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  • Is there any existing (old) game that released graphic as free or open source?

    - by Alexey Petrushin
    I'd like to (re)create an online version (html5/JS) of some old game, for example something like HoM&M 2. Maybe, some of old games were released as free or open source (I'm interested in the graphical assets only)? I heard something about Red Alert been released as free, but I'm not sure if it's permitted to reuse graphical assets in such manner. Do You know such games? Another question - can You please share Your thoughts, rough estimate - how much it will cost to pay an artist to create graphics similar to HoM&M 2?

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  • Recovering 'old commits' from multiple git rebases

    - by Benjol
    I am aware of this question, but not to sure how to map it to my current situation. (Rebase is scary, undoing rebase is double scary!) I started out with several different feature branches of my master: master x-x-x-x-x-x-x-x-x-x \ \ \ FeatureA 1-2-3 \ \ FeatureB A-B \ FeatureC X-Y-Z I wanted to merge them all together and check they worked before merging back onto the top of master, so I did a: git checkout FeatureB git rebase FeatureA git mergetool //etc git rebase --continue Then git checkout FeatureC git rebase FeatureB git mergetool //hack hack git rebase --continue Which leaves me with master x-x-x-x-x-x-x-x-x-x \ FeatureA 1-2-3 \ FeatureB A'-B' \ FeatureC X'-Y'-Z' Then I corrected some bits that didn't compile properly, and got the whole feature set to an acceptable state: master x-x-x-x-x-x-x-x-x-x \ FeatureA 1-2-3 \ FeatureB A'-B' \ FeatureC X'-Y'-Z'-W My problem is that my colleagues tell me that we're not ready for FeatureA. Is there any way for me to keep all my work, but also revert to a situation where I can just rebase FeatureC on to Feature B?

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  • Referencing both an old version and new version of the same DLL (VB.Net)

    - by ckittel
    Consider the following situation: WidgetCompany produced a .NET DLL in 2006 called Widget.dll, version 1.0. I consumed this Widget.dll file throughout my VB.Net application. Over time, WidgetCompany has been updating Widget.dll, I never bothered to keep up, continuing to ship version 1.0 of Widget.dll with my software. It's now 2010, my project is now a VB.Net 3.5 application and WidgetCompany has come out with Widget.dll version 3.0. It looks and functions almost identical to Widget.dll version 1.0, using all the same namespaces and type names from before. However, Widget.dll version 3.0 has many run-time breaking changes since 1.0 and I cannot simply cut over to the new version; however, I don't want to continue developing against the 1.0 version and therefore keep digging myself deeper in the hole. What I want to do is do all new development in my project with Widget.dll version 3.0, whilst keeping Widget.dll version 1.0 around until I find time to convert all of my 1.0 consumption to the newer 3.0 code. Now, for starters, I obviously cannot simply reference both Widget.dll (Ver 1.0) and Widget.dll (Ver 3.0) in Visual Studio. Doing so gives me the following message: "A reference to 'Widget.dll' could not be added. A reference to the component 'Widget' already exists in the project." To work around that, I can simply rename version 3.0 Widget.dll to Widget.3.dll. But this is where I'm stuck. Any attempts to reference types found in "the dll" leads to ambiguity and the compiler obviously doesn't have any clue as to what I really want in this or that case. Is there something I can do that gives a DLL a new "root" Namespace or something? For example, if I could say "Widget.dll has a new root namespace of Legacy" then I could update existing code to reference the types found in Legacy.<RootNamespace> namespace while all new code could simply reference types from the <RootNamespace> namespace. Pipe dream or reality? Are there other solutions to situations this (besides "don't get in this situation in the first place")?

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  • MySQL function: Rotate old entries to archive table

    - by confiq
    Hi, I'm looking for the function that will take rows older then X days and put it in archive table... Was thinking to make function so it will be easer to execute... something like CREATE TABLE archive_NUMBER_OF_WEEK (...); INSERT INTO archive_NUMBER_OF_WEEK SELECT * FROM content WHERE DATE < X days; DELETE * FROM content WHERE DATE < X days RENAME TABLE content TO content_backup, content_temp TO content; Will post when I finish it :)

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  • How does Blizzard manage to support Mac OS and Windows in their games?

    - by begray
    I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's pretty difficult to make something similar on other platforms (Mac OS to be exact). But Blizzard somehow managed to deliver Starcraft 2 for Mac OS, and Diablo 3 will be available for Mac too. So what I'm interested in is information about: what technologies are they using for their game engines? are they using one engine for both games (Starcraft 2 and Diablo 3)? Or develop custom for each game? what are they paying in terms of time and money for Mac OS support? Thanks

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  • bash script to delete old deployments

    - by benjwarner
    I have a directory where our deployments go. A deployment (which is itself a directory) is named in the format: <application-name>_<date> e.g. trader-gui_20091102 There are multiple applications deployed to this same parent directory, so the contents of the parent directory might look something like this: trader-gui_20091106 trader-gui_20091102 trader-gui_20091010 simulator_20091106 simulator_20091102 simulator_20090910 simulator_20090820 I want to write a bash script to clean out all deployments except for the most current of each application. (The most current denoted by the date in the name of the deployment). So running the bash script on the above parent directory would leave: trader-gui_20091106 simulator_20091106 Any help would be appreciated.

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  • Powerbuilder : How to compare the old value and new value of a column in data window

    - by Archangel
    Suppose I have a datawindow object which is attached to a datawindow control named 'dw_detail". This object uses grid presentation style and has a database column named 'found'. Now when a user modifies that column's value, I want to compare it with the original value that was fetched from the database. I know I can access the value of that column as 'dw_detail.object.found[row_no]'. Now I am trying to access the original value of the column as 'dw_detail.object.found.original[row_no]', but it is not working. It is not giving any compiling error, but when I debugged, 'dw_detail.object.found.original[row_no]' contains no values. How can I access the original value of that column?

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  • XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games

    - by Joe
    1) Is it possible to implement a system where I can simply drop a new image into my content project's folder and VS will automatically see that and bring it into the project for compiling? 2) Similarly, if I wanted a specific texture I could state something like var texture = Game.Assets.Image["backgrounds/sky_02"]; (where Game is the standard XNA Game class and Assets is some kind of content manager statically defined within Game). I know this is fairly simple to implement manually and have done such things in the past (static Dictionary defined within Game) except this only works for relatively small games where you can have all assets loaded at the start without much issue. How would you go about making this work for games where content is loaded and unloaded based on level / area? I'm not asking for the solution, just how you would go about this and what things you would have to be aware of. Thanks.

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  • Old desktop programmer wants to create S+S project

    - by Craig
    I have an idea for a product that I want to be web-based. But because I live in Brasil, the internet is not always available so there needs to be a desktop component that is available for when the internet is down. Also, I have been a SQL programmer, a desktop application programmer using dBase, VB and Pascal, and I have created simple websites using HTML and website creation tools, such as Frontpage. So from my research, I think I have the following options; PHP, Ruby on Rails, Python or .NET for the programming side. MySQL for the DB. And Apache, or possibly IIS, for the webserver. I will probably start with a local ISP provider for the cloud servce. But then maybe move to something more "robust" and universal in the future, ie. Amazon, or Azure, or something along that line. My question then is this. What would you recommend for something like this? I'm sure that I have not listed all of the possibilities, but the ones I have researched and thought of. Thanks everyone, Craig

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  • Powershell script to delete old files

    - by yantwill
    The following script will delete files in a named directory that are older than 14 days and write to a .txt with the path and the files deleted (found this script on another forum..credit to shay): dir c:\tmp -recurse | where {!$.PsIsContainer -AND $.lastWriteTime -lt (Get-Date).AddDays(-14) } | select LastWriteTime,@{n="Path";e={convert-path $_.PSPath}} | tee c:\oldFiles.txt | Remove-Item -force -whatif I have 3 questions: What is -lt and what is -le and what is -gt? When would I use each one The script above only deletes file...how can I delete folders as well? The script above is based off of LastWriteTime .. what about CreatedDate or LastAccessed time?

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  • Is chess-like AI really inapplicable in turn-based strategy games?

    - by Joh
    Obviously, trying to apply the min-max algorithm on the complete tree of moves works only for small games (I apologize to all chess enthusiasts, by "small" I do not mean "simplistic"). For typical turn-based strategy games where the board is often wider than 100 tiles and all pieces in a side can move simultaneously, the min-max algorithm is inapplicable. I was wondering if a partial min-max algorithm which limits itself to N board configurations at each depth couldn't be good enough? Using a genetic algorithm, it might be possible to find a number of board configurations that are good wrt to the evaluation function. Hopefully, these configurations might also be good wrt to long-term goals. I would be surprised if this hasn't been thought of before and tried. Has it? How does it work?

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  • Mercurial - revert back to old version and continue from there

    - by Paolo
    I'm using mercurial locally for a project (it's the only repo there's no pushing/pulling to/from anywhere else). To date it's got a linear history. However, the current thing I'm working on I've now realised is a terrible approach and I want to go back to the version before I started it and implement it a different way. I'm a bit confused with the branch / revert / update -C commands in Mercurial. Basically I want to revert to version 38 (currently on 45) and have my next commits have 38 as a parent and carry on from there. I don't care if revisions 39-45 are lost for ever or end up in a dead-end branch of their own. Which command / set of commands do I need?

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  • Artist, Looking to lean how to program games, where do I start? [on hold]

    - by Christopher Hindson
    I have bean an artist for many years now I am very comfortable with using Photoshop and Flash but I want to learn how to but together my own games, I bean doing my own research into this and at the moment I am at little bit stuck on witch direction to go down. So my question is witch programming language should I learn? I have already bean looking into this what i understand is that Gamemaker with its built in language (GML) is one of the most friendly to people who are new to the game making world. I have played around with this program and was pretty happy with it but I want more also you can use Unity with language such as C and javascript and then games built with Java witch looks interesting. One more thing before you send your answer in at this moment in time I would only be able to make 2D game but 3D isn't out of the picture.

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  • Migrating a Large amount of data from old publishing site to new site

    - by tommizzle
    Hi, I am currently in the process of creating a new news/publishing site on the Movable Type platform. There are around 20 or so sites with 20,000+ rows of data to be moved/aggregated to ~8 sites (we have a number of location specific sites and are going to aggregate the content from these into 1 single site for each niche). We have discussed how to do this and came to the conclusion that it would probably be better to hire somebody to do it (I could probably do it, but i'm limited on time and am sure that a specialist would be more efficient). So my questions to you guys are: 1) What kind of skill set should we look for in an applicant? 2) There will be a large amount of input from our side... is getting somebody to work remotely out of the question? 3) How long would a task like this traditionally take (I know this question is very subjective, but an estimation would be awesome)? 4) Do you have any recommendations for firms who would be able to take on a large task like this? Thanks in advance, Tom

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  • what config files need to be transferred while migrating apache vhosts from old suse server to new suse server?

    - by jarus
    I have an old server with suse on it and its hosting numerous website under same IP , now i am trying to migrate the websites and all the contents of the old suse server to a new server with open suse 12.1 , i have transferred "/srv/www/vhosts" "/etc/apache2/vhosts.d" "/etc/apache2//httpd.conf" "/etc/apache2/listen.conf" "/etc/apache2/default-server.conf" i have transferred all the database files also . i am trying to replace the old server with the new server , i tried changing the ip address with the old server's ip address but its not working. what files do i need to transfer and what do i need to do to get the new server hosting the websites in place of the old server , please, any help will be greatly appreciated.

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  • For 2D games, is there any reason NOT to use a 3D API like Direct3D or OpenGL?

    - by Eric Palakovich Carr
    I've been out of hobby Game Development for quite a while now. Back when I did it, most people used Direct Draw to create 2D games. By the time I stopped people were saying OpenGL or Direct3D with an orthogonal projection is just the way to go. I'm thinking about getting back into creating 2D games, in particular on mobile phone but maybe on the XNA platform as well. To make something using OpenGL I'd have a (hopefullly) small learning curve to acclimate myself to 3D development. Is there any reason to skip that and instead work with a 2D framework where I just have a Width x Height frame buffer I need to fill with pixels?

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  • Android ADB has moved and Eclipse is looking in the old place

    - by Peter Nelson
    I did an SDK update last night and it moved adb.exe. In its place it left a file called "adb_has_moved.txt" saying The adb tool has moved to platform-tools/ If you don't see this directory in your SDK, launch the SDK and AVD Manager (execute the android tool) and install "Android SDK Platform-tools" Please also update your PATH environment variable to include the platform-tools/ directory, so you can execute adb from any location. So I did all that, including the PATH and now I can start adb.exe from any DOS prompt. But I still can't start it from Eclipse (Galileo 3.52). When I try it says Location of the Android SDK has not been set up in the preferences ... which is not true. The SDK IS set up in Preferences. The real problem is at the top of the Preferences window where it says "Could not find C:\SDK\android-sdk-windows\ tools \adb.exe!" ...No kidding - the update moved it to C:\SDK\android-sdk-windows\ platform-tools. Because it's specifying a specific (wrong) path Eclipse is bypassing the PATH variable. So how do I get Eclipse to look in the right place?

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  • Use LINQ and C# to make a new List from an old List

    - by Addie
    This should be pretty simple, but I am new at LINQ. I have a List of FillList structs. I'd like to use LINQ to create a new List where instead of having the number of buys and sells, I would have one variable containing the sum. For example, if the FillStruct structure has buy = 4 and sell = 2 then the NewFillStruct structure will have numlong = 2. If the FillStruct structure has buy = 2 and sell = 4 then the NewFillStruct structure will have numlong = -2. Here are the structures. struct FillStruct { int buy; int sell; string date; } struct NewFillStruct { int numlong; string date; }

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  • Level design - Are games development degrees worth it? [on hold]

    - by Tristan
    I want to go into Level design or Environment design and wondering if degrees are at all worth it for this area, as long as you have a good portfolio. I'm currently on a "Computing and Games Development" course and I feel like dropping out because I am not enjoying it. It's mostly computer based, which I'm not doing that great at, and little games Dev. But I don't know what do to... I do already have some high level education with a "Level 3 extended diploma". Thanks.

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  • Redirect Old urls to new urls via htaccess

    - by Thorpe Obazee
    I currently have a bunch of urls to redirect to their new urls: I basically have to remove 'blog' from the start and add the 'uri' in there: redirect 301 /blog/posts/view/follow-twitter http://domain.net/posts/view/uri/follow-twitter redirect 301 /blog/posts/view/around-the-corner http://domain.net/posts/view/uri/around-the-corner This is the rest of the .htaccess I have: Options +FollowSymLinks IndexIgnore */* RewriteEngine on # if a directory or a file exists, use it directly RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d # otherwise forward it to index.php RewriteRule . index.php

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  • Old dll.config problem !

    - by user313421
    Since 2005 as I googled it's a problem for who needs to read the configuration of an assembly from it's config file "*.dll.config" and Microsoft didn't do anything yet. Story: If you try to read a setting from a class library (plug-in) you fail. Instead the main application domain (EXE which is using the plug-in) config is read and because probably there's not such a config your plug-in will use default setting which is hard-coded when you create it's settings for first time. Any change to .dll.config wouldn't see by your plug-in and you wonder why it's there! If you want to replace it and start searching you may find something like this: http://stackoverflow.com/questions/594298/c-dll-config-file But just some ideas and one line code. A good replacement for built-in config shouldn't read from file system each time we need a config value, so we can store them in memory; Then what if user changes config file ? we need a FileSystemWatcher and we need some design like singleton ... and finally we are at the same point configuration of .NET is except our one's working. It seems MS did everything but forgot why they built the ".dll.config". Since no DLL is gonna execute by itself, they are referenced from other apps (even if used in web) and so why there's such a "*.dll.config" file ? I'm not gonna argue if it's good to have multiple config files or not. It's my design (plug-able components). Finally { After these years, is there any good practice such as a custom setting class to add in each assemly and read from it's own config file ? }

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  • Redirect old directory to new website

    - by JonP
    I want to use htaccess to redirect all traffic from www.oldsite.com/directory to www.newsite.com I want to make it so that when visitors view any webpage within www.oldsite.com/directory (ie. www.oldsite.com/directory/contact.html) it gets redirected to the homepage of www.newsite.com I tried "Redirect /directory http:www.newsite.com" but the webpage the visitor is trying to access within the directory gets attached to the new sites url (ie. www.newsite.com/contact.html)

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