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  • Christmas in the Clouds

    - by andrewbrust
    I have been spending the last 2 weeks immersing myself in a number of Windows Azure and SQL Azure technologies.  And in setting up a new business (I’ll speak more about that in the future), I have also become a customer of Microsoft’s BPOS (Business Productivity Online Services).  In short, it has been a fortnight of Microsoft cloud computing. On the Azure side, I’ve looked, of course, at Web Roles and Worker Roles.  But I’ve also looked at Azure Storage’s REST API (including coding to it directly), I’ve looked at Azure Drive and the new VM Role; I’ve looked quite a bit at SQL Azure (including the project “Houston” Silverlight UI) and I’ve looked at SQL Azure labs’ OData service too. I’ve also looked at DataMarket and its integration with both PowerPivot and native Excel.  Then there’s AppFabric Caching, SQL Azure Reporting (what I could learn of it) and the Visual Studio tooling for Azure, including the storage of certificate-based credentials.  And to round it out with some user stuff, on the BPOS side, I’ve been working with Exchange Online, SharePoint Online and LiveMeeting. I have to say I like a lot of what I’ve been seeing.  Azure’s not perfect, and BPOS certainly isn’t either.  But there’s good stuff in all these products, and there’s a lot of value. Azure Goes Deep Most people know that Web and Worker roles put the platform in charge of spinning virtual machines up and down, and keeping them up to date. But you can go way beyond that now.  The still-in-beta VM Role gives you the power to craft the machine (much as does Amazon’s EC2), though it takes away the platform’s self-managing attributes.  It still spins instances up and down, making drive storage non-durable, but Azure Drive gives you the ability to store VHD files as blobs and mount them as virtual hard drives that are readable and writeable.  Whether with Azure Storage or SQL Azure, Azure does data.  And OData is everywhere.  Azure Table Storage supports an OData Interface.  So does SQL Azure and so does DataMarket (the former project “Dallas”).  That means that Azure data repositories aren’t just straightforward to provision and configure…they’re also easy to program against, from just about any programming environment, in a RESTful manner.  And for more .NET-centric implementations, Azure AppFabric caching takes the technology formerly known as “Velocity” and throws it up into the cloud, speeding data access even more. Snapping in Place Once you get the hang of it, this stuff just starts to work in a way that becomes natural to understand.  I wasn’t expecting that, and I was really happy to discover it. In retrospect, I am not surprised, because I think the various Azure teams are the center of gravity for Redmond’s innovation right now.  The products belie this and so do my observations of the product teams’ motivation and high morale.  It is really good to see this; Microsoft needs to lead somewhere, and they need to be seen as the underdog while doing so.  With Azure, both requirements are in place.   BPOS: Bad Acronym, Easy Setup BPOS is about products you already know; Exchange, SharePoint, Live Meeting and Office Communications Server.  As such, it’s hard not to be underwhelmed by BPOS.  Until you realize how easy it makes it to get all that stuff set up.  I would say that from sign-up to productive use took me about 45 minutes…and that included the time necessary to wrestle with my DNS provider, set up Outlook and my SmartPhone up to talk to the Exchange account, create my SharePoint site collection, and configure the Outlook Conferencing add-in to talk to the provisioned Live Meeting account. Never before did I think setting up my own Exchange mail could come anywhere close to the simplicity of setting up an SMTP/POP account, and yet BPOS actually made it faster.   What I want from my Azure Christmas Next Year Not everything about Microsoft’s cloud is good.  I close this post with a list of things I’d like to see addressed: BPOS offerings are still based on the 2007 Wave of Microsoft server technologies.  We need to get to 2010, and fast.  Arguably, the 2010 products should have been released to the off-premises channel before the on-premise sone.  Office 365 can’t come fast enough. Azure’s Internet tooling and domain naming, is scattered and confusing.  Deployed ASP.NET applications go to cloudapp.net; SQL Azure and Azure storage work off windows.net.  The Azure portal and Project Houston are at azure.com.  Then there’s appfabriclabs.com and sqlazurelabs.com.  There is a new Silverlight portal that replaces most, but not all of the HTML ones.  And Project Houston is Silvelright-based too, though separate from the Silverlight portal tooling. Microsoft is the king off tooling.  They should not make me keep an entire OneNote notebook full of portal links, account names, access keys, assemblies and namespaces and do so much CTRL-C/CTRL-V work.  I’d like to see more project templates, have them automatically reference the appropriate assemblies, generate the right using/Imports statements and prime my config files with the right markup.  Then I want a UI that lets me log in with my Live ID and pick the appropriate project, database, namespace and key string to get set up fast. Beta programs, if they’re open, should onboard me quickly.  I know the process is difficult and everyone’s going as fast as they can.  But I don’t know why it’s so difficult or why it takes so long.  Getting developers up to speed on new features quickly helps popularize the platform.  Make this a priority. Make Azure accessible from the simplicity platforms, i.e. ASP.NET Web Pages (Razor) and LightSwitch.  Support .NET 4 now.  Make WebMatrix, IIS Express and SQL Compact work with the Azure development fabric. Have HTML helpers make Azure programming easier.  Have LightSwitch work with SQL Azure and not require SQL Express.  LightSwitch has some promising Azure integration now.  But we need more.  WebMatrix has none and that’s just silly, now that the Extra Small Instance is being introduced. The Windows Azure Platform Training Kit is great.  But I want Microsoft to make it even better and I want them to evangelize it much more aggressively.  There’s a lot of good material on Azure development out there, but it’s scattered in the same way that the platform is.   The Training Kit ties a lot of disparate stuff together nicely.  Make it known. Should Old Acquaintance Be Forgot All in all, diving deep into Azure was a good way to end the year.  Diving deeper into Azure should a great way to spend next year, not just for me, but for Microsoft too.

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  • i386 assembly question: why do I need to meddle with the stack pointer?

    - by zneak
    Hello everyone, I decided it would be fun to learn x86 assembly during the summer break. So I started with a very simple hello world program, borrowing on free examples gcc -S could give me. I ended up with this: HELLO: .ascii "Hello, world!\12\0" .text .globl _main _main: pushl %ebp # 1. puts the base stack address on the stack movl %esp, %ebp # 2. puts the base stack address in the stack address register subl $20, %esp # 3. ??? pushl $HELLO # 4. push HELLO's address on the stack call _puts # 5. call puts xorl %eax, %eax # 6. zero %eax, probably not necessary since we didn't do anything with it leave # 7. clean up ret # 8. return # PROFIT! It compiles and even works! And I think I understand most of it. Though, magic happens at step 3. Would I remove this line, my program would die between the call to puts and the xor from a misaligned stack error. And would I change $20 to another value, it'd crash too. So I came to the conclusion that this value is very important. Problem is, I don't know what it does and why it's needed. Can anyone explain me? (I'm on Mac OS, would it ever matter.)

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • I'm about to learn x86 assembly on os x 10.6 let me know how compile..plz

    - by kevin choung
    hello~ I'm about to learn x86 assembly language on mac os x... I'm using as instruction to compile assembly file in commend window. but I have several errors.. and I don't know how I can get through.. here is the errors and my assembly code.. which is quite simple. **ung-mi-lims-macbook-pro:pa2 ungmi$ as swap.s swap.s:16:Unknown pseudo-op: .type swap.s:16:Rest of line ignored. 1st junk character valued 115 (s). swap.s:19:suffix or operands invalid for `push' swap.s:46:suffix or operands invalid for `pop' ung-mi-lims-macbook-pro:pa2 ungmi$** and the source is .text .align 4 .globl swap .type swap,@function swap: pushl %ebp movl %esp, %ebp movl %ebp, %esp popl %ebp ret and I searched some solution which is I have to put -arch i386 than **ung-mi-lims-macbook-pro:pa2 ungmi$ as -arch i386 swap.s swap.s:16:Unknown pseudo-op: .type swap.s:16:Rest of line ignored. 1st junk character valued 115 (s). ung-mi-lims-macbook-pro:pa2 ungmi$** could you help me out.. just let me know what I need to compile assembly file.. I have xcode already.. and I'd rather to do this with commend window..and vi editor.. I will be waiting for your answer... plz help me.

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  • How to implement smooth flocking

    - by Craig
    I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 mice on the screen. I want the small guys to flock when they arent evading. They are doing this, but it isnt as smooth as I would like it to be. How do i make the movement smoother? Its very jittery.# Below is what I have going at the moment, flocking code is within the IF statement, when it isnt set to evading. Any help would be greatly appreciated! :) namespace ChaseAndEvade { class MouseSprite { public enum MouseAiState { // evading the cat Evading, // the mouse can't see the "cat", and it's wandering around. Wander } // how fast can the mouse move? public float MaxMouseSpeed = 4.5f; // and how fast can it turn? public float MouseTurnSpeed = 0.20f; // MouseEvadeDistance controls the distance at which the mouse will flee from // cat. If the mouse is further than "MouseEvadeDistance" pixels away, he will // consider himself safe. public float MouseEvadeDistance = 100.0f; // this constant is similar to TankHysteresis. The value is larger than the // tank's hysteresis value because the mouse is faster than the tank: with a // higher velocity, small fluctuations are much more visible. public float MouseHysteresis = 60.0f; public Texture2D mouseTexture; public Vector2 mouseTextureCenter; public Vector2 mousePosition; public MouseAiState mouseState = MouseAiState.Wander; public float mouseOrientation; public Vector2 mouseWanderDirection; int separationImpact = 4; int cohesionImpact = 6; int alignmentImpact = 2; int sensorDistance = 50; public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; // first, calculate how far away the mouse is from the cat, and use that // information to decide how to behave. If they are too close, the mouse // will switch to "active" mode - fleeing. if they are far apart, the mouse // will switch to "idle" mode, where it roams around the screen. // we use a hysteresis constant in the decision making process, as described // in the accompanying doc file. float distanceFromCat = Vector2.Distance(mousePosition, catPosition); // the cat is a safe distance away, so the mouse should idle: if (distanceFromCat > MouseEvadeDistance + MouseHysteresis) { mouseState = MouseAiState.Wander; } // the cat is too close; the mouse should run: else if (distanceFromCat < MouseEvadeDistance - MouseHysteresis) { mouseState = MouseAiState.Evading; } // if neither of those if blocks hit, we are in the "hysteresis" range, // and the mouse will continue doing whatever it is doing now. // the mouse will move at a different speed depending on what state it // is in. when idle it won't move at full speed, but when actively evading // it will move as fast as it can. this variable is used to track which // speed the mouse should be moving. float currentMouseSpeed; // the second step of the Update is to change the mouse's orientation based // on its current state. if (mouseState == MouseAiState.Evading) { // If the mouse is "active," it is trying to evade the cat. The evasion // behavior is accomplished by using the TurnToFace function to turn // towards a point on a straight line facing away from the cat. In other // words, if the cat is point A, and the mouse is point B, the "seek // point" is C. // C // B // A Vector2 seekPosition = 2 * mousePosition - catPosition; // Use the TurnToFace function, which we introduced in the AI Series 1: // Aiming sample, to turn the mouse towards the seekPosition. Now when // the mouse moves forward, it'll be trying to move in a straight line // away from the cat. mouseOrientation = ChaseAndEvadeGame.TurnToFace(mousePosition, seekPosition, mouseOrientation, MouseTurnSpeed); // set currentMouseSpeed to MaxMouseSpeed - the mouse should run as fast // as it can. currentMouseSpeed = MaxMouseSpeed; } else { // if the mouse isn't trying to evade the cat, it should just meander // around the screen. we'll use the Wander function, which the mouse and // tank share, to accomplish this. mouseWanderDirection and // mouseOrientation are passed by ref so that the wander function can // modify them. for more information on ref parameters, see // http://msdn2.microsoft.com/en-us/library/14akc2c7(VS.80).aspx ChaseAndEvadeGame.Wander(mousePosition, ref mouseWanderDirection, ref mouseOrientation, MouseTurnSpeed); // if the mouse is wandering, it should only move at 25% of its maximum // speed. currentMouseSpeed = .25f * MaxMouseSpeed; Vector2 separate = Vector2.Zero; Vector2 moveCloser = Vector2.Zero; Vector2 moveAligned = Vector2.Zero; // What the AI does when it sees other AIs for (int j = 0; j < enemies; j++) { if (index != j) { // Calculate a vector towards another AI Vector2 separation = mice[index].mousePosition - mice[j].mousePosition; // Only react if other AI is within a certain distance if ((separation.Length() < this.sensorDistance) & (separation.Length()> 0) ) { moveAligned += mice[j].mouseWanderDirection; float distance = Math.Abs(separation.Length()); if (distance == 0) distance = 1; moveCloser += mice[j].mousePosition; separation.Normalize(); separate += separation / distance; } } } if (moveAligned.LengthSquared() != 0) { moveAligned.Normalize(); } if (moveCloser.LengthSquared() != 0) { moveCloser.Normalize(); } moveCloser /= enemies; mice[index].mousePosition += (separate * separationImpact) + (moveCloser * cohesionImpact) + (moveAligned * alignmentImpact); } // The final step is to move the mouse forward based on its current // orientation. First, we construct a "heading" vector from the orientation // angle. To do this, we'll use Cosine and Sine to tell us the x and y // components of the heading vector. See the accompanying doc for more // information. Vector2 heading = new Vector2( (float)Math.Cos(mouseOrientation), (float)Math.Sin(mouseOrientation)); // by multiplying the heading and speed, we can get a velocity vector. the // velocity vector is then added to the mouse's current position, moving him // forward. mousePosition += heading * currentMouseSpeed; } } }

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  • help me improve my sse yuv to rgb ssse3 code

    - by David McPaul
    Hello, I am looking to optimise some sse code I wrote for converting yuv to rgb (both planar and packed yuv functions). i am using SSSE3 at the moment but if there are useful functions from later sse versions thats ok. I am mainly interested in how I would work out processor stalls and the like. Anyone know of any tools that do static analysis of sse code? ; ; Copyright (C) 2009-2010 David McPaul ; ; All rights reserved. Distributed under the terms of the MIT License. ; ; A rather unoptimised set of ssse3 yuv to rgb converters ; does 8 pixels per loop ; inputer: ; reads 128 bits of yuv 8 bit data and puts ; the y values converted to 16 bit in xmm0 ; the u values converted to 16 bit and duplicated into xmm1 ; the v values converted to 16 bit and duplicated into xmm2 ; conversion: ; does the yuv to rgb conversion using 16 bit integer and the ; results are placed into the following registers as 8 bit clamped values ; r values in xmm3 ; g values in xmm4 ; b values in xmm5 ; outputer: ; writes out the rgba pixels as 8 bit values with 0 for alpha ; xmm6 used for scratch ; xmm7 used for scratch %macro cglobal 1 global _%1 %define %1 _%1 align 16 %1: %endmacro ; conversion code %macro yuv2rgbsse2 0 ; u = u - 128 ; v = v - 128 ; r = y + v + v >> 2 + v >> 3 + v >> 5 ; g = y - (u >> 2 + u >> 4 + u >> 5) - (v >> 1 + v >> 3 + v >> 4 + v >> 5) ; b = y + u + u >> 1 + u >> 2 + u >> 6 ; subtract 16 from y movdqa xmm7, [Const16] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm0,xmm7 ; y = y - 16 ; subtract 128 from u and v movdqa xmm7, [Const128] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm1,xmm7 ; u = u - 128 psubsw xmm2,xmm7 ; v = v - 128 ; load r,b with y movdqa xmm3,xmm0 ; r = y pshufd xmm5,xmm0, 0xE4 ; b = y ; r = y + v + v >> 2 + v >> 3 + v >> 5 paddsw xmm3, xmm2 ; add v to r movdqa xmm7, xmm1 ; move u to scratch pshufd xmm6, xmm2, 0xE4 ; move v to scratch psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r psraw xmm6,1 ; divide v by 2 paddsw xmm3, xmm6 ; and add to r psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r ; b = y + u + u >> 1 + u >> 2 + u >> 6 paddsw xmm5, xmm1 ; add u to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,4 ; divide u by 32 paddsw xmm5, xmm7 ; and add to b ; g = y - u >> 2 - u >> 4 - u >> 5 - v >> 1 - v >> 3 - v >> 4 - v >> 5 movdqa xmm7,xmm2 ; move v to scratch pshufd xmm6,xmm1, 0xE4 ; move u to scratch movdqa xmm4,xmm0 ; g = y psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,1 ; divide u by 2 psubsw xmm4,xmm6 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,2 ; divide v by 4 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g %endmacro ; outputer %macro rgba32sse2output 0 ; clamp values pxor xmm7,xmm7 packuswb xmm3,xmm7 ; clamp to 0,255 and pack R to 8 bit per pixel packuswb xmm4,xmm7 ; clamp to 0,255 and pack G to 8 bit per pixel packuswb xmm5,xmm7 ; clamp to 0,255 and pack B to 8 bit per pixel ; convert to bgra32 packed punpcklbw xmm5,xmm4 ; bgbgbgbgbgbgbgbg movdqa xmm0, xmm5 ; save bg values punpcklbw xmm3,xmm7 ; r0r0r0r0r0r0r0r0 punpcklwd xmm5,xmm3 ; lower half bgr0bgr0bgr0bgr0 punpckhwd xmm0,xmm3 ; upper half bgr0bgr0bgr0bgr0 ; write to output ptr movntdq [edi], xmm5 ; output first 4 pixels bypassing cache movntdq [edi+16], xmm0 ; output second 4 pixels bypassing cache %endmacro SECTION .data align=16 Const16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 Const128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 UMask db 0x01 db 0x80 db 0x01 db 0x80 db 0x05 db 0x80 db 0x05 db 0x80 db 0x09 db 0x80 db 0x09 db 0x80 db 0x0d db 0x80 db 0x0d db 0x80 VMask db 0x03 db 0x80 db 0x03 db 0x80 db 0x07 db 0x80 db 0x07 db 0x80 db 0x0b db 0x80 db 0x0b db 0x80 db 0x0f db 0x80 db 0x0f db 0x80 YMask db 0x00 db 0x80 db 0x02 db 0x80 db 0x04 db 0x80 db 0x06 db 0x80 db 0x08 db 0x80 db 0x0a db 0x80 db 0x0c db 0x80 db 0x0e db 0x80 ; void Convert_YUV422_RGBA32_SSSE3(void *fromPtr, void *toPtr, int width) width equ ebp+16 toPtr equ ebp+12 fromPtr equ ebp+8 ; void Convert_YUV420P_RGBA32_SSSE3(void *fromYPtr, void *fromUPtr, void *fromVPtr, void *toPtr, int width) width1 equ ebp+24 toPtr1 equ ebp+20 fromVPtr equ ebp+16 fromUPtr equ ebp+12 fromYPtr equ ebp+8 SECTION .text align=16 cglobal Convert_YUV422_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx mov esi, [fromPtr] mov edi, [toPtr] mov ecx, [width] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP REPEATLOOP: ; loop over width / 8 ; YUV422 packed inputer movdqa xmm0, [esi] ; should have yuyv yuyv yuyv yuyv pshufd xmm1, xmm0, 0xE4 ; copy to xmm1 movdqa xmm2, xmm0 ; copy to xmm2 ; extract both y giving y0y0 pshufb xmm0, [YMask] ; extract u and duplicate so each u in yuyv becomes u0u0 pshufb xmm1, [UMask] ; extract v and duplicate so each v in yuyv becomes v0v0 pshufb xmm2, [VMask] yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,16 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP ENDLOOP: ; Cleanup pop ecx pop esi pop edi mov esp, ebp pop ebp ret cglobal Convert_YUV420P_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx push eax push ebx mov esi, [fromYPtr] mov eax, [fromUPtr] mov ebx, [fromVPtr] mov edi, [toPtr1] mov ecx, [width1] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP1 REPEATLOOP1: ; loop over width / 8 ; YUV420 Planar inputer movq xmm0, [esi] ; fetch 8 y values (8 bit) yyyyyyyy00000000 movd xmm1, [eax] ; fetch 4 u values (8 bit) uuuu000000000000 movd xmm2, [ebx] ; fetch 4 v values (8 bit) vvvv000000000000 ; extract y pxor xmm7,xmm7 ; 00000000000000000000000000000000 punpcklbw xmm0,xmm7 ; interleave xmm7 into xmm0 y0y0y0y0y0y0y0y0 ; extract u and duplicate so each becomes 0u0u punpcklbw xmm1,xmm7 ; interleave xmm7 into xmm1 u0u0u0u000000000 punpcklwd xmm1,xmm7 ; interleave again u000u000u000u000 pshuflw xmm1,xmm1, 0xA0 ; copy u values pshufhw xmm1,xmm1, 0xA0 ; to get u0u0 ; extract v punpcklbw xmm2,xmm7 ; interleave xmm7 into xmm1 v0v0v0v000000000 punpcklwd xmm2,xmm7 ; interleave again v000v000v000v000 pshuflw xmm2,xmm2, 0xA0 ; copy v values pshufhw xmm2,xmm2, 0xA0 ; to get v0v0 yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,8 add eax,4 add ebx,4 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP1 ENDLOOP1: ; Cleanup pop ebx pop eax pop ecx pop esi pop edi mov esp, ebp pop ebp ret SECTION .note.GNU-stack noalloc noexec nowrite progbits

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  • Add two 32-bit integers in Assembler for use in VB6

    - by Emtucifor
    I would like to come up with the byte code in assembler (assembly?) for Windows machines to add two 32-bit longs and throw away the carry bit. I realize the "Windows machines" part is a little vague, but I'm assuming that the bytes for ADD are pretty much the same in all modern Intel instruction sets. I'm just trying to abuse VB a little and make some things faster. So... if the string "8A4C240833C0F6C1E075068B442404D3E0C20800" is the assembly code for SHL that can be "injected" into a VB6 program for a fast SHL operation expecting two Long parameters (we're ignoring here that 32-bit longs in VB6 are signed, just pretend they are unsigned), what is the hex string of bytes representing assembler instructions that will do the same thing to return the sum? The hex code above for SHL is, according to the author: mov eax, [esp+4] mov cl, [esp+8] shl eax, cl ret 8 I spit those bytes into a file and tried unassembling them in a windows command prompt using the old debug utility, but I figured out it's not working with the newer instruction set because it didn't like EAX when I tried assembling something but it was happy with AX. I know from comments in the source code that SHL EAX, CL is D3E0, but I don't have any reference to know what the bytes are for instruction ADD EAX, CL or I'd try it. I tried flat assembler and am not getting anything I can figure out how to use. I used it to assemble the original SHL code and got a very different result, not the same bytes. Help?

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  • Are programming languages and methods inefficient? (assembler and C knowledge needed)

    - by b-gen-jack-o-neill
    Hi, for a long time, I am thinking and studying output of C language compiler in assembler form, as well as CPU architecture. I know this may be silly to you, but it seems to me that something is very ineffective. Please, don´t be angry if I am wrong, and there is some reason I do not see for all these principles. I will be very glad if you tell me why is it designed this way. I actually truly believe I am wrong, I know the genius minds of people which get PCs together knew a reason to do so. What exactly, do you ask? I´ll tell you right away, I use C as a example: 1: Stack local scope memory allocation: So, typical local memory allocation uses stack. Just copy esp to ebp and than allocate all the memory via ebp. OK, I would understand this if you explicitly need allocate RAM by default stack values, but if I do understand it correctly, modern OS use paging as a translation layer between application and physical RAM, when address you desire is further translated before reaching actual RAM byte. So why don´t just say 0x00000000 is int a,0x00000004 is int b and so? And access them just by mov 0x00000000,#10? Because you wont actually access memory blocks 0x00000000 and 0x00000004 but those your OS set the paging tables to. Actually, since memory allocation by ebp and esp use indirect addressing, "my" way would be even faster. 2: Variable allocation duplicity: When you run application, Loader load its code into RAM. When you create variable, or string, compiler generates code that pushes these values on the top o stack when created in main. So there is actual instruction for do so, and that actual number in memory. So, there are 2 entries of the same value in RAM. One in form of instruction, second in form of actual bytes in the RAM. But why? Why not to just when declaring variable count at which memory block it would be, than when used, just insert this memory location?

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  • What does the windbg command "kd" do?

    - by Oskar
    I ran kd by mistake and got some output that inteerested me, a reference to a line of code in my module that I can't see on the call stack of any thread. The lines weren't the beginnning of the method so I don't think the reference is to a function pointer, but possibly the result of an exception being stored in memory??? Of course, that happens to be what I'm looking for... Update: The stack trace of the exception is: 0:000> kb *** Stack trace for last set context - .thread/.cxr resets it ChildEBP RetAddr Args to Child 0174f168 734ea84f 2cb9e950 00000000 2cb9e950 kernel32!LoadTimeZoneInformation+0x2b 0174f1c4 734ead92 00000022 00000001 000685d0 msvbvm60! RUN_INSTMGR::ExecuteInitTerm+0x178 0174f1f8 734ea9ee 00000000 0000002f 2dbc2abc msvbvm60! RUN_INSTMGR::CreateObjInstanceWithParts+0x1e4 0174f278 7350414e 2cb9e96c 00000000 0174f2f0 msvbvm60! RUN_INSTMGR::CreateObjInstance+0x14d 0174f2e4 734fa071 00000000 2cb9e96c 0174f2fc msvbvm60!RcmConstructObjectInstance+0x75 0174f31c 00976ef1 2cb9e950 00591bc0 0174fddc msvbvm60!__vbaNew+0x21 and into our code (create a new Form derived class) the dds output: 0:000> dds esp-0x40 esp+0x100 0174f05c 00000000 0174f060 00000000 0174f064 00000000 0174f068 00000000 0174f06c 00000000 0174f070 00000000 0174f074 00000000 0174f078 00000000 0174f07c 00000000 0174f080 00000000 0174f084 00000000 0174f088 00000000 0174f08c 00000000 0174f090 00000000 0174f094 00000000 0174f098 00000000 0174f09c 007f4f9b ourDll!formDerivedClass::Form_Initialize+0x10b [C:\Buildbox\formDerivedClass.frm @ 1452] etc which seems to indicate that Initialize is being called even though it isn't on the stack trace of either this exception or any of the threads. As suggested, it might all be a mismatch between pdbs and dlls, but it seems a coincidence that we end up in the right classes and methods

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  • Are programming languages and methods ineffective? (assembler and C knowledge needed)

    - by b-gen-jack-o-neill
    Hi, for a long time, I am thinking and studying output of C language compiler in asemlber form, as well as CPU architecture. I know this may be silly to you, but it seems to me that something is very ineffective. Please, don´t be angry if I am wrong, and there is some reason I do not see for all these principles. I will be very glad if you tell me why is it designed this way. I actually trully believe I am wrong, I know the genius minds of people which get PCs together knew a reason to do so. What exactly, do you ask? I´ll tell you right away, I use C as a example: 1, Stack local scope memory allocation: So, typical local memory allocation uses stack. Just copy esp to ebp and than allocate all the memory via ebp. OK, I would understand this if you explicitly need allocate RAM by default stack values, but if I do understand it correctly, modern OS use paging as a translation layer between application and physical RAM, when adress you desire is further translated before reaching actuall RAM byte. So why don´t just say 0x00000000 is int a,0x00000004 is int b and so? And access them just by mov 0x00000000,#10? Becouse you wont actually access memory blocks 0x00000000 and 0x00000004 but those your OS set the paging tables to. Actually, since memory allocation by ebp and esp use indirect adressing, "my" way would be even faster. 2, Variable allocation duplicitly: When you run aaplication, Loader load its code into RAM. When you create variable, or string, compiler generates code that pushes these values on the top o stack when created in main. So there is actuall instruction for do so, and that actuall number in memory. So, there are 2 entries of the same value in RAM. One in fomr of instruction, second in form of actuall bytes in the RAM. But why? Why not to just when declaring variable count at which memory block it would be, than when used, just insert this memory location?

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  • Ubuntu 10.04 & IBM DS3524 with FC multipath, inactive path is [failed][faulty] instead of [active][ghost]

    - by Graeme Donaldson
    OK, this is my setup: FC Switches IBM/Brocade, Switch1 and Switch2, independent fabrics. Server IBM x3650 M2, 2x QLogic QLE2460, 1 connected to each FC Switch. Storage IBM DS3524, 2x controllers with 4x FC ports each, but only 2x connected on each. +-----------------------------------------------------------------------+ | HBA1 Server HBA2 | +-----------------------------------------------------------------------+ | | | | | | +-----------------------------+ +------------------------------+ | Switch1 | | Switch2 | +-----------------------------+ +------------------------------+ | | | | | | | | | | | | | | | | | | | | +-----------------------------------+-----------------------------------+ | Contr A, port 3 | Contr A, port 4 | Contr B, port 3 | Contr B, port 4 | +-----------------------------------+-----------------------------------+ | Storage | +-----------------------------------------------------------------------+ My /etc/multipath.conf is from the IBM redbook for the DS3500, except I use a different setting for prio_callout, IBM uses /sbin/mpath_prio_tpc, but according to http://changelogs.ubuntu.com/changelogs/pool/main/m/multipath-tools/multipath-tools_0.4.8-7ubuntu2/changelog, this was renamed to /sbin/mpath_prio_rdac, which I'm using. devices { device { #ds3500 vendor "IBM" product "1746 FAStT" hardware_handler "1 rdac" path_checker rdac failback 0 path_grouping_policy multibus prio_callout "/sbin/mpath_prio_rdac /dev/%n" } } multipaths { multipath { wwid xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx alias array07 path_grouping_policy multibus path_checker readsector0 path_selector "round-robin 0" failback "5" rr_weight priorities no_path_retry "5" } } The output of multipath -ll with controller A as the preferred path: root@db06:~# multipath -ll sdg: checker msg is "directio checker reports path is down" sdh: checker msg is "directio checker reports path is down" array07 (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) dm-2 IBM ,1746 FASt [size=4.9T][features=1 queue_if_no_path][hwhandler=0] \_ round-robin 0 [prio=2][active] \_ 5:0:1:0 sdd 8:48 [active][ready] \_ 5:0:2:0 sde 8:64 [active][ready] \_ 6:0:1:0 sdg 8:96 [failed][faulty] \_ 6:0:2:0 sdh 8:112 [failed][faulty] If I change the preferred path using IBM DS Storage Manager to Controller B, the output swaps accordingly: root@db06:~# multipath -ll sdd: checker msg is "directio checker reports path is down" sde: checker msg is "directio checker reports path is down" array07 (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) dm-2 IBM ,1746 FASt [size=4.9T][features=1 queue_if_no_path][hwhandler=0] \_ round-robin 0 [prio=2][active] \_ 5:0:1:0 sdd 8:48 [failed][faulty] \_ 5:0:2:0 sde 8:64 [failed][faulty] \_ 6:0:1:0 sdg 8:96 [active][ready] \_ 6:0:2:0 sdh 8:112 [active][ready] According to IBM, the inactive path should be "[active][ghost]", not "[failed][faulty]". Despite this, I don't seem to have any I/O issues, but my syslog is being spammed with this every 5 seconds: Jun 1 15:30:09 db06 multipathd: sdg: directio checker reports path is down Jun 1 15:30:09 db06 kernel: [ 2350.282065] sd 6:0:2:0: [sdh] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE Jun 1 15:30:09 db06 kernel: [ 2350.282071] sd 6:0:2:0: [sdh] Sense Key : Illegal Request [current] Jun 1 15:30:09 db06 kernel: [ 2350.282076] sd 6:0:2:0: [sdh] <<vendor>> ASC=0x94 ASCQ=0x1ASC=0x94 ASCQ=0x1 Jun 1 15:30:09 db06 kernel: [ 2350.282083] sd 6:0:2:0: [sdh] CDB: Read(10): 28 00 00 00 00 00 00 00 08 00 Jun 1 15:30:09 db06 kernel: [ 2350.282092] end_request: I/O error, dev sdh, sector 0 Jun 1 15:30:10 db06 multipathd: sdh: directio checker reports path is down Jun 1 15:30:14 db06 kernel: [ 2355.312270] sd 6:0:1:0: [sdg] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE Jun 1 15:30:14 db06 kernel: [ 2355.312277] sd 6:0:1:0: [sdg] Sense Key : Illegal Request [current] Jun 1 15:30:14 db06 kernel: [ 2355.312282] sd 6:0:1:0: [sdg] <<vendor>> ASC=0x94 ASCQ=0x1ASC=0x94 ASCQ=0x1 Jun 1 15:30:14 db06 kernel: [ 2355.312290] sd 6:0:1:0: [sdg] CDB: Read(10): 28 00 00 00 00 00 00 00 08 00 Jun 1 15:30:14 db06 kernel: [ 2355.312299] end_request: I/O error, dev sdg, sector 0 Does anyone know how I can get the inactive path to show "[active][ghost]" instead of "[failed][faulty]"? I assume that once I can get that right then the spam in my syslog will end as well. One final thing worth mentioning is that the IBM redbook doc targets SLES 11 so I'm assuming there's something a little different under Ubuntu that I just haven't figured out yet. Update: As suggested by Mitch, I've tried removing /etc/multipath.conf, and now the output of multipath -ll looks like this: root@db06:~# multipath -ll sdg: checker msg is "directio checker reports path is down" sdh: checker msg is "directio checker reports path is down" xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxdm-1 IBM ,1746 FASt [size=4.9T][features=0][hwhandler=0] \_ round-robin 0 [prio=1][active] \_ 5:0:2:0 sde 8:64 [active][ready] \_ round-robin 0 [prio=1][enabled] \_ 5:0:1:0 sdd 8:48 [active][ready] \_ round-robin 0 [prio=0][enabled] \_ 6:0:1:0 sdg 8:96 [failed][faulty] \_ round-robin 0 [prio=0][enabled] \_ 6:0:2:0 sdh 8:112 [failed][faulty] So its more or less the same, with the same message in the syslog every 5 minutes as before, but the grouping has changed.

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  • Markus Zirn, "Big Data with CEP and SOA" @ SOA, Cloud &amp; Service Technology Symposium 2012

    - by JuergenKress
    ORACLE PROMOTIONAL DISCOUNT FOR EXCLUSIVE ORACLE DISCOUNT, ENTER PROMO CODE: DJMXZ370 Early-Bird Registration is Now Open with Special Pricing! Register before July 1, 2012 to qualify for discounts. Visit the Registration page for details. The International SOA, Cloud + Service Technology Symposium is a yearly event that features the top experts and authors from around the world, providing a series of keynotes, talks, demonstrations, and panels, as well as training and certification workshops - all dedicated to empowering IT professionals to realize modern service technologies and practices in the real world. Click here for a two-page printable conference overview (PDF). Big Data with CEP and SOA - September 25, 2012 - 14:15 Speaker: Markus Zirn, Oracle and Baz Kuthi, Avocent The "Big Data" trend is driving new kinds of IT projects that process machine-generated data. Such projects store and mine using Hadoop/ Map Reduce, but they also analyze streaming data via event-driven patterns, which can be called "Fast Data" complementary to "Big Data". This session highlights how "Big Data" and "Fast Data" design patterns can be combined with SOA design principles into modern, event-driven architectures. We will describe specific architectures that combines CEP, Distributed Caching, Event-driven Network, SOA Composites, Application Development Framework, as well as Hadoop. Architecture patterns include pre-processing and filtering event streams as close as possible to the event source, in memory master data for event pattern matching, event-driven user interfaces as well as distributed event processing. Focus is on how "Fast Data" requirements are elegantly integrated into a traditional SOA architecture. Markus Zirn is Vice President of Product Management covering Oracle SOA Suite, SOA Governance, Application Integration Architecture, BPM, BPM Solutions, Complex Event Processing and UPK, an end user learning solution. He is the author of “The BPEL Cookbook” (rated best book on Services Oriented Architecture in 2007) as well as “Fusion Middleware Patterns”. Previously, he was a management consultant with Booz Allen & Hamilton’s High Tech practice in Duesseldorf as well as San Francisco and Vice President of Product Marketing at QUIQ. Mr. Zirn holds a Masters of Electrical Engineering from the University of Karlsruhe and is an alumnus of the Tripartite program, a joint European degree from the University of Karlsruhe, Germany, the University of Southampton, UK, and ESIEE, France. KEYNOTES & SPEAKERS More than 80 international subject matter experts will be speaking at the Symposium. Below are confirmed keynotes and speakers so far. Over 50% of the agenda has not yet been finalized. Many more speakers to come. View the partial program calendars on the Conference Agenda page. CONFERENCE THEMES & TRACKS Cloud Computing Architecture & Patterns New SOA & Service-Orientation Practices & Models Emerging Service Technology Innovation Service Modeling & Analysis Techniques Service Infrastructure & Virtualization Cloud-based Enterprise Architecture Business Planning for Cloud Computing Projects Real World Case Studies Semantic Web Technologies (with & without the Cloud) Governance Frameworks for SOA and/or Cloud Computing Projects Service Engineering & Service Programming Techniques Interactive Services & the Human Factor New REST & Web Services Tools & Techniques Oracle Specialized SOA & BPM Partners Oracle Specialized partners have proven their skills by certifications and customer references. To find a local Specialized partner please visit http://solutions.oracle.com SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: Markus Zirn,SOA Symposium,Thomas Erl,SOA Community,Oracle SOA,Oracle BPM,BPM Community,OPN,Jürgen Kress

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  • Collaborate10 &ndash; THEconference

    - by jean-pierre.dijcks
    After spending a few days in Mandalay Bay's THEHotel, I guess I now call everything THE... Seriously, they even tag their toilet paper with THEtp... I guess the brand builders in Vegas thought that once you are on to something you keep on doing it, and granted it is a nice hotel with nice rooms. THEanalytics Most of my collab10 experience was in a room called Reef C, where the BIWA bootcamp was held. Two solid days of BI, Warehousing and Analytics organized by the BIWA SIG at IOUG. Didn't get to see all sessions, but what struck me was the high interest in Analytics. Marty Gubar's OLAP session was full and he did some very nice things with the OLAP option. The cool bit was that he actually gets all the advanced calculations in OLAP to show up in OBI EE without any effort. It was nice to see that the idea from OWB where you generate an RPD is now also in AWM. I think it makes life so much simpler to generate these RPD's from your data model. Even if the end RPD needs some tweaking, it is all a lot less effort to get something going. You can see this stuff for yourself in this demo (click here). OBI EE uses just SQL to get to the calculations, and so, if you prefer APEX, you can build you application there and get the same nice calculations in an APEX application. Marty also showed the Simba MDX driver used with Excel. I guess we should call that THEcoolone... and it is very slick and wonderfully useful for all of you who actually know Excel. The nice thing is that you leverage pure Excel for all operations (no plug-ins). That means no new tools to learn, no new controls, all just pure Excel. THEdatabasemachine Got some very good questions in my "what makes Exadata fast" session and overall, the interest in Exadata is overwhelming. One of the things that I did try to do in my session is to get people to think in new patterns rather than in patterns based on Oracle 9i running on some random hardware configuration. We talked a little bit about the often over-indexing and how everyone has to unlearn all of that on Exadata. The main thing however is that everyone needs to get used to the shear size of some of the components in a Database machine V2. 5TB of flash cache is a lot of very fast data storage, half a TB of memory gets quite interesting as well. So what I did there was really focus on some of the content in these earlier posts on Upward ILM and In-Memory processing. In short, I do believe the these newer media point out a trend. In-memory and other fast media will get cheaper and will see more use. Some of that we do automatically by adding new functionality, but in some cases I think the end user of the system needs to start thinking about how to leverage all this new hardware. I think most people got very excited about these new capabilities and opportunities. THEcoolkids One of the cool things about the BIWA track was the hand-on track. Very cool to see big crowds for both OLAP and OWB hands-on. Also quite nice to see that the folks at RittmanMead spent so much time on preparing for that session. While all of them put down cool stuff, none was more cool that seeing Data Mining on an Apple iPAD... it all just looks great on an iPAD! Very disappointing to see that Mark Rittman still wasn't showing OWB on his iPAD ;-) THEend All in all this was a great set of sessions in the BIWA track. Lots of value to our guests (we hope) and we hope they all come again next year!

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  • Welcome Oracle Data Integration 12c: Simplified, Future-Ready Solutions with Extreme Performance

    - by Irem Radzik
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 The big day for the Oracle Data Integration team has finally arrived! It is my honor to introduce you to Oracle Data Integration 12c. Today we announced the general availability of 12c release for Oracle’s key data integration products: Oracle Data Integrator 12c and Oracle GoldenGate 12c. The new release delivers extreme performance, increase IT productivity, and simplify deployment, while helping IT organizations to keep pace with new data-oriented technology trends including cloud computing, big data analytics, real-time business intelligence. With the 12c release Oracle becomes the new leader in the data integration and replication technologies as no other vendor offers such a complete set of data integration capabilities for pervasive, continuous access to trusted data across Oracle platforms as well as third-party systems and applications. Oracle Data Integration 12c release addresses data-driven organizations’ critical and evolving data integration requirements under 3 key themes: Future-Ready Solutions Extreme Performance Fast Time-to-Value       There are many new features that support these key differentiators for Oracle Data Integrator 12c and for Oracle GoldenGate 12c. In this first 12c blog post, I will highlight only a few:·Future-Ready Solutions to Support Current and Emerging Initiatives: Oracle Data Integration offer robust and reliable solutions for key technology trends including cloud computing, big data analytics, real-time business intelligence and continuous data availability. Via the tight integration with Oracle’s database, middleware, and application offerings Oracle Data Integration will continue to support the new features and capabilities right away as these products evolve and provide advance features. E    Extreme Performance: Both GoldenGate and Data Integrator are known for their high performance. The new release widens the gap even further against competition. Oracle GoldenGate 12c’s Integrated Delivery feature enables higher throughput via a special application programming interface into Oracle Database. As mentioned in the press release, customers already report up to 5X higher performance compared to earlier versions of GoldenGate. Oracle Data Integrator 12c introduces parallelism that significantly increases its performance as well. Fast Time-to-Value via Higher IT Productivity and Simplified Solutions:  Oracle Data Integrator 12c’s new flow-based declarative UI brings superior developer productivity, ease of use, and ultimately fast time to market for end users.  It also gives the ability to seamlessly reuse mapping logic speeds development.Oracle GoldenGate 12c ‘s Integrated Delivery feature automatically optimally tunes the process, saving time while improving performance. This is just a quick glimpse into Oracle Data Integrator 12c and Oracle GoldenGate 12c. On November 12th we will reveal much more about the new release in our video webcast "Introducing 12c for Oracle Data Integration". Our customer and partner speakers, including SolarWorld, BT, Rittman Mead will join us in launching the new release. Please join us at this free event to learn more from our executives about the 12c release, hear our customers’ perspectives on the new features, and ask your questions to our experts in the live Q&A. Also, please continue to follow our blogs, tweets, and Facebook updates as we unveil more about the new features of the latest release. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Introducing the First Global Web Experience Management Content Management System

    - by kellsey.ruppel
    By Calvin Scharffs, VP of Marketing and Product Development, Lingotek Globalizing online content is more important than ever. The total spending power of online consumers around the world is nearly $50 trillion, a recent Common Sense Advisory report found. Three years ago, enterprises would have to translate content into 37 language to reach 98 percent of Internet users. This year, it takes 48 languages to reach the same amount of users.  For companies seeking to increase global market share, “translate frequently and fast” is the name of the game. Today’s content is dynamic and ever-changing, covering the gamut from social media sites to company forums to press releases. With high-quality translation and localization, enterprises can tailor content to consumers around the world.  Speed and Efficiency in Translation When it comes to the “frequently and fast” part of the equation, enterprises run into problems. Professional service providers provide translated content in files, which company workers then have to manually insert into their CMS. When companies update or edit source documents, they have to hunt down all the translated content and change each document individually.  Lingotek and Oracle have solved the problem by making the Lingotek Collaborative Translation Platform fully integrated and interoperable with Oracle WebCenter Sites Web Experience Management. Lingotek combines best-in-class machine translation solutions, real-time community/crowd translation and professional translation to enable companies to publish globalized content in an efficient and cost-effective manner. WebCenter Sites Web Experience Management simplifies the creation and management of different types of content across multiple channels, including social media.  Globalization Without Interrupting the Workflow The combination of the Lingotek platform with WebCenter Sites ensures that process of authoring, publishing, targeting, optimizing and personalizing global Web content is automated, saving companies the time and effort of manually entering content. Users can seamlessly integrate translation into their WebCenter Sites workflows, optimizing their translation and localization across web, social and mobile channels in multiple languages. The original structure and formatting of all translated content is maintained, saving workers the time and effort involved with inserting the text translation and reformatting.  In addition, Lingotek’s continuous publication model addresses the dynamic nature of content, automatically updating the status of translated documents within the WebCenter Sites Workflow whenever users edit or update source documents. This enables users to sync translations in real time. The translation, localization, updating and publishing of Web Experience Management content happens in a single, uninterrupted workflow.  The net result of Lingotek Inside for Oracle WebCenter Sites Web Experience Management is a system that more than meets the need for frequent and fast global translation. Workflows are accelerated. The globalization of content becomes faster and more streamlined. Enterprises save time, cost and effort in translation project management, and can address the needs of each of their global markets in a timely and cost-effective manner.  About Lingotek Lingotek is an Oracle Gold Partner and is going to be one of the first Oracle Validated Integrator (OVI) partners with WebCenter Sites. Lingotek is also an OVI partner with Oracle WebCenter Content.  Watch a video about how Lingotek Inside for Oracle WebCenter Sites works! Oracle WebCenter will be hosting a webinar, “Hitachi Data Systems Improves Global Web Experiences with Oracle WebCenter," tomorrow, September 13th. To attend the webinar, please register now! For more information about Lingotek for Oracle WebCenter, please visit http://www.lingotek.com/oracle.

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  • Why Is Hibernation Still Used?

    - by Jason Fitzpatrick
    With the increased prevalence of fast solid-state hard drives, why do we still have system hibernation? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader Moses wants to know why he should use hibernate on a desktop machine: I’ve never quite understood the original purpose of the Hibernation power state in Windows. I understand how it works, what processes take place, and what happens when you boot back up from Hibernate, but I’ve never truly understood why it’s used. With today’s technology, most notably with SSDs, RAM and CPUs becoming faster and faster, a cold boot on a clean/efficient Windows installation can be pretty fast (for some people, mere seconds from pushing the power button). Standby is even faster, sometimes instantaneous. Even SATA drives from 5-6 years ago can accomplish these fast boot times. Hibernation seems pointless to me [on desktop computers] when modern technology is considered, but perhaps there are applications that I’m not considering. What was the original purpose behind hibernation, and why do people still use it? Quite a few people use hibernate, so what is Moses missing in the big picture? The Answer SuperUser contributor Vignesh4304 writes: Normally hibernate mode saves your computer’s memory, this includes for example open documents and running applications, to your hard disk and shuts down the computer, it uses zero power. Once the computer is powered back on, it will resume everything where you left off. You can use this mode if you won’t be using the laptop/desktop for an extended period of time, and you don’t want to close your documents. Simple Usage And Purpose: Save electric power and resuming of documents. In simple terms this comment serves nice e.g (i.e. you will sleep but your memories are still present). Why it’s used: Let me describe one sample scenario. Imagine your battery is low on power in your laptop, and you are working on important projects on your machine. You can switch to hibernate mode – it will result your documents being saved, and when you power on, the actual state of application gets restored. Its main usage is like an emergency shutdown with an auto-resume of your documents. MagicAndre1981 highlights the reason we use hibernate everyday: Because it saves the status of all running programs. I leave all my programs open and can resume working the next day very easily. Doing a real boot would require to start all programs again, load all the same files into those programs, get to the same place that I was at before, and put all my windows in exactly the same place. Hibernating saves a lot of work pulling these things back up again. It’s not unusual to find computers around the office here that have been hibernated day in and day out for months without an actual full system shutdown and restart. It’s enormously convenient to freeze your work space at the exact moment you stopped working and to turn right around and resume there the next morning. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

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  • Big Data – ClustrixDB – Extreme Scale SQL Database with Real-time Analytics, Releases Software Download – NewSQL

    - by Pinal Dave
    There are so many things to learn and there is so little time we all have. As we have little time we need to be selective to learn whatever we learn. I believe I know quite a lot of things in SQL but I still do not know what is around SQL. I have started to learn about NewSQL recently. If you wonder what is NewSQL I encourage all of you to read my blog post about NewSQL over here Big Data – Buzz Words: What is NewSQL – Day 10 of 21. NewSQL databases are quickly becoming popular – providing the scale of NoSQL with the SQL features and transactions. As a part of learning NewSQL database, I have recently started to learn about ClustrixDB. ClustrixDB has been the most mature NewSQL database used by some of the largest internet sites in the world for over 3 years, with extensive SQL support. In addition to scale, it provides fast real-time analytics by bringing massively parallel processing (MPP), available only in warehousing databases, to the transactional database. The reason I am more intrigued about learning ClustrixDB is their recent announcement on Oct 31. ClustrixDB was only available as an appliance, but now with their software release on Oct 31, everyone can use it. It is now available as forever free for up to 12 cores with community support, and there is a 45 day trial for unlimited cluster sizes. With the forever free world, I am indeed interested in ClustrixDB now. I know that few of the leading eCommerce sites in the world uses them for their transactional database. Here are few of the details I have quickly noted for ClustrixDB. ClustrixDB allows user to: Scale by simply adding nodes to the cluster with a single command Run billions of transactions a day Run fast real-time analytics Achieve high-availability with recovery from node failure Manages itself Easily migrate from MySQL as it is nearly plug-and-play compatible, use MySQL drivers, tools and replication. While I was going through the documentation I realized that ClustrixDB also has extensive support for SQL features including complex queries involving joins on a dozen or more tables, aggregates, sorts, sub-queries. It also supports stored procedures, triggers, foreign keys, partitioned and temporary tables, and fully online schema changes. It is indeed a very matured product and SQL solution. Indeed Clusterix sound very promising solution, I decided to dig a bit deeper to understand who are current customers of the Clustrix as they exist in the industry for quite a few years. Their client list is indeed very interesting and here is my quick research about them. Twoo.com – Europe’s largest social discovery (dating) site runs 4.4 Billion Transactions a day with table sizes over a Terabyte, on a 168 core cluster. EngageBDR – Top 3 in the online advertising category uses ClustrixDB to serve 6.9 billion ads a day through real-time bidding platform. Their reports went from 4 hours to 15 seconds. NoMoreRack – Top 2 fastest growing e-commerce company in US used ClustrixDB for high availability and fast growth through Amazon cloud. MakeMyTrip – India’s leading travel site runs on ClustrixDB with two clusters running as multi-master in Chennai and Bangalore. Many enterprises such as AOL, CSC, Rakuten, Symantec use ClustrixDB when their applications need scale. I must accept that I am impressed with the information I have learned so far and now is the time to do some hand’s on experience with their product. I want to learn this technology so in future when it is about NewSQL, I know what I am talking about. Read more why Clustrix explains why you ClustrixDB might be the right database for you. Download ClustrixDB with me today and install it on your machine so in future when we discuss the technical aspects of it, we all are on the same page. The software can be downloaded here. Reference : Pinal Dave (http://blog.SQLAuthority.com)Filed under: Big Data, MySQL, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Clustrix

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  • More Stuff less Fluff

    - by brendonpage
    Originally posted on: http://geekswithblogs.net/brendonpage/archive/2013/11/08/more-stuff-less-fluff.aspxYAGNI – "You Aren't Going To Need It". This is an acronym commonly used in software development to remind developers to only write what they need. This acronym exists because software developers have gotten into the habit of writing everything they need to solve a problem and then everything they think they're going to possibly need in the future. Since we can't predict the future this results in a large portion of the code that we write never being used. That extra code causes unnecessary complexity, which makes it harder to understand and harder to modify when we inevitably have to write something that we didn't think of. I've known about YAGNI for some time now but I never really got it. The words made sense and the idea was clear but the concept never sank in. I was one of those devs who'd happily write a ton of code in the anticipation of future needs. In my mind this was an essential part of writing high quality code. I didn't realise that in doing so I was actually writing low quality code. If you are anything like me you are probably thinking "Lies and propaganda! High quality code needs to be future proof." I agree! But what makes code future proof? If we could see into the future the answer would be simple, code that allows for or meets all future requirements. Since we can't see the future the best we can do is write code that can easily adapt to future requirements, this means writing flexible code. Flexible code is: Fast to understand. Fast to add to. Fast to modify. To be flexible code has to be simple, this means only making it as complex as it needs to be to meet those 3 criteria. That is high quality code. YAGNI! The art is in deciding where to place the seams (abstractions) that will give you flexibility without making decisions about future functionality. Robert C Martin explains it very nicely, he says a good architecture allows you to defer decisions because if you can defer a decision then you have the flexibility to change it. I've recently had a YAGNI experience which brought this all into perspective. I was working on a new project which had multiple clients that connect to a server hosted in the cloud. I was tasked with adding a feature to the desktop client that would allow users to capture items that would then be saved to the cloud. My immediate thought was "Hey we have multiple clients so I should build a web service for these items, that way we can access them from other clients", so I went to work and this is what I created.  I stood back and gazed upon what I'd created with a warm fuzzy feeling. It was beautiful! Then the time came for the team to use the design I'd created for another feature with a new entity. Let's just say that they didn't get the same warm fuzzy feeling that I did when they looked at the design. After much discussion they eventually got it through to me that I'd bloated the design based on an assumption of future functionality. After much more discussion we cut the design down to the following. This design gives us future flexibility with no extra work, it is as complex as it needs to be. It has been a couple of months since this incident and we still haven't needed to access either of the entities from other clients. Using the simpler design allowed us to do more stuff with less stuff!

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  • Async trigger for an update panel refreshes entire page when triggering too much in too short of tim

    - by Matt
    I have a search button tied to an update panel as a trigger like so: <asp:Panel ID="CRM_Search" runat="server"> <p>Search:&nbsp;<asp:TextBox ID="CRM_Search_Box" CssClass="CRM_Search_Box" runat="server"></asp:TextBox> <asp:Button ID="CRM_Search_Button" CssClass="CRM_Search_Button" runat="server" Text="Search" OnClick="SearchLeads" /></p> </asp:Panel> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <Triggers> <asp:AsyncPostBackTrigger ControlID="CRM_Search_Button" /> </Triggers> <ContentTemplate> /* Content Here */ </ContentTemplate> </asp:UpdatePanel> In my javascript I use jQuery to grab the search box and tie it's keyup to make the search button click: $($(".CRM_Search_Box")[0]).keyup( function () { $($(".CRM_Search_Button")[0]).click(); } ); This works perfectly, except when I start typing too fast. As soon as I type too fast (my guess is if it's any faster than the data actually returns) the entire page refreshes (doing a postback?) instead of just the update panel. I've also found that instead of typing, if I just click the button really fast it starts doing the same thing. Is there any way to prevent it from doing this? Possibly prevent 2nd requests until the first has been completed? If I'm not on the right track then anyone have any other ideas? Thanks, Matt

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  • Sql serve Full Text Search with Containstable is very slow when Used in JOIN!

    - by Bob
    Hello, I am using sql 2008 full text search and I am having serious issues with performance depending on how I use Contains or ContainsTable. Here are sample: (table one has about 5000 records and there is a covered index on table1 which has all the fields in the where clause. I tried to simplify the statements so forgive me if there is syntax issues.) Scenario 1: select * from table1 as t1 where t1.field1=90 and t1.field2='something' and Exists(select top 1 * from containstable(table1,*, 'something') as t2 where t2.[key]=t1.id) results: 10 second (very slow) Scenario 2: select * from table1 as t1 join containstable(table1,*, 'something') as t2 on t2.[key] = t1.id where t1.field1=90 and t1.field2='something' results: 10 second (very slow) Scenario 3: Declare @tbl Table(id uniqueidentifier primary key) insert into @tbl select {key] from containstable(table1,*, 'something') select * from table1 as t1 where t1.field1=90 and t1.field2='something' and Exists(select id from @tbl as tbl where id=req1.id) results: fraction of a second (super fast) Bottom line, it seems if I use Containstable in any kind of join or where clause condition of a select statement that also has other conditions, the performance is really bad. In addition if you look at profiler, the number of reads from the database goes to the roof. But if I first do the full text search and put results in a table variable and use that variable everything goes super fast. The number of reads are also much lower. It seems in "bad" scenarios, somehow it gets stuck in a loop which causes it to read many times from teh database but of course I don't understant why. Now the question is first of all whyis that happening? and question two is that how scalable table variables are? what if it results to 10s of thousands of records? is it still going to be fast. Any ideas? Thanks

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  • Need help choosing database server

    - by The Pretender
    Good day everyone. Recently I was given a task to develop an application to automate some aspects of stocks trading. While working on initial architecture, the database dilemma emerged. What I need is a fast database engine which can process huge amounts of data coming in very fast. I'm fairly experienced in general programming, but I never faced a task of developing a high-load database architecture. I developed a simple MSSQL database schema with several many-to-many relationships during one of my projects, but that's it. What I'm looking for is some advice on choosing the most suitable database engine and some pointers to various manuals or books which describe high-load database development. Specifics of the project are as follows: OS: Windows NT family (Server 2008 / 7) Primary platform: .NET with C# Database structure: one table to hold primary items and two or three tables with foreign keys to the first table to hold additional information. Database SELECT requirements: Need super-fast selection by foreign keys and by combination of foreign key and one of the columns (presumably DATETIME) Database INSERT requirements: The faster the better :) If there'll be significant performance gain, some parts can be written in C++ with managed interfaces to the rest of the system. So once again: given all that stuff I just typed, please give me some advice on what the best database for my project is. Links or references to some manuals and books on the subject are also greatly appreciated. EDIT: I'll need to insert 3-5 rows in 2 tables approximately once in 30-50 milliseconds and I'll need to do SELECT with 0-2 WHERE clauses queries with similar rate.

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  • Best architecture for a social media app

    - by Sky
    Hey guys, Im working on promising project that develops a new social media app for web and mobile. We are at begin defining functionalities. Nevertheless, I'm thinking ahead on architecture. So I'm asking: 1 - Whats the best plataform to develop the core of this aplication that will have a Rest API interface. 2 - Whats the best database that will scale and grow with my application. As far as I researched, these were the answers I found most interesting: For database: Cassandra NoSQL DB, amazing scalabilty, amazing write performance, good read performance (will be improved on 0.6). I think i will choose that one. Zookeer for transactions on Cassandra. I think that 2 technologies rly good for that propose. What do you think guys? On the front end that will serve the REST API, i dont have a final candidate. For this one i have questions based on Perfomance X Scalabilty X Fast Development/Maintenance. Java or .Net As far as I researched, brings the best balance of this requisits. Python, pearl and Rail, has the best (Fast Development/Maintenance), but sux on all other. C or C++ I dont even consider, because its (Fast Development/Maintenance) sux... So what do you guy think about it?

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  • Slow MySQL Query not using filesort

    - by Canadaka
    I have a query on my homepage that is getting slower and slower as my database table grows larger. tablename = tweets_cache rows = 572,327 this is the query I'm currently using that is slow, over 5 seconds. SELECT * FROM tweets_cache t WHERE t.province='' AND t.mp='0' ORDER BY t.published DESC LIMIT 50; If I take out either the WHERE or the ORDER BY, then the query is super fast 0.016 seconds. I have the following indexes on the tweets_cache table. PRIMARY published mp category province author So i'm not sure why its not using the indexes since mp, provice and published all have indexes? Doing a profile of the query shows that its not using an index to sort the query and is using filesort which is really slow. possible_keys = mp,province Extra = Using where; Using filesort I tried adding a new multie-colum index with "profiles & mp". The explain shows that this new index listed under "possible_keys" and "key", but the query time is unchanged, still over 5 seconds. Here is a screenshot of the profiler info on the query. http://i355.photobucket.com/albums/r469/canadaka_bucket/slow_query_profile.png Something weird, I made a dump of my database to test on my local desktop so i don't screw up the live site. The same query on my local runs super fast, milliseconds. So I copied all the same mysql startup variables from the server to my local to make sure there wasn't some setting that might be causing this. But even after that the local query runs super fast, but the one on the live server is over 5 seconds. My database server is only using around 800MB of the 4GB it has available. here are the related my.ini settings i'm using default-storage-engine = MYISAM max_connections = 800 skip-locking key_buffer = 512M max_allowed_packet = 1M table_cache = 512 sort_buffer_size = 4M read_buffer_size = 4M read_rnd_buffer_size = 16M myisam_sort_buffer_size = 64M thread_cache_size = 8 query_cache_size = 128M # Try number of CPU's*2 for thread_concurrency thread_concurrency = 8 # Disable Federated by default skip-federated key_buffer = 512M sort_buffer_size = 256M read_buffer = 2M write_buffer = 2M key_buffer = 512M sort_buffer_size = 256M read_buffer = 2M write_buffer = 2M

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  • Yet another "What is this code doing"-type of Perl code

    - by Mike
    I have inherited some code from a guy whose favorite past time was to shorten every line to its absolute minimum (and sometimes only to make it look cool). His code is hard to understand but I managed to understand (and rewrite) most of it. Now I have stumbled on a piece of code which, no matter how hard I try, I cannot understand. my @heads = grep {s/\.txt$//} OSA::Fast::IO::Ls->ls($SysKey,'fo','osr/tiparlo',qr{^\d+\.txt$}) || (); my @selected_heads = (); for my $i (0..1) { $selected_heads[$i] = int rand scalar @heads; for my $j (0..@heads-1) { last if (!grep $j eq $_, @selected_heads[0..$i-1]); $selected_heads[$i] = ($selected_heads[$i] + 1) % @heads; #WTF? } my $head_nr = sprintf "%04d", $i; OSA::Fast::IO::Cp->cp($SysKey,'',"osr/tiparlo/$heads[$selected_heads[$i]].txt","$recdir/heads/$head_nr.txt"); OSA::Fast::IO::Cp->cp($SysKey,'',"osr/tiparlo/$heads[$selected_heads[$i]].cache","$recdir/heads/$head_nr.cache"); } From what I can understand, this is supposed to be some kind of randomizer, but I never saw a more complex way to achieve randomness. Or are my assumptions wrong? At least, that's what this code is supposed to do. Select 2 random files and copy them. === NOTES === The OSA Framework is a Framework of our own. They are named after their UNIX counterparts and do some basic testing so that the application does not need to bother with that.

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  • Adding one subquery makes query a little slower, adding another makes it way slower

    - by Jason Swett
    This is fast: select ba.name, penamt.value penamt, #address_line4.value address_line4 from account a join customer c on a.customer_id = c.id join branch br on a.branch_id = br.id join bank ba on br.bank_id = ba.id join account_address aa on aa.account_id = a.id join address ad on aa.address_id = ad.id join state s on ad.state_id = s.id join import i on a.import_id = i.id join import_bundle ib on i.import_bundle_id = ib.id join (select * from unused where heading_label = 'PENAMT') penamt ON penamt.account_id = a.id #join (select * from unused where heading_label = 'Address Line 4') address_line4 ON address_line4.account_id = a.id where i.active=1 And this is fast: select ba.name, #penamt.value penamt, address_line4.value address_line4 from account a join customer c on a.customer_id = c.id join branch br on a.branch_id = br.id join bank ba on br.bank_id = ba.id join account_address aa on aa.account_id = a.id join address ad on aa.address_id = ad.id join state s on ad.state_id = s.id join import i on a.import_id = i.id join import_bundle ib on i.import_bundle_id = ib.id #join (select * from unused where heading_label = 'PENAMT') penamt ON penamt.account_id = a.id join (select * from unused where heading_label = 'Address Line 4') address_line4 ON address_line4.account_id = a.id where i.active=1 But this is slow: select ba.name, penamt.value penamt, address_line4.value address_line4 from account a join customer c on a.customer_id = c.id join branch br on a.branch_id = br.id join bank ba on br.bank_id = ba.id join account_address aa on aa.account_id = a.id join address ad on aa.address_id = ad.id join state s on ad.state_id = s.id join import i on a.import_id = i.id join import_bundle ib on i.import_bundle_id = ib.id join (select * from unused where heading_label = 'PENAMT') penamt ON penamt.account_id = a.id join (select * from unused where heading_label = 'Address Line 4') address_line4 ON address_line4.account_id = a.id where i.active=1 Why is it fast when I include just one of the two subqueries but slow when I include both? I would think it should be twice as slow when I include both, but it takes a really long time. On on MySQL.

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