Now that the Windows Phone 7 development tools have been out for a while, let’s talk about how you can use them. Windows Phone 7 ( WP7 ) has two application types that you can create, either Silverlight or XNA, and you can’t really mix the two together. The development environment for WP7 is a special edition of Visual Studio 2010 called Visual…
GameRanger Garena ... etc
I'm planning to start developing a small online client like these mentioned above (for friends usage), where the player that hosts the game is the server him self.
was looking through the web for something to start with, but couldnt find any resources for this request!.
Planning to do it with .NET technology, I have a…
GDC 2012: Best practices in developing a web game
(Pre-recorded GDC content) There's a new wave of console/pc/mobile game developers moving to the web looking to take advantage of the massive user base, along side of the powerful social graphs available there. The web as a platform is a very different technology stack than consoles / mobile,…
I'm trying to write an AI for a tactics game in the vein of Final Fantasy Tactics or Vandal Hearts. I can't change the game rules in any way, only upgrade the AI. I have experience programming AI for classic board games (basically minimax and its variants), but I think the branching factor is too great for the approach to be reasonable here.…
I've recently gotten into XNA and must say I love it. As sort of a hello world game I decided to create the classic game "Snake". The 90 degree version was very simple and easy to implement. But as I try to make a version of it that allows 360 degree rotation using left and right arrows, I've come into sort of a problem.
What i'm doing now…
I'm working on an isometric game however I am having trouble visually distinguishing between levels in the game.
Take the example below, the first image shows concrete blocks at ground level and the following images show an attempt to build a few blocks a level above. As you can see the level above is visually swallowed the one below.
…
I had made a 2d tower defence game in unity3d.done all the pathfinder tower upgrading cash stuff.now the dynamics. can one help me in making the dynamics of the paint tower..please remember as its a 2d game so i am working on spritesheets.
This tower is more likely poison tower in fieldrunners.fow now i have only one image which follows…
What prefer a game developer company? A developer with experience in UDK engine ? or, a developer with projects made entirely in c++ with a graphics engine like Ogre3D?
I think that a coder can demonstrate better his abilities with games made in c++, because it requires a knowledge deeper in many fields. However, currently there is a…
So, I am looking to start designing a video game. My biggest problem right now is choosing the right game engine. I am hiring a programmer, so the language doesn't really matter as much. What I need is an engine with these features, for very, very cheap: -Ability to create very realistic AI -Ability to display, hundreds, possibly…
I'm re-writing an old virtual world/browser based game. It is text and HTML form based with some static graphics. The client is HTML and JS.
I want to introduce some interactive graphical elements to certain parts of the game, for example a 'customise character' page, with hooks to server side and local data storage.
I want to…
The innovation in natural user interface for interacting with computers and other devices is riding on the brilliance of Microsoft’s XBox Kinect. The amazing technology behind Kinect lets users to plays games without touching game controllers. It enables users to control and interact with XBox 360 games using gestures(body…
Most strategy games have fixed units and possible behaviours.
However, think of a game like Magic The Gathering : each card is a set of rules.
Regularly, new sets of card types are created.
I remember that the firsts editions of the game have been said to be prohibited in official tournaments because the cards were often…
Hello. My C++ turn-based game server (which uses database) does stand against current average amount of clients (players), so I want to expand it to multiple (more then one) amount of computers and databases where all clients still will remain within single game world (servers will must communicate with each other and use…
About many games you can say "oh that's the Unreal engine for sure", "this was made by upgrading GTA 4", etc. We can often recognize the engine used for a game just by looking at its graphics (disregarding menus and such).
I'm wondering, why is this? All game engines use the same 3D rendering technology that we all use,…
I need to find a simple game in which several people need to interact with each other. The game should be simple for an analysis (it should be simple to describe what happens in the game, what players did). Because of the last reason, the video games are not appropriate for my purposes. I am thinking of a simple,…
It seems entity systems are really popular here. Links posted by other users convinced me of the power of such system and I decided to try it. (Well, that and my original code getting messy)
In my project, I originally had a SceneManager class that maintained needed logic and structures to organize the scene…
What would the video game families of the Mushroom Kingdom, Hyrule, and more look like if they were represented by Game of Thrones style sigils? Dorkly shows us the House of Mario, Link, and more. Hit up the link below to check out the imagined sigils for a variety of video games families–if you’re in the…
So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to do. I need to figure out whether I need to create my own server, invest in a preexisting client or server…
I'm looking for a book, website, or other resource that gives modern 3D game engines the same treatment as Operating Systems: Design and Implementation gave operating systems.
I have read Jason Gregory's Game Engine Architecture, which I enjoyed. However, by intent the author treated components of the…
What would be a good starting point for locating small or medium size game publishers in Japan. We have a US/EU released game that we believe will fit the Japanese market well, and are looking for companies that we could contact for possible co-publishing.
EDIT: So far, I've found…
Hi,
I'm currently develop a facebook mafia like PHP game(of course, a light weight version), here is a simplify database(MySQL) of the game
id-a <int3> <for index>
uid <chr15> <facebook uid>
HP <int3> <health…