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  • CGPDFContextCreateWithURL not correctly creating context

    - by mjdth
    Using the following code, the ctx is not correctly being created. It remains nil: #import <QuartzCore/QuartzCore.h> @implementation UIView(PDFWritingAdditions) - (void)renderInPDFFile:(NSString*)path { CGRect mediaBox = self.bounds; CGContextRef ctx = CGPDFContextCreateWithURL((CFURLRef)[NSURL URLWithString:path], &mediaBox, NULL); CGPDFContextBeginPage(ctx, NULL); CGContextScaleCTM(ctx, 1, -1); CGContextTranslateCTM(ctx, 0, -mediaBox.size.height); [self.layer renderInContext:ctx]; CGPDFContextEndPage(ctx); CFRelease(ctx); } @end In the console it shows: <Error>: CGPDFContextCreate: failed to create PDF context delegate. I've tried several different paths so I'm fairly certain that is not the problem. Thanks for any advice!

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  • UIScrollview calling superviews layoutSubviews when scrolling?

    - by marchinram
    Hello, I added a UITableView as a subview to a custom UIView class I'm working on. However I noticed that whenever I scroll the table it calls my classes layoutSubviews. I'm pretty sure its the UIScrollview that the table is inheriting from which is actually doing this but wanted to know if there is a way to disable this functionality and if not why is it happening? I don't understand why when you scroll a scrollview it needs its superview to layout its subviews. Code: @implementation CustomView - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { self.clipsToBounds = YES; UITableView *tableView = [[UITableView alloc] initWithFrame:CGRectMake(0.0, 15.0, 436.0, 132.0) style:UITableViewStylePlain]; tableView.dataSource = self; tableView.delegate = self; tableView.separatorStyle = UITableViewCellSeparatorStyleNone; tableView.backgroundColor = [UIColor clearColor]; tableView.showsVerticalScrollIndicator = NO; tableView.contentInset = UIEdgeInsetsMake(kRowHeight, 0.0, kRowHeight, 0.0); tableView.tag = componentIndex; [self addSubview:tableView]; [tableView release]; } return self; } - (void)layoutSubviews { // This is called everytime I scroll the tableview } @end

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  • how to get access subview of UIView?

    - by RAGOpoR
    according to this code if i want to access imageView1 and imageView2 how can i access to it? please show me some example example cell.accessoryView.subviews ? UIImageView *imageView1 = [[[UIImageView alloc] init] autorelease]; UIImageView *imageView2 = [[[UIImageView alloc] init] autorelease]; imageView2.alpha = 0; [cell.accessoryView addSubview:imageView1]; [cell.accessoryView addSubview:imageView2];

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  • AudioFileWriteBytes fails with error code -40

    - by alexbw
    I'm trying to write raw audio bytes to a file using AudioFileWriteBytes(). Here's what I'm doing: void writeSingleChannelRingBufferDataToFileAsSInt16(AudioFileID audioFileID, AudioConverterRef audioConverter, ringBuffer *rb, SInt16 *holdingBuffer) { // First, figure out which bits of audio we'll be // writing to file from the ring buffer UInt32 lastFreshSample = rb->lastWrittenIndex; OSStatus status; int numSamplesToWrite; UInt32 numBytesToWrite; if (lastFreshSample < rb->lastReadIndex) { numSamplesToWrite = kNumPointsInWave + lastFreshSample - rb->lastReadIndex - 1; } else { numSamplesToWrite = lastFreshSample - rb->lastReadIndex; } numBytesToWrite = numSamplesToWrite*sizeof(SInt16); Then we copy the audio data (stored as floats) to a holding buffer (SInt16) that will be written directly to the file. The copying looks funky because it's from a ring buffer. UInt32 buffLen = rb->sizeOfBuffer - 1; for (int i=0; i < numSamplesToWrite; ++i) { holdingBuffer[i] = rb->data[(i + rb->lastReadIndex) & buffLen]; } Okay, now we actually try to write the audio from the SInt16 buffer "holdingBuffer" to the audio file. The NSLog will spit out an error -40, but also claims that it's writing bytes. No data is written to file. status = AudioFileWriteBytes(audioFileID, NO, 0, &numBytesToWrite, &holdingBuffer); rb->lastReadIndex = lastFreshSample; NSLog(@"Error = %d, wrote %d bytes", status, numBytesToWrite); return;

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  • UITableView and SearchBar problem

    - by dododedodonl
    Hi all, I'm trying to add a Search bar to my UITableView. I followed this tutorial: http://clingingtoideas.blogspot.com/2010/02/uitableview-how-to-part-2-search.html. I'm getting this error if I type a letter in the search box: Rooster(10787,0xa05ed4e0) malloc: *** error for object 0x3b5f160: double free *** set a breakpoint in malloc_error_break to debug. This error occurs here: - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [self handleSearchForTerm:searchString]; return YES; } (on the second line) - (void)handleSearchForTerm:(NSString *)searchTerm { [self setSavedSearchTerm:searchTerm]; if ([self searchResults] == nil) { NSMutableArray *array = [[NSMutableArray alloc] init]; [self setSearchResults:array]; [array release]; } //Empty the searchResults array [[self searchResults] removeAllObjects]; //Check if the searchTerm doesn't equal zero... if ([[self savedSearchTerm] length] != 0) { //Search the whole tableList (datasource) for (NSString *currentString in tableList) { NSString *klasString = [[NSString alloc] init]; NSInteger i = [[leerlingNaarKlasList objectAtIndex:[tableList indexOfObject:currentString]] integerValue]; if(i != -1) { klasString = [klassenList objectAtIndex:(i - 1)]; } //Check if the string matched or the klas (group of school) if ([currentString rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location != NSNotFound || [klasString rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location != NSNotFound) { //Add to results [[self searchResults] addObject:currentString]; //Save the klas (group of school). It has the same index as the result (lastname) NSString *strI = [[NSString alloc] initWithFormat:@"%i", i]; [[self searchResultsLeerlingNaarKlas] addObject:strI]; [strI release]; } [klasString release]; } } } Can someone help me out? Regards, Dodo

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  • Adding a UITapGestureRecognizer to a view then removing seems to short circuit button events

    - by heymon
    In the code below I am popping up a ImageView as the result of a users touchUpInside on a simple info button. There are other buttons on the view. To dismiss the info I added a UITapGestureRecognizer to my controllers view, and hide the view when the tap is detected. If I don't remove the tapGestureRecognizer, the action is called every time some. Even when I do remove the gesture action, no bottons receive touchUpInside events once this gesture recognizer is added. Why? Code from my MainViewController (void) dismissInfo: (UITapGestureRecognizer *)gesture { [kInfoView setHidden: YES]; [gesture removeTarget: self action: NULL]; } (IBAction) displayInfo { CGRect startFrame = CGRectMake(725, 25, 0, 0), origFrame; CGFloat yCenter = [kInfoView frame].size.height/2 + 200; CGPoint startCenter = CGPointMake(724, 25), displayCenter = CGPointMake(384, yCenter); UITapGestureRecognizer *g = [[UITapGestureRecognizer alloc] initWithTarget: self action: @selector(dismissInfo:)]; [self.view addGestureRecognizer: g]; origFrame = [kInfoView frame]; [kInfoView setCenter: startCenter]; [kInfoView setHidden: NO]; [kInfoView setFrame: startFrame]; [UIView beginAnimations: @"info" context: nil]; [UIView setAnimationDuration: .5]; [UIView setAnimationDelegate: self]; [kInfoView setFrame: origFrame]; [kInfoView setCenter: displayCenter]; [UIView commitAnimations]; }

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  • Scroll bar does not appear in UITableView

    - by user335398
    Hi there, When I create UITableView with UITableViewController, all the right - scroll bar is present on UITableView. But I'd like to place some more controls apart from table on the area, so I have to use UIViewController instead. I create UITableView *tableView as controller's member, and set controller as its delegate conforming to UITableViewDelegate and UITableViewDataSource protocols. All the OK now, except of scroll bars do not appear at all. tableView.showsVerticalScrollIndicator is set to YES. Where might be a problem? Much thanks! WBR, Timur

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  • Send custom headers with UIWebView loadRequest

    - by Thomas Clayson
    I want to be able to send some extra headers with my UIWebView loadRequest method. I have tried: NSMutableURLRequest *req = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:@"http://www.reliply.org/tools/requestheaders.php"]]; [req addValue:@"hello" forHTTPHeaderField:@"aHeader"]; [self.theWebView loadRequest:req]; I have also tried subclassing the UIWebView and intercepting the - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType method. In that method I had a block of code which looked like this: NSMutableURLRequest *newRequest = [request mutableCopy]; for(NSString *key in [customHeaders allKeys]) { [newRequest setValue:[customHeaders valueForKey:key] forHTTPHeaderField:key]; } [self loadRequest:newRequest]; But for some unknown reason it was causing the web view to not load anything (blank frame) and the error message NSURLErrorCancelled (-999) comes up (all known fixes don't fix it for me). So I am at a loss as to what to do. How can I send a custom header along with a UIWebView request? Many thanks!

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  • Need help with creating complex UITableView items (like the Settings app).

    - by Craig
    I hoping to create a custom Settings view, similar to the Settings application, but with more control over the UI and access to some settings (i need to lock some of the settings). Obvously, there are a variety of UI elements mixed in each row of application's UITableView. For example, the 'Airplane Mode' setting shows a UISwitch, while the 'Wi-Fi' setting has a text value adjacent to the disclosure symbol (''). Further complicating matters, is the grouping of these settings. I have some general questions about the approach I should take: Seems like i need to save the name of the setting, its current value, its grouping, and the type of UI element(s) needed to modify its value. i would like to make use [NSUserDefault standardUserDefaults], but not have these settings appear in the Settings application. I'm guessing that I will need to create my own settings-persistence class. is it better to build each one of these complex UI-element combinations in code or to create a series of custom views based on the UITableViewCell and load the appropriate one? i'm guessing the latter. some of the setting require that i load another view to select its value. assuming that the application is based on the Utility pattern, should the SettingsView manage the navigation stack, rather than having the app delegate do so? Thanks for your time and comments. Craig Buchanan

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  • UIButton: Need a circle hit area

    - by Pavan
    Ok I have 6 custom UIButtons. Their normal state image are all circles images. They are all spaced out equally but all the circles touch each other. The problem with the custom UIbutton (which has a circle image on it), is that the hit area of that button is square, and the corners of this square overlaps the hitarea of the other custom button's hitarea. How do i make the hit area of a UIbutton whos normal state has a circle image, be only clickable on that circle only, rather than the normal square hit area?! I hope that someone can find a way for me to solve this problem that i currently am having! Thanks in advance Pavan

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  • NSXMLParser error code 65

    - by Zhongcai
    Hi guys, NSXMLParser is giving me the following error: "Error 65, Description: (null), Line: 1, Column: 47" I've checked the documentation, and it says that a space is required at column47??. Was hoping someone can help out on this? The raw xml file is as follows. Strangely, the parser works intermittently at times, and for the same xml file. <?xml version="1.0"?> <contacts> <known> <pid>116</pid> <abid>188</abid> <latitude>1.417320695</latitude> <longitude>103.7597807</longitude> <status>Available</status> </known> </contacts>

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  • Cocos2D SpriteSheet animation problem, my number of frames is much larger.

    - by vaibhav-tekam
    Hello, I am trying to use SpriteSheet to run an animation. My frames are of 320x480 in size each, So I am able to put max 6 frames on the texture image. But my animation consists of frame number ranging from 50 to 200 sometimes, and all are of size 320x480. But this much number of frames cannot be added on the Texture image as the size is restricted to 1024x1024. Is there any other approach I can try out. Can I play one animation after the other.And won't it be hampering the performance. Please, I need suggestions. Best, Vaibhav Tekam.

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  • CCLabelAtlas setString doesn't update label

    - by JonnyFunFun
    Hello! I have a CCLabelAtlas that I have on a layer to display the current score within my game...the problem that I am having with it is that it does not update when I use [scoreLabel setString:]. Here's how I have it laid out: In the header: @interface GameScene : CCLayer { ... CCLabelAtlas* scoreLabel; } And in the init: scoreLabel = [[CCLabelAtlas alloc] initWithString:@"0" charMapFile:@"scoreCharMap.png" itemWidth:6 itemHeight:8 startCharMap:'.']; [scoreLabel setPosition:ccp(105, 414)]; [self addChild:scoreLabel z: 6]; scoreCharMap.png is a custom map that includes ./0123456789 of my desired font. When the score is changed, I attempt to do this to get the label to update with the current score: NSString* str = [[NSString alloc] initWithFormat:@"%d", [[GameRunner sharedInstance] currentScore]]; [scoreLabel setString: str]; [str release]; [scoreLabel draw]; Problem is that it doesn't ever update - it just sits there and displays 0. I know for a fact due to breakpoints and debugging that setString is being called, and that the string that it should be displaying is correct - but it just doesn't update. Hard-coding the value and saying [scoreLabel setString:@"1234"] does nothing, either. What am I doing wrong here? I am using Cocos2d 0.99 - thanks in advance!

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  • Add UIBarButtonItem in interface builder, how to?

    - by Martin
    I have a navigation based application that have a uinavigataioncontroller containing uitableviewcontrollers. I want to add buttons to the UINavigationbar of the uinavigataioncontroller, usually I write code to add these buttons, something like this: UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:@selector(saveClicked:)]; self.navigationItem.rightBarButtonItem = saveButton; [saveButton release]; My idea now was to use interface builder instead. But I'm not sure how to do it. What I'm trying to do is to add a UINavigationItem in the xib file of the viewcontroller (my viewcontroller is called TextViewController), something like this: See this image: http://i48.tinypic.com/qq5yk7.jpg But how can I make TextViewController use the UINavigationItem I added? The button I add doesn't show in the navigationbar. Any ideas on how to do this? What am I missing?

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  • Incorrect value for sum of two NSIntegers

    - by Antonio
    Hi everybody: I'm sure I'm missing something and the answer is very simple, but I can't seem to understand why this is happening. I'm trying to make an average of dates: NSInteger runningSum =0; NSInteger count=0; for (EventoData *event in self.events) { NSDate *dateFromString = [[NSDate alloc] init]; if (event.date != nil) { dateFromString = [dateFormatter dateFromString:event.date]; runningSum += (NSInteger)[dateFromString timeIntervalSince1970]; count += 1; } } if (count>0) { NSLog(@"average is: %@",[NSDate dateWithTimeIntervalSince1970:(NSInteger)((CGFloat)runningAverage/count)]); } Everything seems to work OK, except for runningSum += (NSInteger)[dateFromString timeIntervalSince1970], which gives an incorrect result. If I put a breakpoint when taking the average of two equal dates (2009-10-10, for example, which is a timeInterval of 1255125600), runningSum is -1784716096, instead of the expected 2510251200. I've tried using NSNumber and I get the same result. Can anybody point me in the right direction? Thanks! Antonio

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  • Adding UIView animation mysteriously changes starting frame

    - by clozach
    I'm working on an app that shows a thumbnail of a photo taken by the user. In order to show a seemless transition from the full-screen image shown in the UIImagePickerController to the thumbnail, I set the frame on my copy of the image to [[UIScreen mainScreen] bounds] and then change the frame to match the frame of an invisible button. (The button allows users to re-take their photo by tapping the thumbnail image.) The trouble is that the starting x-origin of my UIImageView (imageView) is mysteriously starting nearly offscreen to the left: As you can see from the alert, the imageView purports to be located at (0,0), yet it's displaying at something like (-255,0). Here's the code: CGRect frame = [[UIScreen mainScreen] bounds]; imageView.frame = frame; [[[[UIAlertView alloc] initWithTitle:@"Yo!" message:[NSString stringWithFormat:@"starting frame:%@",NSStringFromCGRect(imageView.frame)] delegate:nil cancelButtonTitle:@"K." otherButtonTitles:nil] autorelease] show]; // Slide the enlarged image seamlessly "onto" the photo button [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1000]; [UIView setAnimationDelay:.5]; imageView.frame = pictureButton.frame; [UIView commitAnimations]; As if to taunt me, the image actually does go full screen if I comment out the animation code: CGRect frame = [[UIScreen mainScreen] bounds]; imageView.frame = frame; [[[[UIAlertView alloc] initWithTitle:@"Yo!" message:[NSString stringWithFormat:@"starting frame:%@",NSStringFromCGRect(imageView.frame)] delegate:nil cancelButtonTitle:@"K." otherButtonTitles:nil] autorelease] show]; // Slide the enlarged image seamlessly "onto" the photo button // [UIView beginAnimations:nil context:nil]; // [UIView setAnimationDuration:1000]; // [UIView setAnimationDelay:.5]; // // imageView.frame = pictureButton.frame; // // [UIView commitAnimations]; (Note: animationDuration will of course be set to something more like .5 in production, not 1000 seconds.) Update — Other weirdness worth mentioning in case it's relevant: It turns out the offset changes depending on the orientation of the camera when the photo was taken. If I take the picture with the phone upside-down, for instance, then the image gets offset vertically as well as horizontally. The picker seems to be filling the image's imageOrientation incorrectly: I have to hold the phone sideways, Home button on the left, to get an image with UIImageOrientationUp. At one point I experimented with setting imageView.clipsToBounds = YES;, which revealed that my image view's frame is in fact correct. Rather, it's the UIImage's placement within the UIImageView that gets offset. Fwiw, the image view's contentMode is the default, UIViewContentModeScaleToFill.

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  • Scrolling png with text & alpha on top of a static UIImageView

    - by heymon
    I have a view controller that has a view structure as follows: FilesOwner FirstResponder View ImageView (.jpg) ScrollView ImageView (.png) The text in the innermost imageview has white text and clear (alpha) all around. I want to scroll the innermost imageview, and see the background image (the .jpg) behind it. Its not working. Its acting like the scrollview background obscures the underneath .jpg. I say this because if I change the background color of the scrollview, that's what I see i.e. if I set it black, I see black behind my .png, if I set it white, I see white. If I change the alpha of the scrollview that doesn't seem to work either. The one other thing I tried was unchecking drawing: Opaque, but that doesn't get it either.

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  • MGTwitterEngine

    - by deep8981
    Hi everyne, I am using mgtwitterEngine to integrate twitter functionality.In my application i want response in XML format so i have done all the changes as metion in readme of mgtwiiter for example i have done #define YAJL_AVAILABLE 0 in MGTwitterEngineGlobalHeader.h and define USE_LIBXML 1 in MGTwitterEngine.m file and i am checking that API_FORMAT is xml too but whenever i am getting response i am getting in json format. Please can any one tell me what am i missing? any help would be appreciated. Thaks

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  • How to change a UIBarButtonItem in a UINavigationBar

    - by pkulak
    I'm trying to set up a list of items that can be edited. I have a main view, with a UINavigationBar at the top and a UITableView directly under it. I'd like to have my "edit" button change to a "done" button on click, but I can't figure out how to do it. If I could do it in the code (not it interface builder), I could just replace it, but I can't even do that. I've seen some code using [self.navigationItem], but in my case self is a UIView. It also feels a bit odd to be using a UINavigationBar when I don't want navigation (this is one page only), but I want a toolbar with a title and and a button, so I don't think really have a choice.

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  • MKMapView not centered on pin

    - by Val Smith
    Hi all, I have an mkmapview that i'm currently adding pins to, but for some reason when I call [mapView setRegion:[detailItem coordinateRegion] animated:YES]; the pin is off-centered (toward the right side of the screen) on the map. Here is the code for [deailItem coordinateRegion]: - (MKCoordinateRegion)coordinateRegion { MKCoordinateRegion region = { {0.0, 0.0 }, { 0.0, 0.0 } }; region.center = self.coordinate; region.span.longitudeDelta = 0.0075f; region.span.latitudeDelta = 0.0075f; return (region); } I'm setting the coordinateRegion's center to the object's x,y coordinate, so why is it off-center on the map? I feel like there's something I'm missing here... ::Val::

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