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  • Can't get syntax correct for dynam. create onclick the ie way.

    - by Max
    I was hoping to keep cross-browser compatibility and afaik this is the only issue so far. .setAttribute("onclick", "return showRapidText("+itemnum+");"); This works PERFECT but I'd like to make it IE compatible by putting it in this syntax .onclick = new Function("fnDisplay_Computers('" + alines[i] + "')"); so... I tried .onclick = new Function("showRapidText('" + itemnum + "')"); and .onclick = new Function("return showRapidText('" + itemnum + "')"); and about 40 other ways but nothing works

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  • Where to initialize a NSMutableArray?

    - by eco_bach
    Hi having an issue using a NSMutableArray; In my implementation file applicationDidFinishLaunching method I have _imgArray = [NSMutableArray array]; and _imgArray is defined in my .h file as NSMutableArray *_imgArray; After populating it, it traces out correctly. The problem is, in another method in my implementation file, I can't seem to acces the _imgArray array. It traces out to _imgArray= ar.lproj What gives?

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  • how can I restrict access to all files in a folder without web.config

    - by netNewbi3
    Hi I need to restric access to my admin folder to certain people. Those with no authentication ticket should be redirectered to a "not allowed page". How do I identify all pages in my admin folder. I have so far but is it OK? If url.Contains("/admin") Then 'If authentication ticket incorrect then `Response.Redirect("~/notallowed_admin.aspx")` End If And not, I cannot use my web.config for this particular issue. Many thanks

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  • Making a workbook visible

    - by JoeB
    I have the following code: Dim DumpXlApp As Excel.Application = New Excel.Application Dim DumpWkBk As Excel.Workbook DumpWkBk = System.Runtime.InteropServices.Marshal.BindToMoniker(FilePath) DumpXlApp = DumpWkBk.Parent DumpXlApp.Visible = True I can't get the DumpWkBk workbook to become visible. Is the issue DumpXlApp = DumpWkBk.Parent line? I don't think it is the BindToMoniker line because I can do things with DumpWkBk.

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  • SeFocus causing Run time error

    - by code8230
    I am getting: Run-time error '5': Invalid procedure call or argument this seems to happen when Text(1).SetFocus is called. However, I dont see this run time error for all the cases where I have used SetFocus. Just 2-3 places it is causing this error. Text(1).SelStart = 3 Text(1).SelLength = 1 Text(1).SetFocus I tried: Text(1).Enabled = True Text(1).Visible = True just above .SelStart, but it didn't fix the issue.

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  • fgets instructions gets skipped.Why?

    - by nunos
    Whenever I do a scanf before a fgets the fgets instruction gets skipped. I have come accross this issue in C++ and I remember I had to had some instrcution that would clear the stdin buffer or something like that. I suppose there's an equivalent for C. What is it? Thanks.

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  • Drupal: Javascript + SWFObject: could you help me to understand why the video is not displaying in I

    - by Patrick
    hi, I cannot solve this issue with the video at this link: http://www.sanstitre.ch/drupal/portfolio?tid[0]=66 It displays correctly in all browsers but not in IE8 or IE7. The IE8 debugger doesn't give me any error message. If I'm not wrong the video object is not added in IE. So, for some reason the Drupal module, jQuery Media and the library SWFObject are not adding it in IE browsers... any tip ? thanks

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  • writing a shell script if statement to check for directory

    - by user1553248
    I need to write a script that will recreate my opt folder if it gets deleted when I remove a package from it. Here's a link to my previous post: dpkg remove to stop processes Now, the issue I'm running into could be better described here: http://lists.debian.org/debian-devel/2006/03/msg00242.html I was thinking of just adding a postrem script which checks if an opt directory exists, and if not, creates one. My experience with shell scripts is pretty limited though..

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  • How to set Background image for iphone app in phonegap

    - by Sandeep
    I am new in phonegap development and i am developing one project for iphone application with use of phonegap framework. I am setting http://www.wallpaperbase.com/wallpapers/computer/mac/mac_8.jpg image as a background of my iphone application but its showing problem with image means image not properly displaying on my iphone Device like as given image example below. Please solve my issue ASPS. Please check my code and let me know what's wrong in it.

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  • Redirecting to wrong relative address

    - by jay
    Hi All: I have an issue with not getting the correct relative url. Right now, say my home page is at (please ignore quotation) "http://www.foo.com/user/home" I have links on the homepage that should go to "http://www.foo.com/user/home/page1" but right now I'm getting "http://www.foo.com/page1" Everything worked locally, can this be fixed with modifying .htaccess and how? Thank you.

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  • Runtime error on Did End On Exit in iPhone application

    - by Deepak Pillai
    Does anyone know why im getting runtime error when i click on return button on iphone keyboard. I need to hide keyboard after done editing values to UITextField. So i assigned Did End On Exit to IBAction and the IBAction code below -(IBAction)FinishEditing:(id)sender { [folderName resignFirstResponder]; } When running ma project i facing a runtime error and the variable values shown below argv char ** 0xbffff58c *argv char * 0xbffff6b8 **argv char '/' Console Value (lldb) Any idea to overcome this issue??

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  • unchecked the store only latest version in VSS for a project?

    - by SCM
    Hi I have an issue in VSS 2005, there is a project in VSS, having multiple folders files in it, and most of the files around 2000 having their property "Store only latest version" is checked. I don't know how it is set. I want to change those around 2000 files property "Store only latest version" to unchecked, so that VSS retain all those files previous version. can it be done through a single command to unchecked this option for all those files in project recursively? Thanks

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  • Android - Retrieve all data from a SQLite table row

    - by Paul
    I have searched and cannot find an answer to my issue so i hope i am not completely barking up the wrong tree (so to speak). I am new to android and have started to create an app. My app on one screen creates and adds entries to a SQLite database using public class DatabaseHandler extends SQLiteOpenHelper and this all appears to work. I retrieve all the data and populate it into a grid, again this now works. My issue is I am unable to retrieve one complete line from the grid. I populate/display the grid with the following code. I have cut a lot out as the grid is made in stages, header, blank lines etc but the grid does display as I want. The id’s work as when I touch a line it displays its unique id. The onClick is right at the end and when I use getText() instead of getID() all it returns is the data in the labelDate. How do I retrieve all the labels as listed below? TextView labelDATE = new TextView(this); TextView labelCP = new TextView(this); TextView labelBG = new TextView(this); TextView labelQA = new TextView(this); TextView labelCN = new TextView(this); TextView labelKT = new TextView(this); TextView[] tvArray = {labelDATE, labelCP, labelBG, labelQA, labelCN, labelKT}; labelDATE.setText(re.getTime()); labelCP.setText(re.getCP()); labelBG.setText(re.getBG()); labelQA.setText(re.getQA()); labelCN.setText(re.getCN()); labelKT.setText(re.getKT()); for (TextView tv : tvArray) { tv.setTextColor(Color.WHITE); tv.setId(200+count); tr.setOnClickListener(this); tr.addView(tv); } //add this to the table row tl.addView(tr, new TableLayout.LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.WRAP_CONTENT)); public void onClick(View v) { if (v instanceof TableRow) { TableRow row = (TableRow) v; TextView child = (TextView) row.getChildAt(0); Toast toast = Toast.makeText(this, String.valueOf(child.getId()), Toast.LENGTH_SHORT); toast.show(); } } I can supply all the code for the grid creation if required. Thanks for any help.

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  • Why is my CSS overriding the CSS in the Wrapper?

    - by DaveDev
    I'm trying to figure out why the text in the left navigation panel on the following page is shrinking & underlining when you mouseover in Firefox. http://fundcentre.newireland.ie/ Everything on the left & top is part of a wrapper that we inject our content into. Our content is everything from "FUND CENTRE" down. Can someone suggest something I could do to sort this issue out? Thanks.

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  • ASP.NET + QueryString Encoding Problem

    - by ParagM
    I'm passing query string parameter to .aspx page with 'Ñ' character in value. But Request.QueryString returns some other box '[]' character in return. I think this request encoding issue. and I do not want to use that HttpUtility.UrlDecode and HttpUtility.UrlEncode methods. Does anyone know how to solve this?

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  • I am getting error as "operation aboarded, Internet explorer can't open the page"

    - by OM The Eternity
    I have created a shopping cart site, and i have got two complains for the same issue, but i am not able to track the main problem... They whenever they complete the process and reach at the last page they get the error message as "operation aboarded, Internet explorer can't open the page" Could someone helo me out? what could be the reason behind this.. i tried to get the error in IE-6,7,8 but I didnt get any error... ?

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  • Codeignator pagination is not work in linux machine

    - by riad
    Dear all, I have develop a project on codeignator.On xamp server.The pagination is working fine on that project on xamp server but when i shift the same project in to my linux server then the whole project work but the pagination is not working. Can anybody give me any solution on that issue? why the same code pagination is not working on linux server? Thanks in advance Riad

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  • Rsync friendly gzip

    - by Pacifika
    I must not be the only one - I'm rsyncing .tar.gz files and notice that every time the full file gets rsynced rather than the differences. Reading into it it seems back in 1999 someone created an algorithm that fixed the issue http://svana.org/kleptog/rgzip.html (only 5% of data needed transferred) Has this gone anywhere since, how do I create rsync friendly .tar.gz files?

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  • Git through digest proxy authentication

    - by erick2red
    I want to do "git clone" through a proxy server. The issue is my proxy server uses digest authentication. So i can't find neither in git documentation, nor help that someone that already made. I dig through google search and i can't find any helpful results. Thxs.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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