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  • Generics and anonymous type

    - by nettguy
    I understood,normally generics is for compile time safe and allow us to keep strongly typed collection.Then how do generic allow us to store anonymous types like List<object> TestList = new List<object>(); TestList.Add(new { id = 7, Name = "JonSkeet" }); TestList.Add(new { id = 11, Name = "Marc Gravell" }); TestList.Add(new { id = 31, Name = "Jason" });

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  • Trouble adding event listeners via JavaScript

    - by Jack Roscoe
    Currently I have a function which loops to create multiple HTML objects. Each time an object is created, I want to add an onClick function listener to that object so that I can trigger a function when each one is clicked. What's the best way to do this? Here's the code which creates my objects: RenderMultipleChoice:function() { this.c = paper.rect(this.x, this.y, this.shapeWidth, this.shapeHeight); }

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  • WCF Compare objects on client

    - by Petoj
    Well i have a WCF service and has to methods one that gives a list of a object and one that gives a list of objects.. the object returned from method one is part of the list from method two. Im using wpf and binding a combo box to the two the results.. but the problem is that the combo box dosent know how to compare the objects as WCF did not generate this for me.. is there some way to fix this??

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  • the selector in JavaScript

    - by Small Wolf
    I want to get the object of this code , <input class="radio" id="conversation_sub_kind_id_208" name="conversation[sub_kind_id]" onclick="set_department_name('department_name208')" type="radio" value="208" /> I want to use jQuery Framework to get the object, like the document.getElementbyTagName("conv..."); what should i do in here? Thank you, and best regards!

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  • problem understanding templates in c++

    - by hidayat
    Template code is not compiled until the template function is used. But where does it save the compiled code, is it saved in the object file from which used the template function in the first place? For example, main.cpp is calling a template function from the file test.h, the compiler generates an object file main.o, Is the template function inside the main.o file? because template code is not inlined, is it?

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  • action script dynamic type?

    - by Bin Chen
    I am curious about code in my action script project: public var _p:Object ... in a function: public function WObject(pp:MovieClip) { _p = pp; _p.Play(); } The Play() function is in MovieClip but not Object, can action script allow such syntax?

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  • basics of c++ encapsulation

    - by sasquatch
    I have a task to create class Encapsulation, with fields in available encapsulation sections. Then I must create an application showing all allowed and forbidden methods of fields access. What are the encapsulations sections in c++ ? And what methods apart from object.field or *object-field are there anyway ?

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  • Odd behaviour with scala method syntax

    - by Ceilingfish
    Hi chaps, I hit a bit of a quirk of scala's syntax I don't really understand object Board { def getObjectAt(x:Int, y:Int):Placeable = return locations(x)(y) } works fine. But object Board { def getObjectAt(x:Int, y:Int):Placeable { return locations(x)(y) } } returns the error Board.scala:8: error: illegal start of declaration return locations(x)(y) I found some stuff that says the second form convinces the scala compiler you're trying to specify an expansion to the return type Placeable. Is there a way I can fix this, or should I just avoid specifying a return type here?

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  • Cast IEnumerable<Inherited> To IEnumerable<Base>

    - by david2342
    I'm trying to cast an IEnumerable of an inherited type to IEnumerable of base class. Have tried following: var test = resultFromDb.Cast<BookedResource>(); return test.ToList(); But getting error: You cannot convert these types. Linq to Entities only supports conversion primitive EDM-types. The classes involved look like this: public partial class HistoryBookedResource : BookedResource { } public partial class HistoryBookedResource { public int ResourceId { get; set; } public string DateFrom { get; set; } public string TimeFrom { get; set; } public string TimeTo { get; set; } } public partial class BookedResource { public int ResourceId { get; set; } public string DateFrom { get; set; } public string TimeFrom { get; set; } public string TimeTo { get; set; } } [MetadataType(typeof(BookedResourceMetaData))] public partial class BookedResource { } public class BookedResourceMetaData { [Required(ErrorMessage = "Resource id is Required")] [Range(0, int.MaxValue, ErrorMessage = "Resource id is must be an number")] public object ResourceId { get; set; } [Required(ErrorMessage = "Date is Required")] public object DateFrom { get; set; } [Required(ErrorMessage = "Time From is Required")] public object TimeFrom { get; set; } [Required(ErrorMessage = "Time to is Required")] public object TimeTo { get; set; } } The problem I'm trying to solve is to get records from table HistoryBookedResource and have the result in an IEnumerable<BookedResource> using Entity Framework and LINQ. UPDATE: When using the following the cast seams to work but when trying to loop with a foreach the data is lost. resultFromDb.ToList() as IEnumerable<BookedResource>; UPDATE 2: Im using entity frameworks generated model, model (edmx) is created from database, edmx include classes that reprecent the database tables. In database i have a history table for old BookedResource and it can happen that the user want to look at these and to get the old data from the database entity framework uses classes with the same name as the tables to receive data from db. So i receive the data from table HistoryBookedResource in HistoryBookedResource class. Because entity framework generate the partial classes with the properties i dont know if i can make them virtual and override. Any suggestions will be greatly appreciated.

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  • How do I create different Objects using Google Guice?

    - by kunjaan
    I have a Module which binds an Interface to a particular implementation. I use that module to create an object. How do I create a different kind of object with the the interface bound to a different implementation? Do I need to create a new module with the Interface bound to a different implementation?

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  • Calculating the Angle Between Two vectors Using Dot Product

    - by P. Avery
    I'm trying to calculate the angle between two vectors so that I can rotate a character in the direction of an object in 3D space. I have two vectors( character & object), loc_look, and modelPos respectively. For simplicity's sake I am only trying to rotate along the up axis...yaw. loc_look = D3DXVECTOR3 (0, 0, 1), modelPos = D3DXVECTOR3 (0, 0, 15); I have written this code which seems to be the correct calculations. My problem arises, seemingly, because the rotation I apply to the character's look vector(loc_look) exceeds the value of the object's position (modelPos). Here is my code: BOOL CEntity::TARGET() { if(graphics.m_model->m_enemy) { D3DXVECTOR3 modelPos = graphics.m_model->position; D3DXVec3Normalize(&modelPos, &modelPos); //D3DXVec3Normalize(&loc_look, &loc_look); float dot = D3DXVec3Dot(&loc_look, &modelPos); float yaw = acos(dot); BOOL neg = (loc_look.x > modelPos.x) ? true : false; switch ( neg ) { case false: Yaw(yaw); return true; case true: Yaw(-yaw); return true; } } else return false; } I rotate the character's orientation matrix with the following code: void CEntity::CalculateOrientationMatrix(D3DXMATRIX *orientationMatrix) { D3DXMatrixRotationAxis(&rotY, &loc_up, loc_yaw); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotY); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotY); D3DXMatrixRotationAxis(&rotX, &loc_right, loc_pitch); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotX); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotX); D3DXMatrixRotationAxis(&rotZ, &loc_look, loc_roll); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotZ); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotZ); *orientationMatrix *= rotX * rotY * rotZ; orientationMatrix->_41 = loc_position.x; orientationMatrix->_42 = loc_position.y; orientationMatrix->_43 = loc_position.z; //D3DXVec3Normalize(&loc_look, &loc_look); SetYawPitchRoll(0,0,0); // Reset Yaw, Pitch, & Roll Amounts } Also to note, the modelPos.x increases by 0.1 each iteration so the character will face the object as it moves along the x-axis... Now, when I run program, in the first iteration everything is fine(I haven't rotated the character yet). On the second iteration, the loc_look.x value is greater than the modelPos.x value(I rotated the character too much using the angle specified with the dot product calculations in the TARGET function). Therefore on the second iteration my code will rotate the character left to adjust for the difference in the vectors' x values... How can I tighten up the measurements so that I do not rotate my character's look vector by too great a value?

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  • Why can't i access page viewstate in usercontrol?

    - by Rohit
    I stored a object in viewstate on Page. Now when i access the same viewsate object on usercontrol,it shows as null. I even tried creating the same viewstate with same name in usercontrol and page.Both holds different value. I understand that viewstate is a protected property. How does this thing implement in above scenerio or is there any other reason for this behaviour.

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  • how to implement a message pump in Non-UI thread in .net?

    - by Benny
    how to implement a message pump in non-ui thread? what i want is that the message can be an object or a command, say an Action/Func, etc. do i have to use separate queue for different type of message? say one queue for object, one queue for Action/Function? Given that the type of messages vary, how to implement it?

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  • PHP ORM's, multiple tables and efficiency

    - by sunwukung
    Let's say I have a data mapper function that aggregates multiple tables and generates an object instance from that data. The mapper has a typical save() method which delegates to update/insert. When the mapper executes save - ideally it isolates object fields that have been modified, thus preventing the code from blanket bombing the database. How would you go about this?

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  • Interpreter typing in C

    - by typus
    I'm developing an interpreter and I have some questions to it. I recently saw a small C interpreter that used a very simple struct like the below for all its objects/values in the language: struct Object { ubyte type; ubyte value; }; This struct can hold strings, integers, bools and lists (I think) used in the language the interpreter is working with. How can you get this Object struct to hold all these types?

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  • JsonIgnore attributes not working in ASP.NET?

    - by Geoffrey
    I've got an object in my project with circular references. I've put [JsonIgnore] above the field like so: [JsonIgnore] public virtual Foobar ChildObject { get; set; } I'm still getting circular reference errors when I serialize the object. The only fields that do not have JsonIgnore are string fields and should not cause this. Is there something else I need to do to get JsonIgnore to work? Thanks!

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  • How do I specify attributes for a Html.TextBox helper while maintaing the value retreival from ViewD

    - by BigJoe714
    I am using the Html.TextBox helper to create textboxes. I want to set attributes on the textbox, which I understand is done using the following overload: Html.TextBox (string name, object value, object htmlAttributes) However, I want to maintain the functionality where the html helper automatically uses the value from either ViewData or ViewData.Model and I do not see a way to just specify the name and the htmlAttributes. Is this possible?

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