Cocos2D SpriteSheet animation problem, my number of frames is much larger.

Posted by vaibhav-tekam on Stack Overflow See other posts from Stack Overflow or by vaibhav-tekam
Published on 2010-04-28T08:28:49Z Indexed on 2010/04/28 8:33 UTC
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Hello, I am trying to use SpriteSheet to run an animation. My frames are of 320x480 in size each, So I am able to put max 6 frames on the texture image. But my animation consists of frame number ranging from 50 to 200 sometimes, and all are of size 320x480. But this much number of frames cannot be added on the Texture image as the size is restricted to 1024x1024. Is there any other approach I can try out. Can I play one animation after the other.And won't it be hampering the performance. Please, I need suggestions. Best, Vaibhav Tekam.

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