDrawArrays(GL_TRIANGLES, 0, 3 ); to draw the first triangle and it worked! So the issue could be in the binding of the VBO/IBO items. END EDIT - INDEX/VERTEX ARRAY OUTPUT: GLOBALS AND INITIALIZATION FUNCTION: GLuint program; GLint attrib_coord3d; std::vector<GLfloat> vertices; std::vector<GLushort> indices; GLuint vertexbuffer, indexbuffer; GLint uniform_mvp; int initialize() { if (loadModel("test.obj", vertices, indices)) { GLfloat myverts[vertices.size()]; copy(vertices.begin(), vertices.end(), myverts); GLushort myinds[indices.size()]; copy(indices.begin(), indices.end(), myinds); glGenBuffers(1, &vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(myverts), myverts, GL_STATIC_DRAW); glGenBuffers(1, &indexbuffer); glBindBuffer(GL_ARRAY_BUFFER, indexbuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(myinds), myinds, GL_STATIC_DRAW); // OUTPUT DATA FROM NEW ARRAYS TO CONSOLE // ERROR HANDLING OMITTED FOR BREVITY } GLint link_result = GL_FALSE; GLuint vert_shader, frag_shader; if ((vert_shader = create_shader("tri.v.glsl", GL_VERTEX_SHADER)) == 0) return 0; if ((frag_shader = create_shader("tri.f.glsl", GL_FRAGMENT_SHADER)) == 0) return 0; program = glCreateProgram(); glAttachShader(program, vert_shader); glAttachShader(program, frag_shader); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &link_result); // ERROR HANDLING OMITTED FOR BREVITY const char* attrib_name; attrib_name = "coord3d"; attrib_coord3d = glGetAttribLocation(program, attrib_name); // ERROR HANDLING OMITTED FOR BREVITY const char* uniform_name; uniform_name = "mvp"; uniform_mvp = glGetUniformLocation(program, uniform_name); // ERROR HANDLING OMITTED FOR BREVITY return 1; } RENDERING FUNCTION: glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0, 0.0, -4.0)); glm::mat4 view = glm::lookAt(glm::vec3(0.0, 0.0, 4.0), glm::vec3(0.0, 0.0, 3.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::perspective(45.0f, 1.0f*(screen_width/screen_height), 0.1f, 10.0f); glm::mat4 mvp = projection * view * model; int size; glUseProgram(program); glUniformMatrix4fv(uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableVertexAttribArray(attrib_coord3d); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glVertexAttribPointer(attrib_coord3d, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexbuffer); glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); glDrawElements(GL_TRIANGLES, size/sizeof(GLushort), GL_UNSIGNED_SHORT, 0); glDisableVertexAttribArray(attrib_coord3d); VERTEX SHADER: attribute vec3 coord3d; uniform mat4 mvp; void main(void) { gl_Position = mvp * vec4(coord3d, 1.0); } FRAGMENT SHADER: void main(void) { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 1.0; gl_FragColor[3] = 1.0; } OBJ RESOURCE LOADER: bool loadModel(const char * path, std::vector<GLfloat> &out_vertices, std::vector<GLushort> &out_indices) { std::vector<GLfloat> temp_vertices; std::vector<GLushort> vertexIndices; FILE * file = fopen(path, "r"); // ERROR HANDLING OMITTED FOR BREVITY while(1) { char lineHeader[128]; int res = fscanf(file, "%s", lineHeader); if (res == EOF) { break; } if (strcmp(lineHeader, "v") == 0) { float _x, _y, _z; fscanf(file, "%f %f %f\n", &_x, &_y, &_z ); out_vertices.push_back(_x); out_vertices.push_back(_y); out_vertices.push_back(_z); } else if (strcmp(lineHeader, "f") == 0) { unsigned int vertexIndex[3]; int matches = fscanf(file, "%d %d %d\n", &vertexIndex[0], &vertexIndex[1], &vertexIndex[2]); out_indices.push_back(vertexIndex[0] - 1); out_indices.push_back(vertexIndex[1] - 1); out_indices.push_back(vertexIndex[2] - 1); } else { ... } } // ERROR HANDLING OMITTED FOR BREVITY return true; } I can edit the question to provide any further info you may need. I attempted to provide everything of relevance and omit what may have been unnecessary. I'm hoping this isn't some really poor mistake, because I have been at this for a few days now. If anyone has any suggestions or advice on the matter, I look forward to hearing it. As a final note: I added some arrays into the code with manually entered data, and was able to display meshes by using those arrays instead of the generated ones. I do not understand!

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  • Introduction to Oracle ADF

    - by Arda Eralp
    The Oracle Application Development Framework (Oracle ADF) is an end-to-end application framework that builds on Java Platform, Enterprise Edition (Java EE) standards and open-source technologies. You can use Oracle ADF to implement enterprise solutions that search, display, create, modify, and validate data using web, wireless, desktop, or web services interfaces. Because of its declarative nature, Oracle ADF simplifies and accelerates development by allowing users to focus on the logic of application creation rather than coding details. Used in tandem, Oracle JDeveloper 11g and Oracle ADF give you an environment that covers the full development lifecycle from design to deployment, with drag-and-drop data binding, visual UI design, and team development features built in. In line with community best practices, applications you build using the Fusion web technology stack achieve a clean separation of business logic, page navigation, and user interface by adhering to a model-view-controller architecture. MVC architecture: The model layer represents the data values related to the current page The view layer contains the UI pages used to view or modify that data The controller layer processes user input and determines page navigation The business service layer handles data access and encapsulates business logic Each ADF module fits in the Fusion web application architecture. The core module in the framework is ADF Model, a data binding facility. The ADF Model layer enables a unified approach to bind any user interface to any business service, without the need to write code. The other modules that make up a Fusion web application technology stack are: ADF Business Components, which simplifies building business services. ADF Faces rich client, which offers a rich library of AJAX-enabled UI components for web applications built with JavaServer Faces (JSF). ADF Controller, which integrates JSF with ADF Model. The ADF Controller extends the standard JSF controller by providing additional functionality, such as reusable task flows that pass control not only between JSF pages, but also between other activities, for instance method calls or other task flows.

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  • The MsC gray zone: How to deal with the "too unexperienced on engineering/too under-qualified for research" situation?

    - by Hunter2
    Last year I've got a MsC degree on CS. On the beginning of the MsC course, I was keen on moving on with research and go for a PhD. However, as the months passed, I started to feel the urge to write software that people would, well, actually use. The programming bug had bitten me, again. So, I decided that before deciding on getting a PhD degree, I would spend some time on the "real world", working as a software developer. Sadly, most companies here in Brazil are "services" companies that seem to be stuck on the 80s when it comes to software development. I have to fend off pushy managers, less-than-competent coworkers and outrageous software requirements (why does everyone seem to need a 50k Oracle license and a behemoth Websphere AS for their CRUD applications?) on a daily basis, and even though I still love software development, the situation is starting to touch a nerve. And, mind you, I'm already lucky for getting a job at a place that isn't a plain software sweatshop. Sure, there are better places around here or I could always try my luck abroad, but then I hit the proverbial brick wall: Sorry, you're too unexperienced as a developer and too under-qualified as a researcher I've already heard this, and variations of that, multiple times. Research position recruiters look for die-hard, publication-ridden, rockstar PhDs, while development position recruiters look for die-hard, experience-ridden, rockstar programmers. To most, my MsC degree seems like a minor bump on my CV (and an outright waste of time for some). Applying for abroad positions is even harder, since the employer would have to deal of the hassle of a VISA process, which I understand that, sometimes, is too much. Now I'm feeling I've reached a dead-end. I'm certain that development (and not research) is my thing, so should I just dismiss my MsC (or play it as a "trump card") and play the "big fish on a small pond" role while I gather some experience and contribute on some open-source projects as a plus? Is there a better way to handle this?

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  • Head in the Clouds

    - by Tony Davis
    We're just past the second anniversary of the launch of Windows Azure. A couple of years' experience with Azure in the industry has provided some obvious success stories, but has deflated some of the initial marketing hyperbole. As a general principle, Azure seems to work well in providing a Service-Oriented Architecture for services in enterprises that suffer wide fluctuations in demand. Instead of being obliged to provide hardware sufficient for the occasional peaks in demand, one can hire capacity only when it is needed, and the cost of hosting an application is no longer a capital cost. It enables companies to avoid having to scale out hardware for peak periods only to see it underused for the rest of the time. A customer-facing application such as a concert ticketing system, which suffers high demand in short, predictable bursts of activity, is a great example of an application that would work well in Azure. However, moving existing applications to Azure isn't something to be done on impulse. Unless your application is .NET-based, and consists of 'stateless' components that communicate via queues, you are probably in for a lot of redevelopment work. It makes most sense for IT departments who are already deep in this .NET mindset, and who also want 'grown-up' methods of staging, testing, and deployment. Azure fits well with this culture and offers, as a bonus, good Visual Studio integration. The most-commonly stated barrier to porting these applications to Azure is the problem of reconciling the use of the cloud with legislation for data privacy and security. Putting databases in the cloud is a sticky issue for many and impossible for some due to compliance and security issues, the need for direct control over data, and so on. In the face of feedback from the early adopters of Azure, Microsoft has broadened the architectural choices to cater for a wide range of requirements. As well as SQL Azure Database (SAD) and Azure storage, the unstructured 'BLOB and Entity-Attribute-Value' NoSQL storage alternative (which equates more closely with folders and files than a database), Windows Azure offers a wide range of storage options including use of services such as oData: developers who are programming for Windows Azure can simply choose the one most appropriate for their needs. Secondly, and crucially, the Windows Azure architecture allows you the freedom to produce hybrid applications, where only those parts that need cloud-based hosting are deployed to Azure, whereas those parts that must unavoidably be hosted in a corporate datacenter can stay there. By using a hybrid architecture, it will seldom, if ever, be necessary to move an entire application to the cloud, along with personal and financial data. For example that we could port to Azure only put those parts of our ticketing application that capture and process tickets orders. Once an order is captured, the financial side can be processed in our own data center. In short, Windows Azure seems to be a very effective way of providing services that are subject to wide but predictable fluctuations in demand. Have you come to the same conclusions, or do you think I've got it wrong? If you've had experience with Azure, would you recommend it? It would be great to hear from you. Cheers, Tony.

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  • How can I install VLC on RHEL 6.3?

    - by holddame
    I'm having a problem installing VLC on Red hat 6.3 When I try to use yum install vlc all goes well until it shows me this in the end: Error: Package: vlc-2.0.3-6.el6.x86_64 (linuxtech-release) Requires: libminizip.so.1()(64bit) Error: Package: liblrdf-0.5.0-2.el6.x86_64 (linuxtech-release) Requires: ladspa Error: Package: libffado-2.1.0-0.8.20120325.svn2088.el6.x86_64 (linuxtech-release) Requires: libconfig++.so.8()(64bit) also I can't use yum update I'm running on a 32-bit processor and I don't know what's wrong. ok I'v installed live555 and tried again nothing really happened here is my yum whatprovides *BasicUsageEnviroment `live555-devel-0-0.34.2012.01.25.el6.x86_64 : Development files for live555.com streaming : libraries Repo : linuxtech-release Matched from: Filename : /usr/include/BasicUsageEnvironment live555-devel-0-0.34.2012.01.25.el6.i686 : Development files for live555.com streaming : libraries Repo : linuxtech-release Matched from: Filename : /usr/include/BasicUsageEnvironment live555-devel-0-0.27.2010.04.09.el6.rf.x86_64 : Development files for live555.com streaming : libraries Repo : rpmforge Matched from: Filename : /usr/include/BasicUsageEnvironment live555-devel-0-0.27.2012.02.04.el6.rf.x86_64 : Development files for live555.com streaming : libraries Repo : rpmforge Matched from: Filename : /usr/include/BasicUsageEnvironment

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  • Can I use iptables on my Varnish server to forward HTTPS traffic to a specific server?

    - by Dylan Beattie
    We use Varnish as our front-end web cache and load balancer, so we have a Linux server in our development environment, running Varnish with some basic caching and load-balancing rules across a pair of Windows 2008 IIS web servers. We have a wildcard DNS rule that points *.development at this Varnish box, so we can browse http://www.mysite.com.development, http://www.othersite.com.development, etc. The problem is that since Varnish can't handle HTTPS traffic, we can't access https://www.mysite.com.development/ For dev/testing, we don't need any acceleration or load-balancing - all I need is to tell this box to act as a dumb proxy and forward any incoming requests on port 443 to a specific IIS server. I suspect iptables may offer a solution but it's been a long while since I wrote an iptables rule. Some initial hacking has got me as far as iptables -F iptables -A INPUT -p tcp -m tcp --sport 443 -j ACCEPT iptables -A OUTPUT -p tcp -m tcp --dport 443 -j ACCEPT iptables -t nat -A PREROUTING -p tcp --dport 443 -j DNAT --to 10.0.0.241:443 iptables -t nat -A POSTROUTING -p tcp -d 10.0.0.241 --dport 443 -j MASQUERADE iptables -A INPUT -j LOG --log-level 4 --log-prefix 'PreRouting ' iptables -A OUTPUT -j LOG --log-level 4 --log-prefix 'PostRouting ' iptables-save > /etc/iptables.rules (where 10.0.0.241 is the IIS box hosting the HTTPS website), but this doesn't appear to be working. To clarify - I realize there's security implications about HTTPS proxying/caching - all I'm looking for is completely transparent IP traffic forwarding. I don't need to decrypt, cache or inspect any of the packets; I just want anything on port 443 to flow through the Linux box to the IIS box behind it as though the Linux box wasn't even there. Any help gratefully received... EDIT: Included full iptables config script.

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  • OpenJDK In The News: AMD and Oracle to Collaborate in the OpenJDK Community [..]

    - by $utils.escapeXML($entry.author)
    During the JavaOne™ 2012 Strategy Keynote, AMD (NYSE: AMD) announced its participation in OpenJDK™ Project “Sumatra” in collaboration with Oracle and other members of the OpenJDK community to help bring heterogeneous computing capabilities to Java™ for server and cloud environments. The OpenJDK Project “Sumatra” will explore how the Java Virtual Machine (JVM), as well as the Java language and APIs, might be enhanced to allow applications to take advantage of graphics processing unit (GPU) acceleration, either in discrete graphics cards or in high-performance graphics processor cores such as those found in AMD accelerated processing units (APUs).“Affirming our plans to contribute to the OpenJDK Project represents the next step towards bringing heterogeneous computing to millions of Java developers and can potentially lead to future developments of new hardware models, as well as server and cloud programming paradigms,” said Manju Hegde, corporate vice president, Heterogeneous Applications and Developer Solutions at AMD. “AMD has an established track record of collaboration with open-software development communities from OpenCL™ to the Heterogeneous System Architecture (HSA) Foundation, and with this initiative we will help further the development of graphics acceleration within the Java community.”“We expect our work with AMD and other OpenJDK participants in Project “Sumatra” will eventually help provide Java developers with the ability to quickly leverage GPU acceleration for better performance,” said Georges Saab, vice president, Software Development, Java Platform Group at Oracle. "We hope individuals and other organizations interested in this exciting development will follow AMD's lead by joining us in Project “Sumatra."Quotes taken from the first press release from AMD mentioning OpenJDK, titled "AMD and Oracle to Collaborate in the OpenJDK Community to Explore Heterogeneous Computing for Java ".

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  • Java Magazine: Developer Tools and More

    - by Tori Wieldt
    The May/June issue of Java Magazine explores the tools and techniques that can help you bring your ideas to fruition and make you more productive. In “Seven Open Source Tools for Java Deployment,” Bruno Souza and Edson Yanaga present a set of tools that you can use now to drastically improve the deployment process on projects big or small—enabling you and your team to focus on building better and more-innovative software in a less stressful environment. We explore the future of application development tools at Oracle in our interview with Oracle’s Chris Tonas, who discusses plans for NetBeans IDE 9, Oracle’s support for Eclipse, and key trends in the software development space. For more on NetBeans IDE, don’t miss “Quick and Easy Conversion to Java SE 8 with NetBeans IDE 8” and “Build with NetBeans IDE, Deploy to Oracle Java Cloud Service.” We also give you insight into Scrum, an iterative and incremental agile process, with a tour of a development team’s Scrum sprint. Find out if Scrum will work for your team. Other article topics include mastering binaries in Maven-based projects, creating sophisticated applications with HTML5 and JSF, and learning to program with BlueJ. At the end of the day, tools don’t make great code—you do. What tools are vital to your development process? How are you innovating today? Let us know. Send a tweet to @oraclejavamag. The next big thing is always just around the corner—maybe it’s even an idea that’s percolating in *your* brain. Get started today with this issue of Java Magazine. Java Magazine is a FREE, bi-monthly, online publication. It includes technical articles on the Java language and platform; Java innovations and innovators; JUG and JCP news; Java events; links to online Java communities; and videos and multimedia demos. Subscriptions are free, registration required.

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  • Linux Best Practices

    - by Zac
    I'm a life-long Windows developer switching over to Linux for the first time, and I'm starting off with Ubuntu to ease the learning curve. My new laptop will primarily be a development machine: 6GB RAM, 320 GB HD. I'd like there to be 2 non-root users: (a) Development, which will always be me, and (b) Guest, for anyone else. I assume the root user is added by default, like System Administrator in Windows. (1) I'd like to mount /home to its own partition, but how does this work if I have two user accounts (Development and Guest)? Are there 2 separate /home directories, or do they get shared? Is it possible to allocate more space for Development and only a tiny bit of space for Guest in GRUB2? How?!?! (2) I'm assuming that its okay that all of my development tools (Eclipse & plugins, SVN, JUnit, ant, etc.) and Java will end up getting installed in non-/home directories such as /usr and /opt, but that my Eclipse/SVN workspace will live under my /home directory on a separate partition... any problems, issues, concerns with that? (3) As far as partitioning schemes, nothing too complicated, but not plain Jane either: Boot Partition, 512 MB, in case I want to install other OSes Ubuntu & non-/home file system, 187.5 GB Swap Partition, 12 GB = RAM x 2 /home Partition, 120 GB I don't have any bulky media data (I don't have music or video libraries, this is a lean and mean dev machine) so having 320 GB is like winning the lottery and not knowing what to do with all this space. I figured I'd give a little extra space to the OS/FS partition since I'll be running JEE containers locally and doing a lot of file IO, logging and other memory-instensive operations. Any issues, problems, concerns, suggestions? (4) I was thinking about using ext4; seems to have good filestamping without any space ceiling for me to hit. Any other suggestions for a dev machine? (5) I read somewhere that you need to be careful when you install software as the root user, but I can't remember why. What general caveats do I need to be aware of when doing things (installing packages, making system configurations, etc.) as root vs "Development" user? Thanks!

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