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  • A quick way to map unordered list of longs to buffer location ?

    - by alhazen
    I have a large number of points (indexed by long) that are processed by multiple threads and I'm using a buffer to hold the output results in order. As the number of points processed is huge, what would be an efficient way to map the indexes of the points to the corresponding ordered position in the buffer ? Example: long bufferIndex bufferIndex index (if BufferSize = 2) (if BufferSize = 4) ---------------------------------------------- 2938 0 0 2939 1 1 2941 1 3 2940 0 2 Thanks.

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  • 64-bit integers in Cython

    - by Homayoon
    I'm trying to interface a C++ library (pHash) with Python using Cython, but I have trouble with some of the types. The library functions use "unsigned long long" and I can't find a way to declare variables and parameters with this type. I searched for a list of the types that I can use with cdef but I found nothing. Can anyone point me to such a list (if it exists) or otherwise suggest a way to use 64 bit types in Cython? Thanks.

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  • C++ Stack Overflow

    - by PhilMAN
    Here is some code: void main() { GameEngine ge("phil", "anotherguy"); string response; do { ge.playGame(); cout << endl << "Do you want to (r)eplay the same battle, (s)tart a new battle, or (q)uit? "; cin >> response; } while(response == "r" || response == "R" || response == "s" || response == "S" ); } GameEngine::GameEngine(string name1, string name2) { p1Name = name1; p2Name = name2; } void GameEngine::playGame() { cout << "PLAY GAME" << endl; Army p1, p2; Battlefield testField; RuleSet rs; int xSize = 13; // Number of rows int ySize = 13; // Number of columns loadData(p1, p2, testField, rs, xSize, ySize); ... } void GameEngine::loadData(Army& p1, Army& p2, Battlefield& testField, RuleSet& rs, int& xSize, int& ySize) { string terrain = BattlefieldUtils::pickTerrain(); string armySplit[14];//id index 1 string ruleSplit[19];//in index 7 string armyP1, armyP2, ruleSet; Skill p1Skills[8]; Skill p2Skills[8]; CreatureStack p1Stacks[20]; CreatureStack p2Stacks[20]; ... } CreatureStack(){quantity = 0; isLive = false; id = -1;}; Army(){}; Battlefield(){}; RuleSet(){}; I have posted every line of code that executes until the program crashes. This code ran fine for a long time, I added some stuff that does not even execute until way after the code I have posted here, and bam stack overflow that occurs at GameEngine::loadData() line: CreatureStack p2Stacks[20]; will not go away. What am I doing wrong here? Is that all the stack can handle? I increased the stack size in Visual Studio and got the error to go away, but that slowed things down considerably, so I would rather just get to the source of the issue and fix that.

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  • Implementing a very simple 'Wine Rating System' in Haskell

    - by Alex N
    Hello, I have just started learning Haskell and have got stumped on how to add a rating to a custom data type. The data type I'm using has a name, a year and a tuple (userName and their rating), it looks like: data Wine = Wine String Int [Rating] deriving (Eq,Ord,Show,Read) type Rating = (String, Int) I wanted to allow a user to rate a given wine from a database, stored as [Wine] but cant figure out how to to it. Any pointers or suggestions would be greatly appreciated! Thanks.

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  • help with generating models from database for many to many in doctrine

    - by ajsie
    im using doctrine and i have set up some test tables to be generated into models: I want a many-to-many relationship models (3 tables converted into 3 models) (things are simplified to make the point clear) mysql tables: user: id INT // primary key name VARCHAR group: id INT // primary key name VARCHAR user_group: user_id INT // primary and foreign key to user.id group_id INT // primary and foreign key to group.id i thought that it would generate these models (from the documentation): // User.php class User extends Doctrine_Record { public function setTableDefinition() { $this->hasColumn('id'); $this->hasColumn('name); } public function setUp() { $this->hasMany('Group as Groups', array( 'refClass' => 'UserGroup', 'local' => 'user_id', 'foreign' => 'group_id' ) ); } } // Group.php class Group extends Doctrine_Record { public function setTableDefinition() { $this->hasColumn('id'); $this->hasColumn('name); } public function setUp() { $this->hasMany('User as Users', array( 'refClass' => 'UserGroup', 'local' => 'group_id', 'foreign' => 'user_id' ) ); } } // UserGroup.php class UserGroup extends Doctrine_Record { public function setTableDefinition() { $this->hasColumn('user_id') ); $this->hasColumn('group_id') ); } } but it generated this: // User.php abstract class BaseUser extends Doctrine_Record { public function setTableDefinition() { $this->hasColumn('id'); $this->hasColumn('name'); } public function setUp() { $this->hasMany('UserGroup', array( 'local' => 'id', 'foreign' => 'user_id')); } } // Group.php abstract class BaseGroup extends Doctrine_Record { public function setTableDefinition() { $this->hasColumn('id'); $this->hasColumn('name'); } public function setUp() { $this->hasMany('UserGroup', array( 'local' => 'id', 'foreign' => 'group_id')); } } // UserGroup.php abstract class BaseUserGroup extends Doctrine_Record { public function setTableDefinition() { $this->hasColumn('user_id'); $this->hasColumn('group_id'); } public function setUp() { $this->hasOne('User', array( 'local' => 'user_id', 'foreign' => 'id')); $this->hasOne('Group', array( 'local' => 'group_id', 'foreign' => 'id')); } } as you can see, there is no 'refClass' in the 'User' and 'Group' models pointing to the 'UserGroup'. the 'UserGroup' table in this case is just another table from Doctrine's perspective not a reference table. I've checked my table definitions in mysql. They are correct. user_group has 2 columns (primary keys and foreign keys), each one pointing to the primary key in either User or Group. But i want the standard many-to-many relationship models in Doctrine models. I'd appreciate some help. I have struggled to figure it out for a half day now. What is wrong? Thanks!

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  • C++: Pass array created in the function call line

    - by Jarx
    How can I achieve a result like somebody would expect it according to the following code example: // assuming: void myFunction( int* arr ); myFunction( [ 123, 456, 789 ] ); // as syntactical sugar for... int values[] = { 123, 456, 789 }; myFunction( values ); The syntax I thought would work spit out a compile error. How can I define an argument array directly in the line where the function is called?

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  • Why is the Objective-C Boolean data type defined as a signed char?

    - by EddieCatflap
    Something that has piqued my interest is Objective-C's BOOL type definition. Why is it defined as a signed char (which could cause unexpected behaviour if a value greater than 1 byte in length is assigned to it) rather than as an int, as C does (much less margin for error: a zero value is false, a non-zero value is true)? The only reason I can think of is the Objective-C designers micro-optimising storage because the char will use less memory than the int. Please can someone enlighten me?

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  • Can you explicitly set a structure layout/alignment in C++ as you can in C#?

    - by Gary Willoughby
    In C# you have nice alignment attributes such as this: [StructLayout(LayoutKind.Explicit)] public struct Message { [FieldOffset(0)] public int a; [FieldOffset(4)] public short b; [FieldOffset(6)] public int c; [FieldOffset(22)] //Leave some empty space just for the heck of it. public DateTime dt; } Which gives you fine control on how you need your structure to be layed out in memory. Is there such a thing in standard C++?

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  • Thread sleep and thread join.

    - by Dhruv Gairola
    hi guys, if i put a thread to sleep in a loop, netbeans gives me a caution saying Invoking Thread.sleep in loop can cause performance problems. However, if i were to replace the sleep with join, no such caution is given. Both versions compile and work fine tho. My code is below (check the last few lines for "Thread.sleep() vs t.join()"). public class Test{ //Display a message, preceded by the name of the current thread static void threadMessage(String message) { String threadName = Thread.currentThread().getName(); System.out.format("%s: %s%n", threadName, message); } private static class MessageLoop implements Runnable { public void run() { String importantInfo[] = { "Mares eat oats", "Does eat oats", "Little lambs eat ivy", "A kid will eat ivy too" }; try { for (int i = 0; i < importantInfo.length; i++) { //Pause for 4 seconds Thread.sleep(4000); //Print a message threadMessage(importantInfo[i]); } } catch (InterruptedException e) { threadMessage("I wasn't done!"); } } } public static void main(String args[]) throws InterruptedException { //Delay, in milliseconds before we interrupt MessageLoop //thread (default one hour). long patience = 1000 * 60 * 60; //If command line argument present, gives patience in seconds. if (args.length > 0) { try { patience = Long.parseLong(args[0]) * 1000; } catch (NumberFormatException e) { System.err.println("Argument must be an integer."); System.exit(1); } } threadMessage("Starting MessageLoop thread"); long startTime = System.currentTimeMillis(); Thread t = new Thread(new MessageLoop()); t.start(); threadMessage("Waiting for MessageLoop thread to finish"); //loop until MessageLoop thread exits while (t.isAlive()) { threadMessage("Still waiting..."); //Wait maximum of 1 second for MessageLoop thread to //finish. /*******LOOK HERE**********************/ Thread.sleep(1000);//issues caution unlike t.join(1000) /**************************************/ if (((System.currentTimeMillis() - startTime) > patience) && t.isAlive()) { threadMessage("Tired of waiting!"); t.interrupt(); //Shouldn't be long now -- wait indefinitely t.join(); } } threadMessage("Finally!"); } } As i understand it, join waits for the other thread to complete, but in this case, arent both sleep and join doing the same thing? Then why does netbeans throw the caution?

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  • C instruction address

    - by aaa
    hello. Disclaimer, I not do anything in particular with regards this question, just curious. Is it possible to take address of instruction or block in C? in essence, is there jump equivalent in C? for example: void function() { int k; { // is a possible to go to this address from arbitrary point in code? int i, j; k += j+i; } } thank you

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  • Scala: can't write setter without getter?

    - by IttayD
    This works: class ButtonCountObserver { private var cnt = 0 // private field def count = cnt // reader method def count_=(newCount: Int) = cnt = newCount // writer method // ... } val b = new ButtonCountObserver b.count = 0 But this doesn't class ButtonCountObserver { private var cnt = 0 // private field def count_=(newCount: Int) = cnt = newCount // writer method // ... } val b = new ButtonCountObserver b.count = 0 I get: error: value count is not a member of ButtonCountObserver Is it possible to create a setter (with the syntactic sugar) without a getter?

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  • primary key datatype in sql server database

    - by ooo
    i see after installing the asp.net membership tables, they use the data type "uniqueidentifier" for all of the primary key fields. I have been using "int" data type and doing increment by one on inserts. Is there any particular benefits to using the uniqueIdentifier data type compared to my current model of using int and auto increments on new inserts ?

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  • C: reading file and populating struct

    - by deostroll
    Hi, I have a structure with the following definition: typedef struct myStruct{ int a; char* c; int f; } OBJECT; I am able to populate this object and write it to a file. However I am not able to read the char* c value in it...while trying to read it, it gives me a segmentation fault error. Is there anything wrong with my code: //writensave.c #include "mystruct.h" #include <stdio.h> #include <string.h> #define p(x) printf(x) int main() { p("Creating file to write...\n"); FILE* file = fopen("struct.dat", "w"); if(file == NULL) { printf("Error opening file\n"); return -1; } p("creating structure\n"); OBJECT* myObj = (OBJECT*)malloc(sizeof(OBJECT)); myObj->a = 20; myObj->f = 45; myObj->c = (char*)calloc(30, sizeof(char)); strcpy(myObj->c, "This is a test"); p("Writing object to file...\n"); fwrite(myObj, sizeof(OBJECT), 1, file); p("Close file\n"); fclose(file); p("End of program\n"); return 0; } Here is how I am trying to read it: //readnprint.c #include "mystruct.h" #include <stdio.h> #define p(x) printf(x) int main() { FILE* file = fopen("struct.dat", "r"); char* buffer; buffer = (char*) malloc(sizeof(OBJECT)); if(file == NULL) { p("Error opening file"); return -1; } fread((void *)buffer, sizeof(OBJECT), 1, file); OBJECT* obj = (OBJECT*)buffer; printf("obj->a = %d\nobj->f = %d \nobj->c = %s", obj->a, obj->f, obj->c); fclose(file); return 0; }

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  • Active Directoy LDAP - Lock User Account

    - by Germ
    What is the prefered way to lock an Active Directory account? int val = (int)directoryentry.Properties["userAccountControl"].Value; directoryentry.Properties["userAccountControl"].Value = val | 0x0010; vs. directoryentry.InvokeSet("IsAccountLocked", true); Is there a better way?

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  • JNI String Corruption

    - by Chris Dennett
    Hi everyone, I'm getting weird string corruption across JNI calls which is causing problems on the the Java side. Every so often, I'll get a corrupted string in the passed array, which sometimes has existing parts of the original non-corrupted string. The C++ code is supposed to set the first index of the array to the address, it's a nasty hack to get around method call limitations. Additionally, the application is multi-threaded. remoteaddress[0]: 10.1.1.2:49153 remoteaddress[0]: 10.1.4.2:49153 remoteaddress[0]: 10.1.6.2:49153 remoteaddress[0]: 10.1.2.2:49153 remoteaddress[0]: 10.1.9.2:49153 remoteaddress[0]: {garbage here} java.lang.NullPointerException at kokuks.KKSAddress.<init>(KKSAddress.java:139) at kokuks.KKSAddress.createAddress(KKSAddress.java:48) at kokuks.KKSSocket._recvFrom(KKSSocket.java:963) at kokuks.scheduler.RecvOperation$1.execute(RecvOperation.java:144) at kokuks.scheduler.RecvOperation$1.execute(RecvOperation.java:1) at kokuks.KKSEvent.run(KKSEvent.java:58) at kokuks.KokuKS.handleJNIEventExpiry(KokuKS.java:872) at kokuks.KokuKS.handleJNIEventExpiry_fjni(KokuKS.java:880) at kokuks.KokuKS.runSimulator_jni(Native Method) at kokuks.KokuKS$1.run(KokuKS.java:773) at java.lang.Thread.run(Thread.java:717) remoteaddress[0]: 10.1.7.2:49153 The null pointer exception comes from trying to use the corrupt string. In C++, the address prints to standard out normally, but doing this reduces the rate of errors, from what I can see. The C++ code (if it helps): /* * Class: kokuks_KKSSocket * Method: recvFrom_jni * Signature: (Ljava/lang/String;[Ljava/lang/String;Ljava/nio/ByteBuffer;IIJ)I */ JNIEXPORT jint JNICALL Java_kokuks_KKSSocket_recvFrom_1jni (JNIEnv *env, jobject obj, jstring sockpath, jobjectArray addrarr, jobject buf, jint position, jint limit, jlong flags) { if (addrarr && env->GetArrayLength(addrarr) > 0) { env->SetObjectArrayElement(addrarr, 0, NULL); } jboolean iscopy; const char* cstr = env->GetStringUTFChars(sockpath, &iscopy); std::string spath = std::string(cstr); env->ReleaseStringUTFChars(sockpath, cstr); // release me! if (KKS_DEBUG) { std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << std::endl; } ns3::Ptr<ns3::Socket> socket = ns3::Names::Find<ns3::Socket>(spath); if (!socket) { std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " socket not found for path!!" << std::endl; return -1; // not found } if (!addrarr) { std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " array to set sender is null" << std::endl; return -1; } jsize arrsize = env->GetArrayLength(addrarr); if (arrsize < 1) { std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " array too small to set sender!" << std::endl; return -1; } uint8_t* bufaddr = (uint8_t*)env->GetDirectBufferAddress(buf); long bufcap = env->GetDirectBufferCapacity(buf); uint8_t* realbufaddr = bufaddr + position; uint32_t remaining = limit - position; if (KKS_DEBUG) { std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " bufaddr: " << bufaddr << ", cap: " << bufcap << std::endl; } ns3::Address aaddr; uint32_t mflags = flags; int ret = socket->RecvFrom(realbufaddr, remaining, mflags, aaddr); if (ret > 0) { if (KKS_DEBUG) std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " addr: " << aaddr << std::endl; ns3::InetSocketAddress insa = ns3::InetSocketAddress::ConvertFrom(aaddr); std::stringstream ss; insa.GetIpv4().Print(ss); ss << ":" << insa.GetPort() << std::ends; if (KKS_DEBUG) std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " addr: " << ss.str() << std::endl; jsize index = 0; const char *cstr = ss.str().c_str(); jstring jaddr = env->NewStringUTF(cstr); if (jaddr == NULL) std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " jaddr is null!!" << std::endl; //jaddr = (jstring)env->NewGlobalRef(jaddr); env->SetObjectArrayElement(addrarr, index, jaddr); //if (env->ExceptionOccurred()) { // env->ExceptionDescribe(); //} } jint jret = ret; return jret; } The Java code (if it helps): /** * Pass an array of size 1 into remote address, and this will be set with * the sender of the packet (hax). This emulates C++ references. * * @param remoteaddress * @param buf * @param flags * @return */ public int _recvFrom(final KKSAddress remoteaddress[], ByteBuffer buf, long flags) { if (!kks.isCurrentlyThreadSafe()) throw new RuntimeException( "Not currently thread safe for ns-3 functions!" ); //lock.lock(); try { if (!buf.isDirect()) return -6; // not direct!! final String[] remoteAddrStr = new String[1]; int ret = 0; ret = recvFrom_jni( path.toPortableString(), remoteAddrStr, buf, buf.position(), buf.limit(), flags ); if (ret > 0) { System.out.println("remoteaddress[0]: " + remoteAddrStr[0]); remoteaddress[0] = KKSAddress.createAddress(remoteAddrStr[0]); buf.position(buf.position() + ret); } return ret; } finally { errNo = _getErrNo(); //lock.unlock(); } } public int recvFrom(KKSAddress[] fromaddress, final ByteBuffer bytes, long flags, long timeoutMS) { if (KokuKS.DEBUG_MODE) printMessage("public synchronized int recvFrom(KKSAddress[] fromaddress, final ByteBuffer bytes, long flags, long timeoutMS)"); if (kks.isCurrentlyThreadSafe()) { return _recvFrom(fromaddress, bytes, flags); // avoid event } fromaddress[0] = null; RecvOperation ro = new RecvOperation( kks, this, flags, true, bytes, timeoutMS ); ro.start(); fromaddress[0] = ro.getFrom(); return ro.getRetCode(); }

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  • MySQL table data question?

    - by mySQL
    How should my Mysql table data look like for a single checkbox that checks and see if the user has said yes if its clicked or no if its not? Here is the checkbox. <input type="checkbox" name="yes" id="yes" value="yes" /> I was wondering how would I add it to the following table. CREATE TABLE IF NOT EXISTS `vote` ( `counter` int(8) NOT NULL default '0', `value` int(8) NOT NULL default '0' ) ENGINE=MyISAM DEFAULT CHARSET=latin1;

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  • KeyNotFound Exception in Dictionary(of T)

    - by C Patton
    I'm about ready to bang my head against the wall I have a class called Map which has a dictionary called tiles. class Map { public Dictionary<Location, Tile> tiles = new Dictionary<Location, Tile>(); public Size mapSize; public Map(Size size) { this.mapSize = size; } //etc... I fill this dictionary temporarily to test some things.. public void FillTemp(Dictionary<int, Item> itemInfo) { Random r = new Random(); for(int i =0; i < mapSize.Width; i++) { for(int j=0; j<mapSize.Height; j++) { Location temp = new Location(i, j, 0); int rint = r.Next(0, (itemInfo.Count - 1)); Tile t = new Tile(new Item(rint, rint)); tiles[temp] = t; } } } and in my main program code Map m = new Map(10, 10); m.FillTemp(iInfo); Tile t = m.GetTile(new Location(2, 2, 0)); //The problem line now, if I add a breakpoint in my code, I can clearly see that my instance (m) of the map class is filled with pairs via the function above, but when I try to access a value with the GetTile function: public Tile GetTile(Location location) { if(this.tiles.ContainsKey(location)) { return this.tiles[location]; } else { return null; } } it ALWAYS returns null. Again, if I view inside the Map object and find the Location key where x=2,y=2,z=0 , I clearly see the value being a Tile that FillTemp generated.. Why is it doing this? I've had no problems with a Dictionary such as this so far. I have no idea why it's returning null. and again, when debugging, I can CLEARLY see that the Map instance contains the Location key it says it does not... very frustrating. Any clues? Need any more info? Help would be greatly appreciated :)

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  • Selecting by ID in Castle ActiveRecord

    - by ripper234
    How can I write a criteria to return all Orders that belong to a specific User? public class User { [PrimaryKey] public virtual int Id { get; set; } } public class Order { [PrimaryKey] public virtual int Id { get; set; } [BelongsTo("UserId")] public virtual User User { get; set; } } return ActiveRecordMediator<Order>.FindAll( // What criteria should I write here ? );

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  • What does assert do?

    - by peiska
    What does assert do? for example in the function? private static int charAt(String s, int d) { assert d >= 0 && d <= s.length(); if (d == s.length()) return -1; return s.charAt(d); }

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