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  • new operator overwriting an existing object

    - by dvpdiner2
    I have a custom FastStack class, implemented as a fixed size array and an index into that array. In my copy constructor, I allocate the array and then assign each object from the copy's array into the new array. There's some refcounting in the objects on the stack, hence assignment is used rather than a simple copy. The problem is that when allocating the array, it sometimes overwrites part of the other stack's array. As can be expected, this leads to eventual segmentation faults when that data is dereferenced. class FastStack { private: int m_size, m_ptr; ObjectRef* m_stack; public: FastStack(int size) : m_size(size), m_ptr(-1) { m_stack = new ObjectRef[m_size]; } FastStack(const FastStack& copy) : m_size(copy.m_size), m_ptr(copy.m_ptr) { long a = (long)copy.m_stack[0]; m_stack = new ObjectRef[m_size]; if ((long)copy.m_stack[0] != a) fprintf(stderr, "\nWe have a serious problem!\n\n"); for (int i = 0; i <= m_ptr; i++) m_stack[i] = copy.m_stack[i]; } ~FastStack() { delete[] m_stack; } }; class ObjectRef { private: DataObj* m_obj; public: ObjectRef() : m_obj(0) { } ObjectRef(DataObj* obj) : m_obj(obj) { if (m_obj) m_obj->addRef(); } ObjectRef(const ObjectRef& obj) : m_obj(obj.m_obj) { if (m_obj) m_obj->addRef(); } ~ObjectRef() { if (m_obj) m_obj->delRef(); } ObjectRef& operator=(DataObj* obj) { if (obj) obj->addRef(); if (m_obj) m_obj->delRef(); m_obj = obj; return *this; } ObjectRef& operator=(const ObjectRef& obj) { if (obj.m_obj) obj.m_obj->addRef(); if (m_obj) m_obj->delRef(); m_obj = obj.m_obj; return *this; } }; I see that "We have a serious problem!" line shortly before a segfault, and stepping through it with gdb I can see that one of the ObjectRefs created by new has the same address as the other stack's array. My first instinct is to say that new should never be allocating memory that is already in use, but that clearly seems to be the case here and I am at a complete loss as to what can be done. Added: At the time that I see this happen, m_size = 2 and m_ptr = 0.

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  • Confusion over manual/automatic sizing of Flash Sprite Objects

    - by John
    If I have a custom class subclassing Sprite and it draws some simple objects, how does this work with respect to the Sprite.width & Sprite.height properties? It seems I can draw (for example) a rectangle of any size, bigger than the Sprite size. Similarly if I set the width/height properties, what happens to the content already drawn? As a use-case, I might have a stick-man which is drawn as a set of lines, I want to set the man's height and the rendering is scaled to this. Are there any issues with width/height being auto-calculated or am I misunderstanding what these properties actually mean?

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  • Android, how to make two buttons next to each other with the same width

    - by user3674127
    Im trying to place two buttons on the xml next to each other and I want them both to be the same size(half from the width of the screen) - this is my xml: <LinearLayout android:layout_width="fill_parent" android:orientation="horizontal" android:id="@+id/linearLayout2" android:layout_height="fill_parent" android:gravity="bottom" android:weightSum="2"> <Button android:layout_weight="1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/bAddDelete" /> <Button android:layout_weight="1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/bMainMenu" /> </LinearLayout> Everything works well, but when im changing the text in java, the width is changing, how can I make them the same size? Thanks

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  • Algorithms for finding the intersections of intervals

    - by tomwu
    I am wondering how I can find the number of intervals that intersect with the ones before it. for the intervals [2, 4], [1, 6], [5, 6], [0, 4], the output should be 2. from [2,4] [5,6] and [5,6] [0,4]. So now we have 1 set of intervals with size n all containing a point a, then we add another set of intervals size n as well, and all of the intervals are to the right of a. Can you do this in O(nlgn) and O(nlg^2n)?

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  • android localization: Is it a good practice to have only needed resource to put in localized folder?

    - by MobileDev123
    Hi, My application has 4 languages in it. However only one module needs to be localized out of 5, This module has 4 layout files and some images, remaining files can be there in default layout folder and drawable folders. My question is : is it good practice to put only needed files in localization folders, if I leave other files in its respective folders and don't copy them in translation folders, does my application throw NullPointerException when my application runs in other language? and Does android market have any size limit? (Also being a BB developer,AFAIK they do not allow OTA, if the application size grows more than 3 mb) [In case i need to copy the layout and image files]. Note about NullPointerException : it throws in string if you omit some string in localization and application runs in that particular locale. Thanks

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  • const member functions can call const member functions only?

    - by Abhi
    Hi all. Do const member functions call only const member functions? class Transmitter{ const static string msg; mutable int size; public: void xmit() const{ size = compute(); cout<<msg; } private: int compute() const{return 5;} }; string const Transmitter::msg = "beep"; int main(){ Transmitter t; t.xmit(); return EXIT_SUCCESS; } If i dont make compute() a const, then the compiler complains. Is it because since a const member function is not allowed to modify members, it wont allow any calls to non-consts since it would mean that the const member function would be 'indirectly' modifying the data members?

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  • malloc unable to assign memory + doesnt warn

    - by sraddhaj
    char *str=NULL; strsave(s,str,n+1); printf("%s",str-n); when I gdb debug this code I find that the str value is 0x0 which is null and also that my code is not catching this failed memory allocation , it doesnt execute str==NULL perror code ...Any idea void strsave(char *s,char *str,int n) { str=(char *)malloc(sizeof(char)* n); if(str==NULL) perror("failed to allocate memory"); while(*s) { *str++=*s++; } *str='\0'; }

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  • How can I find out how much memory an instance of a C++ class consumes?

    - by Shadow
    Hi, I am developing a Graph-class, based on boost-graph-library. A Graph-object contains a boost-graph, so to say an adjacency_list, and a map. When monitoring the total memory usage of my program, it consumes quite a lot (checked with pmap). Now, I would like to know, how much of the memory is exactly consumed by a filled object of this Graph-class? With filled I mean when the adjacency_list is full of vertices and edges. I found out, that using sizeof() doesn't bring me far. Using valgrind is also not an alternative as there is quite some memory allocation done previously and this makes the usage of valgrind impractical for this purpose. I'm also not interested in what other parts of the program cost in memory, I want to focus on one single object. Thank you.

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  • where do you track team Decisions

    - by rerun
    I have been on many development teams and as the team matures decisions about direction are made. These decisions often come back up over and over. Like why don't we fill in this field why didn't we use memcache over a custom solutions. These decisions add up over time and become a significant part of style guides coding standards and unit tests. My question is I have never run into a good way of tracking these decisions or the discovery that went into making them. Does anyone have a best practice.

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  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

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  • Best places for offshore development?

    - by Smokefoot
    In the past I've worked a lot with Philippines and India as a Offshore Development Unit in our Projects. My experience is mixed. Some are very good, some not. But I am thinking about other countries for offshore development. Personally I would like to have here some developers onshore, but the situation here is very hard and good developers are very hard to find. So we have to develop offshore. So my question is very simple. Do you have any experience with offshore and where would be a good place for development? By the way I am at the moment very interested in Russia and Ukraine. I know some Russians and Ukrainians and I like their engagement and the way they work. Maybe these countries are good for offshore development too?

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  • i get error when i try to upload a file?

    - by getaway
    I keep getting an error:Notice: Undefined index: on line 35 line 35: $handle = new Upload($_FILES['my_field']); this is my input field <input type="file" size="32" name="my_field" value="" /> I do not understand this error, thanks!!! EDIT: <form name="upload" id="upload" enctype="multipart/form-data" method="post" action="actions/upload.php" /> <p><input type="file" size="32" name="my_field" value="" /></p> <p class="button"><input type="hidden" name="action" value="image" /> <br> <input style="margin-left:224px;" type="submit" name="submit" value="upload" />

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  • how can i create thumbnailed photo gallery with php?

    - by hd
    i have some pictures that want to show them as a thumbnailed photo gallery. images are in 400x300 and the thumbnails should be in 50x50. i am sure scaling photos to small size is not a good way (cause of increasing page load time), so how can i create online these thumbnails without need to save them in small size? i want to do it with php. i know how to create thumbnail with php,but in the way i know,thumbnail should be store as a file and then display it.but i don't want to store it. is it possible??

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  • DevWeek 2010 is Coming Up

    The time has come again for the UK’s biggest conference for .NET developers and SQL Server professionals. The 13th annual DevWeek conference takes place on 15-19 March 2010 in London. Expert speakers will cover a large range topics, including .NET 4.0, Silverlight 3, WCF 4, Visual Studio 2010, Thread Synchronization, ASP.NET 4.0, SQL Server 2008 R2, Unit Testing, CLR & C# 4.0, Windows Azure, and T-SQL Tips & Tricks. Find out more. span.fullpost {display:none;}

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  • How to get notified of modification in the memory in Linux

    - by Song Yuan
    In a userspace program in Linux, I get a piece of memory via allocation from the heap, then the pointer is distributed to a lot of other components running in other threads to use. I would like to get notified when the said piece of memory is modified. I can of course develop a custom userspace solution for other components to use when they try to modify the memory. The problem in my case is that these are legacy components and they can write to memory in many occasions. So I'm wondering whether there is a similar API like inotify (get notified when file is changed) or other approaches in order to get notified when a piece of memory is changed. I considered using mmap and inotify, which obviously won't work if the changes are not flushed. Any suggestions are appreciated :-)

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  • C++ STL: Array vs Vector: Raw element accessing performance

    - by oh boy
    I'm building an interpreter and as I'm aiming for raw speed this time, every clock cycle matters for me in this (raw) case. Do you have any experience or information what of the both is faster: Vector or Array? All what matters is the speed I can access an element (opcode receiving), I don't care about inserting, allocation, sorting, etc. I'm going to lean myself out of the window now and say: Arrays are at least a bit faster than vectors in terms of accessing an element i. It seems really logical for me. With vectors you have all those security and controlling overhead which doesn't exist for arrays. (Why) Am I wrong? No, I can't ignore the performance difference - even if it is so small - I have already optimized and minimized every other part of the VM which executes the opcodes :)

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  • Adobe After Efects Plugin With Cocoa (Overriding malloc)

    - by mustISignUp
    Messing about a bit, i have a working Adobe After Effects plugin with a bit of Obj-c / Cocoa in it (NSArray and custom objects - not ui stuff). The SDK guide states:- Always use After Effects memory allocation functions. In low-memory conditions (such as during RAM preview), it’s very important that plug-ins not compete with After Effects for OS memory, and deal gracefully with out-of-memory conditions. Failing to use our functions can cause lock-ups, crashes, and tech support calls. Don’t do that. If you’re wrapping existing C++ code, overloading new and delete to use our functions will save substantial reimplementation. On Windows, derive all classes from a common base class which implements new and delete. so my question.. is something compatible with the above statement possible in Obj-c?

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  • Continuously reading from a stream in C#?

    - by Damien Wildfire
    I have a Stream object that occasionally gets some data on it, but at unpredictable intervals. Messages that appear on the Stream are well-defined and declare the size of their payload in advance (the size is a 16-bit integer contained in the first two bytes of each message). I'd like to have a StreamWatcher class which detects when the Stream has some data on it. Once it does, I'd like an event to be raised so that a subscribed StreamProcessor instance can process the new message. Can this be done with C# events without using Threads directly? It seems like it should be straightforward, but I can't get quite get my head around the right way to design this.

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  • What is the REGEX of a CSS selector

    - by user421563
    I'd like to parce a CSS file and add before every CSS selector another selector. From: p{margin:0 0 10px;} .lead{margin-bottom:20px;font-size:21px;font-weight:200;line-height:30px;} I'd like: .mySelector p{margin:0 0 10px;} .mySelector .lead{margin-bottom:20px;font-size:21px;font-weight:200;line-height:30px;} But my CSS file is really complex (in fact it is the bootstrap css file) so the regex should match all CSS selectors. For now I have this regex: ([^\r\n,{};]+)(,|{) and you can see the result here http://regexr.com?328ps but as you can see there are a lot of matches that shouldn't match for example: text-shadow:0 -1px 0 rgba(0, matchs positive but it shouldn't Does someone have a solution ? THX

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  • How are files (especially audio files) organized internally?

    - by mystify
    I try to grok that: Apple is talking about "packets" in audio files, and there is a fancy function called AudioFileReadPackets which takes a lot of arguments. One of them specifies the "start packet", and another one the number of packets which you want to read. So I imagine an audio file to look like this, internally: It's made up of a lot of packets. If it's an audio file which has an variable bit rate format, then every packet may have a different size. If the file has an constant bit rate format, then every packet is the same size. So an audio file is like a truck full of boxes, and every box contains some interesting stuff. Is that correct? Does it apply to any kind of file? Is this how files actually look like?

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  • how to get stl map to construct/destruct inserted object only once.

    - by Alberto Toglia
    I have found a very prejudicial fact about stl maps. For some reason I cant get objects being inserted in the map to get constructed/destructed only once. Example: struct MyObject{ MyObject(){ cout << "constructor" << endl; } ~MyObject(){ cout << "destructor" << endl; } }; int main() { std::map<int, MyObject> myObjectsMap; myObjectsMap[0] = MyObject(); return 0; } returns: constructor destructor destructor constructor destructor If I do: typedef std::pair<int, MyObject> MyObjectPair; myObjectsMap.insert( MyObjectPair(0,MyObject())); returns: constructor destructor destructor destructor I'm inserting Objects responsible for their own memory allocation, so when destructed they'll clean themselves up, being destructed several times is causing me some trouble.

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  • Testing complex compositions

    - by phlipsy
    I have a rather large collection of classes which check and mutate a given data structure. They can be composed via the composition pattern into arbitrarily complex tree-like structures. The final product contains a lot of these composed structures. My question is now: How can I test those? Albeit it is easy to test every single unit of these compositions, it is rather expensive to test the whole compositions in the following sense: Testing the correct layout of the composition-tree results in a huge number of test cases Changes in the compositions result in a very laborious review of every single test case What is the general guideline here?

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  • Need help... how to add md5 to password field in php?

    - by jones
    Hi mates, i looking some help and nice attention here.. i bought some php script many years ago and now no suport anymore... i just want to add md5 to password field.. here my form: <?php $SQL = "SELECT * from USERS WHERE USERNAME = '$_SESSION[username]'"; $result = @mysql_query( $SQL ); $row = @mysql_fetch_array( $result ); include 'menu.php'; ?> <FORM METHOD="post" ACTION="?page=query_client"> <INPUT TYPE="hidden" NAME="controller" VALUE="USERS~update~account_details&up=1~<?php echo $row[ID]; ?>"> <TABLE CLASS="basictable"> <TR> <TD CLASS="tdmenu" WIDTH="40%">Username</TD> <TD CLASS="tdmenu" WIDTH="60%"> <b><?php echo $row[USERNAME]; ?></b> </TD> </TR> <TR> <TD CLASS="tdmenu" WIDTH="40%">Password *</TD> <TD CLASS="tdmenu" WIDTH="60%"> <INPUT TYPE="PASSWORD" NAME="PASSWORD" SIZE="40" VALUE="<?php echo $row[PASSWORD]; ?>"> </TD> </TR> <TR> <TD CLASS="tdmenu" WIDTH="40%">Email Address *</TD> <TD CLASS="tdmenu" WIDTH="60%"> <INPUT TYPE="text" NAME="EMAIL" SIZE="40" VALUE="<?php echo $row[EMAIL]; ?>"> </TD> </TR> <TR> <TD CLASS="tdmenu" WIDTH="40%">Full Name *</TD> <TD CLASS="tdmenu" WIDTH="60%"> <INPUT TYPE="text" NAME="FULLNAME" SIZE="40" VALUE="<?php echo $row[FULLNAME]; ?>"> </TD> <TR> <TD CLASS="tdmenu" WIDTH="40%">Address *</TD> <TD CLASS="tdmenu" WIDTH="60%"> <INPUT TYPE="text" NAME="ADDRESS1" SIZE="40" VALUE="<?php echo $row[ADDRESS1]; ?>"> </TD> </TR> <BR> <TABLE CLASS="basictable"> <TR> <TD CLASS="tdhead2" > <DIV ALIGN="CENTER"><B> <INPUT TYPE="submit" NAME="Submit" VALUE="Submit"> </B></DIV> </TD> </TR> </TABLE> </FORM> and the it self as query_client.php inside look like: <?PHP @session_start(); $controller = $_POST['controller']; $pieces = explode("~", $controller); $table = $pieces[0]; $qt = $pieces[1]; $return = $pieces[2]; $id = $pieces[3]; $hack = $pieces[4]; if ($qt == insert) $qt = 'INSERT INTO'; if ($qt == update) { $qt = 'UPDATE'; $end = "WHERE ID = '$id'"; } $pre = array_keys( $_POST ); mysql_query ("CREATE TABLE IF NOT EXISTS `$table` (`ID` INT NOT NULL AUTO_INCREMENT , PRIMARY KEY ( `id` ) )"); $count = count($pre); $count = $count - 2; $sql = "$qt $table SET"; for ($i=0; $i < $count; $i++) { $x=$i+1; $y = $_POST[$pre[$x]]; $d = $y; mysql_query ("ALTER TABLE `$table` ADD `$pre[$x]` TEXT NOT NULL"); $sql .= " `$pre[$x]` = '$d',"; } $sql .= " ID = '$id' $end"; $query = mysql_query($sql) or die("$sql_error" . mysql_error()); if (empty($hack)) { } else { $pieces = explode("/", $hack); $h0 = $pieces[0]; $h1 = $pieces[1]; $h2 = $pieces[2]; $h3 = $pieces[3]; $h4 = $pieces[4]; $h5 = $pieces[5]; mysql_query ("ALTER TABLE `$table` $h0 $h1 $h2 $h3 $h4 $h5"); $query = mysql_query($sql) or die("$sql_error" . mysql_error()); } if (isset($_GET[inc])) include "$_GET[inc].php"; ?> so please help me how to add md5 in PASSWORD field? thanks in advance..

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