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  • WSS 3.0/MOSS 2007 Active Directory Forms Based Authentication PeoplePicker no users found

    - by John Haigh
    WSS 3.0/MOSS 2007 Active Directory Forms Based Authentication PeoplePicker no users found After finding these steps online from http://dattard.blogspot.com/2008/11/active-directory-forms-based.html in order to setup Active Directory Forms Based Authentication I was all set to complete this task, except for one problem. These steps are missing one very important vital step in order for FBA to work with Active Directory. A supplement to step 3 before granting access in step 5 through the people picker. You need to specify the Active Directory Provider Name to the people picker, otherwise you will not be able specify users through the Policy for Web Application. <PeoplePickerWildcards>       <clear />          <add key="ADMembershipProvider" value="%" />     </PeoplePickerWildcards> Recently we needed to use Forms Based Authentication with Active Directory from an Extranet. This is how we got it to work. 1. Extend the Web Application Instead of tweaking the internal web app, Extend the web application you want to expose to the Extranet, giving it the required host headers etc. 2. Configure SharePoint Central Admin to use FBA for the "new" Web Applications Login to SharePoint Central Admin Go to Application Management / Application Security / Authentication Providers and Change the Web Application to the one which needs to be configured for Forms Based Authentication Click zone / default, change authentication type to forms and enter ActiveDirectoryMemebershipProvider under membership provider name ( for example , "ADMembershipProvider") and save this change 3. Update the web.config of SharePoint Central admin site under configuration node <connectionStrings> <add name="ADConnectionString" connectionString="LDAP://DynamicsAX.local/CN=Users,DC=DynamicsAX,DC=local /> </connectionStrings> under system.web node <membership defaultProvider="ADMembershipProvider"> <providers> <add name="ADMembershipProvider" type="System.Web.Security.ActiveDirectoryMembershipProvider,System.Web,Version=2.0.0.0,Culture=neutral,PublicKeyToken=b03f5f7f11d50a3a" connectionStringName="ADConnectionString" connectionUsername="xxx" connectionPassword="yyy" enableSearchMethods="true" attributeMapUsername="sAMAccountName"/> </providers> </membership> 4.Update the web.config of SharePoint Web application Repeat step 3 for the web.config of the SharePoint webapplication to be configured for Forms Based Authentication Change the authentication in web.config to <authentication mode="Forms"> <forms loginUrl="/_layouts/login.aspx"></forms> </authentication> 5. Grant Access on the extended Web Application Your extranet web application is now configured to use FBA. However, until users, who will be accessing the site via FBA, are given permissions for the site, it will be inaccessible to them. To get started, open your browser and navigate to your farm’s Central Administration site. Click on Application Management and then click on Policy for Web Application. Make sure that you are working on the extranet web application. Do the following steps: Click on Add Users. In the Zones drop down, select the appropriate Extranet zone. IMPORTANT: If you select the incorrect zone, you may not be able to resolve user names. Hence, the zone you select must match the zone of the web application that is configured to use FBA. Click the Next button. In the Users edit box, type the name of the FBA user whom you wish to have full control for the site. Click the Resolve link next to the Users edit box. If the web application's FBA information has been configured correctly, the name will resolve and become underlined. Check the Full Control checkbox. Click the Finish button.

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  • SharePoint 2010 BDC Model Deployment Issue: “The default web application could not be determined.”

    - by Jan Tielens
    Yesterday I tried to deploy a Business Data Connectivity Model project created in Visual Studio 2010 to my SharePoint 2010 test server (all RTM versions), but during the deployment of the solution, SharePoint threw my following error: Add Solution:  Adding solution 'BCSDemo2.wsp'...  Deploying solution 'BCSDemo2.wsp'...Error occurred in deployment step 'Add Solution': The default web application could not be determined. Set the SiteUrl property in feature BCSDemo2_Feature1 to the URL of the desired site and retry activation.Parameter name: properties A little bit of searching on the internet taught me that I was not the only one having this issue, actually Paul Andrew describes how to solve it in this post. Although Paul describes what to do, his explanation is not, let’s say, very elaborate. :-) So let’s describe the steps a little bit more in detail: Create a new Business Data Connectivity Model project in Visual Studio 2010 and (optionally) implement all your code, change the model etc. When you try to deploy you get the error mentioned above. To fix it, in the Solution Explorer, navigate to and open the Feature1.Template.xml file (the name could be different if you decided to give your feature a different name of course). Add the following XML in the Feature element that’s already there (replace the Value with the URL of your site of course):  <Properties>    <Property Key='SiteUrl' Value='http://spf.u2ucourse.com'/>  </Properties>The resulting XML should look like:<?xml version="1.0" encoding="utf-8" ?><Feature xmlns="http://schemas.microsoft.com/sharepoint/">  <Properties>    <Property Key='SiteUrl' Value='http://spf.u2ucourse.com'/>  </Properties></Feature> Deploy the solution, now without any issues. :-) What happens now, is that when Visual Studio creates the SharePoint Solution (the WSP file), it will use the Feature template XML to generate the Feature manifest, which will now include the missing property.

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Visual Studio 2010 Winform Application &ndash; Unable to resolve custom assemblies?

    - by Harish Ranganathan
    Recently I surfaced a problem where, one of my friend had a tough time in getting rid of an assembly reference error.  Despite adding reference to the assembly, while referencing it in code, it was spitting out the “The type or namespace name ‘ASSEMBLYNAME’ could not be found” error.   This was a migration project and owing to the above error, it was throwing another 100 errors. We tried adding reference to the assembly in other projects and it was not even resolving the namespace while typing out in the using section. Upon further digging into the error warnings, it indicated something to do with the .NET Framework targeted i.e. 4.0.  My suspicion grew since the target framework was 4.0 and the assembly should be able to be recognized.  Then, when we checked “Project – “<APPNAME> Properties…”, the issue was with the default target framework which is “.NET Framework 4 Client Profile” By default, Visual Studio 2010 creates Windows Forms App/WPF Apps with the Target Framework set to .NET Framework 4 Client Profile.  This is to minimize the framework size required to be bundled along with the app. Client Profile is new feature since .NET 3.5 SP1 that allows users to package a minified version of .NET Framework that doesn’t include stuff such as ASP.NET, Server programming assemblies and few other assemblies which are typically never used in the Desktop Applications. Since the .NET Framework client profile is a minified version, it doesn’t contain all the assemblies related to Web services and other deprecated assemblies.  However, this application is a migration app and needed some of the references from Services and hence couldn’t run. Once, we changed the Target Framework to .NET Framework 4 instead of the default client profile, the application compiled. Here is link to a very nice article that explains the features of .NET Framework 4 client Profile, the assemblies supported by default etc., http://blogs.msdn.com/b/jgoldb/archive/2010/04/12/what-s-new-in-net-framework-4-client-profile-rtm.aspx Cheers !!

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  • What is the best Programming Language for Kiosk Application? [closed]

    - by Jen Lin
    I need your suggestions guys regarding the project I'm planning to create. I want to create a kiosk software/application that is capable to access database in a server. (So, there's a networking here..)Because the information that will be displayed in a Kiosk screen will be coming from a database in other computer. So my problem here is, I don't know which programming language is the best for this kind of application. I'm thinking about using Visual Basic 6.0 since my group is comfortable using this programming language, but I also want to consider the design. I don't like a plain button. Hope to hear from you guys, thanks much :)

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  • Deploying play! 2.0 application on an apache server with a reverse proxy

    - by locrizak
    I'm trying to deploy my play! 2.0 application on an Ubuntu 11.10 server and I have been running into error after error and hope someone can help me here. I am try to deploy my Play! application using a reverse proxy on Apache 2. I have enabled the apache proxy modules and configured the proxy.conf file in mods_enabled. The vhost for my domain looks like this: <Directory /var/www/stage.domain.com AllowOverride None Order Deny,Allow Deny from all </Directory <VirtualHost *:80 DocumentRoot /var/www/stage.domain.com/web ServerName stage.domain.com ServerAdmin [email protected] # ProxyRequests Off # ProxyPreserveHost On <Proxy * Order allow,deny Allow from all </Proxy # ProxyVia On # ProxyPass /play/ http://localhost:9000/ # ProxyPassReverse /play/ http://localhost:9000/ ErrorLog /var/log/ispconfig/httpd/stage.domain.com/error.log ErrorDocument 400 /error/400.html ErrorDocument 401 /error/401.html ErrorDocument 403 /error/403.html ErrorDocument 404 /error/404.html ErrorDocument 405 /error/405.html ErrorDocument 500 /error/500.html ErrorDocument 502 /error/502.html ErrorDocument 503 /error/503.html <IfModule mod_ssl.c </IfModule <Directory /var/www/stage.domain.com/web Options FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory <Directory /var/www/clients/client2/web7/web Options FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory # Clear PHP settings of this website <FilesMatch "\.ph(p3?|tml)$" SetHandler None </FilesMatch # mod_php enabled AddType application/x-httpd-php .php .php3 .php4 .php5 php_admin_value sendmail_path "/usr/sbin/sendmail -t -i [email protected]" php_admin_value upload_tmp_dir /var/www/clients/client2/web7/tmp php_admin_value session.save_path /var/www/clients/client2/web7/tmp # PHPIniDir /var/www/conf/web7 php_admin_value open_basedir /var/www/clients/client2/web7/:/var/www/clients/client2/web7/web:/va$ # add support for apache mpm_itk <IfModule mpm_itk_module AssignUserId web7 client2 </IfModule <IfModule mod_dav_fs.c # Do not execute PHP files in webdav directory <Directory /var/www/clients/client2/web7/webdav <FilesMatch "\.ph(p3?|tml)$" SetHandler None </FilesMatch </Directory # DO NOT REMOVE THE COMMENTS! # IF YOU REMOVE THEM, WEBDAV WILL NOT WORK ANYMORE! # WEBDAV BEGIN # WEBDAV END </IfModule # <Location /play/ # ProxyPass http://localhost:9000/ # SetEnv force-proxy-request-1.0 1 # SetEnv proxy-nokeepalive 1 # </Location ProxyRequests Off ProxyPass /play/ http://localhost:9000/ ProxyPassReverse /play/ localhost:9000/ ProxyPass /play http://localhost:9000/ ProxyPassReverse /play http://localhost:9000/ # SetEnv force-proxy-request-1.0 1 # SetEnv proxy-nokeepalive 1 </VirtualHost This vhost file was generated by ispconfig and I have not touched anything that was there before just added onto. As you can see by the commented out parts I have tried a lot of different things based on random tutorials I have found but all of them have ended up in Internal Server Error, 503 and most often a '502 Bad Gateway`. I can start play and it does connect successfully to my database. I can get a page to show up when there is an error and the play! stack trace error pages comes up but where everything is fine I get one of the errors above. My application.conf file looks like this: db info ....... application.mode=PROD logger.root=ERROR # Logger used by the framework: logger.play=INFO # Logger provided to your application: logger.application=DEBUG http.path="/play/" XForwardedSupport="127.0.0.1" And my hosts file looks like this (I have never changed or added anything to the host file): 127.0.0.1 localhost 127.0.1.1 matrix # The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters Any insights onto what I might be doing wrong or if theres anything I can try please let me know! Thanks!! Edit Again the reverse proxy will work (I checked with sending to to google.com). Its when there is a successful connection to Netty. It's like Netty refuses the connection to the page. Edit 2 output from apachectl -S _default_:8081 127.0.0.1 (/etc/apache2/sites-enabled/000-apps.vhost:10) *:8090 is a NameVirtualHost default server 127.0.0.1 (/etc/apache2/sites-enabled/000-ispconfig.vhost:10) port 8090 namevhost 127.0.0.1 (/etc/apache2/sites-enabled/000-ispconfig.vhost:10) *:80 is a NameVirtualHost default server 127.0.0.1 (/etc/apache2/sites-enabled/000-default:1) port 80 namevhost 127.0.0.1 (/etc/apache2/sites-enabled/000-default:1) port 80 namevhost domain.com (/etc/apache2/sites-enabled/100-domain.com.vhost:7) port 80 namevhost domain.com (/etc/apache2/sites-enabled/100-domain.com.vhost:7) port 80 namevhost domain.com (/etc/apache2/sites-enabled/100-domain.com.vhost:7) port 80 namevhost domain.com (/etc/apache2/sites-enabled/100-domain.com.vhost:7) port 80 namevhost domain.com (/etc/apache2/sites-enabled/100-domain.com.vhost:7) port 80 namevhost stage.domain.com (/etc/apache2/sites-enabled/100-stage.domain.com.vhost:7) port 80 namevhost domain.com (/etc/apache2/sites-enabled/100-domain.com.vhost:7)

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  • rake aborted! undefined local variable or method

    - by Subhransu
    In a fresh new Ubuntu machine, I have installed ruby with sudo apt-get install ruby1.8 and then installed rubygem1.8 with : sudo apt-get install rubygems and after that installed rails3.2.8 with : gem install rails The procedure was very simple. But here comes the problem. When I tried checking the version of rake with rake --trace -version I got the following error: rake aborted! undefined local variable or method `rsion' for #<Rake::Application:0xb72c731c> /var/lib/gems/1.8/gems/rake-0.9.2.2/lib/rake/application.rb:316:in `standard_rake_options' /usr/lib/ruby/1.8/optparse.rb:1298:in `eval' /var/lib/gems/1.8/gems/rake-0.9.2.2/lib/rake/application.rb:316:in `standard_rake_options' /usr/lib/ruby/1.8/optparse.rb:1298:in `call' /usr/lib/ruby/1.8/optparse.rb:1298:in `parse_in_order' /usr/lib/ruby/1.8/optparse.rb:1254:in `catch' /usr/lib/ruby/1.8/optparse.rb:1254:in `parse_in_order' /usr/lib/ruby/1.8/optparse.rb:1248:in `order!' /usr/lib/ruby/1.8/optparse.rb:1339:in `permute!' /usr/lib/ruby/1.8/optparse.rb:1360:in `parse!' /var/lib/gems/1.8/gems/rake-0.9.2.2/lib/rake/application.rb:425:in `handle_options' /var/lib/gems/1.8/gems/rake-0.9.2.2/lib/rake/application.rb:74:in `init' /var/lib/gems/1.8/gems/rake-0.9.2.2/lib/rake/application.rb:133:in `standard_exception_handling' /var/lib/gems/1.8/gems/rake-0.9.2.2/lib/rake/application.rb:72:in `init' /var/lib/gems/1.8/gems/rake-0.9.2.2/lib/rake/application.rb:64:in `run' /var/lib/gems/1.8/gems/rake-0.9.2.2/lib/rake/application.rb:133:in `standard_exception_handling' /var/lib/gems/1.8/gems/rake-0.9.2.2/lib/rake/application.rb:63:in `run' /var/lib/gems/1.8/gems/rake-0.9.2.2/bin/rake:33 /usr/local/bin/rake:19:in `load' /usr/local/bin/rake:19 Is it the problem due to I have installed straight from ubuntu apt-get package manager ?

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  • Troubleshooting VC++ DLL in VB.Net

    - by Jolyon
    I'm trying to make a solution in Visual Studio that consists of a VC++ DLL and a VB.Net application. To figure this out, I created a VC++ Class Library project, with the following code (I removed all the junk the wizard creates): mathfuncs.cpp: #include "MathFuncs.h" namespace MathFuncs { double MyMathFuncs::Add(double a, double b) { return a + b; } } mathfuncs.h: using namespace System; namespace MathFuncs { public ref class MyMathFuncs { public: static double Add(double a, double b); }; } This compiles quite happily. I can then add a VC++ console project to the solution, add a reference to the original project for this new project, and call it as follows: test.cpp: using namespace System; int main(array<System::String ^> ^args) { double a = 7.4; int b = 99; Console::WriteLine("a + b = {0}", MathFuncs::MyMathFuncs::Add(a, b)); return 0; } This works just fine, and will build to test.exe and mathsfuncs.dll. However, I want to use a VB.Net project to call the DLL. To do this, I add a VB.Net project to the solution, make it the startup project, and add a reference to the original project. Then, I attempt to use it as follows: MsgBox(MathFuncs.MyMathFuncs.Add(1, 2)) However, when I run this code, it gives me an error: "Could not load file or assembly 'MathFuncsAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format." Do I need to expose the method somehow? I'm using Visual Studio 2008 Professional.

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  • Does using GCC specific builtins qualify as incorporation within a project?

    - by DavidJFelix
    I understand that linking to a program licensed under the GPL requires that you release the source of your program under the GPL as well, while the LGPL does not require this. The terminology of the (L)GPL is very clear about this. #include "gpl_program.h" means you'd have to license GPL, because you're linking to GPL licensed code. And #include "lgpl_program.h" means you're free to license however you want, so that it doesn't explicitly prohibit linking to LGPL source. Now, my question about what isn't clear is: [begin question] GCC is GPL licensed, compiling with GCC, does not constitute "integration" into your program, as the GPL puts it; does using builtin functions (which are specific to GCC) constitute "incorporation" even though you haven't explicitly linked to this GPL licensed code? My intuition tells me that this isn't the intention, but legality isn't always intuitive. I'm not actually worried, but I'm curious if this could be considered the case. [end question] [begin aside] The reason for my equivocation is that GCC builtins like __builtin_clzl() or __builtin_expect() are an API technically and could be implemented in another way. For example, many builtins were replicated by LLVM and the argument could be made that it's not implementation specific to GCC. However, many builtins have no parallel and when compiled will link GPL licensed code in GCC and will not compile on other compilers. If you make the argument here that the API could be replicated by another compiler, couldn't you make that identical claim about any program you link to, so long as you don't distribute that source? I understand that I'm being a legal snake about this, but it strikes me as odd that the GPL isn't more specific. I don't see this as a reasonable ploy for proprietary software creators to bypass the GPL, as they'd have to bundle the GPL software to make it work, removing their plausible deniability. However, isn't it possible that if builtins don't constitute linking, then open source proponents who oppose the GPL could simply write a BSD/MIT/Apache/Apple licensed product that links to a GPL'd program and claim that they intend to write a non-GPL interface that is identical to the GPL one, preserving their BSD license until it's actually compiled? [end aside] Sorry for the aside, I didn't think many people would follow why I care about this if I'm not facing any legal trouble or implications. Don't worry too much about the hypotheticals there, I'm just extrapolating what either answer to my actual question could imply.

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  • En direct des Qt DevDays 2012 : keynote de Lars Knoll sur les objectifs du Qt Project et Qt 5

    Bonjour à tous, Actuellement, je suis à Berlin, au Cafe Moskau pour assister aux Qt DevDays 2012. Comme chaque année, la première journée est réservée aux formations. J'assiste à la formation appelée "Modern OpenGL with Qt5" réalisée par Sean Harmer de KDAB. Nous avons passé les deux heures de la matinée à voir la création et l'initialisation d'une fenêtre OpenGL dans Qt 5 (il y a quelques changements mineurs par rapport à Qt 4) et l'affichage d'un joli triangle en OpenGL moderne.

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  • SonicAgile Now with Dropbox Integration

    - by Stephen.Walther
    SonicAgile, our free Agile Project Management Tool, now integrates with Dropbox. You can upload files such as logos, videos, and documentation, and associate the files with stories and epics. Before you can take advantage of this new feature, you need to get a Dropbox account. You can get a free Dropbox account that contains up to 2 Gigabytes of data. See the pricing here: https://www.dropbox.com/pricing Connecting with Dropbox You only need to connect your SonicAgile project to Dropbox once. Follow these steps: Login/Register at http://SonicAgile.com Click the Settings link to navigate to Project Settings. Select the Files tab (the last tab). Click the connect link to connect to Dropbox. After you complete these steps, a new folder is created in your Dropbox at Apps\SonicAgile. All of your SonicAgile files are stored here. Uploading Files to SonicAgile After your SonicAgile project is connected to Dropbox, a new Files tab appears for every story. You can upload files under the Files tab by clicking the upload file link. When files are uploaded, the files are stored on your Dropbox under the Apps\SonicAgile folder. Be aware that anyone who is a member of your project – all of your team members – can upload, delete, and view any Dropbox files associated with any story in your project. Everyone in your project should have access to all of the information needed to complete the project successfully.  This is the Agile way of doing things. Summary I hope you like the new Dropbox integration! I think you’ll find that it is really useful to be able to attach files to your work items. Use the comments section below to let me know what you think.

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  • SOA &amp; Application Grid Specialization step 2 of 6 &ndash; References &amp; Marketing Kits

    - by Jürgen Kress
    In our fist step to become SOA Specialized & Application Grid Specialized we highlighted our OMM to register your opportunities. We continue our path to specialization with our marketing offerings to create your reference cases and run joint marketing campaigns. References: Be Recognized Through Partner Success Stories Oracle delivers a wide variety of services and solutions through our partners and we believe that those successes should be recognized and promoted. References are also required to become specialized. We showcase our partners’ capabilities in Oracle products and industries through partner success stories that are published on Oracle.com. For significant implementations, we may invite partners to participate in a press release or be interviewed in a podcast. To participate and take a further step to become specialized, please take a minute to complete the form and tell us about the successful project you have implemented. If your story is selected, we will contact you for an interview. Create your references The partner reference program Enables partners to be recognized by both Oracle and our customers Provides an opportunity for partners to showcase successes with their customers on Oracle solutions Helps raise awareness of our partners’ capabilities, elevating them above their competition Time to submit a SOA and Application Grid reference request today To learn more about partner references, check out the following resources: Judson Althoff’s YouTube Video: Be Recognized with OPN Specialized Reference Program OPN PartnerCast: Be Recognized…Your Reference Matters!!! (MP3) Partner/Customer Reference Brochure (PDF) Marketing Kits We have created OFM 11g marketing kit http://tinyurl.com/soamarketing (OPN account required) The marketing kit includes all the ppts and demos from our launch event. Oracle package includes: • Event templates like invitation, agenda ,confirmation follow up templates • OFM 11g presentations • Free usage of the Oracle Customer Visit Center • Condition: mandatory lead registration in the Oracle Open Market Model (OMM) To download the material, please make sure that you select the campaign “Enterprise: Fusion Middleware 11g”: OFM 11g Oracle Marketing 4 Partners Package http://tinyurl.com/soamarketing (OPN account required)   For more information on Specialization please visit our OPN Specialized Webcast Series And become a member in our SOA Partner Community for registration please visit www.oracle.com/goto/ema/soa Jürgen Kress, SOA Partner Adoption EMEA SOA Specialized Application Grid Specialized Proof 2 transactions with OMM Proof 2 transactions with OMM Create your 2 references Create your 2 references SOA Sales assessment 3, Oracle Application Grid Sales Specialist  SOA Pre-Sales assessment 3 Oracle Application Grid PreSales Specialist Support assessment 1 Support assessment 2 SOA Implementation assessment 4 Application Gridplementation assessment 4

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  • JWT Token Security with Fusion Sales Cloud

    - by asantaga
    When integrating SalesCloud with a 3rd party application you often need to pass the users identity to the 3rd party application so that  The 3rd party application knows who the user is The 3rd party application needs to be able to do WebService callbacks to Sales Cloud as that user.  Until recently without using SAML, this wasn't easily possible and one workaround was to pass the username, potentially even the password, from Sales Cloud to the 3rd party application using URL parameters.. With Oracle Fusion R8 we now have a proper solution and that is called "JWT Token support". This is based on the industry JSON Web Token standard , for more information see here JWT Works by allowing the user the ability to generate a token (lasts a short period of time) for a specific application. This token is then passed to the 3rd party application as a GET parameter.  The 3rd party application can then call into SalesCloud and use this token for all webservice calls, the calls will be executed as the user who generated the token in the first place, or they can call a special HR WebService (UserService-findSelfUserDetails() ) with the token and Fusion will respond with the users details. Some more details  The following will go through the scenario that you want to embed a 3rd party application within a WebContent frame (iFrame) within the opportunity screen.  1. Define your application using the topology manager in setup and maintenance  See this documentation link on topology manager 2. From within your groovy script which defines the iFrame you wish to embed, write some code which looks like this : def thirdpartyapplicationurl = oracle.topologyManager.client.deployedInfo.DeployedInfoProvider.getEndPoint("My3rdPartyApplication" )def crmkey= (new oracle.apps.fnd.applcore.common.SecuredTokenBean().getTrustToken())def url = thirdpartyapplicationurl +"param1="+OptyId+"&jwt ="+crmkeyreturn (url)  This snippet generates a URL which contains The Hostname/endpoint of the 3rd party application Two Parameters The opportunityId stored in parameter "param1" The JWT Token store in  parameter "jwt" 3. From your 3rd Party Application you now have two options Execute a webservice call by first setting the header parameter "Authentication" to the JWT token. The webservice call will be executed against Fusion Applications "As" the user who execute the process To find out "Who you are" , set the header parameter to "Authentication" and execute the special webservice call findSelfUserDetails(), in the UserDetailsService For more information  Oracle Sales Cloud Documentation , specific chapter on JWT Token OTN samples, specifically the Rich UI With JWT Token Sample Oracle Fusion Applications General Documentation

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  • Oracle ouvre Application Development Framework à iOS et Android pour porter les applications d'entreprise en Java sur mobiles

    Oracle ouvre son Application Development Framework à iOS et Android Pour porter les applications d'entreprise sur mobiles, BlackBerry et Windows Phone devraient suivre ADF (Application Development Framework) de Oracle s'ouvre à iOS et Android avec l'arrivée d'ADF Mobile. Cette extension ? qui tourne sur JDeveloper IDE - permet de porter les applications Java réalisées avec le framework sur des mobiles en générant un code « hybride » (HTML,CSS, JS d'un côté, Java de l'autre). La partie Java pourra s’exécuter dans ces applications grâce à une JVM embarquée ? et allégée. L'UI étant prise en charge par les technos Webs. A noter, les outils générés avec ADF Mobile ne pourrant commu...

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  • Is WCF suitable for writing an application which is shared among applications?

    - by RPK
    I have developed and deployed few ASP.NET applications. Sometimes I want to stop the users from either inserting or updating a record when: Maintenance is going on. Stop operations due to payment delay. In one of my recent application I have implemented this feature to first check the database operations for locked status. If any of the above condition fulfils, database operations like insert and update are not carried out. I now need this feature in all the old applications and the future applications I build. I want to know whether WCF is suitable in this scenario as I want to share methods or an independent locking application among various other applications. Is WCF appropriate for this type of scenario?

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  • Tomcat with virtual hosts - 404

    - by Thardas
    I have a CentOS 5.2 server set up with Apache 2.2.3 and Tomcat 5.5.27. The server hosts multiple virtual hosts connected to multiple Tomcats. For instance we have one tomcat for development and testing and one tomcat for production. project.demo.us.com points to dev tomcat and project.us.com points to production tomcat. Here's the virtual host's configuration: <VirtualHost *:80> ServerName project.demo.us.com CustomLog logs/project.demo.us.com/access_log combined env=!VLOG ErrorLog logs/project.demo.us.com/error_log DocumentRoot /var/www/vhosts/project.demo.us.com <Directory /var/www/vhosts/project.demo.us.com> Allow from all AllowOverride All Options -Indexes FollowSymLinks </Directory> ########## ########## ########## JkMount /project/* online </VirtualHost> JkMount line defines that we use online worker and our workers.properties contains this: worker.list=..., online, ... worker.online.port=7703 worker.online.host=localhost worker.online.type=ajp13 worker.online.lbfactor=1 And tomcat's conf/server.xml contains: <Connector port="7703" enableLookups="false" redirectPort="8443" protocol="AJP/1.3" URIEncoding="UTF-8" maxThreads="80" minSpareThreads="10" maxSpareThreads="15"/> I'm not sure what redirectPort is but I tried to telnet to that port and there's no one answering, so it shouldn't matter? Tomcat's webapps directory contains project.war and the server automatically deployed it under project directory which contains index.jsp and hello.html. The latter is for static debugging purposes. Now when I try to access http://project.demo.us.com/project/index.jsp, I get Tomcat's HTTP Status 404 - The requested resource () is not available. The same thing happens to hello.html so it's not working with static content either. Apache's access_log contains: 88.112.152.31 - - [10/Aug/2009:12:15:14 +0300] "GET /demo/index.jsp HTTP/1.1" 404 952 "-" "Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.5; en-US; rv:1.9.1.2) Gecko/20090729 Firefox/3.5.2" I couldn't find any mention of the request in Tomcat's logs. If I shutdown this specific tomcat, I no longer get Tomcat's 404 but Apache's 503 Service Temporarily Unavailable, so I should be configuring the correct Tomcat. Is there something obvious that I'm missing? Is there any place where I could find out what path the Tomcat is using to look for requested files?

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  • Am I permitted to use an LGPL library without releasing the source to the rest of my application, if I dynamically reference the library?

    - by user185812
    I am a bit confused as to what I am/am not allowed to do with a LGPL Library that I intend on using in a small scale commercial C++ Application that I am developing. My current understanding, although I don't know if I am correct, is that I am permitted use the library without releasing the source to the rest of my application if I dynamically reference the library. Does anyone know if this is correct? Are there any restrictions as to how I reference the library? Thank You! I am not a native English speaker and don't understand the licence entirely.

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  • In an application, are there multiple permissions that acess internet?

    - by user164945
    In an application, are there multiple permissions that acess internet? Could only part of an application be denied a certain permission, such as internet? Could only the part of the application that is spyware be denied internet permissions, Such as through modifying the files that connect to the internet? spyware X no internet acess (internet) (read) (write) (sound or harware) | permission 1 | permission 2 | permission 3 | permission 4 |

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  • Is it possible to migrate struts/spring based application to GWT?

    - by Satish Pandey
    I am using the combination of spring, spring-security, struts and iBatis in my application. Now I am looking to migrate the struts UI to GWT. The new combination must be spring, spring-security, GWT and iBatis. I applied a layered approach to develop my application. In Controller/UI layer i am using Struts. I want to replace struts and use GWT in Controller/UI layer. Is is possible to use GWT without affecting another layers DAO/BL/SL?

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  • django/uwsgi/nginx invalid HTTP protocol !!!

    - by user66208
    Any idea why this error happen when accessing nginx? uwsgi is running with the command: /usr/sbin/uwsgi --socket /home/user/run/project.sock --chmod-socket --pidfile /home/user/project/uwsgi.pid --module project.wsgi_app --pythonpath /home/user/ -p 4 /home/user/project/wsgi_app.py: import sys import os sys.path.append(os.path.abspath(os.path.dirname(file))) sys.path.append('/home/user/project') os.environ['DJANGO_SETTINGS_MODULE'] = 'project.settings' import django.core.handlers.wsgi application = django.core.handlers.wsgi.WSGIHandler() Any help is appreciated.

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  • I need to sell an almost-complete MMORPG project. How can I do that?

    - by Tomasz
    I need your help. We have to sell MMORPG at an advanced stage. The game has a unique engine, written on the need for the game, graphics, sound, map editor, web site etc. As it happens in the play mmorpg we can develop the characters, monsters. We can fight with other characters or to establish cooperation in solving the challenges. We can fight using own monsters, or throwing their own cards with spells. Unfortunately we have no idea how to promote the game. Ended fund and I think the whole team surrendered. How can I find a buyer? Where can I find him? Thank you for your help.

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  • Unable to commit file through svn, server sent truncated HTTP response body

    - by Rocket3G
    I have my own VPS, on which I want to run a simple SVN + chiliproject setup. I have re-installed SVN, CHILI and the OS several times, and it always works for a couple of hours/days and then it just stops working. Well, everything works, except I can't upload any files. Committing directories seems to work just fine, but when I try to commit a file it breaks. I have an error log file, which gives me the following text when I try to commit something x.x.x.x - - [19/Oct/2013:00:01:46 +0200] "OPTIONS /project HTTP/1.1" 200 149 x.x.x.x - - [19/Oct/2013:00:01:46 +0200] "PROPFIND /project HTTP/1.1" 207 346 x.x.x.x - - [19/Oct/2013:00:01:46 +0200] "MKACTIVITY /project/!svn/act/c11d45ac-86b6-184a-ac5a-9a1105d64563 HTTP/1.1" 401 345 x.x.x.x - admin [19/Oct/2013:00:01:46 +0200] "MKACTIVITY /project/!svn/act/c11d45ac-86b6-184a-ac5a-9a1105d64563 HTTP/1.1" 201 262 x.x.x.x - - [19/Oct/2013:00:01:46 +0200] "PROPFIND /project HTTP/1.1" 207 236 x.x.x.x - admin [19/Oct/2013:00:01:46 +0200] "CHECKOUT /project/!svn/vcc/default HTTP/1.1" 201 271 x.x.x.x - admin [19/Oct/2013:00:01:46 +0200] "PROPPATCH /project/!svn/wbl/c11d45ac-86b6-184a-ac5a-9a1105d64563/1 HTTP/1.1" 207 267 x.x.x.x - admin [19/Oct/2013:00:01:46 +0200] "CHECKOUT /project/!svn/ver/1 HTTP/1.1" 201 271 x.x.x.x - - [19/Oct/2013:00:01:46 +0200] "HEAD /project/index.html HTTP/1.1" 404 - x.x.x.x - admin [19/Oct/2013:00:01:46 +0200] "PUT /project/!svn/wrk/c11d45ac-86b6-184a-ac5a-9a1105d64563/index.html HTTP/1.1" 201 269 x.x.x.x - admin [19/Oct/2013:00:02:04 +0200] "DELETE /project/!svn/act/c11d45ac-86b6-184a-ac5a-9a1105d64563 HTTP/1.1" 204 - So it seems that it PUTs the file (test.html) correctly, and somehow somewhere something is wrong (file permissions are alright, when I purposely stated that they are wrong, it gave me errors, which is expected, and they were about the file permissions being incorrect. The odd thing is that files won't get added, but directories are fine. I also have enough storage left on my machine. What I should note, perhaps, is that I use Ubuntu 12.04.3 with ruby 1.9.3, mysql 14.14 and I have it set up that Chiliproject handles the authentication and authorization for the project. It works, because I can commit directories and read it all correctly, though I can't upload files. Help would really be appreciated, as I don't know what on earth is going on with this 'truncated http response body'. I tried to read them with wireshark, but it basically gave me the same information. With regards, Ps. I have no clue what the delay between put and delete is, as it's a file of a mere 500 bytes, so it's uploaded in approximately a second. Pps. I copied this question from StackOverflow to this site, as I didn't know the existence of this site and another user suggested that I'd get more answers here, as it's basically a server fault.

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  • General questions regarding open-source licensing

    - by ndg
    I'm looking to release an open-source iOS software project but I'm very new to the licensing side of the things. While I'm aware that the majority of answers here will not lawyers, I'd appreciate it if anyone could steer me in the right direction. With the exception of the following requirements I'm happy for developers to largely do whatever they want with the projects source code. I'm not interested in any copyleft licensing schemes, and while I'd like to encourage attribution in derivative works it is not required. As such, my requirements are as follows: Original source can be distributed and re-distributed (verbatim) both commercially and non-commercially as long as the original copyright information, website link and license is maintained. I wish to retain rights to any of the multi-media distributed as part of the project (sound effects, graphics, logo marks, etc). Such assets will be included to allow other developers to easily execute the project, but cannot be re-distributed in any manner. I wish to retain rights to the applications name and branding. Futher to selecting an applicable license, I have the following questions: The project makes use of a number of third-party libraries (all licensed under variants of the MIT license). I've included individual licenses within the source (and application) and believe I've met all requirements expressed in these licenses, but is there anything else that needs to be done before distributing them as part of my open-source project? Also included in my project is a single proprietary, close-sourced library that's used to power a small part of the application. I'm obviously unable to include this in the source release, but what's the best way of handling this? Should I simply weak-link the project and exclude it entirely from the Git project?

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  • What's the best game engine to use for my PC game project? [closed]

    - by user19860
    I'm in the planning phase of creating an action-rpg for the PC, and I'd like to create a League of Legends style look for the game (animated/cartoony). Any idea which engine best replicates this look? I ask because when I look at a lot of the UDk/Unreal games, they've all got the more realistic 3-D look that I'd like to avoid, so I was wondering if an alternate look was possible on that type of engine. Source SDK and Unity also look very interesting, I just don't know what types of visual capabilities these engines have. Thanks in advance.

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