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  • Compromising design & code quality to integrate with existing modules

    - by filip-fku
    Greetings! I inherited a C#.NET application I have been extending and improving for a while now. Overall it was obviously a rush-job (or whoever wrote it was seemingly less competent than myself). The app pulls some data from an embedded device & displays and manipulates it. At the core is a communications thread in the main application form which executes a 600+ lines of code method which calls functions all over the place, implementing a state machine - lots of if-state-then-do type code. Interaction with the device is done by setting the state/mode globally and letting the thread do it's thing. (This is just one example of the badness of the code - overall it is not very OO-like, it reminds of the style of embedded C code the device firmware is written in). My problem is that this piece of code is central to the application. The software, communications protocol or device firmware are not documented at all. Obviously to carry on with my work I have to interact with this code. What I would like some guidance on, is whether it is worth scrapping this code & trying to piece together something more reasonable from the information I can reverse engineer? I can't decide! The reason I don't want to refactor is because the code already works, and changing it will surely be a long, laborious and unpleasant task. On the flip side, not refactoring means I have to sometimes compromise the design of other modules so that I may call my code from this state machine! I've heard of "If it ain't broke don't fix it!", so I am wondering if it should apply when "it" is influencing the design of future code! Any advice would be appreciated! Thanks!

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  • Canvas Check before submission

    - by smokinguns
    I have a page where a user can draw on the canvas and save the image to a file on the server. The canvas has a default black background. Is there a way to check if the user has drawn anything on the canvas before submitting the data URL representation of the image of a canvas with the toDataURL() function? So if the user doesn't draw anything on the canvas(it will be a blank canvas with a black background), the image wont be created on the server. Should I loop through each and every pixel of the canvas to determine this? Here is what I'm doing currently: var currentPixels = context.getImageData(0, 0, 600, 400); for (var y = 0; y < currentPixels.height; y += 1) { for (var x = 0; x < currentPixels.width; x += 1) { for (var c = 0; c < 3; c += 1) { var i = (y*currentPixels.width + x)*4 + c; if(currentPixels.data[i]!=0) break; } } }

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  • C++ - Basic WinAPI question

    - by HardCoder1986
    Hello! I am now working on a some sort of a game engine and I had an idea to put everything engine-related into a static library and then link it to my actual problem. Right now I achieved it and actually link that library and every functions seem to work fine, except those, which are windows-related. I have a chunk of code in my library that looks like this: hWnd = CreateWindow(className, "Name", WS_OVERLAPPED | WS_CAPTION | WS_EX_TOPMOST, 0, 0, 800, 600, NULL, NULL, GetModuleHandle(NULL), this); if (hWnd) { ShowWindow(hWnd, SW_NORMAL); UpdateWindow(hWnd); } else { MessageBox(NULL, "Internal program error", "Error", MB_OK | MB_ICONERROR); return; } When this code was not in the library, but in the actual project, it worked fine, created the window and everything was ok. Right now (when I'm linking to my library that contains this code) CreateWindow(...) call returns NULL and GetLastError() returns "Operation succesfully completed" (wtf?). Could anybody help me with this? Is it possible to create a window and display it using a static library call and why could my code fail? Thank you.

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  • Is there a reason why SSIS significantly slows down after a few minutes?

    - by Mark
    I'm running a fairly substantial SSIS package against SQL 2008 - and I'm getting the same results both in my dev environment (Win7-x64 + SQL-x64-Developer) and the production environment (Server 2008 x64 + SQL Std x64). The symptom is that initial data loading screams at between 50K - 500K records per second, but after a few minutes the speed drops off dramatically and eventually crawls embarrasingly slowly. The database is in Simple recovery model, the target tables are empty, and all of the prerequisites for minimally logged bulk inserts are being met. The data flow is a simple load from a RAW input file to a schema-matched table (i.e. no complex transforms of data, no sorting, no lookups, no SCDs, etc.) The problem has the following qualities and resiliences: Problem persists no matter what the target table is. RAM usage is lowish (45%) - there's plenty of spare RAM available for SSIS buffers or SQL Server to use. Perfmon shows buffers are not spooling, disk response times are normal, disk availability is high. CPU usage is low (hovers around 25% shared between sqlserver.exe and DtsDebugHost.exe) Disk activity primarily on TempDB.mdf, but I/O is very low (< 600 Kb/s) OLE DB destination and SQL Server Destination both exhibit this problem. To sum it up, I expect either disk, CPU or RAM to be exhausted before the package slows down, but instead its as if the SSIS package is taking an afternoon nap. SQL server remains responsive to other queries, and I can't find any performance counters or logged events that betray the cause of the problem. I'll gratefully reward any reasonable answers / suggestions.

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  • PHP: imagepng is creating inordinately large files

    - by Rafael
    I'm using a simple thumbnailing script I wrote and it's pretty standard: $imgbuffer = imagecreatetruecolor($thumbwidth, $thumbheight); switch($type) { case 1: $image = imagecreatefromgif($img); break; case 2: $image = imagecreatefromjpeg($img); break; case 3: $image = imagecreatefrompng($img); break; case 6: $image = imagecreatefrombmp($img); break; case 15: $image = imagecreatefromwbmp($img); break; default: return log_error("Tried to create thumbnail from $img: not a valid image"); } imagecopyresampled($imgbuffer, $image, 0, 0, 0, 0, $thumbwidth, $thumbheight, $width, $height); $output = imagepng($imgbuffer, "$album/thumbs/$imgname.png", 9); 9 is the lowest quality setting, yet from a 400 x 600 JPEG image (at 56kB) I'm getting a thumbnail 27 kB in size (140 x 140). Using imagejpeg (quality of 80) instead of imagepng it's about 4kB. How can this be, especially at the lowest quality setting for imagepng? I tried using imagecopy instead of imagecopyresampled, and imagecreate instead of the true color version. Unfortunately the images come out mangled somehow. Is there any way to get PNG thumbnails of a reasonably small file size (about 4 kB at 140 x 140)? Or do I have to use JPEG?

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  • "Function object is unsubscriptable" in basic integer to string mapping function

    - by IanWhalen
    I'm trying to write a function to return the word string of any number less than 1000. Everytime I run my code at the interactive prompt it appears to work without issue but when I try to import wordify and run it with a test number higher than 20 it fails as "TypeError: 'function' object is unsubscriptable". Based on the error message, it seems the issue is when it tries to index numString (for example trying to extract the number 4 out of the test case of n = 24) and the compiler thinks numString is a function instead of a string. since the first line of the function is me defining numString as a string of the variable n, I'm not really sure why that is. Any help in getting around this error, or even just help in explaining why I'm seeing it, would be awesome. def wordify(n): # Convert n to a string to parse out ones, tens and hundreds later. numString = str(n) # N less than 20 is hard-coded. if n < 21: return numToWordMap(n) # N between 21 and 99 parses ones and tens then concatenates. elif n < 100: onesNum = numString[-1] ones = numToWordMap(int(onesNum)) tensNum = numString[-2] tens = numToWordMap(int(tensNum)*10) return tens+ones else: # TODO pass def numToWordMap(num): mapping = { 0:"", 1:"one", 2:"two", 3:"three", 4:"four", 5:"five", 6:"six", 7:"seven", 8:"eight", 9:"nine", 10:"ten", 11:"eleven", 12:"twelve", 13:"thirteen", 14:"fourteen", 15:"fifteen", 16:"sixteen", 17:"seventeen", 18:"eighteen", 19:"nineteen", 20:"twenty", 30:"thirty", 40:"fourty", 50:"fifty", 60:"sixty", 70:"seventy", 80:"eighty", 90:"ninety", 100:"onehundred", 200:"twohundred", 300:"threehundred", 400:"fourhundred", 500:"fivehundred", 600:"sixhundred", 700:"sevenhundred", 800:"eighthundred", 900:"ninehundred", } return mapping[num] if __name__ == '__main__': pass

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  • css absolute positioning hidden scrollbars ... with a twist

    - by ScottE
    I'm working on a website that targets 1024 X 768 as the minimum resolution. So, we're at about 970px wide. Design came back with an interesting layout that has a centered site with a banner that actually exceeds this width (1288px to be exact) that will look good for users with greater resolution, but look fine at 1024. So, to prevent scrollbars from showing up for those at 1024 I positioned the banner absolutely and used overflow-x: hidden on the body. This works just fine across our target browsers. Now, the client has come back and asked for scrollbars to be present for users on 800 X 600 (yes, this is not the target) so they can see a critical login button. How can this be accommodated for those 2% of their users without making radical changes? All I can think of is to detect their screen width and remove the overflow-x:hidden. You have to love when requirements change late in the build process! Edit - here's what I have that seems simple enough to me - any caveats here? if (screen.width === 800) { $("body").css("overflow-x", "visible"); }

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  • Flex 4 hideEffect transition bug

    - by xerious87
    I'm trying to create a slide effect. Everything works fine except when the hideEffect animation is shown for the first time. The content does not become invisible when crossing the TabNavigator's border, which looks really ugly in my current project. The following simple example demonstrates the problem: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" backgroundColor="0xDDDDDD"> <fx:Declarations> <s:Move id="hideEffect" xTo="700" /> </fx:Declarations> <mx:TabNavigator width="500" height="300" x="100" y="0"> <s:NavigatorContent label="ONE" hideEffect="{hideEffect}"> <s:BorderContainer backgroundColor="0xFF0000" height="100" width="100"/> </s:NavigatorContent> <s:NavigatorContent label="TWO" hideEffect="{hideEffect}"> <s:BorderContainer backgroundColor="0xFF0000" height="100" width="100"/> </s:NavigatorContent> <s:NavigatorContent label="THREE" hideEffect="{hideEffect}"> <s:BorderContainer backgroundColor="0xFF0000" height="100" width="100"/> </s:NavigatorContent> <s:NavigatorContent label="FOUR" hideEffect="{hideEffect}"> <s:BorderContainer backgroundColor="0xFF0000" height="100" width="100"/> </s:NavigatorContent> </mx:TabNavigator> </s:Application> Screenshot: hideEffectBug Any ideas how to fix this bug?

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  • Why do the usable sizes differ

    - by Raigex
    Again, dont really know how to phrase the question so I will explain. I have a video recorder application. I open my camera with cameraRecorder = Camera.open(1); //(this is the front facing camera) And get the camera parameters and all supported preview sizes CameraParameters tmpParams = cameraRecorder.getParameters(); List<Camera.Size> tmpList = tmpParams.getSupportedPreviewSizes(); one of the preview sizes on the Galaxy Tab 10.1 running ICS (4.0.4) is 800x600 but when I try to set the Video size in my media Player mediaRecorder.setVideoSize(800,600); I get this error: 12-19 17:27:55.035: E/CameraSource(110): Video dimension (800x600) is unsupported 12-19 17:27:55.035: E/StagefrightRecorder(110): cameraSource do not init 12-19 17:27:55.035: E/StagefrightRecorder(110): setupCameraSource failed. (-19) 12-19 17:27:55.035: E/StagefrightRecorder(110): setupMediaSource is failed. (-19) 12-19 17:27:55.035: E/StagefrightRecorder(110): setupMPEG4Recording is failed. (-19) 12-19 17:27:55.035: E/MediaRecorder(30119): start failed: -19 Does anyone know why this discrepancy might exist (I know one of the supported record sizes is 1280x720 but that is too big for me).

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  • PHP resizing PNGs results in corrupted files

    - by Robert
    I have a PHP script that resizes .jpg, .gif, and .png files to a bounding box. $max_width = 500; $max_height = 600; $filetype = $_FILES["file"]["type"]; $source_pic = "img/" . $idnum; if($filetype == "image/jpeg") { $src = imagecreatefromjpeg($source_pic); } else if($filetype == "image/png") { $src = imagecreatefrompng($source_pic); } else if($filetype == "image/gif") { $src = imagecreatefromgif($source_pic); } list($width,$height)=getimagesize($source_pic); $x_ratio = $max_width / $width; $y_ratio = $max_height / $height; if( ($width <= $max_width) && ($height <= $max_height) ) { $tn_width = $width; $tn_height = $height; } else if (($x_ratio * $height) < $max_height) { $tn_height = ceil($x_ratio * $height); $tn_width = $max_width; } else { $tn_width = ceil($y_ratio * $width); $tn_height = $max_height; } $tmp = imagecreatetruecolor($tn_width,$tn_height); imagecopyresampled($tmp,$src,0,0,0,0,$tn_width, $tn_height,$width,$height); $destination_pic = "img/thumbs/" . $idnum . "thumb"; if($filetype == "image/jpeg") { imagejpeg($tmp,$destination_pic,80); } else if($filetype == "image/png") { imagepng($tmp,$destination_pic,80); } else if($filetype == "image/gif") { imagegif($tmp,$destination_pic,80); } imagedestroy($src); imagedestroy($tmp); The script works fine with jpeg and gif but when running on a png the file will be corrupted. Is there anything special I need to use when working with a png? I have never worked with this sort of thing in PHP so I'm not very familiar with it.

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  • How to make BoxLayout vertical but children flow top-aligned?

    - by user291701
    I'm trying to get get a vertical, top-aligned layout to work. This is what I have: JPanel pane = new JPanel(); pane.setLayout(new BoxLayout(pane, BoxLayout.Y_AXIS)); MyImagePanel panelImage = new MyImagePanel(); panelImage.setSize(400, 400); pane.add(new JComboBox()); pane.add(panelImage); pane.add(new JButton("1")); pane.add(new JButton("2")); pane.add(new JButton("3")); JFrame frame = new JFrame("Title"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(800, 600); frame.add(pane); frame.pack(); frame.setVisible(true); All the controls appear, but it looks like padding is being applied at run time between their tops and bottoms so they're somewhat vertically centered. This is what I'm going for: ----------------------------------------------------- | ComboBox | | ------------ | | | | | Image | | | | | ------------ | | Button 1 | Any additional space fills the right | ------------ | | Button 2 | | ------------ | | Button 3 | | ------------ | | | | Any additional space fills the bottom | | | ----------------------------------------------------- How do I get BoxLayout to do that? Thanks ------------------------- Update ------------------------- Was able to use this: Box vertical = Box.createVerticalBox(); frame.add(vertical, BorderLayout.NORTH); vertical.add(new JComboBox()); vertical.add(new JButton("1")); ... to get what I wanted.

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • How do I change the viewport of a window in win32?

    - by Colen
    Hi, I have a window with child windows inside in it. The child windows take up about 1000 pixels of vertical space. However, our users don't always have 1000 pixels of vertical space available - they might have as little as 500 or 600 pixels. I want to be able to display this window at a size of 500 pixels high, and have the user "scroll" up and down the window to see the full contents. The window should always be 500 pixels high, but the view within it should change. Assume I can add a scroll bar somewhere so the user can choose which part of the window he wants to see. Windows will normally paint the window contents from height 0 to height 500; how do I tell it instead to "paint from height 250 to height 750", for example? I know that I can set the viewport with functions like SetViewportOrgEx etc, but those functions require a device context - when do I call them if I want them to be "permanent"? Do I call them when I get the WM_PAINT message from windows? Or at some other time? And which functions from that family do I want to use? Thanks.

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  • MATLAB: svds() not converging

    - by Paul
    So using MATLAB's svds() function on some input data as such: [U, S, V, flag] = svds(data, nSVDs, 'L') I noticed that from run to run with the same data, I'd get drastically different output SVD sizes from run to run. When I checked whether 'flag' was set, I found that it was, indicating that the SVDs had not converged. My normal system here would be that if it really needs to converge, I'd do something like this: flag = 1 svdOpts = struct('tol', 1e-10, 'maxit', 600, 'disp', 0); while flag: if svdOpts.maxit > 1e6 error('There''s a real problem here.') end [U, S, V, flag] = svds(data, nSVDs, 'L', svdOpts) svdOpts.maxit = svdOpts.maxit*2 end But from what I can tell, when you use 'L' as the third argument, the fourth argument is ignored, meaning I just have to deal with the fact that it's not converging? I'm not even really sure how to use the 'sigma' argument in place of the 'L' argument. I've also tried reducing the number of SVDs calculated to no avail. Any help on this matter would be much appreciated. EDIT While following up on the comments below, I found that the problem had to do with the way I was building my data matrices. Turned out I had accidentally inverted a matrix and had an input of size (4000x1) rather than (20x200), which was what was refusing to converge. I also did some more timing tets and found that the fourth argument was not, in fact, being ignored, so that's on me. Thanks for the help guys.

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  • Jquery Dialog - Is there a way to open it without registering it using .dialog?

    - by Raja
    This is my problem. I have a page with multiple tabs. I load those tabs dynamically and one of those tabs is a message container (mail). Every time I click a folder link (Inbox, Sent Mail etc) I reload just that tab alone with appropriate content. I use Jquery dialog to pick contacts and I have to load contacts everytime. Since I reload the whole tab content every time JQuery Dialog registers (or creates) the whole div content. To avoid this I did this: if ($("#ui-dialog-title-divContacts").length == 0) { //if dialog data is not created then make dialog $("#divContacts").dialog({ bgiframe: true, resizable: false, autoOpen: false, height: 600, width: 425, modal: true, overlay: { backgroundColor: '#000', opacity: 0.5 }, buttons: { Cancel: function () { //basically do nothing $(this).dialog("close"); }, 'Done': function () { $("#divTo").empty().html($("#divSelectedContacts").html()); $(this).dialog("close"); } } }); } I went to generated viewsource in FF and found that only one instance is being created. My problem now is it is not showing the dialog. Is there a way by which I can open this dialog without registering it. Any help is much appreciated.

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  • Error when trying to overwrite an image (it succeeds the first time after iis reset )

    - by Omu
    First time (after iis reset) I succeed to overwrite the image, but if I try again it gives me that GDI error this is my code: [HttpPost] public ActionResult Change() { var file = Request.Files["fileUpload"]; if (file.ContentLength > 0) { var filePath = @ConfigurationManager.AppSettings["storagePath"] + @"\Temp\" + User.Identity.Name + ".jpg"; using (var image = Image.FromStream(file.InputStream)) { var size = ResizeImage(image, filePath, 600, 480, true); return RedirectToAction("Crop", new CropDisplay {ImageWidth = size[0], ImageHeight = size[1]}); } } return RedirectToAction("Index"); } private int[] ResizeImage(Image image, string newFilePath, int newWidth, int maxHeight, bool onlyResizeIfWider) { ... using (var thumbnail = new Bitmap(newWidth, newHeight)) { using (var graphic = Graphics.FromImage(thumbnail)) { graphic.InterpolationMode = InterpolationMode.HighQualityBicubic; graphic.SmoothingMode = SmoothingMode.HighQuality; graphic.PixelOffsetMode = PixelOffsetMode.HighQuality; graphic.CompositingQuality = CompositingQuality.HighQuality; graphic.DrawImage(image, 0, 0, newWidth, newHeight); var info = ImageCodecInfo.GetImageEncoders(); var encoderParameters = new EncoderParameters(1); encoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 100L); //this is where I get the GDI error thumbnail.Save(newFilePath, info[1], encoderParameters); return new[] { newWidth, newHeight }; } } }

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  • "Thread was being aborted" 0n large dataset

    - by Donaldinio
    I am trying to process 114,000 rows in a dataset (populated from an oracle database). I am hitting an error at around the 600 mark - "Thread was being aborted". All I am doing is reading the dataset, and I still hit the issue. Is this too much data for a dataset? It seems to load into the dataset ok though. I welcome any better ways to process this amount of data. rootTermsTable = entKw.GetRootKeywordsByCategory(catID); for (int k = 0; k < rootTermsTable.Rows.Count; k++) { string keywordID = rootTermsTable.Rows[k]["IK_DBKEY"].ToString(); ... } public DataTable GetKeywordsByCategory(string categoryID) { DbProviderFactory provider = DbProviderFactories.GetFactory(connectionProvider); DbConnection con = provider.CreateConnection(); con.ConnectionString = connectionString; DbCommand com = provider.CreateCommand(); com.Connection = con; com.CommandText = string.Format("Select * From icm_keyword WHERE (IK_IC_DBKEY = {0})",categoryID); com.CommandType = CommandType.Text; DataSet ds = new DataSet(); DbDataAdapter ad = provider.CreateDataAdapter(); ad.SelectCommand = com; con.Open(); ad.Fill(ds); con.Close(); DataTable dt = new DataTable(); dt = ds.Tables[0]; return dt; //return ds.Tables[0].DefaultView; }

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  • Caching queries in Django

    - by dolma33
    In a django project I only need to cache a few queries, using, because of server limitations, a cache table instead of memcached. One of those queries looks like this: Let's say I have a Parent object, which has a lot of Child objects. I need to store the result of the simple query parent.childs.all(). I have no problem with that, and everything works as expected with some code like key = "%s_children" %(parent.name) value = cache.get(key) if value is None: cache.set(key, parent.children.all(), CACHE_TIMEOUT) value = cache.get(key) But sometimes, just sometimes, the cache.set does nothing, and, after executing cache.set, cache.get(key) keeps returning None. After some test, I've noticed that cache.set is not working when parent.children.all().count() has higher values. That means that if I'm storing inside of key (for example) 600 children objects, it works fine, but it wont work with 1200 children. So my question is: is there a limit to the data that a key could store? How can I override it? Second question: which way is "better", the above code, or the following one? key = "%s_children" %(parent.name) value = cache.get(key) if value is None: value = parent.children.all() cache.set(key, value, CACHE_TIMEOUT) The second version won't cause errors if cache.set doesn't work, so it could be a workaround to my issue, but obviously not a solution. In general, let's forget about my issue, which version would you consider "better"?

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  • Does anyone know why jquery dialog is showing stale content on ajax update ?

    - by oo
    I have a series of links and when i click on a link i want to show a dialog with detail information. This detail is returned from an jquery ajax request. I am using the following code below to show a partial result through ajax onto a jquery dialog. Here is the jquery code: $(document).ready(function() { $('a.click').live('click', function() { var url = '/Tracker/Info?id=' + $(this).attr("id"); var dialogOpts = { modal: true, bgiframe: true, autoOpen: false, height: 600, width: 450, overlay: { opacity: 0.7, background: "black" }, draggable: true, resizeable: true, open: function() { //display correct dialog content $("#dialogDiv").load(url); } }; $("#dialogDiv").dialog(dialogOpts); //end dialog $("#dialogDiv").dialog("open"); }); }); Here is my controller action code: public ActionResult Info(int id) { return PartialView("LabelPartialView", _Repository.GetItem(id)); } Here is the issue: When i click this the first time (lets say i send id = 1234) it works fine. When i click on another item (lets say i send id = 4567) it shows the content from 1234 still. Which i click this second item again (again its 4567), then it will show the content from 4567. Does anyone know why it might not be refreshed the first time? Is this a timing issue?

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  • R optimization: How can I avoid a for loop in this situation?

    - by chrisamiller
    I'm trying to do a simple genomic track intersection in R, and running into major performance problems, probably related to my use of for loops. In this situation, I have pre-defined windows at intervals of 100bp and I'm trying to calculate how much of each window is covered by the annotations in mylist. Graphically, it looks something like this: 0 100 200 300 400 500 600 windows: |-----|-----|-----|-----|-----|-----| mylist: |-| |-----------| So I wrote some code to do just that, but it's fairly slow and has become a bottleneck in my code: ##window for each 100-bp segment windows <- numeric(6) ##second track mylist = vector("list") mylist[[1]] = c(1,20) mylist[[2]] = c(120,320) ##do the intersection for(i in 1:length(mylist)){ st <- floor(mylist[[i]][1]/100)+1 sp <- floor(mylist[[i]][2]/100)+1 for(j in st:sp){ b <- max((j-1)*100, mylist[[i]][1]) e <- min(j*100, mylist[[i]][2]) windows[j] <- windows[j] + e - b + 1 } } print(windows) [1] 20 81 101 21 0 0 Naturally, this is being used on data sets that are much larger than the example I provide here. Through some profiling, I can see that the bottleneck is in the for loops, but my clumsy attempt to vectorize it using *apply functions resulted in code that runs an order of magnitude more slowly. I suppose I could write something in C, but I'd like to avoid that if possible. Can anyone suggest another approach that will speed this calculation up?

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  • jquery ui dialog open multiple dialog boxes using the same class on the button and the content div

    - by MichaelAntoni
    Hello there, i want to open multiple dialog boxes by using the same class on both the button and the content div. The below works but only for the first time. jQuery('.helpDialog').hide(); jQuery('.helpButton').click(function() { jQuery(this).next('.helpDialog').dialog({ autoOpen: true, title: 'Help', width: 500, height: 300, position: [180,10], draggable: true, resizable: false, modal: false }); return false; }); we know the reason for this http://blog.nemikor.com/2009/04/08/basic-usage-of-the-jquery-ui-dialog/ "the second call is ignored because the dialog has already been instantiated on that element." But when i fix that problem by trying the code below, the dialog box no longer opens. Can anyone help? Thanks in advance jQuery('.helpDialog').hide(); jQuery(function() { jQuery('.helpDialog').dialog({ autoOpen: false, modal: true, title: 'Info', width: 600, height: 400, position: [200,0], draggable: false }); }); jQuery('.helpButton').click(function() { jQuery(this).next('.helpDialog').dialog('open'); return false; });

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  • flex using tweenmax library

    - by Nishant
    Hello, I am currently using flex transition effects on state change. Is there a way I can use tweenmax library for that? Update: In the code below, I have transitions from state one to state two. I would like to replace that code tweenermax library. <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <s:states> <s:State name="one" /> <s:State name="two" /> </s:states> <s:transitions> <s:Transition fromState="one" toState="two"> <s:Parallel targets="{one, two}"> <s:Fade /> </s:Parallel> </s:Transition> <s:Transition fromState="two" toState="one"> <s:Parallel targets="{one, two}"> <s:Fade /> </s:Parallel> </s:Transition> </s:transitions> <component:one id="one" /> <component:one id="two" /> </s:Application>

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  • pass Value from class to JFrame

    - by MYE
    Hello everybody! i have problem between pass value from Class to another JFrame my code write follow MVC Model. Therefore i have 1 class is controller , one jframe is view and 1 class is model. i have some handle process on controller to get value on it and i want this value to jframe but not pass by constructor . How can i pass value from class to jframe and when value be pass jframe will use it to handle. Ex: public class A{ private String str; public A(){ } public void handle(){ ViewFrame v = new ViewFrame(); v.setVisible(true); v.pack(). v.setSize(330,600); str = "Hello World"; //init value here v.getString(str);// pass value to jframe here. } } ======================= public class ViewFrame extends JFrame{ private String str; public ViewFrame (){ System.out.println(str); } public String getString(String str){ return this.str = str; } } but it return null??

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  • Determine if a directory is empty, delete it if it is and delete that directroy name from a separate list. C-shell

    - by Kg123
    I have a directory named STA. Within that directory are about 600 other directories that have the format hh:mm:ss (for example 00:01:34). Within each of these sub-directories should be three files. I also have a file, 'waveformlist', (contained within STA) which is a list of all of these sub-directories i.e.: 00:01:34 00:02:35 etc. A lot of the sub-directories do not contain these three files and are instead empty. I want to run a C-shell script to go through every sub directory and check if it is empty. If it is empty I want to delete that sub directory from the main directory STA, and also remove that sub-directory name from the list 'waveformlist'. Below is my script so far. It does not recognize when the sub-directory is empty or not and does not like the rm $dir line. Also, I do not know how to go and remove the sub-directory name from 'waveformlist'. #!/bin/csh echo "Enter name of station folder to apply filter to as 'STA' e.g. APZ:" set ans = $< cd $ans set c=0 foreach dir (*:*) if ("${c}" == 0) then echo "Empty directory:" $dir rm $dir else echo ${dir} "has files" endif end I hope I have been clear enough. Thank you.

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  • live image edit , and crop

    - by 422
    I was just thinking, which is always dangerous. We use Valums Image uploader. Aside from that, I am looking for an inline image editor, but with a difference. User uploads an image ( lets say 800 x 600 ) Our system wants to see the image ( 170 x 32 ) now I know we can use php to resize images. But I was thinking, does anyone know of a system, where we can display the image, and user can scale, and crop image ( with say a predefined overlay ) By that they scale down to nearest acceptable size, and then click crop tool, which shows a div overlay with say 70% transparency that they can drag over the image, and then click crop. So image is cropped to exact size we need, then can save . I am sure I have seen some jquery stuff done like this, just cannot for life of me find it. Essentialy, we would like to offer a simple client side image processor, thats lightweight, and then the ability to save what they did . Sorry no code to show, as its more of a request. Regards

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