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  • After the update today no graphical interface anymore - 12.04

    - by Mark
    I installed the updates through the update manager today. I shut down my Laptop and now after starting it up again, I only get terminal access to advices. Grub is loading fine and after I picked Ubuntu 12.04 the screen get blank and I am asked to log in with my username and password in command line mode. If I log in I am still in command line mode. How do I get the "normal (graphical)" Ubuntu back? I hope you know what I mean. Since English is not my first language I can't explain this the way I would like to. Mark

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  • Could not write bytes: broken pipe - looking for log of removed packages

    - by user288987
    I have a dual boot system with 12.04 and windows 7. Ubuntu worked fine yesterday but this morning upon boot I get subject. Searched the forums and unsuccessful with recovery. I tried sudo gedit /var/log/apt/history.log to see the log of removed packages, but get the following... ** (gedit:976): WARNING **: Command line 'dbus-launch --autolaunch=2d7d18532e9953bc8a2b852e00000007 --binary-syntax --close-stderr' exited with non-zero exit status 1: Autolaunch error: X11 initialization failed.\n Cannot open display: Run 'gedit --help' to see a full list of available command line options. Anyone have any suggestions for a fix? Please let me know if you require any additional information. Thanks! Mark

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  • Effecient finding of long-range spotting targets

    - by nihohit
    I'm creating a top-down 2d strategy game, with a square grid map. So far, I've used Bresenham's line drawing algorithm in a circle to determine what's in LOS of each unit, and then targedt one of the targets in the circle. Now I find that this limits my units to shoot only at targets that they see. I want to extend my targeting algorithm to target any other unit in range of my weapon, even if they're out of sight range of this given unit, if they're "spotted" by another friendly unit. In other words, I want to enable usage of weapons with ranges longer than sight range. Is there a better way than iterating over all sighted units and computing range and LOSto each of them?

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  • Update to 13.10 without GUI access

    - by Tom
    After upgrading 13.04 with the latest patches, I'm getting some really weird problems -- namely, logging in at the GUI just dumps me back at the GUI login screen. I can, however, get command line access from Ctrl-Alt-F1, and remotely via SSH. Given that I was doing these updates to step to 13.10, I figure I might as well continue the process, and then deal with the fallout once I get there. However, how can this be achieved with only the command line, and no X available? The only method I've found thus far is to run 'update-manager', which does not appear to have a CLI mode (and will not start without access to X). What's the solution? Thanks!

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  • Terminal echo issue

    - by user107602
    I've been using Ubuntu 10.04 LTS for a while, am quite new, using the terminal, made a script to open a project of mine containing multiple files with gedit - after execution of the respective script - gedit [filename1] [filename2] ... , terminal executes it successfully, gedit opens passed files and terminal is ready for another line. Well, today I came across a strange issue - after the execution of the above mentioned script, gedit initiates successfully, but terminal denies execution of commands and echoes all keyboard events, even specific ctrl+... functions - all until gedit is closed. I can't figure what caused this as my recent activity was focused around a C project, not regarding the terminal in any way. I recall being able to execute another line after initiating e.g. open gedit and compile a project within a single tab and session of a terminal window. Any help would be appreciated! Regards!

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  • Optimizing drawing on UITableViewCell

    - by Brian
    I am drawing content to a UITableViewCell and it is working well, but I'm trying to understand if there is a better way of doing this. Each cell has the following components: Thumbnail on the left side - could come from server so it is loaded async Title String - variable length so each cell could be different height Timestamp String Gradient background - the gradient goes from the top of the cell to the bottom and is semi-transparent so that background colors shine through with a gloss It currently works well. The drawing occurs as follows: UITableViewController inits/reuses a cell, sets needed data, and calls [cell setNeedsDisplay] The cell has a CALayer for the thumbnail - thumbnailLayer In the cell's drawRect it draws the gradient background and the two strings The cell's drawRect it then calls setIcon - which gets the thumbnail and sets the image as the contents of the thumbnailLayer. If the image is not found locally, it sets a loading image as the contents of the thumbnailLayer and asynchronously gets the thumbnail. Once the thumbnail is received, it is reset by calling setIcon again & resets the thumbnailLayer.contents This all currently works, but using Instruments I see that the thumbnail is compositing with the gradient. I have tried the following to fix this: setting the cell's backgroundView to a view whose drawRect would draw the gradient so that the cell's drawRect could draw the thumbnail and using setNeedsDisplayInRect would allow me to only redraw the thumbnail after it loaded --- but this resulted in the backgroundView's drawing (gradient) covering the cell's drawing (text). I would just draw the thumbnail in the cell's drawRect, but when setNeedsDisplay is called, drawRect will just overlap another image and the loading image may show through. I would clear the rect, but then I would have to redraw the gradient. I would try to draw the gradient in a CAGradientLayer and store a reference to it, so I can quickly redraw it, but I figured I'd have to redraw the gradient if the cell's height changes. Any ideas? I'm sure I'm missing something so any help would be great.

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  • Creating collaborative whiteboard drawing application

    - by Steven Sproat
    I have my own drawing program in place, with a variety of "drawing tools" such as Pen, Eraser, Rectangle, Circle, Select, Text etc. It's made with Python and wxPython. Each tool mentioned above is a class, which all have polymorphic methods, such as left_down(), mouse_motion(), hit_test() etc. The program manages a list of all drawn shapes -- when a user has drawn a shape, it's added to the list. This is used to manage undo/redo operations too. So, I have a decent codebase that I can hook collaborative drawing into. Each shape could be changed to know its owner -- the user who drew it, and to only allow delete/move/rescale operations to be performed on shapes owned by one person. I'm just wondering the best way to develop this. One person in the "session" will have to act as the server, I have no money to offer free central servers. Somehow users will need a way to connect to servers, meaning some kind of "discover servers" browser...or something. How do I broadcast changes made to the application? Drawing in realtime and broadcasting a message on each mouse motion event would be costly in terms of performance and things get worse the more users there are at a given time. Any ideas are welcome, I'm not too sure where to begin with developing this (or even how to test it)

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  • Drawing straight lines in JavaScript

    - by Shawn31313
    I'm just trying to draw a line with JavaScript. I would like it to be like this: http://deepliquid.com/projects/blog/arrows2.html My version: http://jsfiddle.net/shawn31313/qsWML/5/show Doesn't work too well and I don't know how to get it too work. It must be an issue in my JavaScript. This my code: $(document).ready(function() { var dragStatus = 2, getPos, giveRandomID; $(document).mousedown(function(event) { dragStatus = 0; getPos = { top: event.clientY, left: event.clientX }; giveRandomID = Math.floor(Math.random() * 99999); }); $(document).mousemove(function() { var line = $('#line' + giveRandomID); if (dragStatus == 0) { $('body').append("<div id='line" + giveRandomID + "' style='position:absolute;top:" + getPos.top + "px;left:" + getPos.left + "px;background:black;width:2px;height:5px'></div>"); dragStatus = 1; } if (dragStatus == 1) { if (event.clientX > getPos.left) { line.css({ left: getPos.left, width: event.clientX - getPos.left }); } else { line.css({ left: event.clientX, width: getPos.left - event.clientX }); } if (event.clientY > getPos.top) { line.css({ top: getPos.top - Math.abs((event.clientY - getPos.top) * 2), '-webkit-transform': 'rotate(' + (event.clientY - getPos.top) + 'deg)' }); } else { line.css({ top: getPos.top + Math.abs((getPos.top - event.clientY) * 2), '-webkit-transform': 'rotate(' + (getPos.top - event.clientY) + 'deg)' }); } //for DEG "-" Top-Math.abs(DEG*2) for Deg "+" Top+(DEG*2) } }); $(document).mouseup(function() { dragStatus = 2; }); });? Thanks for any help fixing this. Mainly an issue with the math, just don't know how I can fix this.

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  • The Beginner’s Guide to Nano, the Linux Command-Line Text Editor

    - by YatriTrivedi
    New to the Linux command-line? Confused by all of the other advanced text editors? How-To Geek’s got your back with this tutorial to Nano, a simple text-editor that’s very newbie-friendly. When getting used to the command-line, Linux novices are often put off by other, more advanced text editors such as vim and emacs. While they are excellent programs, they do have a bit of a learning curve. Enter Nano, an easy-to-use text editor that proves itself versatile and simple. Nano is installed by default in Ubuntu and many other Linux distros and works well in conjunction with sudo, which is why we love it so much Latest Features How-To Geek ETC The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin How to Determine What Kind of Comment to Leave on Facebook [Humorous Flow Chart] View the Cars of Tomorrow Through the Eyes of the Past [Historical Video] Add Romance to Your Desktop with These Two Valentine’s Day Themes for Windows 7 Gmail’s Priority Inbox Now Available for Mobile Web Browsers Touchpad Blocker Locks Down Your Touchpad While Typing Arrival of the Viking Fleet Wallpaper

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  • Black screen on login, can get thru decrypt disk and access command line but no GUI

    - by t3lf3c
    Running 12.04 64 bit fresh alternative install, with disk crypto on a new Lenovo laptop Install didn't connect and install modules, even though I had the network cable plugged in and don't have any whacky proxy settings. I had to manually install ubunut-desktop and define sources after initial installation, so this seemed a bit weird (ISO matched MD5 sum though) I unplug the network cable, otherwise I get a black screen that I can do nothing with. So I turn laptop on, I have disk encryption, I type in the password at the Ubuntu decryption GUI then get "set up successfully" message "Waiting for network configuration ..." then "Waiting for up to 60 more seconds for network configuration" At this stage (a) If I wait for it then I get a black screen that I can do nothing with. (b) If I interrupt the process by pressing escape, then I break through to the command line. From the command line, I can go ahead and login, then plug my network cable in to do apt-get commands. As a precaution I do some house keeping which takes a few mins to run: sudo apt-get update sudo apt-get upgrade Running startx to get to the GUI gives: Fatal server errror: no screens found The .Xauthority file is being created in my home directory but it's empty. I review my order and note the system graphics: Intel HD Graphics (WWAN or mSATA capable) So it's weird that I can't get to the Gnome. It looks like drivers aren't working. Is there a way of getting Intel drivers from the command line? Or do you have any other suggestions on what to try next?

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  • Building/Installing Required a52 Plugin

    - by user71139
    I am trying to compile and install the a52 plugin following the instructions from here: https://help.ubuntu.com/community/DigitalAC-3Pulseaudio This worked on Ubuntu 11.10 but gives me some errors when I try to compile the plugin on Ubuntu 12.04. I've searched for a solution however I couldn't find much on this topic in general, not to talk about a solution. I would really appreciate some help on this: bogdan@bogdan-desktop:~$ cd ~/tmp/ bogdan@bogdan-desktop:~/tmp$ cd alsa-plugins-1.0.25/ bogdan@bogdan-desktop:~/tmp/alsa-plugins-1.0.25$ make make all-recursive make[1]: Entering directory `/home/bogdan/tmp/alsa-plugins-1.0.25' Making all in oss make[2]: Entering directory `/home/bogdan/tmp/alsa-plugins-1.0.25/oss' /bin/bash ../libtool --tag=CC --mode=compile gcc -DHAVE_CONFIG_H -I. -I.. -Wall -g -I/usr/include/alsa -g -O2 -MT ctl_oss.lo -MD -MP -MF .deps/ctl_oss.Tpo -c -o ctl_oss.lo ctl_oss.c ../libtool: line 831: X--tag=CC: command not found ../libtool: line 864: libtool: ignoring unknown tag : command not found ../libtool: line 831: X--mode=compile: command not found ../libtool: line 997: *** Warning: inferring the mode of operation is deprecated.: command not found ../libtool: line 998: *** Future versions of Libtool will require --mode=MODE be specified.: command not found ../libtool: line 1141: Xgcc: command not found ../libtool: line 1141: X-DHAVE_CONFIG_H: command not found ../libtool: line 1141: X-I.: command not found ../libtool: line 1141: X-I..: command not found ../libtool: line 1141: X-Wall: command not found ../libtool: line 1141: X-g: command not found ../libtool: line 1141: X-I/usr/include/alsa: No such file or directory ../libtool: line 1141: X-g: command not found ../libtool: line 1141: X-O2: command not found ../libtool: line 1141: X-MT: command not found ../libtool: line 1141: Xctl_oss.lo: command not found ../libtool: line 1141: X-MD: command not found ../libtool: line 1141: X-MP: command not found ../libtool: line 1141: X-MF: command not found ../libtool: line 1141: X.deps/ctl_oss.Tpo: No such file or directory ../libtool: line 1141: X-c: command not found ../libtool: line 1192: Xctl_oss.lo: command not found ../libtool: line 1197: libtool: compile: cannot determine name of library object from `': command not found make[2]: *** [ctl_oss.lo] Error 1 make[2]: Leaving directory `/home/bogdan/tmp/alsa-plugins-1.0.25/oss' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/bogdan/tmp/alsa-plugins-1.0.25' make: *** [all] Error 2 bogdan@bogdan-desktop:~/tmp/alsa-plugins-1.0.25$

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  • Toon/cel shading with variable line width?

    - by Nick Wiggill
    I see a few broad approaches out there to doing cel shading: Duplication & enlargement of model with flipped normals (not an option for me) Sobel filter / fragment shader approaches to edge detection Stencil buffer approaches to edge detection Geometry (or vertex) shader approaches that calculate face and edge normals Am I correct in assuming the geometry-centric approach gives the greatest amount of control over lighting and line thickness, as well eg. for terrain where you might see the silhouette line of a hill merging gradually into a plain? What if I didn't need pixel lighting on my terrain surfaces? (And I probably won't as I plan to use cell-based vertex- or texturemap-based lighting/shadowing.) Would I then be better off sticking with the geometry-type approach, or go for a screen space / fragment approach instead to keep things simpler? If so, how would I get the "inking" of hills within the mesh silhouette, rather than only the outline of the entire mesh (with no "ink" details inside that outline? Lastly, is it possible to cheaply emulate the flipped-normals approach, using a geometry shader? Is that exactly what the GS approaches do? What I want - varying line thickness with intrusive lines inside the silhouette... What I don't want...

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  • Maintaining a main project line with satellite projects

    - by NickLarsen
    Some projects I work on have a main line of features, but are customizable per customer. Up until now those customizations have been implemented as preferences, but now there are 2 problems with the system... The settings page is getting out of control with features. There are probably some improvements that could be made to the settings UI, but regardless, it is quite cumbersome setting up new instances for new customers. Customers have started asking for customizations which would be more easily maintained as separate threads instead of having tons of customizations code. Optimally I am envisioning some kind of source control in which features are either in the main project line and customizations per customer are maintained in a repo per customer set up. The customizations per project would need to remain separate but if a bug is found and fixed in a particular project, I would need to percolate the fix back to the main line and into all of the other customer repos. The problem is I have never seen this done before, and before spending time trying to find source control that can accommodate this scenario and implement it, I figure it best to ask if anyone has something less complicated or knows of a source control product which can handle this with very little hair pulling.

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  • Creating a 2D Line Branch

    - by Danran
    I'm looking into creating a 2D line branch, something for a "lightning effect". I did ask this question before on creating a "lightning effect" (mainly though referring to the process of the glow & after effects the lightning has & to whether it was a good method to use or not); Methods of Creating a "Lightning" effect in 2D However i never did get around to getting it working. So i've been trying today to get a seconded attempt going but i'm getting now-were :/. So to be clear on what i'm trying to-do, in this article posted; http://drilian.com/2009/02/25/lightning-bolts/ I'm trying to create the line segments seen in the images on the site. I'm confused mainly by this line in the pseudo code; // Offset the midpoint by a random amount along the normal. midPoint += Perpendicular(Normalize(endPoint-startPoint))*RandomFloat(-offsetAmount,offsetAmount); If someone could explain this to me it would be really grateful :).

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  • Point in Polygon, Ray Method: ending infinite line

    - by user2878528
    Having a bit of trouble with point in polygon collision detection using the ray method i.e. http://en.wikipedia.org/wiki/Point_in_polygon My problem is I need to give an end to the infinite line created. As with this infinite line I always get an even number of intersections and hence an invalid result. i.e. ignore or intersection to the right of the point being checked what I have what I want My current code based of Mecki awesome response for (int side = 0; side < vertices.Length; side++) { // Test if current side intersects with ray. // create infinite line // See: http://en.wikipedia.org/wiki/Linear_equation a = end_point.Y - start_point.Y; b = start_point.X - end_point.X; c = end_point.X * start_point.Y - start_point.X * end_point.Y; //insert points of vector d2 = a * vertices[side].Position.X + b * vertices[side].Position.Y + c; if (side - 1 < 0) d1 = a * vertices[vertices.Length - 1].Position.X + b * vertices[vertices.Length - 1].Position.Y + c; else d1 = a * vertices[side-1].Position.X + b * vertices[side-1].Position.Y + c; // If points have opposite sides, intersections++; if (d1 > 0 && d2 < 0 ) intersections++; if (d1 < 0 && d2 > 0 ) intersections++; } //if intersections odd inside = true if ((intersections % 2) == 1) inside = true; else inside = false;

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  • Mediawiki extension error

    - by vinylguitar
    I'm running the latest version of mediawiki using MoWeS Portable II from my desktop. I just installed this extension on the wiki http://www.mediawiki.org/wiki/Extension:MsUpload It adds an option to upload files (to be embedded in an article) to the edit screen of an article. After installing it when I try and edit an article I get the following error: Fatal error: Call to undefined method OutputPage::addModules() in C:\Users\User\Desktop\knowledge mapedia 10 25 13 copy\mowes_portable\www\mediawiki\extensions\MsUpload\msupload.php on line 65 Also here is what I posted in the localsettings.php file (I put it in at the end of localsettings.php if it makes a difference): Start --------------------------------------- MsUpload $wgMSU_ShowAutoKat = false; #autocategorisation $wgMSU_CheckedAutoKat = false; #checkbox for autocategorisation checked $wgMSU_debug = false; #debug mode $wgMSU_ImgParams = '400px'; #default max-size for inserted image $wgMSU_UseDragDrop = true; #show drag&drop area require_once "$IP/extensions/MsUpload/msupload.php"; End --------------------------------------- MsUpload require_once "$IP/extensions/msupload/msupload.php"; At line 65 in the localsettings.php file there is the following: line 64 ## Database settings line 65 $wgDBtype = "mysql"; line 66 $wgDBserver = "localhost"; line 67 $wgDBname = "mediawiki"; line 68 $wgDBuser = "root"; line 69 $wgDBpassword = ""; Any idea what I'm doing wrong?

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  • ?SPARC T4?????????????·???? : Netra SPARC T4-1

    - by user13138700
    ?SPARC T4???????????????·??????? Netra SPARC T4-1 ???? Netra SPARC T4-2 ?2012?1?10??????????3?15??????????????(????) ?????????? Netra SPARC T4-1 ? 4core ???( T4 ???????? 4core ???)(*)???????????????????????????(*)( Netra SPARC T4-1 ?????? 4core ???? 8core ????????) ??? prtdiag ????? pginfo ??????????????? 8????/1core ???? prtdiag ????????4core=32???????????????pginfo ?????????????????core ???????????????????? # ./prtdiag -v System Configuration: Oracle Corporation sun4v Netra SPARC T4-1 ???????: 130560 M ??? ================================ ?? CPU ================================ CPU ID Frequency Implementation Status ------ --------- ---------------------- ------- 0 2848 MHz SPARC-T4 on-line 1 2848 MHz SPARC-T4 on-line 2 2848 MHz SPARC-T4 on-line 3 2848 MHz SPARC-T4 on-line 4 2848 MHz SPARC-T4 on-line 5 2848 MHz SPARC-T4 on-line 6 2848 MHz SPARC-T4 on-line 7 2848 MHz SPARC-T4 on-line 8 2848 MHz SPARC-T4 on-line 9 2848 MHz SPARC-T4 on-line 10 2848 MHz SPARC-T4 on-line 11 2848 MHz SPARC-T4 on-line 12 2848 MHz SPARC-T4 on-line 13 2848 MHz SPARC-T4 on-line 14 2848 MHz SPARC-T4 on-line 15 2848 MHz SPARC-T4 on-line 16 2848 MHz SPARC-T4 on-line 17 2848 MHz SPARC-T4 on-line 18 2848 MHz SPARC-T4 on-line 19 2848 MHz SPARC-T4 on-line 20 2848 MHz SPARC-T4 on-line 21 2848 MHz SPARC-T4 on-line 22 2848 MHz SPARC-T4 on-line 23 2848 MHz SPARC-T4 on-line 24 2848 MHz SPARC-T4 on-line 25 2848 MHz SPARC-T4 on-line 26 2848 MHz SPARC-T4 on-line 27 2848 MHz SPARC-T4 on-line 28 2848 MHz SPARC-T4 on-line 29 2848 MHz SPARC-T4 on-line 30 2848 MHz SPARC-T4 on-line 31 2848 MHz SPARC-T4 on-line ======================= Physical Memory Configuration ======================== ???? # pginfo -p -T 0 (System [system,chip]) CPUs: 0-31 `-- 3 (Data_Pipe_to_memory [system,chip]) CPUs: 0-31 |-- 2 (Floating_Point_Unit [core]) CPUs: 0-7 | `-- 1 (Integer_Pipeline [core]) CPUs: 0-7 |-- 5 (Floating_Point_Unit [core]) CPUs: 8-15 | `-- 4 (Integer_Pipeline [core]) CPUs: 8-15 |-- 7 (Floating_Point_Unit [core]) CPUs: 16-23 | `-- 6 (Integer_Pipeline [core]) CPUs: 16-23 `-- 9 (Floating_Point_Unit [core]) CPUs: 24-31 `-- 8 (Integer_Pipeline [core]) CPUs: 24-31 T4 ????????????????????????????????????????????????? T3 ?????(S2 core)?????T4 ?????(S3 core)?????????????5???????????? T3 ?????(S2 core)?????????????????????????(????????)?????????????????????????????????????????????·???????????????????????????????????????? ????T4 ????????????????????????????T4 ??????????·??????? Netra SPARC T4-1 4core ????????????????????????????????????T3 ???????????????????????????? ?????????Netra SPARC T4-1 ??????????????? Netra SPARC T4-1 ?? Computing 1 x SPARC T4 4?? 32???? or 8 ?? 64 ???? 2.85GHz CPU (1?????8????) 16 x DDR3 DIMM (?? 256GB ?????16GB DIMM ???) I/O and Storage 3 x Low Profile PCI-Express Gen2 ???? (2 x 10Gb Ethernet XAUI ???????) 2 x Full-height Half-length PCI-Express Gen2 ???? 4 x 10/100/1000 Ethernet ???????? 4 x 2.5” SAS2 HDD 4 x USB ??? (?? 2, ?? 2) RAS and Management and Power Supply ???? (RAID????), ????PSU ?????????? ILOM?????????????? 2N (1+1) , AC ???? DC ?? Support OS Oracle Solaris 10 10/9, 9/10, 8/11, Oracle Solaris 11 11/11 Oracle VM Server for SPARC 2.1 (LDoms) ???? ??? NEBS Level3?? ??????21” 19”(EIA-310D),23”,24”,600mm????? ?????(?????)????????? ????SPARC T4 ????????SPARC T4 ?????????????????????????(4???)???????????? Oracle OpenWorld Tokyo 2012 ?3??(4/4(?)?4/5(?)?4/6(?))?????????????????????&?????????????????SPARC T4 ?????????????????????????????????·?????????????????SPARC T4 ???????????????????!? Oracle OpenWorld Tokyo 2012 http://www.oracle.com/openworld/jp-ja/index.html ????·???????????? 4/6(?) Develop D3-13 (14:00 - 14:45) ???????????49 ??? ?????? 7264 ???????????????

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  • I need to run a PHP script via command line but this happens.

    - by user355367
    I need to run a scrip via command line but the files necessary for me to run it require me to be in the directory of the script. But I cannot do it for every command line i need to run. Their are over five thousand. Could someone tell me how to either format the list easily or add something to the format that would make it run. I have something like this.... php /path/to/the/script/01240/script.php php /path/to/the/script/03770/script.php php /path/to/the/script/02110/script.php php /path/to/the/script/02380/script.php php /path/to/the/script/03220/script.php php /path/to/the/script/02340/script.php php /path/to/the/script/03720/script.php php /path/to/the/script/03460/script.php php /path/to/the/script/0180/script.php php /path/to/the/script/02000/script.php php /path/to/the/script/01830/script.php php /path/to/the/script/0980/script.php php /path/to/the/script/0400/script.php php /path/to/the/script/02750/script.php php /path/to/the/script/0760/script.php php /path/to/the/script/02690/script.php ..... and it goes on for 5000 more lines.

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  • Run a command as cron would but from the command line.

    - by BCS
    I have a script that I'm trying to run from cron. When I run it from bash, it work just fine. However when I let cron do it's thing, I get a: myscript.sh: line 122: syntax error: unexpected end of file What I want is a way to run a command as if it was a cron job, but do it in my shell. As a side note: does anyone know what would be differnt under cron? (the script already has a #!/bin/sh line) To answer my own question: I added this to my crontab: * * * * * bcs for ((i=1; i <= 55; i++)) ; do find ~/.crontemp/ -name '*.run' -exec "{}" ";" ; sleep 1; done` and created this script: #!/bin/sh tmp=$(mktemp ~/.crontemp/cron.XXXXX) mknod $tmp.pipe p mv $tmp $tmp.pre echo $* '>' $tmp.pipe '1>&2' >> $tmp.pre echo rm $tmp.run >> $tmp.pre chmod 700 $tmp.pre mv $tmp.pre $tmp.run cat $tmp.pipe rm $tmp.pipe With that, I can run an arbitrary command with a delay of not more than one second. (And yes, I know there are all kinds of security issue involved in that)

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  • running php script manually and getting back to the command line?

    - by Simpson88Keys
    I'm running a php script via command line, and it works just fine, except that when it's finished, it doesn't go back to the command line? Just sits there, so I never when it's done... This is the script: $conn_id = ftp_connect(REMOTE) or die("Couldn't connect to ".REMOTE); $login_result = ftp_login($conn_id, 'OMITTED','OMITTED'); if ((!$conn_id) || (!$login_result)) die("FTP Connection Failed"); $dir = 'download'; if ($dir != ".") { if (ftp_chdir($conn_id, $dir) == false) { echo ("Change Dir Failed: $dir<BR>\r\n"); return; } if (!(is_dir($dir))) mkdir($dir); chdir ($dir); } $contents = ftp_nlist($conn_id, "."); foreach ($contents as $file) { if ($file == '.' || $file == '..') continue; if (@ftp_chdir($conn_id, $file)) { ftp_chdir ($conn_id, ".."); ftp_sync ($file); } else ftp_get($conn_id, $file, $file, FTP_BINARY); } ftp_chdir ($conn_id, ".."); chdir (".."); ftp_close($conn_id);

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  • UITextView adding text to new line

    - by Subro
    I would like to add new lines of text to my UITextView for my iPhone app. Basically my textview starts with a single line, and as app advances, new lines are added. However I can add only to the end or beginning of the existing text. How can I make such an entry into a new line. Can I manually send \n to the textview.text at a calculated range/location. E.g. of what I mean. line 1: This is first line of text. This is second line 2: line of text. --- I want: line 1: This is first line of text. line 2: This is second line of text. Thanks!

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  • CALayer flickers when drawing a path

    - by Alexey
    I am using a CALayer to display a path via drawLayer:inContext delegate method, which resides in the view controller of the view that the layer belongs to. Each time the user moves their finger on the screen the path is updated and the layer is redrawn. However, the drawing doesn't keep up with the touches: there is always a slight lag in displaying the last two points of the path. It also flickers, but only while displaying the last two-three points again. If I just do the drawing in the view's drawRect, it works fine and the drawing is definitely fast enough. Does anyone know why it behaves like this? I suspect it is something to do with the layer buffering, but I couldn't find any documentation about it.

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  • Override onDraw to change how the drawing occurs (Android)

    - by Casebash
    I want to change how my UI elements display, so I am overriding onDraw. The following code allows me to change a View to be drawn using PorterDuff.Mode.DARKEN. Unfortunately, this method involves creating a bitmap the size of the entire screen, then drawing to it then drawing this large bitmap the main screen again, for each UI element. This isn't at all efficient. Is it possible to achieve this in a more effecient way? @Override protected void onDraw(Canvas canvas) { //TODO: Reduce the burden from multiple drawing Bitmap bitmap=Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Config.ARGB_8888); Log.e("tmp",canvas.getClipBounds().toString()); Canvas offscreen=new Canvas(bitmap); super.onDraw(offscreen); //Then draw onscreen Paint p=new Paint(); p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN)); canvas.drawBitmap(bitmap, 0, 0, p); }

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  • Help to resolve 'Out of memory' exception when calling DrawImage

    - by Jack Juiceson
    Hi guys, About one percent of our users experience sudden crash while using our application. The logs show below exception, the only thing in common that I've seen so far is that, they all have XP SP3. Thanks in advance Out of memory. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttrs, DrawImageAbort callback, IntPtr callbackData) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttr, DrawImageAbort callback) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttr) at System.Windows.Forms.ControlPaint.DrawBackgroundImage(Graphics g, Image backgroundImage, Color backColor, ImageLayout backgroundImageLayout, Rectangle bounds, Rectangle clipRect, Point scrollOffset, RightToLeft rightToLeft) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle) at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent) at System.Windows.Forms.ScrollableControl.OnPaintBackground(PaintEventArgs e) at System.Windows.Forms.Control.PaintTransparentBackground(PaintEventArgs e, Rectangle rectangle, Region transparentRegion) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle) at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent) at System.Windows.Forms.ScrollableControl.OnPaintBackground(PaintEventArgs e) at System.Windows.Forms.Control.PaintTransparentBackground(PaintEventArgs e, Rectangle rectangle, Region transparentRegion) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle) at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Operation System Information ---------------------------- Name = Windows XP Edition = Home Service Pack = Service Pack 3 Version = 5.1.2600.196608 Bits = 32

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  • Photoshop vector line

    - by Yuval
    When I use the line tool in Photoshop, it creates a vector layer mask with the shape of that line. When I draw a curved line with the pen tool, the only option I see for making a line out of the path is "Stroke path", which is not vector (raster). How do I create a vector line/curve with the pen tool in Photoshop (CS4)? Thanks!

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