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  • Why won't 2GB of ram across 3 of 4 slots work on my motherboard (max 2GB)?

    - by Andrew
    My desktop is an old home-built machine circa 200[5-6] running Ubuntu 11.10 (but this is not relevant because I'm reading available ram from BIOS loading screen), with an ASUS P5GPL motherboard, not X or X-SE - it has four slots. I'm mainly a laptop person, but keep this around for running a server from if needed, backing up to, seeding Ubuntu to people from, etc… It has four (DDR) ram slots, two black and two blue, in the order black-blue-black-blue (I will call them D, C, B, and A, respectively) with some space in the middle. The blue ones are the closest to the processor. I used to have two 512MB chips in the two blue slots. I just got a 1GB chip and plugged it into one of the black slots; my system didn't recognize it. I messed around and discovered that it will not recognize chips in many positions, and I couldn't get it to recognize all three of these chips at the same time. In particular, if I put the 512MB chips in A and B it would only use 1, but AC, AD, BD, and CD worked. I didn't try BC, I believe. Only some of these continue to work when I switch the 1GB chip into one of these positions. Can I have some advice as to how to position these chips to get all 2GB used? How about if I get another 1GB chip - where should I put the two? And what about the RAM maximum Crucial says? Can I go above 2GB, if I get another 1GB chip? Right now, I have a 512MB chip in A and the 1GB chip in C. EDIT: I read some other posts and tried dmidecode in Ubuntu to clarify the max memory question, that wasn't a major part anyways. It says my max memory module size is 1024M (OK) and my max memory size is 4096M (doesn't agree with Crucial OR the Asus web site, maybe it will only work while in Linux and BIOS won't OK it?).

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  • How can I tell if a replacement display is compatible with my laptop?

    - by moraleida
    I have an Acer Aspire 4810TZ from 2010 which I truly love - it's a 3 year old notebook that still carries on for about 5 to 6h straight off the battery. I've also invested in it with an SSD and extra RAM and it's fine for my use right now. I'd really rather not just dump it. Now... its screen is dead and I'm looking for replacement parts, but it turns out to be a kind of expensive display - AUO B140XW02 14" LED. US$ 125 was the cheapest I found here (Rio de Janeiro, Brazil). The official dealer sells them for US$ 175. I'm aware of How do I know if a LCD is compatible with my Laptop? and Can I replace a laptop screen with one of a different resolution? but the answers don't really help me in this case. Also Replacing an LCD screen in a laptop gives me a hint but I'm completely dumb at hardware so this is why i'm asking: Is it possible to buy an LCD or a lower grade LED screen with the same connectors? What characteristics should I look for to find out if a certain display is compatible?

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  • How can I know if a replacement display is compatible with my laptop?

    - by moraleida
    I have an Acer Aspire 4810TZ from 2010 which I truly love - it's a 3 year old notebook that still carries on for about 5 to 6h straight off the battery. I've also invested in it with an SSD and extra RAM and it's fine for my use right now. I'd really rather not just dump it. Now... its screen is dead and I'm looking for replacement parts, but it turns out to be a kind of expensive display - AUO B140XW02 14" LED. US$ 125 was the cheapest I found here (Rio de Janeiro, Brazil). The official dealer sells them for US$ 175. I'm aware of How do I know if a LCD is compatible with my Laptop? and Can I replace a laptop screen with one of a different resolution? but the answers don't really help me in this case. Also Replacing an LCD screen in a laptop gives me a hint but I'm completely dumb at hardware so this is why i'm asking: Is it possible to buy an LCD or a lower grade LED screen with the same connectors? What characteristics should I look for to find out if a certain display is compatible?

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  • Why did the old 3D games have "jittery" graphics?

    - by dreta
    I've been playing MediEvil lately and it got me wondering, what causes some of the old 3D games have "flowing" graphics when moving? It's present in games like Final Fantasy VII, MediEvil, i remember Dungeon Keeper 2 having the same thing in zoom mode, however f.e. Quake 2 didn't have this "issue" and it's just as old. The resolution doesn't seem to be the problem, everything is rendered perfectly fine when you stand still. So is the game refreshing slowly or it's something to do with buffering?

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  • [Windows 7] Certain Programs cannot access internet

    - by Cindy
    Operating System: Windows 7 (x64) Problem: Certain Programs are unable to access the internet. They claim that there is no connection when you already are connected. Hello, before we start. Just letting you know I'm new here, and I'm very new to Windows 7. I installed it two days ago. I just installed Windows 7 on my laptop and I have a few problems. I play World of Warcraft, as well as a variety of games. And when I first attempt to log into the game, I get a windows error message, but it doesn't stop there. I thought World of Warcraft got corrupted during the upgrade. It seems that I am unable to access the internet from other online games as well. Most say in along the lines of "Cannot connect to patch server, try again later." I cannot use a downloader Also, I have internet explorer. The x32 version of the browser cannot connect to the internet, and when I try to enter "google.com", it says the same thing. I'm only accessing this site through Internet Explorer x64, which I would have been fine with is it's compatible with Adobe Flash. The only thing that seems to connect to the internet are Internet Explorer x64 and Windows Live Messenger. Here are the steps I have taken, but none worked. 1.) Disable Windows Firewall 2.) Have Windows Firewall Enabled, but allow the specific programs to access internet. And allowed all incoming access. 3.) Disabled UAC, Ran the programs as an admin, and set compatibility to Vista. 4.) Uninstalled an anti-virus program. (McAffee Security Suite 2010) 5.) Reinstalled the programs 6.) Reinstalled Windows 7 7.) Retaken the steps on the Administrator account. Please assist me in this problem. I need to get back into the game. Thanks so much in advance.

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  • Any game kills my sound

    - by LoopyWolf
    Every time I quit a game such as Braid, Fallout3, AVP all sound on the PC dies (Control Panel No Audio Devices) I installed a new sound card (SB Audigy) and updated to the latest drivers, and it still happens. It happens with steam games and without. Anybody know what's wrong and how I can fix it? I'm on Win XP SP 2

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  • BEX error in Windows Vista in hearts.exe

    - by bipin
    I have got an error in Windows Vista and my games are not playing. What should I do? Problem Event Name: BEX Application Name: Hearts.exe Application Version: 6.0.6002.18005 Application Timestamp: 49e01e10 Fault Module Name: StackHash_fd00 Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: 0253a350 Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 16393 Additional Information 1: fd00 Additional Information 2: ea6f5fe8924aaa756324d57f87834160 Additional Information 3: fd00 Additional Information 4: ea6f5fe8924aaa756324d57f87834160

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  • Certain Programs cannot access internet

    - by Cindy
    Operating System: Windows 7 (x64) Problem: Certain Programs are unable to access the internet. They claim that there is no connection when you already are connected. Hello, before we start. Just letting you know I'm new here, and I'm very new to Windows 7. I installed it two days ago. I just installed Windows 7 on my laptop and I have a few problems. I play World of Warcraft, as well as a variety of games. And when I first attempt to log into the game, I get a windows error message, but it doesn't stop there. I thought World of Warcraft got corrupted during the upgrade. It seems that I am unable to access the internet from other online games as well. Most say in along the lines of "Cannot connect to patch server, try again later." I cannot use a downloader Also, I have internet explorer. The x32 version of the browser cannot connect to the internet, and when I try to enter "google.com", it says the same thing. I'm only accessing this site through Internet Explorer x64, which I would have been fine with is it's compatible with Adobe Flash. The only thing that seems to connect to the internet are Internet Explorer x64 and Windows Live Messenger. Here are the steps I have taken, but none worked. 1.) Disable Windows Firewall 2.) Have Windows Firewall Enabled, but allow the specific programs to access internet. And allowed all incoming access. 3.) Disabled UAC, Ran the programs as an admin, and set compatibility to Vista. 4.) Uninstalled an anti-virus program. (McAffee Security Suite 2010) 5.) Reinstalled the programs 6.) Reinstalled Windows 7 7.) Retaken the steps on the Administrator account. Please assist me in this problem. I need to get back into the game. Thanks so much in advance.

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  • Peer to Peer solution for LAN over Internet

    - by Coyote
    I need to emulate a LAN between some machines over the internet to play some LAN only games. I remember that there was software that could do this, but don't remember what it was called. Anyone heard of this, or know of similar solutions that won't require a lot of work? The game is fun, but not fun enough to bother with setting up a VPN server. ;-)

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  • How to bind old user's SID to new user to remain NTFS file ownership and permissions after freshly reinstall of Windows?

    - by LiuYan ??
    Each time we reinstalled Windows, it will create a new SID for user even the username is as same as before. // example (not real SID format, just show the problem) user SID -------------------- liuyan S-old-501 // old SID before reinstall liuyan S-new-501 // new SID after reinstall The annoying problem after reinstall is NTFS file owership and permissions on hard drive disk are still associated with old user's SID. I want to keep the ownership and permission setting of NTFS files, then want to let the new user take the old user's SID, so that I can access files as before without permission problem. The cacls command line tool can't be used in such situation, because the file does belongs to new user, so it will failed with Access is denied error. and it can't change ownership. Even if I can change the owership via SubInACL tool, cacls can't remove the old user's permission because the old user does not exist on new installation, and can't copy the old user's permission to new user. So, can we simply bind old user's SID to new user on the freshly installed Windows ? Sample test batch @echo off REM Additional tools used in this script REM PsGetSid http://technet.microsoft.com/en-us/sysinternals/bb897417 REM SubInACL http://www.microsoft.com/en-us/download/details.aspx?id=23510 REM REM make sure these tools are added into PATH set account=MyUserAccount set password=long-password set dir=test set file=test.txt echo Creating user [%account%] with password [%password%]... pause net user %account% %password% /add psgetsid %account% echo Done ! echo Making directory [%dir%] ... pause mkdir %dir% dir %dir%* /q echo Done ! echo Changing permissions of directory [%dir%]: only [%account%] and [%UserDomain%\%UserName%] has full access permission... pause cacls %dir% /G %account%:F cacls %dir% /E /G %UserDomain%\%UserName%:F dir %dir%* /q cacls %dir% echo Done ! echo Changing ownership of directory [%dir%] to [%account%]... pause subinacl /file %dir% /setowner=%account% dir %dir%* /q echo Done ! echo RunAs [%account%] user to write a file [%file%] in directory [%dir%]... pause runas /noprofile /env /user:%account% "cmd /k echo some text %DATE% %TIME% > %dir%\%file%" dir %dir% /q echo Done ! echo Deleting and Recreating user [%account%] (reinstall simulation) ... pause net user %account% /delete net user %account% %password% /add psgetsid %account% echo Done ! %account% is recreated, it has a new SID now echo Now, use this "same" account [%account%] to access [%dir%], it will failed with "Access is denied" pause runas /noprofile /env /user:%account% "cmd /k cacls %dir%" REM runas /noprofile /env /user:%account% "cmd /k type %dir%\%file%" echo Done ! echo Changing ownership of directory [%dir%] to NEW [%account%]... pause subinacl /file %dir% /setowner=%account% dir %dir%* /q cacls %dir% echo Done ! As you can see, "Account Domain not found" is actually the OLD [%account%] user echo Deleting user [%account%] ... pause net user %account% /delete echo Done ! echo Deleting directory [%dir%]... pause rmdir %dir% /s /q echo Done !

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • 301 htaccess redirect: add segment to old URL's

    - by Rick
    I'm trying to make sure old url's aren't broken after the site's URL structure has changed from this: http://www.domain.com/section/entry_name to this: http://www.domain.com/section/event_name/entry_name But to make it a bit more complex, I'm using the segments to sort entries, for example: http://www.domain.com/news/amazing_event/date/asc http://www.domain.com/videos/my_event/title/desc The new structure only effects one particular event (amazing_event) and should leave the other URL's alone. Where do I even begin to tackle this? My current .htaccess looks like: RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /index.php/$1 [L] Thanks - appreciate any tips.

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • Using Objective-C blocks with old compiler

    - by H2CO3
    I'm using the opensource iPhone toolchain on Linux for developing for jailbroken iPhones. I'd like to take advantage of the new (4.0, 5.0) iOS SDK features, but I can't as my old build of GCC doesn't understand the ^ block syntax. I noticed that blocks are just of type id (struct objc_object *). I know this from two resources: first, class-dump reports them as id, second, Apple docs clarify that "blocks can be retained". My quiestion is, how can I take advantage of blocks using this knowledge? I thought of something like: // this is in SDK 4.x/5.x - (void) doSomethingWithBlock:((int)(^block)(int)); // and I modify it like: - (void) doSomethingWithBlock(id)block; the question is: HOW TO ACTUALLY CALL IT? How do I create blocks? I can, of course, create function pointers (IMPs in particular), but how to achieve the object-like memory layout?

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  • Sitecore - Rich Text Editor field is not saving information but instead just copying old information

    - by Younes
    We are using Sitecore.NET 5.3.1 (rev. 071114) and we found out a problem. When we are trying to change information in a Rich Text Editor field on the Master database and save the information, this information is not stored and instead the old information appears back into the RTE field. I have been trying this on the Web database on which this is not happening. However, changing this information on the web database feels useless because a publish will just change every information that does not correspond to the data in the Master database in which i just can't edit this field. So I'm having big trouble at this point since this is for one of our bigger customers and they really want this fixxed asap. We (Estate Internet) already have had an open ticket for this problem, but never got the solution. Hope that someone here knows what the problem may be.

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  • Choose Graph API or old REST API for Facebook application

    - by Andree
    Hi there! I should have asked this in Facebook developer forum instead, but somehow I can't register to the forum and the Facebook connect feature is not working at the time I'm writing this. Anyway, I am still confused whether to use Graph API or the old REST API for my Facebook app. Generally, this is what I want to achieve in my app: Get profile picture and name of the user. Get profile picture and name of the user's friends who are also using my app. Post into the user's stream. Allow users to invite their friends to use the application. Can someone provide me an insight, which one is better for my application?

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  • GetRolesForUser tries to get Roles on old username?

    - by Xaisoft
    I have a section on a page where a user can change their username. This is basically the code for that: user.UserName = txtNewUserName.Text; user.Save(); user is a class in my dbml and Save calls SubmitChanges on the data context. The name is changed in the database, so when it calls the following method, it fails because it is trying to get the user with the old username instead of the one that is in the database now. public override string[] GetRolesForUser(string username) { return dc.Users.Where(u => u.UserName== username) .SingleOrDefault().Roles .Select(r => r.RoleName).ToArray<string>(); }

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  • How to migrate large amounts of data from old database to new

    - by adam0101
    I need to move a huge amount of data from a couple tables in an old database to a couple different tables in a new database. The databases are SQL Server 2005 and are on the same box and sql server instance. I was told that if I try to do it all in one shot that the transaction log would fill up. Is there a way to disable the transaction log per table? If not, what is a good method for doing this? Would a cursor do it? This is just a one-time conversion.

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  • Creating an event-invite using the Old Rest Api

    - by Sven Koluem
    Hi, because there is no way doing it with the GraphApi, i try to do it with the old REST Api, but without any success.. no error msg. but also no invite. $restApi = $facebook->api(array( 'method' => 'events.invite', 'eid' => $eid, 'uids' => $testuserId, 'personal_message' => 'testing', 'access_token' => $accesstoken, )); print '<pre>' . print_r($restApi, true) . '</pre>'; Or maybe some of you, knowing a better way.. thx sven

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  • Flex Builder 3 executing old source codes

    - by Gorro
    I'm facing this problem again and again, but can't find any solution (except mine, which is not as a good one I guess). Don't know why, sometimes Flex Builder executes old source codes after making changes. While debugging I see how it steps through a source (e.g. changing local variables) which does not exist (even if I delete all that block or function). My way to solve that is to delete the project (backing up the source codes of course) and create a new one, add the backed up sources to the project and rebuild. It starts to work as it should work, but this way is not as comfortable, especially if sources are on a remote machine and you need to configure .net back-end. Anyone knows how to solve?

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  • Converting old Mailer to Rails 3 (multipart/mixed)

    - by Oscar Del Ben
    I'm having some difficulties converting this old mailer api to rails 3: content_type "multipart/mixed" part :content_type => "multipart/alternative" do |alt| alt.part "text/plain" do |p| p.body = render_message("summary_report.text.plain.erb", :message = message.gsub(/<.br./,"\n"), :campaign=campaign, :aggregate=aggregate, :promo_messages=campaign.participating_promo_msgs) end alt.part "text/html" do |p| p.body = render_message("summary_report.text.html.erb", :message = message, :campaign=campaign, :aggregate=aggregate,:promo_messages=campaign.participating_promo_msgs) end end if bounce_path attachment :content_type => "text/csv", :body=> File.read(bounce_path), :filename => "rmo_bounced_emails.csv" end attachment :content_type => "application/pdf", :body => File.read(report_path), :filename=>"rmo_report.pdf" In particular I don't understand how to differentiate the different multipart options. Any idea?

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  • Canvas is stretch when using CSS but normal with old "width" and "height" properties

    - by Sirber
    I have 2 canvas, one use old html "width" and "height" to size it, the other use CSS <canvas id="compteur1" width="300" height="300" onmousedown="compteurClick(this.id);"></canvas> <canvas id="compteur2" style="width: 300px; height: 300px;" onmousedown="compteurClick(this.id);"></canvas> compteur1 display like it should, but not compteur2. the content is drawn using javascript on a 300x300 canvas. why is there a display difference? Thanks! Screenshot:

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  • Flatten old history in Git

    - by schoetbi
    I have a git project that has run for a while and now I want to throw away the old history, say from start to two years back from now. With throw away I mean replace the many commits within this time with one single commit doing the same. I checked "git rebase -i " but this does not remove the other (full) history containing all commits from git. Here a graphical representation (d being the changesets): (base) -> d1 -> d2 -> d3 -> (HEAD) What I want is: (base,d1,d2) -> d3 -> (HEAD) How could this be done? Thanks.

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  • Copy new records from datatable and identify changes in old records

    - by Betite
    Assume there are two tables: Remote_table and My_table. Remote_table has 6 columns: **PROJECT JOB_TYPE MONTH YEAR** HOURS IS_DELETED 134393 70 1 2013 30 0 134393 70 2 2013 50 0 134393 70 3 2013 80 0 134393 70 10 2012 10 0 134393 70 11 2012 0 0 134393 70 12 2012 15 0 My_table is a copy of remote_table. I tried to copy only the new records from the remote_table by this query: SELECT * FROM [remote_DB].[LudanProjectManager].[dbo].Remote_table EXCEPT SELECT * FROM My_table It works OK but I get a duplicate primary key exception when changes have been made on the remote_table on the hours column. Can anyone think of a way to copy only the new records from remote_table and if changes has been made on old records, to identify them and update the my_table to correspond?

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  • how to use facebooks old client library

    - by tushar
    i installed the old library from here:http://pearhub.org/get/facebook-0.1.0.tgz and then extracted the facebook.php file and wrote an index.php file in the same folder with the index .php file just displaying hello "username" but the problem is the index.php when run in browser does not show anythink its blank i have xamp installed on my system please help my index.php code is: require_once 'facebook.php'; $api_key = 'fda501108b3b955bcf0f87a4008bc786'; $secret = '833b35812a3e6b379a5158b2f3f0611f'; $facebook = new Facebook($api_key, $secret); $user_id = $facebook-require_login(); // Greet the currently logged-in user! echo "Hello, !"; ?

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