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  • Acer Aspire microphone issue

    - by Dr_Bunsen
    I have got an Acer Aspire 7750G: More info It has been running Ubuntu since I bought the laptop (12.10 as of now), but a few updates ago, I lost my microphone. It doesn't recognise the internal mic or the mic jack (although alsa seems to recognise it). I have been looking around, and I fixed it, but this was only temporary, after a reboot my mic was gone again. I haven't been able to find the fix, so I wanted to know whatever you guys know what I have to do to fix this. Thanks in advance.

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  • Changing in pavucontrols tab "Recording" via command line

    - by Mojo
    I'm using pavucontrol to make changes in the "Recording". I'm changing the source (??) of a Loopback to Null-Output from "Internes Audio Analog Stereo" to "Monitor of Internes Audio Analog Stereo" see the screenshot http://picpaste.de/Bildschirmfoto_vom_2013-10-26_11_32_03-z0KwnFDE.png I'm now looking for a possibility to do this via command line. So far I've done the following: pactl load-module module-null-sink ? creates a new sink pactl load-module module-loopback ? creates a new sink input pactl load-module module-loopback ? creates another sink input pacmd move-sink-input 0 1 ? changes the sink of the sink-input (to Null-Output); this is like changing manually in the pacucontrol tab "Playback". It's just the last part (making the change like shown in the screenshot) via command line that I'm not able to do. I'd be very happy for any advice or suggestions. Thanks already!

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  • How can I replicate the look and limitations of the Super NES?

    - by Mikalichov
    I am looking to produce graphics with the same limitations / look that in the Super Nes era. I am specifically looking for graphics similar to Chrono Trigger / FF6. It would be a lot easier to do if I had an idea of the resolution / dpi I am supposed to use. I found that the technical specs for the SNES are: Progressive: 256 × 224, 512 × 224, 256 × 239, 512 × 239 Interlaced: 512 × 448, 512 × 478 But even by using these resolutions, it is pointless if I set it at 72dpi, as I will still have possibly very detailed graphics (that is the main thing, I don't want detailed graphics, I want to go pixelated). I figured it might be related to the sprite size limit, i.e.: Sprites can be 8 × 8, 16 × 16, 32 × 32, or 64 × 64 pixels, each using one of eight 16-color palettes and tiles from one of two blocks of 256 in VRAM. Up to 32 sprites and 34 8 × 8 sprite tiles may appear on any one line. This would work for sprites (characters, objects), but what about maps? Are they built entirely from 8x8 tiles? And then, at what resolution is the end result displayed? It might seem like I am giving the question and answers at the same time, but all of these are suppositions I am making, so could someone confirm or correct them?

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  • Skype 4.2 crashes and bugs on 13.10

    - by Juhani Taylor
    I've installed Skype and it appears to work fine right up until the point where I try to call someone. If I try to video call someone then the programme freezes and I have to force quit. I've tried several 'solutions' I've found on various forums but none seem to work. Now, when I try to call the Echo service as a test to see if the bug's fixed, it seems to connect and start the non-video call, except that it's completely silent. No audio at all. Any help? It seems to be 2 separate issues: audio and generic crashing. Anyone come across these and found solutions?

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  • How can I enable audio system on Envy 15t-3200

    - by Dean Howell
    I just received my HP Envy 15 (June 2012 model) and I cannot get my audio system to fully function. This laptop has 6 speakers. 1.) 2 speakers on the front of the laptop (Stereo). 2.) 2 speakers above the keyboard, just before the LCD hinges. 3.) 2 Subwoofer speakers underneath the battery cover facing downward. Only the 2 speakers in the front are working. This is a "Beats" audio system. There have been many beats audio laptops before this one, so maybe if someone has experience with those, it might translate to this device.

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  • Noisy audio recording in Ubuntu Linux

    - by Haresh K Miriyala
    I'm unable to record audio without noise on my Ubuntu laptop . It is not a grounding problem . My windows os is able to record voice without the static noise so, my hardware is fine . I read in the Windows forums that the os has software noise filtering mechanism that's automatically enabled. How do I do the same in Ubuntu? If not, please let me know how to filter the static noise. Any help is appreciated. Thanks!

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  • Microphone problem in Ubuntu 11.10

    - by Teja
    I am using both Windows 7 and Ubuntu 11.10 on a single system with the same hardware. While I'm making call through Gmail or Skype my voice is audible to others while I'm on Windows 7, but while I'm on Ubuntu 11.10 it's not audible to others, but I am able to hear their voice. But while I'm playing music on Ubuntu along with a call, the others are able to hear the music, but my voice is not audible for them. Please give me a solution for this and tell me where I can change the microphone settings on Ubuntu 11.10.

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  • How do I control Front and Back volume independently with cloned stereo signal

    - by someguy1984
    hello I have my 7.1 soundcard set to stereo and plugged in two stereo thingies (a. my desktop speakers b. my stereo) to the front respectively rear plug. Now I would like to an easy way to mute/volume control them independently - gui if possible. If I set my soundcard to 4.0, the pulse audio mixer gives me sliders for front and back but the problem is that's the input signal. so if i mute the front there and I'm listening to stereo everything remains silent. But what I'd have liked in that scenario would be the front to be silent and the back playing the full stereo signal. Is there a way to do that or something similar?

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  • How to record both audio, Where i have one music running and my microphone is in use?

    - by YumYumYum
    I have one music playing, and i have microphone open, already the microphone is used by other application. In such case, how can i record that music and the microphone audio to a file? (if possible with command line). Follow up: $ rec new-file.wav Input File : 'default' (alsa) Channels : 2 Sample Rate : 48000 Precision : 16-bit Sample Encoding: 16-bit Signed Integer PCM In:0.00% 00:00:25.94 [00:00:00.00] Out:1.24M [ | ] Clip:0 ^C $ sox -d new-file.wav

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  • How to get Rosegarden to work with timidity?

    - by molybtek
    I'm having problems getting Rosegarden to play midi using Timidity on Ubuntu 11.10 amd64. I've tried mapping the MIDI playback device to one of the Timidity port that was automatically created on start up and that failed. I've also tried manually starting timidity using the -iA option, and mapping the Rosegarden's MIDI playback device to one of the new ports, and that still failed. When I close Rosegarden, I can hear one or two notes get played. Would anyone know how I can get Rosegarden to work again. Thanks.

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  • How to get mixer applet for "Built-in Audio Analog Stereo"

    - by gerrit
    In pavucontrol, I can choose between RV620 HDMI Audio [Radeon HD 3400 Series] and Built-in Audio. When the former is enabled, videos on (among others) Youtube play way too fast, but this answer solved my problem (though I don't know why). However, when I use Built-in Audio instead of RV620 HDMI Audio [Radeon HD 3400 Series], the mixer in my applet appears to be disabled; the icon is replaced by a blank and changing the volume has no effect, as the applet apparently only relays to RV620 HDMI Audio [Radeon HD 3400 Series]. How do I get an applet to control the volume for Built-in Audio instead?

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  • How to route KVM virtual machine audio to Ubuntu 11.10 host using virt-manager?

    - by iGadget
    I've been using KVM in combination with Virt-Manager and Remmina at a fair success up until now. The issue I need to solve now is to get audio from a virtualized Windows XP and make it audible on the Ubuntu 11.10 host. Remmina / RDP works for 'simple' audio (system sounds and such), but when the source gets trickier (e.g. Flash audio), Remmina / RDP messes up. So I figured I'd just connect to the machine directly using Virt-Manager. Unfortunately, it seems that even though I have successfully configured the AC97 audio device on WinXP, it's unable to get it's output to the Ubuntu host. This is probably because Virt-Manager uses VNC (and AFAIK, VNC doesn't transport audio). Does anyone know if there is a solution to fix this? I've heard of Spice, but the installation required so much voodoo last time I checked, I figured I'd let that solution boil to maturity a little longer ;) But perhaps there are other options I haven't thought of yet (which don't require switching to VirtualBox / VMware)...

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  • Lost volume control OSD for Ubuntu

    - by Vultan
    I've been happily chugging along with Ubuntu 14.04 (love it), and something I must have done removed the on screen notification when I change the volume via keyboard buttons. When I change the volume via the keyboard, it works, I can hear the alert telling me I've done it, and the small volume indicator in the panel does show the change, but I used to see a pop up rounded rectangle in the top right of the screen that showed me clearer feedback when I changed volume via the keyboard. It's now gone. Can anyone offer any help in bringing it back?

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  • Calculating distance from viewer to object in a shader

    - by Jay
    Good morning, I'm working through creating the spherical billboards technique outlined in this paper. I'm trying to create a shader that calculates the distance from the camera to all objects in the scene and stores the results in a texture. I keep getting either a completely black or white texture. Here are my questions: I assume the position that's automatically sent to the vertex shader from ogre is in object space? The gpu interpolates the output position from the vertex shader when it sends it to the fragment shader. Does it do the same for my depth calculation or do I need to move that calculation to the fragment shader? Is there a way to debug shaders? I have no errors but I'm not sure I'm getting my parameters passed into the shaders correctly. Here's my shader code: void DepthVertexShader( float4 position : POSITION, uniform float4x4 worldViewProjMatrix, uniform float3 eyePosition, out float4 outPosition : POSITION, out float Depth ) { // position is in object space // outPosition is in camera space outPosition = mul( worldViewProjMatrix, position ); // calculate distance from camera to vertex Depth = length( eyePosition - position ); } void DepthFragmentShader( float Depth : TEXCOORD0, uniform float fNear, uniform float fFar, out float4 outColor : COLOR ) { // clamp output using clip planes float fColor = 1.0 - smoothstep( fNear, fFar, Depth ); outColor = float4( fColor, fColor, fColor, 1.0 ); } fNear is the near clip plane for the scene fFar is the far clip plane for the scene

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  • Audio programming resources

    - by rashleighp
    I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for an iPhone app recently. I realise I would probably need to work on my C++ chops and have been having a play around with FMOD EX and doing a lot of research into the industry. I was just wondering if anyone could suggest some good resources for audio programming (be they websites, podcasts, books, videos, online courses etc). Anything from Fourier analysis, low level coding, audio engine creation to audio APIs. I just want to learn as much as possible! Thanks in advance.

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  • How many BasicEffects do you have in a Game? What is the best way to render multiple objects/shapes at once?

    - by Deukalion
    I'm trying to understand 3D rendering and it seems that everytime you render a new object (A 3D Cube or something) you need to have a new BasicEffect for each Box you render unless you want the exact same texture? ...so if I have over a hundred boxes with each different textures, I need at least as many BasicEffects? Will that not be "too much" for the CPU/GPU in the end or result in lagging? Is there any good way to render multiple objects (cubes or other shapes) at the same time? I've tried changing the BasicEffect.Texture with each cube drawn, but it resulting in changing the first Cube's texture too. Any suggestions would be really appreciated, I'm really new to 3D in XNA so I'm trying to wrap my head around the best methods for example render a Map with objects (of shapes).

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  • Lenovo W530 microphone problem

    - by user214245
    Lenovo W530 running Xubuntu 13.10 The microphone appears not to be working. 2 tests made one with audacity and a second with skype. In both instances there appears to be no input. 'Input devices' in the volume control module, also 'recording' indicates background static only. I have opened alsamixer and ensured that everything including microphone boost is set to high. I have tried the changes to alsa-base.conf without success.

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  • How to program a cutting tool for 3D model in game

    - by Jesse S
    I'm looking for a resource to figure out how to program a function to cut a 3d model in game. Example: Enemy/NPC is sliced into 2 pieces with a sword. His body is not hollow, you can see bloody texture where normally a 'polygon hole' would be. The first step is to actually 'cut/slice' the model, then add in polygons to fill the hole in the model. I know this can be done in 3D modelling software, but I'm not sure how to go about doing this in a game, code-wise. I do not wish to use 'pre cut-up" models, the code will determine where the cut is. Any pointers in the right direction would be greatly appreciated.

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  • System beeps on shutdown

    - by Nicholas Smith
    Very recently a couple of our systems have started making beeps on shutdown, we've not been able to isolate the exact time that they've been updated and it's occuring, but I've narrowed it down to being not pcspkr or snd_pcsp as both are blacklisted under modprobe, and rmmod'ed just to be sure. Now I'm a bit puzzled as I was under the impression those were the only two modules that could make the beep, is there a third lurking that I need to blacklist? Edit: I've copied the results of lsmod over on Pastebin.

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  • Help with intel Imac 2008 Audio not working

    - by Tomtom
    I installed Ubuntu 12.04 and I get no audio except if i insert speakers and set them as headphones. This means really weird feedback and little volume. i'd like to set it back to the mac's default speakers but currently no matter what graphical interface i go into such as Audio or Alsamixer i can not fix the problem.Ive run alsamixer and looked thoroughly throught the forums but cannot find the answer to my problem. When i input cat /proc/asound/cards i get 0 [Intel ]: HDA-Intel - HDA Intel HDA Intel at 0x50600000 irq 47 Any help would be very much appreciated and as a newcomer i would be glad to give you any information you need. Thank you

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  • How do you edit the "Preferred Format" settings in Rhythmbox?

    - by skyblue
    In Rhythmbox's Preferences, you can change the "Preferred Format" for Music to MPEG Layer 3 Audio, Ogg Vorbis, FLAC, or MPEG 4 Audio. However, despite there being a Settings button, it does not become enabled for any of these choices. (I have installed all of the gstreamer plugins, but this has made no difference.) So how can you change the "Preferred Format", for example to change the bit rate or the quality setting?

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  • How to list arecords avaible formats

    - by Puggan Se
    I built a tool that uses arecord, but now i noticed that it dosn't work on some computers, as the format isn't supported by that hardware, how can i see/list what formats thats supported? Arecords man page says: -f --format=FORMAT Sample format Recognized sample formats are: S8 U8 S16_LE S16_BE U16_LE U16_BE S24_LE S24_BE U24_LE U24_BE S32_LE S32_BE U32_LE U32_BE FLOAT_LE FLOAT_BE FLOAT64_LE FLOAT64_BE IEC958_SUBFRAME_LE IEC958_SUBFRAME_BE MU_LAW A_LAW IMA_ADPCM MPEG GSM SPECIAL S24_3LE S24_3BE U24_3LE U24_3BE S20_3LE S20_3BE U20_3LE U20_3BE S18_3LE S18_3BE U18_3LE Some of these may not be available on selected hardware

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  • How to make the internal subwoofer work on an Asus G73JW?

    - by CodyLoco
    I have an Asus G73JW laptop which has an internal subwoofer built-in. Currently, the system detects the internal speakers as a 2.0 system (or I can change do 4.0 is the only other option). I found a bug report here: https://bugs.launchpad.net/ubuntu/+source/alsa-driver/+bug/673051 which discusses the bug and according to them a fix was sent upstream back at the end of 2010. I would have thought this would have made it into 12.04 but I guess not? I tried following the link given at the very bottom to install the latest ALSA drivers, here: https://wiki.ubuntu.com/Audio/InstallingLinuxAlsaDriverModules however I keep running into an error when trying to install: sudo apt-get install linux-alsa-driver-modules-$(uname -r) Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package linux-alsa-driver-modules-3.2.0-24-generic E: Couldn't find any package by regex 'linux-alsa-driver-modules-3.2.0-24-generic' I believe I have added the repository correctly: sudo add-apt-repository ppa:ubuntu-audio-dev/ppa [sudo] password for codyloco: You are about to add the following PPA to your system: This PPA will be used to provide testing versions of packages for supported Ubuntu releases. More info: https://launchpad.net/~ubuntu-audio-dev/+archive/ppa Press [ENTER] to continue or ctrl-c to cancel adding it Executing: gpg --ignore-time-conflict --no-options --no-default-keyring --secret-keyring /tmp/tmp.7apgZoNrqK --trustdb-name /etc/apt/trustdb.gpg --keyring /etc/apt/trusted.gpg --primary-keyring /etc/apt/trusted.gpg --keyserver hkp://keyserver.ubuntu.com:80/ --recv 4E9F485BF943EF0EABA10B5BD225991A72B194E5 gpg: requesting key 72B194E5 from hkp server keyserver.ubuntu.com gpg: key 72B194E5: public key "Launchpad Ubuntu Audio Dev team PPA" imported gpg: Total number processed: 1 gpg: imported: 1 (RSA: 1) And I also ran an update as well (followed the instructions on the fix above). Any ideas?

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  • Audio PC Software running on UBUNTU

    - by Stuart
    Hi I recently built my own home studio PC. i5 CPU) 8Gb RAM, solid state drive etc. Basically the fastest PC I've ever built. I have a 32bit version of XP and all the music software I have runs on this. However I want to use all the RAM and can only do so by moving to 64bit Windows. My questions are: Will Ubuntu run my Audio software or would I need to get Linux specific Audio software? Are there any good (pro) shareware linux based multi-track audio software packages? Will VST plug-ins work through UBUNTU? Cheers, Stu.

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  • How do I use LibreOffice's 3d transitions in Impress?

    - by Lvkz
    How can I get the 3D transitions working on Impress? I got a presentation coming soon, and as a requirement of the course the professor want us to use transitions on our "Power Point" chapter, obviously I have been using LibreOffice in every exercise but the native transitions are kind of lame, so when I install the newer version of Ubuntu, always install the extra package to the transitions - I had installed the 3D package: libreoffice-ogltrans 1:3.4.3-3ubuntu2 In previous versions of Ubuntu and worked perfectly, but for some reason is not working in this release. I got LibreOffice 3.4.3, Ubuntu Oneiric Ocelot (11.10) and my hardware is not relevant because I had it working before on previous releases. I know is not critical, but for my class is a pretty important deal, and can be a perfect opportunity to show the class that the cool stuff are not only in Windows. As a recomendation of one of Eliah Kagan, I'm putting the output of: sudo lshw -C video *-display:0 description: VGA compatible controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 07 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:f6c00000-f6ffffff memory:e0000000-efffffff ioport:efe8(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 07 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:f6b00000-f6bfffff And I'm not using Unity - it don't there anyways -, I'm using instead Gnome Shell.

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