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  • How To Temporarily Disable The Touch Screen In X1 Carbon

    - by Daniel Cazzulino
    I know, why would anyone want to do that? Scott properly predicted: Don't knock a touchscreen until you've used one. Every laptop should (and will) have a touch screen in a year. Mark my words. And surely, less than a year later, the X1 Carbon (an amazing ultrabook for sure) has a touch model. And as of today, the price difference for the touch screen is a ridiculous $30 (actually $24 with a “back to school” coupon right now ;)): So why would you NOT get it? I know for some it works great. Now, let’s get real about touch *for a developer* for a minute. About 99.9% of my time in front of my laptop I’m either using Visual Studio or Chrome. I have my hands on the keyboard ALL THE TIME. I use the trackpoint ALL THE TIME. If I want to scroll, I only have to slightly move my fingers. I don’t click around much on pages: I READ them. So, in a few months of using the X1, I think I touched the screen like 10 times, and it was mostly to clear dust, which drives whatever app is in focus crazy. Plus, at home I have this simple setup:...Read full article

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  • Libgdx detect when player is outside of screen

    - by Rockyy
    Im trying to learn libGDX (coming from XNA/MonoDevelop), and I'm making a super simple test game to get to know it better. I was wondering how to detect if the player sprite is outside of the screen and make it so it is impossible to go outside of the screen edges. In XNA you could do something like this: // Prevent player from moving off the left edge of the screen if (player.Position.X < 0) player.Position = new Vector2(0, player.Position.Y); How is this achieved in libgdx? I think it's the Stage that handles the 2D viewport in libgdx? This is my code so far: private Texture texture; private SpriteBatch batch; private Sprite sprite; @Override public void create () { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); texture = new Texture(Gdx.files.internal("player.png")); sprite = new Sprite(texture); sprite.setPosition(w/2 -sprite.getWidth()/2, h/2 - sprite.getHeight()/2); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if(Gdx.input.isKeyPressed(Input.Keys.LEFT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(-1f); else sprite.translateX(-10.0f); } if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(1f); else sprite.translateX(10f); } batch.begin(); sprite.draw(batch); batch.end(); }

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  • Ubuntu 12.04 NVIDIA GeForce Go 7600 black screen during boot

    - by Florian Schmidt
    I'm using Ubuntu as the only operating system since two years. In the first Ubuntu versions I had seen my BIOS screen and the boot screens. Actually im using Ubuntu 12.04 and my screen stays black until Ubuntu is started (both screens are missing). I guess this situation appeared the first time in Ubuntu 11 (not sure). I searched via google and tried the popular activities but was not able to fix my issue. I opened the laptop and checked all connections. I'm using boot option nomodeset. I had a look through many many web pages. I don't know how to continue and hope somebody could be helpful. My hardware: Acer Aspire 9300 AMD Turion 64 x2 NVIDIA GeForce Go 7600 (using proposed driver) lspci | grep NVIDIA 00:00.0 RAM memory: NVIDIA Corporation C51 Host Bridge (rev a2) 00:00.1 RAM memory: NVIDIA Corporation C51 Memory Controller 0 (rev a2) 00:00.2 RAM memory: NVIDIA Corporation C51 Memory Controller 1 (rev a2) 00:00.3 RAM memory: NVIDIA Corporation C51 Memory Controller 5 (rev a2) 00:00.4 RAM memory: NVIDIA Corporation C51 Memory Controller 4 (rev a2) 00:00.5 RAM memory: NVIDIA Corporation C51 Host Bridge (rev a2) 00:00.6 RAM memory: NVIDIA Corporation C51 Memory Controller 3 (rev a2) 00:00.7 RAM memory: NVIDIA Corporation C51 Memory Controller 2 (rev a2) 00:02.0 PCI bridge: NVIDIA Corporation C51 PCI Express Bridge (rev a1) 00:03.0 PCI bridge: NVIDIA Corporation C51 PCI Express Bridge (rev a1) 00:04.0 PCI bridge: NVIDIA Corporation C51 PCI Express Bridge (rev a1) 00:09.0 RAM memory: NVIDIA Corporation MCP51 Host Bridge (rev a2) 00:0a.0 ISA bridge: NVIDIA Corporation MCP51 LPC Bridge (rev a3) 00:0a.1 SMBus: NVIDIA Corporation MCP51 SMBus (rev a3) 00:0a.3 Co-processor: NVIDIA Corporation MCP51 PMU (rev a3) 00:0b.0 USB controller: NVIDIA Corporation MCP51 USB Controller (rev a3) 00:0b.1 USB controller: NVIDIA Corporation MCP51 USB Controller (rev a3) 00:0d.0 IDE interface: NVIDIA Corporation MCP51 IDE (rev f1) 00:0e.0 IDE interface: NVIDIA Corporation MCP51 Serial ATA Controller (rev f1) 00:10.0 PCI bridge: NVIDIA Corporation MCP51 PCI Bridge (rev a2) 00:10.1 Audio device: NVIDIA Corporation MCP51 High Definition Audio (rev a2) 00:14.0 Bridge: NVIDIA Corporation MCP51 Ethernet Controller (rev a3) 03:00.0 VGA compatible controller: NVIDIA Corporation G73 [GeForce Go 7600] (rev a1) So my question is what to do to fix the black screen during boot?

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  • Cedarview drivers boot to a blank screen

    - by map7
    I'm following the tutorial following tutorial to get my Intel D2700DC motherboard's graphics working: http://daily.siebler.eu/2012/06/ubuntu-12-04-driver-for-intel-cedarview-atom-n2000-und-d2000-serie/ When I boot I'm getting a blank screen. I followed the tutorial and read all the comments. I've also tried: Install gdm and use this instead of lightdm (ubuntu default) sudo apt-get install gdm Remove previous pae kernel: http://www.liberiangeek.net/2011/11/remove-old-kernels-in-ubuntu-11-10-oneiric-ocelot/ Reboot before adding cedarview packages. Have tried with and without the "video=LVDS-1:d" to GRUB_CMDLINE_LINUX_DEFAULT variable in /etc/default/grub I still get a blank screen. I am plugged into a HD screen through the HDMI and have tried the DVI connector also. I can see the grub menu, then a little of the loading and then 'No signal'. I can still ssh into the box though so it is logging in. lspci -v -s 00:02.0 00:02.0 VGA compatible controller: Intel Corporation Atom Processor D2xxx/N2xxx Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation Device 2011 Flags: bus master, fast devsel, latency 0, IRQ 45 Memory at 80100000 (32-bit, non-prefetchable) [size=1M] I/O ports at 20d0 [size=8] Expansion ROM at <unassigned> [disabled] Capabilities: <access denied> Kernel driver in use: pvrsrvkm Kernel modules: cedarview_gfx uname -a Linux test-desktop 3.2.0-35-generic #55-Ubuntu SMP Wed Dec 5 17:45:18 UTC 2012 i686 i686 i386 GNU/Linux

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  • Oracle OpenWorld Kicks Off Today Delivering A Full Week of Insight, Education, and Unique Experiences

    - by Jeri Kelley
    San Francisco has been transformed into a sea of red and more than 50,000 attendees from 140 countries will converge in the Bay Area for a week of education and insight into Oracle's strategy and roadmap on today’s leading technology initiatives, including engineered systems, cloud computing, business analytics and big data, and customer experience.  Tonight kicked off with Oracle CEO Larry Ellison discussing how Oracle is taking a fundamentally different approach to delivering technology that is engineered to work together to give customers extreme performance, simplicity, and cost savings.  The jam-packed week continues with: More than 2,500 educational sessions Nearly 3,500 customer and partner speakers from marquee brands sharing how they are using Oracle technology to power their businesses Over 400 Oracle product demonstrations in the DEMOgrounds – make sure to stop by to see the latest demonstrations for our Customer Experience solutions including Oracle Commerce, Oracle RightNow, Oracle WebCenter, Oracle Fusion CRM, Oracle Social Relationship Management, and more. With more educational content than ever before, OpenWorld also expands to include six sub-conferences within the main OpenWorld umbrella including the Customer Experience Summit @ OpenWorld which runs October 3rd-5th.  All of this education and insight comes with some fun as well.  OpenWorld has become an exciting destination with new experiences unveiled each year including the debut of the first annual Oracle OpenWorld Music Festival, featuring some of today’s hottest acts, emerging bands and DJs over five nights playing at locations throughout San Francisco. Our Customer Experience team will be blogging and tweeting all week to keep you up-to-date so be sure to subscribe to our Customer Experience blog and follow us on Twitter and Facebook: @OracleCX @OracleCommerce @OracleCRM Facebook.com/OracleCustomerExperience If you are at OpenWorld, we hope you have a great week and get the knowledge you need to take your Oracle applications to the next level.  And, if you were not able to make it this year, be sure to tune into the sessions that are broadcast live online. 

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  • Pointer position way off in Java Application menu's when using gnome-shell

    - by Hailwood
    When using any java application in gnome-shell if the window is maximised the pointer position is way off; but only on the menu's, in the editor, or the side panel, the pointer is fine. This only presents itself when the window is maximized, and it seems that the further away from 0x0 the window is when you maximise it, the bigger the pointer offset. From what I have gathered it has to do with the window not updating it's size when it gets maximised. The other issue is that when a gnome-shell notification appears, when clicking on it, I lose the ability to type in the editor, I can select text etc, but can't give it focus to type. I must bring up some other text input (e.g. right click on a file on the left, select rename, which brings up a rename dialog) after that I can type in the editor again. So, how can I fix this? Below is as much information as I can think to provide $ gnome-shell --version GNOME Shell 3.6.1 $ java -version java version "1.7.0_09" Java(TM) SE Runtime Environment (build 1.7.0_09-b05) Java HotSpot(TM) 64-Bit Server VM (build 23.5-b02, mixed mode) $ file /etc/alternatives/java /etc/alternatives/javac /etc/alternatives/java: symbolic link to '/usr/lib/jvm/java-7-oracle/jre/bin/java' /etc/alternatives/javac: symbolic link to '/usr/lib/jvm/java-7-oracle/bin/javac'

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  • How to move the object around the screen

    - by Abhishek
    I am trying to move the object around the screen I try this code -(void) move { CGFloat upperLimit = mWinSize.height - (mGunda.contentSize.height / 2.0); CGFloat upperLimit1 = mWinSize.height; CGFloat lowerLimit = (mGunda.contentSize.height / 2.0); CGFloat RightLimit = mWinSize.width - (mGunda.contentSize.width/2.0); CGFloat Right = (mGunda.contentSize.width/2.0); if ( mImageGoingUpward ) { mGunda.position = ccp( mGunda.position.x, mGunda.position.y + 5); if ( mGunda.position.y >= upperLimit ) { mImageGoingUpward = NO; mHori = NO; } } else { mGunda.position = ccp( mGunda.position.x, mGunda.position.y - 5); if ( mGunda.position.y <= lowerLimit ) { mGunda.position = ccp(mGunda.position.x +5, lowerLimit); } if(mGunda.position.x >= RightLimit) { mGunda.position = ccp(mGunda.position.x, mGunda.position.y+10); mHori = YES; } if(mHori) { if(mGunda.position.y >= upperLimit) { mGunda.position = ccp(mGunda.position.x - 5,mGunda.position.y); } } } } } It move the object from bottom to top & top to bottom & bottom to right & right to right top of the screen here is problem I have got It not move to the right top to left side of screen this rotationis not happen. How can I do this

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  • Obtaining a world point from a screen point with an orthographic projection

    - by vargonian
    I assumed this was a straightforward problem but it has been plaguing me for days. I am creating a 2D game with an orthographic camera. I am using a 3D camera rather than just hacking it because I want to support rotating, panning, and zooming. Unfortunately the math overwhelms me when I'm trying to figure out how to determine if a clicked point intersects a bounds (let's say rectangular) in the game. I was under the impression that I could simply transform the screen point (the clicked point) by the inverse of the camera's View * Projection matrix to obtain the world coordinates of the clicked point. Unfortunately this is not the case at all; I get some point that seems to be in some completely different coordinate system. So then as a sanity check I tried taking an arbitrary world point and transforming it by the camera's View*Projection matrices. Surely this should get me the corresponding screen point, but even that didn't work, and it is quickly shattering any illusion I had that I understood 3D coordinate systems and the math involved. So, if I could form this into a question: How would I use my camera's state information (view and projection matrices, for instance) to transform a world point to a screen point, and vice versa? I hope the problem will be simpler since I'm using an orthographic camera and can make several assumptions from that. I very much appreciate any help. If it makes a difference, I'm using XNA Game Studio.

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  • Xubuntu 14.04 with Compton, strange screen tearing, only when playing videos though (advice needed)

    - by LinuxDudester
    Hello beloved community, Yet again I am in need of your great expertise. I ran into a very strange issue and just can't wrap my mind around it. I'm running Xubuntu 14.04 exclusively, with Compton installed. The OS runs great and I have absolutely no screen tearing when I move my windows around, scroll in my web browser, work in Gimp or Photoshop (wine) or even when I play very graphic demanding games, like Metro Last Light, Euro Truck Driver 2 and so on. There's not a tiny bit of tearing to see, but as soon as I play videos, in xbmc, vlc or parole media player the tearing begins (strangely enough this does not apply to youtube videos). I followed all available workarounds on askubuntu and the ubuntu forum,like the 50-xserver-command.conf, startx /etc/X11/Xsession /usr/bin/xbmc-standalone -- -bs or libsdl1.2debian fix and many more, but to no avail. I also tried the Open Source Nouveau display drivers as well, but for some odd reason they don't work so great on my system or at least with my graphics card. Even with Compton installed and configured, I have an extreme amount of screen tearing, as soon as I switch to the proprietary Nvidia drives the screen tearing is gone completely, except for the video playback with xbmc, vlc or parole media player. System info for your reference: OS: Xubuntu 14.04 Linux-x86_64 - Processor: Intel Core i7-4770S CPU @ 3.10GHz - Ram: 16 GB - GeForce GT 750M 1024 MB - Nvidia Driver: 331.38 Has anyone experienced such an odd issue or do you have any advice on how I could fix this? I would appreciate any help! Have a nice day!

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  • Screen flickering when using midrange brightness values on Dell XPS

    - by Eliran Malka
    After a fresh Ubuntu install on my laptop, I discovered the function keys for screen brightness control (Fn+F4 and Fn+F5) are not working. Digging around here, I managed to get it to work by following the solution suggested on this post and that one, but alas — after applying it, a strange problem occurred: Setting the brightness level to any value other than minimum or maximum, the screen starts flickering back and forth from the selected level to full brightness, apparently due to Dell's power saver attempting to dim the screen to adjust the brightness levels. I looked up for a solution here on the site, and possibly everywhere, with no avail. Also tried: To manually control the brightness by configuring the ACPI level (setting values by echo [some_value] | sudo tee /sys/class/backlight/[vendor]_backlight/[some_key], without success. Installing the Intel graphics driver, thinking it's missing. Realized it's installed out of the box by installing Mesa Utils. How to resolve this? Environment Model: Dell Studio XPS 13 OS: Windows 7 64bit / Ubuntu 12.04 32bit (dual boot) Graphics Driver: Intel HD 3000 (Sandybridge Mobile x86/MMX/SSE2) lshw -C display output: *-display description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:47 memory:f0000000-f03fffff memory:e0000000-efffffff ioport:2000(size=64)

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  • 50% off ASP.NET hosting

    - by Fabrice Marguerie
    I haven't blogged for a long time because I'm busy working on an exciting new project. It's too early to tell you more. I'll provide details in a few months. Meanwhile, I wanted to write a quick post to share an excellent offer with you. It's that time of the year when you can get deals on many things, including web hosting. I'd like to remind you about Arvixe, a great web hosting provider for Windows (for ASP.NET) and Linux. For 48 hours, between Thursday November 24th at 00:00 PST (08:00 GMT/UTC) and Friday November 25th, Arvixe will be offering 50% off all of their shared hosting products. This will be for all new accounts, for life (as long as you continue to renew the account)!I've been using Arvixe for my websites for more than one year and a half now, and I highly recommend them. Here is an overview of what I get for a very good price:Unlimited diskspaceUnlimited data transferUnlimited domainsUnlimited POP3 and IMAP mailboxesUnlimited SQL Server 2008 databasesUnlimited MySQL databases.NET 1.1, 2, 3.5 and 4Dedicated application poolsFull trustIIS 7Daily backupsand more... And now, you can get that too for half the price. Just go to Arvixe.com and secure your own hosting account now by using the coupon code "Black Friday" during checkout.Disclaimer: the links to Arvixe are affiliate links that may bring me some money home if you sign up. Still, I recommend Arvixe because I use them and I'm very happy with what they offer.

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  • Full screen blackout using allegro in codeblocks

    - by Armando Ortiz
    I'm very interested in game programming and I'm taking my first steps alone. So I installed allegro. Although Dev-C++ didn't work, Code::Blocks compiled successfully. I started out with this basic program: #include <allegro.h> int main(){ allegro_init(); install_keyboard(); set_gfx_mode( GFX_AUTODETECT, 640, 480, 0, 0); readkey(); return 0; } END_OF_MAIN(); The problem comes in when I try to run it. It opens the little window as always, but rapidly blacks out my whole screen. I press any key and it takes me back to the little window telling me that it finished, which means the program worked. But I try any other program with allegro, like: #include <allegro.h> int x = 10; int y = 10; int main(){ allegro_init(); install_keyboard(); set_gfx_mode( GFX_AUTODETECT, 640, 480, 0, 0); while ( !key[KEY_ESC] ){ clear_keybuf(); acquire_screen(); textout_ex( screen, font, " ", x, y, makecol( 0, 0, 0), makecol( 0, 0, 0) ); if (key[KEY_UP]) --y; else if (key[KEY_DOWN]) ++y; else if (key[KEY_RIGHT]) ++x; else if (key[KEY_LEFT]) --x; textout_ex( screen, font, "@", x, y, makecol( 255, 0, 0), makecol( 0, 0, 0) ); release_screen(); rest(50); } return 0; } END_OF_MAIN(); And the same thing happens over and over again! Is there something I'm doing wrong?

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  • wine 1.4 regedit makes screen flicker on 12.04 with dual monitor setup

    - by s1lv3r
    I have a dualmonitor setup running dual 23" on 1920x1080 which has the following problem: When running any wine application (for example "wine regedit" from console) the screen flickers and the windows have artifacts like this: Also sometimes taking a screenshot using the print key will make compiz crash (starter and all window bars/menus are gone) when an wine application is started. I don't have the same problems on my notebook which has the same setup. Only difference is the notebook has ATI Graphics and this PC has nvidia. This is the output of lshw -c video: *-display Beschreibung: VGA compatible controller Produkt: G72 [GeForce 7300 LE] Hersteller: NVIDIA Corporation Physische ID: 0 Bus-Informationen: pci@0000:07:00.0 Version: a1 Breite: 64 bits Takt: 33MHz Fähigkeiten: pm msi pciexpress vga_controller bus_master cap_list rom Konfiguration: driver=nvidia latency=0 Ressourcen: irq:16 memory:fa000000-faffffff memory:d0000000-dfffffff memory:fb000000-fbffffff memory:fce00000-fce1ffff I also noticed that running xrandr from console makes the screen flicker for some seconds on this PC, which also doesn't happen on my notebook. Removing one screen from the setup will stop the flickering and the artifacts inside the wine applications from appearing. Does anybody have an advice what I could try to change to make this work?

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  • Ubuntu 11.10 logs off when clicking shutdown

    - by Rourke
    As the title says: when I click Shutdown from the menu it logs off. When I click shutdown from the log-in menu it does nothing. I'm using a fresh install of Ubuntu 11.10. I can force it to shutdown by the command below, but I don't want to keep typing that whenever I want to shutdown my laptop. sudo shutdown -h now So it's probably processes which arn't closing. I'm a novice linux user, so I have no idea how to rule out the software causing this. I think it's either Gwibber/Empathy, perhaps Mozilla Thunderbird, because this is happening since I started using this. So a few questions: How do I rule out what software is causing this? How do I stop it from not closing on shutdown? If 1. and 2. don't work is it possible to add top command to the shutdown process? Edit: Rourke here. Somehow I cannot accept the below comment from mech-e as the solution. Thank you this was indeed the answer I was looking for!

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  • Problems with Intel Video Resolution on Acer Laptop Wide Display

    - by ricstr
    I have an ACER Aspire 5332 laptop which I have just installed Ubuntu 12.04 x64, which is causing some issues with the video display on boot and video resolution. First and foremost, it will only boot past the purple screen if GRUB has been edited to replace 'quick splash' with 'nomodeset'. Secondly, once it has booted with the the 'nomodeset' option, it does not allow me to change the resolution higher or lower from 1024 x 786. Is it OK to use the 'nomodeset' for normal use? Will this compromise performance of other devices? The video card is an on-board one, integrated within the Intel GL40 chip-set. The display is a wide-screen LCD, and under Windows could operate under various resolutions. Ideally I would like it to operate on a resolution to fit the wide-screen display as it a bit stretched out at the moment, and less desktop space as I am used to. I believe the optimal resolution is 1366 x 768. Below is some information from the terminal which may be useful. ricstr@Aspire-5332:~$ lspci | grep -i VGA 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) ricstr@Aspire-5332:~$ xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 1024 x 768, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 0.0*

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  • 3D zooming technique to maintain the relative position of an object on screen

    - by stark
    Is it possible to zoom to a certain point on screen by modifying the field of view and rotating the view of the camera as to keep that point/object in the same place on screen while zooming ? Changing the camera position is not allowed. I projected the 3D pos of the object on screen and remembered it. Then on each frame I calculate the direction to it in camera space and then I construct a rotation matrix to align this direction to Z axis (in cam space). After this, I calculate the direction from the camera to the object in world space and transform this vector with the matrix I obtained earlier and then use this final vector as the camera's new direction. And it's actually "kinda working", the problem is that it is more/less off than the camera's rotation before starting to zoom depending on the area you are trying to zoom in (larger error on edges/corners). It looks acceptable, but I'm not settling for only this. Any suggestions/resources for doing this technique perfectly? If some of you want to explain the math in detail, be my guest, I can understand these things well.

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  • How do I trust an off site application

    - by Pieter
    I need to implement something similar to a license server. This will have to be installed off site at the customers' location and needs to communicate with other applications at the customers' site (the applications that use the licenses) and an application running in our hosting center (for reporting and getting license information). My question is how to set this up in a way I can trust that: The license server is really our application and not something that just simulates it; and There is no "man in the middle" (i.e. a proxy or something that alters the traffic). The first thing I thought of was to use with client certificates and that would solve at least 2. However, what I'm worried about is that someone just decompiles (this is build in .NET) the license server, alters some logic and recompiles it. This would be hard to detect from both connecting applications. This doesn't have to be absolutely secure since we have a limited number of customers whom we have a trust relationship with. However, I do want to make it more difficult than a simple decompile/recompile of the license server. I primarily want to protect against an employee or nephew of the boss trying to be smart.

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  • Ubuntu won't fit 10" netbook's native display

    - by Daniel
    I recently removed Windows 7 Starter from my netbook, and replaced it with Ubuntu 12.10. The problem is some bits of the system doesn't fit the native display resolution of 1024x600 i.e. the bottom bits of Ubuntu is hidden beneath the screen & the only 2 available resolutions are: the default 1024x768 and 800x600. I've also thought about replacing Ubuntu with Lubuntu or Puppy Linux, as the system does run a bit slow, but I can't, as then I won't be able to access the taskbar and application menu which will be hidden beneath the screen. Only Ubuntu with Unity is currently usable, as I can see the Unity Launcher. My Netbook model is HP Mini 210-1004sa, which comes with Intel Graphics Media Accelerator 3150, and has a display 10.1" Active Matrix Colour TFT 1024 x 600. I was able to define a custom resolution 1024x600 using the Q&A: How set my monitor resolution? but when I set that resolution, the desktop area is lowered, with bits of it hidden beneath the screen; & there's a black space left at the top of the screen. I had to revert to the old setting 1024x768 to push the desktop upwards and remove the black space.

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  • screen does not wake up after suspend/ brightness will not adjust

    - by Nathan
    My computer is one of these: http://www.newegg.com/Product/Product.aspx?Item=N82E16834230467 Asus Zenbook UX32A-DB51 Just bought it yesterday. Set to "suspend" when I close the lid, but when I open it up again I just get a black screen. Pressing the power button doesn't work, not does clicking the mouse or any key combination. The same is true if I leave the computer until it suspends. Black screen, no response, have to reboot. I also can't seem to adjust the brightness. I put "brightness up" and "brightness down" function keys in, and when I push them it shows the brightness level as going up and down on the meter, but the screen does not actually become more or less bright. I am totally new to all of this. Please tell me what additional information you need to help me and where I can find it. Thanks! Edit: Tried the following: sudo gedit /etc/default/grub Change the line GRUB_CMDLINE_LINUX="" into GRUB_CMDLINE_LINUX="acpi_osi=Linux" sudo update-grub Restart your linux And "acpi_backlight=vendor" both to no avail.

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  • How to Pin Any File to the Start Screen in Windows 8

    - by Taylor Gibb
    By default Windows 8 only allows you to pin a few file types to the Start Screen. Read on to find out how you can change that by editing the registry. How to Pin Any File to the Start Screen in Windows 8 Press the Win + R keyboard combination to open a run box, then type notepad and press enter. When notepad opens, paste the following into the new document: Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\*\shell\pintostartscreen] “MUIVerb”=”@shell32.dll,-51201″ “NeverDefault”=”" “Description”=”@shell32.dll,-51202″ “MultiSelectModel”=”Single” [HKEY_CLASSES_ROOT\*\shell\pintostartscreen\command] “DelegateExecute”=”{470C0EBD-5D73-4d58-9CED-E91E22E23282}” Then click on the File menu item and select save as… Before you go any further, change the Save as type to All Files. Then give your file a name ending in .reg and click Save. PinToStartHack.reg To use the hack, just double click on the .reg file you just created. When you are prompted about whether you want to continue, click Yes. Now you can pin any file to the Start Screen. Undo the Change If you ever wish to undo the change, press the Win + R keyboard combination and type regedit, then press enter. Then drill down into: HKEY_CLASSES_ROOT\*\shell\ Finally delete the pintostartscreen key. That’s all there is to it. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Thinkpad W510 with default graphics drivers shows weird brightness issues

    - by Chantz
    Hey guys, I am currently running 10.10 - 32 bit on a new Thinkpad W510 with nVidia Quadro FX 880M graphics card. I am running with the default graphics drivers that installed with ubuntu install. My problem is that when I am logging in the screen acts normally as far as birghtness is concerned. I can increase/decrease brightness with Fn keys. But few seconds after I log in screen goes pitch dark. Hitting Fn+Home flickers the screen to all the way bright, then all the way dark. This behavior continues until I reach maximum brightness, in which case the screen stays all the way bright, for a few more seconds and then again goes dark if there is no activity & the cycle continues. Have you guys faced any of these issues? If so any pointers on how to resolve it. I am not alone, on ubuntu forum I saw another person having the same issue - link but no solution. Please help! UPDATE I followed the instructions that htorque mentions in his answer and it worked.

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  • Ubuntu 64bit Black Screen on Minecraft

    - by Signify
    I have tried posting on the forums, but I really need help (I'm a server admin and really don't want to have to switch to Windows just to run Minecraft). Anyhow, I originally was running openjdk6 as I was told that 7 was unstable and was getting periodical lag spikes while walking (at least once every 3 seconds the screen would freeze for a tenth of a second). After that, I attempted to install Sun's Java JDK7 (I couldn't get ahold of 6 without signing up for Oracle's newsletters). Upon attempting to run Minecraft, I got a black screen after logging in with this error message: 27 achievements 182 recipes Setting user: Thunder7102, -1618112820878091307 Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: /home/noiro/.minecraft/bin/natives/liblwjgl.so: /home/noiro/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1939) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1864) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.<clinit>(Sys.java:98) at org.lwjgl.opengl.Display.<clinit>(Display.java:132) at net.minecraft.client.Minecraft.a(SourceFile:184) at net.minecraft.client.Minecraft.run(SourceFile:657) at java.lang.Thread.run(Thread.java:722) Now, this got me fed up, so I tried to install a Windows 7 virtual machine through virtualbox, I gave it 256mb of graphics memory with 2D and 3D acceleration and 3GB of RAM. I installed Java JDK7 for Windows (which does work from experience on my other Windows 7 partition). Once again, a black screen after login. What the heck is going on guys? My System Specs: Ubuntu 12.04 64bit Fully Updated running Gnome3 Nvidia GTS 450 1.3GB OC'd AMD Athlon II 4x 2.8Ghz 6GB of RAM So, what do you think?

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  • Ubuntu 12.04 desktop, VNC viewer not refreshing screen

    - by user73279
    I've had this issues across multiple machines and multiple versions of Ubuntu desktop (all 10.04 or later). Usually it happens with an old laptop I've put Ubuntu on but now it's happening on my primary dev machine (a quad-core PC recently upgraded to Ubuntu 12.04 desktop). The problem is this - I can connect to the machine and login with the password, the initial screen looks fine but never refreshes. I can see the monitor for the machine across the room and can see the mouse move and the menus pop up but the image of the screen on the PC in front me running the VNC viewer never updates. So the mouse and keyboard commands are working. Ubuntu 12.04 Desktop Ultra VNC Viewer (also seen with RealVNC's free VNC viewer) Desktop Sharing Static IP on eth0; Dynamic ID on eth1 I think it is an Ubuntu config issue because this PC used to work just fine with 9.04, 10.04, and 11.10 (over the past couple of years). I've also had a couple of laptops that used to have this issue with older Ubuntu's but don't with 12.04. Additional info: The Win7 PC I'm trying to use to control the Ubuntu PC is connected via 2 DLink 8-port gigabit routers. The Ubuntu laptop I usually control via VNC is typically only connected to the network via wireless. The screen refresh is choppy but usable. I've repeated the issue on a Win7 laptop which was connected via ethernet and wireless.

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  • Black login screen Ubuntu 12.04 if WGA cable pluged in on reboot

    - by Sulliwane
    I'm using Ubuntu 12.04.1, 64 bits, installed on a Z77 Pro4 (ASrock motherboard), crucial M4 SSD drive (sata 3), and intel i5 3570k (ivy bridge). I have this annoying problem : When I startup the computer, I get a CLI login prompt : At this moment, if I press enter, i get the usual CLI login prompt. If not, here is what I get : From now, if I login using CLI, i identify the lightdm processus, kill and start it : #ps -A | grep lightdm #sudo kill -9 1273 #sudo lightdm and miracle, these commands bring back the gui login screen. BUT It's very annoying as I have to repeat these steps at every boot, and the people using this desktop are not familiar with linux at all! So I tried to figure out the cause and here is what I found : If, when I shutdown the computer, the WGA cable is not pluged in, then Ubuntu will boot on GUI login screen without a glitch! But If the WGA cable is pluged in when shuting down, I will get CLI login prompt... Note 1: I installed linux kernel 3.4, but it hasn't solve the problem. Note 2: Is it linked to the new HD 4000 integrated graphic processor ? Note 3: If i boot on an USB stick (Ubuntu 12.04), NO problems ! Note 4: If booting on the SSD, when clicking "shutdown" button, the shutdown process never ends up (logout screen keep displaying and fans are still rolling). But if booting on USB stick, the shutdown action runs properly.

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  • Making particle bounce off a line with friction

    - by Dlaor
    So I'm making a game and I need a particle to bounce off a line. I've got this so far: public static Vector2f Reflect(this Vector2f vec, Vector2f axis) //vec is velocity { Vector2f result = vec - 2f * axis * axis.Dot(vec); return result; } Which works fine, but then I decided I wanted to be able to change the bounciness and friction of the bounce. I got bounciness down... public static Vector2f Reflect(this Vector2f vec, Vector2f axis, float bounciness) //Bounciness goes from 0 to 1, 0 being not bouncy and 1 being perfectly bouncy { var reflect = (1 + bounciness); //2f Vector2f result = vec - reflect * axis * axis.Dot(vec); return result; } But when I tried to add friction, everything went to hell and back... public static Vector2f Reflect(this Vector2f vec, Vector2f axis, float bounciness, float friction) //Does not work at all! { var reflect = (1 + bounciness); //2f Vector2f subtract = reflect * axis * axis.Dot(vec); Vector2f subtract2 = axis * axis.Dot(vec); Vector2f result = vec - subtract; result -= axis.PerpendicularLeft() * subtract2.Length() * friction; return result; } Any physics guys willing to help me out with this? (if you're not sure what I mean with the friction of a bounce see this: http://www.metanetsoftware.com/technique/diagrams/A-1_particle_collision.swf)

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