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  • How do I access the enumerated item with an indexer and assign array string to it for display?

    - by g00p3k
    EDITED: Updated 3/23/09. See rest of post at bottom. I'm still having trouble with the indexer. Anymore help or examples would really help me out. Write a class, MyCourses, that contains an enumeration of all the courses that you are currently taking. This enum should be nested inside of your class MyCourses. Your class should also have an array field that provides a short description (as a String) of each of your courses. Write an indexer that takes one of your enumerated courses as an index and returns the String description of the course. Write a class MyFriends that contains an indexer that provides access to the names of your friends. namespace IT274_Unit4Project { public class MyCourses { // enumeration that contains an enumeration of all the courses that // student is currently enrolled in public enum CourseName {IT274= 0,CS210 = 1} // array field that provides short description for each of classes, // returns string description of the course private String[] courseDescription = {"Intermediate C#: Teaches intermediate elements of C# programming and software design", "Career Development Strategies: Teaches principles for career progression, resume preparation, and overall self anaylsis"}; // indexer that takes one of the enumerated courses as an index // and returns the String description of the course public String this[CourseName index] { get { if (index == 1) return courseDescription[0]; else return courseDescription[1]; } set { if (index == 1) courseDescription[0] = value; else courseDescription[1] = value; } } } }//end public class MyCourses I'm working on this homework project and having trouble understanding the text explaining how to correctly take the accessed value of the enumeration and then apply the string array value to it. Can you please help me understand this? The text we are using is very difficult and poorly written for a beginner to understand, so I'm kind of on my own here. I've got the first parts written, but need some help on the accessing of the enumeration value and assigning, i think i'm close, but don't understand how to properly get and set the values on this. Please do not provide me with direct code answers, unless a MSDN style explanation that is generalized and not specific to my project. ie: public class MyClass { string field1; string field2; //properties public string Value1 get etc... Thanks!

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  • How to get all captures of subgroup matches with preg_match_all()?

    - by hakre
    Update/Note: I think what I'm probably looking for is to get the captures of a group in PHP. Referenced: PCRE regular expressions using named pattern subroutines. (Read carefully:) I have a string that contains a variable number of segments (simplified): $subject = 'AA BB DD '; // could be 'AA BB DD CC EE ' as well I would like now to match the segments and return them via the matches array: $pattern = '/^(([a-z]+) )+$/i'; $result = preg_match_all($pattern, $subject, $matches); This will only return the last match for the capture group 2: DD. Is there a way that I can retrieve all subpattern captures (AA, BB, DD) with one regex execution? Isn't preg_match_all suitable for this? This question is a generalization. Both the $subject and $pattern are simplified. Naturally with such the general list of AA, BB, .. is much more easy to extract with other functions (e.g. explode) or with a variation of the $pattern. But I'm specifically asking how to return all of the subgroup matches with the preg_...-family of functions. For a real life case imagine you have multiple (nested) level of a variant amount of subpattern matches. Example This is an example in pseudo code to describe a bit of the background. Imagine the following: Regular definitions of tokens: CHARS := [a-z]+ PUNCT := [.,!?] WS := [ ] $subject get's tokenized based on these. The tokenization is stored inside an array of tokens (type, offset, ...). That array is then transformed into a string, containing one character per token: CHARS -> "c" PUNCT -> "p" WS -> "s" So that it's now possible to run regular expressions based on tokens (and not character classes etc.) on the token stream string index. E.g. regex: (cs)?cp to express one or more group of chars followed by a punctuation. As I now can express self-defined tokens as regex, the next step was to build the grammar. This is only an example, this is sort of ABNF style: words = word | (word space)+ word word = CHARS+ space = WS punctuation = PUNCT If I now compile the grammar for words into a (token) regex I would like to have naturally all subgroup matches of each word. words = (CHARS+) | ( (CHARS+) WS )+ (CHARS+) # words resolved to tokens words = (c+)|((c+)s)+c+ # words resolved to regex I could code until this point. Then I ran into the problem that the sub-group matches did only contain their last match. So I have the option to either create an automata for the grammar on my own (which I would like to prevent to keep the grammar expressions generic) or to somewhat make preg_match working for me somehow so I can spare that. That's basically all. Probably now it's understandable why I simplified the question. Related: pcrepattern man page Get repeated matches with preg_match_all()

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  • unrecognized selector sent to instance while trying to add an object to a mutable array

    - by madpoet
    I'm following the "Your Second iOS App" and I decided to play with the code to understand Objective C well... What I'm trying to do is simply adding an object to a mutable array in a class. Here are the classes: BirdSighting.h #import <Foundation/Foundation.h> @interface BirdSighting : NSObject @property (nonatomic, copy) NSString *name; @property (nonatomic, copy) NSString *location; @property (nonatomic, copy) NSDate *date; -(id) initWithName: (NSString *) name location:(NSString *) location date:(NSDate *) date; @end BirdSighting.m #import "BirdSighting.h" @implementation BirdSighting -(id) initWithName:(NSString *)name location:(NSString *)location date:(NSDate *)date { self = [super init]; if(self) { _name = name; _location = location; _date = date; return self; } return nil; } @end BirdSightingDataController.h #import <Foundation/Foundation.h> @class BirdSighting; @interface BirdSightingDataController : NSObject @property (nonatomic, copy) NSMutableArray *masterBirdSightingList; - (NSUInteger) countOfList; - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex; - (void) addBirdSightingWithSighting: (BirdSighting *) sighting; @end BirdSightingDataController.m #import "BirdSightingDataController.h" @implementation BirdSightingDataController - (id) init { if(self = [super init]) { NSMutableArray *sightingList = [[NSMutableArray alloc] init]; self.masterBirdSightingList = sightingList; return self; } return nil; } -(NSUInteger) countOfList { return [self.masterBirdSightingList count]; } - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex { return [self.masterBirdSightingList objectAtIndex:theIndex]; } - (void) addBirdSightingWithSighting: (BirdSighting *) sighting { [self.masterBirdSightingList addObject:sighting]; } @end And this is where I'm trying to add a BirdSighting instance to the mutable array: #import "BirdsMasterViewController.h" #import "BirdsDetailViewController.h" #import "BirdSightingDataController.h" #import "BirdSighting.h" @implementation BirdsMasterViewController - (void)awakeFromNib { [super awakeFromNib]; BirdSightingDataController *dataController = [[BirdSightingDataController alloc] init]; NSDate *date = [NSDate date]; BirdSighting *sighting = [[[BirdSighting alloc] init] initWithName:@"Ebabil" location:@"Ankara" date: date]; [dataController addBirdSightingWithSighting: sighting]; NSLog(@"dataController: %@", dataController.masterBirdSightingList); self.dataController = dataController; } .......... @end It throws NSInvalidArgumentException in BirdSightingDataController addBirdSightingWithSighting method... What am I doing wrong?

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  • C++ constructor problem, values not being set

    - by 2Real
    Hi, I'm new to C++ and I'm trying to figure out this problem I'm having with my constructor for one of my classes. What happens is... all my variables are initialized properly except two (health and type). #pragma once #include <irrlicht.h> #include <vector> #include <cassert> using namespace irr; using namespace core; using namespace scene; enum { PLAYER = 0, NPC = 1, SOLDIER = 2, CHAINGUNNER = 3 }; class Model { public: Model(void); Model(int id, std::vector<ISceneNode*> modelVec, int modType); ~Model(void); std::vector<int> path; std::vector<ISceneNode*> model; int endNode; int type; int animate; int health; u32 lastAnimation; private: int mId; }; #include "Model.h" Model::Model(void) { //assert(false); } Model::Model(int id, std::vector<ISceneNode*> modelVec, int modType) { path = std::vector<int>(); model = modelVec; endNode = 0; type = modType; animate = 0; health = 100; lastAnimation = 0; mId = id; } Model::~Model(void) {} I create a model with Model soldier(id, model, SOLDIER) Everything is set properly except type and health. I've tried many different things, but I cannot figure out my problem. I'm not sure but the default constructor is being called. It doesn't make sense because I make no called to that constructor. Thanks,

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  • Vector Troubles in C++

    - by DistortedLojik
    I am currently working on a project that deals with a vector of objects of a People class. The program compiles and runs just fine, but when I use the debugger it dies when trying to do anything with the PersonWrangler object. I currently have 3 different classes, one for the person, a personwrangler which handles all of the people collectively, and a game class that handles the game input and output. Edit: My basic question is to understand why it is dying when it calls outputPeople. Also I would like to understand why my program works exactly as it should unless I use the debugger. The outputPeople function works the way I intended that way. Edit 2: The callstack has 3 bad calls which are: std::vector ::begin(this=0xbaadf00d) std::vector ::size(this=0xbaadf00d) PersonWrangler::outputPeople(this=0xbaadf00d) Relevant code: class Game { public: Game(); void gameLoop(); void menu(); void setStatus(bool inputStatus); bool getStatus(); PersonWrangler* hal; private: bool status; }; which calls outputPeople where it promptly dies from a baadf00d error. void Game::menu() { hal->outputPeople(); } where hal is an object of PersonWrangler type class PersonWrangler { public: PersonWrangler(int inputStartingNum); void outputPeople(); vector<Person*> peopleVector; vector<Person*>::iterator personIterator; int totalPeople; }; and the outputPeople function is defined as void PersonWrangler::outputPeople() { int totalConnections = 0; cout << " Total People:" << peopleVector.size() << endl; for (unsigned int i = 0;i < peopleVector.size();i++) { sort(peopleVector[i]->connectionsVector.begin(),peopleVector[i]->connectionsVector.end()); peopleVector[i]->connectionsVector.erase( unique (peopleVector[i]->connectionsVector.begin(),peopleVector[i]->connectionsVector.end()),peopleVector[i]->connectionsVector.end()); peopleVector[i]->outputPerson(); totalConnections+=peopleVector[i]->connectionsVector.size(); } cout << "Total connections:" << totalConnections/2 << endl; }

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  • How to auto-generate early bound properties for Entity specific (ie Local) Option Set text values?

    - by Daryl
    After spending a year working with the Microsoft.Xrm.Sdk namespace, I just discovered yesterday the Entity.FormattedValues property contains the text value for Entity specific (ie Local) Option Set texts. The reason I didn't discover it before, is there is no early bound method of getting the value. i.e. entity.new_myOptionSet is of type OptionSetValue which only contains the int value. You have to call entity.FormattedValues["new_myoptionset"] to get the string text value of the OptionSetValue. Therefore, I'd like to get the crmsrvcutil to auto-generate a text property for local option sets. i.e. Along with Entity.new_myOptionSet being generated as it currently does, Entity.new_myOptionSetText would be generated as well. I've looked into the Microsoft.Crm.Services.Utility.ICodeGenerationService, but that looks like it is mostly for specifying what CodeGenerationType something should be... Is there a way supported way using CrmServiceUtil to add these properties, or am I better off writing a custom app that I can run that can generate these properties as a partial class to the auto-generated ones? Edit - Example of the code that I would like to be generated Currently, whenever I need to access the text value of a OptionSetValue, I use this code: var textValue = OptionSetCache.GetText(service, entity, e => e.New_MyOptionSet); The option set cache will use the entity.LogicalName, and the property expression to determine the name of the option set that I'm asking for. It will then query the SDK using the RetrieveAttriubteRequest, to get a list of the option set int and text values, which it then caches so it doesn't have to hit CRM again. It then looks up the int value of the New_MyOptionSet of the entity and cross references it with the cached list, to get the text value of the OptionSet. Instead of doing all of that, I can just do this (assuming that the entity has been retrieved from the server, and not just populated client side): var textValue = entity.FormattedValues["new_myoptionset"]; but the "new_myoptionset" is no longer early bound. I would like the early bound entity classes that gets generated to also generate an extra "Text" property for OptionSetValue properties that calls the above line, so my entity would have this added to it: public string New_MyOptionSetText { return this.GetFormattedAttributeValue("new_myoptionset"); // this is a protected method on the Entity class itself... }

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  • Making a Wrapper class for ActiveMQ

    - by DarthVader
    I want to make a Wrapper class for ActiveMQ which will have only send and get functions. I want to wrap them in a static class. Users can use this client and send, get messages to the activemq instance. I want this process to be transparent. There are two classes in this link My only handicap is, i need to this in c++ and not sure where to start. I havent used c++ for ages and now not sure how I can create this wrapper class. I m giving it a try as follows: // .h file #include <stdlib.h> #include <iostream> using namespace std; class ActiveMQWrapper { public: static void send(std::string message); static std::string get(); }; // .cpp file #include<string> #include<iostream> #include "ActiveMQWrapper.h" void ActiveMQWrapper::send(std::string message){ std::cout<<message; } std::string ActiveMQWrapper::get(){ return "test"; } // test file #include <string> #include <iostream> #include "ActiveMQWrapper.h" int main() { std::string foo ="test"; ActiveMQWrapper::send(foo); std::cout<<ActiveMQWrapper::get(); return 1; } When I added the following to .h file, hell breaks loose. Do you think I should seperate this impl to a factory and initialize and instance and return to the wrapper above? How do i deal with all the dependencies? private: Connection* connection; Session* session; Destination* destination; MessageProducer* producer; int numMessages; bool useTopic; bool sessionTransacted; std::string brokerURI; and the header files, i get several messages as errors, which complains about the path. How can i get this correct? I eventually want to build a Factory, get an instance and send or get the messages to the queue. is there a code sample i can look into to get this right? essential i want to use the functionality of only this producer and consumer. Edit: I understand there is no such thing as static class in C++ . This is my reference.

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  • factory class, wrong number of arguments being passed to subclass constructor

    - by Hugh Bothwell
    I was looking at Python: Exception in the separated module works wrong which uses a multi-purpose GnuLibError class to 'stand in' for a variety of different errors. Each sub-error has its own ID number and error format string. I figured it would be better written as a hierarchy of Exception classes, and set out to do so: class GNULibError(Exception): sub_exceptions = 0 # patched with dict of subclasses once subclasses are created err_num = 0 err_format = None def __new__(cls, *args): print("new {}".format(cls)) # DEBUG if len(args) and args[0] in GNULibError.sub_exceptions: print(" factory -> {} {}".format(GNULibError.sub_exceptions[args[0]], args[1:])) # DEBUG return super(GNULibError, cls).__new__(GNULibError.sub_exceptions[args[0]], *(args[1:])) else: print(" plain {} {}".format(cls, args)) # DEBUG return super(GNULibError, cls).__new__(cls, *args) def __init__(self, *args): cls = type(self) print("init {} {}".format(cls, args)) # DEBUG self.args = args if cls.err_format is None: self.message = str(args) else: self.message = "[GNU Error {}] ".format(cls.err_num) + cls.err_format.format(*args) def __str__(self): return self.message def __repr__(self): return '{}{}'.format(type(self).__name__, self.args) class GNULibError_Directory(GNULibError): err_num = 1 err_format = "destination directory does not exist: {}" class GNULibError_Config(GNULibError): err_num = 2 err_format = "configure file does not exist: {}" class GNULibError_Module(GNULibError): err_num = 3 err_format = "selected module does not exist: {}" class GNULibError_Cache(GNULibError): err_num = 4 err_format = "{} is expected to contain gl_M4_BASE({})" class GNULibError_Sourcebase(GNULibError): err_num = 5 err_format = "missing sourcebase argument: {}" class GNULibError_Docbase(GNULibError): err_num = 6 err_format = "missing docbase argument: {}" class GNULibError_Testbase(GNULibError): err_num = 7 err_format = "missing testsbase argument: {}" class GNULibError_Libname(GNULibError): err_num = 8 err_format = "missing libname argument: {}" # patch master class with subclass reference # (TO DO: auto-detect all available subclasses instead of hardcoding them) GNULibError.sub_exceptions = { 1: GNULibError_Directory, 2: GNULibError_Config, 3: GNULibError_Module, 4: GNULibError_Cache, 5: GNULibError_Sourcebase, 6: GNULibError_Docbase, 7: GNULibError_Testbase, 8: GNULibError_Libname } This starts out with GNULibError as a factory class - if you call it with an error number belonging to a recognized subclass, it returns an object belonging to that subclass, otherwise it returns itself as a default error type. Based on this code, the following should be exactly equivalent (but aren't): e = GNULibError(3, 'missing.lib') f = GNULibError_Module('missing.lib') print e # -> '[GNU Error 3] selected module does not exist: 3' print f # -> '[GNU Error 3] selected module does not exist: missing.lib' I added some strategic print statements, and the error seems to be in GNULibError.__new__: >>> e = GNULibError(3, 'missing.lib') new <class '__main__.GNULibError'> factory -> <class '__main__.GNULibError_Module'> ('missing.lib',) # good... init <class '__main__.GNULibError_Module'> (3, 'missing.lib') # NO! ^ why? I call the subclass constructor as subclass.__new__(*args[1:]) - this should drop the 3, the subclass type ID - and yet its __init__ is still getting the 3 anyway! How can I trim the argument list that gets passed to subclass.__init__?

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  • How can I map a String to a function in Java?

    - by Bears will eat you
    Currently, I have a bunch of Java classes that implement a Processor interface, meaning they all have a processRequest(String key) method. The idea is that each class has a few (say, <10) member Strings, and each of those maps to a method in that class via the processRequest method, like so: class FooProcessor implements Processor { String key1 = "abc"; String key2 = "def"; String key3 = "ghi"; // and so on... String processRequest(String key) { String toReturn = null; if (key1.equals(key)) toReturn = method1(); else if (key2.equals(key)) toReturn = method2(); else if (key3.equals(key)) toReturn = method3(); // and so on... return toReturn; } String method1() { // do stuff } String method2() { // do other stuff } String method3() { // do other other stuff } // and so on... } You get the idea. This was working fine for me, but now I need a runtime-accessible mapping from key to function; not every function actually returns a String (some return void) and I need to dynamically access the return type (using reflection) of each function in each class that there's a key for. I already have a manager that knows about all the keys, but not the mapping from key to function. My first instinct was to replace this mapping using if-else statements with a Map<String, Function>, like I could do in Javascript. But, Java doesn't support first-class functions so I'm out of luck there. I could probably dig up a third-party library that lets me work with first-class functions, but I haven't seen any yet, and I doubt that I need an entire new library. I also thought of putting these String keys into an array and using reflection to invoke the methods by name, but I see two downsides to this method: My keys would have to be named the same as the method - or be named in a particular, consistent way so that it's easy to map them to the method name. This seems WAY slower than the if-else statements I have right now. Efficiency is something of a concern because these methods will tend to get called pretty frequently, and I want to minimize unnecessary overhead. TL; DR: I'm looking for a clean, minimal-overhead way to map a String to some sort of a Function object that I can invoke and call (something like) getReturnType() on. I don't especially mind using a 3rd-party library if it really fits my needs. I also don't mind using reflection, though I would strongly prefer to avoid using reflection every single time I do a method lookup - maybe using some caching strategy that combines the Map with reflection. Thoughts on a good way to get what I want? Cheers!

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  • What should I learn & use to become a pro in PHP & Python Web development?

    - by pecker
    Hello, I'll just show some code to show how I do web development in PHP. <html> <head> <title>Example #3 TDavid's Very First PHP Script ever!</title> </head> <? print(Date("m/j/y")); require_once("somefile.php"); $mysql_db = "DATABASE NAME"; $mysql_user = "YOUR MYSQL USERNAME"; $mysql_pass = "YOUR MYSQL PASSWORD"; $mysql_link = mysql_connect("localhost", $mysql_user, $mysql_pass); mysql_select_db($mysql_db, $mysql_link); $result = mysql_query("SELECT impressions from tds_counter where COUNT_ID='$cid'", $mysql_link); if(mysql_num_rows($result)) { mysql_query("UPDATE tds_counter set impressions=impressions+1 where COUNT_ID='$cid'", $mysql_link); $row = mysql_fetch_row($result); if(!$inv) { print("$row[0]"); } } ?> <body> </body> </html> Thats it. I write every file like this. Recently, I learnt OOP and started using classes & objects in PHP. I hear that there are many frameworks there for PHP. They say that one must use these libraries. But I feel they are just making things complicated. Anyway, this is how I've been doing my web development. Now, I want to improve this. and make it professional. Also I want to move to Python. I searched SO archives and found everyone suggesting Django. But, can any one give me some idea about how web development in Python works? user (client) request for page --- webserver(-embedded PHP interpreter) ---- Server side(PHP) Script --- MySQL Server. Now, is it that instead of PHP interpreter there is python interpreter & instead of php script there is python script, which contains both HTML & python (embedded in some kind of python tags). Python script connects to database server and fetches some data which will be printed as HTML. or is it different in python world? Is this Django thing like frameworks for PHP? Can't one code in python without using Django. Because, I never encountered any post without django Please give me some kick start.

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  • Pass Variables In Inheritance (Obj - C)

    - by Marmik Shah
    I working on a project in Obj-C where i have a base class (ViewController) and a Derived Class (MultiPlayer). Now i have declared certain variables and properties in the base class. My properties are getting accessed from the derived class but im not able to access the variables (int,char and bool type). I'm completely new to Obj-C so i have no clue whats wrong. I have used the data types which are used in C and C++. Is there some specific way to declare variables in Obj-C?? If so, How? Here are my files ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController @property (weak,nonatomic) IBOutlet UIImageView* backGroungImage; @property (strong,nonatomic) IBOutlet UIImageView *blockView1; @property (strong,nonatomic) IBOutlet UIImageView *blockView2; @property (strong,nonatomic) IBOutlet UIImageView *blockView3; @property (strong,nonatomic) IBOutlet UIImageView *blockView4; @property (strong,nonatomic) IBOutlet UIImageView *blockView5; @property (strong,nonatomic) IBOutlet UIImageView *blockView6; @property (strong,nonatomic) IBOutlet UIImageView *blockView7; @property (strong,nonatomic) IBOutlet UIImageView *blockView8; @property (strong,nonatomic) IBOutlet UIImageView *blockView9; @property (strong,nonatomic) UIImage *x; @property (strong,nonatomic) UIImage *O; @property (strong,nonatomic) IBOutlet UIImageView* back1; @property (strong,nonatomic) IBOutlet UIImageView* back2; @end ViewController.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController int chooseTheBackground = 0; int movesToDecideXorO = 0; int winningArrayX[3]; int winningArrayO[3]; int blocksTotal[9] = {8,3,4,1,5,9,6,7,2}; int checkIfContentInBlocks[9] = {0,0,0,0,0,0,0,0,0}; char determineContentInBlocks[9] = {' ',' ',' ',' ',' ',' ',' ',' ',' '}; bool player1Win = false; bool player2Win = false; bool playerWin = false; bool computerWin = false; - (void)viewDidLoad { [super viewDidLoad]; if(chooseTheBackground==0) { UIImage* backImage = [UIImage imageNamed:@"MainBack1.png"]; _backGroungImage.image=backImage; } if(chooseTheBackground==1) { UIImage* backImage = [UIImage imageNamed:@"MainBack2.png"]; _backGroungImage.image=backImage; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end I am not able to use the above declared variables in my derived classes!

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  • Starting jetty with spring xml as a background process/thread

    - by compass
    My goal is to set up a jetty test server and inject a custom servlet to test some REST classes in my project. I was able to launch the server with spring xml and run tests against that server. The issue I'm having is sometimes after the server started, the process stopped at the point before running the tests. It seems jetty didn't go to background. It works every time on my computer. But when I deployed to my CI server, it doesn't work. It also doesn't work when I'm on VPN. (Strange.) The server should be completed initialized as when the tests stuck, I was able to access the server using a browser. Here is my spring context xml: .... <bean id="servletHolder" class="org.eclipse.jetty.servlet.ServletHolder"> <constructor-arg ref="courseApiServlet"/> </bean> <bean id="servletHandler" class="org.eclipse.jetty.servlet.ServletContextHandler"/> <!-- Adding the servlet holders to the handlers --> <bean id="servletHandlerSetter" class="org.springframework.beans.factory.config.MethodInvokingFactoryBean"> <property name="targetObject" ref="servletHandler"/> <property name="targetMethod" value="addServlet"/> <property name="arguments"> <list> <ref bean="servletHolder"/> <value>/*</value> </list> </property> </bean> <bean id="httpTestServer" class="org.eclipse.jetty.server.Server" init-method="start" destroy-method="stop" depends-on="servletHandlerSetter"> <property name="connectors"> <list> <bean class="org.eclipse.jetty.server.nio.SelectChannelConnector"> <property name="port" value="#{settings['webservice.server.port']}" /> </bean> </list> </property> <property name="handler"> <ref bean="servletHandler" /> </property> </bean> Running latest Jetty 8.1.8 server and Spring 3.1.3. Any idea?

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  • Adding Related Entities without using navigation properties

    - by Barisa Puter
    I have the following classes, set for testing: public class Company { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string Name { get; set; } } public class Employee { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string Name { get; set; } public int CompanyId { get; set; } public virtual Company Company { get; set; } } public class EFTestDbContext : DbContext { public DbSet<Employee> Employees { get; set; } public DbSet<Company> Companies { get; set; } } For the sake of testing, I wanted to insert one company and one employee for that company with single SaveChanges call, like this: Company company = new Company { Name = "Sample company" }; context.Companies.Add(company); // ** UNCOMMENTED FOR TEST 2 //Company company2 = new Company //{ // Name = "Some other company" //}; //context.Companies.Add(company2); Employee employee = new Employee { Name = "Hans", CompanyId = company.Id }; context.Employees.Add(employee); context.SaveChanges(); Even though I am not using navigational properties, but instead I've made relation over Id, this somehow mysteriously worked - employee was saved with proper foreign key to company which got updated from 0 to real value, which made me go ?!?! Some hidden C# feature? Then I've decided to add more code, which is commented in the snippet above, making it to be inserting of 2 x Company entity and 1 x Employee entity, and then I got exception: Unable to determine the principal end of the 'CodeLab.EFTest.Employee_Company' relationship. Multiple added entities may have the same primary key. Does this mean that in cases where foreign key is 0, and there is a single matching entity being inserted in same SaveChanges transaction, Entity Framework will assume that foreign key should be for that matching entity? In second test, when there are two entities matching the relation type, Entity Framework throws an exception as it is not able to figure out to which of the Companies Employee should be related to.

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  • Have main thread wait for a boost thread complete a task (but not finish).

    - by JAKE6459
    I have found plenty on making one thread wait for another to finish executing before continuing, but that is not what I wanted to do. I am not very familiar with using any multi-threading apis but right now I'm trying to learn boost. My situation is that I am using my main thread (the starting one from int main()) to create an instance of a class that is in charge of interacting with the main GUI. A class function is then called that creates a boost thread which in turn creates the GUI and runs the message pump. The thing I want to do is when my main thread calls the classes member function to create the GUI, I don't want that function to return until I tell it to from the newly created thread. This way my main thread can't continue and call more functions from the GUI class that interact with the GUI thread until that thread has completed GUI creation and entered the message loop. I think I may be able to figure it out if it was multiple boost thread objects interacting with each other, but when it is the main thread (non-boost object) interacting with a boost thread object, I get lost. Eventually I want a loop in my main thread to call a class function (among other tasks) to check if the user as entered any new input into the GUI (buy any changes detected by the message loop being updated into a struct and changing a bool to tell the main thread in the class function a change has occurred). Any suggestions for any of this would be greatly appreciated. This is the member function called by the main thread. int ANNGUI::CreateGUI() { GUIMain = new Main(); GUIThread = new boost::thread(boost::bind(&Main::MainThreadFunc, GUIMain)); return 0; }; This is the boost thread starting function. void Main::MainThreadFunc() { ANNVariables = new GUIVariables; WndProc = new WindowProcedure; ANNWindowsClass = new WindowsClass(ANNVariables, WndProc); ANNWindow = new MainWindow(ANNVariables); GUIMessagePump = new MessagePump; ANNWindow-ShowWindows(); while(true) { GUIMessagePump-ProcessMessage(); } }; BTW, everything compiles fine and when I run it, it works I just put a sleep() in the main thread so I can play with the GUI a little.

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  • best alternative to in-definition initialization of static class members? (for SVN keywords)

    - by Jeff
    I'm storing expanded SVN keyword literals for .cpp files in 'static char const *const' class members and want to store the .h descriptions as similarly as possible. In short, I need to guarantee single instantiation of a static member (presumably in a .cpp file) to an auto-generated non-integer literal living in a potentially shared .h file. Unfortunately the language makes no attempt to resolve multiple instantiations resulting from assignments made outside class definitions and explicitly forbids non-integer inits inside class definitions. My best attempt (using static-wrapping internal classes) is not too dirty, but I'd really like to do better. Does anyone have a way to template the wrapper below or have an altogether superior approach? // Foo.h: class with .h/.cpp SVN info stored and logged statically class Foo { static Logger const verLog; struct hInfoWrap; public: static hInfoWrap const hInfo; static char const *const cInfo; }; // Would like to eliminate this per-class boilerplate. struct Foo::hInfoWrap { hInfoWrapper() : text("$Id$") { } char const *const text; }; ... // Foo.cpp: static inits called here Foo::hInfoWrap const Foo::hInfo; char const *const Foo::cInfo = "$Id$"; Logger const Foo::verLog(Foo::cInfo, Foo::hInfo.text); ... // Helper.h: output on construction, with no subsequent activity or stored fields class Logger { Logger(char const *info1, char const *info2) { cout << info0 << endl << info1 << endl; } }; Is there a way to get around the static linkage address issue for templating the hInfoWrap class on string literals? Extern char pointers assigned outside class definitions are linguistically valid but fail in essentially the same manner as direct member initializations. I get why the language shirks the whole resolution issue, but it'd be very convenient if an inverted extern member qualifier were provided, where the definition code was visible in class definitions to any caller but only actually invoked at the point of a single special declaration elsewhere. Anyway, I digress. What's the best solution for the language we've got, template or otherwise? Thanks!

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  • Need help with map (c++, STL)

    - by Mike Dooley
    Hi folks! Actually I'm new to C++. I tried something out (actually the map container) but it doesn't work the way I assumed it will... Before posting my code, I will explain it shortly. I created 3 classes: ClassA ClassDerivedA ClassAnotherDerivedA The two last ones are derived from "ClassA". Further I created a map: map<string,ClassA> test_map; I put some objects (from Type ClassDerivedA and ClassAnotherDerivedA) into the map. Keep in mind: the mapped value is from type "ClassA". This will only work because of Polymorphism. Finally I created an iterator which runs over my map and compares the user input with my keys in the map. If they match, it will call a specific method called "printOutput". And there is the Problem: Although i declared "printOutput" as "virtual" the only method called is the one from my base class, but why? and here is the code: #include <iostream> #include <map> using namespace std; class ClassA { public: virtual void printOutput() { cout << "ClassA" << endl; } }; class ClassDerivedA : public ClassA { public: void printOutput() { cout << "ClassDerivedA" << endl; } }; class ClassAnotherDerivedA: public ClassA { public: void printOutput() { cout << "ClassAnotherDerivedA" << endl; } }; int main() { ClassDerivedA class_derived_a; ClassAnotherDerivedA class_another_a; map<string,ClassA> test_map; test_map.insert(pair<string,ClassA>("deriveda", class_derived_a)); test_map.insert(pair<string,ClassA>("anothera", class_another_a)); string s; while( cin >> s ) { if( s != "quit" ) { map<string,ClassA>::iterator it = test_map.find(s); if(it != test_map.end()) it->second.printOutput(); } else break; } } Blockquote

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  • Manipulating values from database table with php

    - by charliecodex23
    I currently have 5 tables in MySQL database. Some of them share foreign keys and are interdependent of each other. I am displaying classes accordingly to their majors. Each class is taught during the fall, spring or all_year. In my database I have a table named semester which has an id, year, and semester fields. The semester field in particular is a tinyint that has three values 0, 1, 2. This signifies the fall, spring or all_year. When I display the query instead of having it show 0 or 1 or 2 can I have it show fall, spring etc? Extra: How can I add space to the end of each loop so the data doesn't look clustered? Key 0 Fall 1 Spring 2 All-year PHP <? try { $pdo = new PDO ("mysql:host=$hostname;dbname=$dbname","$username","$pw"); } catch (PDOException $e) { echo "Failed to get DB handle: " . $e->getMessage() . "\n"; exit; } $query = $pdo->prepare("SELECT course.name, course.code, course.description, course.hours, semester.semester, semester.year FROM course LEFT JOIN major_course_xref ON course.id = major_course_xref.course_id LEFT JOIN major ON major.id = major_course_xref.major_id LEFT JOIN course_semester_xref ON course.id = course_semester_xref.course_id LEFT JOIN semester ON course_semester_xref.semester_id = semester.id"); $query->execute(); if ($query->execute()){ while ($row = $query->fetch(PDO::FETCH_ASSOC)){ print $row['name'] . "<br>"; print $row['code'] . "<br>"; print $row['description'] . "<br>"; print $row['hours'] . " hrs.<br>"; print $row['semester'] . "<br>"; print $row['year'] . "<br>"; } } else echo 'Could not fetch results.'; unset($pdo); unset($query); ?> Current Display Computer Programming I CPSC1400 Introduction to disciplined, object-oriented program development. 4 hrs. 0 2013 Desire Display Computer Programming I CPSC1400 Introduction to disciplined, object-oriented program development. 4 hrs. Fall 2013

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  • Abstract class and an inheritor: is it possible to factorize .parent() here?

    - by fge
    Here are what I think are the relevant parts of the code of these two classes. First, TreePointer (original source here): public abstract class TreePointer<T extends TreeNode> implements Iterable<TokenResolver<T>> { //... /** * What this tree can see as a missing node (may be {@code null}) */ private final T missing; /** * The list of token resolvers */ protected final List<TokenResolver<T>> tokenResolvers; /** * Main protected constructor * * <p>This constructor makes an immutable copy of the list it receives as * an argument.</p> * * @param missing the representation of a missing node (may be null) * @param tokenResolvers the list of reference token resolvers */ protected TreePointer(final T missing, final List<TokenResolver<T>> tokenResolvers) { this.missing = missing; this.tokenResolvers = ImmutableList.copyOf(tokenResolvers); } /** * Alternate constructor * * <p>This is the same as calling {@link #TreePointer(TreeNode, List)} with * {@code null} as the missing node.</p> * * @param tokenResolvers the list of token resolvers */ protected TreePointer(final List<TokenResolver<T>> tokenResolvers) { this(null, tokenResolvers); } //... /** * Tell whether this pointer is empty * * @return true if the reference token list is empty */ public final boolean isEmpty() { return tokenResolvers.isEmpty(); } @Override public final Iterator<TokenResolver<T>> iterator() { return tokenResolvers.iterator(); } // .equals(), .hashCode(), .toString() follow } Then, JsonPointer, which contains this .parent() method which I'd like to factorize here (original source here: public final class JsonPointer extends TreePointer<JsonNode> { /** * The empty JSON Pointer */ private static final JsonPointer EMPTY = new JsonPointer(ImmutableList.<TokenResolver<JsonNode>>of()); /** * Return an empty JSON Pointer * * @return an empty, statically allocated JSON Pointer */ public static JsonPointer empty() { return EMPTY; } //... /** * Return the immediate parent of this JSON Pointer * * <p>The parent of the empty pointer is itself.</p> * * @return a new JSON Pointer representing the parent of the current one */ public JsonPointer parent() { final int size = tokenResolvers.size(); return size <= 1 ? EMPTY : new JsonPointer(tokenResolvers.subList(0, size - 1)); } // ... } As mentioned in the subject, the problem I have here is with JsonPointer's .parent() method. In fact, the logic behind this method applies to TreeNode all the same, and therefore to its future implementations. Except that I have to use a constructor, and of course such a constructor is implementation dependent :/ Is there a way to make that .parent() method available to each and every implementation of TreeNode or is it just a pipe dream?

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  • Terminating a long-executing thread and then starting a new one in response to user changing parameters via UI in an applet

    - by user1817170
    I have an applet which creates music using the JFugue API and plays it for the user. It allows the user to input a music phrase which the piece will be based on, or lets them choose to have a phrase generated randomly. I had been using the following method (successfully) to simply stop and start the music, which runs in a thread using the Player class from JFugue. I generate the music using my classes and user input from the applet GUI...then... private playerThread pthread; private Thread threadPlyr; private Player player; (from variables declaration) public void startMusic(Pattern p) // pattern is a JFugue object which holds the generated music { if (pthread == null) { pthread = new playerThread(); } else { pthread = null; pthread = new playerThread(); } if (threadPlyr == null) { threadPlyr = new Thread(pthread); } else { threadPlyr = null; threadPlyr = new Thread(pthread); } pthread.setPattern(p); threadPlyr.start(); } class playerThread implements Runnable // plays midi using jfugue Player { private Pattern pt; public void setPattern(Pattern p) { pt = p; } @Override public void run() { try { player.play(pt); // takes a couple mins or more to execute resetGUI(); } catch (Exception exception) { } } } And the following to stop music when user presses the stop/start button while Player.isPlaying() is true: public void stopMusic() { threadPlyr.interrupt(); threadPlyr = null; pthread = null; player.stop(); } Now I want to implement a feature which will allow the user to change parameters while the music is playing, create an updated music pattern, and then play THAT pattern. Basically, the idea is to make it simulate "real time" adjustments to the generated music for the user. Well, I have been beating my head against the wall on this for a couple of weeks. I've read all the standard java documentation, researched, read, and searched forums, and I have tried many different ideas, none of which have succeeded. The problem I've run into with all approaches I've tried is that when I start the new thread with the new, updated musical pattern, all the old threads ALSO start, and there is a cacophony of unintelligible noise instead of my desired output. From what I've gathered, the issue seems to be that all the methods I've come across require that the thread is able to periodically check the value of a "flag" variable and then shut itself down from within its "run" block in response to that variable. However, since my thread makes a call that takes several minutes minimum to execute (playing the music), and I need to terminate it WHILE it is executing this, there is really no safe way to do so. So, I'm wondering if there is something I'm missing when it comes to threads, or if perhaps I can accomplish my goal using a totally different approach. Any ideas or guidance is greatly appreciated! Thank you!

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  • Styling related issue in IE8

    - by Ajith
    I am using a background image to display as a button. The button shows up well in all versions of firefox, chrome, opera etc. However, the image fails to render itself in IE8. Only the image is not being shown, some of the other class styling gets applied such as width, height etc. Even more confounding is that in another page(though a different class and style sheet), an image of similar proportions gets displayed in similar usage. The image format is JPG. I'm copy-pasting the valid style attributes for both cases as shown by firebug below. None of the below buttons are displayed. button classes are applied as class="cart-button login", class="cart-button update", class="cart-button checkout" and class="cart-button continue" and are inside some divs. .cart-button{ height: 28px; cursor: pointer; border: none; float: left; } .cart-button:hover{ background-position: 0 -28px; } .login{ width: 58px; background:url(/../../templates/animalcare/i/login.jpg)no-repeat; margin:0 0 20px 0; clear: both; } .update{ width: 63px; background:url(/../../templates/animalcare/i/update.jpg)no-repeat; margin:0 0 20px 15px; float: left; } .checkout{ width: 77px; background:url(/../../templates/animalcare/i/checkout.jpg)no-repeat; float:right; margin:0 25px 30px 10px; } .continue{ width: 132px; background:url(/../../templates/animalcare/i/continue.jpg)no-repeat; float:right; margin:0 0 30px 0px; } The below is the only image button that gets displayed. It is located inside a table. It is in a different style sheet - hence the path difference. .add-to-cart{ width:102px; height:28px; float:left; background:url(i/add_to_cart.jpg) no-repeat; cursor:pointer; border:none; margin:10px 0 5px 0; } .add-to-cart:hover{ background-position:0 -28px; }

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  • Restrict sprite movement to vertical and horizontal

    - by Daniel Granger
    I have been battling with this for some time and my noob brain can't quite work it out. I have a standard tile map and currently use the following code to move my enemy sprite around the map -(void) movePlayer:(ccTime)deltaTime { if (CGPointEqualToPoint(self.position, requestedPosition)) return; float step = kPlayerSpeed * deltaTime; float dist = ccpDistance(self.position, requestedPosition); CGPoint vectorBetweenAB = ccpSub(self.position, requestedPosition); if (dist <= step) { self.position = requestedPosition; [self popPosition]; } else { CGPoint normVectorBetweenAB = ccpNormalize(vectorBetweenAB); CGPoint movementVectorForThisFrame = ccpMult(normVectorBetweenAB, step); if (abs(vectorBetweenAB.x) > abs(vectorBetweenAB.y)) { if (vectorBetweenAB.x > 0) { [self runAnimation:walkLeft]; } else { [self runAnimation:walkRight]; } } else { if (vectorBetweenAB.y > 0) { [self runAnimation:walkDown]; } else { [self runAnimation:walkUp]; } } if (self.position.x > movementVectorForThisFrame.x) { movementVectorForThisFrame.x = -movementVectorForThisFrame.x; } if (self.position.y > movementVectorForThisFrame.y) { movementVectorForThisFrame.y = -movementVectorForThisFrame.y; } self.position = ccpAdd(self.position, movementVectorForThisFrame); } } movePlayer: is called by the classes updateWithDeltaTime: method. the ivar requestedPosition is set in the updateWithDeltaTime method as well, it basically gets the next point out of a queue to move to. These points can be anywhere on the map, so if they are in a diagonal direction from the enemy the enemy sprite will move directly to that point. But how do I change the above code to restrict the movement to vertical and horizontal movement only so that the enemies movement 'staircases' its way along a diagonal path, taking the manhattan distance (I think its called). As shown by my crude drawing below... S being the start point F being the finish and the numbers being each intermediate point along its path to create a staircase type diagonal movement. Finally I intend to be able to toggle this behaviour on and off, so that I can choose whether or not I want the enemy to move free around the map or be restricted to this horizontal / vertical movement only. | | | | | | | | | | | | | | | | | | | | | |F| | | | | | | | | |5|4| | | | | | | | | |3|2| | | | | | | | | |1|S| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

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  • Normalized class design and code first

    - by dc7a9163d9
    There are the following two classes. public class Employee { int EmployeeId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Company { int CompanyId { get; set; } public string Name { get; set; } public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } In a DDD seminar, the speaker said the better design should be, class PersonName { public string FirstName { get; set; } public string LastName { get; set; } } class Address { public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Employee { int EmployeeId { get; set; } public PersonName Name { get; set; } [ForeignKey("EmployerAddress")] public int EmployerAddressId { get; set; } public virtual Address EmployerAddress { get; set; } } public class Company { int CompanyId { get; set; } public string Name { get; set; } [ForeignKey("CompanyAddress")] public int CompanyAddressId { get; set; } public virtual Address CompanyAddress { get; set; } } Is it the optimized design? How the code first generate the PersonName table and link it to Employee?

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  • How to iterate a list inside a list in java?

    - by user2142786
    Hi i have two value object classes . package org.array; import java.util.List; public class Father { private String name; private int age ; private List<Children> Childrens; public String getName() { return name; } public void setName(String name) { this.name = name; } public int getAge() { return age; } public void setAge(int age) { this.age = age; } public List<Children> getChildrens() { return Childrens; } public void setChildrens(List<Children> childrens) { Childrens = childrens; } } second is for children package org.array; public class Children { private String name; private int age ; public String getName() { return name; } public void setName(String name) { this.name = name; } public int getAge() { return age; } public void setAge(int age) { this.age = age; } } and i want to print there value i nested a list inside a list here i am putting only a single value inside the objects while in real i have many values . so i am nesting list of children inside father list. how can i print or get the value of child and father both. here is my logic. package org.array; import java.util.ArrayList; import java.util.Iterator; import java.util.List; public class ArrayDemo { public static void main(String[] args) { List <Father> fatherList = new ArrayList<Father>(); Father father = new Father(); father.setName("john"); father.setAge(25); fatherList.add(father); List <Children> childrens = new ArrayList<Children>(); Children children = new Children(); children.setName("david"); children.setAge(2); childrens.add(children); father.setChildrens(childrens); fatherList.add(father); Iterator<Father> iterator = fatherList.iterator(); while (iterator.hasNext()) { System.out.println(iterator.toString()); } } }

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  • Windows Azure: Import/Export Hard Drives, VM ACLs, Web Sockets, Remote Debugging, Continuous Delivery, New Relic, Billing Alerts and More

    - by ScottGu
    Two weeks ago we released a giant set of improvements to Windows Azure, as well as a significant update of the Windows Azure SDK. This morning we released another massive set of enhancements to Windows Azure.  Today’s new capabilities include: Storage: Import/Export Hard Disk Drives to your Storage Accounts HDInsight: General Availability of our Hadoop Service in the cloud Virtual Machines: New VM Gallery, ACL support for VIPs Web Sites: WebSocket and Remote Debugging Support Notification Hubs: Segmented customer push notification support with tag expressions TFS & GIT: Continuous Delivery Support for Web Sites + Cloud Services Developer Analytics: New Relic support for Web Sites + Mobile Services Service Bus: Support for partitioned queues and topics Billing: New Billing Alert Service that sends emails notifications when your bill hits a threshold you define All of these improvements are now available to use immediately (note that some features are still in preview).  Below are more details about them. Storage: Import/Export Hard Disk Drives to Windows Azure I am excited to announce the preview of our new Windows Azure Import/Export Service! The Windows Azure Import/Export Service enables you to move large amounts of on-premises data into and out of your Windows Azure Storage accounts. It does this by enabling you to securely ship hard disk drives directly to our Windows Azure data centers. Once we receive the drives we’ll automatically transfer the data to or from your Windows Azure Storage account.  This enables you to import or export massive amounts of data more quickly and cost effectively (and not be constrained by available network bandwidth). Encrypted Transport Our Import/Export service provides built-in support for BitLocker disk encryption – which enables you to securely encrypt data on the hard drives before you send it, and not have to worry about it being compromised even if the disk is lost/stolen in transit (since the content on the transported hard drives is completely encrypted and you are the only one who has the key to it).  The drive preparation tool we are shipping today makes setting up bitlocker encryption on these hard drives easy. How to Import/Export your first Hard Drive of Data You can read our Getting Started Guide to learn more about how to begin using the import/export service.  You can create import and export jobs via the Windows Azure Management Portal as well as programmatically using our Server Management APIs. It is really easy to create a new import or export job using the Windows Azure Management Portal.  Simply navigate to a Windows Azure storage account, and then click the new Import/Export tab now available within it (note: if you don’t have this tab make sure to sign-up for the Import/Export preview): Then click the “Create Import Job” or “Create Export Job” commands at the bottom of it.  This will launch a wizard that easily walks you through the steps required: For more comprehensive information about Import/Export, refer to Windows Azure Storage team blog.  You can also send questions and comments to the [email protected] email address. We think you’ll find this new service makes it much easier to move data into and out of Windows Azure, and it will dramatically cut down the network bandwidth required when working on large data migration projects.  We hope you like it. HDInsight: 100% Compatible Hadoop Service in the Cloud Last week we announced the general availability release of Windows Azure HDInsight. HDInsight is a 100% compatible Hadoop service that allows you to easily provision and manage Hadoop clusters for big data processing in Windows Azure.  This release is now live in production, backed by an enterprise SLA, supported 24x7 by Microsoft Support, and is ready to use for production scenarios. HDInsight allows you to use Apache Hadoop tools, such as Pig and Hive, to process large amounts of data in Windows Azure Blob Storage. Because data is stored in Windows Azure Blob Storage, you can choose to dynamically create Hadoop clusters only when you need them, and then shut them down when they are no longer required (since you pay only for the time the Hadoop cluster instances are running this provides a super cost effective way to use them).  You can create Hadoop clusters using either the Windows Azure Management Portal (see below) or using our PowerShell and Cross Platform Command line tools: The import/export hard drive support that came out today is a perfect companion service to use with HDInsight – the combination allows you to easily ingest, process and optionally export a limitless amount of data.  We’ve also integrated HDInsight with our Business Intelligence tools, so users can leverage familiar tools like Excel in order to analyze the output of jobs.  You can find out more about how to get started with HDInsight here. Virtual Machines: VM Gallery Enhancements Today’s update of Windows Azure brings with it a new Virtual Machine gallery that you can use to create new VMs in the cloud.  You can launch the gallery by doing New->Compute->Virtual Machine->From Gallery within the Windows Azure Management Portal: The new Virtual Machine Gallery includes some nice enhancements that make it even easier to use: Search: You can now easily search and filter images using the search box in the top-right of the dialog.  For example, simply type “SQL” and we’ll filter to show those images in the gallery that contain that substring. Category Tree-view: Each month we add more built-in VM images to the gallery.  You can continue to browse these using the “All” view within the VM Gallery – or now quickly filter them using the category tree-view on the left-hand side of the dialog.  For example, by selecting “Oracle” in the tree-view you can now quickly filter to see the official Oracle supplied images. MSDN and Supported checkboxes: With today’s update we are also introducing filters that makes it easy to filter out types of images that you may not be interested in. The first checkbox is MSDN: using this filter you can exclude any image that is not part of the Windows Azure benefits for MSDN subscribers (which have highly discounted pricing - you can learn more about the MSDN pricing here). The second checkbox is Supported: this filter will exclude any image that contains prerelease software, so you can feel confident that the software you choose to deploy is fully supported by Windows Azure and our partners. Sort options: We sort gallery images by what we think customers are most interested in, but sometimes you might want to sort using different views. So we’re providing some additional sort options, like “Newest,” to customize the image list for what suits you best. Pricing information: We now provide additional pricing information about images and options on how to cost effectively run them directly within the VM Gallery. The above improvements make it even easier to use the VM Gallery and quickly create launch and run Virtual Machines in the cloud. Virtual Machines: ACL Support for VIPs A few months ago we exposed the ability to configure Access Control Lists (ACLs) for Virtual Machines using Windows PowerShell cmdlets and our Service Management API. With today’s release, you can now configure VM ACLs using the Windows Azure Management Portal as well. You can now do this by clicking the new Manage ACL command in the Endpoints tab of a virtual machine instance: This will enable you to configure an ordered list of permit and deny rules to scope the traffic that can access your VM’s network endpoints. For example, if you were on a virtual network, you could limit RDP access to a Windows Azure virtual machine to only a few computers attached to your enterprise. Or if you weren’t on a virtual network you could alternatively limit traffic from public IPs that can access your workloads: Here is the default behaviors for ACLs in Windows Azure: By default (i.e. no rules specified), all traffic is permitted. When using only Permit rules, all other traffic is denied. When using only Deny rules, all other traffic is permitted. When there is a combination of Permit and Deny rules, all other traffic is denied. Lastly, remember that configuring endpoints does not automatically configure them within the VM if it also has firewall rules enabled at the OS level.  So if you create an endpoint using the Windows Azure Management Portal, Windows PowerShell, or REST API, be sure to also configure your guest VM firewall appropriately as well. Web Sites: Web Sockets Support With today’s release you can now use Web Sockets with Windows Azure Web Sites.  This feature enables you to easily integrate real-time communication scenarios within your web based applications, and is available at no extra charge (it even works with the free tier).  Higher level programming libraries like SignalR and socket.io are also now supported with it. You can enable Web Sockets support on a web site by navigating to the Configure tab of a Web Site, and by toggling Web Sockets support to “on”: Once Web Sockets is enabled you can start to integrate some really cool scenarios into your web applications.  Check out the new SignalR documentation hub on www.asp.net to learn more about some of the awesome scenarios you can do with it. Web Sites: Remote Debugging Support The Windows Azure SDK 2.2 we released two weeks ago introduced remote debugging support for Windows Azure Cloud Services. With today’s Windows Azure release we are extending this remote debugging support to also work with Windows Azure Web Sites. With live, remote debugging support inside of Visual Studio, you are able to have more visibility than ever before into how your code is operating live in Windows Azure. It is now super easy to attach the debugger and quickly see what is going on with your application in the cloud. Remote Debugging of a Windows Azure Web Site using VS 2013 Enabling the remote debugging of a Windows Azure Web Site using VS 2013 is really easy.  Start by opening up your web application’s project within Visual Studio. Then navigate to the “Server Explorer” tab within Visual Studio, and click on the deployed web-site you want to debug that is running within Windows Azure using the Windows Azure->Web Sites node in the Server Explorer.  Then right-click and choose the “Attach Debugger” option on it: When you do this Visual Studio will remotely attach the debugger to the Web Site running within Windows Azure.  The debugger will then stop the web site’s execution when it hits any break points that you have set within your web application’s project inside Visual Studio.  For example, below I set a breakpoint on the “ViewBag.Message” assignment statement within the HomeController of the standard ASP.NET MVC project template.  When I hit refresh on the “About” page of the web site within the browser, the breakpoint was triggered and I am now able to debug the app remotely using Visual Studio: Note above how we can debug variables (including autos/watchlist/etc), as well as use the Immediate and Command Windows. In the debug session above I used the Immediate Window to explore some of the request object state, as well as to dynamically change the ViewBag.Message property.  When we click the the “Continue” button (or press F5) the app will continue execution and the Web Site will render the content back to the browser.  This makes it super easy to debug web apps remotely. Tips for Better Debugging To get the best experience while debugging, we recommend publishing your site using the Debug configuration within Visual Studio’s Web Publish dialog. This will ensure that debug symbol information is uploaded to the Web Site which will enable a richer debug experience within Visual Studio.  You can find this option on the Web Publish dialog on the Settings tab: When you ultimately deploy/run the application in production we recommend using the “Release” configuration setting – the release configuration is memory optimized and will provide the best production performance.  To learn more about diagnosing and debugging Windows Azure Web Sites read our new Troubleshooting Windows Azure Web Sites in Visual Studio guide. Notification Hubs: Segmented Push Notification support with tag expressions In August we announced the General Availability of Windows Azure Notification Hubs - a powerful Mobile Push Notifications service that makes it easy to send high volume push notifications with low latency from any mobile app back-end.  Notification hubs can be used with any mobile app back-end (including ones built using our Mobile Services capability) and can also be used with back-ends that run in the cloud as well as on-premises. Beginning with the initial release, Notification Hubs allowed developers to send personalized push notifications to both individual users as well as groups of users by interest, by associating their devices with tags representing the logical target of the notification. For example, by registering all devices of customers interested in a favorite MLB team with a corresponding tag, it is possible to broadcast one message to millions of Boston Red Sox fans and another message to millions of St. Louis Cardinals fans with a single API call respectively. New support for using tag expressions to enable advanced customer segmentation With today’s release we are adding support for even more advanced customer targeting.  You can now identify customers that you want to send push notifications to by defining rich tag expressions. With tag expressions, you can now not only broadcast notifications to Boston Red Sox fans, but take that segmenting a step farther and reach more granular segments. This opens up a variety of scenarios, for example: Offers based on multiple preferences—e.g. send a game day vegetarian special to users tagged as both a Boston Red Sox fan AND a vegetarian Push content to multiple segments in a single message—e.g. rain delay information only to users who are tagged as either a Boston Red Sox fan OR a St. Louis Cardinal fan Avoid presenting subsets of a segment with irrelevant content—e.g. season ticket availability reminder to users who are tagged as a Boston Red Sox fan but NOT also a season ticket holder To illustrate with code, consider a restaurant chain app that sends an offer related to a Red Sox vs Cardinals game for users in Boston. Devices can be tagged by your app with location tags (e.g. “Loc:Boston”) and interest tags (e.g. “Follows:RedSox”, “Follows:Cardinals”), and then a notification can be sent by your back-end to “(Follows:RedSox || Follows:Cardinals) && Loc:Boston” in order to deliver an offer to all devices in Boston that follow either the RedSox or the Cardinals. This can be done directly in your server backend send logic using the code below: var notification = new WindowsNotification(messagePayload); hub.SendNotificationAsync(notification, "(Follows:RedSox || Follows:Cardinals) && Loc:Boston"); In your expressions you can use all Boolean operators: AND (&&), OR (||), and NOT (!).  Some other cool use cases for tag expressions that are now supported include: Social: To “all my group except me” - group:id && !user:id Events: Touchdown event is sent to everybody following either team or any of the players involved in the action: Followteam:A || Followteam:B || followplayer:1 || followplayer:2 … Hours: Send notifications at specific times. E.g. Tag devices with time zone and when it is 12pm in Seattle send to: GMT8 && follows:thaifood Versions and platforms: Send a reminder to people still using your first version for Android - version:1.0 && platform:Android For help on getting started with Notification Hubs, visit the Notification Hub documentation center.  Then download the latest NuGet package (or use the Notification Hubs REST APIs directly) to start sending push notifications using tag expressions.  They are really powerful and enable a bunch of great new scenarios. TFS & GIT: Continuous Delivery Support for Web Sites + Cloud Services With today’s Windows Azure release we are making it really easy to enable continuous delivery support with Windows Azure and Team Foundation Services.  Team Foundation Services is a cloud based offering from Microsoft that provides integrated source control (with both TFS and Git support), build server, test execution, collaboration tools, and agile planning support.  It makes it really easy to setup a team project (complete with automated builds and test runners) in the cloud, and it has really rich integration with Visual Studio. With today’s Windows Azure release it is now really easy to enable continuous delivery support with both TFS and Git based repositories hosted using Team Foundation Services.  This enables a workflow where when code is checked in, built successfully on an automated build server, and all tests pass on it – I can automatically have the app deployed on Windows Azure with zero manual intervention or work required. The below screen-shots demonstrate how to quickly setup a continuous delivery workflow to Windows Azure with a Git-based ASP.NET MVC project hosted using Team Foundation Services. Enabling Continuous Delivery to Windows Azure with Team Foundation Services The project I’m going to enable continuous delivery with is a simple ASP.NET MVC project whose source code I’m hosting using Team Foundation Services.  I did this by creating a “SimpleContinuousDeploymentTest” repository there using Git – and then used the new built-in Git tooling support within Visual Studio 2013 to push the source code to it.  Below is a screen-shot of the Git repository hosted within Team Foundation Services: I can access the repository within Visual Studio 2013 and easily make commits with it (as well as branch, merge and do other tasks).  Using VS 2013 I can also setup automated builds to take place in the cloud using Team Foundation Services every time someone checks in code to the repository: The cool thing about this is that I don’t have to buy or rent my own build server – Team Foundation Services automatically maintains its own build server farm and can automatically queue up a build for me (for free) every time someone checks in code using the above settings.  This build server (and automated testing) support now works with both TFS and Git based source control repositories. Connecting a Team Foundation Services project to Windows Azure Once I have a source repository hosted in Team Foundation Services with Automated Builds and Testing set up, I can then go even further and set it up so that it will be automatically deployed to Windows Azure when a source code commit is made to the repository (assuming the Build + Tests pass).  Enabling this is now really easy.  To set this up with a Windows Azure Web Site simply use the New->Compute->Web Site->Custom Create command inside the Windows Azure Management Portal.  This will create a dialog like below.  I gave the web site a name and then made sure the “Publish from source control” checkbox was selected: When we click next we’ll be prompted for the location of the source repository.  We’ll select “Team Foundation Services”: Once we do this we’ll be prompted for our Team Foundation Services account that our source repository is hosted under (in this case my TFS account is “scottguthrie”): When we click the “Authorize Now” button we’ll be prompted to give Windows Azure permissions to connect to the Team Foundation Services account.  Once we do this we’ll be prompted to pick the source repository we want to connect to.  Starting with today’s Windows Azure release you can now connect to both TFS and Git based source repositories.  This new support allows me to connect to the “SimpleContinuousDeploymentTest” respository we created earlier: Clicking the finish button will then create the Web Site with the continuous delivery hooks setup with Team Foundation Services.  Now every time someone pushes source control to the repository in Team Foundation Services, it will kick off an automated build, run all of the unit tests in the solution , and if they pass the app will be automatically deployed to our Web Site in Windows Azure.  You can monitor the history and status of these automated deployments using the Deployments tab within the Web Site: This enables a really slick continuous delivery workflow, and enables you to build and deploy apps in a really nice way. Developer Analytics: New Relic support for Web Sites + Mobile Services With today’s Windows Azure release we are making it really easy to enable Developer Analytics and Monitoring support with both Windows Azure Web Site and Windows Azure Mobile Services.  We are partnering with New Relic, who provide a great dev analytics and app performance monitoring offering, to enable this - and we have updated the Windows Azure Management Portal to make it really easy to configure. Enabling New Relic with a Windows Azure Web Site Enabling New Relic support with a Windows Azure Web Site is now really easy.  Simply navigate to the Configure tab of a Web Site and scroll down to the “developer analytics” section that is now within it: Clicking the “add-on” button will display some additional UI.  If you don’t already have a New Relic subscription, you can click the “view windows azure store” button to obtain a subscription (note: New Relic has a perpetually free tier so you can enable it even without paying anything): Clicking the “view windows azure store” button will launch the integrated Windows Azure Store experience we have within the Windows Azure Management Portal.  You can use this to browse from a variety of great add-on services – including New Relic: Select “New Relic” within the dialog above, then click the next button, and you’ll be able to choose which type of New Relic subscription you wish to purchase.  For this demo we’ll simply select the “Free Standard Version” – which does not cost anything and can be used forever:  Once we’ve signed-up for our New Relic subscription and added it to our Windows Azure account, we can go back to the Web Site’s configuration tab and choose to use the New Relic add-on with our Windows Azure Web Site.  We can do this by simply selecting it from the “add-on” dropdown (it is automatically populated within it once we have a New Relic subscription in our account): Clicking the “Save” button will then cause the Windows Azure Management Portal to automatically populate all of the needed New Relic configuration settings to our Web Site: Deploying the New Relic Agent as part of a Web Site The final step to enable developer analytics using New Relic is to add the New Relic runtime agent to our web app.  We can do this within Visual Studio by right-clicking on our web project and selecting the “Manage NuGet Packages” context menu: This will bring up the NuGet package manager.  You can search for “New Relic” within it to find the New Relic agent.  Note that there is both a 32-bit and 64-bit edition of it – make sure to install the version that matches how your Web Site is running within Windows Azure (note: you can configure your Web Site to run in either 32-bit or 64-bit mode using the Web Site’s “Configuration” tab within the Windows Azure Management Portal): Once we install the NuGet package we are all set to go.  We’ll simply re-publish the web site again to Windows Azure and New Relic will now automatically start monitoring the application Monitoring a Web Site using New Relic Now that the application has developer analytics support with New Relic enabled, we can launch the New Relic monitoring portal to start monitoring the health of it.  We can do this by clicking on the “Add Ons” tab in the left-hand side of the Windows Azure Management Portal.  Then select the New Relic add-on we signed-up for within it.  The Windows Azure Management Portal will provide some default information about the add-on when we do this.  Clicking the “Manage” button in the tray at the bottom will launch a new browser tab and single-sign us into the New Relic monitoring portal associated with our account: When we do this a new browser tab will launch with the New Relic admin tool loaded within it: We can now see insights into how our app is performing – without having to have written a single line of monitoring code.  The New Relic service provides a ton of great built-in monitoring features allowing us to quickly see: Performance times (including browser rendering speed) for the overall site and individual pages.  You can optionally set alert thresholds to trigger if the speed does not meet a threshold you specify. Information about where in the world your customers are hitting the site from (and how performance varies by region) Details on the latency performance of external services your web apps are using (for example: SQL, Storage, Twitter, etc) Error information including call stack details for exceptions that have occurred at runtime SQL Server profiling information – including which queries executed against your database and what their performance was And a whole bunch more… The cool thing about New Relic is that you don’t need to write monitoring code within your application to get all of the above reports (plus a lot more).  The New Relic agent automatically enables the CLR profiler within applications and automatically captures the information necessary to identify these.  This makes it super easy to get started and immediately have a rich developer analytics view for your solutions with very little effort. If you haven’t tried New Relic out yet with Windows Azure I recommend you do so – I think you’ll find it helps you build even better cloud applications.  Following the above steps will help you get started and deliver you a really good application monitoring solution in only minutes. Service Bus: Support for partitioned queues and topics With today’s release, we are enabling support within Service Bus for partitioned queues and topics. Enabling partitioning enables you to achieve a higher message throughput and better availability from your queues and topics. Higher message throughput is achieved by implementing multiple message brokers for each partitioned queue and topic.  The  multiple messaging stores will also provide higher availability. You can create a partitioned queue or topic by simply checking the Enable Partitioning option in the custom create wizard for a Queue or Topic: Read this article to learn more about partitioned queues and topics and how to take advantage of them today. Billing: New Billing Alert Service Today’s Windows Azure update enables a new Billing Alert Service Preview that enables you to get proactive email notifications when your Windows Azure bill goes above a certain monetary threshold that you configure.  This makes it easier to manage your bill and avoid potential surprises at the end of the month. With the Billing Alert Service Preview, you can now create email alerts to monitor and manage your monetary credits or your current bill total.  To set up an alert first sign-up for the free Billing Alert Service Preview.  Then visit the account management page, click on a subscription you have setup, and then navigate to the new Alerts tab that is available: The alerts tab allows you to setup email alerts that will be sent automatically once a certain threshold is hit.  For example, by clicking the “add alert” button above I can setup a rule to send myself email anytime my Windows Azure bill goes above $100 for the month: The Billing Alert Service will evolve to support additional aspects of your bill as well as support multiple forms of alerts such as SMS.  Try out the new Billing Alert Service Preview today and give us feedback. Summary Today’s Windows Azure release enables a ton of great new scenarios, and makes building applications hosted in the cloud even easier. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • cf3 Can't stat ... in files.copyfrom promise

    - by Xerxes
    On the client: # cf-agent -KIv ... cf3 -> Handling file existence constraints on /etc/cfengine3 cf3 -> Copy file /etc/cfengine3 from /srv/cfengine/sysconf/server/inputs check cf3 No existing connection to 172.31.69.83 is established... cf3 Set cfengine port number to 5308 = 5308 cf3 -> Connect to 172.31.69.83 = 172.31.69.83 on port 5308 cf3 LastSaw host 172.31.69.83 now cf3 Loaded /var/lib/cfengine3/ppkeys/root-172.31.69.83.pub cf3 .....................[.h.a.i.l.]................................. cf3 Strong authentication of server=172.31.69.83 connection confirmed cf3 Server returned error: Unspecified server refusal (see verbose server output) cf3 Can't stat /srv/cfengine/sysconf/server/inputs in files.copyfrom promise cf3 ?> defining promise result class Cfengine_Inputs_Updated_Failed .... cf3 ......................................................... cf3 Promise handle: cf3 Promise made by: [cf-agent.cf ] FAILED 172.31.69.83:///srv/cfengine/sysconf/server/inputs -> localhost:///etc/cfengine3 However, on the server (172.31.69.83), there's no reason why it can't stat the directory: cyrus:/srv/cfengine/sysconf/server# ls -l /srv/cfengine/sysconf/server/inputs total 52 -rw-r--r-- 1 root root 2142 Sep 6 21:54 cf-agent.cf -rw-r--r-- 1 root root 831 Sep 6 18:31 cf-execd.cf -rw-r--r-- 1 root root 4517 Sep 6 21:44 cf-serverd.cf -rw-r--r-- 1 root root 3082 Sep 6 21:44 dns.cf -rw-r--r-- 1 root root 2028 Sep 6 15:12 failsafe.cf -rw-r--r-- 1 root root 5966 Sep 6 21:44 ldap-masters.cf -rw-r--r-- 1 root root 4380 Sep 6 18:31 ldap-security.cf -rw-r--r-- 1 root root 2735 Sep 6 08:21 lib-core.cf -rw-r--r-- 1 root root 1506 Sep 6 21:45 lib-utils.cf -rw-r--r-- 1 root root 2635 Sep 6 20:27 lib-vars.cf -rw-r--r-- 1 root root 2057 Sep 3 17:46 nss.cf -rw-r--r-- 1 root root 1472 Sep 6 18:31 packages.cf -rw-r--r-- 1 root root 1257 Sep 6 18:01 pam-security.cf -rw-r--r-- 1 root root 4019 Sep 6 19:32 promises.cf -rw-r--r-- 1 root root 2808 Sep 3 17:22 site.cf -rw-r--r-- 1 root root 1670 Sep 6 18:31 sudo-security.cf -rw-r--r-- 1 root root 831 Sep 6 18:31 sys-security.cf -rw-r--r-- 1 root root 890 Sep 6 18:31 sys-users.cf cyrus:/srv/cfengine/sysconf/server# I don't see anything interesting server side either when running: /usr/sbin/cf-serverd -d4 --verbose --no-fork And the following does not have any complaints: /usr/sbin/cf-promises -v Any ideas? I'm running cfengine3 on debian, v3.0.5+dfsg-1 - and the cf-agent.cf file is as follows: bundle agent Update { files: linux:: "${cf3.path[inputs]}" action => immediate, move_obstructions => "true", depth_search => Recursive, copy_from => MirrorFrom( "${cf3.host[server]}", "${cf3.path[scm-inputs]}", "true", "0400" ), classes => DefineSoftClass("Cfengine_Inputs_Updated") ; "${cf3.path[sbin]}" comment => "Setting cf3 client sbin scripts: ${cf3.path[sbin]}/", action => immediate, depth_search => Recursive, copy_from => MirrorFrom( "${cf3.host[server]}", "${cf3.path[scm-cnt-scripts]}", "false", "0555" ) ; reports: Cfengine_Inputs_Updated:: "[cf-agent.cf ] Services:CFAgent:Inputs:Updated"; Cfengine_Inputs_Updated_Failed:: "[cf-agent.cf ] FAILED ${cf3.host[server]}://${cf3.path[scm-inputs]} -> localhost://${cf3.path[inputs]}"; } I lie, there is something interesting with a little more debugging... AccessControl(/srv/cfengine/sysconf/server/inputs) AccessControl, match(/srv/cfengine/sysconf/server/inputs,client.com.au) encrypt request=1 Examining rule in access list (/srv/cfengine/sysconf/server/inputs,/home/cfengine)? cf3 Host client.com.au denied access to /srv/cfengine/sysconf/server/inputs Unappending Host client.com.au denied access to /srv/cfengine/sysconf/server/inputs cf3 Access control in sync Unappending Access control in sync Transaction Send[t 59][Packed text] Attempting to send 67 bytes SendSocketStream, sent 67 cf3 From (host=client.com.au,user=root,ip=172.31.69.3) Unappending From (host=client.com.au,user=root,ip=172.31.69.3) cf3 REFUSAL of request from connecting host: (SYNCH 1283777156 STAT /srv/cfengine/sysconf/server/inputs) Unappending REFUSAL of request from connecting host: (SYNCH 1283777156 STAT /srv/cfengine/sysconf/server/inputs) RecvSocketStream(8) cf3 -> Accepting a connection I'll keep looking.

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