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  • This Is the Perfect Solution for Stopping Spam [Comic]

    - by The Geek
    Now that’s one anti-spam solution I’d gladly pay for. I’ll take a 5-year subscription, if you’ve got it! Latest Features How-To Geek ETC How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture Run Android 3.0 on a Hacked Nook Google Art Project Takes You Inside World Famous Museums Emerald Waves and Moody Skies Wallpaper Change Your MAC Address to Avoid Free Internet Restrictions

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  • Impact of variable-length loops on GPU shaders

    - by Will
    Its popular to render procedural content inside the GPU e.g. in the demoscene (drawing a single quad to fill the screen and letting the GPU compute the pixels). Ray marching is popular: This means the GPU is executing some unknown number of loop iterations per pixel (although you can have an upper bound like maxIterations). How does having a variable-length loop affect shader performance? Imagine the simple ray-marching psuedocode: t = 0.f; while(t < maxDist) { p = rayStart + rayDir * t; d = DistanceFunc(p); t += d; if(d < epsilon) { ... emit p return; } } How are the various mainstream GPU families (Nvidia, ATI, PowerVR, Mali, Intel, etc) affected? Vertex shaders, but particularly fragment shaders? How can it be optimised?

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  • Is it possible to design a multiplayer game which can be played from different devices?

    - by user9820
    I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I want all devices can be used to play the game in multiplayer mode toghether i.e. One player can be connected using PC another using android phone and other may be with iphone or ipad. My doubts are - How to make all devices to connect to common game server? What will be the logic for graphics and texture because all devices screen will be of different aspect ratio?

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  • What Type of Options should be on the Game Settings Menu?

    - by A13X
    I have seen a post about the main menu options here: UI: Main Menu options for mobile games. What options should be listed? What do users want to see? But I want to know what kind of options should/need to be available on the settings screen. I am making a rather simple 2D game for Android, but really I haven't found many aspects that warrant an options button or a check box besides turning the sound and music on/off. I was thinking graphics settings but then again, how many apps really need graphics settings besides immersive 3D ones?

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  • Brightness is reset to Maximum on every Restart

    - by Bhargav
    The brightness of my laptop is reset to Max on every restart. I tried the solution provided at this website but had no luck. http://ubuntuguide.net/how-to-save-screen-brightness-settings-in-ubuntu-12-04-laptop/ This command cat /sys/class/backlight/acpi_video0/max_brightness Returns cat: /sys/class/backlight/acpi_video0/max_brightness: No such file or directory Then I go on to find that I don't have any folder named acpi_video0 but a folder called intel_backlight Every time I increase or decrease the brightness using the Brightness Control Keys the "brightness" and the "actual_brightness" values get updated. Is there any method I could follow to set the brightness to a fixed value on everyboot and vary it as and when I need it using the Brightness Control Keys.

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  • How do I tackle top down RPG movement?

    - by WarmWaffles
    I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles. How do I tackle the character movement? I am stumped and can't figure out where I should go with it. EDIT: Well I was abstract with the issue at hand. Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.

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  • Can not start webhttrack

    - by Sitati
    I am trying to start my webhttrack on ubuntu 12.04 precise pangolin but all i get is the opening screen. When i press any button on the page it gives me the following errors: Oops! Google Chrome could not connect to barney:8081 Suggestions: Try reloading: barney:­8081/­server/­step2.­html i tried to run from a terminal window and get the output here: webhttrack /usr/bin/webhttrack(4405:( launching /usr/bin/x-www-browser /usr/bin/webhttrack(4405:( spawning regular browser.. Created new window in existing browser session. /usr/bin/webhttrack(4405:( browser exited /usr/bin/webhttrack: line 167: 4422 Killed ${BINPATH}/htsserver "${DISTPATH}/" path "${HOME}/websites" lang "${LANGN}" $@ If anyone can help me i appreciate it.

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  • Simulating Smartphones on PC with Unity

    - by Cengiz Frostclaw
    I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the phone with mouse or keyboard of my PC? Something like joysticks on the screen. Thanks for any help! Edit : Thanks to @jhocking for his suggestion of Unity Remote. I, however still can accept a solution with using only PC, since I'm afraid of shortening my phone's battery life, for some reason.

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  • boot issues - long delay, then "gave up waiting for root device"

    - by chazomaticus
    I've had this issue on and off for about two years now. I noticed it on a new (custom built) machine running 10.04 when that first came out, but then it went away until a few months ago. I've gone through a number of hard drive changes but I can't say specifically what if anything I changed hardware-wise to make it stop or start happening. I had assumed upgrading to a modern Ubuntu version would fix the issue, so I installed 12.04 beta on a spare partition last night, but it's still happening. Here's the issue. After grub loads and I select a kernel to boot, the screen goes blank save for a blinking cursor. It sits in this state for many long minutes before it finally gives up and gives me an initramfs shell with the message gave up waiting for root device (and lists the /dev/disk/by-uuid/... path it was waiting for) but no other specific diagnostic information. Now, here's the tricky part. For one, the problem is intermittent - sometimes it progresses from the blinking cursor to the Ubuntu splash boot screen in a few seconds, and once it gets that far it always continues booting fine. The really bizarre thing is that I can "force" it to "find" the root device by repeatedly pressing the space bar and hitting the machine's power button. If I tap those enough, eventually I will notice the hard drive light coming on, at which point it will always continue the boot process after a few seconds. Interestingly, if I wait slightly too long before pressing the power button (30s?), as soon as I press it I get the gave up waiting message and the initramfs shell. I've tried setting up /etc/fstab (and the grub menu.lst or whatever it's called nowadays) to use device names (e.g. /dev/sda1) instead of UUIDs, but I get the same effect just with the device name, not UUID, in the error message. I should also mention that when I boot to Windows 7, there is no issue. It boots slowly all the time just by virtue of being Windows, but it never hangs indefinitely. This would seem to indicate it's a problem in Ubuntu, not the hardware. It's pretty annoying to have to babysit the computer every time it boots. Any ideas? I'm at a loss. Not even sure how to diagnose the issue. Thanks! EDIT: Here's some dmesg output from 10.04. The 15 second gap is where it was doing nothing. I pressed the power button and space bar a few times, and the stuff at 16 seconds happened. Not sure what any of it means. [ 1.320250] scsi18 : ahci [ 1.320294] scsi19 : ahci [ 1.320320] ata19: SATA max UDMA/133 abar m8192@0xfd4fe000 port 0xfd4fe100 ir q 18 [ 1.320323] ata20: SATA max UDMA/133 abar m8192@0xfd4fe000 port 0xfd4fe180 ir q 18 [ 1.403886] usb 2-4: new high speed USB device using ehci_hcd and address 4 [ 1.562558] usb 2-4: configuration #1 chosen from 1 choice [ 16.477824] ata16: SATA link down (SStatus 0 SControl 300) [ 16.477843] ata19: SATA link down (SStatus 0 SControl 300) [ 16.477857] ata3: SATA link down (SStatus 0 SControl 300) [ 16.477895] ata15: SATA link down (SStatus 0 SControl 300) [ 16.477906] ata20: SATA link down (SStatus 0 SControl 300) [ 16.477977] ata17: SATA link down (SStatus 0 SControl 300) [ 16.478003] ata12: SATA link down (SStatus 0 SControl 300) [ 16.478046] ata13: SATA link down (SStatus 0 SControl 300) [ 16.478063] ata14: SATA link down (SStatus 0 SControl 300) [ 16.478108] ata11: SATA link down (SStatus 0 SControl 300) [ 16.478123] ata18: SATA link up 1.5 Gbps (SStatus 113 SControl 300) [ 16.478127] ata6: SATA link down (SStatus 0 SControl 300) [ 16.478157] ata5: SATA link down (SStatus 0 SControl 300) [ 16.478193] ata18.00: ATAPI: MARVELL VIRTUALL, 1.09, max UDMA/66 After that, it took its sweet time, and I had to keep hitting space bar to coax it along. Here's some more dmesg output from a little later in the boot process: [ 17.982291] input: BTC USB Multimedia Keyboard as /devices/pci0000:00/0000:00 :13.0/usb5/5-2/5-2:1.0/input/input4 [ 17.982335] generic-usb 0003:046E:5506.0002: input,hidraw1: USB HID v1.10 Key board [BTC USB Multimedia Keyboard] on usb-0000:00:13.0-2/input0 [ 18.005211] input: BTC USB Multimedia Keyboard as /devices/pci0000:00/0000:00 :13.0/usb5/5-2/5-2:1.1/input/input5 [ 18.005274] generic-usb 0003:046E:5506.0003: input,hiddev96,hidraw2: USB HID v1.10 Device [BTC USB Multimedia Keyboard] on usb-0000:00:13.0-2/input1 [ 22.484906] EXT4-fs (sda6): INFO: recovery required on readonly filesystem [ 22.484910] EXT4-fs (sda6): write access will be enabled during recovery [ 22.548542] EXT4-fs (sda6): recovery complete [ 22.549074] EXT4-fs (sda6): mounted filesystem with ordered data mode [ 32.516772] Adding 20482832k swap on /dev/sda5. Priority:-1 extents:1 across:20482832k [ 32.742540] udev: starting version 151 [ 33.002004] Bluetooth: Atheros AR30xx firmware driver ver 1.0 [ 33.008135] parport_pc 00:09: reported by Plug and Play ACPI [ 33.008186] parport0: PC-style at 0x378, irq 7 [PCSPP,TRISTATE] [ 33.012076] lp: driver loaded but no devices found [ 33.037271] ppdev: user-space parallel port driver [ 33.090256] lp0: using parport0 (interrupt-driven). Any clues in there?

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  • failed to get i915 symbols, graphics turbo disabled error on boot

    - by Gaurav Butola
    Whenever I boot my laptop, I see this message and it makes the boot process very slow as my screen stays black for a long time before this message appears. It shows just for a split second but today It got worst when my system couldn't boot and stuck on this error, I did several reboots but still couldn't pass this boot error message, then after sometime it fixed itself and now I can use my system as normal. I didn't pay much attention to the error when It was there for just a split second and making my boot process slow, but now that it has stopped me from booting into my system, I would like to know why this error occurring. Error-- ...failed to get i915 symbols, graphics turbo disabled....

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  • How to create Windows XP LiveUSB using Ubuntu to replace it

    - by Orion Clark
    I am using an Acer Aspire One netbook with no CD-disk drive, and would like to uninstall Ubuntu 12.04 LTS and install Windows XP in its place. The problem here is that I can't seem to find a program that can put the windows boot files on a USB drive from an ISO file. I have Ubuntu fully installed and have tried using unetbootin. When I tried booting from unetbootin I got a screen with a blue box that had the word "default" in it highlighted. underneath the box there was a countdown that said "will boot from default in 10" after the countdown finished the number would revert to ten and nothing would happen. Can someone tell me another program that would be useful for this please?

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  • Fly Through FIFA World Cup Stadiums Using Interactive Bing Maps

    - by Gopinath
    I’m hearing loads of useful apps on Bing Maps these days. One such interesting application that I saw today is theworldcupmap.com . This nice interactive Bing Maps mash up lets you easily visualize all the FIFA World Cup Stadiums by flying across them. Here is a screen grab of Nelson Mandela Stadium on Bing Maps:   This cool mash up requires SilverLight plugin on your browser, and it can easily installed when you open the site. Check out theworldcupmap.com and have fun Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Ask the Readers: How Do You Customize Your Computer?

    - by Jason Fitzpatrick
    Whether you spend your energy customizing via case mods or leave the box stock and re-skin the OS, we’re interested in hearing all about how you customize your computing experience and make the machine yours. This week we want to hear about the OS tweaks, skins, modifications, and other tweaks you’ve applied to your computer to personalize it. Whether it’s minor tweaks at work because IT has the machines locked down or massive custom-built boxes at home that show off your love for your favorite Sci-Fi show, it’s time to share your favorite tools, tricks, and tips for customizing your computing experience–even better, share some screenshots or photos in the comments below. Don’t forget to check back in on Friday for the What You Said roundup! How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • MacBook Pro (5) touchpad stops working after upgrading from Ubuntu 10.10 to Ubuntu 11.04

    - by Rob
    After upgrading from Ubuntu 10.10 to Ubuntu 11.04, my MacBook Pro's touchpad stopped working. It works fine on the login screen, but after logging in it stops working. (Answering my own question, in the hope that it saves someone else a bit of head scratching. I'm a new user, so couldn't answer in a separate post for the next few hours). After the upgrade, your Gnome desktop configuration may have gone awry. There are a few settings which enable or disable the touchpad in certain contexts which may need tweaking to get the touchpad working again. Here's how I got mine working again: Hit Alt-F2, and run 'gconf-editor' Navigate to desktop-gnome-peripherals Ensure that peripherals-touchpad:touchpad is enabled. Ensure that peripherals-bcm5974:disable_while_other_device_exists is disabled. 'bcm5974' is probably specific to my MacBook Pro's hardware, so you may need to search around for variable disable_while_other_device_exists under the entries listed under peripherals. HTH

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  • Best way to prevent UIPanGestureRecognizer from firing when moving sprites in cocos2d

    - by cjroebuck
    Im using UIPanGestureRecognizer in my cocos2d game to do drag and drop of sprites. I have a row of sprites and when I drag a sprite on top of another one, the sprite underneath it and any other sprites between should shift left or right out of the way to allow space to drop the currently selected sprite. This is working ok, however, if I am too quick at dragging the sprite around the screen, this triggers another round of the UIPanGestureRecognizer's callback method, and screws up the logic, as the sprites are in-between shifting. I need a way to freeze the callback from firing, whilst the other sprites are shifting, then once they have finished moving, re-enable the callback to fire. Whats the best way to do this?

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  • Confusion with Libgdx UI

    - by BrotherJack
    I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name ,< proj-name -android, < proj-name -desktop, < proj-name -html), and can get the program to display a simple background, play a looping sound file, and draw a tank. I have been having some problems implementing the UI though. I want to make a collapsible interface bar at the bottom of the screen that would contain buttons for movement, and selecting weapons. I'm confused since there appears to be several ways of doing this and the documentation (or tutorials explaining it) tend to be obsolete. How would one go about this? Use a stage for the bar and actors for the widgets? I'm a little lost on this.

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  • Make An Old Android Feel Like New: How To Make Gingerbread Feel Like Jelly Bean

    - by Chris Hoffman
    Android has taken huge strides since Android 2.3 Gingerbread, but many devices are still using it. If you can’t upgrade your old device, there are ways to make it feel more modern. These apps won’t actually upgrade your Android device to Jelly Bean, but they’ll replace some of the more outdated parts of Gingerbread and make your device feel more like Jelly Bean and Ice Cream Sandwich. the latest versions of Android. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Can't disable Alt + mouse buttons combinations

    - by Andrey
    I've already searched through the questions, and didn't find the same question as I want to ask. I'm working in blender and there are some combinations that I am used to and remapping them in blender would be the last resort, not the first. I have tried to disable Alt+LMB and Alt+RMB actions in ccsm, I've tried to do this in dconf or gconf editors as well, but nothing helped. As soon as I close the editors or get back to the main screen of ccsm, these combinations are enabled again. So, for example, instead of selecting an edge loop in blender with Alt+RMB, I get this goddamn menu offering me to move the window to another workspace, etc. I really don't need this function, so I'd rather switch it off instead of remapping the hotkeys I'm used to in blender.

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  • How do I prevent useless content load on the page in responsive design?

    - by Ícaro Leandro
    In responsive design, elements are hidden in the page with @media queries and display: none in CSS. Ok. In my design however browsers that have less than 800px in width should avoid loading some content at all. When accessed with on a device with more than 800px of screen, the page loads fully. In mobile devices or even on desktop with less than 800px of width some content is hidden. I want to make the page load faster for low-resolution devices and avoid loading chunks of content that the user will never see. How can I go about this?

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  • What are good JS libraries for game dev?

    - by acidzombie24
    If I decide to write a simple game both text and graphical (2d) what libraries would I use? (Assume we are using a HTML5 compatible browser) The main things I can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but I am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (I know this exist but I don't know how easy it is to setup or use. But this isn't important to me. Its for the question).

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  • KVM switching from lower resolution system resets Ubuntu high resolution

    - by Ed Manet
    I'm running 12.04 desktop on my main desktop and it's hooked to a KVM (IOGear miniview) that shares the peripherals with a SLES 11 machine. The SLES 11 machine can't get the same resolution as the Ubuntu machine because of different graphics hardware. If I switch from Ubuntu to SLES and stay there too long, when I switch back to Ubuntu the screen resolution on Ubuntu is reset to the same as SLES. I can get it back easily just opening the Displays configuration; it immediately resets to the high resolution as soon as the Displays window opens. But all my open windows have been maximized and it's a P.I.T.A. having to resize them all again. How do I get it to just stay at the high resolution between switching between systems? Is there a setting in the Xorg conf file I need to set?

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  • Ubuntu Server SHH backspace Bad Character

    - by Edwin Lunando
    so while while I'm using SSH to connect my server the backspace shows me bad character. The backspace is the one with question mark. The backspace itself works normally, but in the screen, it wasn't very neat to look stacking question mark. This is the example. The square-bracketed question mark means backspace. cat[?] output: ca: not found cat[?][?] output: c:not found cat[?][?][?] output: nothing, because it simple delete the 3 character. Please help. Thank you.

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  • Value Not Updating? Check for Caching!

    - by Ken Cox [MVP]
    Here’s today’s dumb mistake: A value that was supposedly updated by a routine on one page, wasn’t changing on another ASP.NET screen. I carefully traced the progress of the update and everything looked right – all the way to the database. After puzzling over why the value wouldn’t show correctly on the ASP.NET grid, it finally dawned on me: <%@ OutputCache Duration="30" VaryByParam="none" %> Ouch! To improve efficiency, I had told the page to cache the output for 30 seconds...(read more)

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  • Saving an interface instance into a Bundle

    - by user22241
    All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle. When re-launching, I am restoring all my states and all is OK - however, I can't figure out how to save my 'Scene', thus when I return, it always starts at the default screen which is the 'Main Menu'. How would I go about saving my 'Scene' (into a Bundle)? Code import android.view.MotionEvent; public interface Scene{ void render(); void updateLogic(); boolean onTouchEvent(MotionEvent event); } I assume the interface is the relevant piece of code which is why I've posted that snippet. I set my scene like so: ('options' is an object of my Options class which extends MainMenu (Another custom class) which, in turn implements the interface 'Scene') SceneManager.getInstance().setCurrentScene(options); //Current scene is optionscreen

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  • How To Run Two Windows 8 Apps At the Same Time With the Snap Feature

    - by Chris Hoffman
    Windows 8’s Modern interface includes support for running two Windows 8 apps side-by-side. This feature, named “Snap,” isn’t explained in the tutorial – you’ll have to know it exists to make use of it. While the multitasking may be limited compared to Windows desktop multitasking, it’s more flexible than iPad and Android tablets, which can only have a single app on the screen at a time. Note: Snap only works on monitors that are at least 1366 pixels wide. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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