Search Results

Search found 47617 results on 1905 pages for 'system drawing'.

Page 391/1905 | < Previous Page | 387 388 389 390 391 392 393 394 395 396 397 398  | Next Page >

  • Is this possible to re-duplicate the hardware signal on Linux?

    - by Ted Wong
    Since that every things is a file on the UNIX system. If I have a hardware, for example, a mouse, move from left corner to right corner, it should produce some kinds of file to communicate with the system. So, if my assumption is correct, is this possible to do following things: Capture the raw data, which is about moving mouse cursor from left corner to right corner? Reduplicate the raw data, using a program, same producing speed, and data, in order to "redo" moving mouse cursor from left corner to right corner

    Read the article

  • How did programming work when programmers used punchcards?

    - by Thomas Dignan
    I saw this: Learning to program on punchcards and I've seen this: http://en.wikipedia.org/wiki/Computer_programming_in_the_punched_card_era but they leave much to be desired. Can anyone explain to me how programmers programmed when they used punchcards? Specifically, the system of input computers used to derive instructions from the punched card itself. I do not know much about retrocomputers, so any one system of input you are familiar with would be fine. More general answers are also appreciated.

    Read the article

  • Getting away from a customized Magento 1.4 installation - Magento 1.6, OpenCart, or others?

    - by Phil
    I'm dealing with a Magento 1.4.0.0 Community Edition installation with various undocumented changes to the core (mostly integration with an ERP system), an outdated Sweet Tooth Points & Rewards module and some custom payment providers. It also doubles as a mediocre blogging/CMS system. It has one store each for 3 different languages, with about 40 product categories for a few hundred products. [rant] With no prior experience with any PHP e-commerce systems, I find it very difficult to work with. I attempted to install Magento 1.4.0.0 on my local WAMP dev machine, it installs fine, but the main page or search do not show any products no matter what I do in the backend admin panel. I don't know what's wrong with it, and whatever information I googled is either too old or too new from Magento 1.4. Later I'm given FTP access to the testing server, which neither my manager or I have permission to install XDebug on, as apparantly it runs on the same server as the production server (yikes). Trying to learn how Magento works is torture. I spent a week trying to add some fields into the Onepage Checkout before giving up and went to work on something else. The template system, just like the rest of Magento, is a bloated mishmash of overcomplicated directory structures, weird config xml files and EAV databases. I went into 6 different models and several content blocks in the backend just to change what the front page looks like. With little-to-none helpful and clear documentation (unlike CodeIgniter) and various breaking changes between minor point revisions which makes it hard to find useful information, Magento 1.4 is a developer killer. [/rant] The client is planning to redesign the site and has decided it might as well as move on from this unsustainable, hacky, upgrade-unfriendly, developer-unfriendly mess. Magento 1.4 is starting to show its age, with Magento 1.7 coming soon, the client is considering upgrading to Magento 1.6 or 1.7 if it has improved from 1.4. The customizations done to the current Magento 1.4 installation will have to be redone, and a new license for the Sweet Tooth Points & Rewards module will have to be bought. The client is also open to other e-commerce systems. I've looked at OpenCart and it seems to be quite developer friendly with a fairly simple structure. I found some complaints regarding its performance when the shop has thousands of categories or products, but this is not an issue with the current number of products my client has. It seems to be solid ground for easy customization to bring the rewards system and ERP integration over. What should the client upgrade to in this case?

    Read the article

  • TypeScript or JavaScript for noob web developer [closed]

    - by Phil Murray
    Following the recent release by Microsoft of TypeScript I was wondering if this is something that should be considered for a experienced WinForm and XAML developer looking to get into more web development. From reviewing a number of sites and videos online it appears that the type system for TypeScript makes more sense to me as a thick client developer than the dynamic type system in Javascript. I understand that Typescript compiles down to JavaScript but it appears that the learning curve is shallower due to the current tooling provided by Microsoft. What are your thoughts?

    Read the article

  • ASP.NET Membership Password Hash -- .NET 3.5 to .NET 4 Upgrade Surprise!

    - by David Hoerster
    I'm in the process of evaluating how my team will upgrade our product from .NET 3.5 SP1 to .NET 4. I expected the upgrade to be pretty smooth with very few, if any, upgrade issues. To my delight, the upgrade wizard said that everything upgraded without a problem. I thought I was home free, until I decided to build and run the application. A big problem was staring me in the face -- I couldn't log on. Our product is using a custom ASP.NET Membership Provider, but essentially it's a modified SqlMembershipProvider with some additional properties. And my login was failing during the OnAuthenticate event handler of my ASP.NET Login control, right where it was calling my provider's ValidateUser method. After a little digging, it turns out that the password hash that the membership provider was using to compare against the stored password hash in the membership database tables was different. I compared the password hash from the .NET 4 code line, and it was a different generated hash than my .NET 3.5 code line. (Tip -- when upgrading, always keep a valid debug copy of your app handy in case you have to step through a lot of code.) So it was a strange situation, but at least I knew what the problem was. Now the question was, "Why was it happening?" Turns out that a breaking change in .NET 4 is that the default hash algorithm changed to SHA256. Hey, that's great -- stronger hashing algorithm. But what do I do with all the hashed passwords in my database that were created using SHA1? Well, you can make two quick changes to your app's web.config and everything will be OK. Basically, you need to override the default HashAlgorithmTypeproperty of your membership provider. Here are the two places to do that: 1. At the beginning of your element, add the following element: <system.web> <machineKey validation="SHA1" /> ... </system.web> 2. On your element under , add the following hashAlgorithmType attribute: <system.web> <membership defaultProvider="myMembership" hashAlgorithmType="SHA1"> ... </system.web> After that, you should be good to go! Hope this helps.

    Read the article

  • Installation of Win 7 using Virtual Box on Ubuntu 12.04 shows error

    - by Srijan
    I have a Ubuntu 12.04 system with x86-64 bit system architecture. Every time I try to install any windows OS using virtual box it shows error "FATAL ERROR: boot medium halted or not found". What do I do next? What is causing this problem? Tried several online links for installing windows OS on Ubuntu using Virtual Box and also for installing virtual box. The virtual box is installed correctly as per my thinking.

    Read the article

  • Low coupling and tight cohesion

    - by hidayat
    Of course it depends on the situation. But when a lower lever object or system communicate with an higher level system, should callbacks or events be preferred to keeping a pointer to higher level object? For example, we have a world class that has a member variable vector<monster> monsters. When the monster class is going to communicate with the world class, should I prefer using a callback function then or should I have a pointer to the world class inside the monster class?

    Read the article

  • Display Resolution all wrong iin 12.04.1 running in VBox

    - by André Alçada Padez
    I have a Ubuntu 12.04.1 (64bits) system, running perfectly alongside Windows 7. I needed to create a Virtual Machine in VBox running the same 12.04.1 (64bits). I have a 15 inch notebook w/ NVidia Graphics, display running at 1920*1080 on the host system. installed the Guest Additions and restarted the VM Configured the VM for 128 MB (max) of memory for the graphics I can only configure the 4:3 display resolutions: 1280*960 / 1023*768 / 800*600 What can i do to be able to have 16/10 1920*1080?

    Read the article

  • Light Weight Monitoring using Extended Events

    Introduction SQL Server 2008 introduces Extended Events for performance monitoring. SQL Server Extended Events is a general event-handling system for server systems. So  why another event handling system? We already have activity monitor, Perfmon, SQL Profiler, DMVs,. However, Extended Events ... [Read Full Article]

    Read the article

  • Moving Character in C# XNA Not working

    - by Matthew Stenquist
    I'm having trouble trying to get my character to move for a game I'm making in my sparetime for the Xbox. However, I can't seem to figure out what I'm doing wrong , and I'm not even sure if I'm doing it right. I've tried googling tutorials on this but I haven't found any helpful ones. Mainly, ones on 3d rotation on the XNA creators club website. My question is : How can I get the character to walk towards the right in the MoveInput() function? What am I doing wrong? Did I code it wrong? The problem is : The player isn't moving. I think the MoveInput() class isn't working. Here's my code from my character class : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace Jumping { class Character { Texture2D texture; Vector2 position; Vector2 velocity; int velocityXspeed = 2; bool jumping; public Character(Texture2D newTexture, Vector2 newPosition) { texture = newTexture; position = newPosition; jumping = true; } public void Update(GameTime gameTime) { JumpInput(); MoveInput(); } private void MoveInput() { //Move Character right GamePadState gamePad1 = GamePad.GetState(PlayerIndex.One); velocity.X = velocity.X + (velocityXspeed * gamePad1.ThumbSticks.Right.X); } private void JumpInput() { position += velocity; if (GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed && jumping == false) { position.Y -= 1f; velocity.Y = -5f; jumping = true; } if (jumping == true) { float i = 1.6f; velocity.Y += 0.15f * i; } if (position.Y + texture.Height >= 1000) jumping = false; if (jumping == false) velocity.Y = 0f; } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(texture, position, Color.White); } } }

    Read the article

  • Retrieving Custom Attributes Using Reflection

    - by Scott Dorman
    The .NET Framework allows you to easily add metadata to your classes by using attributes. These attributes can be ones that the .NET Framework already provides, of which there are over 300, or you can create your own. Using reflection, the ways to retrieve the custom attributes of a type are: System.Reflection.MemberInfo public abstract object[] GetCustomAttributes(bool inherit); public abstract object[] GetCustomAttributes(Type attributeType, bool inherit); public abstract bool IsDefined(Type attributeType, bool inherit); System.Attribute public static Attribute[] GetCustomAttributes(MemberInfo member, bool inherit); public static bool IsDefined(MemberInfo element, Type attributeType, bool inherit); If you take the following simple class hierarchy: public abstract class BaseClass { private bool result;   [DefaultValue(false)] public virtual bool SimpleProperty { get { return this.result; } set { this.result = value; } } }   public class DerivedClass : BaseClass { public override bool SimpleProperty { get { return true; } set { base.SimpleProperty = value; } } } Given a PropertyInfo object (which is derived from MemberInfo, and represents a propery in reflection), you might expect that these methods would return the same result. Unfortunately, that isn’t the case. The MemberInfo methods strictly reflect the metadata definitions, ignoring the inherit parameter and not searching the inheritance chain when used with a PropertyInfo, EventInfo, or ParameterInfo object. It also returns all custom attribute instances, including those that don’t inherit from System.Attribute. The Attribute methods are closer to the implied behavior of the language (and probably closer to what you would naturally expect). They do respect the inherit parameter for PropertyInfo, EventInfo, and ParameterInfo objects and search the implied inheritance chain defined by the associated methods (in this case, the property accessors). These methods also only return custom attributes that inherit from System.Attribute. This is a fairly subtle difference that can produce very unexpected results if you aren’t careful. For example, to retrieve the custom  attributes defined on SimpleProperty, you could use code similar to this: PropertyInfo info = typeof(DerivedClass).GetProperty("SimpleProperty"); var attributeList1 = info.GetCustomAttributes(typeof(DefaultValueAttribute), true)); var attributeList2 = Attribute.GetCustomAttributes(info, typeof(DefaultValueAttribute), true));   The attributeList1 array will be empty while the attributeList2 array will contain the attribute instance, as expected. Technorati Tags: Reflection,Custom Attributes,PropertyInfo

    Read the article

  • Looking for a short book on C# 2010 for experienced programmers

    - by Gaz Davidson
    Hi I'm an experienced programmer (C++, Java, Python, C, Objective-C, and others) and need to take a crash course in C# for my current job. I've never done any C# programming before though have read a bit about the syntax etc, I'm looking for a guide that quickly introduces advanced topics so I can get a handle on the language and begin hacking ASAP. Does anyone know of such a book? Amazon and Google are drawing a blank. Thanks in advance!

    Read the article

  • How can I implement collision detection for these tiles?

    - by Fiona
    I am wondering how this would be possible, if at all. In the image below: http://i.stack.imgur.com/d8cO3.png The light brows tiles are ground, while the dark brown is background, so the player can pass over those tiles. Here's the for loops that draws the level: float scale = 1f; for (row = 0; row < currentLevel.Rows; row++) { for (column = 0; column < currentLevel.Columns; column++) { Tile tile = (Tile)currentLevel.GetTile(row, column); if (tile == null) { continue; } Texture2D texture = tile.Texture; spriteBatch.Draw(texture, new Microsoft.Xna.Framework.Rectangle( (int)(column * currentLevel.CellSize.X * scale), (int)(row * currentLevel.CellSize.Y * scale), (int)(currentLevel.CellSize.X * scale), (int)(currentLevel.CellSize.Y * scale)), Microsoft.Xna.Framework.Color.White); } } Here's what I have so far to determine where to create a Rectangle: Microsoft.Xna.Framework.Rectangle[,,,] groundBounds = new Microsoft.Xna.Framework.Rectangle[?, ?, ?, ?]; int tileSize = 20; int screenSizeInTiles = 30; var tilePositions = new System.Drawing.Point[screenSizeInTiles, screenSizeInTiles]; for (int x = 0; x < screenSizeInTiles; x++) { for (int y = 0; y < screenSizeInTiles; y++) { tilePositions[x, y] = new System.Drawing.Point(x * tileSize, y * tileSize); groundBounds[x, y, tileSize, tileSize] = new Microsoft.Xna.Framework.Rectangle(x, y, 20, 20); } } First off, I'm not sure how to initialize the array groundBounds (I don't know how big to make it). Also, I'm not entirely sure how to go about adding information to groundBounds. I want to add a Rectangle for each tile in the level. Preferably I'd only make a Rectangle for those tiles accessible by the player, and not background tiles, but that's for a different day. FYI, the map was made with a freeware program called Realm Factory.

    Read the article

  • Max ram for computer 16GB or 8GB

    - by Laptop memory question
    Manufacturer's specifications for my notebook say memory can be extended from 4GB to 8GB. Whereas, running sudo dmidecode suggests the computer can use 16GB as below: Handle 0x0037, DMI type 16, 15 bytes Physical Memory Array Location: System Board Or Motherboard Use: System Memory Error Correction Type: None Maximum Capacity: 16 GB Error Information Handle: Not Provided Number Of Devices: 4 Which one is correct?

    Read the article

  • How to make a directory with permanent permissions different from default

    - by Carlos Fernández San Millán
    I have system-wide default permissions set with umask 027. I am in the need to make a directory whose sub-directories would need 775 permission and whose files would need 664 permissions and make these permissions permanent after booting the system. I am looking for the best options out there without compromising security. Any ideas? Thank you. Some research done: sudo chfn -o "umask=002" daemon_username bash script running at boot with umask 022 on the desired directory

    Read the article

  • User Account Disabled After Upgrade to 12.04.1 LTS

    - by Five
    I upgraded from 10.xxx to 12.04.1 LTS using the upgrade feature within Ubuntu. System upgraded but after a reboot, the graphical interface comes up. When I try logging in using a user account that pre-existed on the system, the graphical interface screen disappears, screen goes blank and then reverts to the graphical interface prompting for a password. I have loads of data and installed programs under the particular user account. PLEASE HELP....

    Read the article

  • How does it matter if a character is 8 bit or 16 bit or 32 bit

    - by vin
    Well, I am reading Programing Windows with MFC, and I came across Unicode and ASCII code characters. I understood the point of using Unicode over ASCII, but what I do not get is how and why is it important to use 8bit/16bit/32bit character? What good does it do to the system? How does the processing of the operating system differ for different bits of character. My question here is, what does it mean to a character when it is a x-bit character?

    Read the article

  • Neue Zertifizierung von Pillar Axiom 600 Speichersystem

    - by swalker
    Sie haben nun die Möglichkeit, die Beta-Prüfung für Pillar Axiom 600 Storage System Essentials (1Z0-581) vorzunehmen. Wenn Sie die Prüfung bestehen, können Sie Implementierungsspezialist für Pillar Axiom 600 Speichersysteme werden! Für Oracle Partner sind kostenlose Gutscheine erhältlich. Wenn Sie einen kostenlosen Gutschein für die Beta-Prüfung erhalten möchten, senden Sie Ihre Anfrage an [email protected] und geben Sie bitte Ihren Namen, Ihre geschäftliche E-Mail-Adresse, Ihr Unternehmen und den Namen der Prüfung (Pillar Axiom 600 Storage System Essentials Beta) an.

    Read the article

  • Why is iOS "jailbreaking" CPU specific? [closed]

    - by Ted Wong
    Recently, iOS 6 was "jailbroken" but only on the Apple A4 CPU. Why is the "jailbreaking" process specific to a CPU? From Wikipedia: ... "iOS jailbreaking is the process of removing the limitations imposed by Apple on devices running the iOS operating system through the use of hardware/software exploits – such devices include the iPhone, iPod touch, iPad, and second generation Apple TV. Jailbreaking allows iOS users to gain root access to the operating system""" ...

    Read the article

  • How to move Ubuntu to an SSD

    - by Bart van Heukelom
    My current situation is: One hard disk Dual boot Ubuntu 11.04 and Windows 7. Partitions: 100MB Windows System thingy 144GB Main Windows 160GB Ubuntu 4GB Swap 12GB System Restore stuff Now I want to install an 80GB SSD and move Ubuntu to it. AFAIK I need to: Shrink the 160GB Ubuntu partition to 80GB Copy it over to the SSD Change fstab to mount the SSD as / How do I do the second? And what do I need to do about Grub?

    Read the article

  • krb5-multidev, libk5crypto3, libk5crypto3:i386 package dependency

    - by TDalton
    Using Ubuntu 12.04 Asus U43F I can no longer update, install or remove packages via software center because of package dependency errors. sudo apt-get install -f reads the following: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: libunity6 libqapt-runtime libboost-program-options1.46.1 akonadi-backend-mysql libqapt1 shared-desktop-ontologies libntrack0 ntrack-module-libnl-0 libntrack-qt4-1 Use 'apt-get autoremove' to remove them. The following extra packages will be installed: krb5-multidev libk5crypto3:i386 libkrb5-dev Suggested packages: krb5-doc krb5-doc:i386 krb5-user:i386 The following packages will be upgraded: krb5-multidev libk5crypto3:i386 libkrb5-dev 3 upgraded, 0 newly installed, 0 to remove and 325 not upgraded. 11 not fully installed or removed. Need to get 0 B/213 kB of archives. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y dpkg: error processing libk5crypto3 (--configure): libk5crypto3:amd64 1.10+dfsg~beta1-2ubuntu0.3 cannot be configured because libk5crypto3:i386 is in a different version (1.10+dfsg~beta1-2ubuntu0.1) dpkg: error processing libk5crypto3:i386 (--configure): libk5crypto3:i386 1.10+dfsg~beta1-2ubuntu0.1 cannot be configured because libk5crypto3:amd64 is in a different version (1.10+dfsg~beta1-2ubuntu0.3) dpkg: dependency problems prevent configuration of libkrb5-3: libkrb5-3 depends on libk5crypto3 (>= 1.9+dfsg~beta1); however:No apport report written because MaxReports is reached already Package libk5crypto3 is not configured yet. dpkg: error processing libkrb5-3 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libgssapi-krb5-2: libgssapi-krb5-2 depends on libk5crypto3 (>= 1.8+dfsg); however: Package libk5crypto3 is not configured yet. libgssapi-krb5-2 depends on libkrb5-3 (= 1.10+dfsg~beta1-2ubuntu0.3); however: Package libkrb5-3 is not configured yet. dpkg: error processing libgssapi-krb5-2 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libgssrpc4: libgssrpc4 depends on libgssapi-krb5-2 (>= 1.10+dfsg~); however: Package libgssapi-krb5-2 is not configured yet. dpkg: error processing libgssrpc4 (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of libkadm5srv-mit8: libkadm5srv-mit8 depends on libgssapi-krb5-2 (>= 1.6.dfsg.2); however: Package libgssapi-krb5-2 is not configured yet. libkadm5srv-mit8 depends on libgssrpc4 (>= 1.6.dfsg.2); however: Package libgssrpc4 is not configured yet. libkadm5srv-mit8 depends on libk5crypto3 (>= 1.6.dfsg.2); however: Package libk5crypto3 is not configured yet. libkadm5srv-mit8 depends on libkrb5-3 (>= 1.9+dfsg~beta1); however: Package libkrb5-3 is not configured yet. dpkg: error processing libkadm5srv-mit8 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libkadm5clnt-mit8: libkadm5clnt-mit8 depends on libgssapi-krb5-2 (>= 1.10+dfsg~); however: Package libgssapi-krb5-2 is not configured yet. libkadm5clnt-mit8 depends on libgssrpc4 (>= 1.6.dfsg.2); however: Package libgssrpc4 is not configured yet.No apport report written because MaxReports is reached already libkadm5clnt-mit8 depends on libk5crypto3 (>= 1.6.dfsg.2); however: Package libk5crypto3 is not configured yet. libkadm5clnt-mit8 depends on libkrb5-3 (>= 1.8+dfsg); however: Package libkrb5-3 is not configured yet. dpkg: error processing libkadm5clnt-mit8 (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of krb5-multidev: krb5-multidev depends on libkrb5-3 (= 1.10+dfsg~beta1-2ubuntu0.2); however: Version of libkrb5-3 on system is 1.10+dfsg~beta1-2ubuntu0.3. krb5-multidev depends on libk5crypto3 (= 1.10+dfsg~beta1-2ubuntu0.2); however: Version of libk5crypto3 on system is 1.10+dfsg~beta1-2ubuntu0.3. krb5-multidev depends on libgssapi-krb5-2 (= 1.10+dfsg~beta1-2ubuntu0.2); however: Version of libgssapi-krb5-2 on system is 1.10+dfsg~beta1-2ubuntu0.3. krb5-multidev depends on libgssrpc4 (= 1.10+dfsg~beta1-2ubuntu0.2); however: Version of libgssrpc4 on system is 1.10+dfsg~beta1-2ubuntu0.3. krb5-multidev depends on libkadm5srv-mit8 (= 1.10+dfsg~beta1-2ubuntu0.2); however: Version of libkadm5srv-mit8 on system is 1.10+dfsg~beta1-2ubuntu0.3. krb5-multidev depends on libkadm5clnt-mit8 (= 1.10+dfsg~beta1-2ubuntu0.2); however: Version of libkadm5clnt-mit8 on system is 1.10+dfsg~beta1-2ubuntu0.3. dpkg: error processing krb5-multidev (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of libkrb5-dev: libkrb5-dev depends on krb5-multidev (= 1.10+dfsg~beta1-2ubuntu0.2); however: Package krb5-multidev is not configured yet. dpkg: error processing libkrb5-dev (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of libkrb5-3:i386: libkrb5-3:i386 depends on libk5crypto3 (>= 1.9+dfsg~beta1); however: Package libk5crypto3:i386 is not configured yet. dpkg: error processing libkrb5-3:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libgssapi-krb5-2:i386: libgssapi-krb5-2:i386 depends on libk5crypto3 (>= 1.8+dfsg); however: Package libk5crypto3:i386 is not configured yet. libgssapi-krb5-2:i386 depends on libkrb5-3 (= 1.10+dfsg~beta1-2ubuntu0.3); however: Package libkrb5-3:i386 is not configured yet. dpkg: error processing libgssapi-krb5-2:i386 (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: libk5crypto3 libk5crypto3:i386 libkrb5-3 libgssapi-krb5-2 libgssrpc4 libkadm5srv-mit8 libkadm5clnt-mit8 krb5-multidev libkrb5-dev libkrb5-3:i386 libgssapi-krb5-2:i386 E: Sub-process /usr/bin/dpkg returned an error code (1) I have tried to fix the broken dependencies via synaptic package manager, but it returns with an error: E: libk5crypto3: libk5crypto3:amd64 1.10+dfsg~beta1-2ubuntu0.3 cannot be configured because libk5crypto3 E: libkrb5-3: dependency problems - leaving unconfigured E: libgssapi-krb5-2: dependency problems - leaving unconfigured E: libgssrpc4: dependency problems - leaving unconfigured E: libkadm5srv-mit8: dependency problems - leaving unconfigured E: libkadm5clnt-mit8: dependency problems - leaving unconfigured E: krb5-multidev: dependency problems - leaving unconfigured E: libkrb5-dev: dependency problems - leaving unconfigured I haven't gotten help from ubuntuforums.org on this issue. Please help, obi-wan

    Read the article

  • Is event sourcing ready for prime time?

    - by Dakotah North
    Event Sourcing was popularized by LMAX as a means to provide speed, performance scalability, transparent persistence and transparent live mirroring. Before being rebranded as Event Sourcing, this type of architectural pattern was known as System Prevalence but yet I was never familiar with this pattern before the LMAX team went public. Has this pattern proved itself in numerous production systems and therefore even conservative individuals should feel empowered to embrace this pattern or is event sourcing / system prevalence an exotic pattern that is best left for the fearless?

    Read the article

  • Difference between the terms Material & Effect

    - by codey
    I'm making an effect system right now (I think, because it may be a material system... or both!). The effects system follows the common (e.g. COLLADA, DirectX) effect framework abstraction of Effects have Techniques, Techniques have Passes, Passes have States & Shader Programs. An effect, according to COLLADA, defines the equations necessary for the visual appearance of geometry and screen-space image processing. Keeping with the abstraction, effects contain techniques. Each effect can contain one or many techniques (i.e. ways to generate the effect), each of which describes a different method for rendering that effect. The technique could be relate to quality (e.g. high precision, high LOD, etc.), or in-game-situation (e.g. night/day, power-up-mode, etc.). Techniques hold a description of the textures, samplers, shaders, parameters, & passes necessary for rendering this effect using one method. Some algorithms require several passes to render the effect. Pipeline descriptions are broken into an ordered collection of Pass objects. A pass provides a static declaration of all the render states, shaders, & settings for "one rendering pipeline" (i.e. one pass). Meshes usually contain a series of materials that define the model. According to the COLLADA spec (again), a material instantiates an effect, fills its parameters with values, & selects a technique. But I see material defined differently in other places, such as just the Lambert, Blinn, Phong "material types/shaded surfaces", or as Metal, Plastic, Wood, etc. In game dev forums, people often talk about implementing a "material/effect system". Is the material not an instance of an effect? Ergo, if I had effect objects, stored in a collection, & each effect instance object with there own parameter setting, then there is no need for the concept of a material... Or am I interpreting it wrong? Please help by contributing your interpretations as I want to be clear on a distinction (if any), & don't want to miss out on the concept of a material if it should be implemented to follow the abstraction of the DirectX FX framework & COLLADA definitions closely.

    Read the article

  • how do I get dual monitors to work properly in Ubuntu 11.10 on a Dell Latitude D630?

    - by wes cook
    I have spent a lot of time trying to get dual monitors to work on Ubuntu 11.10 on my Dell Latitude D630 (nVidia NVS 135m video card). - For starters, the System Displays settings app always only showed one unknown monitor, even though I had the external Acer monitor connected. - So I downloaded and installed the nVidia drivers. According to what I read I would need to only use the nVidia driver app (nVidia X Server Settings), so that's what I've done. (System Displays settings continued to only show a single monitor anyway). - nVidia settings app only showed on monitor until I changed the BIOS setting to use the onboard video for external monitor (not the dock video, which it was set to, even though I don't have a docking station). - The nVidia setting app now recognized both monitors. So, I setup the X Server display config as Separate X screen for both monitors. My laptop screen shows up as AUO 1440x900 and my external monitor as Acer E211H 1920x1080. - Everything seemed like it would work, but the external monitor was just a complete white screen. The external monitor was non-functional, even though sometimes it would show the background image - still nothing would show up over there. - So, I checked the Enable Xinerama box. - Now, after logging out and back in, the wallpaper extends to both screens but I get no taskbar at the bottom or top, no system menus, and I have to press the power button to restart or log off. - After experimenting with all the shells, the only one that shows the menus and taskbars when I log in is Gnome Classic. - This is pretty much the same symptoms as found here: How do I fix 11.10 GUI?. - So, I resign myself to the older shell. - Everything works fine until ... I unplug the external monitor ... this is a laptop after all. - Anyway, after doing some work on the road, I plug back in and I still see both screens and it's functional except, ... - Now, the laptop screen (with the taskbar and menu bar) has 4 black bars at the top that windows cannot cover. The top bar is the menu bar (with Applications, Places, the date and time and the system menu on the right). But the next 3 bars (the same height as the top menu bar) are empty and are just reducing the max size of windows on that screen. - See screenshot here: http://i39.tinypic.com/35d2kh1.png - So ... 1. How do I get rid of those extra 3 black bars? They're taking valuable screen space. 2. (less critical) How do I successfully use both screens in the Ubuntu or Ubuntu 2D shell?

    Read the article

  • When does depth testing happen?

    - by Utkarsh Sinha
    I'm working with 2D sprites - and I want to do 3D style depth testing with them. When writing a pixel shader for them, I get access to the semantic DEPTH0. Would writing to this value help? It seems it doesn't. Maybe it's done before the pixel shader step? Or is depth testing only done when drawing 3D things (I'm using SpriteBatch)? Any links/articles/topics to read/search for would be appreciated.

    Read the article

< Previous Page | 387 388 389 390 391 392 393 394 395 396 397 398  | Next Page >