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  • Update frequency for dynamic favicons

    - by rosscowar
    I wanted to learn how to dynamically update the favicon using the Google Chrome browser and I've noticed that the browser seems to throttle how often you can update the favicon per second and that sort of makes things look sloppy. The test page I've made for this is: http://staticadmin.com/countdown.html Which is simply a scrolling message displaying the results of a countdown. I added an input field to tweak how many pixels per second are moved by the script and I've eyeballed the max to be about 5 frames per second smoothly in Google Chrome and I have not tested it in any other browsers. My question is what is the maximum frequency, are there any ways to change, is there a particular reason behind it? NOTE: I've also noticed that this value changes based on window focus as well. It seems to drop to about 1 update per second when the browser's window isn't in focus and returns to "max" when you return.

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  • C# How to Present Such Question?

    - by ikurtz
    greetings! i have a C# game program that im developing. it uses sound samples and winsock. when i test run the game most of the audio works fine but from time to time if it is multiple samples being played sequentially the application form shakes a little bit and then goes back to its old position. how do i go about debugging this or present it to you folks in a manageable manner? im sure no one is going to want the whole app code in fear of virus attacks. please guide me.. thanking you. EDIT: i have not been able to pin down any code section that produces this result. it just does and i cannot explain it. EDIT: no the x/y position are not changing. the window like shakes around a few pixels and then goes back to the position were it was before the shake.

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  • Programmatically Centering UIViews

    - by David Foster
    I've seen a bunch of similar questions to this, but nothing seems to be completely what I'm looking for. Do forgive me if I have missed the solution answered in another question, though! Right. I have a view. 160 pixels both tall and wide. I know that this view is going to be used as a subview, and I know that it always needs to be centered about both axis in whatever situation it's used. If defining the view programmatically, how can I be sure that it is always perfectly centered, horizontally and vertically, relative to its superview? So far, all I have is this simple code: - (void)loadView { self.view = [[UIView alloc] initWithFrame:CGRectMake(80, 150, 160, 160)]; self.view.backgroundColor = [UIColor greenColor]; self.view.autoresizingMask = (UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin); [self.view release]; } This does the centralization, but only in the simplest of cases. Any insight is greatly appreciated.

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  • Subclassing UIScrollView for drawing w/o views

    - by David Dunham
    I'm contemplating subclassing UIScrollView (the way UITextView does) to draw a fairly large amount of text (formatted in ways that NSTextView can't). So far the view won't actually scroll. I'm setting contentSize, and when I drag, I see the scroll indicator. But nothing changes (and I don't get a drawRect: message). An alternate approach is to use a child view, and I've done this. The view can be over 5000 pixels high, however, and I'm a bit concerned about performance on an actual device. (The other approach, be like UITableView, would be a huge pain -- I'm "porting" Mac Cocoa code, and a collection of views would be a huge architecture change.) I've done some searching, but haven't found anyone who is using UIScrollView to do the drawing. Has anyone done this and know of any pitfalls?

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  • Convet long/lat to pixel x/y on a given picure.

    - by kalininew
    I have a city "map" (for example - Moscow). She in accuracy repeats the contours the given city in google maps (that is it is copied from google maps and it is a little processed, but the sense remained the same). Also I have object co-ordinates in a city (in co-ordinates of google). Problem: how to translate google co-ordinates to the co-ordinates of my picture (that is in pixels on OX and OY on a picture). That is I receive google-co-ordinates and it is necessary for me to draw this point on my picture. I know that on small scales (for example on city scales) it to make simply enough (it is necessary to learn what google-co-ordinates has one of picture corners, then to learn "price" of one pixel in google-co-ordinates on a picture on axes OX and OY separately). But on the big scales (country scale) "price" of one pixel will be not a constant, and will vary strongly enough and the method described above cannot be applied. How to solve a problem on country scales?

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  • JPEG image with alpha channel on website

    - by mikez302
    I would like to make a JPEG image file with some pixels that are partially transparent or fully transparent, similar to a PNG file with an alpha channel. Is this possible? If so, how would I go about doing this? I would like to use the image on a website. If I try to do this, would it work in any or all of the popular browsers (IE 7+, Firefox, Safari)? Assuming it is possible, will it just work, or are there any tricks or hacks required to make it work?

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  • Margin animate problem with Monitor display settings

    - by Jake
    I have an issue with an animation on a webpage. I have this div with text inside of it that I set the margin using css and when the page is loaded I use jquery to animate the div to a certain part of the page. The problem is it works with my concrete pixel settings, but if I change the properties of the monitor display settings in screen resolution(pixels), the div does not animate to the appropriate spot and it doesn't even start off at the appropriate spot from the css. Sample code: #div{ position:absolute; top:20px; left:50px } $("#div").animate({marginLeft: "250px"},2000); Is there a way to have the settings of the animation margin end at the approriate position no matter what the screen resolution is?

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  • Projecting a targetting ring using direct3d

    - by JohnB
    I'm trying to draw a "targetting ring" on the ground below a "unit" in a hobby 3d game I'm working on. Basically I want to project a bright red patterned ring onto the ground terrain below the unit. The only approach I can think of is this - Draw the world once as normal Draw the world a second time but in my vertex shader I have the world x,y,z coordinates of the vertex and I can pass in the coordinates of the highlighted unit - so I can calculate what the u,v coordinates in my project texture should be at that point in the world for that vertex. I'd then use the pixel shader to pick pixels from the target ring texture and blend them into the previously drawn world. I believe that should be easy, and should work but it involves me drawing the whole visible world twice as it's hard to determine exactly which polygons the targetting ring might fall onto. It seems a big overhead to draw the whole world twice, once for the normal lit textured ground, and then again just to draw the targetting ring. Is there a better approach that I'm missing?

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  • Issues after customizing the Superfish drop-down menu

    - by Pieter
    I've been tinkering around with the excellent Superfish drop-down menu to fit my needs. Here's the result. Still, there are two oddities I need to fix. Since I changed the font family and font size used for the items in the menu bar, the drop-down menus are aligned incorrectly a few pixels lower than where they should be. Secondly, when I hover over a menu item that has a submenu, an arrow to the right is displayed but it's not as visible as it should be due to the light background color. Can I change this quickly without making a new arrow image?

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  • Auto scrolling or shifting a bitmap in .NET

    - by mikej
    I have a .NET GDI+ bitmap object (or if it makes the problem easier a WPF bitmap object) and what I want to to is shift the whole lot by dx,dy (whole pixels) and I would ideally like to do it using .NET but API calls are ok. It has to be efficient bacause its going to be called 10,000 times say with moderately large bitmaps. I have implemented a solution using DrawImage - but its slow and it halts the application for minutes while the GC cleans up the temp objects that have been used. I have also started to work on a version using ScrollDC but so far have had no luck getting it to work on the DC of the bitmap (I can make it work buy creating an API bitmap with bitmap handle, then creating a compatible DC asnd calling ScrollDC but then I have to put it back into the bitmap object). There has to be an "inplace" way of shifting a bitmap. mikej

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  • Rendering to a single Bitmap object from multiple threads

    - by Lee Treveil
    What im doing is rendering a number of bitmaps to a single bitmap. There could be hundreds of images and the bitmap being rendered to could be over 1000x1000 pixels. Im hoping to speed up this process by using multiple threads but since the Bitmap object is not thread-safe it cant be rendered to directly concurrently. What im thinking is to split the large bitmap into sections per cpu, render them separately then join them back together at the end. I haven't done this yet incase you guys/girls have any better suggestions. Any ideas? Thanks

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  • Jquery datePicker

    - by Shane
    I have slight issue with the jquery datepicker in that it displays ABOVE the target box. This is due to the way my page is set up. I found the issue with CSS in my page via firebug, unfortunately it conflicts with about 20 elements. Next I tried hooking into the "beforeShow event" which works but then after the event fires it just recalculates and puts it where ever it wants. beforeShow: function() { $('#ui-datepicker-div').show(); var offset = $('#ui-datepicker-div').offset(); $('#ui-datepicker-div').css({ top: (offset.top + 222) + 'px' }) } Does anyone else have any ideas how how I can reposition this? I just need to move it down by about 200 odd pixels.

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  • AS3: How to access pixel data efficiently?

    - by JonoRR
    I'm working a game. The game requires entities to analyse an image and head towards pixels with specific properties (high red channel, etc.) I've looked into Pixel Bender, but this only seems useful for writing new colors to the image. At the moment, even at a low resolution (200x200) just one entity scanning the image slows to 1-2 Frames/second. I'm embedding the image and instance it as a Bitmap as a child of the stage. The 1-2 FPS situation is using BitmapData.getPixel() (on each pixel) with a distance calculation beforehand. I'm wondering if there's any way I can do this more efficiently... My first thought was some sort of spatial partioning coupled with splitting the image up into many smaller pieces. I also feel like Pixel Bender should be able to help somehow, however I've had little experience with it. Cheers for any help. Jonathan

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  • EAGLView orientation changes and strange buffering

    - by Drew
    I'm writing an app that offloads some heavy drawing into an EAGLView, and it does some lightweight stuff in UIKit on top. It seems that the GL render during an orientation change is cached somewhere, and I can't figure out how to get access to it. Specifically: After an orientation change, calling glClear(GL_COLOR_BUFFER_BIT) isn't enough to clear the GL display (drawing is cached somewhere?) How can I clear this cache? After an orientation change, glReadPixel() can no longer access pixels drawn before the orientation change. How can I get access to where this is stored?

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  • How to "smart resize" a displayed image to original aspect ratio

    - by Paul Sasik
    I have an application in which end-users can size and position images in a designer. Since the spec calls for the image to be "stretched" to the containing control, the end user can end up with an awkwardly stretched image. To help the user with image sizing I am thinking of implementing a smart resizer function which would allow the the user to easily fix the aspect ratio of the picture so that it no longer appears stretched. The quick way to solve this is to actually provide two options: 1) scale from width 2) scale from height. The user chooses the method and the algorithm adjusts the size of the picture by using the original aspect ratio. For example: A picture is displayed as 200x200 on the designer but the original image is 1024x768 pixels. The user chooses "Smart Size from width" and the new size becomes ~200x150 since the original aspect ratio is ~1.333 That's OK, but how could I make the algorithm smarter and not bother the user by asking which dimension the recalculation should be based on?

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  • Finding distance travelled by robot using Optical Flow

    - by user280454
    Hi, I'm working on a project right now in which we are developing an autonomous robot. I have to basically find out the distance travelled by the robot between any 2 intervals. I'm using OpenCV, and using the Optical Flow functions of OpenCV, I'm able to find out the velocity/distance of each pixel in 2 different images. Using this information, I want to be able to find out the distance travelled by the robot in the interval between those 2 images. I thought of a way in which we could develop an input output mapping between the distance travelled by pixels and the distance travelled by the bot (using some tests). In this way, using neural networks, we would be able to find the relationship. However, the optical flow would depend on the distance of the camera from the pixel, which would cause problems. Is there any way to solve this problem?

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  • Using jquery scrollTop to position absolute Div

    - by Tim
    Hello, I am trying to position an Absolute DIV using Jquery, depending on where the user is clicking on the page. At the moment this works just great $('#window').css('left', jsEvent.pageX); $('#window').css('top', jsEvent.pageY); This positions the element exactly where my mouse has clicked the screen... Until you scroll down that is. That is why I am trying to achieve something that will take the amount of pixels from the top of the page into account. I thought something like this... $('#window').css('top', jsEvent.pageY + scrollTop()); would do the trick, unfortunately it doesn't work. Any hints? Thanks, Tim

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  • Problem trying to move a CCSprite circle in Cocos2d

    - by thyrgle
    Hi, So I am trying to move a CCSprite (which has the picture of a circle and is 32 by 32 pixels) with ccTouchesBegan. I have tried the following: -(void) ccTouchesBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint location = [touch locationInView:touch.view]; if ((location.x <= L1Circle1.position.x + 32 && location.x >= L1Circle2.position.x - 32) && (location.y <= L1Circle1.position.y + 32 || location.y >= L1Circle2.position.y - 32)) { L1Circle1.position = ccp(location.x, location.y); } } But, when I touch the screen in the simulator nothing happens... What am I doing wrong?

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  • NSScrollView jumping to bottom on scroll

    - by Nick Locking
    I have an NSScrollView containing an NSImageView, which resizes based on various factors. When it resizes I have generally changed the image, so I scroll the NSScrollView to the top. This works fine. However, when I start to scroll the NSScrollView again, it moves a few pixels and then (most of the time) jumps to the bottom of the scroll. After it jumps once, it works as normal until I move the scroller to the top again. This is driving me insane. All I'm really doing is this: [_imageView setImage: anNSImage]; NSRect frame; NSSize imageSize = [anNSImage] size]; frame.size = imageSize; frame.origin = NSZeroPoint; [_imageView setFrame: frame]; [[_mainScrollview contentView] scrollToPoint: NSMakePoint(0, [_imageView frame].size.height - [_mainScrollview frame].size.height)];

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  • Change Titlewindow close button

    - by Cameigons
    I'm working with Flex 3.4 SDK. I need to change the default close button image from a TitleWindow. So what I'm doing is defining a CSS selector, like this: TitleWindow{ close-button-skin: Embed('assets/close.png'); border-color: #FFFFFF; corner-radius: 10; closeButtonDisabledSkin: ClassReference(null); closeButtonDownSkin: ClassReference(null); closeButtonOverSkin: ClassReference(null); closeButtonUpSkin: ClassReference(null); } The problem is: the result image is totally squeezed beyond recognition. Probably because the image dimensions are 55x10 pixels (much wider than the default closebutton square-like dimensions) and flex forces it to fit that size. Would anyone know how to go about fixing that?

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  • C#, WPF. Length of string that will fit in a specific width.

    - by Ian
    Hi, I'm sure I'm missing something obvious, I have an area in which I intend to draw text. I know its (the area) height and width. I wish to know how many characters/Words will fit in the width, characters preferably. Second question, If the line is too long I'll want to draw a second line, so I guess I need to get the height of the text as well, including what ever it considers the right vertical padding? I'd also rather like to know the inverse, i.e. how many characters I can fit in a specific width. I assume the fact that WPF isn't constrained to pixels will have some bearing on the answer? Ultimately I'm planning on wrapping text around irregular shaped images embedded in the text. Any pointers in the right direction would be great. Thanks

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  • What is the correct way to specify dimensions in DIP from Java code ?

    - by Pavel Lahoda
    Trying to digest docs about design Multiple resolutions (http://d.android.com/guide/practices/screens_support.html#dips-pels) I found that it is possible to set dimensions of my interface elements in XML layouts using DIPs as in following fragment : "android:layout_width="10dip" But all Java interface takes integer as arguments and there is no way to specify dimensions in DIPs. What is the correct way to calculate this ? I figured that I have to use property density of DisplayMetrics class but is this a correct way ? May I relly that formula : pixels * DisplayMetrics.density = dip is always correct ? Will there be API in DIPs for Java ?

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  • Is their an optimal config/format for a TIFF when using Tesseract or other OCR?

    - by Zando
    I'm having a bizarre problem with Tesseract. I have a name, "Janice" that is in a 200x40 pixel tiff, that Tesseract interprets as a blank. I'm running hundreds of names through Tesseract and they are processed fine. What I'm actually doing, though, is breaking up a larger TIFF into smaller tiffs of one word each. In the larger TIFF, tesseract recognizes "Janice". What could cause it to hiccup in a TIFF that solely contains that word (and there's enough space around the word to not truncate any of the pixels)? I'm using ImageMagick to split the big TIFF, are there options I should set when reconstituting the new TIFF files?

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  • Guice creates Swing components outside of UI thread problem?

    - by Boris Pavlovic
    I'm working on Java Swing application with Google Guice as an IOC container. Things are working pretty well. There are some UI problems. When a standard L&F is replaced with Pushing pixels Substance L&F application is not running due to Guice's Swing components creation outside of UI thread. Is there a way to tell Guice to create Swing components in the UI thread? Maybe I should create custom providers which will return Swing components after SwingUtilities.invokeAndWait(Runnable) creates them. I don't like the idea of running the whole application in UI thread, but maybe it's just a perfect solution.

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  • How do I create an 8-bit PNG with transparency from an NSBitmapImageRep?

    - by Rob Keniger
    I have a 32-bit NSBitmapImageRep which has an alpha channel with essentially 1-bit values (the pixels are either on or off). I want to save this bitmap to an 8-bit PNG file with transparency. If I use the -representationUsingType:properties: method of NSBitmapImageRep and pass in NSPNGFileType, a 32-bit PNG is created, which is not what I want. I know that 8-bit PNGs can be read, they open in Preview with no problems, but is it possible to write this type of PNG file using any built-in Mac OS X APIs? I'm happy to drop down to Core Image or even QuickTime if necessary. A cursory examination of the CGImage docs didn't reveal anything obvious. EDIT: I've started a bounty on this question, if someone can provide working source code that takes a 32-bit NSBitmapImageRep and writes a 256-color PNG with 1-bit transparency, it's yours.

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