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  • SharePoint Custom JS file Best Practice

    - by bmw0128
    I made a custom master page. I also made a custom CSS file, which I uploaded to "Style Library". I link to this CSS file by: <SharePoint:CssRegistration name="<% $SPUrl:~SiteCollection/Style Library/coe/mainCOE.css%>" runat="server"/> Now I want to make a custom JS file, and link to it in the custom master page. 1. Where should I upload the JS file, make a folder like the "Style Library"? 2. Is there a SharePoint way to link to the JS file, like the one above for a CSS file?

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  • Comparing YUI and Ext JS

    - by Spike Williams
    I've been using Ext JS as my rich-widget toolkit for a while, but I'm thinking of moving to YUI, partly because of the less restrictive license. The component-oriented model used in YUI seems quite similar to the one that I've enjoyed so much in Ext JS, but I'm interested in how deep those similarities are. So I'm interested in feedback from people who've used both Ext JS and YUI. What is the same, and what is different? What do I lose by moving to YUI, and what do I gain?

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  • Switching/Linking to another external stylesheet in a .js file using Ruby on Rails

    - by Jake
    Im learning JQuery from a Sitepoint Book but Im trying to apply all the lessons to a Rails App. In one lesson, we are taught how to switch to a different stylesheet if the browser window is resized beyond a certain point. Here's the javascript code: if ($('body').width() > 900) { $('<link rel="stylesheet" href="wide.css" type="text/css" />') .appendTo('head'); } else { $('link[href=wide.css]').remove(); } Rails doesn't seem to want to link to the new stylesheet using 'link rel'. I've tried using the Rails helper: <%= stylesheet_link_tag 'base', :media => 'screen' %> but that doesn't work in a .js file. How do I link to an external stylesheet in a .js file using Ruby? Can I use Ruby on Rails code in a .js file? Thanks.

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  • Alloy MVC Framework Titanium Network (Model)

    - by flyingDuck
    I'm trying to authenticate using the Model in Alloy. I have been trying to figure this problem out since yesterday. If anybody could help me, I'd really appreciate it. So, I have a view login.xml, then a controller login.js. The login.js contains the following function: var user = Alloy.Models.user; //my user.js model function login(e) { if($.username.value !== '' && $.password.value !== ''){ if(user.login($.username.value, $.password.value)){ Alloy.createController('home').getView().open(); $.login.close(); } }else{ alert('Username and/or Password required!'); } } Then in my user.js model, it's like this: extendModel : function(Model) { _.extend(Model.prototype, { login: function(username, password) { var first_name, last_name, email; var _this = this; var url = 'http://myurl.com/test.php'; var auth = Ti.Network.createHTTPClient({ onerror: function(e){ alert(e.error); }, onload: function(){ var json = this.responseText; var response = JSON.parse(json); if(response.logged == true){ first_name = response.f_name; last_name = response.l_name; email = response.email; _this.set({ loggedIn: 1, username: email, realname: first_name + ' ' + last_name, email: email, }); _this.save(); }else{ alert(response.message); } }, }); auth.open('POST', url); var params = { usernames: username, passwords: password, }; auth.send(params); alert(_this.get('email')); //alert email }, }); When I click on login in login.xml it calls the function login in index.js. So, now my problem is that, when I click the button for the first time, I get an empty alert from alert(_this.get('email')), but then when I click the button the second time, everything works fine, it alerts the email. I have no idea what's going on. Thank you for the help.

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  • [JavaScript] How to get the uri of the .js file itself.

    - by Vikrant Chaudhary
    Hi, is there a method in JavaScript by which I can find out the path/uri of the executing script. For example: index.html includes a JavaScript file stuff.js and since stuff.js file depends on ./commons.js, it wants to include it too in the page. Problem is that stuff.js only knows the relative path of ./commons.js from itself and has no clue of full url/path. index.html includes stuff.js file as <script src="http://example.net/js/stuff.js?key=value" /> and stuff.js file wants to read the value of key. How to?

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  • GZipping CSS and JS files

    - by Ryan Giglio
    I'm using YSlow to improve the speed of my site, and I'm having trouble with the "compress components with gzip" grade. I have this in my .htaccess file: SetOutputFilter DEFLATE AddOutputFilterByType DEFLATE text/html text/plain text/xml text/css application/x-javascript But YSlow is saying There are 4 plain text components that should be sent compressed * http://crewinyourcode.com/css/reset.css * http://crewinyourcode.com/css/inner-pages/index.css * http://crewinyourcode.com/script/css/jquery-ui-1.8.custom.css * http://crewinyourcode.com/js/inner-pages/index.js How can I gzip the css and js files? Also...I don't have access to the httpd.conf file.

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  • MySQL Can Connect Remotely but not Locally

    - by A Wizard Did It
    This is a weird problem and I'm not sure what's going on. I installed MySQL on a linux box I have running Ubuntu 10.04 LTS. I can access mysql via SSH mysql -p and perform all my commands that way. I added a user, and I can use AddedUser to connect remotely from my machine, but not from the local machine. It makes no sense to me... SELECT host, user FROM mysql.user Yields: +-----------+------------------+ | host | user | +-----------+------------------+ | % | AddedUser | | 127.0.0.1 | root | | li241-255 | root | | localhost | debian-sys-maint | | localhost | root | +-----------+------------------+ Problem is I'm developing on this machine using Node.js, and I can't connect locally from the server using the same username. I've tried FLUSH PRIVILEGES but that seems to have no effect. I know it's not Node.js because I'm using the same code on another database and it's working in that environment. Edit This is the error node is giving me. node.js:50 throw e; // process.nextTick error, or 'error' event on first tick ^ Error: ECONNREFUSED, Connection refused at Stream._onConnect (net.js:687:18) at IOWatcher.onWritable [as callback] (net.js:284:12) Edit 2 I have the right port & server as best I can tell. My /etc/mysql/my.cnf contains this: port = 3306 socket = /var/run/mysqld/mysqld.sock My MySQL object contains: { host: 'localhost', port: 3306, user: 'removed', password: 'removed', database: '', typeCast: true, flags: 260047, maxPacketSize: 16777216, charsetNumber: 192, debug: false, ending: false, connected: false, _greeting: null, _queue: [], _connection: null, _parser: null, server: 'ExternalIpAddress' } Possibly useful? netstat -ln | grep mysql unix 2 [ ACC ] STREAM LISTENING 1016418 /var/run/mysqld/mysqld.sock

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  • Custom configuration file custom_config.js not working?

    - by nanoquetz9l
    Hello gals/guys, I am trying to use a custom configuration file instead of the default config.js file in the ckeditor root. I have placed a renamed copy of the config.js file in my webroot and call it with customConfig. It is not working for me though. Is my syntax creating any issues? I used the dev docs site as a ref: http://docs.cksource.com/CKEditor_3.x/D ... igurations Any ides or comments will really help me out. Im stuck. Thanks!! nano <p></p> CKEDITOR.replace( 'ticket_text' ); CKEDITOR.replace( 'ticket_text1', { customConfig : '/ckeditor/custom_config.js' });

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  • get js file query param from inside it

    - by vsync
    I load this file with some query param like this: src='somefile.js?userId=123' I wrote the below function in 'somefile.js' file that reads the 'userId' query param but I feel this is not the best approach. Frankly, its quite ugly. Is there a better way? function getId(){ var scripts = document.getElementsByTagName('script'), script; for(var i in scripts){ if( scripts.hasOwnProperty(i) && scripts[i].src.indexOf('somefile.js') != -1 ) var script = scripts[i]; } var s = (script.getAttribute.length !== undefined) ? script.getAttribute('src') : script.getAttribute('src', 2); return getQueryParams('userId',s); };

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  • Third party library not working with angular js

    - by sarvesh
    I am using navgoco.js and angular js in an application and I have following html <div id="demo"> <ul > <li ng-repeat ... > <a href="#"> ... </a> ...... </li> </ul> </div> js code $j("#demo1").navgoco({accordion: false}); It is supposed to do some expand-collapse of menus. the problem is that navgoco events are not performing on clicking on anchor. It simply adds # to url. In the rendered html of anchor tag, anuglar is adding ng-binding that may be the problem. Please help.

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  • How to move linux executables to a ramdisk?

    - by alfa64
    i've made a ramdisk this way: mkdir -p /media/ramdisk mount -t tmpfs -o size=512M tmpfs /media/ramdisk/ The reason for this is because i run a lot of node.js scripts and their execution time is very small, but i suspect that the time overhead is because it reloads the node.js executable from disk and destroys it on each subsecuent run. So i think this might be the solution to gain a bit, if not much, performance. How can i move a program like node to the ramdisk and run it from there? The idea is to have a startup script that creates the ramdisk and puts the node files inside of it. Note that i'm currently using fedora 16 for what's it's worth. Thanks in advance.

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  • Why does using nginx as a reverse proxy break local links?

    - by tsvallender
    I've just set up nginx as a reverse proxy, so some sites served from the box are served directly by it and others are forwarded to a Node.js server. The site being served by Node.js, however, is displayed with no CSS or images, so I assume the links are somehow being broken, but don't know why. The following is the only file in /etc/nginx/sites-enabled: server { listen 80; ## listen for ipv4 listen [::]:80 default ipv6only=on; ## listen for ipv6 server_name dev.my.site; access_log /var/log/nginx/localhost.access.log; location / { root /var/www; index index.html index.htm; } location /myNodeSite { proxy_pass http://127.0.0.1:8080/; proxy_redirect off; proxy_set_header Host $host; } } I had thought perhaps it was trying to find them in /var/www due to the first entry, but removing that doesn't seem to help.

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  • NodeJS Supervisord Hashlib

    - by enedebe
    I have an problem with my NodeJS app. The problem is the include of the library Hashlib I've followed more than 10 times the instructions to install. Get a clone of the repo, do make and make install. NodeJS is installed in default path, and that's the tricky point: When I launch node app.js it works, perfectly. The problem starts when I configured my Supervisord to run with the same user, with the same config file as I have in other systems working, and I get that NodeJS can't find hashlib. module.js:337 throw new Error("Cannot find module '" + request + "'"); ^ Error: Cannot find module 'hashlib' I'm getting crazy, what can I do?! Why my user launching node from the console works great, but not the supervisord? Thanks!

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  • CSS, JS and images are not loading while sharing WAMP over local network

    - by Hardik Thaker
    I have share my wamp over my personal LAN . (Server IP : 192.168.0.100) When I am trying to access wamp server it's working perfectly. But when I open website hosted on server using client machine (192.168.0.103) , it doesn't load CSS - Images and JS files. So I saw console and found that my browser is trying to load : localhost//mysite/css/style.css And failing to load resource. now when I try to load the same resource directly from browser using 192.168.0.100/mysite/css/style.css It's showing me css file ! Now I am confused how to solve this problem so that my browser load that css perfectly ! Please help me ! thanks in advance !

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  • SSL Ajax type of certificate for the static domain (image + js)

    - by Alexl
    Hi, I have a page that is SSL and has a valid certificate extended. (mainpage.com) But this page request some static content to another domain(page-static.com), basicly images and js. Actually i have only a certificate for my mainpage.com. So now when i request this page i get invalid ssl page because it contains invalid encrypted data (the one provided by the www.page-static.com) What kind of certificate do i need for the www.page-static.com. Do i need the same one as the mainpage.com, because this certificate are expensive (it's a extended certificate). Or a cheap certificate from godaddy will do the trick. This is another question do both certificates have to be signed by the same root provider and/or the same encryption key length (or it can be only 128 bits)? Thanks for your help

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  • HAProxy and 2 webservers

    - by enrico
    I have a website that is split into two different servers: chat server in node.js normal website (lighttpd + php + whatever) now, I have set HAProxy in the same machine as node.js chat, so that when my website is accessed, it will redirect to the chat login. (Eg: mysite.com/messenger) What I want to do now is to put a link on the chat page to send to the other part of the website which has a normal files tree, like home.php, photos.php, settings.php, etc. but I really have no clue how this whole redirection works. Also, what about URL rewriting? If I have like info.php?item=phone and want to change it to mysite.com/phone ... is this something I should do with HAProxy or with lighttpd? Thanks in advance.

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  • Can I upgrade UIRequiredDeviceCapabilities from opengles-1 to opengles-2 in iOS app

    - by michael
    Hi I’m upgrading my app from cocos2d-x 1.x to 2.x that means change from OpenGLES 1.0 to 2.0, I've updated my Info.plist settings to reflect the change <key>UIRequiredDeviceCapabilities</key> <dict> <key>accelerometer</key> <true/> <key>opengles-2</key> <true/> </dict> Change from opengles-1 to opengles-2 But while installing application from XCode 4.5 GM (the older version was compiled with prevoius XCode) I receive error: Could not change executable permissions on the application

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  • CCSprite following a sequence of CGPoints

    - by pgb
    I'm developing a line drawing game, similar to Flight Control, Harbor Master, and others in the appstore, using Cocos2D. For this game, I need a CCSprite to follow a line that the user has drawn. I'm storing a sequence of CGPoint structs in an NSArray, based on the points I get in the touchesBegin and touchesMoved messages. I now have the problem of how to make my sprite follow them. I have a tick method, that is called at the framerate speed. In that tick method, based on the speed and current position of the sprite, I need to calculate its next position. Is there any standard way to achieve this? My current approach is calculate the line between the last "reference point" and the next one, and calculate the next point in that line. The problem I have is when the sprite "turns" (moves from one segment of the line to another). Any hint will be greatly appreciated.

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  • iphone: how to do Page turning

    - by srnm12
    hi frnds, I am facing the problem from a month and didn't find anything from google.. I am using UIView for pdf display. there is no problem with pdf but problem is with transition. I have to turn each page of pdf with realistic page turn exp. I search, dig a lot about that but i didn't get anything that how to do that. I don't want to use any API'S like codeflake or any other. all i want to do this by my own programming. First i read that this can be done using cocos2d or CAAnimation but i want to know how? b'coz realistic page i think so is completely 3d concept. Let me know guys how to do thay?? here's the example video: http://www.youtube.com/watch?v=oknMWvRO2XE I want animation just like in video....

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  • Character Movement Animation

    - by Kartik Kolluri
    Hi Guys! I've read a lot around everywhere, but wasn't able to make a simple character movement animation. What I have is a PNG file and an associated PLIST file with all the frames for a "walking" animation of a character that I want to run when the user touches the screen. I want to loop that animation and also at the same time, move the character to the right or left. I want to use Cocos2D in doing this. Does anyone have any code pieces or suggestions on how to do that? Thanks in advance!

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  • How to set probability for a targetSprite shooting accuracy in shooting game ?

    - by srikanth rongali
    Hi, My code is ion cocos2D. I have written code for generating the bullets from the enemy gun for every 0.3seconds. The enemySprite is in right side of the screen in (land scape mode) at winSize.height/2. the bullet starts from the same point and reach the player's end. I used rand() to generate y-coordinate for the bullet to hit on player side. Now, if the bullet bounded rectangle meets the player bounded rectangle the enemy won. If it misses enemy shoots again after 0.3 seconds. Every thing is fine up to here for me. But I have 10 enemies and each have accuracy of hitting player of probabilities ranging from 0.80 to 1.0. First enemy probability is .80 and 10 enemy's is 1.0. How can I adjust the probability for enemy such that it runs according to its probability. Player also hits the enemy.

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  • "Expected specifier-quantifier-list before b2Body" error in XCode

    - by Zeophlite
    I'm trying to derive class from CCSprite to store the sprites reference to its corresponding b2Body, but I've get the following errors (comments in Code) BoxSprite.h #import <Foundation/Foundation.h> #import "Box2D.h" #import "cocos2d.h" @interface BoxSprite : CCSprite { b2Body* bod; // Expected specifier-quantifier-list before b2Body } @property (nonatomic, retain) b2Body* bod; // Expected specifier-quantifier-list before b2Body @end // Property 'bod' with 'retain' attribute must be of object type BoxSprite.m #import "BoxSprite.h" @implementation BoxSprite @synthesize bod; // No declaration of property 'bod' found in the interface - (void) dealloc { [bod release]; // 'bod' undeclared [super dealloc]; } @end I was hoping to create the sprite and assign the body with: BoxSprite *sprite = [BoxSprite spriteWithBatchNode:batch rect:CGRectMake(32 * idx,32 * idy,32,32)]; ... sprite->bod = body; // Instance variable 'bod' is declared protected Then access the b2Body by: if ([node isKindOfClass:[BoxSprite class]]) { BoxSprite *spr = (BoxSprite*)node; b2Body *body = spr->bod; // Instance variable 'bod' is declared protected ... }

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  • Highlight Read-Along Text (in a storybook type app for iPhone)

    - by outtoplayinc
    I love this feature (well, my son loves it), and I would like to implement it in a kid's book app I am doing for iPhone, but I'm clueless where to begin. I'm using Cocos2d for all the animated sprite/transition stuff, but I'm not sure how to approach highlighting text as it is narrated. Example: "Jack and Jill, drank their fill, and were too drunk to go for water." As the text is narrated (.mp3 plays on each page), the text would be highlighted. I considered investigating Core animation, but I"m more familiar with Cocs2d at this point (tenuously at best). If someone has a clue, I'd really appreciate it. Brendang

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  • Only Integrating Box2D collision detection in my 2d engine?

    - by Mr.Gando
    I have integrated box2d in my engine, ( Debug Draw, etc. ) and with a world I can throw in some 2d squares/rectangles etc. I saw this post, where the user is basically not using a world for collision detection, however the user doesn't explain anything about how he's using the manifold (b2Manifold), etc. Another post, is in the cocos2d forum, ( scroll down to the user Lam in the third reply ) Could anyone help me a bit with this?, basically want to add collision detection without the need of using b2World ,etc etc. Thanks a lot!

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