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  • Why this works (Templates, SFINAE). C++

    - by atch
    Hi guys, reffering to yesterday's post, this woke me up this morning. Why this actually works? As long as the fnc test is concerned this fnc has no body so how can perform anything? Why and how this works? I'm REALLY interested to see your answers. template<typename T> class IsClassT { private: typedef char One; typedef struct { char a[2]; } Two; template<typename C> static One test(int C::*); //NO BODY HERE template<typename C> static Two test(…); //NOR HERE public: enum { Yes = sizeof(IsClassT<T>::test<T>(0)) == 1 }; enum { No = !Yes }; }; Thanks in advance with help to understand this very interesting fenomena.

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  • how to print a char od struct()

    - by make
    Hi Could someone please tell us to print a char when receiving data as a truct? here is an EXP: ... struct rcv{ int x1; float x2; char x3; }; rcv data_rcv; ... if (recv(socket, &data_rcv, sizeof(data_rcv), 0) < 0) printf("recv() failed"); ... printf("x1 = %d\n", data_rcv.x1); printf("x2 = %f\n", data_rcv.x2); printf("x3 = %s\n", data_rcv.x3); // it doesn't print anything, why? ... Thanks for your replies-

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  • how to print a char from struct

    - by make
    Hi Could someone please tell us to print a char when receiving data as a struct? Here is an example: ... struct rcv{ int x1; float x2; char *x3; }; rcv data_rcv; ... if (recv(socket, &data_rcv, sizeof(data_rcv), 0) < 0) printf("recv() failed"); ... printf("x1 = %d\n", data_rcv.x1); printf("x2 = %f\n", data_rcv.x2); printf("x3 = %s\n", data_rcv.x3); // it doesn't print anything, why? ... Thanks for your replies-

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  • printing double in binary

    - by Happy Mittal
    In Thinking in C++ by Bruce eckel, there is a program given to print a double value in binary.(Chapter 3, page no. 189) int main(int argc, char* argv[]) { if(argc != 2) { cout << "Must provide a number" << endl; exit(1); } double d = atof(argv[1]); unsigned char* cp = reinterpret_cast<unsigned char*>(&d); for(int i = sizeof(double); i > 0 ; i -= 2) { printBinary(cp[i-1]); printBinary(cp[i]); } } Here while printing cp[i] when i=8(assuming double is of 8 bytes), wouldn't it be undefined behaviour? I mean this code doesn't work as it doesn't print cp[0].

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  • Why do I get corrupt output on my file?

    - by Martin
    I have a simple program which I have compiled in both MinGW and Visual C++ 2008 Express, and both give an output file larger than 88200. When I set s = 0, both programs work as expected. What am I doing wrong? #include <fstream> using namespace std; int main(int argc, char *argv[]) { int i; short s; fstream f; f.open("test.raw", ios_base::out); for(i = 0; i < 44100; i++) { s = i & 0xFFFF; // PROBLEM? f.write(reinterpret_cast<const char *>(&s), sizeof(s)); } f.close(); return 0; }

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  • Will C++1x support __stdcall or extern "C" capture-nothing lambdas?

    - by Daniel Trebbien
    Yesterday I was thinking about whether it would be possible to use the convenience of C++1x lambda functions to write callbacks for Windows API functions. For example, what if I wanted to use a lambda as an EnumChildProc with EnumChildWindows? Something like: EnumChildWindows(hTrayWnd, CALLBACK [](HWND hWnd, LPARAM lParam) { // ... return static_cast<BOOL>(TRUE); // continue enumerating }, reinterpret_cast<LPARAM>(&myData)); Another use would be to write extern "C" callbacks for C routines. E.g.: my_class *pRes = static_cast<my_class*>(bsearch(&key, myClassObjectsArr, myClassObjectsArr_size, sizeof(my_class), extern "C" [](const void *pV1, const void *pV2) { const my_class& o1 = *static_cast<const my_class*>(pV1); const my_class& o2 = *static_cast<const my_class*>(pV2); int res; // ... return res; })); Is this possible?

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  • Designing an API with compile-time option to remove first parameter to most functions and use a glob

    - by tomlogic
    I'm trying to design a portable API in ANSI C89/ISO C90 to access a wireless networking device on a serial interface. The library will have multiple network layers, and various versions need to run on embedded devices as small as an 8-bit micro with 32K of code and 2K of data, on up to embedded devices with a megabyte or more of code and data. In most cases, the target processor will have a single network interface and I'll want to use a single global structure with all state information for that device. I don't want to pass a pointer to that structure through the network layers. In a few cases (e.g., device with more resources that needs to live on two networks) I will interface to multiple devices, each with their own global state, and will need to pass a pointer to that state (or an index to a state array) through the layers. I came up with two possible solutions, but neither one is particularly pretty. Keep in mind that the full driver will potentially be 20,000 lines or more, cover multiple files, and contain hundreds of functions. The first solution requires a macro that discards the first parameter for every function that needs to access the global state: // network.h typedef struct dev_t { int var; long othervar; char name[20]; } dev_t; #ifdef IF_MULTI #define foo_function( x, a, b, c) _foo_function( x, a, b, c) #define bar_function( x) _bar_function( x) #else extern dev_t DEV; #define IFACE (&DEV) #define foo_function( x, a, b, c) _foo_function( a, b, c) #define bar_function( x) _bar_function( ) #endif int bar_function( dev_t *IFACE); int foo_function( dev_t *IFACE, int a, long b, char *c); // network.c #ifndef IF_MULTI dev_t DEV; #endif int bar_function( dev_t *IFACE) { memset( IFACE, 0, sizeof *IFACE); return 0; } int foo_function( dev_t *IFACE, int a, long b, char *c) { bar_function( IFACE); IFACE->var = a; IFACE->othervar = b; strcpy( IFACE->name, c); return 0; } The second solution defines macros to use in the function declarations: // network.h typedef struct dev_t { int var; long othervar; char name[20]; } dev_t; #ifdef IF_MULTI #define DEV_PARAM_ONLY dev_t *IFACE #define DEV_PARAM DEV_PARAM_ONLY, #else extern dev_t DEV; #define IFACE (&DEV) #define DEV_PARAM_ONLY void #define DEV_PARAM #endif int bar_function( DEV_PARAM_ONLY); // I don't like the missing comma between DEV_PARAM and arg2... int foo_function( DEV_PARAM int a, long b, char *c); // network.c #ifndef IF_MULTI dev_t DEV; #endif int bar_function( DEV_PARAM_ONLY) { memset( IFACE, 0, sizeof *IFACE); return 0; } int foo_function( DEV_PARAM int a, long b, char *c) { bar_function( IFACE); IFACE->var = a; IFACE->othervar = b; strcpy( IFACE->name, c); return 0; } The C code to access either method remains the same: // multi.c - example of multiple interfaces #define IF_MULTI #include "network.h" dev_t if0, if1; int main() { foo_function( &if0, -1, 3.1415926, "public"); foo_function( &if1, 42, 3.1415926, "private"); return 0; } // single.c - example of a single interface #include "network.h" int main() { foo_function( 11, 1.0, "network"); return 0; } Is there a cleaner method that I haven't figured out? I lean toward the second since it should be easier to maintain, and it's clearer that there's some macro magic in the parameters to the function. Also, the first method requires prefixing the function names with "_" when I want to use them as function pointers. I really do want to remove the parameter in the "single interface" case to eliminate unnecessary code to push the parameter onto the stack, and to allow the function to access the first "real" parameter in a register instead of loading it from the stack. And, if at all possible, I don't want to have to maintain two separate codebases. Thoughts? Ideas? Examples of something similar in existing code? (Note that using C++ isn't an option, since some of the planned targets don't have a C++ compiler available.)

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  • OpenGL Vertex Array/Buffer Objects

    - by sadanjon
    Question 1 Do vertex buffer objects created under a certain VAO deleted once that VAO is deleted? An example: glGenBuffers(1, &bufferObject); glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, bufferObject); glBufferData(GL_ARRAY_BUFFER, sizeof(someVertices), someVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(positionAttrib); glVertexAttribPointer(positionAttrib, 3, GL_FLOAT, GL_FALSE, 0, NULL); When later calling glDeleteVertexArrays(1, &VAO);, will bufferObject be deleted as well? The reason I'm asking is that I saw a few examples over the web that didn't delete those buffer objects. Question 2 What is the maximum amount of memory that I can allocate for buffer objects? It must be system dependent of course, but I can't seem find an estimation for it. What happens when video RAM isn't big enough? How would I know?

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  • Total Size of NSMutableArray object

    - by sj wengi
    Hi Folks, I've got an NSMutableArray that holds a bunch of objects, what I'm trying to figure out is how much memory is the array using. After looking at a couple of places I know about the sizeof call, and when I make it I get 32 bits (which is the size of the NSMutableArray object it self). Example code: NSMutableArray *temp = [[NSMutableArray alloc]init]; [temp addObject:objectxyz]; [temp addObject:objectabc]; [temp addObject:object123]; now I want to know the size :) Thanks, Sj

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  • How i store the images pixels in matrix form?

    - by Rajendra Bhole
    Hi, I developing an application in which the pixelize image i want to be store in matrix format. The code is as follows. struct pixel { //unsigned char r, g, b,a; Byte r, g, b; int count; }; (NSInteger) processImage1: (UIImage*) image { // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); NSLog(@"1=%d, 2=%d, 3=%d", CGImageGetBitsPerComponent(image), CGImageGetBitsPerPixel(image),CGImageGetBytesPerRow(image)); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; I confusing about how to initialize the 2-D matrix in which the matrix store data of pixels.

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  • How can I find out how much memory an object (rather the instance of an object) of a C++ class consu

    - by Shadow
    Hi, I am developing a Graph-class, based on boost-graph-library. A Graph-object contains a boost-graph, so to say an adjacency_list, and a map. When monitoring the total memory usage of my program, it consumes quite a lot (checked with pmap). Now, I would like to know, how much of the memory is exactly consumed by a filled object of this Graph-class? With filled I mean when the adjacency_list is full of vertices and edges. I found out, that using sizeof() doesn't bring me far. Using valgrind is also not an alternative as there is quite some memory allocation done previously and this makes the usage of valgrind impractical for this purpose. I'm also not interested in what other parts of the program cost in memory, I want to focus on one single object. Thank you.

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  • Would this union work if char had stricter alignment requirements than int?

    - by paxdiablo
    Recently I came across the following snippet, which is an attempt to ensure all bytes of i (nad no more) are accessible as individual elements of c: union { int i; char c[sizeof(int)]; }; Now this seems a good idea, but I wonder if the standard allows for the case where the alignment requirements for char are more restrictive than that for int. In other words, is it possible to have a four-byte int which is required to be aligned on a four-byte boundary with a one-byte char (it is one byte, by definition, see below) required to be aligned on a sixteen-byte boundary? And would this stuff up the use of the union above? Two things to note. I'm talking specifically about what the standard allows here, not what a sane implementor/architecture would provide. I'm using the term "byte" in the ISO C sense, where it's the width of a char, not necessarily 8 bits.

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  • string manipulations in C

    - by Vivek27
    Following are some basic questions that I have with respect to strings in C. If string literals are stored in read-only data segment and cannot be changed after initialisation, then what is the difference between the following two initialisations. char *string = "Hello world"; const char *string = "Hello world"; When we dynamically allocate memory for strings, I see the following allocation is capable enough to hold a string of arbitary length.Though this allocation work, I undersand/beleive that it is always good practice to allocate the actual size of actual string rather than the size of data type.Please guide on proper usage of dynamic allocation for strings. char *string = (char *)malloc(sizeof(char));

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  • how free of memory happen in this case???

    - by Riyaz
    #include <stdio.h> void func(int arr[],int xNumOfElem) { int j; for(j=0; j<xNumOfElem; j++) { arr[j] = j + arr[j]; printf("%d\t",arr[j]); } printf("\n"); } int main() { int *a,k; a = (int*) malloc(sizeof(int)*10); for(k = 0; k<10; k++) { a[k] = k; printf("%d\t",a[k]); } printf("\n"); func(a,10); //Func call free(a); } Inside the the function "func" who will allocate/deallocate memory for dynamic array "arr". arr is an function argument.

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  • strstr whole string match

    - by clay
    I'm trying to match the whole string and not just part of it. For instance, if the needle is 2, I would like to match just the string 2 and not 20, 02, or 22 or anything related. I'm using strstr as: #include <stdio.h> #include <string.h> int main(int argc, char *argv[]) { FILE *file; char l[BUFSIZ]; int linenumber = 1; char term[6] = "2"; file = fopen(argv[1], "r"); if(file != NULL) { while(fgets(l, sizeof(l), file)){ if(strstr(l, term) != NULL) { printf("Search Term Found at %d!\n", linenumber); } ++linenumber; } } else { perror(argv[1]); } fclose(file); return 0; }

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  • c++: Reference array of maps

    - by donalmg
    I have a function which creates an array of Maps: map<string, int> *pMap And a function which writes maps to the array: int iAddMap(map<string, int> mapToAdd, map<string, int> *m, int i) { m = &(pMap[i]); memcpy(m, mapToAdd, sizeof(map<string, int>)); } And a function to get maps from the array map<string, int>& getMap(int i) { return pMap[i]; } I can write maps to the array without any issue, but every get call results in a seg fault: int val; // val defined after this map<string, int> * pGetMap = &(getMap(val)); Any suggestions on why this is happening?

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  • Adding nodes to a global linked-list

    - by Zack
    I am attempting to construct my first linked list, and having read a basic introduction, have done the following. Firstly, declare a linked list node as: struct errorNode { uint8 error; struct errorNode* next; }; Secondly, define the first node globally as: struct errorNode errorList = {0, NULL}; This has been done to allow each of the libraries that make up my current project to insert errors into a common list. The function to do this is: void errorListWrite(uint8 error) { struct errorNode* newNode = malloc(sizeof(struct errorNode)); newNode->error = error; newNode->next = &errorList; errorList = *newNode; } Whilst this compiles without error, it does not function as expected. I thnk the problem is with the last two statements of the list write function, but I am unsure. A hint as to what I am doing wrong would be most appreciated.

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  • Using write to print floating point numbers.

    - by Tom
    Hi, As an exercise to achieve something larger, i'm trying to use write to print a floating point number. I haven't done this in a while. I must be doing something wrong because I cant get it to work. Here is my code #include <unistd.h> int main(){ float f = 4.5; write(1,&f,sizeof float); return 0; } However, when running it im getting ?@ Any thoughts? Thanks in advance.

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  • Objective-C: how to allocate array of GLuint

    - by sashaeve
    I have an array of GLuint with fixed size: GLuint textures[10]; Now I need to set a size of array dynamically. I wrote something like this: *.h: GLuint *textures; *.m: textures = malloc(N * sizeof(GLuint)); where N - needed size. Then it used like this: glGenTextures(N, &textures[0]); // load texture from image -(GLuint)getTexture:(int)index{ return textures[index]; } I used the answer from here, but program fell in runtime. How to fix this? Program is written on Objective-C and uses OpenGL ES.

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  • Help with WinAPI scroll bars

    - by user146780
    Right now I have a window with horizontal ad vertical scrollbars. I use these parameters to initialize it. //Set OGL Frame scroll bar SCROLLINFO inf; inf.cbSize = sizeof(SCROLLINFO); inf.fMask = SIF_PAGE | SIF_POS; inf.nPage = 20; inf.nPos = 30; It creates them in the center and I like their size, but when I scroll I multiply by 50 which creates chopiness. How could I add more resolution to the bars and still keep the same thumb size. Is there a way I can calculate the size and position of the bar based on the above parameters? Thanks

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  • quick sort problem

    - by farka
    I use qsort from C libary and I have datatype Element_type **pElement and Element_type is struct typedef element_type {int ,char ....} example, and i call quicksor function with qsort(*pElement,iCountElement,(size_t)sizeof(Element_type),compare); and callback function static int compare(const void *p1, const void *p2) { Element_type *a1 = (Element_type *)p1; Element_type *a2 = (Element_type *)p2; return ( (a2)->iServiceId < (a1)->iServiceId ); } but I always get segmentation fault. Why?

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  • Looking at the C++ new[] cookie. How portable is this code?

    - by carleeto
    I came up with this as a quick solution to a debugging problem - I have the pointer variable and its type, I know it points to an array of objects allocated on the heap, but I don't know how many. So I wrote this function to look at the cookie that stores the number of bytes when memory is allocated on the heap. template< typename T > int num_allocated_items( T *p ) { return *((int*)p-4)/sizeof(T); } //test #include <iostream> int main( int argc, char *argv[] ) { using std::cout; using std::endl; typedef long double testtype; testtype *p = new testtype[ 45 ]; //prints 45 std::cout<<"num allocated = "<<num_allocated_items<testtype>(p)<<std::endl; delete[] p; return 0; } I'd like to know just how portable this code is.

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  • c/c++ how to convert short to char

    - by changed
    Hi I am using ms c++. I am using struct like struct header { unsigned port : 16; unsigned destport : 16; unsigned not_used : 7; unsigned packet_length : 9; }; struct header HR; here this value of header i need to put in separate char array. i did memcpy(&REQUEST[0], &HR, sizeof(HR)); but value of packet_length is not appearing properly. like if i am assigning HR.packet_length = 31; i am getting -128(at fifth byte) and 15(at sixth byte). if you can help me with this or if their is more elegant way to do this. thanks

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  • How can I notify an application of a programmatically set scrollbar value?

    - by Frerich Raabe
    My code involves standard Scroll Bar control and it happens that I need to change its value programmatically in some cases. I do this using SetScrollInfo function, as in this example: void setScrollBarValue( HWND scrollBar, int value ) { SCROLLINFO si = { sizeof( SCROLLINFO ); } si.fMask = SIF_POS; si.nPos = value; ::SetScrollInfo( scrollBar, SB_CTL, &si, true /* redraw */ ); } This appears to work fine (the thumb of the scrollbar moves around) but it fails to notify the rest of the application of the new scrollbar value. For instance, an edit control which uses the scroll bar (much like in the Windows notepad application) fails to scroll around because it doesn't get notified about the new scrollbar value. In case it matters: the scrollbar I'm modifying is not in the same process as the above setScrollBarValue function. Does anybody know how to achieve this?

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  • Float32 to Float16

    - by Goz
    Can someone explain to me how I convert a 32-bit floating point value to a 16-bit floating point value? (s = sign e = exponent and m = mantissa) If 32-bit float is 1s7e24m And 16-bit float is 1s5e10m Then is it as simple as doing? int fltInt32; short fltInt16; memcpy( &fltInt32, &flt, sizeof( float ) ); fltInt16 = (fltInt32 & 0x00FFFFFF) >> 14; fltInt16 |= ((fltInt32 & 0x7f000000) >> 26) << 10; fltInt16 |= ((fltInt32 & 0x80000000) >> 16); I'm assuming it ISN'T that simple ... so can anyone tell me what you DO need to do?

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