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  • how to pass an integeter array from a asp.net mvc controller action back to javascript using jquery

    - by oo
    Here is my jQuery code: $.get('/Home/GetList', function(data) { debugger; $('#myMultiSelect').val(data); }); Here is my controller code: public ActionResult GetList(int id) { int[] bodyParts = _repository.GetList(id); //how do i return this as an array back to javascript ?? } if I have the GetList function return an array of integers, how do I return this to the jQuery function?

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  • Is the following array really multidimensional?

    - by flockofcode
    Book I’ learning from claims that intArray has two dimensions. But since calling intArray.GetLength(1) will result in an IndexoutOfRange exception, couldn’t we claim that unlike rectangular arrays, intArray isn’t really multidimensional and thus has only one dimension? int[][] intArray=new int[3][]; thank you

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  • java - find out the type of class which implements of other classes

    - by Johnzzz
    i have a kind of specific problem, let's say, that i have public interface A { } //------------------------------ public class B implements A{ static int countx = 0; } //---------------------------------- public class C implements A{ static int county = 0; } //---------------------------------- public class Arc { public A from; public A to; //======================================== and now I have an object a (which is an instance of Arc) and I want to find out whether it is an instance of B or C and get to the atributes countX or countY (stg like a.from.countX) any ideas? :)

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  • Inlining an array of non-default constructible objects in a C++ class

    - by porgarmingduod
    C++ doesn't allow a class containing an array of items that are not default constructible: class Gordian { public: int member; Gordian(int must_have_variable) : member(must_have_variable) {} }; class Knot { Gordian* pointer_array[8]; // Sure, this works. Gordian inlined_array[8]; // Won't compile. Can't be initialized. }; As even beginner C++ users know, the language guarantees that all members are initialized when constructing a class. And it doesn't trust the user to initialize everything in the constructor - one has to provide valid arguments to the constructors of all members before the body of the constructor even starts. Generally, that's a great idea as far as I'm concerned, but I've come across a situation where it would be a lot easier if I could actually have an array of non-default constructible objects. The obvious solution: Have an array of pointers to the objects. This is not optimal in my case, as I am using shared memory. It would force me to do extra allocation from an already contended resource (that is, the shared memory). The entire reason I want to have the array inlined in the object is to reduce the number of allocations. This is a situation where I would be willing to use a hack, even an ugly one, provided it works. One possible hack I am thinking about would be: class Knot { public: struct dummy { char padding[sizeof(Gordian)]; }; dummy inlined_array[8]; Gordian* get(int index) { return reinterpret_cast<Gordian*>(&inlined_array[index]); } Knot() { for (int x = 0; x != 8; x++) { new (get(x)) Gordian(x*x); } } }; Sure, it compiles, but I'm not exactly an experienced C++ programmer. That is, I couldn't possibly trust my hacks less. So, the questions: 1) Does the hack I came up with seem workable? What are the issues? (I'm mainly concerned with C++0x on newer versions of GCC). 2) Is there a better way to inline an array of non-default constructible objects in a class?

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  • Get rid of Trailing Numbers in C

    - by Tech163
    For example, #include <stdio.h> int main (int argc, const char * argv[]) { char out = printf("teststring"); printf("%d\n", out); return 0; } will return teststring10. Anyone has an idea how to get rid of the 10? Thanks in advance.

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  • Java - StackOverflow Error on recursive 2D boolean array method that shouldn't happen.

    - by David W.
    Hey everyone, I'm working on a runnable java applet that has a fill feature much like the fill method in drawing programs such as Microsoft Paint. This is how my filling method works: 1.) The applet gets the color that the user clicked on using .getRGB 2.) The applet creates a 2D boolean array of all the pixels in the window, with the value "true" if that pixel is the same color as the color clicked on or "false" if not. The point of this step is to keep the .getRGB method out of the recursive method to hopefully prevent this error. 3.) The applet recursively searches the 2D array of booleans where the user clicked, recording each adjacent point that is "true" in an ArrayList. The method then changes each point it records to false and continues. 4.) The applet paints every point stored in the ArrayList to a user selected color. All of the above steps work PERFECTLY if the user clicks within a small area, where only a few thousand pixels or so have their color changed. If the user selects a large area however (such as about 360,000 / the size of the applet window), the applet gets to the recursive stage and then outputs this error: Exception in thread "AWT-EventQueue-1" java.lang.StackOverflowError at java.util.ArrayList.add(ArrayList.java:351) at paint.recursiveSearch(paint.java:185) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) (continues for a few pages) Here is my recursive code: public void recursiveSearch(boolean [][] list, Point p){ if(isValid(p)){ if(list[(int)p.y][(int)p.x]){ fillPoints.add(p); list[(int)p.y][(int)p.x] = false; recursiveSearch(list, new Point(p.x-1,p.y));//Checks to the left recursiveSearch(list, new Point(p.x,p.y-1));//Checks above recursiveSearch(list, new Point(p.x+1,p.y));//Checks to the right recursiveSearch(list, new Point(p.x,p.y+1));//Checks below } } } Is there any way I can work around an error like this? I know that the loop will never go on forever, it just could take a lot of time. Thanks in advance.

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  • change application windows style

    - by Suriyan Suresh
    I start IE as a process and then i would like to change the following properties of a application. remove title bar, toolbar of a application(if IE) set top,left location and size through c# prevent process from minimizing , i have used the following code but had no luck(find the handle of the process and then pass it to below function) public void SetFormOnDesktop(int hwnd) { int hwndf = hwnd; IntPtr hwndParent = FindWindow("ProgMan", null); SetParent(hwndf, hwndParent); } EDIT 1: Is it possible to prevent IE context menu and prevent it from showing on taskbar

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  • converting python list of strings to their type

    - by user248237
    given a list of python strings, how can I automatically convert them to their correct type? Meaning, if I have: ["hello", "3", "3.64", "-1"] I'd like this to be converted to the list ["hello", 3, 3.64, -1] where the first element is a stirng, the second an int, the third a float and the fourth an int. how can I do this? thanks.

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  • How do I output installation status using gtk in c?

    - by Runner
    int main( int argc, char *argv[] ) { GtkWidget *window; gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_widget_show (window); gtk_main (); return 0; } The above is just a empty winform,I want to output dynamic information in it(not editable), how should I do that?

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  • How can I set time limit on get_file_contents in PHP?

    - by Jagira
    Hello, At times the get_file_contents takes too long and that hangs the entire script. Is there any way of setting a time out limit on get_file_contents, without modifying the maximum execution time of the script? Edit: Its taking long because the file does not exist. I am getting "failed to open stream: HTTP request failed!" error. But it takes forever.

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  • How would you calculate all possible permutations of 0 through N iteratively?

    - by Bob Aman
    I need to calculate permutations iteratively. The method signature looks like: int[][] permute(int n) For n = 3 for example, the return value would be: [[0,1,2], [0,2,1], [1,0,2], [1,2,0], [2,0,1], [2,1,0]] How would you go about doing this iteratively in the most efficient way possible? I can do this recursively, but I'm interested in seeing lots of alternate ways to doing it iteratively.

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  • Fibonnaci Sequence fast implementation

    - by user2947615
    I have written this function in Scala to calculate the fibonacci number given a particular index n: def fibonacci(n: Long): Long = { if(n <= 1) n else fibonacci(n - 1) + fibonacci(n - 2) } However it is not efficient when calculating with large indexes. Therefore I need to implement a function using a tuple and this function should return two consecutive values as the result. Can somebody give me any hints about this? I have never used Scala before. Thanks!

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  • Big O Complexity of a method

    - by timeNomad
    I have this method: public static int what(String str, char start, char end) { int count=0; for(int i=0;i<str.length(); i++) { if(str.charAt(i) == start) { for(int j=i+1;j<str.length(); j++) { if(str.charAt(j) == end) count++; } } } return count; } What I need to find is: 1) What is it doing? Answer: counting the total number of end occurrences after EACH (or is it? Not specified in the assignment, point 3 depends on this) start. 2) What is its complexity? Answer: the first loops iterates over the string completely, so it's at least O(n), the second loop executes only if start char is found and even then partially (index at which start was found + 1). Although, big O is all about worst case no? So in the worst case, start is the 1st char & the inner iteration iterates over the string n-1 times, the -1 is a constant so it's n. But, the inner loop won't be executed every outer iteration pass, statistically, but since big O is about worst case, is it correct to say the complexity of it is O(n^2)? Ignoring any constants and the fact that in 99.99% of times the inner loop won't execute every outer loop pass. 3) Rewrite it so that complexity is lower. What I'm not sure of is whether start occurs at most once or more, if once at most, then method can be rewritten using one loop (having a flag indicating whether start has been encountered and from there on incrementing count at each end occurrence), yielding a complexity of O(n). In case though, that start can appear multiple times, which most likely it is, because assignment is of a Java course and I don't think they would make such ambiguity. Solving, in this case, is not possible using one loop... WAIT! Yes it is..! Just have a variable, say, inc to be incremented each time start is encountered & used to increment count each time end is encountered after the 1st start was found: inc = 0, count = 0 if (current char == start) inc++ if (inc > 0 && current char == end) count += inc This would also yield a complexity of O(n)? Because there is only 1 loop. Yes I realize I wrote a lot hehe, but what I also realized is that I understand a lot better by forming my thoughts into words...

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  • Type-casting. C and C++

    - by thecoshman
    I always though that float var_a = 9.99; int var_b = (int)var_a; was they way to typecast in c++... But here it said that its not the proper C++ way, its the old C way. So I ask, What is the proper C++ way, and more importantly, how do they differ? the C method should still work though shouldn't it.

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  • Is passing a struct value to a method by-reference in C# an acceptable optimization?

    - by Arc
    Say I have a struct: struct MyStruct { public int X public int Y } And a method in some class that is iterated over many times elsewhere: public bool MyMethod( MyStruct myStruct ) { return ... } Is changing the MyMethod signature to the following an acceptable optimization? public bool MyMethod( ref MyStruct myStruct ) If so, how much of an advantage would it really be? If not, about how many fields would a struct need for a big enough advantage using ref this way?

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  • flash video dynamic width and height change in Action Script 3.0

    - by coderex
    hi I have a video player and the video file came from one xml file, The videos are in different dimension so how can i set the video dimension dynamically? _vid = new Video(); _vid.attachNetStream(_vidStream); How can i give the new dimension of the video, the default i get is http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/media/Video.html Video(width:int = 320, height:int = 240) Creates a new Video instance. I need the height and width of the video, How

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • Assign a list of integers to an @var

    - by justSteve
    I can: declare @idOrder int set @idOrder = 21319 I want: declare @idOrder int set @idOrder = (21319, 21320) for use in a series of statements where the 'WHERE' clause uses the IN operator delete Orders where idOrder in @idOrder instead of delete Orders where idOrder in (21319, 21320)

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  • FDT 3 Enterprise, can't add breakpoints.

    - by pixelbreaker
    I've been using FDT for a long long time, on my new machine, with the Enterprise edition, I cannot add breakpoints on the editors gutter, and the debugger doesn't show any variables when testing with the external player. Any ideas on how to fix, is it some obscure Eclipse setting, or and FDT setting?

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