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  • breaking out from socket select

    - by kamziro
    I have a loop which basically calls this every few seconds (after the timeout): while(true){ if(finished) return; switch(select(FD_SETSIZE, &readfds, 0, 0, &tv)){ case SOCKET_ERROR : report bad stuff etc; return; default : break; } // do stuff with the incoming connection } So basically for every few seconds (which is specified by tv), it reactivates the listening. This is run on thread B (not a main thread). There are times when I want to end this acceptor loop immediately from thread A (main thread), but seems like I have to wait until the time interval finishes.. Is there a way to disrupt the select function from another thread so thread B can quit instantly?

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  • Does it make sense to have several UDP ports ready? Will packets be dropped?

    - by Gubatron
    I'm coding a networking application on Android. I'm thinking of having a single UDP port and Datagram socket that receives all the datagrams that are sent to it and then have different processing queues for these messages. I'm doubting if I should have a second or third UDP socket on standby. Some messages will be very short (100bytes or so), but others will have to transfer files. My concern is, will the Android kernel drop the small messages if it's too busy handling the bigger ones?

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  • What is the best script language for n/w programming + web development

    - by Mohanavel
    Hi, I'm interested in developing web application and networking application. For that what is the best script language to learn. Which one is effective for this two. So for, i don't know even a single syntax of any scripting language. Which is the best script for understanding, maintainable, effective and simple (may not). Please don't say what are all you know. Please tell me the best

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  • EOF error using recv in python

    - by tipu
    I am doing this in my code, HOST = '192.168.1.3' PORT = 50007 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((HOST, PORT)) query_details = {"page" : page, "query" : query, "type" : type} s.send(str(query_details)) #data = eval(pickle.loads(s.recv(4096))) data = s.recv(16384) But I am continually getting EOF at the last line. The code I am sending with, self.request.send(pickle.dumps(results))

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  • Is there a way to get the uid of the other end of a unix socket connection

    - by yuyichao
    Is there a way for a unix socket listener to only accept connection from certain user (chmod/chown does not work for abstract socket afaik), or in another word, get the uid of the incoming connection (on Linux)? Dbus, which uses abstract unix socket on Linux, has a function GetConnectionUnixUser which is used by polkit to determine the caller. So I suppose the dbus-daemon must have a way to do that. Does anyone know how that works? THX

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  • How can I upload data using ftp, http, or a socket from a spreadsheet with VBA for Microsoft Office?

    - by luiscolorado
    I have an Excel spreadsheet, and I want to put a button on it, so users will be able to upload their data to an http/ftp server, or send the data to the server using a socket directly. I have noticed that some people creates an ftp script to do. First of all, I'm not sure that everybody has ftp on their Windows machine, and secondly, I would prefer to use a method that allows me to better monitor the progress of the upload. For example, I want to know if the user id/password failed, if the transmission completed successfully, of if there were any other kind of errors with the receiving server. Thank you.

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  • Socket Communication C#- IP Address

    - by Ahmet Altun
    I have a socket application which I can use in local network, at home. I can make them communicate for example from 192.168.x.x to 192.168.y.y ip addresses. What should I do if I want to use the application over internet, from a remote machine, not local. For example which ip addresses should I use if my friend who lives another country wants to access my application.

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  • C# UDP Socket taking time to send data to unknown IP

    - by Mohsan
    Hi. i am sending data to UDP socket using this code Socket udpClient = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Parse(obj.destAddress), obj.destPort); byte[] buf = new byte[obj.length]; Array.Copy((byte[])obj.data, buf, obj.length); int n = udpClient.SendTo(buf, ipEndPoint); udpClient.Close(); this code works fine when IP exists in current network, but it takes 3-5 seconds when I send data to unknown IP address. This causes main application to hang for 3-5 seconds.. What could be the reason behind this problem..

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  • How can I force the server socket to re-accept a request from a client?

    - by Roman
    For those who does not want to read a long question here is a short version: A server has an opened socket for a client. The server gets a request to open a socket from the same client-IP and client-port. I want to fore the server not to refuse such a request but to close the old socket and open a new one. How can I do ti? And here is a long (original) question: I have the following situation. There is an established connection between a server and client. Then an external software (Bonjour) says to my client the it does not see the server in the local network. Well, client does nothing about that because of the following reasons: If Bonjour does not see the server it does not necessarily means that client cannot see the server. Even if the client trusts the Bonjour and close the socket it does not improve the situation ("to have no open socket" is worser that "to have a potentially bad socket"). So, client do nothing if server becomes invisible to Bonjour. But than the server re-appears in the Bonjour and Bonjour notify the client about that. In this situation the following situations are possible: The server reappears on a new IP address. So, the client needs to open a new socket to be able to communicate with the server. The server reappears on the old IP address. In this case we have two subcases: 2.1. The server was restarted (switched off and then switched on). So, it does not remember the old socket (which is still used by the client). So, client needs to close the old socket and open a new one (on the same server-IP address and the same server-port). 2.2. We had a temporal network problem and the server was running the whole time. So, the old socket is still available for the use. In this case the client does not really need to close the old socket and reopen a new one. But to simplify my life I decide to close and reopen the socket on the client side in any case (in spite on the fact that it is not really needed in the last described situation). But I can have problems with that solution. If I close the socket on the client side and than try to reopen a socket from the same client-IP and client-port, server will not accept the call for a new socket. The server will think that such a socket already exists. Can I write the server in such a way, that it does not refuse such calls. For example, if it (the server) sees that a client send a request for a socket from the same client-IP and client-port, it (server) close the available socket, associated with this client-IP and client-port and than it reopens a new socket.

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  • AS3 / Java - Socket Connection from live Flash to local java

    - by PitchBlackCat
    Hey guys, I'm trying to get a live flash that lives on a webserver to talk to a local java server, that will live on the clients PC. I'm trying to achieve this with a socket connection. (port 6000) Now, at first flash was able to connect, but it just sends <policy-file-request/>. After this nothing happens. Now, some people at Kirupa suggested to send an cross-domain-policy xml as soon as any connection is established from the java side. http://www.kirupa.com/forum/showthread.php?t=301625 However, my java server just throws the following: End Exception: java.net.SocketException: Software caused connection abort: recv failed I've already spend a great amount of time on this subject, and was wondering if anyone here knows what to do?

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  • Functioning Socket read no longer works when called in AsyncTask

    - by bibismcbryde
    I'm making an app that sends a string to a server over a socket and then reads the output after the server has processed that data. It worked perfectly when it was my foreground task, but I have since used AsyncTask to show a process dialog while the socket communication runs in the background, and things start breaking after I read the output from the server and then try to close the socket. private class Progressor extends AsyncTask<String, Void, Void> { ProgressDialog dialog; protected void onPreExecute() { dialog = ProgressDialog.show(ClearTalkInputActivity.this, "Loading..", "Analyzing Text", true, false); } protected Void doInBackground(String... strings) { String language = strings[0].toLowerCase(); String the_text = strings[1]; Socket socket = null; DataOutputStream dos = null; DataInputStream dis = null; try { socket = new Socket(my_ip, port); dos = new DataOutputStream(socket.getOutputStream()); dis = new DataInputStream(socket.getInputStream()); dos.writeUTF(language+"****"+the_text); String in = ""; while (in.indexOf("</content>") < 0) { in += dis.readUTF(); } socket.close(); save_str(OUTPUT_KEY, in); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { if (socket != null) { try { socket.close(); } catch (IOException e) { e.printStackTrace(); } } } if (dos != null) { try { dos.close(); } catch (IOException e) { e.printStackTrace(); } } if (dis != null) { try { dis.close(); } catch (IOException e) { e.printStackTrace(); } } return null; } protected void onPostExecute() { if (dialog.isShowing()) dialog.dismiss(); startActivity(new Intent (output_intent)); } }

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  • [java] reading POST data from html form sent to serversocket.

    - by user32167
    i try to write simplest possible server app in Java, displaying html form with textarea input, which after submitting gives me possibility to parse xml typed in thet textarea. For now i build simple serversocket based server like that: import java.io.BufferedReader; import java.io.InputStreamReader; import java.io.PrintWriter; import java.net.ServerSocket; import java.net.Socket; public class WebServer { protected void start() { ServerSocket s; String gets = ""; System.out.println("Start on port 80"); try { // create the main server socket s = new ServerSocket(80); } catch (Exception e) { System.out.println("Error: " + e); return; } System.out.println("Waiting for connection"); for (;;) { try { // wait for a connection Socket remote = s.accept(); // remote is now the connected socket System.out.println("Connection, sending data."); BufferedReader in = new BufferedReader(new InputStreamReader( remote.getInputStream())); PrintWriter out = new PrintWriter(remote.getOutputStream()); String str = "."; while (!str.equals("")) { str = in.readLine(); if (str.contains("GET")){ gets = str; break; } } out.println("HTTP/1.0 200 OK"); out.println("Content-Type: text/html"); out.println(""); // Send the HTML page String method = "get"; out.print("<html><form method="+method+">"); out.print("<textarea name=we></textarea></br>"); out.print("<input type=text name=a><input type=submit></form></html>"); out.println(gets); out.flush(); remote.close(); } catch (Exception e) { System.out.println("Error: " + e); } } } public static void main(String args[]) { WebServer ws = new WebServer(); ws.start(); } } After form (textarea with xml and one additional text input) is submitted in 'gets' String-type variable I have Urlencoded values of my variables (also displayed on the screen, it looks like that: gets = GET /?we=%3Cnetwork+ip_addr%3D%2210.0.0.0%2F8%22+save_ip%3D%22true%22%3E%0D%0A%3Csubnet+interf_used%3D%22200%22+name%3D%22lan1%22+%2F%3E%0D%0A%3Csubnet+interf_used%3D%22254%22+name%3D%22lan2%22+%2F%3E%0D%0A%3C%2Fnetwork%3E&a=fooBar HTTP/1.1 What can i do to change GET to POST method (if i simply change it in form and than put " if (str.contains("GET")){" it gives me string like gets = POST / HTTP/1.1 with no variables. And after that, how i can use xml from my textarea field (called 'we')?

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  • how to print a char from struct

    - by make
    Hi Could someone please tell us to print a char when receiving data as a struct? Here is an example: ... struct rcv{ int x1; float x2; char *x3; }; rcv data_rcv; ... if (recv(socket, &data_rcv, sizeof(data_rcv), 0) < 0) printf("recv() failed"); ... printf("x1 = %d\n", data_rcv.x1); printf("x2 = %f\n", data_rcv.x2); printf("x3 = %s\n", data_rcv.x3); // it doesn't print anything, why? ... Thanks for your replies-

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  • How Proxy server works with tcp/http connections?

    - by Vivek
    Since I am a beginner in the world of internet/networking, I always mess up with these kinds of doubts in my head while programming ;) .. My doubts are, While working behind a proxy, how my requests and responses work? Means my request headers and data will first reach to Proxy server- then proxy server sends it(same headers and data) to corresponding server. And server responses to it with a response header and body to the proxy server-then proxy server sends it to my computer. Wright? While using websockets we are upgrading our http connection to tcp. At this time what is happening @ Proxy server? Does the proxyserver also upgrades its connection to plain TCP? After opening such TCP connections, does the proxy server able to track/log those socket messsages? And most importantly, Is the proxy server transparent or acting like an original server infront of a client? Thanks for any answers or helpful links in advance.

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  • Waiting for data via select not working

    - by BSchlinker
    I'm currently working on a project which involves multiple clients connected to a server and waiting for data. I'm using select and monitoring the connection for incoming data. However, the client just continues to print nothing, acting as if select has discovered incoming data. Perhaps I'm attacking this wrong? For the first piece of data the server does send, it is displayed correctly. However, the server then disconnects and the client continues to spew blank lines. FD_ZERO(&readnet); FD_SET(sockfd, &readnet); while(1){ rv = select(socketdescrip, &readnet, NULL, NULL, &timeout); if (rv == -1) { perror("select"); // error occurred in select() } else if (rv == 0) { printf("Connection timeout! No data after 10 seconds.\n"); } else { // one or both of the descriptors have data if (FD_ISSET(sockfd, &readnet)) { numbytes = recv(sockfd, buf, sizeof buf, 0); printf("Data Received\n"); buf[numbytes] = '\0'; printf("client: received '%s'\n",buf); sleep(10); } } }

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  • First time using select(), maybe a basic question?

    - by darkletter
    Hello people, i've been working for a few days with this server using select(). What it does, is that, i have two arrays of clients (one is "suppliers", and the other is "consumers"), and the mission of the server is to check whether the suppliers have something to send to the consumers, and in case affirmative, send it. The second part of the server is that, when the consumers have received the suppliers' info, they send a confirmation message to the same suppliers that sent the info. When a client connects, it gets recognized as "undefined", until it sends a message with the word "supplier" or "consumer" (in Spanish, as i'm from there), when the server puts it in the correct clients array. Well, what the server does is not very important here. What's important is that, i'm doing both parts with two different "for" loops, and that's where i'm getting the problems. When the first user connects to the server (be it a supplier or a consumer), the server gets stuck in the first or second loop, instead of just continuing its execution. As it's the first time i'm using select(), i may be missing something. Could you guys give me any sort of help? Thanks a lot in advance. for(;;) { rset=allset; nready=select(maxfd+1,&rset,NULL,NULL,NULL); if (FD_ISSET(sockfd, &rset)){ clilen=sizeof(cliente); if((connfd=accept(sockfd,(struct sockaddr *)&cliente,&clilen))<0) printf("Error"); IP=inet_ntoa(cliente.sin_addr); for(i=0;i<COLA;i++){if(indef[i]<0){indef[i]=connfd;IPind[i]=IP;break;}} FD_SET(connfd,&allset); if(connfd > maxfd) maxfd=connfd; if(i>maxii) maxii=i; if(--nready<=0) continue; }// Fin ISSET(sockfd) for(i=0;i<=maxii;i++){ if((sockfd1=indef[i])<0){ continue;} //! if(FD_ISSET(sockfd1,&rset)){ if((n=read(sockfd1,comp,MAXLINE))==0){close(sockfd1);FD_CLR(sockfd1,&allset);indef[i]=-1;printf("Cliente indefinido desconectado \n");} else{ comp[n]='\0'; if(strcmp(comp,"suministrador")==0){ for(j=0;j<=limite;j++){if(sumi[j]<0){IPsum[j]=IPind[i];sumi[j]=indef[i]; indef[i]=-1;if(j>maxis) {maxis=j;}break; } } } else if(strcmp(comp,"consumidor")==0){ for(o=0;j<=limite;j++){if(consum[o]<0){IPcons[o]=IPind[i];consum[o]=indef[i]; indef[o]=-1;if(o>maxic) {maxic=o;}break; } } } if(--nready <=0)break; } } }//fin bucle for maxii for(i=0;i<=maxis;i++){ if((sockfd2=sumi[i])<0){continue;} if(FD_ISSET(sockfd2,&rset)){ if((n=read(sockfd2,buffer2,MAXLINE))==0){close(sockfd2);FD_CLR(sockfd2,&allset);sumi[i]=-1;printf("Suministrador desconectado \n");} else{ buffer2[n]='\0'; for(j=0;j<=maxic;j++){ if((sockfd3=consum[j])<0){ continue;} else {strcpy(final,IPsum[i]);strcat(final,":");strcat(final,buffer2);write(sockfd3,final,sizeof(final));respuesta[i]=1;} } break; // ? } } }//fin for maxis for(i=miniic;i<=maxic;i++){ if((sockfd4=consum[i])<0){continue;} if(FD_ISSET(sockfd4,&rset)){ if((n=read(sockfd4,buffer3,MAXLINE))==0){close(sockfd4);FD_CLR(sockfd4,&allset);consum[i]=-1;printf("Consumidor desconectado \n");} else{ buffer3[n]='\0'; IP2=strtok(buffer3,":"); obj=strtok(NULL,":"); for(j=0;j<100;j++){ if((strcmp(IPsum[j],IP2)==0) && (respuesta[j]==1)) {write(sumi[j],obj,sizeof(obj)); miniic=i+1; respuesta[j]=0; break; } } } } }

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  • how to print a char od struct()

    - by make
    Hi Could someone please tell us to print a char when receiving data as a truct? here is an EXP: ... struct rcv{ int x1; float x2; char x3; }; rcv data_rcv; ... if (recv(socket, &data_rcv, sizeof(data_rcv), 0) < 0) printf("recv() failed"); ... printf("x1 = %d\n", data_rcv.x1); printf("x2 = %f\n", data_rcv.x2); printf("x3 = %s\n", data_rcv.x3); // it doesn't print anything, why? ... Thanks for your replies-

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  • Strange numbers in java socket output

    - by user293163
    I have small test app: Socket socket = new Socket("jeck.ru", 80); PrintWriter pw = new PrintWriter(socket.getOutputStream(), false); pw.println("GET /ip/ HTTP/1.1"); pw.println("Host: jeck.ru"); pw.println(); pw.flush(); BufferedReader rd = new BufferedReader(new InputStreamReader(socket.getInputStream())); String str; while ((str = rd.readLine()) != null) { System.out.println(str); } It`s output: HTTP/1.1 200 OK Date: Sat, 13 Mar 2010 22:06:51 GMT Content-Type: text/html;charset=utf-8 Transfer-Encoding: chunked Connection: keep-alive Keep-Alive: timeout=5 Server HTTP/1.1 200 OK Date: Sat, 13 Mar 2010 22:06:51 GMT Content-Type: text/html;charset=utf-8 Transfer-Encoding: chunked Connection: keep-alive Keep-Alive: timeout=5 Server: Apache Cache-Control: max-age=0 Expires: Sat, 13 Mar 2010 22:06:51 GMT 123 <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>??? IP</title> </head> <body> <div style='text-align: center; font: 32pt Verdana;margin-top: 300px'> ??? IP &#151; 94.103.87.153 </div> </body> </html> 0 Whence these numbers (123 an 0) takes?

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  • Socket receive buffer size

    - by Kanishka
    Is there a way to determine the receive buffer size of a TCPIP socket in c#. I am sending a message to a server and expecting a response where I am not sure of the receive buffer size. IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("192.125.125.226"),20060); Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); server.Connect(ipep); String OutStr= "49|50|48|48|224|48|129|1|0|0|128|0|0|0|0|0|4|0|0|32|49|50"; byte[] temp = OutStr.Split('|').Select(s => byte.Parse(s)).ToArray(); int byteCount = server.Send(temp); byte[] bytes = new byte[255]; int res=0; res = server.Receive(bytes); return Encoding.UTF8.GetString(bytes);

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  • Concurrent connections in C# socket

    - by Chu Mai
    There are three apps run at the same time, 2 clients and 1 server. The whole system should function as following: The client sends an serialized object to server then server receives that object as a stream, finally the another client get that stream from server and deserialize it. This is the sender: TcpClient tcpClient = new TcpClient(); tcpClient.Connect("127.0.0.1", 8888); Stream stream = tcpClient.GetStream(); BinaryFormatter binaryFormatter = new BinaryFormatter(); binaryFormatter.Serialize(stream, event); // Event is the sending object tcpClient.Close(); Server code: TcpListener listener = new TcpListener(IPAddress.Parse("127.0.0.1"), 8888); listener.Start(); Console.WriteLine("Server is running at localhost port 8888 "); while (true) { Socket socket = listener.AcceptSocket(); try { Stream stream = new NetworkStream(socket); // Typically there should be something to write the stream // But I don't knwo exactly what should the stream write } catch (Exception e) { Console.WriteLine("Exception: " + e.Message); Console.WriteLine("Disconnected: {0}", socket.RemoteEndPoint); } } The receiver: TcpClient client = new TcpClient(); // Connect the client to the localhost with port 8888 client.Connect("127.0.0.1", 8888); Stream stream = client.GetStream(); Console.WriteLine(stream); when I run only the sender and server, and check the server, server receives correctly the data. The problem is when I run the receiver, everything is just disconnected. So where is my problem ? Could anyone point me out ? Thanks

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  • Why use an event cache with epoll_wait?

    - by user1827356
    Question: epoll man page has some pointers when using epoll with an 'event cache'. But, why would you need to maintain an event cahce at all - Isn't this the same as what epoll is supposed to be doing? Is it to avoid making multiple epoll_wait calls which might be slower than managing the events in user space? Is it to implement a custom 'priority' scheme over the cached events? Background: I'm trying to understand the strengths/shortcomings of epoll and its applicability to different situations

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  • How can I forcibly close a TcpListener

    - by Nissim
    I have a service which communicates through tcpListener. Problem is when the user restarts the service - an "Address already in use" exception is thrown, and the service cannot be started for a couple of minutes or so. Is there's any way of telling the system to terminate the old connection so I can open a new one? (I can't just use random ports because there is no way for the service to notify the clients what is the port, so we must depend on a predefined port)

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  • Reason for socket.error

    - by August Flanagan
    Hi, I am a complete newbie when it comes to python, and programming in general. I've been working on a little webapp for the past few weeks trying to improve my coding chops. A few days ago my laptop was stolen so I went out and got a new MacBook Pro. Thank God I had everything under subversion control. The problem is now that I am on my new machine a script that I was running has stopped working and I have no idea why. This is really the only part of what I have been writing that I borrowed heavily for existing scripts. It is from the widely available whois.py script and I have only slightly modified it as follows (see below). It was running fine on my old system (running ubuntu), but now the socket.error is being raised. I'm completely lost on this, and would really appreciate any help. Thanks! def is_available(domainname, whoisserver="whois.verisign-grs.com", cache=0): if whoisserver is None: whoisserver = "whois.networksolutions.com" s = None while s == None: try: s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.setblocking(0) try: s.connect((whoisserver, 43)) except socket.error, (ecode, reason): if ecode in (115, 150): pass else: raise socket.error, (ecode, reason) ret = select.select([s], [s], [], 30) if len(ret[1])== 0 and len(ret[0]) == 0: s.close() raise TimedOut, "on connect " s.setblocking(1) except socket.error, (ecode, reason): print ecode, reason time.sleep(1) s = None s.send("%s \n\n" % domainname) page = "" while 1: data = s.recv(8196) if not data: break page = page + data s.close()

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  • Reading TCP Sequence Number Before Sending a Packet

    - by Sadeq Dousti
    I'm writing a C/C++ client-server program under Linux. Assume a message m is to be sent from the client to the server. Is it possible for the client to read the TCP sequence number of the packet which will carry m, before sending m? In fact, I'd like to append this sequence number to m, and send the resulting packet. (Well, things are more complicated, but let's keep it that simple. In fact, I'd like to apply authentication info to this sequence number, and then append it to m.) Moreover, is it possible for the server to read the TCP sequence number of the packet carrying m?

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