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  • The Scala way to use one actor per socket connection

    - by Stefan
    I am wondering how it is possible to avoid one socket connection pr. thread in Scala. I have thought a lot about it, but I always end up with some code which is listening for incoming data for each client connection. The problem is that I want to develop an application which should simultanously handle perhaps a couple of thousand connections. However I will of course not want to create a thread for each connection because of the lack of scalability and context switching. What would be the "right" way to do this. In my world it should be possible to have one actor for each connection without the need to block one thread per actor.

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  • A non-blocking server with java.io

    - by Jon
    Everybody knows that java IO is blocking, and java NIO is non-blocking. In IO you will have to use the thread per client pattern, in NIO you can use one thread for all clients. Now my question follows: is it possible to make a non-blocking design using only the Java IO api. (not NIO) I was thinking about a pattern like this (obviously very simplified); List<Socket> li; for (Socket s : li) { InputStream in = s.getInputStream(); byte[] data = in.available(); in.read(data); // processData(data); (decoding packets, encoding outgoing packets } Also note that the client will always be ready for reading data. What are your opinions on this? Will this be suitable for a server that should at least hold a few hundred of clients without major performance issues?

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  • What is wrong with this Asynchronus task?

    - by bluebrain
    the method onPostExecute simply was not executed, I have seen 16 at LogCat but I can not see 16 in LogCAT. I tried to debug it, it seemed that it goes to the first line of the class (package line) after return statement. private class Client extends AsyncTask<Integer, Void, Integer> { protected Integer doInBackground(Integer... params) { Log.e(TAG,10+""); try { socket = new Socket(target, port); Log.e(TAG,11+""); oos = new ObjectOutputStream(socket.getOutputStream()); Log.e(TAG,14+""); ois = new ObjectInputStream(socket.getInputStream()); Log.e(TAG,15+""); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } Log.e(TAG,16+""); return 1; } protected void onPostExecute(Integer result) { Log.e(TAG,13+""); try { Log.e(TAG,12+""); oos.writeUTF(key); Log.e(TAG,13+""); if (ois.readInt() == OKAY) { isConnected = true; Log.e(TAG,14+""); }else{ Log.e(TAG,15+""); isConnected = false; } } catch (IOException e) { e.printStackTrace(); isClosed = true; } } }

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  • Best practice for secure socket connection.

    - by LnDCobra
    What is the best practice for a secure socket connection (without SSL). I will be moving sensitive data (logins/passwords/accounts) across TCP Socket connection, and wondering if there is a good/fast way of Encrypting/Decrypting and avoiding malicious injection.

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  • Java socket bug on linux (0xFF sent, -3 received)

    - by Marius
    While working on a WebSocket server in Java I came across this strange bug. I've reduced it down to two small java files, one is the server, the other is the client. The client simply sends 0x00, the string Hello and then 0xFF (per the WebSocket specification). On my windows machine, the server prints the following: Listening byte: 0 72 101 108 108 111 recieved: 'Hello' While on my unix box the same code prints the following: Listening byte: 0 72 101 108 108 111 -3 Instead of receiving 0xFF it gets -3, never breaks out of the loop and never prints what it has received. The important part of the code looks like this: byte b = (byte)in.read(); System.out.println("byte: "+b); StringBuilder input = new StringBuilder(); b = (byte)in.read(); while((b & 0xFF) != 0xFF){ input.append((char)b); System.out.print(b+" "); b = (byte)in.read(); } inputLine = input.toString(); System.out.println("recieved: '" + inputLine+"'"); if(inputLine.equals("bye")){ break; } I've also uploaded the two files to my server: Server.java Client.java My Windows machine is running windows 7 and my Linux machine is running Debian

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  • More Poll() ?'s

    - by ultifinitus
    Back again! I've been doing some async socket programming with select() on windows,and it's been working quite well. However it's only scalable up to 1024 clients.Poll() is the way to get around that limitation, and I know it works on both linux and unix. But it doesn't work with a windows system correct? I read about WsaPoll(), does it have the exact same functionality? What libraries would I have to link to in order to use it? Can I increase the socket number safely in windows with FD_SETSIZE? My end program will be on a linux server. However I am testing on a windows system right now. Should I just swap my test machine over to a linux box? (probably going to anyway) Otherwise what would you recommend to use with windows? (sorry for all of the questions, I am doing research on my own, I promise =D)

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  • Python client / server question

    - by AustinM
    I'm working on a bit of a project in python. I have a client and a server. The server listens for connections and once a connection is received it waits for input from the client. The idea is that the client can connect to the server and execute system commands such as ls and cat. This is my server code: import sys, os, socket host = '' port = 50105 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.bind((host, port)) print("Server started on port: ", port) s.listen(5) print("Server listening\n") conn, addr = s.accept() print 'New connection from ', addr while (1): rc = conn.recv(5) pipe = os.popen(rc) rl = pipe.readlines() file = conn.makefile('w', 0) file.writelines(rl[:-1]) file.close() conn.close() And this is my client code: import sys, socket s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) host = 'localhost' port = input('Port: ') s.connect((host, port)) cmd = raw_input('$ ') s.send(cmd) file = s.makefile('r', 0) sys.stdout.writelines(file.readlines()) When I start the server I get the right output, saying the server is listening. But when I connect with my client and type a command the server exits with this error: Traceback (most recent call last): File "server.py", line 21, in <module> rc = conn.recv(2) File "/usr/lib/python2.6/socket.py", line 165, in _dummy raise error(EBADF, 'Bad file descriptor') socket.error: [Errno 9] Bad file descriptor On the client side, I get the output of ls but the server gets screwed up.

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  • Python: How to quit CLI when stuck in blocking raw_input?

    - by christianschluchter
    I have a GUI program which should also be controllable via CLI (for monitoring). The CLI is implemented in a while loop using raw_input. If I quit the program via a GUI close button, it hangs in raw_input and does not quit until it gets an input. How can I immediately abort raw_input without entering an input? I run it on WinXP but I want it to be platform independent, it should also work within Eclipse since it is a developer tool. Python version is 2.6. I searched stackoverflow for hours and I know there are many answers to that topic, but is there really no platform independent solution to have a non-blocking CLI reader? If not, what would be the best way to overcome this problem? Thanks

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  • Java Socket - how to catch Exception of BufferedReader.readline()

    - by Hasan Tahsin
    I have a Thread (let's say T1) which reads data from socket: public void run() { while (running) { try { BufferedReader reader = new BufferedReader( new InputStreamReader(socket.getInputStream()) ); String input = reader.readLine(); } catch (IOException e) { e.printStackTrace(); } } } Another Thread (lets say T2) try to finish the program in one of its method. Therefore T2 does the following: T1.running = false; socket.close(); Here is this scenario for which i couldn't find a solution: T1 is active and waiting for some input to read i.e. blocking. context switching T2 is active and sets running to false, closes the socket context switching because T1 was blocking and T2 closed the socket, T1 throws an Exception. What i want is to catch this SocketException. i can't put a try/catch(SocketException) in T1.run(). So how can i catch it in T1's running-method? If it's not possible to catch it in T1's running, then how can i catch it elsewhere? PS: "Another question about the Thread Debugging" Normally when i debug the code step by step, i lose the 'active running line' on a context switch. Let's say i'm in line 20 of T1, context switch happens, let's assume the program continues from the 30.line of T2, but the debugger does not go/show to the 30.line of T2, instead the 'active running line' vanishes. So i lose the control over the code. I use Eclipse for Java and Visual Studio for C#. So what is the best way to track the code while debugging on a context switch ?

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  • Can I avoid a threaded UDP socket in Pyton dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • can't connect Java client to C server.

    - by nexes
    I have a very simple server written in C and an equally simple client written in Java. When I run them both on the same computer everything works, but when I try to run the server on computer A and the client on computer B, I get the error IOException connection refused from the java client. I can't seem to find out whats happening, any thoughts? I've even turned off the firewalls but the problem still persists. server. #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #define PORT 3557 #define BUF 256 int main(int argc, char *argv[]) { struct sockaddr_in host, remote; int host_fd, remote_fd; int size = sizeof(struct sockaddr);; char data[BUF]; host.sin_family = AF_INET; host.sin_addr.s_addr = htonl(INADDR_ANY); host.sin_port = htons(PORT); memset(&host.sin_zero, 0, sizeof(host.sin_zero)); host_fd = socket(AF_INET, SOCK_STREAM, 0); if(host_fd == -1) { printf("socket error %d\n", host_fd); return 1; } if(bind(host_fd, (struct sockaddr *)&host, size)) { printf("bind error\n"); return 1; } if(listen(host_fd, 5)) { printf("listen error"); return 1; } printf("Server setup, waiting for connection...\n"); remote_fd = accept(host_fd, (struct sockaddr *)&remote, &size); printf("connection made\n"); int read = recv(remote_fd, data, BUF, 0); data[read] = '\0'; printf("read = %d, data = %s\n", read, data); shutdown(remote_fd, SHUT_RDWR); close(remote_fd); return 0; } client. import java.net.*; import java.io.*; public class socket { public static void main(String[] argv) { DataOutputStream os = null; try { Socket socket = new Socket("192.168.1.103", 3557); os = new DataOutputStream(socket.getOutputStream()); os.writeBytes("phone 12"); os.close(); socket.close(); } catch (UnknownHostException e) { System.out.println("Unkonw exception " + e.getMessage()); } catch (IOException e) { System.out.println("IOException caught " + e.getMessage()); } } }

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  • sockaddr_in causing segfault?

    - by Curlystraw
    Working on creating a server/client system in C right now, and I'm having a little trouble with the client part. From what I've seen, I need to use sockaddr_in so I can connect to the server. However, I've been getting a segfault every time. I believe that sockaddr_in has something to do with it, as comment it and it's references later in the program fixes the segfault. code: #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <unistd.h> #include <netinet/in.h> int main(int argc, char** argv) { int Csock; int con; char *data = 0; char buf[101] = ""; struct sockaddr_in addr; Csock = socket(AF_INET, SOCK_STREAM, 0); addr.sin_family = AF_INET; addr.sin_port = htons(3435); con = connect(Csock, (struct sockaddr*) &addr, sizeof(&addr)); write(con, "Text", sizeof("Text")); *data = read(con, buf, 100); puts(data); return 0; } sadly, I am rather new to C, so that's as much as I can figure... can anyone tell me a way to go about eliminating the segfault? Thanks!

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  • TCP/IP Implementation General Questions

    - by user2971023
    I've implemented the concepts shown here; http://wiki.unity3d.com/index.php/Simple_TCP/IP_Client_-_Server outside of unity and it works. (though i had to create the TCPIPServerApp from scratch as i could not find the base project anywhere). I have some general questions on how to use tcp/ip properly however. I've done some research on tcp/ip itself but I'm still a little confused. It seems like using the method above doesn't guarantee that I'll see the message (res). It just checks on every update to see if there is a different message in res. What if multiple messages are sent and the program lags or something, will i miss the earlier packet(s)? Should i instead do an array so it stores the last X messages? How do i know the data was received? Do I need to add a message id and build in my own ack into the data? Should i check to see if the port is in use before setting up a connection? Sorry for all the questions. This is all new to me but I enjoy this very much! ... Below already answered By Anton, Thanks It sounds like tcp uses its own packet numbering to ensure the packets end up in the right order on the other side. What if a packet is missed, are the subsequent packets thrown away? Or is this numbering and packet ordering, only for handling data that is broken out into multiple packets? TCP will automatically break the data into multiple packets if necessary right?

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  • How to manually close connection in BaseHTTPServer?

    - by user1657188
    I have a script that sends a request to an HTTP server. HTTP server script (snippet): ... class MyHandler(BaseHTTPServer.BaseHTTPRequestHandler): def do_GET(sa): pdict = cgi.parse_header(sa.headers.getheader('referer')) q = pdict[0] q = urllib.unquote(q) if q == "enternetixplorer" # basically just ignore this, doesn't have to do with the question sa.wfile.write("blah blah blah") # now restart server httpd.server_close() python = sys.executable os.execl(python, python, * sys.argv) ... The "blah blah blah" is sent back, but the connection does not seem to close, and my script is waiting forever until I abort the server. (My thought is BaseHTTPServer automatically closes connection when the last part in "do_GET()" is computed, but I prevent this by restarting the script.) If I'm right, how do I close the connection? If not, what else might be the problem? Edit: The server script HAS to restart the entire program.

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  • Send files between python and C#

    - by SuitUp
    Hi, i would like to know, what is the best way to send files between python and C# and vice versa. I have my own protocol which work on socket level, and i can send string and numbers in both ways. Loops works too. With this i can send pretty much anything, like package of users id, if it is simple data. But soon i will start sending whole files, maybe xml or executables. Simple server with files is no an option because i want sending files from client too. I was thinking about serialization but i don't know it is the best solution, but if it is i will love some tips from stackoverflow community.

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  • Weird send() problem (with Wireshark log)

    - by Meta
    I had another question about this issue, but I didn't ask properly, so here I go again! I'm sending a file by sending it in chunks. Right now, I'm playing around with different numbers for the size of that chunk, to see what size is the most efficient. When testing on the localhost, any chunk size seems to work fine. But when I tested it over the network, it seems like the maximum chunk size is 8191 bytes. If I try anything higher, the transfer becomes extremely, painfully, slow. To show what happens, here are the first 100 lines of Wireshark logs when I use a chunk size of 8191 bytes, and when I use a chunk size of 8192 bytes: (the sender is 192.168.0.102, and the receiver is 192.168.0.100) 8191: http://pastebin.com/E7jFFY4p 8192: http://pastebin.com/9P2rYa1p Notice how in the 8192 log, on line 33, the receiver takes a long time to ACK the data. This happens again on line 103 and line 132. I believe this delay is the root of the problem. Note that I have not modified the SO_SNDBUF option nor the TCP_NODELAY option. So my question is, why am I getting delayed ACKs when sending files in chunks of 8192 bytes, when everything works fine when using chunks of 8191 bytes? Edit: As an experiment, I tried to do the file transfer in the other direction (from 192.168.0.100 to 192.168.0.102), and surprisingly, any number worked! (Although numbers around 8000 seemed to perform the smoothest). So then the problem is with my computer! But I'm really not sure what to check for. Edit 2: Here is the pseudocode I use to send and receive data.

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  • Interrupt a thread in DatagramSocket.receive

    - by SEK
    I'm building an application that listens on both TCP and UDP, and I've run into some trouble with my shutdown mechanism. When I call Thread.interrupt() on each of the listening threads, the TCP thread is interrupted from listening, whereas the UDP listener isn't. To be specific, the TCP thread uses Socket.accept(), which simply returns (without actually connecting). Whereas the UDP thread uses DatagramSocket.receive, and doesn't exit that method. Is this an issue in my JRE, my OS, or should I just switch to (Datagram)Socket.close()?

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  • Socket stops communicating

    - by user1392992
    I'm running python 2.7 code on a Raspberry Pi that receives serial data from an Arduino, processes it, and sends it to a Windows box over a wifi link. The Pi is wired to a Linksys router running in client bridge mode and that router connects over wifi to another Linksys router to which the Windows box is wired. The code in the Pi runs fine for some (apparently) random interval, and then the Pi becomes unreachable from the Windows box. I'm running PUTTY on the the Windows machine to connect to the Pi and when the fail occurs I get a message saying there's been a network error and the Pi is not reachable. Pinging the Pi from the Windows machine works fine until the error, at which time it produces "Reply from 192.168.0.129: Destination host unreachable." The client bridge router to which the Pi is connected remains reachable. I've got the networking code on the Pi wrapped in an exception handler, and when it fails it shows the following: Ethernet problem: Traceback (most recent call last): File "garage.py", line 108, in module s.connect((host, port)) File "/usr/lib/python2.7/socket.py", line 224, in meth return getattr(self._sock,name)(*args) error: [Errno 113] No route to host None The relevant python code looks like: import socket import traceback host = '192.168.0.129' port = 31415 in the setup, and after serial data has been processed: try: bline = strline.encode('utf-8') s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((host, port)) s.send(bline) s.close() except: print "Ethernet problem: " print traceback.print_exc() Where strline contains the processed data. As I said, this runs fine for a few hours more or less before failing. Any ideas? EDIT: When PUTTY fails its error message is :Network Error: Software caused connection abort."

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  • Is select function internaly call tcp connect ?

    - by Syedsma
    Code Sinnpet: int CreateaTCPSocket() { int iSockID = ACE_OS::socket(......); ACE_OS::set_flags(iSockID,O_NONBLOCK); ACE_OS::bind(); if (ACE_OS::connect(iSockID ,....) < 0) { if (ACE_OS::select(.....,timeout) <= 0) { return INVALID_HANDLE; } } return iSockID; } My question is when connect is failed for non-block error and select is called and say select return success then again we need to call connect or select function internal do connect?

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  • Socket send recv functions

    - by viswanathan
    I have created a socket using the following lines of code. Now i change the value of the socket i get like this m_Socket++; Even now the send recv socket functions succeeds without throwing SOCKET_ERROR. I expect that it must throw error. Am i doing something wrong. struct sockaddr_in ServerSock; // Socket address structure to bind the Port Number to listen to char *localIP ; SOCKET SocServer; //To Set up the sockaddr structure ServerSock.sin_family = AF_INET; ServerSock.sin_addr.s_addr = INADDR_ANY; ServerSock.sin_port = htons(pLantronics->m_wRIPortNo); // To Create a socket for listening on wPortNumber if(( SocServer = socket( AF_INET, SOCK_STREAM, 0 )) == INVALID_SOCKET ) { return FALSE; } //To bind the socket with wPortNumber if(bind(SocServer,(sockaddr*)&ServerSock,sizeof(ServerSock))!=0) { return FALSE; } // To Listen for the connection on wPortNumber if(listen(SocServer,SOMAXCONN)!=0) { return FALSE; } // Structure to get the IP Address of the connecting Entity sockaddr_in insock; int insocklen=sizeof(insock); //To accept the Incoming connection on the wPortNumber pLantronics->m_Socket=accept(SocServer,(struct sockaddr*)&insock,&insocklen); if(pLantronics->m_Socket == INVALID_SOCKET) { shutdown(SocServer, 2 ); closesocket(SocServer ); return FALSE; } // To make socket non-blocking DWORD dwNonBlocking = 1; if(ioctlsocket( pLantronics->m_Socket, FIONBIO, &dwNonBlocking )) { shutdown(pLantronics->m_Socket, 2); closesocket(pLantronics->m_Socket); return FALSE; } pLantronics->m_sModemName = inet_ntoa(insock.sin_addr); Now i do m_Socket++;//change to some other number ideally expecting send recv to fail. Even now the send recv socket functions succeeds without throwing SOCKET_ERROR. I expect that it must throw error. Am i doing something wrong.

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  • C# equivalent of recv?

    - by mlh
    Hello, I have a portion of C code that I am trying to port over to C#. In my C code, I create a socket and then issue a receive command. The receive command is void receive(mysocket, char * command_buffer) { recv(mysocket, command_buffer, COMMAND_BUFFER_SIZE, 0); } now, the command buffer is returned with new values including command_buffer[8] being a pointer to a string. I'm really confused as to how to do this in C# because C# Read() command specifically takes in bytes and not char. The important part is that I get the pointer to the string. Any ideas?

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  • Send files between python+django and C#

    - by SuitUp
    Hi, i would like to know, what is the best way to send files between python and C# and vice versa. I have my own protocol which work on socket level, and i can send string and numbers in both ways. Loops works too. With this i can send pretty much anything, like package of users id, if it is simple data. But soon i will start sending whole files, maybe xml or executables. Simple server with files is no an option because i want sending files from client too. I was thinking about serialization but i don't know it is the best solution, but if it is i will love some tips from stackoverflow community. EDIT: I added django to question and chose using http.

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  • Maintaining many socket connections with a single thread

    - by John
    Many tutorials on socket communication I see seem to use 1 thread per socket. But on a server used for online gaming, you might have 10k concurrent users - 10k threads isn't probably a wonderful idea. I came across a tool (SmartFox) which claims to use a single thread for monitoring all socket connections, potentially thousands of them. This app happens to be in Java, but I figure C++ or C# could do the same... how would you achieve this?

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  • Increase a recive buffer in UDP socket

    - by unresolved_external
    I'wm writing an app, which transmits video and obviously uses UDP protocol fot this purpose. So I am wondering how can I increase a size of send/recieve buffer, cause currently the maximal size of data, which I can send is 65000 bytes. I already tried to do it in following way: int option = 262144; if(setsockopt(m_SocketHandle,SOL_SOCKET,SO_RCVBUF ,(char*)&option,sizeof(option)) < 0) { printf("setsockopt failed\n"); } But it did not work. So how can I do it?

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